CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18Bugfixes:
19 - GBA: Fix timers not updating timing when writing to only the reload register
20 - All: Fix sanitize-deb script not cleaning up after itself
21 - Qt: Fix Display object leak when closing a window
22 - Qt: Fix .deb dependencies
23 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
24 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
25 - ARM7: Fix SWI and IRQ timings
26 - GBA Audio: Force audio FIFOs to 32-bit
27 - GBA Memory: Ensure changing the timing of a DMA reschedules it
28 - Qt: Fix window not regaining focus after exiting savestate window
29 - Qt: Fix regression where video would not record if the game had already started
30 - GBA: Fix rewind boundary conditions
31 - GBA: Add initial I/O register settings for background matrix registers
32 - Qt: Fix potential crash if a gamepad causes focus to change
33 - GBA Memory: Allow SRAM to be 64kB
34 - Qt: Fix controller axis querying
35 - GBA Memory: Improve Thumb open bus behavior
36 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
37 - Qt: Fix multiplayer windows opening as the wrong size
38 - Qt: Fix controllers sometimes not loading the right profile
39 - GBA: Fix hang when loading a savestate if sync to video is enabled
40 - Debugger: Fix use-after-free in breakpoint clearing code
41 - Util: Fix resource leak in UTF-8 handling code
42 - VFS: Fix resource leaks if some allocations fail
43 - Debugger: Fix boundary conditions in tab completion
44 - Video: Fix an issue with very long filenames
45 - SDL: Fix boundary conditions for joystick adjustments
46 - Util: Fix a null-pointer issue when attempting to delete a key
47 - SDL: Allocate properly sized input maps
48 - ARM7: Handle writeback for PC in addressing modes 2 and 3
49 - GBA: Handle out-of-bounds I/O access
50 - GBA: Fix bounds-checking on EEPROM access
51 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
52Misc:
53 - Qt: Show multiplayer numbers in window title
54 - Qt: Handle saving input settings better
55 - Debugger: Free watchpoints in addition to breakpoints
56 - Qt: Move GL frame drawing back onto its own thread
57 - GBA: Add status log level
58 - GBA Thread: Add functionality for running callbacks on the GBA thread
59 - Qt: Fast forward (held) option moved from Other to Emulation menu
60 - GBA Memory: Soft-crash if jumping past the end of a ROM
61
620.2.0: (2015-04-03)
63Features:
64 - Support for gamepad axes, e.g. analog sticks or triggers
65 - Add scale presets for up to 6x
66 - Settings window
67 - Bilinear resampling option
68 - Add option to skip BIOS start screen
69 - List of recently opened games
70 - Support for games using the Solar Sensor
71 - Better audio resampling via blip-buf
72 - Game Pak overrides dialog for setting savetype and sensor values
73 - Support for games using the tilt sensor
74 - Remappable shortcuts for keyboard and gamepad
75 - Rewinding of emulation
76 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
77 - Support IPv6
78 - Save directory of last loaded file
79 - Support BPS patches
80 - Automatically detect and optimize out idle loops
81 - Configurable game overrides
82 - Support loading 7-Zip files
83 - Drag and drop game loading
84 - Cheat code support
85 - Runtime configurable audio driver
86 - Libretro core for use with RetroArch and other front-ends
87 - Controller profiles for setting different bindings for different controllers
88 - Ability to lock aspect ratio
89 - Local link cable support
90 - Ability to switch which game controller is in use per instance
91 - Ability to prevent opposing directional input
92 - Warning dialog if an unimplemented BIOS feature is called
93 - Debugger: Add CLI "frame", frame advance command
94 - Debugger: Add CLI functions for writing to memory
95 - Debugger: Add CLI functions for examining memory regions
96 - Debugger: Add CLI function for writing a register
97Bugfixes:
98 - ARM7: Extend prefetch by one stage
99 - ARM7: Fix cycle counting for loads
100 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
101 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
102 - GBA: Initialize gba.sync to null
103 - GBA: Fix timer initialization
104 - GBA Audio: Support 16-bit writes to FIFO audio
105 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
106 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
107 - GBA BIOS: Fix BIOS prefetch after reset
108 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
109 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
110 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
111 - GBA Memory: Fix I cycles that had been moved to ARM7 core
112 - GBA Memory: Fix cycle counting for 32-bit load/stores
113 - GBA RR: Fix fallthrough error when reading tags from a movie
114 - GBA Thread: Fix possible hang when loading an archive
115 - GBA Thread: Fix possible deadlock in video sync
116 - Perf: Fix crash when the GBA thread fails to start
117 - Qt: Fix crash starting a GDB stub if a game isn't loaded
118 - Qt: Fix crash when adjusting settings after closing a game
119 - Qt: Fix crash when starting GDB stub after closing a game
120 - Qt: Fix patch loading while a game is running
121 - Qt: Fix crash when loading a game after stopping GDB server
122 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
123 - Qt: Fix crash when attempting to pause if a game is not running
124 - SDL: Properly clean up if a game doesn't launch
125 - Util: Fix sockets on Windows
126Misc:
127 - All: Enable link-time optimization
128 - Debugger: Watchpoints now work on STM/LDM instructions
129 - Debugger: Clean up GDB stub network interfacing
130 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
131 - Debugger: Merge Thumb BL instructions when disassembling
132 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
133 - Debugger: Watchpoints now report address watched (fixes #68)
134 - Debugger: Add support for soft breakpoints
135 - Debugger: Make I/O register names be addresses instead of values
136 - Debugger: Rename read/write commands
137 - GBA: Improve accuracy of event timing
138 - GBA: Add API for getting Configuration structs for overrides and input
139 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
140 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
141 - GBA: Move A/V stream interface into core
142 - GBA: Savestates now take into account savedata state machines (fixes #109)
143 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
144 - GBA Memory: Simplify memory API and use fixed bus width
145 - GBA Thread: Make GBASyncWaitFrameStart time out
146 - GBA Video: Start video at the last scanline instead of the first
147 - Qt: Optimize logo drawing
148 - Qt: Move frame upload back onto main thread
149 - Qt: Remember window position
150 - Qt: Double-clicking on the window toggles full screen
151 - Util: Use proper locale for reading and writing float values
152
1530.1.1: (2015-01-24)
154Bugfixes:
155 - ARM7: Fix LDM writeback to a register already written
156 - GBA: Fix timers 2 and 3 updating incorrectly
157 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
158 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
159 - GBA Audio: Properly initialize audio FIFO channels
160 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
161 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
162 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
163 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
164 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
165 - GBA BIOS: Fix HuffUnComp boundary conditions
166 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
167 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
168 - GBA Memory: Filter out top nybble of DMA addresses
169 - GBA Memory: Properly bounds-check VRAM accesses
170 - GBA Memory: Fix initial DMA state
171 - GBA Thread: Allow halted games to exit cleanly
172 - GBA Video: Fix blend issues with obscured middle layers
173 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
174 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
175 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
176 - GBA Video: Fix sprite boundary conditions with mosaic
177 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
178 - Qt: Fix issue with set frame sizes being the wrong height
179 - Qt: Fix emulator crashing when full screen if a game is not running
180 - Qt: Fix window focus issues
181 - Qt: Properly set default video recording settings
182 - Qt: Fix a race condition when a game crashes immediately
183 - Qt: Fix some cases where key mapping can break if focus is adjusted
184 - Qt: Fix crash if a game pauses before any frames are shown
185 - Debugger: Negative PC-relative loads now properly subtract the offset
186 - Debugger: Align PC-relative loads in Thumb
187 - Debugger: Fix watchpoints triggering too late
188 - Debugger: Fix binary print putting spaces between digits
189 - Video: Ensure FFmpeg encoder has audio frames
190 - Video: Fix uncompressed PCM audio recording
191 - Video: Fix FFmpeg crashing when the file extension is wrong
192 - Util: Fix SOCKET_FAILED macro
193Misc:
194 - GBA: Exit cleanly on FATAL if the port supports it
195 - GBA Memory: Implement 16- and 32-bit loads from SRAM
196 - Qt: Disable sync to video by default
197 - Qt: Handle a game crash without crashing
198 - Qt: Set default log level to FATAL, ERROR and WARN
199 - Qt: Clarify some phrasing in the menus
200 - Qt: Clear active buttons when focus is lost
201
2020.1.0: (2014-12-13)
203 - Initial release