all repos — mgba @ ebf35aaaf73915c115635764c83354ae8668c7cc

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QResizeEvent>
 16#include <QTimer>
 17#include <QWindow>
 18
 19#include <mgba/core/core.h>
 20#include <mgba-util/math.h>
 21#ifdef BUILD_GL
 22#include "platform/opengl/gl.h"
 23#endif
 24#ifdef BUILD_GLES2
 25#include "platform/opengl/gles2.h"
 26#ifdef _WIN32
 27#include <epoxy/wgl.h>
 28#endif
 29#endif
 30
 31using namespace QGBA;
 32
 33DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 34	: Display(parent)
 35	, m_gl(nullptr)
 36{
 37	setAttribute(Qt::WA_NativeWindow);
 38	windowHandle()->create();
 39
 40	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 41	// need to make sure it's initialized to nullptr before we assign the new object to it
 42	m_gl = new QOpenGLContext;
 43	m_gl->setFormat(format);
 44	m_gl->create();
 45
 46	m_gl->makeCurrent(windowHandle());
 47#if defined(_WIN32) && defined(USE_EPOXY)
 48	epoxy_handle_external_wglMakeCurrent();
 49#endif
 50	auto version = m_gl->format().version();
 51	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 52
 53	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 54		QSurfaceFormat newFormat(format);
 55		newFormat.setVersion(1, 4);
 56		m_gl->setFormat(newFormat);
 57		m_gl->create();
 58	}
 59
 60	m_painter = new PainterGL(windowHandle(), m_gl);
 61	setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions
 62}
 63
 64DisplayGL::~DisplayGL() {
 65	stopDrawing();
 66	delete m_painter;
 67	delete m_gl;
 68}
 69
 70bool DisplayGL::supportsShaders() const {
 71	return m_painter->supportsShaders();
 72}
 73
 74VideoShader* DisplayGL::shaders() {
 75	VideoShader* shaders = nullptr;
 76	if (m_drawThread) {
 77		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 78	} else {
 79		shaders = m_painter->shaders();
 80	}
 81	return shaders;
 82}
 83
 84void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 85	if (m_drawThread) {
 86		return;
 87	}
 88	m_isDrawing = true;
 89	m_painter->setContext(controller);
 90	m_painter->setMessagePainter(messagePainter());
 91	m_context = controller;
 92	m_painter->resize(size());
 93	m_drawThread = new QThread(this);
 94	m_drawThread->setObjectName("Painter Thread");
 95	m_gl->doneCurrent();
 96	m_gl->moveToThread(m_drawThread);
 97	m_painter->moveToThread(m_drawThread);
 98	if (videoProxy()) {
 99		videoProxy()->moveToThread(m_drawThread);
100	}
101	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
102	m_drawThread->start();
103
104	lockAspectRatio(isAspectRatioLocked());
105	lockIntegerScaling(isIntegerScalingLocked());
106	interframeBlending(hasInterframeBlending());
107	filter(isFiltered());
108#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
109	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
110#else
111	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
112#endif
113	resizePainter();
114}
115
116void DisplayGL::stopDrawing() {
117	if (m_drawThread) {
118		m_isDrawing = false;
119		CoreController::Interrupter interrupter(m_context);
120		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
121		m_drawThread->exit();
122		m_drawThread = nullptr;
123
124		m_gl->makeCurrent(windowHandle());
125#if defined(_WIN32) && defined(USE_EPOXY)
126		epoxy_handle_external_wglMakeCurrent();
127#endif
128	}
129	m_context.reset();
130}
131
132void DisplayGL::pauseDrawing() {
133	if (m_drawThread) {
134		m_isDrawing = false;
135		CoreController::Interrupter interrupter(m_context);
136		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
137	}
138}
139
140void DisplayGL::unpauseDrawing() {
141	if (m_drawThread) {
142		m_isDrawing = true;
143		CoreController::Interrupter interrupter(m_context);
144		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
145	}
146}
147
148void DisplayGL::forceDraw() {
149	if (m_drawThread) {
150		QMetaObject::invokeMethod(m_painter, "forceDraw");
151	}
152}
153
154void DisplayGL::lockAspectRatio(bool lock) {
155	Display::lockAspectRatio(lock);
156	if (m_drawThread) {
157		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
158	}
159}
160
161void DisplayGL::lockIntegerScaling(bool lock) {
162	Display::lockIntegerScaling(lock);
163	if (m_drawThread) {
164		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
165	}
166}
167
168void DisplayGL::interframeBlending(bool enable) {
169	Display::interframeBlending(enable);
170	if (m_drawThread) {
171		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
172	}
173}
174
175void DisplayGL::filter(bool filter) {
176	Display::filter(filter);
177	if (m_drawThread) {
178		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
179	}
180}
181
182void DisplayGL::framePosted() {
183	if (m_drawThread) {
184		m_painter->enqueue(m_context->drawContext());
185		QMetaObject::invokeMethod(m_painter, "draw");
186	}
187}
188
189void DisplayGL::setShaders(struct VDir* shaders) {
190	if (m_drawThread) {
191		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
192	} else {
193		m_painter->setShaders(shaders);
194	}
195}
196
197void DisplayGL::clearShaders() {
198	QMetaObject::invokeMethod(m_painter, "clearShaders");
199}
200
201
202void DisplayGL::resizeContext() {
203	if (m_drawThread) {
204		m_isDrawing = false;
205		CoreController::Interrupter interrupter(m_context);
206		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
207	}
208}
209
210void DisplayGL::resizeEvent(QResizeEvent* event) {
211	Display::resizeEvent(event);
212	resizePainter();
213}
214
215void DisplayGL::resizePainter() {
216	if (m_drawThread) {
217		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
218	}
219}
220
221void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
222	Display::setVideoProxy(proxy);
223	if (m_drawThread && proxy) {
224		proxy->moveToThread(m_drawThread);
225	}
226	m_painter->setVideoProxy(proxy);
227}
228
229int DisplayGL::framebufferHandle() {
230	return m_painter->glTex();
231}
232
233PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent)
234	: m_gl(parent)
235	, m_surface(surface)
236{
237#ifdef BUILD_GL
238	mGLContext* glBackend;
239#endif
240#ifdef BUILD_GLES2
241	mGLES2Context* gl2Backend;
242#endif
243
244	m_gl->makeCurrent(m_surface);
245	m_window = new QOpenGLPaintDevice;
246#if defined(_WIN32) && defined(USE_EPOXY)
247	epoxy_handle_external_wglMakeCurrent();
248#endif
249
250#ifdef BUILD_GLES2
251	auto version = m_gl->format().version();
252	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
253	if ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2) {
254		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
255		mGLES2ContextCreate(gl2Backend);
256		m_backend = &gl2Backend->d;
257		m_supportsShaders = true;
258	}
259#endif
260
261#ifdef BUILD_GL
262	 if (!m_backend) {
263		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
264		mGLContextCreate(glBackend);
265		m_backend = &glBackend->d;
266		m_supportsShaders = false;
267	}
268#endif
269	m_backend->swap = [](VideoBackend* v) {
270		PainterGL* painter = static_cast<PainterGL*>(v->user);
271		if (!painter->m_swapTimer.isActive()) {
272			QMetaObject::invokeMethod(&painter->m_swapTimer, "start");
273		}
274	};
275
276	m_backend->init(m_backend, 0);
277#ifdef BUILD_GLES2
278	if (m_supportsShaders) {
279		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
280	}
281#endif
282
283	m_backend->user = this;
284	m_backend->filter = false;
285	m_backend->lockAspectRatio = false;
286	m_backend->interframeBlending = false;
287
288	for (int i = 0; i < 2; ++i) {
289		m_free.append(new uint32_t[1024 * 2048]);
290	}
291
292	m_swapTimer.setInterval(16);
293	m_swapTimer.setSingleShot(true);
294	connect(&m_swapTimer, &QTimer::timeout, this, &PainterGL::swap);
295}
296
297PainterGL::~PainterGL() {
298	while (!m_queue.isEmpty()) {
299		delete[] m_queue.dequeue();
300	}
301	for (auto item : m_free) {
302		delete[] item;
303	}
304	m_gl->makeCurrent(m_surface);
305#if defined(_WIN32) && defined(USE_EPOXY)
306	epoxy_handle_external_wglMakeCurrent();
307#endif
308#ifdef BUILD_GLES2
309	if (m_shader.passes) {
310		mGLES2ShaderFree(&m_shader);
311	}
312#endif
313	m_backend->deinit(m_backend);
314	m_gl->doneCurrent();
315	free(m_backend);
316	m_backend = nullptr;
317	delete m_window;
318}
319
320void PainterGL::setContext(std::shared_ptr<CoreController> context) {
321	m_context = context;
322	resizeContext();
323}
324
325void PainterGL::resizeContext() {
326	if (!m_context) {
327		return;
328	}
329
330	QSize size = m_context->screenDimensions();
331	m_backend->setDimensions(m_backend, size.width(), size.height());
332}
333
334void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
335	m_messagePainter = messagePainter;
336}
337
338void PainterGL::resize(const QSize& size) {
339	m_size = size;
340	if (m_started && !m_active) {
341		forceDraw();
342	}
343}
344
345void PainterGL::lockAspectRatio(bool lock) {
346	m_backend->lockAspectRatio = lock;
347	resize(m_size);
348}
349
350void PainterGL::lockIntegerScaling(bool lock) {
351	m_backend->lockIntegerScaling = lock;
352	resize(m_size);
353}
354
355void PainterGL::interframeBlending(bool enable) {
356	m_backend->interframeBlending = enable;
357}
358
359void PainterGL::filter(bool filter) {
360	m_backend->filter = filter;
361	if (m_started && !m_active) {
362		forceDraw();
363	}
364}
365
366void PainterGL::start() {
367	m_gl->makeCurrent(m_surface);
368#if defined(_WIN32) && defined(USE_EPOXY)
369	epoxy_handle_external_wglMakeCurrent();
370#endif
371
372#ifdef BUILD_GLES2
373	if (m_supportsShaders && m_shader.passes) {
374		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
375	}
376#endif
377
378	m_active = true;
379	m_started = true;
380}
381
382void PainterGL::draw() {
383	if (m_queue.isEmpty()) {
384		return;
385	}
386
387	if (m_needsUnlock) {
388		QTimer::singleShot(0, this, &PainterGL::draw);
389		return;
390	}
391
392	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
393		dequeue();
394		forceDraw();
395		if (m_context->thread()->impl->sync.videoFrameWait) {
396			m_needsUnlock = true;
397		} else {
398			mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
399		}
400	} else {
401		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
402	}
403}
404
405void PainterGL::forceDraw() {
406	m_painter.begin(m_window);
407	performDraw();
408	m_painter.end();
409	m_backend->swap(m_backend);
410}
411
412void PainterGL::stop() {
413	m_active = false;
414	m_started = false;
415	dequeueAll();
416	m_backend->clear(m_backend);
417	m_backend->swap(m_backend);
418	if (m_swapTimer.isActive()) {
419		swap();
420		m_swapTimer.stop();
421	}
422	if (m_videoProxy) {
423		m_videoProxy->reset();
424	}
425	m_gl->doneCurrent();
426	m_gl->moveToThread(m_surface->thread());
427	m_context.reset();
428	moveToThread(m_gl->thread());
429	if (m_videoProxy) {
430		m_videoProxy->moveToThread(m_gl->thread());
431	}
432}
433
434void PainterGL::pause() {
435	m_active = false;
436}
437
438void PainterGL::unpause() {
439	m_active = true;
440}
441
442void PainterGL::performDraw() {
443	m_painter.beginNativePainting();
444	float r = m_surface->devicePixelRatio();
445	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
446	m_backend->drawFrame(m_backend);
447	m_painter.endNativePainting();
448	if (m_messagePainter) {
449		m_messagePainter->paint(&m_painter);
450	}
451	m_frameReady = true;
452}
453
454void PainterGL::swap() {
455	if (!m_gl->isValid()) {
456		return;
457	}
458	if (m_frameReady) {
459		m_gl->swapBuffers(m_surface);
460		m_gl->makeCurrent(m_surface);
461#if defined(_WIN32) && defined(USE_EPOXY)
462		epoxy_handle_external_wglMakeCurrent();
463#endif
464		m_frameReady = false;
465	}
466	if (m_needsUnlock) {
467		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
468		m_needsUnlock = false;
469	}
470	if (!m_queue.isEmpty()) {
471		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
472	} else {
473		m_swapTimer.start();
474	}
475}
476
477void PainterGL::enqueue(const uint32_t* backing) {
478	m_mutex.lock();
479	uint32_t* buffer = nullptr;
480	if (backing) {
481		if (m_free.isEmpty()) {
482			buffer = m_queue.dequeue();
483		} else {
484			buffer = m_free.takeLast();
485		}
486		QSize size = m_context->screenDimensions();
487		memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
488	}
489	m_queue.enqueue(buffer);
490	m_mutex.unlock();
491}
492
493void PainterGL::dequeue() {
494	m_mutex.lock();
495	if (m_queue.isEmpty()) {
496		m_mutex.unlock();
497		return;
498	}
499	uint32_t* buffer = m_queue.dequeue();
500	if (buffer) {
501		m_backend->postFrame(m_backend, buffer);
502		m_free.append(buffer);
503	}
504	m_mutex.unlock();
505}
506
507void PainterGL::dequeueAll() {
508	uint32_t* buffer = 0;
509	m_mutex.lock();
510	while (!m_queue.isEmpty()) {
511		buffer = m_queue.dequeue();
512		if (buffer) {
513			m_free.append(buffer);
514		}
515	}
516	if (buffer) {
517		m_backend->postFrame(m_backend, buffer);
518	}
519	m_mutex.unlock();
520}
521
522void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
523	m_videoProxy = proxy;
524}
525
526void PainterGL::setShaders(struct VDir* dir) {
527	if (!supportsShaders()) {
528		return;
529	}
530#ifdef BUILD_GLES2
531	if (m_shader.passes) {
532		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
533		mGLES2ShaderFree(&m_shader);
534	}
535	mGLES2ShaderLoad(&m_shader, dir);
536	if (m_started) {
537		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
538	}
539#endif
540}
541
542void PainterGL::clearShaders() {
543	if (!supportsShaders()) {
544		return;
545	}
546#ifdef BUILD_GLES2
547	if (m_shader.passes) {
548		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
549		mGLES2ShaderFree(&m_shader);
550	}
551#endif
552}
553
554VideoShader* PainterGL::shaders() {
555	return &m_shader;
556}
557
558int PainterGL::glTex() {
559#ifdef BUILD_GLES2
560	if (supportsShaders()) {
561		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
562		return gl2Backend->tex;
563	}
564#endif
565#ifdef BUILD_GL
566	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
567	return glBackend->tex[0];
568#else
569	return -1;
570#endif
571}
572
573#endif