all repos — mgba @ eaec17488e6d837c47a7f7ff07b3421328d5fcf2

mGBA Game Boy Advance Emulator

src/gba/rr/rr.h (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef GBA_RR_H
 7#define GBA_RR_H
 8
 9#include "util/common.h"
10
11#include "core/log.h"
12#include "gba/serialize.h"
13
14struct VFile;
15
16mLOG_DECLARE_CATEGORY(GBA_RR);
17
18enum GBARRInitFrom {
19	INIT_EX_NIHILO = 0,
20	INIT_FROM_SAVEGAME = 1,
21	INIT_FROM_SAVESTATE = 2,
22	INIT_FROM_BOTH = 3,
23};
24
25struct GBARRContext {
26	void (*destroy)(struct GBARRContext*);
27
28	bool (*startPlaying)(struct GBARRContext*, bool autorecord);
29	void (*stopPlaying)(struct GBARRContext*);
30	bool (*startRecording)(struct GBARRContext*);
31	void (*stopRecording)(struct GBARRContext*);
32
33	bool (*isPlaying)(const struct GBARRContext*);
34	bool (*isRecording)(const struct GBARRContext*);
35
36	void (*nextFrame)(struct GBARRContext*);
37	void (*logInput)(struct GBARRContext*, uint16_t input);
38	uint16_t (*queryInput)(struct GBARRContext*);
39	bool (*queryReset)(struct GBARRContext*);
40
41	void (*stateSaved)(struct GBARRContext*, struct GBASerializedState*);
42	void (*stateLoaded)(struct GBARRContext*, const struct GBASerializedState*);
43
44	struct VFile* (*openSavedata)(struct GBARRContext* mgm, int flags);
45	struct VFile* (*openSavestate)(struct GBARRContext* mgm, int flags);
46
47	uint32_t frames;
48	uint32_t lagFrames;
49	enum GBARRInitFrom initFrom;
50
51	uint32_t rrCount;
52
53	struct VFile* savedata;
54};
55
56void GBARRDestroy(struct GBARRContext*);
57
58void GBARRInitRecord(struct GBA*);
59void GBARRInitPlay(struct GBA*);
60
61#endif