src/platform/qt/CoreManager.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_CORE_MANAGER
7#define QGBA_CORE_MANAGER
8
9#include <QFileInfo>
10#include <QObject>
11#include <QString>
12
13struct mCoreConfig;
14struct VFile;
15
16namespace QGBA {
17
18class CoreController;
19class MultiplayerController;
20
21class CoreManager : public QObject {
22Q_OBJECT
23
24public:
25 void setConfig(const mCoreConfig*);
26 void setMultiplayerController(MultiplayerController*);
27 void setPreload(bool preload) { m_preload = preload; }
28
29public slots:
30 CoreController* loadGame(const QString& path);
31 CoreController* loadGame(VFile* vf, const QString& path, const QString& base);
32 CoreController* loadBIOS(int platform, const QString& path);
33
34signals:
35 void coreLoaded(CoreController*);
36
37private:
38 const mCoreConfig* m_config = nullptr;
39 MultiplayerController* m_multiplayer = nullptr;
40 bool m_preload = false;
41};
42
43}
44
45#endif