all repos — mgba @ ec30e1f8ecdc3dea2bc474fe5fc8f0f56f7d26b3

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.9.0: (Future)
   2Features:
   3 - e-Reader card scanning
   4 - Add WebP and APNG recording
   5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
   6 - Stack tracing tools in ARM debugger (by ahigerd)
   7Emulation fixes:
   8 - ARM: Fix ALU reading PC after shifting
   9 - ARM: Fix STR storing PC after address calculation
  10 - ARM: Fix LDM^ writeback to user-mode register
  11 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
  12 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
  13 - GB: Partially fix timing for skipped BIOS
  14 - GB Memory: Fix OAM DMA from top 8 kB
  15 - GB MBC: Fix MBC1 mode changing behavior
  16 - GB MBC: Fix MBC1 RAM enable bit selection
  17 - GB MBC: Fix MBC2 bit selection
  18 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
  19 - GB Video: Always initialize palette
  20 - GBA: Fix timing advancing too quickly in rare cases
  21 - GBA BIOS: Implement dummy sound driver calls
  22 - GBA BIOS: Improve HLE BIOS timing
  23 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
  24 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
  25 - GBA Memory: Improve gamepak prefetch timing
  26 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
  27 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
  28 - GBA SIO: Fix copying Normal mode transfer values
  29 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  30 - GBA Video: Fix Hblank timing
  31 - GBA Video: Fix invalid read in mode 4 mosaic
  32 - GBA Video: Fix color of disabled screen
  33 - SM83: Emulate HALT bug
  34 - SM83: Fix flags on little endian PowerPC
  35Other fixes:
  36 - All: Improve export headers (fixes mgba.io/i/1738)
  37 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
  38 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
  39 - CMake: Fix build with libzip 1.7
  40 - Core: Ensure ELF regions can be written before trying
  41 - Debugger: Don't skip undefined instructions when debugger attached
  42 - FFmpeg: Fix some small memory leaks
  43 - FFmpeg: Fix encoding of time base
  44 - GB Core: Fix extracting SRAM when none is present
  45 - GBA: Fix leak if attempting to load BIOS multiple times
  46 - GBA Savedata: Fix extracting save when not yet configured in-game
  47 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  48 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
  49 - Qt: Fix file handle leak on opening an invalid ROM
  50 - Qt: Fix a race condition in the frame inspector
  51 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
  52 - Qt: Add missing option for Wisdom Tree in overrides list
  53 - Util: Fix crash if PNG header fails to write
  54 - SM83: Simplify register pair access on big endian
  55 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
  56Misc:
  57 - Debugger: Keep track of global cycle count
  58 - FFmpeg: Add looping option for GIF/APNG
  59 - FFmpeg: Use range coder for FFV1 to reduce output size
  60 - Qt: Renderer can be changed while a game is running
  61 - Qt: Add hex index to palette view
  62 - Qt: Add transformation matrix info to sprite view
  63 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
  64 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
  65
  660.8.2: (2020-06-14)
  67Emulation fixes:
  68 - ARM: Fix timing on Thumb shift instructions
  69 - GB: Fix GBC game registers after skipping BIOS
  70 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
  71 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
  72 - GBA: Add missing RTC overrides for Legendz games
  73 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
  74 - GBA SIO: Fix Multiplayer busy bit
  75 - GBA SIO: Fix double-unloading active driver
  76 - GBA Timers: Fix deserializing count-up timers
  77 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
  78 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
  79 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
  80 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
  81 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
  82 - GBA Video: Fix sprite/backdrop blending regression
  83Other fixes:
  84 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
  85 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
  86 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
  87 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
  88 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
  89 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
  90 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
  91 - GBA: Reject incorrectly sized BIOSes
  92 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
  93 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
  94 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
  95Misc:
  96 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
  97 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
  98 - Qt: Disable Replace ROM option when no game loaded
  99 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
 100 - Qt: Set icon for Discord Rich Presence
 101 - Qt: Show a warning when save file can't be opened
 102
 1030.8.1: (2020-02-16)
 104Emulation fixes:
 105 - GB Serialize: Fix timing bug loading channel 4 timing
 106 - GBA: Fix multiboot entry point while skipping BIOS
 107 - GBA BIOS: Fix undefined instruction HLE behavior
 108 - GBA DMA: Fix invalid audio DMA parameters
 109 - GBA Memory: Misaligned SRAM writes are ignored
 110 - GBA Serialize: Fix serializing DMA transfer register
 111 - GBA Serialize: Fix audio DMA timing deserialization
 112 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
 113 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
 114 - GBA Video: Fix OpenGL sprite flag priority
 115Other fixes:
 116 - Core: Fix race condition initializing thread proxy
 117 - Core: Fix integer overflow in ELF loading
 118 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
 119 - FFmpeg: Disallow recording video with no audio nor video
 120 - GBA: Automatically skip BIOS for multiboot ROMs
 121 - Qt: Only dynamically reset video scale if a game is running
 122 - Qt: Fix race condition with proxied video events
 123 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
 124 - Qt: Fix missing OSD messages
 125 - Qt: Fix crash unloading shaders
 126 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
 127 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
 128 - Qt: Fix window title not updating after shutting down game
 129 - Qt: Fix GIF view not allowing manual filename entry
 130 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
 131 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
 132 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
 133 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
 134 - Util: Fix crash reading invalid ELFs
 135 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
 136Misc:
 137 - FFmpeg: Add more presets
 138 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
 139 - SDL: Use DirectSound audio driver by default on Windows
 140 - Switch: Make OpenGL scale adjustable while running
 141
 1420.8.0: (2020-01-21)
 143Features:
 144 - Improved logging configuration
 145 - One-Player BattleChip/Progress/Beast Link Gate support
 146 - Add Game Boy Color palettes for original Game Boy games
 147 - Debugger: Add unary operators and memory dereferencing
 148 - GB: Expose platform information to CLI debugger
 149 - Support Discord Rich Presence
 150 - Debugger: Add tracing to file
 151 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
 152 - OpenGL renderer with high-resolution upscaling support
 153 - Experimental high level "XQ" audio for most GBA games
 154 - Interframe blending for games that use flicker effects
 155 - Frame inspector for dissecting and debugging rendering
 156 - Switch: Option to use built-in brightness sensor for Boktai
 157 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
 158 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
 159 - Cheats: Add support for loading Libretro-style cht files
 160 - GBA Cheats: Add support for loading EZ Flash-style cht files
 161 - Support for unlicensed Wisdom Tree Game Boy mapper
 162 - Qt: Add export button for tile view (closes mgba.io/i/1507)
 163 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
 164 - GB: Yanking gamepak now supported
 165 - Qt: Memory range dumping (closes mgba.io/i/1298)
 166Emulation fixes:
 167 - GB: Fix using boot ROM with MMM01 games
 168 - GB Audio: Only reset channel 3 sample in DMG mode
 169 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 170 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 171 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 172 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 173 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 174 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 175 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 176 - GB Video: Fix color scaling in AGB mode
 177 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 178 - GBA: Reset now reloads multiboot ROMs
 179 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
 180Other fixes:
 181 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 182 - FFmpeg: Drain recording buffers
 183 - GB: Fix reading ROM immediately after unmapping BIOS
 184 - GB SIO: Fix lockstep failing games aren't reloaded
 185 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 186 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 187 - Qt: Fix some Qt display driver race conditions
 188 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 189 - Qt: Only show emulator restart warning once per settings saving
 190 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 191 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 192 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
 193Misc:
 194 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 195 - Core: Add keysRead callback
 196 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 197 - Core: Add more memory search ops (closes mgba.io/i/1510)
 198 - Debugger: Make tracing compatible with breakpoints/watchpoints
 199 - Debugger: Print breakpoint/watchpoint number when inserting
 200 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 201 - FFmpeg: Support audio-only recording
 202 - GB Memory: Support running from blocked memory
 203 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 204 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 205 - GBA Savedata: EEPROM performance fixes
 206 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 207 - Debugger: Add breakpoint and watchpoint listing
 208 - mGUI: Remember name and position of last loaded game
 209 - OpenGL: Only resize textures when needed
 210 - Qt: Don't unload ROM immediately if it crashes
 211 - Qt: Support switching webcams
 212 - Qt: Cap window size on start to monitor size
 213 - Qt: Open a message box for Qt frontend errors
 214 - Qt: Increase maximum magnifications and scaling
 215 - Qt: Add native FPS button to settings view
 216 - Qt: Improve sync code
 217 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 218 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 219 - Qt: Remove What's This icon from dialogs
 220 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 221 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 222 - Qt: Show list of all sprites in sprite view
 223 - Qt: Add option for disabling OSD messages
 224 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 225 - SM83: Support PC-relative opcode decoding
 226 - Switch: Dynamic display resizing
 227 - Switch: Support file associations
 228 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
 229Changes from beta 1:
 230Emulation fixes:
 231 - ARM: Fix STR writeback pipeline stage
 232 - ARM: Partially fix LDM/STM writeback with empty register list
 233 - ARM: Fix stepping when events are pending
 234 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 235 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 236 - GBA Timers: Improve timer startup emulation
 237 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 238 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 239 - GBA Video: Fix effects blending improperly in some non-last windows
 240 - GBA Video: Copy higher priority target 1 flag
 241Other fixes:
 242 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 243 - Core: Fix uninitialized memory issues with graphics caches
 244 - Core: Return null for out of bounds cached tile VRAM querying
 245 - GBA Video: Fix OpenGL fragment data binding
 246 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 247 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 248 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 249 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 250 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 251 - Qt: Fix several cases where shader selections don't get saved
 252 - Qt: Fix division by zero error in invalid TilePainter state
 253 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 254 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 255 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 256 - Qt: Fix inability to clear default keybindings
 257 - Qt: Release held actions if they get rebound
 258 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 259 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 260 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 261 - Wii: Fix game fast-forwarding after slowing down
 262 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 263Misc:
 264 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 265 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 266 - GBA Audio: Redo channel 4 batching for GBA only
 267 - GBA I/O: Stop logging several harmless invalid register reads
 268 - GBA Video: Changing OpenGL scaling no longer requires restart
 269 - Debugger: Separate aliases from main commands
 270 - Debugger: Print break-/watchpoint ID when breaking in CLI
 271 - Debugger: Minor interface cleanup
 272 - SDL: Use controller GUID instead of name
 273 - SM83: Rename LR35902 to SM83
 274 - Tools: Allow using threaded renderer in perf.py
 275 - Tools: Clean up unused argument in mgba-perf
 276
 2770.8 beta 1: (2019-10-20)
 278- Initial beta for 0.8
 279
 2800.7.3: (2019-09-15)
 281Emulation fixes:
 282 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 283 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 284 - GB Audio: Improve channel 4 supersampling
 285 - GB Printer: Reset printer buffer index after printing
 286 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 287 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 288 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 289 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 290 - GBA Memory: Fix STM/LDM to invalid VRAM
 291 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 292 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 293Other fixes:
 294 - Core: Fix crashes if core directories aren't set
 295 - Core: Fix crash when exiting game with cheats loaded
 296 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 297 - GBA Cheats: Fix PARv3 Thumb hooks
 298 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 299 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 300 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 301 - Qt: Fix race conditions initializing GDB stub
 302 - Qt: Improve cheat view UX
 303 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 304 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 305 - Switch: Fix threading-related crash on second launch
 306Misc:
 307 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 308 - Qt: Show error message if file failed to load
 309
 3100.7.2: (2019-05-25)
 311Emulation fixes:
 312 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 313 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 314 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 315 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 316 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 317 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 318 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 319 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 320 - GBA Video: Fix scanline cache with scale factor change edge cases
 321 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 322 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 323Other fixes:
 324 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 325 - All: Fix several memory leaks
 326 - GB Core: Fix toggling WIN and OBJ being swapped
 327 - GBA: Fix skipping BIOS on irregularly sized ROMs
 328 - CMake: Fix .deb imagemagick dependencies
 329 - FFmpeg: Improve initialization reliability and cleanup
 330 - FFmpeg: Fix audio conversion producing gaps
 331 - LR35902: Fix disassembly of several CB-prefix instructions
 332 - LR35902: Fix trailing whitespace in disassembly
 333 - Qt: More app metadata fixes
 334 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 335 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 336 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 337 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 338 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 339 - Qt: Fix bounded fast forward with Qt Multimedia
 340 - Qt: Fix saving settings with native FPS target
 341 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 342Misc:
 343 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 344 - Qt: Improve camera initialization
 345 - Vita: Improved frame drawing speed
 346
 3470.7.1: (2019-02-24)
 348Bugfixes:
 349 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 350 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 351 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 352 - GB, GBA Serialize: Fix loading two states in a row
 353 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 354 - GBA DMA: Fix Display Start DMAs
 355 - GBA DMA: Fix DMA start/end timing
 356 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 357 - GBA Memory: Fix a few AGBPrint crashes
 358 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 359 - GBA SIO: Prevent writing read-only multiplayer bits
 360 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 361 - Python: Fix crash when deleting files owned by library
 362 - Python: Make sure GB link object isn't GC'd before GB object
 363 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 364 - Qt: Fix tile and sprite views not always displaying at first
 365 - Qt: Fix audio context holding onto closed game controller
 366 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 367 - Qt: Fix window icon on X11
 368 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 369 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 370 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 371Misc:
 372 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 373 - Qt: Updated Italian translation (by Vecna)
 374
 3750.7.0: (2019-01-26)
 376Features:
 377 - ELF support
 378 - Game Boy Camera support
 379 - Qt: Set default Game Boy colors
 380 - Game Boy Printer support
 381 - Super Game Boy support
 382 - Customizable autofire speed
 383 - Ability to set default Game Boy model
 384 - Map viewer
 385 - Automatic cheat loading and saving
 386 - GameShark and Action Replay button support
 387 - AGBPrint support
 388 - Debugger: Conditional breakpoints and watchpoints
 389 - Ability to select GB/GBC/SGB BIOS on console ports
 390 - Optional automatic state saving/loading
 391 - Access to ur0 and uma0 partitions on the Vita
 392 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 393 - GBA: ARMIPS/A22i-style and ELF symbol table support
 394 - Initial Switch port
 395Bugfixes:
 396 - ARM: Fix MSR when T bit is set
 397 - Core: Fix audio sync breaking when interrupted
 398 - Core: Fix ordering events when scheduling during events
 399 - FFmpeg: Fix encoding audio/video queue issues
 400 - GB: Revamp IRQ handling based on new information
 401 - GB: Fix IRQ disabling on the same T-cycle as an assert
 402 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 403 - GB Audio: Clock frame events on DIV
 404 - GB Audio: Fix channel 3 reset value
 405 - GB Audio: Fix channel 4 initial LFSR
 406 - GB Audio: Fix channel 1, 2 and 4 reset timing
 407 - GB I/O: DMA register is R/W
 408 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 409 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 410 - GB, GBA Savedata: Fix unmasking savedata crash
 411 - GB Serialize: Fix audio state loading
 412 - GB Serialize: Fix game title check
 413 - GB Serialize: Fix IRQ pending/EI pending confusion
 414 - GB Timer: Minor accuracy improvements
 415 - GB Video: Fix dot clock timing being slightly wrong
 416 - GB Video: Fix loading states while in mode 3
 417 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 418 - GB Video: Fix SCX timing
 419 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 420 - GBA: Reset WAITCNT properly
 421 - GBA BIOS: Fix BitUnPack final byte
 422 - GBA BIOS: Fix BitUnPack narrowing
 423 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 424 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 425 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 426 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 427 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 428 - GBA Savedata: Fix savedata modified time updating when read-only
 429 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 430 - GBA Serialize: Fix loading states in Hblank
 431 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 432 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 433 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 434 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 435 - GBA Video: Start timing mid-scanline when skipping BIOS
 436 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 437 - GBA Video: Make layer disabling work consistently
 438 - PSP2: Fix more issues causing poor audio
 439 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 440 - Qt: Improve FPS timer stability
 441 - Util: Fix wrapping edge cases in RingFIFO
 442Misc:
 443 - 3DS: Remove deprecated CSND interface
 444 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 445 - Core: Remove broken option for whether rewinding restores save games
 446 - Feature: Added loading savestates from command line
 447 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 448 - FFmpeg: Support lossless h.264 encoding
 449 - FFmpeg: Support lossless VP9 encoding
 450 - GBA Cheats: Allow multiple ROM patches in the same slot
 451 - GB: Skip BIOS option now works
 452 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 453 - GB Audio: Improved audio quality
 454 - GB, GBA Audio: Increase max audio volume
 455 - GB MBC: Remove erroneous bank 0 wrapping
 456 - GB Video: Darken colors in GBA mode
 457 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 458 - GBA: Implement display start DMAs
 459 - GBA: Improve multiboot image detection
 460 - GBA Memory: 64 MiB GBA Video cartridge support
 461 - GBA Savedata: Remove ability to disable realistic timing
 462 - GBA Timer: Use global cycles for timers
 463 - Libretro: Add frameskip option
 464 - mGUI: Add fast forward toggle
 465 - PSP2: Use system enter key by default
 466 - Python: Integrate tests from cinema test suite
 467 - Qt: Redo GameController into multiple classes
 468 - Qt: Prevent window from being created off-screen
 469 - Qt: Add option to disable FPS display
 470 - Qt: Options to mess around with layer placement
 471 - Qt: Add load alternate save option
 472 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 473 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 474 - Test: Restructure test suite into multiple executables
 475 - Util: Don't build crc32 if the function already exists
 476 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 477Changes from beta 1:
 478Features:
 479 - Libretro: Add Game Boy cheat support
 480 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 481 - Switch: Rumble support
 482 - Switch: Rotation support
 483 - Switch: Screen stretching options
 484 - Qt: State file load/save menu options
 485 - Windows installer
 486 - Tile viewer now has adjustable width
 487 - Python: Experimental audio API
 488Bugfixes:
 489 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 490 - Core: Remember to deinit proxy ring FIFO
 491 - Core: Reroot timing list when (de)scheduling
 492 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 493 - GB MBC: Fix MBC30 SRAM
 494 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 495 - GB Video: Fix SGB border hole size
 496 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 497 - GBA: Fix GB Player features
 498 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 499 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 500 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 501 - Libretro: Fix adding codes with hooks
 502 - PSP2: Fix audio crackling after fast forward
 503 - PSP2: Fix audio crackling when buffer is full
 504 - Qt: Fix jumbled background when paused
 505 - Qt: Fix FPS counter on Windows
 506 - Qt: Fix focus issues with load/save state overlay
 507 - Switch: Fix incorrect mapping for fast forward cap
 508 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 509 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 510 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 511 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 512 - Qt: Ensure FATAL logs reach log view
 513 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 514Misc:
 515 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 516 - Debugger: Minor text fixes
 517 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 518 - GB: Improved SGB2 support
 519 - GB Audio: Skip frame if enabled when clock is high
 520 - Libretro: Reduce rumble callbacks
 521 - mGUI: Add SGB border configuration option
 522 - mGUI: Add support for different settings types
 523 - Python: Minor API improvements
 524 - Qt: Ensure camera image is valid
 525 - Qt: Debugger console history
 526 - Qt: Detect presence of GL_ARB_framebuffer_object
 527 - Qt: Minor memory view tweaks
 528 - Res: Improve modeling of AGB/AGS screen in shaders
 529 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 530 - Wii: Expose stretch configuration in settings
 531 - Wii: Stretch now sets pixel-accurate mode size cap
 532
 5330.7 beta 1: (2018-09-24)
 534- Initial beta for 0.7
 535
 5360.6.3: (2018-04-14)
 537Bugfixes:
 538 - GB Audio: Revert unsigned audio changes
 539 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 540 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 541
 5420.6.2: (2018-04-03)
 543Bugfixes:
 544 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 545 - 3DS: Fix opening files in directory names with trailing slashes
 546 - LR35902: Fix watchpoints not reporting new value
 547 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 548 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 549 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 550 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 551 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 552 - GBA: Fix SharkPort saves for EEPROM games
 553 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 554 - GBA BIOS: Fix incorrect exit condition in LZ77
 555 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 556 - GBA Cheats: Fix slide codes not initializing properly
 557 - GBA DMA: ROM reads are forced to increment
 558 - GBA Hardware: RTC accuracy improvements
 559 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 560 - GBA Memory: Fix copy-on-write memory leak
 561 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 562 - GBA Savedata: Fix crash when resizing flash
 563 - GBA Video: Force align 256-color tiles
 564 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 565 - PSP2: Fix issues causing poor audio
 566 - Python: Fix package directory
 567 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 568 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 569 - Wii: Fix screen tear when unpausing
 570 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 571Misc:
 572 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 573 - GB MBC: Remove erroneous bank 0 wrapping
 574 - GBA: Improve multiboot image detection
 575 - PSP2: Use system enter key by default
 576
 5770.6.1: (2017-10-01)
 578Bugfixes:
 579 - GB, GBA: Fix crashes when attempting to identify null VFiles
 580 - GB, GBA: Fix sync to video with frameskip
 581 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 582 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 583 - GB Core: Fix palette loading when loading a foreign config
 584 - GB MBC: Pocket Cam memory should be accessible without enabling
 585 - GB MBC: Fix SRAM sizes 4 and 5
 586 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 587 - GB MBC: Fix RTC loading when file size is off
 588 - GB Memory: Initialize peripheral pointers
 589 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 590 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 591 - GB Memory: Actually load latch time from savestate
 592 - GB Serialize: Fix deserializing video STAT
 593 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 594 - GB Video: Fix potential hang when ending mode 0
 595 - GB Video: Fix read mode when enabling LCD
 596 - GBA: Reset active region as needed when loading a ROM
 597 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 598 - GBA BIOS: Use core's VRAM variable instead of renderer's
 599 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 600 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 601 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 602 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 603 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 604 - Python: Fix importing .gb or .gba before .core
 605 - Qt: Fix command line debugger closing second game
 606 - Qt: Fix LOG argument order
 607 - Qt: Fix timezone issues with time overrides
 608 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 609 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 610Misc:
 611 - CMake: Fix CPack dependencies for libpng 1.6
 612 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 613 - GBA Cheats: Improve detection of raw cheats
 614 - Qt: Don't rebuild library view if style hasn't changed
 615 - Qt: Allow overrides to be saved before a game is loaded
 616 - Qt: Hide mouse immediately when loading
 617 - SDL: Fix 2.0.5 build on macOS under some circumstances
 618 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 619
 6200.6.0: (2017-07-16)
 621Features:
 622 - Library view
 623 - Sprite viewer
 624 - Debugging console
 625 - Improved memory viewer
 626 - Memory search
 627 - Command line ability to override configuration values
 628 - Add option to allow preloading the entire ROM before running
 629 - Add option for whether rewinding restores save games
 630 - Savestates now contain any RTC override data
 631 - Add option to lock video to integer scaling
 632 - LR35902: Watchpoints
 633 - LR35902/GB-Z80 disassembler
 634 - GB: Tile viewer
 635 - GB: Video/audio channel enabling/disabling
 636 - GB: Symbol table support
 637 - GB MBC: Add MBC1 multicart support
 638 - GBA: Support printing debug strings from inside a game
 639 - GBA: Better cheat type autodetection
 640 - Implement keypad interrupts
 641 - Configuration of gamepad hats
 642 - Video log recording for testing and bug reporting
 643 - Debugger: Segment/bank support
 644 - Debugger: Execution tracing
 645 - Qt: German translation (by Lothar Serra Mari)
 646 - Qt: Spanish translation (by Kevin López)
 647 - Qt: Italian translation (by theheroGAC)
 648Bugfixes:
 649 - ARM7: Fix MLA/*MULL/*MLAL timing
 650 - Core: Fix crash with rewind if savestates shrink
 651 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 652 - Core: Fix directory sets crashing on close if base isn't properly detached
 653 - FFmpeg: Fix overflow and general issues with audio encoding
 654 - GB: Fix flickering when screen is strobed quickly
 655 - GB: Fix STAT blocking
 656 - GB MBC: Fix ROM bank overflows getting set to bank 0
 657 - GB MBC: Fix swapping carts not detect new MBC
 658 - GB Timer: Improve DIV reset behavior
 659 - GB Timer: Fix DIV batching if TAC changes
 660 - GB Video: Reset renderer when loading state
 661 - GBA: Fix multiboot ROM loading
 662 - GBA: Fix multiboot loading resulting in too small WRAM
 663 - GBA BIOS: Implement BitUnPack
 664 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 665 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 666 - GBA BIOS: Fix INT_MIN/-1 crash
 667 - GBA Hardware: Fix crash if a savestate lies about game hardware
 668 - GBA I/O: Handle audio registers specially when deserializing
 669 - GBA Memory: Improve initial skipped BIOS state
 670 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 671 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 672 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 673 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 674 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 675 - LR35902: Fix core never exiting with certain event patterns
 676 - LR35902: Fix pc overflowing current region off-by-one
 677 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 678 - OpenGL: Fix some shaders causing offset graphics
 679 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 680 - Qt: Fix window icon being stretched
 681 - Qt: Fix data directory path
 682 - Qt: Fix timing issues on high refresh rate monitors
 683 - Qt: Fix linking after some windows have been closed
 684 - Qt: Fix crash when changing audio settings after a game is closed
 685 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 686 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 687 - Qt: Fix game unpausing after frame advancing and refocusing
 688 - SDL: Fix game crash check
 689 - SDL: Fix race condition with audio thread when starting
 690 - SDL: Fix showing version number
 691 - Test: Fix crash when loading invalid file
 692 - Test: Fix crash when fuzzing fails to load a file
 693 - Test: Don't rely on core for frames elapsed
 694 - Test: Fix crash when loading invalid file
 695 - Test: Fix crash when fuzzing fails to load a file
 696 - Tools: Fix recurring multiple times over the same library
 697 - Util: Fix overflow when loading invalid UPS patches
 698 - Util: Fix highest-fd socket not being returned by SocketAccept
 699 - Windows: Fix VDir.rewind
 700Misc:
 701 - All: Add C++ header guards
 702 - All: Move time.h include to common.h
 703 - 3DS, PSP2, Wii: Last directory loaded is saved
 704 - CMake: Add ability to just print version string
 705 - Core: New, faster event timing subsystem
 706 - Core: Clean up some thread state checks
 707 - Core: Add generic checksum function
 708 - Core: Cores can now have multiple sets of callbacks
 709 - Core: Restore sleep callback
 710 - Core: Move rewind diffing to its own thread
 711 - Core: Ability to enumerate and modify video and audio channels
 712 - Core: List memory segments in the core
 713 - Core: Move savestate creation time to extdata
 714 - Core: Config values can now be hexadecimal
 715 - Core: Improved threading interrupted detection
 716 - Debugger: Modularize CLI debugger
 717 - Debugger: Make building with debugging aspects optional
 718 - Debugger: Add functions for read- or write-only watchpoints
 719 - Debugger: Make attaching a backend idempotent
 720 - Debugger: Add mDebuggerRunFrame convenience function
 721 - Feature: Move game database from flatfile to SQLite3
 722 - Feature: Support ImageMagick 7
 723 - Feature: Make -l option explicit
 724 - FFmpeg: Return false if a file fails to open
 725 - FFmpeg: Force MP4 files to YUV420P
 726 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 727 - GB: Reset with initial state of DIV register
 728 - GB MBC: New MBC7 implementation
 729 - GB Audio: Simplify envelope code
 730 - GB Audio: Improve initial envelope samples
 731 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 732 - GB Video: Improved video timings
 733 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 734 - GBA, GB: ROM is now unloaded if a patch is applied
 735 - GBA DMA: Refactor DMA out of memory.c
 736 - GBA DMA: Move DMAs to using absolute timing
 737 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 738 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 739 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 740 - GBA Memory: Support reading/writing POSTFLG
 741 - GBA Memory: Remove unused prefetch cruft
 742 - GBA Timer: Improve accuracy of timers
 743 - GBA Video: Clean up unused timers
 744 - GBA Video: Allow multiple handles into the same tile cache
 745 - GBA Video, GB Video: Colors are now fully scaled
 746 - GBA Video: Optimize when BLD* registers are written frequently
 747 - OpenGL: Add xBR-lv2 shader
 748 - Qt: Move last directory setting from qt.ini to config.ini
 749 - Qt: Improved HiDPI support
 750 - Qt: Expose configuration directory
 751 - Qt: Merge "Save" and "OK" buttons in shader options
 752 - Qt: Automatically load controller profile when plugged in
 753 - Qt: Rename "Resample video" option to "Bilinear filtering"
 754 - Qt: Remove audio thread
 755 - Qt: Remove audio buffer sizing in AudioProcessorQt
 756 - Qt: Re-enable QtMultimedia on Windows
 757 - Qt: Make "Mute" able to be bound to a key
 758 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 759 - Qt: Relax hard dependency on OpenGL
 760 - Qt: Better highlight active key in control binding
 761 - SDL: Remove scancode key input
 762 - SDL: Automatically map controllers when plugged in
 763 - Test: Add a basic test suite
 764 - Util: Add size counting to Table
 765 - Util: Add 8-bit PNG write support
 766 - Util: Tune patch-fast extent sizes
 767 - VFS: Call msync when syncing mapped data
 768 - VFS: Allow truncating memory chunk VFiles
 769 - VFS: Fix some minor VFile issues with FILEs
 770 - VFS: Optimize expanding in-memory files
 771 - VFS: Add VFileFIFO for operating on circle buffers
 772Changes from beta 1:
 773Features:
 774 - Qt: Italian translation (by theheroGAC)
 775 - Qt: Updated German translation
 776Bugfixes:
 777 - GB Audio: Fix incorrect channel 4 iteration
 778 - GB Audio: Fix zombie mode bit masking
 779 - GB Serialize: Fix timer serialization
 780 - GB Video: Fix LYC regression
 781 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 782 - GBA Timer: Fix count-up timing overflowing timer 3
 783 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 784 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 785 - Qt: Fix window icon being stretched
 786 - Qt: Fix initial window size (fixes mgba.io/i/766)
 787 - Qt: Fix data directory path
 788 - Qt: Fix controls not saving on non-SDL builds
 789 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 790 - Qt: Fix patch loading while a game is running
 791 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 792 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 793 - Qt: Fix GL-less build
 794 - Qt: Fix Software renderer not handling alpha bits properly
 795 - Qt: Fix screen background improperly stretching
 796 - SDL: Fix cheats not loading
 797Misc:
 798 - GB Serialize: Add MBC state serialization
 799 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 800 - GBA Timer: Improve accuracy of timers
 801 - PSP2: Update toolchain to use vita.cmake
 802 - Qt: Add language selector
 803 - Qt: Minor test fixes
 804 - Qt: Move shader settings into main settings window
 805 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 806 - Qt: Properly ship Qt translations
 807 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 808
 8090.6 beta 1: (2017-06-29)
 810 - Initial beta for 0.6
 811
 8120.5.2: (2016-12-31)
 813Bugfixes:
 814 - All: Fix fullscreen config option being ignored
 815 - ARM7: PSR mode bits should not get sign extended
 816 - GB: Fix audio not being deinitialized
 817 - GB: Fix crash when masking savedata
 818 - GB: Properly initialize sramRealVf variable
 819 - GB Audio: Fix serialization of channel 3 and NR52 properties
 820 - GB Audio: Reset envelope timer when reseting sound channel
 821 - GB MBC: Fix SRAM dangling pointer with RTC games
 822 - GB MBC: Fix initializing MBC when no ROM is loaded
 823 - GB Memory: Fix patching ROM bank 0
 824 - GB Memory: Fix starting HDMAs during mode 0
 825 - GB Memory: Fix HDMA5 value after DMA completes
 826 - GB Video: Initialize LCDC in renderer
 827 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 828 - GBA: Fix IRQs firing after already being cleared
 829 - GBA: Only unhalt CPU if appropriate bit is set in IE
 830 - GBA: Add savegame override for Crash Bandicoot 2
 831 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 832 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 833 - GBA Cheats: Fix GameShark ROM patches
 834 - GBA I/O: Mask off WAITCNT bits that cannot be written
 835 - GBA Memory: Fix misaligned BIOS reads
 836 - GBA Memory: Fix VCOUNT being writable
 837 - GBA Video: Fix out of bounds sprite transforms
 838 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 839 - Libretro: Fix disabling BIOS
 840 - Libretro: Fix Game Boy savestates and audio
 841 - Qt: Fix changing resolution of software renderer
 842 - Qt: Fix setting overrides
 843 - Qt: Fix cut off tiles and alignment issues in tile viewer
 844 - Qt: Only reset window dimensions when first shown
 845 - Qt: Fix Qt Multimedia audio driver on big endian
 846 - Qt: Fix Apply button for key and controller configurations
 847 - VFS: Fix resizing memory chunks when not needed
 848 - Windows: Fix Unicode directory handling
 849Misc:
 850 - GB, GBA: Prevent loading null ROMs
 851 - GB Audio: Initialize wave RAM to GBC values
 852 - GB Memory: Reset ROM bank when loading a ROM
 853 - PSP2: Improved controller rumble
 854
 8550.5.1: (2016-10-05)
 856Bugfixes:
 857 - Core: Fix importing save games as read-only
 858 - FFmpeg: Fix encoding AAC
 859 - GB: Fix invalid STOP behavior on Game Boy Color
 860 - GB: Initialize audio properly
 861 - GB: Properly clear KEY1 bit 0 when switching speeds
 862 - GB: Properly unload save files when unloading a ROM
 863 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 864 - GB MBC: Fix MBC7 when size is incorrectly specified
 865 - GB MBC: Fix RTC access when no save file is loaded
 866 - GB SIO: Don't auto-clock external shift clock
 867 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 868 - GB Video: Fix video frames getting missed when LCDC is off
 869 - GB Video: Clear screen when LCDC is off
 870 - GBA Cheats: Fix holding onto pointers that may get invalidated
 871 - GBA Cheats: Fix key-activated CodeBreaker cheats
 872 - GBA Cheats: Fix uninitialized memory getting freed when saving
 873 - GBA Hardware: Improve Game Boy Player rumble behavior
 874 - GBA Memory: Fix several unused I/O register read values
 875 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 876 - LR35902: Fix events running with the wrong cycle active
 877 - Qt: Fix "close" button on Overrides view
 878 - Qt: Fix saving overrides
 879 - Qt: Fix directory set unloading when replacing the ROM
 880 - Qt: Fix patch loading
 881 - Qt: Fix crash when saving an override if a game isn't loaded
 882 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 883 - SDL: Attach rumble in SDL frontend
 884 - Util: Fix PNG identification on files too small to be a PNG
 885Misc:
 886 - All: Only update version info if needed
 887 - All: Split out install locations for Libretro and OpenEmu
 888 - FFmpeg: Encoding cleanup
 889 - GB: Reset active region when reloading ROM
 890 - GB Memory: Initialize RAM pattern for GBC
 891 - GB Video: Improved video timings
 892 - Qt: Manage window sizes slightly better
 893 - Qt: Remember scale option independent of core dimensions
 894
 8950.5.0: (2016-09-19)
 896Features:
 897 - Game Boy support
 898 - Support for encrypted CodeBreaker GBA cheats
 899 - Emulation of Vast Fame protected GBA carts (taizou)
 900 - Tile viewer
 901 - Threaded rendering mode
 902 - Libretro: Memory map and achievement support (leiradel)
 903 - GUI: Add UI control remapping
 904 - GUI: Add fast-forward
 905 - Wii: 240p support
 906 - 3DS: Adjustable screen darkening
 907 - Ability to temporarily load a savegame
 908 - Load specific files out of archives
 909 - Automatic BIOS detection
 910Bugfixes:
 911 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 912 - Debugger: Fix GDB breakpoints
 913 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 914 - GBA: Fix filehandle leak with savegames
 915 - GBA: Timer 0 cannot be count up
 916 - GBA: Count up timers should not count themselves
 917 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 918 - GBA Memory: Fix ldm {pc}
 919 - GBA Savedata: Fix savedata sync timer
 920 - GBA Savedata: Only unmap savedata if present
 921 - GBA Serialize: Savestates now properly store prefetch
 922 - GBA Video: WIN0/1 take priority over OBJWIN
 923 - GBA Video: Fix out-of-order OBJWIN
 924 - PSP2: Fix GPU crash while exiting
 925 - PSP2: Fix VSync
 926 - PSP2: Fix accelerometer range
 927 - PSP2: Actually load screen mode setting
 928 - PSP2: Fix gyroscope direction
 929 - PSP2: Delete threads after they return
 930 - PSP2: Fix mapping/unmapping from not at 0
 931 - Qt: Fix bug in software renderer scaling
 932 - Qt: Fix hanging key press after disabling autofire
 933 - Qt: Fix being unable to pause manually when using auto-pausing
 934 - SDL: Fix axes being mapped wrong
 935 - Util: Fix realloc semantics in utf16to8
 936 - Util: Fix inserting too many items into a hash table
 937 - VFS: Fix uninitialized varaible reading from 7z
 938 - VFS: Fix reading multiple files from a 7z archive
 939 - Wii: Fix framelimiting after a slowdown
 940 - Wii: Fix garbage flash at startup
 941Misc:
 942 - 3DS: Use blip_add_delta_fast for a small speed improvement
 943 - 3DS: Allow UTF-16 filenames
 944 - 3DS: Port to using citro3D
 945 - 3DS: Use system font for menus
 946 - 3DS: Attempt to use Core 2 for threads
 947 - 3DS: Adjustable filering
 948 - 3DS: 3D banner
 949 - All: Add QUIET parameter to silence CMake
 950 - All: Faster memory read/write
 951 - ARM7: Support forcing Thumb mode via MSR
 952 - ARM7: Flush prefetch cache when loading CPSR via MSR
 953 - ARM7: Clean up instruction decoding for future expandability
 954 - Debugger: Support register and memory writes via GDB stub
 955 - Debugger: Add software breakpoint support to gdb
 956 - FFmpeg: Full support for libavcodec 56+
 957 - GBA: Better debug logging if event processing breaks
 958 - GBA Audio: Force audio DMAs to not increment destination
 959 - GBA BIOS: Use custom ArcTan, not relying on OS
 960 - GBA Hardware: Clean up dead code in GBP
 961 - GBA Memory: Optimize stalling behavior
 962 - GBA Memory: Optimize Load-/StoreMultiple
 963 - GBA Savedata: Add realistic timing for EEPROM
 964 - GBA Serialize: Savestates now store if CPU was halted
 965 - GBA Video: Remove old slow path fallback
 966 - GBA Video: Optimize sprite drawing
 967 - GBA Video: Optimize mode 0 rendering
 968 - GBA Video: Optimize compositing cases slightly
 969 - GUI: Screenshot dimensions are now passed through
 970 - GUI: Add back logging
 971 - GUI: Only reload config if manually saved
 972 - GUI: Increase scrolling speed
 973 - OpenGL: Log shader compilation failure
 974 - OpenGL: Add texSize uniform
 975 - Qt: Make -g flag work in Qt build
 976 - Qt: Simplify OpenGL context creation
 977 - Qt: Thread startup improvements
 978 - Qt: Make audio channel/video layer options shortcut mappable
 979 - Qt: Remove some C99isms from C++ code
 980 - Qt: Remove default autofire mappings
 981 - Qt: Make reseting when pasued frame-accurate
 982 - Qt: Rearchitect game closing codepath
 983 - PSP2: Use system font for menus
 984 - PSP2: Add rumble for PS TV
 985 - PSP2: Add fit-to-height screen mode
 986 - PSP2: Sync files per descriptor
 987 - PSP2: Allow UTF-8 filenames
 988 - PSP2: Screenshots are now saved into the Photo Gallery
 989 - PSP2: Stop underclocking when menuing
 990 - SDL: Increase default audio buffer size to 1024 samples
 991 - SDL: More responsive rumble
 992 - Util: Add Vector GetConstPointer
 993 - Util: Add rtrim
 994 - Util: Add endswith
 995 - VFS: Improve zip file detection
 996 - Wii: Add pixelated resample filter
 997 - Windows: Add native VDir support
 998 - Util: Add PRIz macro for libc versions that don't support %z
 999
10000.4.1: (2016-07-11)
1001Bugfixes:
1002 - All: Fix several file handle leaks
1003 - All: Fix instruction tables getting zeroed when linking sometimes
1004 - ARM7: Fix flags on SBC/RSC
1005 - ARM7: Fix setting spsr privilege bits when spsr is empty
1006 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1007 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1008 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1009 - GBA Memory: Fix executing code from OBJ region of VRAM
1010 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1011 - GBA Serialize: Fix loading savegames from savestates
1012 - OpenGL: Correct boolean vector strcmp strings for uniforms
1013 - Qt: Fix sending gameStopped twice
1014 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1015 - Qt: Fix initial state of key mapping
1016 - Qt: Initialize m_useBios
1017 - SDL: Fix joystick initialization on BSD
1018 - SDL: Fix potential joystick crash in games with rumble
1019 - SDL: Fix SDL 1.2 build
1020 - SDL: Fix sporadic crash when deinitializing audio
1021 - Shaders: Fix AGS-001 shader with some bad drivers
1022 - Util: Use closesocket on Windows
1023 - Util: Fix socket bind addresses
1024 - VFS: Fix reading 7z archives without rewinding first
1025 - VFS: VFileFromFD should not open directories
1026 - Wii: Fix tilting direction
1027 - Util: Fix realloc semantics in utf16to8
1028Misc:
1029 - All: Allow use of external minizip library
1030 - Debugger: CLI debugger now exits when end-of-stream is reached
1031 - FFmpeg: Update dependencies on Ubuntu
1032 - GBA: Slightly optimize GBAProcessEvents
1033 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1034 - GBA Video: Null renderer should return proper register values
1035 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1036 - Qt: Add preset for DualShock 4
1037 - Qt: Update 360 input profile on OS X to reflect newer drivers
1038 - Qt: Remove use of NaN
1039 - Qt: Canonicalize file paths when loading games
1040 - Qt: Add refresh button to controller editing
1041 - SDL: Remove default gamepad mappings
1042 - Util: Fix intermittent build failure on OS X
1043 - VFS: VFile.sync now updates modified time
1044
10450.4.0: (2016-02-02)
1046Features:
1047 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1048 - I/O viewer
1049 - Booting of multiboot images
1050 - Customization of GIF recording
1051 - Libretro: Cheat code support
1052 - Support for GLSL shaders
1053 - ROM information view
1054 - Support for VBA-style cheat codes
1055 - Savestates now store creation timestamps
1056 - Key autofire
1057 - Libretro: Allow blocking opposing directional input
1058 - OpenEmu core for OS X
1059 - Libretro: Settings for using BIOS and skipping intro
1060 - Libretro: Customizable idle loop removal
1061 - Implemented cycle counting for sprite rendering
1062 - Cleaner, unified settings window
1063 - Added a setting for pausing when the emulator is not in focus
1064 - Customizable paths for save games, save states, screenshots and patches
1065 - Controller hotplugging
1066 - Ability to store save games and active cheats within savestates
1067Bugfixes:
1068 - ARM7: Fix sign of unaligned LDRSH
1069 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1070 - Debugger: Fix watchpoints in gdb
1071 - GBA: Fix warnings when creating and loading savestates
1072 - GBA: Fix Iridion II savetype
1073 - GBA BIOS: Fix misaligned CpuSet
1074 - GBA Cheats: Fix cheats setting the Action Replay version
1075 - GBA Hardware: Fix GPIO on big endian
1076 - GBA Memory: Fix DMA register writing behavior
1077 - GBA Memory: Fix DMAs triggering two cycles early
1078 - Libretro: Fix aspect ratio
1079 - Qt: Fix some potential crashes with the gamepad mapping
1080 - Qt: Fix keys being mapped incorrectly when loading configuration file
1081 - Util: Fix PowerPC PNG read/write pixel order
1082 - Util: Fix excessive memory allocation when decoding a PNG
1083 - VFS: Fix VFileReadline and remove _vfdReadline
1084Misc:
1085 - All: Improved PowerPC support
1086 - All: Fix some undefined behavior warnings
1087 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1088 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1089 - GBA: Implement bad I/O register loading
1090 - GBA: Allow jumping to OAM and palette RAM
1091 - GBA BIOS: Finish implementing RegisterRamReset
1092 - GBA Config: Add "override" layer for better one-time configuration
1093 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1094 - GBA Memory: Use a dynamically sized mask for ROM memory
1095 - GBA Memory: Implement several unimplemented memory access types
1096 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1097 - GBA RR: Starting from savestate now embeds the savegame
1098 - GBA RR: Add preliminary SRAM support for VBM loading
1099 - GBA RR: Add support for resets in movies
1100 - GBA Video: Remove lastHblank, as it is implied
1101 - Libretro: Use anonymous memory mappers for large blocks of memory
1102 - Libretro: Add install target for libretro core
1103 - Qt: Window size command line options are now supported
1104 - Qt: Increase usability of key mapper
1105 - Qt: Add 'Apply' button to settings window
1106 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1107 - Qt: Allow use of modifier keys as input
1108 - Qt: Optimize log viewer
1109 - Qt: Added button for breaking into the GDB debugger
1110 - Qt: Add box for showing duration of rewind
1111 - SDL: Support fullscreen in SDL 1.2
1112 - SDL: Allow GBASDLAudio to be used without a thread context
1113 - Util: Use VFile for configuration
1114 - Util: Add MutexTryLock
1115
11160.3.2: (2015-12-16)
1117Bugfixes:
1118 - ARM7: Fix STRT/STRBT
1119 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1120 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1121 - Libretro: Fix problems with rumble not turning off
1122 - GBA: Fix idle skip state being retained between games
1123 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1124 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1125 - GBA BIOS: Fix Sqrt sign
1126 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1127 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1128 - GBA Memory: Fix DMA behavior for SRAM accesses
1129 - GBA Memory: Fix Store8 to OBJ VRAM
1130 - GBA Memory: Fix alignment of LDM/STM on SRAM
1131 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1132 - GBA Memory: Fix timing of DMAs
1133 - GBA Video: Fix _mix for 15-bit color
1134 - GBA Video: Fix OAM and palette initialization
1135 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1136 - Qt: Use safer isLoaded check in GameController
1137 - Qt: Fix a race condition in PainterGL that could lead to a crash
1138 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1139 - Qt: Fix font size in memory viewer
1140 - Qt: Fix a crash in the memory viewer
1141 - Qt: Add additional checks in CheatModel to prevent crashes
1142 - Qt: Fix race condition with setting sample rate
1143 - Qt: Fix crash when closing multiplayer windows
1144 - Qt: Fix resetting while paused
1145Misc:
1146 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1147 - Qt: Add mute option to menu
1148
11490.3.1: (2015-10-24)
1150Bugfixes:
1151 - ARM7: Fix instruction decoding of Thumb shifts
1152 - GBA: Deinit savegame when unloading a ROM
1153 - GBA: Fix BIOS check on big endian
1154 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1155 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1156 - GBA Audio: Fix audio channels being silenced at the wrong time
1157 - GBA Memory: Fix bad BIOS Load16 on big endian
1158 - GBA Memory: Fix bad Load8 on big endian
1159 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1160 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1161 - GBA Video: Fix objwin and blending interaction on sprites
1162 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1163 - Libretro: Fix a memory leak with the render buffer
1164 - Qt: Windows no longer spawn in the top left on first launch
1165 - Qt: Fix install path of XDG desktop file with DESTDIR
1166 - Qt: Fix drag and drop on Windows
1167 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1168 - VFS: Fix return values of VFileFILE.read and .write
1169Misc:
1170 - All: Reset next event to cycles instead of zero to interrupt
1171 - All: Add --version flag
1172 - ARM7: Force disable LTO on two files to work around a GCC bug
1173 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1174 - GBA: Better memory handling with PNG savestates
1175 - GBA: Additional savestate sanity checks
1176 - GBA: Check for cycle count being too high
1177 - GBA Audio: Allow GBAAVStream to have no video callback
1178 - GBA BIOS: Implement RegisterRamReset for SIO registers
1179 - Qt: Remove useless help icons in dialogs
1180 - Qt: Prevent savestate window from opening while in multiplayer
1181 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1182 - Qt: Dropping multiplayer windows works more cleanly now
1183
11840.3.0: (2015-08-16)
1185Features:
1186 - Ability to hide individual background layers, or OBJs
1187 - Ability to mute individual audio channels
1188 - Palette viewer and exporter
1189 - Volume control
1190 - More shortcuts are editable (e.g. quick save/load)
1191 - Rewind now shows the frame after rewinding
1192 - Import/Export of GameShark/Action Replay snapshots
1193 - Add "Step backwards" item for single increment rewind
1194 - Deadzone estimation for game controllers
1195 - Analog inputs can be used for shortcuts
1196 - Menu items for specific solar sensor brightness levels
1197 - Remappable controls for tilt and gyroscope sensors
1198 - Status messages for actions taken while a game is running (e.g. save/load state)
1199 - Memory inspector
1200 - Screensaver can now be suspended while a game is running
1201 - Load/save the most recent savestate slot
1202 - Support varible speed (PWM) rumble
1203 - Ability to cap fast forward speed
1204 - Finer control over FPS target
1205 - Holdable shortcut for rewinding one frame at a time
1206 - Ability to boot directly into the BIOS
1207 - Preliminary support for yanking out the game pak while a game is running
1208 - Thumb-drive mode by putting a file called portable.ini in the same folder
1209 - Configurable display driver, between software and OpenGL
1210 - Undo-able savestate loading and saving
1211 - Controller profiles now store shortcut settings
1212 - Default controller profiles for several common controllers
1213 - Libretro now supports BIOS, rumble and solar sensor
1214 - Implement BIOS call Stop, for sleep mode
1215 - Automatically load patches, if found
1216 - Improved video synchronization
1217 - Configurable audio output sample rate
1218Bugfixes:
1219 - ARM7: Fix SWI and IRQ timings
1220 - ARM7: Fix Thumb MUL timing
1221 - ARM7: Fix timing of multiplies to use N cycles
1222 - ARM7: ARMHotplugDetach should call deinit
1223 - Debugger: Fix use-after-free in breakpoint clearing code
1224 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1225 - GBA: Cap audio FIFO read size during deserialization
1226 - GBA: Check for corrupted savestates when loading
1227 - GBA: Check for improperly sized savestates when loading
1228 - GBA: Check for savestates made from differently sized ROMs
1229 - GBA: Fix calls to endian-independent loadstores
1230 - GBA: Fix timing of reading from timer registers
1231 - GBA: Ensure cycles never go negative
1232 - GBA Audio: Force audio FIFOs to 32-bit
1233 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1234 - GBA Audio: Fix sample order in audio channel 3
1235 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1236 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1237 - GBA Memory: Improve Thumb open bus behavior
1238 - GBA Memory: Fix potential DMA issue when loading a savestate
1239 - GBA Memory: Fix load/store multiple video memory waitstates
1240 - GBA SIO: Fix reseting when there are SIO devices attached
1241 - GBA Video: Blended sprites should never have other effects applied
1242 - GBA Video: Fix out-of-bounds tiles in mosaic
1243 - GBA Video: Fix windows not affecting sprites
1244 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1245 - GBA Video: Fix timing on first scanline
1246 - Qt: Better cleanup when a game crashes
1247 - Qt: Fix open ROM dialog filtering for archive formats
1248 - Qt: Cap the maximum number of multiplayer windows
1249 - Qt: Fix maximum year in sensor override
1250 - Qt: Fix window being too tall after exiting fullscreen
1251 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1252 - Qt: Fix analog buttons not getting unmapped
1253 - Qt: Fix passing command line options
1254 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1255 - SDL: Fix SDL build when OpenGL is missing
1256 - Util: Allow loading IPS patches that grow the ROM
1257 - VFS: Fix resource leaks if some allocations fail
1258 - VFS: Fix line-reading to return proper values
1259 - Video: Fix an issue with very long filenames
1260 - Util: Fix formatting of floats
1261Misc:
1262 - All: Add --help flag for command line programs
1263 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1264 - All: Enable static linking for Windows
1265 - All: Enable static linking for OS X
1266 - All: Threads are now named
1267 - All: Proper handling of Unicode file paths
1268 - ARM7: Add emulation for Undefined CPU mode
1269 - ARM7: Reduce the size of the Thumb instruction table
1270 - GBA: Add status log level
1271 - GBA: GBARewind now returns how many states it has rewound
1272 - GBA: SIO logging layer
1273 - GBA BIOS: Stub out SoundBias
1274 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1275 - GBA: Don't include GBACLIDebugger struct unless needed
1276 - GBA: Savedata is now synced shortly after data finishes being written
1277 - GBA: Process multiple timer events at once, if necessary
1278 - GBA Audio: Implement audio reset for channels A/B
1279 - GBA Audio: Process multiple audio events at once, if necessary
1280 - GBA Hardware: Backport generic RTC source into core
1281 - GBA Input: Allow axes and buttons to be mapped to the same key
1282 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1283 - GBA SIO: Add a dummy driver for Normal mode
1284 - GBA Thread: Add functionality for running callbacks on the GBA thread
1285 - GBA Thread: Split GBASync into a separate file
1286 - GBA Video: Refactor software renderer into separate files
1287 - GBA Video: Slightly optimize mode 0 mosaic rendering
1288 - Debugger: Free watchpoints in addition to breakpoints
1289 - Qt: Handle saving input settings better
1290 - Qt: Move GL frame drawing back onto its own thread
1291 - Qt: Fast forward (held) option moved from Other to Emulation menu
1292 - Qt: Show version info in window title
1293 - Qt: Migrate multiplayer window handling into GBAApp
1294 - Qt: Unified file opening and saving with last location
1295 - Qt: Fix windows being resizable when they shouldn't have been
1296 - Qt: Only hide cursor in full screen
1297 - Qt: Replace pause-after-frame mutex with an atomic
1298 - Qt: Add application icon and XDG desktop files
1299 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1300 - Qt: Don't save window size when entering fullscreen
1301 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1302 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1303 - Qt: Increase usability of key mapper
1304 - Qt: Show checkmark for window sizes
1305 - Qt: Set window path to loaded ROM
1306 - Perf: Ability to load savestates immediately on launch
1307 - SDL: Properly check for initialization
1308 - SDL: Clean up initialization functions
1309 - SDL: Clean up GL context
1310 - Util: Allow disabling the threading code entirely
1311 - VFS: Add sync method to force syncing with backing
1312
13130.2.1: (2015-05-13)
1314Bugfixes:
1315 - All: Fix sanitize-deb script not cleaning up after itself
1316 - All: Fix dependencies for libavcodec on Debian-derived platforms
1317 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1318 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1319 - ARM7: Fix ARM multiply instructions when PC is a destination register
1320 - Debugger: Fix use-after-free in breakpoint clearing code
1321 - Debugger: Fix boundary conditions in tab completion
1322 - GBA: Fix timers not updating timing when writing to only the reload register
1323 - GBA: Fix rewind boundary conditions
1324 - GBA: Add initial I/O register settings for background matrix registers
1325 - GBA: Fix hang when loading a savestate if sync to video is enabled
1326 - GBA: Handle out-of-bounds I/O access
1327 - GBA: Fix bounds-checking on EEPROM access
1328 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1329 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1330 - GBA Memory: Allow SRAM to be 64kB
1331 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1332 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1333 - GBA Video: Fix second frame mode 5
1334 - Perf: Fix race condition if a game crashes immediately on start
1335 - Qt: Fix Display object leak when closing a window
1336 - Qt: Fix .deb dependencies
1337 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1338 - Qt: Fix window not regaining focus after exiting savestate window
1339 - Qt: Fix regression where video would not record if the game had already started
1340 - Qt: Fix potential crash if a gamepad causes focus to change
1341 - Qt: Fix controller axis querying
1342 - Qt: Fix multiplayer windows opening as the wrong size
1343 - Qt: Fix controllers sometimes not loading the right profile
1344 - SDL: Fix boundary conditions for joystick adjustments
1345 - SDL: Allocate properly sized input maps
1346 - SDL: Fix potential build issues when Qt and SDL2 are in use
1347 - Util: Fix resource leak in UTF-8 handling code
1348 - Util: Fix a null-pointer issue when attempting to delete a key
1349 - VFS: Fix resource leaks if some allocations fail
1350 - Video: Fix an issue with very long filenames
1351Misc:
1352 - GBA Memory: Soft-crash if jumping past the end of a ROM
1353 - Qt: Show multiplayer numbers in window title
1354 - Qt: Solar sensor can have shortcuts set
1355
13560.2.0: (2015-04-03)
1357Features:
1358 - Support for gamepad axes, e.g. analog sticks or triggers
1359 - Add scale presets for up to 6x
1360 - Settings window
1361 - Bilinear resampling option
1362 - Add option to skip BIOS start screen
1363 - List of recently opened games
1364 - Support for games using the Solar Sensor
1365 - Better audio resampling via blip-buf
1366 - Game Pak overrides dialog for setting savetype and sensor values
1367 - Support for games using the tilt sensor
1368 - Remappable shortcuts for keyboard and gamepad
1369 - Rewinding of emulation
1370 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1371 - Support IPv6
1372 - Save directory of last loaded file
1373 - Support BPS patches
1374 - Automatically detect and optimize out idle loops
1375 - Configurable game overrides
1376 - Support loading 7-Zip files
1377 - Drag and drop game loading
1378 - Cheat code support
1379 - Runtime configurable audio driver
1380 - Libretro core for use with RetroArch and other front-ends
1381 - Controller profiles for setting different bindings for different controllers
1382 - Ability to lock aspect ratio
1383 - Local link cable support
1384 - Ability to switch which game controller is in use per instance
1385 - Ability to prevent opposing directional input
1386 - Warning dialog if an unimplemented BIOS feature is called
1387 - Debugger: Add CLI "frame", frame advance command
1388 - Debugger: Add CLI functions for writing to memory
1389 - Debugger: Add CLI functions for examining memory regions
1390 - Debugger: Add CLI function for writing a register
1391Bugfixes:
1392 - ARM7: Extend prefetch by one stage
1393 - ARM7: Fix cycle counting for loads
1394 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1395 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1396 - GBA: Initialize gba.sync to null
1397 - GBA: Fix timer initialization
1398 - GBA Audio: Support 16-bit writes to FIFO audio
1399 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1400 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1401 - GBA BIOS: Fix BIOS prefetch after reset
1402 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1403 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1404 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1405 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1406 - GBA Memory: Fix cycle counting for 32-bit load/stores
1407 - GBA RR: Fix fallthrough error when reading tags from a movie
1408 - GBA Thread: Fix possible hang when loading an archive
1409 - GBA Thread: Fix possible deadlock in video sync
1410 - Perf: Fix crash when the GBA thread fails to start
1411 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1412 - Qt: Fix crash when adjusting settings after closing a game
1413 - Qt: Fix crash when starting GDB stub after closing a game
1414 - Qt: Fix patch loading while a game is running
1415 - Qt: Fix crash when loading a game after stopping GDB server
1416 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1417 - Qt: Fix crash when attempting to pause if a game is not running
1418 - SDL: Properly clean up if a game doesn't launch
1419 - Util: Fix sockets on Windows
1420Misc:
1421 - All: Enable link-time optimization
1422 - Debugger: Watchpoints now work on STM/LDM instructions
1423 - Debugger: Clean up GDB stub network interfacing
1424 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1425 - Debugger: Merge Thumb BL instructions when disassembling
1426 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1427 - Debugger: Watchpoints now report address watched (fixes #68)
1428 - Debugger: Add support for soft breakpoints
1429 - Debugger: Make I/O register names be addresses instead of values
1430 - Debugger: Rename read/write commands
1431 - GBA: Improve accuracy of event timing
1432 - GBA: Add API for getting Configuration structs for overrides and input
1433 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1434 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1435 - GBA: Move A/V stream interface into core
1436 - GBA: Savestates now take into account savedata state machines (fixes #109)
1437 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1438 - GBA Memory: Simplify memory API and use fixed bus width
1439 - GBA Thread: Make GBASyncWaitFrameStart time out
1440 - GBA Video: Start video at the last scanline instead of the first
1441 - Qt: Optimize logo drawing
1442 - Qt: Move frame upload back onto main thread
1443 - Qt: Remember window position
1444 - Qt: Double-clicking on the window toggles full screen
1445 - Util: Use proper locale for reading and writing float values
1446
14470.1.1: (2015-01-24)
1448Bugfixes:
1449 - ARM7: Fix LDM writeback to a register already written
1450 - GBA: Fix timers 2 and 3 updating incorrectly
1451 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1452 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1453 - GBA Audio: Properly initialize audio FIFO channels
1454 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1455 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1456 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1457 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1458 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1459 - GBA BIOS: Fix HuffUnComp boundary conditions
1460 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1461 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1462 - GBA Memory: Filter out top nybble of DMA addresses
1463 - GBA Memory: Properly bounds-check VRAM accesses
1464 - GBA Memory: Fix initial DMA state
1465 - GBA Thread: Allow halted games to exit cleanly
1466 - GBA Video: Fix blend issues with obscured middle layers
1467 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1468 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1469 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1470 - GBA Video: Fix sprite boundary conditions with mosaic
1471 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1472 - Qt: Fix issue with set frame sizes being the wrong height
1473 - Qt: Fix emulator crashing when full screen if a game is not running
1474 - Qt: Fix window focus issues
1475 - Qt: Properly set default video recording settings
1476 - Qt: Fix a race condition when a game crashes immediately
1477 - Qt: Fix some cases where key mapping can break if focus is adjusted
1478 - Qt: Fix crash if a game pauses before any frames are shown
1479 - Debugger: Negative PC-relative loads now properly subtract the offset
1480 - Debugger: Align PC-relative loads in Thumb
1481 - Debugger: Fix watchpoints triggering too late
1482 - Debugger: Fix binary print putting spaces between digits
1483 - Video: Ensure FFmpeg encoder has audio frames
1484 - Video: Fix uncompressed PCM audio recording
1485 - Video: Fix FFmpeg crashing when the file extension is wrong
1486 - Util: Fix SOCKET_FAILED macro
1487Misc:
1488 - GBA: Exit cleanly on FATAL if the port supports it
1489 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1490 - Qt: Disable sync to video by default
1491 - Qt: Handle a game crash without crashing
1492 - Qt: Set default log level to FATAL, ERROR and WARN
1493 - Qt: Clarify some phrasing in the menus
1494 - Qt: Clear active buttons when focus is lost
1495
14960.1.0: (2014-12-13)
1497 - Initial release