CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14Bugfixes:
15 - Util: Fix PowerPC PNG read/write pixel order
16 - VFS: Fix VFileReadline and remove _vfdReadline
17 - GBA Memory: Fix DMA register writing behavior
18 - GBA BIOS: Fix misaligned CpuSet
19 - ARM7: Fix sign of unaligned LDRSH
20 - GBA: Fix warnings when creating and loading savestates
21 - GBA Memory: Fix DMAs triggering two cycles early
22 - GBA Hardware: Fix GPIO on big endian
23 - Util: Fix excessive memory allocation when decoding a PNG
24 - GBA: Fix Iridion II savetype
25Misc:
26 - Qt: Window size command line options are now supported
27 - Qt: Increase usability of key mapper
28 - GBA Memory: Use a dynamically sized mask for ROM memory
29 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
30 - SDL: Support fullscreen in SDL 1.2
31 - Libretro: Use anonymous memory mappers for large blocks of memory
32 - Qt: Add 'Apply' button to settings window
33 - GBA Video: Remove lastHblank, as it is implied
34 - GBA Config: Add "override" layer for better one-time configuration
35 - SDL: Allow GBASDLAudio to be used without a thread context
36 - All: Improved PowerPC support
37 - All: Fix some undefined behavior warnings
38 - Util: Use VFile for configuration
39 - GBA Memory: Implement several unimplemented memory access types
40 - GBA: Implement bad I/O register loading
41 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
42 - Util: Add MutexTryLock
43 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
44 - Qt: Allow use of modifier keys as input
45 - Qt: Optimize log viewer
46 - GBA RR: Starting from savestate now embeds the savegame
47 - Libretro: Add install target for libretro core
48
490.3.2: (2015-12-16)
50Bugfixes:
51 - ARM7: Fix STRT/STRBT
52 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
53 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
54 - Libretro: Fix problems with rumble not turning off
55 - GBA: Fix idle skip state being retained between games
56 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
57 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
58 - GBA BIOS: Fix Sqrt sign
59 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
60 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
61 - GBA Memory: Fix DMA behavior for SRAM accesses
62 - GBA Memory: Fix Store8 to OBJ VRAM
63 - GBA Memory: Fix alignment of LDM/STM on SRAM
64 - GBA Memory: Fix unaligned out-of-bounds ROM loads
65 - GBA Memory: Fix timing of DMAs
66 - GBA Video: Fix _mix for 15-bit color
67 - GBA Video: Fix OAM and palette initialization
68 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
69 - Qt: Use safer isLoaded check in GameController
70 - Qt: Fix a race condition in PainterGL that could lead to a crash
71 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
72 - Qt: Fix font size in memory viewer
73 - Qt: Fix a crash in the memory viewer
74 - Qt: Add additional checks in CheatModel to prevent crashes
75 - Qt: Fix race condition with setting sample rate
76 - Qt: Fix crash when closing multiplayer windows
77 - Qt: Fix resetting while paused
78Misc:
79 - GBA Audio: Implement missing flags on SOUNDCNT_X register
80 - Qt: Add mute option to menu
81
820.3.1: (2015-10-24)
83Bugfixes:
84 - ARM7: Fix instruction decoding of Thumb shifts
85 - GBA: Deinit savegame when unloading a ROM
86 - GBA: Fix BIOS check on big endian
87 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
88 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
89 - GBA Audio: Fix audio channels being silenced at the wrong time
90 - GBA Memory: Fix bad BIOS Load16 on big endian
91 - GBA Memory: Fix bad Load8 on big endian
92 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
93 - GBA Video: Fix edge case with sprite blend modes and semitransparency
94 - GBA Video: Fix objwin and blending interaction on sprites
95 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
96 - Libretro: Fix a memory leak with the render buffer
97 - Qt: Windows no longer spawn in the top left on first launch
98 - Qt: Fix install path of XDG desktop file with DESTDIR
99 - Qt: Fix drag and drop on Windows
100 - Qt: Reenable double buffering, as disabling it broke some Windows configs
101 - VFS: Fix return values of VFileFILE.read and .write
102Misc:
103 - All: Reset next event to cycles instead of zero to interrupt
104 - All: Add --version flag
105 - ARM7: Force disable LTO on two files to work around a GCC bug
106 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
107 - GBA: Better memory handling with PNG savestates
108 - GBA: Additional savestate sanity checks
109 - GBA: Check for cycle count being too high
110 - GBA Audio: Allow GBAAVStream to have no video callback
111 - GBA BIOS: Implement RegisterRamReset for SIO registers
112 - Qt: Remove useless help icons in dialogs
113 - Qt: Prevent savestate window from opening while in multiplayer
114 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
115 - Qt: Dropping multiplayer windows works more cleanly now
116
1170.3.0: (2015-08-16)
118Features:
119 - Ability to hide individual background layers, or OBJs
120 - Ability to mute individual audio channels
121 - Palette viewer and exporter
122 - Volume control
123 - More shortcuts are editable (e.g. quick save/load)
124 - Rewind now shows the frame after rewinding
125 - Import/Export of GameShark/Action Replay snapshots
126 - Add "Step backwards" item for single increment rewind
127 - Deadzone estimation for game controllers
128 - Analog inputs can be used for shortcuts
129 - Menu items for specific solar sensor brightness levels
130 - Remappable controls for tilt and gyroscope sensors
131 - Status messages for actions taken while a game is running (e.g. save/load state)
132 - Memory inspector
133 - Screensaver can now be suspended while a game is running
134 - Load/save the most recent savestate slot
135 - Support varible speed (PWM) rumble
136 - Ability to cap fast forward speed
137 - Finer control over FPS target
138 - Holdable shortcut for rewinding one frame at a time
139 - Ability to boot directly into the BIOS
140 - Preliminary support for yanking out the game pak while a game is running
141 - Thumb-drive mode by putting a file called portable.ini in the same folder
142 - Configurable display driver, between software and OpenGL
143 - Undo-able savestate loading and saving
144 - Controller profiles now store shortcut settings
145 - Default controller profiles for several common controllers
146 - Libretro now supports BIOS, rumble and solar sensor
147 - Implement BIOS call Stop, for sleep mode
148 - Automatically load patches, if found
149 - Improved video synchronization
150 - Configurable audio output sample rate
151Bugfixes:
152 - ARM7: Fix SWI and IRQ timings
153 - ARM7: Fix Thumb MUL timing
154 - ARM7: Fix timing of multiplies to use N cycles
155 - ARM7: ARMHotplugDetach should call deinit
156 - Debugger: Fix use-after-free in breakpoint clearing code
157 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
158 - GBA: Cap audio FIFO read size during deserialization
159 - GBA: Check for corrupted savestates when loading
160 - GBA: Check for improperly sized savestates when loading
161 - GBA: Check for savestates made from differently sized ROMs
162 - GBA: Fix calls to endian-independent loadstores
163 - GBA: Fix timing of reading from timer registers
164 - GBA: Ensure cycles never go negative
165 - GBA Audio: Force audio FIFOs to 32-bit
166 - GBA Audio: Fix audio pitch changing when adjusting buffer size
167 - GBA Audio: Fix sample order in audio channel 3
168 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
169 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
170 - GBA Memory: Improve Thumb open bus behavior
171 - GBA Memory: Fix potential DMA issue when loading a savestate
172 - GBA Memory: Fix load/store multiple video memory waitstates
173 - GBA SIO: Fix reseting when there are SIO devices attached
174 - GBA Video: Blended sprites should never have other effects applied
175 - GBA Video: Fix out-of-bounds tiles in mosaic
176 - GBA Video: Fix windows not affecting sprites
177 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
178 - GBA Video: Fix timing on first scanline
179 - Qt: Better cleanup when a game crashes
180 - Qt: Fix open ROM dialog filtering for archive formats
181 - Qt: Cap the maximum number of multiplayer windows
182 - Qt: Fix maximum year in sensor override
183 - Qt: Fix window being too tall after exiting fullscreen
184 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
185 - Qt: Fix analog buttons not getting unmapped
186 - Qt: Fix passing command line options
187 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
188 - SDL: Fix SDL build when OpenGL is missing
189 - Util: Allow loading IPS patches that grow the ROM
190 - VFS: Fix resource leaks if some allocations fail
191 - VFS: Fix line-reading to return proper values
192 - Video: Fix an issue with very long filenames
193 - Util: Fix formatting of floats
194Misc:
195 - All: Add --help flag for command line programs
196 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
197 - All: Enable static linking for Windows
198 - All: Enable static linking for OS X
199 - All: Threads are now named
200 - All: Proper handling of Unicode file paths
201 - ARM7: Add emulation for Undefined CPU mode
202 - ARM7: Reduce the size of the Thumb instruction table
203 - GBA: Add status log level
204 - GBA: GBARewind now returns how many states it has rewound
205 - GBA: SIO logging layer
206 - GBA BIOS: Stub out SoundBias
207 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
208 - GBA: Don't include GBACLIDebugger struct unless needed
209 - GBA: Savedata is now synced shortly after data finishes being written
210 - GBA: Process multiple timer events at once, if necessary
211 - GBA Audio: Implement audio reset for channels A/B
212 - GBA Audio: Process multiple audio events at once, if necessary
213 - GBA Hardware: Backport generic RTC source into core
214 - GBA Input: Allow axes and buttons to be mapped to the same key
215 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
216 - GBA SIO: Add a dummy driver for Normal mode
217 - GBA Thread: Add functionality for running callbacks on the GBA thread
218 - GBA Thread: Split GBASync into a separate file
219 - GBA Video: Refactor software renderer into separate files
220 - GBA Video: Slightly optimize mode 0 mosaic rendering
221 - Debugger: Free watchpoints in addition to breakpoints
222 - Qt: Handle saving input settings better
223 - Qt: Move GL frame drawing back onto its own thread
224 - Qt: Fast forward (held) option moved from Other to Emulation menu
225 - Qt: Show version info in window title
226 - Qt: Migrate multiplayer window handling into GBAApp
227 - Qt: Unified file opening and saving with last location
228 - Qt: Fix windows being resizable when they shouldn't have been
229 - Qt: Only hide cursor in full screen
230 - Qt: Replace pause-after-frame mutex with an atomic
231 - Qt: Add application icon and XDG desktop files
232 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
233 - Qt: Don't save window size when entering fullscreen
234 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
235 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
236 - Qt: Increase usability of key mapper
237 - Qt: Show checkmark for window sizes
238 - Qt: Set window path to loaded ROM
239 - Perf: Ability to load savestates immediately on launch
240 - SDL: Properly check for initialization
241 - SDL: Clean up initialization functions
242 - SDL: Clean up GL context
243 - Util: Allow disabling the threading code entirely
244 - VFS: Add sync method to force syncing with backing
245
2460.2.1: (2015-05-13)
247Bugfixes:
248 - All: Fix sanitize-deb script not cleaning up after itself
249 - All: Fix dependencies for libavcodec on Debian-derived platforms
250 - ARM7: Handle writeback for PC in addressing modes 2 and 3
251 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
252 - ARM7: Fix ARM multiply instructions when PC is a destination register
253 - Debugger: Fix use-after-free in breakpoint clearing code
254 - Debugger: Fix boundary conditions in tab completion
255 - GBA: Fix timers not updating timing when writing to only the reload register
256 - GBA: Fix rewind boundary conditions
257 - GBA: Add initial I/O register settings for background matrix registers
258 - GBA: Fix hang when loading a savestate if sync to video is enabled
259 - GBA: Handle out-of-bounds I/O access
260 - GBA: Fix bounds-checking on EEPROM access
261 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
262 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
263 - GBA Memory: Allow SRAM to be 64kB
264 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
265 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
266 - GBA Video: Fix second frame mode 5
267 - Perf: Fix race condition if a game crashes immediately on start
268 - Qt: Fix Display object leak when closing a window
269 - Qt: Fix .deb dependencies
270 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
271 - Qt: Fix window not regaining focus after exiting savestate window
272 - Qt: Fix regression where video would not record if the game had already started
273 - Qt: Fix potential crash if a gamepad causes focus to change
274 - Qt: Fix controller axis querying
275 - Qt: Fix multiplayer windows opening as the wrong size
276 - Qt: Fix controllers sometimes not loading the right profile
277 - SDL: Fix boundary conditions for joystick adjustments
278 - SDL: Allocate properly sized input maps
279 - SDL: Fix potential build issues when Qt and SDL2 are in use
280 - Util: Fix resource leak in UTF-8 handling code
281 - Util: Fix a null-pointer issue when attempting to delete a key
282 - VFS: Fix resource leaks if some allocations fail
283 - Video: Fix an issue with very long filenames
284Misc:
285 - GBA Memory: Soft-crash if jumping past the end of a ROM
286 - Qt: Show multiplayer numbers in window title
287 - Qt: Solar sensor can have shortcuts set
288
2890.2.0: (2015-04-03)
290Features:
291 - Support for gamepad axes, e.g. analog sticks or triggers
292 - Add scale presets for up to 6x
293 - Settings window
294 - Bilinear resampling option
295 - Add option to skip BIOS start screen
296 - List of recently opened games
297 - Support for games using the Solar Sensor
298 - Better audio resampling via blip-buf
299 - Game Pak overrides dialog for setting savetype and sensor values
300 - Support for games using the tilt sensor
301 - Remappable shortcuts for keyboard and gamepad
302 - Rewinding of emulation
303 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
304 - Support IPv6
305 - Save directory of last loaded file
306 - Support BPS patches
307 - Automatically detect and optimize out idle loops
308 - Configurable game overrides
309 - Support loading 7-Zip files
310 - Drag and drop game loading
311 - Cheat code support
312 - Runtime configurable audio driver
313 - Libretro core for use with RetroArch and other front-ends
314 - Controller profiles for setting different bindings for different controllers
315 - Ability to lock aspect ratio
316 - Local link cable support
317 - Ability to switch which game controller is in use per instance
318 - Ability to prevent opposing directional input
319 - Warning dialog if an unimplemented BIOS feature is called
320 - Debugger: Add CLI "frame", frame advance command
321 - Debugger: Add CLI functions for writing to memory
322 - Debugger: Add CLI functions for examining memory regions
323 - Debugger: Add CLI function for writing a register
324Bugfixes:
325 - ARM7: Extend prefetch by one stage
326 - ARM7: Fix cycle counting for loads
327 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
328 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
329 - GBA: Initialize gba.sync to null
330 - GBA: Fix timer initialization
331 - GBA Audio: Support 16-bit writes to FIFO audio
332 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
333 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
334 - GBA BIOS: Fix BIOS prefetch after reset
335 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
336 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
337 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
338 - GBA Memory: Fix I cycles that had been moved to ARM7 core
339 - GBA Memory: Fix cycle counting for 32-bit load/stores
340 - GBA RR: Fix fallthrough error when reading tags from a movie
341 - GBA Thread: Fix possible hang when loading an archive
342 - GBA Thread: Fix possible deadlock in video sync
343 - Perf: Fix crash when the GBA thread fails to start
344 - Qt: Fix crash starting a GDB stub if a game isn't loaded
345 - Qt: Fix crash when adjusting settings after closing a game
346 - Qt: Fix crash when starting GDB stub after closing a game
347 - Qt: Fix patch loading while a game is running
348 - Qt: Fix crash when loading a game after stopping GDB server
349 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
350 - Qt: Fix crash when attempting to pause if a game is not running
351 - SDL: Properly clean up if a game doesn't launch
352 - Util: Fix sockets on Windows
353Misc:
354 - All: Enable link-time optimization
355 - Debugger: Watchpoints now work on STM/LDM instructions
356 - Debugger: Clean up GDB stub network interfacing
357 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
358 - Debugger: Merge Thumb BL instructions when disassembling
359 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
360 - Debugger: Watchpoints now report address watched (fixes #68)
361 - Debugger: Add support for soft breakpoints
362 - Debugger: Make I/O register names be addresses instead of values
363 - Debugger: Rename read/write commands
364 - GBA: Improve accuracy of event timing
365 - GBA: Add API for getting Configuration structs for overrides and input
366 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
367 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
368 - GBA: Move A/V stream interface into core
369 - GBA: Savestates now take into account savedata state machines (fixes #109)
370 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
371 - GBA Memory: Simplify memory API and use fixed bus width
372 - GBA Thread: Make GBASyncWaitFrameStart time out
373 - GBA Video: Start video at the last scanline instead of the first
374 - Qt: Optimize logo drawing
375 - Qt: Move frame upload back onto main thread
376 - Qt: Remember window position
377 - Qt: Double-clicking on the window toggles full screen
378 - Util: Use proper locale for reading and writing float values
379
3800.1.1: (2015-01-24)
381Bugfixes:
382 - ARM7: Fix LDM writeback to a register already written
383 - GBA: Fix timers 2 and 3 updating incorrectly
384 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
385 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
386 - GBA Audio: Properly initialize audio FIFO channels
387 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
388 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
389 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
390 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
391 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
392 - GBA BIOS: Fix HuffUnComp boundary conditions
393 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
394 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
395 - GBA Memory: Filter out top nybble of DMA addresses
396 - GBA Memory: Properly bounds-check VRAM accesses
397 - GBA Memory: Fix initial DMA state
398 - GBA Thread: Allow halted games to exit cleanly
399 - GBA Video: Fix blend issues with obscured middle layers
400 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
401 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
402 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
403 - GBA Video: Fix sprite boundary conditions with mosaic
404 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
405 - Qt: Fix issue with set frame sizes being the wrong height
406 - Qt: Fix emulator crashing when full screen if a game is not running
407 - Qt: Fix window focus issues
408 - Qt: Properly set default video recording settings
409 - Qt: Fix a race condition when a game crashes immediately
410 - Qt: Fix some cases where key mapping can break if focus is adjusted
411 - Qt: Fix crash if a game pauses before any frames are shown
412 - Debugger: Negative PC-relative loads now properly subtract the offset
413 - Debugger: Align PC-relative loads in Thumb
414 - Debugger: Fix watchpoints triggering too late
415 - Debugger: Fix binary print putting spaces between digits
416 - Video: Ensure FFmpeg encoder has audio frames
417 - Video: Fix uncompressed PCM audio recording
418 - Video: Fix FFmpeg crashing when the file extension is wrong
419 - Util: Fix SOCKET_FAILED macro
420Misc:
421 - GBA: Exit cleanly on FATAL if the port supports it
422 - GBA Memory: Implement 16- and 32-bit loads from SRAM
423 - Qt: Disable sync to video by default
424 - Qt: Handle a game crash without crashing
425 - Qt: Set default log level to FATAL, ERROR and WARN
426 - Qt: Clarify some phrasing in the menus
427 - Qt: Clear active buttons when focus is lost
428
4290.1.0: (2014-12-13)
430 - Initial release