all repos — mgba @ eb4f33e23a5b21cbb2159780dac3c4791ea209e4

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "ConfigController.h"
 18#include "GameController.h"
 19#include "GBAKeyEditor.h"
 20#include "GDBController.h"
 21#include "GDBWindow.h"
 22#include "GIFView.h"
 23#include "GamePakView.h"
 24#include "LoadSaveState.h"
 25#include "LogView.h"
 26#include "SensorView.h"
 27#include "SettingsView.h"
 28#include "ShortcutController.h"
 29#include "ShortcutView.h"
 30#include "VideoView.h"
 31
 32extern "C" {
 33#include "platform/commandline.h"
 34}
 35
 36using namespace QGBA;
 37
 38Window::Window(ConfigController* config, QWidget* parent)
 39	: QMainWindow(parent)
 40	, m_logView(new LogView())
 41	, m_stateWindow(nullptr)
 42	, m_screenWidget(new WindowBackground())
 43	, m_logo(":/res/mgba-1024.png")
 44	, m_config(config)
 45#ifdef USE_FFMPEG
 46	, m_videoView(nullptr)
 47#endif
 48#ifdef USE_MAGICK
 49	, m_gifView(nullptr)
 50#endif
 51#ifdef USE_GDB_STUB
 52	, m_gdbController(nullptr)
 53#endif
 54	, m_mruMenu(nullptr)
 55	, m_shortcutController(new ShortcutController(this))
 56{
 57	setWindowTitle(PROJECT_NAME);
 58	setFocusPolicy(Qt::StrongFocus);
 59	setAcceptDrops(true);
 60	m_controller = new GameController(this);
 61	m_controller->setInputController(&m_inputController);
 62	m_controller->setOverrides(m_config->overrides());
 63
 64	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 65	format.setSwapInterval(1);
 66	m_display = new Display(format);
 67
 68	m_screenWidget->setMinimumSize(m_display->minimumSize());
 69	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 70	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 71	setCentralWidget(m_screenWidget);
 72
 73	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 74	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 75	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 76	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 77	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 78#ifndef Q_OS_MAC
 79	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 80	connect(m_controller, &GameController::gameUnpaused, [this]() {
 81		if(isFullScreen()) {
 82			menuBar()->hide();
 83		}
 84	});
 85#endif
 86	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 87	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 88	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 89	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 90	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 91	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 92	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 93	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 94	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 95	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 96	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 97	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 98	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 99	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
100	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
101
102	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
103	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
104
105	m_shortcutController->setConfigController(m_config);
106	setupMenu(menuBar());
107}
108
109Window::~Window() {
110	delete m_logView;
111
112#ifdef USE_FFMPEG
113	delete m_videoView;
114#endif
115
116#ifdef USE_MAGICK
117	delete m_gifView;
118#endif
119}
120
121void Window::argumentsPassed(GBAArguments* args) {
122	loadConfig();
123
124	if (args->patch) {
125		m_controller->loadPatch(args->patch);
126	}
127
128	if (args->fname) {
129		m_controller->loadGame(args->fname, args->dirmode);
130	}
131}
132
133void Window::resizeFrame(int width, int height) {
134	QSize newSize(width, height);
135	newSize -= m_screenWidget->size();
136	newSize += size();
137	resize(newSize);
138}
139
140void Window::setConfig(ConfigController* config) {
141	m_config = config;
142}
143
144void Window::loadConfig() {
145	const GBAOptions* opts = m_config->options();
146
147	m_logView->setLevels(opts->logLevel);
148
149	m_controller->setFrameskip(opts->frameskip);
150	m_controller->setAudioSync(opts->audioSync);
151	m_controller->setVideoSync(opts->videoSync);
152	m_controller->setSkipBIOS(opts->skipBios);
153	m_controller->setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
154	m_display->lockAspectRatio(opts->lockAspectRatio);
155	m_display->filter(opts->resampleVideo);
156
157	if (opts->bios) {
158		m_controller->loadBIOS(opts->bios);
159	}
160
161	if (opts->fpsTarget) {
162		emit fpsTargetChanged(opts->fpsTarget);
163	}
164
165	if (opts->audioBuffers) {
166		emit audioBufferSamplesChanged(opts->audioBuffers);
167	}
168
169	if (opts->width && opts->height) {
170		resizeFrame(opts->width, opts->height);
171	}
172
173	m_mruFiles = m_config->getMRU();
174	updateMRU();
175
176	m_inputController.setConfiguration(m_config);
177}
178
179void Window::saveConfig() {
180	m_config->write();
181}
182
183void Window::selectROM() {
184	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
185	if (!filename.isEmpty()) {
186		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
187		m_controller->loadGame(filename);
188	}
189}
190
191void Window::selectBIOS() {
192	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
193	if (!filename.isEmpty()) {
194		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
195		m_config->setOption("bios", filename);
196		m_config->updateOption("bios");
197		m_controller->loadBIOS(filename);
198	}
199}
200
201void Window::selectPatch() {
202	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
203	if (!filename.isEmpty()) {
204		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
205		m_controller->loadPatch(filename);
206	}
207}
208
209void Window::openKeymapWindow() {
210	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
211	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
212	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
213	keyEditor->show();
214}
215
216void Window::openSettingsWindow() {
217	SettingsView* settingsWindow = new SettingsView(m_config);
218	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
219	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
220	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
221	settingsWindow->show();
222}
223
224void Window::openShortcutWindow() {
225	ShortcutView* shortcutView = new ShortcutView();
226	shortcutView->setController(m_shortcutController);
227	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
228	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
229	shortcutView->show();
230}
231
232void Window::openGamePakWindow() {
233	GamePakView* gamePakWindow = new GamePakView(m_controller, m_config);
234	connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
235	gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
236	gamePakWindow->show();
237}
238void Window::openSensorWindow() {
239	SensorView* sensorWindow = new SensorView(m_controller);
240	connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
241	sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
242	sensorWindow->show();
243}
244
245#ifdef BUILD_SDL
246void Window::openGamepadWindow() {
247	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
248	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
249	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
250	keyEditor->show();
251}
252#endif
253
254#ifdef USE_FFMPEG
255void Window::openVideoWindow() {
256	if (!m_videoView) {
257		m_videoView = new VideoView();
258		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
259		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
260		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
261		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
262		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
263	}
264	m_videoView->show();
265}
266#endif
267
268#ifdef USE_MAGICK
269void Window::openGIFWindow() {
270	if (!m_gifView) {
271		m_gifView = new GIFView();
272		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
273		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
274		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
275		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
276		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
277	}
278	m_gifView->show();
279}
280#endif
281
282#ifdef USE_GDB_STUB
283void Window::gdbOpen() {
284	if (!m_gdbController) {
285		m_gdbController = new GDBController(m_controller, this);
286	}
287	GDBWindow* window = new GDBWindow(m_gdbController);
288	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
289	window->setAttribute(Qt::WA_DeleteOnClose);
290	window->show();
291}
292#endif
293
294void Window::keyPressEvent(QKeyEvent* event) {
295	if (event->isAutoRepeat()) {
296		QWidget::keyPressEvent(event);
297		return;
298	}
299	GBAKey key = m_inputController.mapKeyboard(event->key());
300	if (key == GBA_KEY_NONE) {
301		QWidget::keyPressEvent(event);
302		return;
303	}
304	m_controller->keyPressed(key);
305	event->accept();
306}
307
308void Window::keyReleaseEvent(QKeyEvent* event) {
309	if (event->isAutoRepeat()) {
310		QWidget::keyReleaseEvent(event);
311		return;
312	}
313	GBAKey key = m_inputController.mapKeyboard(event->key());
314	if (key == GBA_KEY_NONE) {
315		QWidget::keyPressEvent(event);
316		return;
317	}
318	m_controller->keyReleased(key);
319	event->accept();
320}
321
322void Window::resizeEvent(QResizeEvent*) {
323	redoLogo();
324	m_config->setOption("height", m_screenWidget->height());
325	m_config->setOption("width", m_screenWidget->width());
326}
327
328void Window::closeEvent(QCloseEvent* event) {
329	emit shutdown();
330	QMainWindow::closeEvent(event);
331}
332
333void Window::focusOutEvent(QFocusEvent*) {
334	m_controller->setTurbo(false, false);
335	m_controller->clearKeys();
336}
337
338void Window::dragEnterEvent(QDragEnterEvent* event) {
339	if (event->mimeData()->hasFormat("text/uri-list")) {
340		event->acceptProposedAction();
341	}
342}
343
344void Window::dropEvent(QDropEvent* event) {
345	QString uris = event->mimeData()->data("text/uri-list");
346	uris = uris.trimmed();
347	if (uris.contains("\n")) {
348		// Only one file please
349		return;
350	}
351	QUrl url(uris);
352	if (!url.isLocalFile()) {
353		// No remote loading
354		return;
355	}
356	event->accept();
357	m_controller->loadGame(url.path());
358}
359
360void Window::toggleFullScreen() {
361	if (isFullScreen()) {
362		showNormal();
363		menuBar()->show();
364	} else {
365		showFullScreen();
366#ifndef Q_OS_MAC
367		if (m_controller->isLoaded() && !m_controller->isPaused()) {
368			menuBar()->hide();
369		}
370#endif
371	}
372}
373
374void Window::gameStarted(GBAThread* context) {
375	char title[13] = { '\0' };
376	MutexLock(&context->stateMutex);
377	if (context->state < THREAD_EXITING) {
378		emit startDrawing(m_controller->drawContext(), context);
379		GBAGetGameTitle(context->gba, title);
380	} else {
381		MutexUnlock(&context->stateMutex);
382		return;
383	}
384	MutexUnlock(&context->stateMutex);
385	foreach (QAction* action, m_gameActions) {
386		action->setDisabled(false);
387	}
388	appendMRU(context->fname);
389	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
390	attachWidget(m_display);
391	m_screenWidget->setScaledContents(true);
392
393#ifndef Q_OS_MAC
394	if(isFullScreen()) {
395		menuBar()->hide();
396	}
397#endif
398
399	m_fpsTimer.start();
400}
401
402void Window::gameStopped() {
403	foreach (QAction* action, m_gameActions) {
404		action->setDisabled(true);
405	}
406	setWindowTitle(tr(PROJECT_NAME));
407	detachWidget(m_display);
408	m_screenWidget->setScaledContents(false);
409	redoLogo();
410
411	m_fpsTimer.stop();
412}
413
414void Window::gameCrashed(const QString& errorMessage) {
415	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
416		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
417		QMessageBox::Ok, this,  Qt::Sheet);
418	crash->setAttribute(Qt::WA_DeleteOnClose);
419	crash->show();
420}
421
422void Window::gameFailed() {
423	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
424		tr("Could not load game. Are you sure it's in the correct format?"),
425		QMessageBox::Ok, this,  Qt::Sheet);
426	fail->setAttribute(Qt::WA_DeleteOnClose);
427	fail->show();
428}
429
430void Window::redoLogo() {
431	if (m_controller->isLoaded()) {
432		return;
433	}
434	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
435	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
436	m_screenWidget->setPixmap(logo);
437}
438
439void Window::recordFrame() {
440	m_frameList.append(QDateTime::currentDateTime());
441	while (m_frameList.count() > FRAME_LIST_SIZE) {
442		m_frameList.removeFirst();
443	}
444}
445
446void Window::showFPS() {
447	char title[13] = { '\0' };
448	GBAGetGameTitle(m_controller->thread()->gba, title);
449	if (m_frameList.isEmpty()) {
450		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
451		return;
452	}
453	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
454	float fps = (m_frameList.count() - 1) * 10000.f / interval;
455	fps = round(fps) / 10.f;
456	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
457}
458
459void Window::openStateWindow(LoadSave ls) {
460	if (m_stateWindow) {
461		return;
462	}
463	bool wasPaused = m_controller->isPaused();
464	m_stateWindow = new LoadSaveState(m_controller);
465	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
466	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
467	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
468		m_screenWidget->layout()->removeWidget(m_stateWindow);
469		m_stateWindow = nullptr;
470		setFocus();
471	});
472	if (!wasPaused) {
473		m_controller->setPaused(true);
474		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
475	}
476	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
477	m_stateWindow->setMode(ls);
478	attachWidget(m_stateWindow);
479}
480
481void Window::setupMenu(QMenuBar* menubar) {
482	menubar->clear();
483	QMenu* fileMenu = menubar->addMenu(tr("&File"));
484	m_shortcutController->addMenu(fileMenu);
485	installEventFilter(m_shortcutController);
486	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
487	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
488	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
489
490	m_mruMenu = fileMenu->addMenu(tr("Recent"));
491
492	fileMenu->addSeparator();
493
494	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
495	loadState->setShortcut(tr("F10"));
496	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
497	m_gameActions.append(loadState);
498	addControlledAction(fileMenu, loadState, "loadState");
499
500	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
501	saveState->setShortcut(tr("Shift+F10"));
502	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
503	m_gameActions.append(saveState);
504	addControlledAction(fileMenu, saveState, "saveState");
505
506	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
507	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
508	int i;
509	for (i = 1; i < 10; ++i) {
510		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
511		quickLoad->setShortcut(tr("F%1").arg(i));
512		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
513		m_gameActions.append(quickLoad);
514		addAction(quickLoad);
515		quickLoadMenu->addAction(quickLoad);
516
517		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
518		quickSave->setShortcut(tr("Shift+F%1").arg(i));
519		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
520		m_gameActions.append(quickSave);
521		addAction(quickSave);
522		quickSaveMenu->addAction(quickSave);
523	}
524
525#ifndef Q_OS_MAC
526	fileMenu->addSeparator();
527	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
528#endif
529
530	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
531	m_shortcutController->addMenu(emulationMenu);
532	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
533	reset->setShortcut(tr("Ctrl+R"));
534	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
535	m_gameActions.append(reset);
536	addControlledAction(emulationMenu, reset, "reset");
537
538	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
539	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
540	m_gameActions.append(shutdown);
541	addControlledAction(emulationMenu, shutdown, "shutdown");
542	emulationMenu->addSeparator();
543
544	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
545	pause->setChecked(false);
546	pause->setCheckable(true);
547	pause->setShortcut(tr("Ctrl+P"));
548	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
549	connect(m_controller, &GameController::gamePaused, [this, pause]() {
550		pause->setChecked(true);
551
552		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
553		QPixmap pixmap;
554		pixmap.convertFromImage(currentImage.rgbSwapped());
555		m_screenWidget->setPixmap(pixmap);
556	});
557	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
558	m_gameActions.append(pause);
559	addControlledAction(emulationMenu, pause, "pause");
560
561	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
562	frameAdvance->setShortcut(tr("Ctrl+N"));
563	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
564	m_gameActions.append(frameAdvance);
565	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
566
567	emulationMenu->addSeparator();
568
569	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
570	turbo->setCheckable(true);
571	turbo->setChecked(false);
572	turbo->setShortcut(tr("Shift+Tab"));
573	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
574	addControlledAction(emulationMenu, turbo, "fastForward");
575
576	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
577	rewind->setShortcut(tr("`"));
578	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
579	m_gameActions.append(rewind);
580	addControlledAction(emulationMenu, rewind, "rewind");
581
582	ConfigOption* videoSync = m_config->addOption("videoSync");
583	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
584	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
585	m_config->updateOption("videoSync");
586
587	ConfigOption* audioSync = m_config->addOption("audioSync");
588	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
589	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
590	m_config->updateOption("audioSync");
591
592	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
593	m_shortcutController->addMenu(avMenu);
594	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
595	m_shortcutController->addMenu(frameMenu, avMenu);
596	for (int i = 1; i <= 6; ++i) {
597		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
598		connect(setSize, &QAction::triggered, [this, i]() {
599			showNormal();
600			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
601		});
602		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
603	}
604	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
605
606	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
607	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
608	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
609	m_config->updateOption("lockAspectRatio");
610
611	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
612	resampleVideo->addBoolean(tr("Resample video"), avMenu);
613	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
614	m_config->updateOption("resampleVideo");
615
616	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
617	ConfigOption* skip = m_config->addOption("frameskip");
618	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
619	for (int i = 0; i <= 10; ++i) {
620		skip->addValue(QString::number(i), i, skipMenu);
621	}
622	m_config->updateOption("frameskip");
623
624	avMenu->addSeparator();
625
626	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
627	ConfigOption* buffers = m_config->addOption("audioBuffers");
628	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
629	buffers->addValue(tr("512"), 512, buffersMenu);
630	buffers->addValue(tr("768"), 768, buffersMenu);
631	buffers->addValue(tr("1024"), 1024, buffersMenu);
632	buffers->addValue(tr("2048"), 2048, buffersMenu);
633	buffers->addValue(tr("4096"), 4096, buffersMenu);
634	m_config->updateOption("audioBuffers");
635
636	avMenu->addSeparator();
637
638	QMenu* target = avMenu->addMenu("FPS target");
639	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
640	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
641	fpsTargetOption->addValue(tr("15"), 15, target);
642	fpsTargetOption->addValue(tr("30"), 30, target);
643	fpsTargetOption->addValue(tr("45"), 45, target);
644	fpsTargetOption->addValue(tr("60"), 60, target);
645	fpsTargetOption->addValue(tr("90"), 90, target);
646	fpsTargetOption->addValue(tr("120"), 120, target);
647	fpsTargetOption->addValue(tr("240"), 240, target);
648	m_config->updateOption("fpsTarget");
649
650#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
651	avMenu->addSeparator();
652#endif
653
654#ifdef USE_PNG
655	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
656	screenshot->setShortcut(tr("F12"));
657	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
658	m_gameActions.append(screenshot);
659	addControlledAction(avMenu, screenshot, "screenshot");
660#endif
661
662#ifdef USE_FFMPEG
663	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
664	recordOutput->setShortcut(tr("F11"));
665	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
666	addControlledAction(avMenu, recordOutput, "recordOutput");
667#endif
668
669#ifdef USE_MAGICK
670	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
671	recordGIF->setShortcut(tr("Shift+F11"));
672	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
673	addControlledAction(avMenu, recordGIF, "recordGIF");
674#endif
675
676	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
677	m_shortcutController->addMenu(toolsMenu);
678	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
679	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
680	addControlledAction(toolsMenu, viewLogs, "viewLogs");
681
682	QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
683	connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
684	addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
685
686	QAction* gamePakSensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
687	connect(gamePakSensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
688	addControlledAction(toolsMenu, gamePakSensors, "gamePakSensors");
689
690#ifdef USE_GDB_STUB
691	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
692	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
693	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
694#endif
695
696	toolsMenu->addSeparator();
697	QAction* solarIncrease = new QAction(tr("Increase solar level"), toolsMenu);
698	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
699	addControlledAction(toolsMenu, solarIncrease, "increaseLuminanceLevel");
700
701	QAction* solarDecrease = new QAction(tr("Decrease solar level"), toolsMenu);
702	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
703	addControlledAction(toolsMenu, solarDecrease, "decreaseLuminanceLevel");
704
705	QAction* maxSolar = new QAction(tr("Brightest solar level"), toolsMenu);
706	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
707	addControlledAction(toolsMenu, maxSolar, "maxLuminanceLevel");
708
709	QAction* minSolar = new QAction(tr("Darkest solar level"), toolsMenu);
710	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
711	addControlledAction(toolsMenu, minSolar, "minLuminanceLevel");
712
713	toolsMenu->addSeparator();
714	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
715	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
716
717	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
718	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
719	addControlledAction(toolsMenu, keymap, "remapKeyboard");
720
721#ifdef BUILD_SDL
722	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
723	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
724	addControlledAction(toolsMenu, gamepad, "remapGamepad");
725#endif
726
727	ConfigOption* skipBios = m_config->addOption("skipBios");
728	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
729
730	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
731	rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
732
733	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
734	rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
735
736	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
737	rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
738
739	QMenu* other = new QMenu(tr("Other"), this);
740	m_shortcutController->addMenu(other);
741	m_shortcutController->addFunctions(other, [this]() {
742		m_controller->setTurbo(true, false);
743	}, [this]() {
744		m_controller->setTurbo(false, false);
745	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
746
747	foreach (QAction* action, m_gameActions) {
748		action->setDisabled(true);
749	}
750}
751
752void Window::attachWidget(QWidget* widget) {
753	m_screenWidget->layout()->addWidget(widget);
754	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
755}
756
757void Window::detachWidget(QWidget* widget) {
758	m_screenWidget->layout()->removeWidget(widget);
759}
760
761void Window::appendMRU(const QString& fname) {
762	int index = m_mruFiles.indexOf(fname);
763	if (index >= 0) {
764		m_mruFiles.removeAt(index);
765	}
766	m_mruFiles.prepend(fname);
767	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
768		m_mruFiles.removeLast();
769	}
770	updateMRU();
771}
772
773void Window::updateMRU() {
774	if (!m_mruMenu) {
775		return;
776	}
777	m_mruMenu->clear();
778	int i = 0;
779	for (const QString& file : m_mruFiles) {
780		QAction* item = new QAction(file, m_mruMenu);
781		item->setShortcut(QString("Ctrl+%1").arg(i));
782		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
783		m_mruMenu->addAction(item);
784		++i;
785	}
786	m_config->setMRU(m_mruFiles);
787	m_config->write();
788	m_mruMenu->setEnabled(i > 0);
789}
790
791QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
792	m_shortcutController->addAction(menu, action, name);
793	menu->addAction(action);
794	addAction(action);
795	return action;
796}
797
798WindowBackground::WindowBackground(QWidget* parent)
799	: QLabel(parent)
800{
801	setLayout(new QStackedLayout());
802	layout()->setContentsMargins(0, 0, 0, 0);
803	setAlignment(Qt::AlignCenter);
804	QPalette p = palette();
805	p.setColor(backgroundRole(), Qt::black);
806	setPalette(p);
807	setAutoFillBackground(true);
808}
809
810void WindowBackground::setSizeHint(const QSize& hint) {
811	m_sizeHint = hint;
812}
813
814QSize WindowBackground::sizeHint() const {
815	return m_sizeHint;
816}