src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba.h"
18}
19
20#include "GDBController.h"
21#include "Display.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24
25struct GBAOptions;
26struct GBAArguments;
27
28namespace QGBA {
29
30class ConfigController;
31class GameController;
32class GIFView;
33class LogView;
34class ShortcutController;
35class VideoView;
36class WindowBackground;
37
38class Window : public QMainWindow {
39Q_OBJECT
40
41public:
42 Window(ConfigController* config, QWidget* parent = nullptr);
43 virtual ~Window();
44
45 GameController* controller() { return m_controller; }
46
47 void setConfig(ConfigController*);
48 void argumentsPassed(GBAArguments*);
49
50 void resizeFrame(int width, int height);
51
52signals:
53 void startDrawing(const uint32_t*, GBAThread*);
54 void shutdown();
55 void audioBufferSamplesChanged(int samples);
56 void fpsTargetChanged(float target);
57
58public slots:
59 void selectROM();
60 void selectBIOS();
61 void selectPatch();
62 void toggleFullScreen();
63 void loadConfig();
64 void saveConfig();
65
66 void openKeymapWindow();
67 void openSettingsWindow();
68 void openShortcutWindow();
69
70 void openGamePakWindow();
71 void openSensorWindow();
72
73#ifdef BUILD_SDL
74 void openGamepadWindow();
75#endif
76
77#ifdef USE_FFMPEG
78 void openVideoWindow();
79#endif
80
81#ifdef USE_MAGICK
82 void openGIFWindow();
83#endif
84
85#ifdef USE_GDB_STUB
86 void gdbOpen();
87#endif
88
89protected:
90 virtual void keyPressEvent(QKeyEvent* event) override;
91 virtual void keyReleaseEvent(QKeyEvent* event) override;
92 virtual void resizeEvent(QResizeEvent*) override;
93 virtual void closeEvent(QCloseEvent*) override;
94 virtual void focusOutEvent(QFocusEvent*) override;
95 virtual void dragEnterEvent(QDragEnterEvent*) override;
96 virtual void dropEvent(QDropEvent*) override;
97
98private slots:
99 void gameStarted(GBAThread*);
100 void gameStopped();
101 void gameCrashed(const QString&);
102 void gameFailed();
103 void redoLogo();
104
105 void recordFrame();
106 void showFPS();
107
108private:
109 static const int FPS_TIMER_INTERVAL = 2000;
110 static const int FRAME_LIST_SIZE = 120;
111
112 void setupMenu(QMenuBar*);
113 void openStateWindow(LoadSave);
114
115 void attachWidget(QWidget* widget);
116 void detachWidget(QWidget* widget);
117
118 void appendMRU(const QString& fname);
119 void updateMRU();
120
121 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
122
123 GameController* m_controller;
124 Display* m_display;
125 QList<QAction*> m_gameActions;
126 LogView* m_logView;
127 LoadSaveState* m_stateWindow;
128 WindowBackground* m_screenWidget;
129 QPixmap m_logo;
130 ConfigController* m_config;
131 InputController m_inputController;
132 QList<QDateTime> m_frameList;
133 QTimer m_fpsTimer;
134 QList<QString> m_mruFiles;
135 QMenu* m_mruMenu;
136 ShortcutController* m_shortcutController;
137
138#ifdef USE_FFMPEG
139 VideoView* m_videoView;
140#endif
141
142#ifdef USE_MAGICK
143 GIFView* m_gifView;
144#endif
145
146#ifdef USE_GDB_STUB
147 GDBController* m_gdbController;
148#endif
149};
150
151class WindowBackground : public QLabel {
152Q_OBJECT
153
154public:
155 WindowBackground(QWidget* parent = 0);
156
157 void setSizeHint(const QSize& size);
158 virtual QSize sizeHint() const override;
159
160private:
161 QSize m_sizeHint;
162};
163
164}
165
166#endif