all repos — mgba @ ebca878c3177f1f97c9d78df6deb0aa7ee40e17f

mGBA Game Boy Advance Emulator

src/platform/qt/PaletteView.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "PaletteView.h"
  7
  8#include "GBAApp.h"
  9#include "VFileDevice.h"
 10
 11#include <QFileDialog>
 12#include <QFontDatabase>
 13
 14extern "C" {
 15#include "gba/supervisor/export.h"
 16#include "util/vfs.h"
 17}
 18
 19using namespace QGBA;
 20
 21PaletteView::PaletteView(GameController* controller, QWidget* parent)
 22	: QWidget(parent)
 23	, m_controller(controller)
 24{
 25	m_ui.setupUi(this);
 26
 27	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(updatePalette()));
 28	m_ui.bgGrid->setDimensions(QSize(16, 16));
 29	m_ui.objGrid->setDimensions(QSize(16, 16));
 30	m_ui.selected->setSize(64);
 31	m_ui.selected->setDimensions(QSize(1, 1));
 32	updatePalette();
 33
 34	const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
 35
 36	m_ui.hexcode->setFont(font);
 37	m_ui.value->setFont(font);
 38	m_ui.index->setFont(font);
 39	m_ui.r->setFont(font);
 40	m_ui.g->setFont(font);
 41	m_ui.b->setFont(font);
 42
 43	connect(m_ui.bgGrid, SIGNAL(indexPressed(int)), this, SLOT(selectIndex(int)));
 44	connect(m_ui.objGrid, &Swatch::indexPressed, [this] (int index) { selectIndex(index + 256); });
 45	connect(m_ui.exportBG, &QAbstractButton::clicked, [this] () { exportPalette(0, 256); });
 46	connect(m_ui.exportOBJ, &QAbstractButton::clicked, [this] () { exportPalette(256, 256); });
 47
 48	connect(controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(close()));
 49}
 50
 51void PaletteView::updatePalette() {
 52	if (!m_controller->thread() || !m_controller->thread()->gba) {
 53		return;
 54	}
 55	const uint16_t* palette = m_controller->thread()->gba->video.palette;
 56	for (int i = 0; i < 256; ++i) {
 57		m_ui.bgGrid->setColor(i, palette[i]);
 58		m_ui.objGrid->setColor(i, palette[i + 256]);
 59	}
 60	m_ui.bgGrid->update();
 61	m_ui.objGrid->update();
 62}
 63
 64void PaletteView::selectIndex(int index) {
 65	uint16_t color = m_controller->thread()->gba->video.palette[index];
 66	m_ui.selected->setColor(0, color);
 67	uint32_t r = GBA_R5(color);
 68	uint32_t g = GBA_G5(color);
 69	uint32_t b = GBA_B5(color);
 70	uint32_t hexcode = (r << 19) | (g << 11) | (b << 3);
 71	m_ui.hexcode->setText(tr("#%0").arg(hexcode, 6, 16, QChar('0')));
 72	m_ui.value->setText(tr("0x%0").arg(color, 4, 16, QChar('0')));
 73	m_ui.index->setText(tr("%0").arg(index, 3, 10, QChar('0')));
 74	m_ui.r->setText(tr("0x%0 (%1)").arg(r, 2, 16, QChar('0')).arg(r, 2, 10, QChar('0')));
 75	m_ui.g->setText(tr("0x%0 (%1)").arg(g, 2, 16, QChar('0')).arg(g, 2, 10, QChar('0')));
 76	m_ui.b->setText(tr("0x%0 (%1)").arg(b, 2, 16, QChar('0')).arg(b, 2, 10, QChar('0')));
 77}
 78
 79void PaletteView::exportPalette(int start, int length) {
 80	if (start >= 512) {
 81		return;
 82	}
 83	if (start + length > 512) {
 84		length = 512 - start;
 85	}
 86	m_controller->threadInterrupt();
 87	QFileDialog* dialog = GBAApp::app()->getSaveFileDialog(this, tr("Export palette"),
 88	                                                       tr("Windows PAL (*.pal);;Adobe Color Table (*.act)"));
 89	if (!dialog->exec()) {
 90		m_controller->threadContinue();
 91		return;
 92	}
 93	QString filename = dialog->selectedFiles()[0];
 94	VFile* vf = VFileDevice::open(filename, O_WRONLY | O_CREAT | O_TRUNC);
 95	if (!vf) {
 96		m_controller->threadContinue();
 97		return;
 98	}
 99	QString filter = dialog->selectedNameFilter();
100	if (filter.contains("*.pal")) {
101		GBAExportPaletteRIFF(vf, length, &m_controller->thread()->gba->video.palette[start]);
102	} else if (filter.contains("*.act")) {
103		GBAExportPaletteACT(vf, length, &m_controller->thread()->gba->video.palette[start]);
104	}
105	vf->close(vf);
106	m_controller->threadContinue();
107}