src/gba/gba-audio.c (view raw)
1#include "gba-audio.h"
2
3#include "gba.h"
4#include "gba-io.h"
5#include "gba-thread.h"
6
7#include <limits.h>
8
9const unsigned GBA_AUDIO_SAMPLES = 512;
10const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
11
12static int32_t _updateChannel1(struct GBAAudioChannel1* ch);
13static int32_t _updateChannel2(struct GBAAudioChannel2* ch);
14static int32_t _updateChannel3(struct GBAAudioChannel3* ch);
15static int32_t _updateChannel4(struct GBAAudioChannel4* ch);
16static void _sample(struct GBAAudio* audio);
17
18void GBAAudioInit(struct GBAAudio* audio) {
19 audio->nextEvent = 0;
20 audio->nextCh1 = 0;
21 audio->nextCh2 = 0;
22 audio->nextCh3 = 0;
23 audio->nextCh4 = 0;
24 audio->eventDiff = 0;
25 audio->nextSample = 0;
26 audio->sampleRate = 0x8000;
27 audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate;
28
29 CircleBufferInit(&audio->left, GBA_AUDIO_SAMPLES * sizeof(int32_t));
30 CircleBufferInit(&audio->right, GBA_AUDIO_SAMPLES * sizeof(int32_t));
31 CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);
32 CircleBufferInit(&audio->chB.fifo, GBA_AUDIO_FIFO_SIZE);
33
34 pthread_mutex_init(&audio->bufferMutex, 0);
35}
36
37void GBAAudioDeinit(struct GBAAudio* audio) {
38 CircleBufferDeinit(&audio->left);
39 CircleBufferDeinit(&audio->right);
40 CircleBufferDeinit(&audio->chA.fifo);
41 CircleBufferDeinit(&audio->chB.fifo);
42
43 pthread_mutex_destroy(&audio->bufferMutex);
44}
45
46int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
47 audio->nextEvent -= cycles;
48 if (audio->nextEvent <= 0) {
49 audio->nextCh1 -= audio->eventDiff;
50 audio->nextCh2 -= audio->eventDiff;
51 audio->nextCh3 -= audio->eventDiff;
52 audio->nextCh4 -= audio->eventDiff;
53
54 if ((audio->ch1Right || audio->ch1Left) && audio->nextCh1 <= 0) {
55 audio->nextCh1 += _updateChannel1(&audio->ch1);
56 }
57
58 if ((audio->ch2Right || audio->ch2Left) && audio->nextCh2 <= 0) {
59 audio->nextCh2 += _updateChannel2(&audio->ch2);
60 }
61
62 if ((audio->ch3Right || audio->ch3Left) && audio->nextCh3 <= 0) {
63 audio->nextCh3 += _updateChannel3(&audio->ch3);
64 }
65
66 if ((audio->ch4Right || audio->ch4Left) && audio->nextCh4 <= 0) {
67 audio->nextCh4 += _updateChannel4(&audio->ch4);
68 }
69
70 audio->nextSample -= audio->eventDiff;
71 if (audio->nextSample <= 0) {
72 _sample(audio);
73 audio->nextSample += audio->sampleInterval;
74 }
75
76 audio->nextEvent = audio->nextSample;
77 audio->eventDiff = audio->nextEvent;
78 }
79 return audio->nextEvent;
80}
81
82void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info) {
83 switch (info->dest) {
84 case BASE_IO | REG_FIFO_A_LO:
85 audio->chA.dmaSource = number;
86 break;
87 case BASE_IO | REG_FIFO_B_LO:
88 audio->chB.dmaSource = number;
89 break;
90 default:
91 GBALog(audio->p, GBA_LOG_GAME_ERROR, "Invalid FIFO destination: 0x%08X", info->dest);
92 return;
93 }
94 info->dstControl = DMA_FIXED;
95}
96
97void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
98 audio->ch1.sweep.packed = value;
99}
100
101void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
102 audio->ch1.wave.packed = value;
103}
104
105void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) {
106 audio->ch1.control.packed = value;
107}
108
109void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
110 audio->ch2.wave.packed = value;
111}
112
113void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) {
114 audio->ch2.control.packed = value;
115}
116
117void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) {
118 audio->ch3.bank.packed = value;
119}
120
121void GBAAudioWriteSOUND3CNT_HI(struct GBAAudio* audio, uint16_t value) {
122 audio->ch3.wave.packed = value;
123}
124
125void GBAAudioWriteSOUND3CNT_X(struct GBAAudio* audio, uint16_t value) {
126 audio->ch3.control.packed = value;
127}
128
129void GBAAudioWriteSOUND4CNT_LO(struct GBAAudio* audio, uint16_t value) {
130 audio->ch4.wave.packed = value;
131}
132
133void GBAAudioWriteSOUND4CNT_HI(struct GBAAudio* audio, uint16_t value) {
134 audio->ch4.control.packed = value;
135}
136
137void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value) {
138 audio->soundcntLo = value;
139}
140
141void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) {
142 audio->soundcntHi = value;
143}
144
145void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
146 audio->soundcntX = (value & 0xF0) | (audio->soundcntX & 0x0F);
147}
148
149void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
150 GBALog(audio->p, GBA_LOG_STUB, "Audio unimplemented");
151}
152
153void GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value) {
154 struct CircleBuffer* fifo;
155 switch (address) {
156 case REG_FIFO_A_LO:
157 fifo = &audio->chA.fifo;
158 break;
159 case REG_FIFO_B_LO:
160 fifo = &audio->chB.fifo;
161 break;
162 default:
163 GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", address);
164 return;
165 }
166 while (!CircleBufferWrite32(fifo, value)) {
167 int32_t dummy;
168 CircleBufferRead32(fifo, &dummy);
169 }
170}
171
172void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId) {
173 struct GBAAudioFIFO* channel;
174 if (fifoId == 0) {
175 channel = &audio->chA;
176 } else if (fifoId == 1) {
177 channel = &audio->chB;
178 } else {
179 GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", fifoId);
180 return;
181 }
182 if (CircleBufferSize(&channel->fifo) <= 4 * sizeof(int32_t)) {
183 struct GBADMA* dma = &audio->p->memory.dma[channel->dmaSource];
184 dma->nextCount = 4;
185 GBAMemoryServiceDMA(&audio->p->memory, channel->dmaSource, dma);
186 }
187 CircleBufferRead8(&channel->fifo, &channel->sample);
188}
189
190static int32_t _updateChannel1(struct GBAAudioChannel1* ch) {
191 return INT_MAX / 4;
192}
193
194static int32_t _updateChannel2(struct GBAAudioChannel2* ch) {
195 return INT_MAX / 4;
196}
197
198static int32_t _updateChannel3(struct GBAAudioChannel3* ch) {
199 return INT_MAX / 4;
200}
201
202static int32_t _updateChannel4(struct GBAAudioChannel4* ch) {
203 return INT_MAX / 4;
204}
205
206static void _sample(struct GBAAudio* audio) {
207 int32_t sampleLeft = 0;
208 int32_t sampleRight = 0;
209
210 if (audio->chALeft) {
211 sampleLeft += audio->chA.sample;
212 }
213
214 if (audio->chARight) {
215 sampleRight += audio->chA.sample;
216 }
217
218 if (audio->chBLeft) {
219 sampleLeft += audio->chB.sample;
220 }
221
222 if (audio->chBRight) {
223 sampleRight += audio->chB.sample;
224 }
225
226 pthread_mutex_lock(&audio->bufferMutex);
227 while (CircleBufferSize(&audio->left) + (GBA_AUDIO_SAMPLES * 2 / 5) >= audio->left.capacity) {
228 if (!audio->p->sync->audioWait) {
229 break;
230 }
231 GBASyncProduceAudio(audio->p->sync, &audio->bufferMutex);
232 }
233 CircleBufferWrite32(&audio->left, sampleLeft);
234 CircleBufferWrite32(&audio->right, sampleRight);
235 pthread_mutex_unlock(&audio->bufferMutex);
236}