all repos — mgba @ ec626d723fbb4716a697ad3cac0b0b29943dba00

mGBA Game Boy Advance Emulator

src/platform/qt/CoreController.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QByteArray>
  9#include <QFile>
 10#include <QList>
 11#include <QMutex>
 12#include <QObject>
 13#include <QSize>
 14
 15#include "VFileDevice.h"
 16
 17#include <functional>
 18#include <memory>
 19
 20#include <mgba/core/core.h>
 21#include <mgba/core/interface.h>
 22#include <mgba/core/thread.h>
 23#include <mgba/core/cache-set.h>
 24
 25#ifdef M_CORE_GB
 26#include <mgba/internal/gb/sio/printer.h>
 27#endif
 28
 29#ifdef M_CORE_GBA
 30#include <mgba/gba/interface.h>
 31#endif
 32
 33struct mCore;
 34
 35namespace QGBA {
 36
 37class ConfigController;
 38class InputController;
 39class LogController;
 40class MultiplayerController;
 41class Override;
 42
 43class CoreController : public QObject {
 44Q_OBJECT
 45
 46public:
 47	static const bool VIDEO_SYNC = false;
 48	static const bool AUDIO_SYNC = true;
 49
 50	enum class Feature {
 51		OPENGL = mCORE_FEATURE_OPENGL,
 52	};
 53
 54	class Interrupter {
 55	public:
 56		Interrupter(CoreController*, bool fromThread = false);
 57		Interrupter(std::shared_ptr<CoreController>, bool fromThread = false);
 58		Interrupter(const Interrupter&);
 59		~Interrupter();
 60
 61	private:
 62		CoreController* m_parent;
 63	};
 64
 65	CoreController(mCore* core, QObject* parent = nullptr);
 66	~CoreController();
 67
 68	mCoreThread* thread() { return &m_threadContext; }
 69
 70	const color_t* drawContext();
 71	QImage getPixels();
 72
 73	bool isPaused();
 74	bool hasStarted();
 75
 76	mPlatform platform() const;
 77	QSize screenDimensions() const;
 78	QPair<unsigned, unsigned> frameRate() const;
 79	bool supportsFeature(Feature feature) const { return m_threadContext.core->supportsFeature(m_threadContext.core, static_cast<mCoreFeature>(feature)); }
 80	bool hardwareAccelerated() const { return m_hwaccel; }
 81
 82	void loadConfig(ConfigController*);
 83
 84	mCheatDevice* cheatDevice() { return m_threadContext.core->cheatDevice(m_threadContext.core); }
 85
 86#ifdef USE_DEBUGGERS
 87	mDebugger* debugger() { return m_threadContext.core->debugger; }
 88	void setDebugger(mDebugger*);
 89#endif
 90
 91	void setMultiplayerController(MultiplayerController*);
 92	void clearMultiplayerController();
 93	MultiplayerController* multiplayerController() { return m_multiplayer; }
 94
 95	mCacheSet* graphicCaches();
 96	int stateSlot() const { return m_stateSlot; }
 97
 98	void setOverride(std::unique_ptr<Override> override);
 99	Override* override() { return m_override.get(); }
100
101	void setInputController(InputController*);
102	void setLogger(LogController*);
103
104	bool audioSync() const { return m_audioSync; }
105	bool videoSync() const { return m_videoSync; }
106
107	void addFrameAction(std::function<void ()> callback);
108
109public slots:
110	void start();
111	void stop();
112	void reset();
113	void setPaused(bool paused);
114	void frameAdvance();
115	void setSync(bool enable);
116
117	void setRewinding(bool);
118	void rewind(int count = 0);
119
120	void setFastForward(bool);
121	void forceFastForward(bool);
122
123	void loadState(int slot = 0);
124	void loadState(const QString& path);
125	void saveState(int slot = 0);
126	void saveState(const QString& path);
127	void loadBackupState();
128	void saveBackupState();
129
130	void loadSave(const QString&, bool temporary);
131	void loadPatch(const QString&);
132	void scanCard(const QString&);
133	void replaceGame(const QString&);
134	void yankPak();
135
136#ifdef USE_PNG
137	void screenshot();
138#endif
139
140	void setRealTime();
141	void setFixedTime(const QDateTime& time);
142	void setFakeEpoch(const QDateTime& time);
143
144	void importSharkport(const QString& path);
145	void exportSharkport(const QString& path);
146
147#ifdef M_CORE_GB
148	void attachPrinter();
149	void detachPrinter();
150	void endPrint();
151#endif
152
153#ifdef M_CORE_GBA
154	void attachBattleChipGate();
155	void detachBattleChipGate();
156	void setBattleChipId(uint16_t id);
157	void setBattleChipFlavor(int flavor);
158#endif
159
160	void setAVStream(mAVStream*);
161	void clearAVStream();
162
163	void clearOverride();
164
165	void startVideoLog(const QString& path, bool compression = true);
166	void startVideoLog(VFile* vf, bool compression = true);
167	void endVideoLog(bool closeVf = true);
168
169	void setFramebufferHandle(int fb);
170
171signals:
172	void started();
173	void paused();
174	void unpaused();
175	void stopping();
176	void crashed(const QString& errorMessage);
177	void failed();
178	void frameAvailable();
179	void didReset();
180	void stateLoaded();
181	void rewound();
182
183	void rewindChanged(bool);
184	void fastForwardChanged(bool);
185
186	void unimplementedBiosCall(int);
187	void statusPosted(const QString& message);
188	void logPosted(int level, int category, const QString& log);
189
190	void imagePrinted(const QImage&);
191
192private:
193	void updateKeys();
194	void finishFrame();
195
196	void updateFastForward();
197
198	mCoreThread m_threadContext{};
199
200	bool m_patched = false;
201
202	QByteArray m_activeBuffer;
203	QByteArray m_completeBuffer;
204	bool m_hwaccel = false;
205
206	std::unique_ptr<mCacheSet> m_cacheSet;
207	std::unique_ptr<Override> m_override;
208
209	QList<std::function<void()>> m_resetActions;
210	QList<std::function<void()>> m_frameActions;
211	QMutex m_actionMutex{QMutex::Recursive};
212	QMutex m_bufferMutex;
213
214	int m_activeKeys = 0;
215	bool m_autofire[32] = {};
216	int m_autofireStatus[32] = {};
217	int m_autofireThreshold = 1;
218
219	VFileDevice m_backupLoadState;
220	QByteArray m_backupSaveState{nullptr};
221	int m_stateSlot = 1;
222	QString m_statePath;
223	int m_loadStateFlags;
224	int m_saveStateFlags;
225
226	bool m_audioSync = AUDIO_SYNC;
227	bool m_videoSync = VIDEO_SYNC;
228
229	bool m_autosave;
230	bool m_autoload;
231	int m_autosaveCounter = 0;
232
233	int m_fastForward = false;
234	int m_fastForwardForced = false;
235	int m_fastForwardVolume = -1;
236	int m_fastForwardMute = -1;
237	float m_fastForwardRatio = -1.f;
238	float m_fastForwardHeldRatio = -1.f;
239	float m_fpsTarget;
240
241	InputController* m_inputController = nullptr;
242	LogController* m_log = nullptr;
243	MultiplayerController* m_multiplayer = nullptr;
244
245	mVideoLogContext* m_vl = nullptr;
246	VFile* m_vlVf = nullptr;
247
248#ifdef M_CORE_GB
249	struct QGBPrinter {
250		GBPrinter d;
251		CoreController* parent;
252	} m_printer;
253#endif
254
255#ifdef M_CORE_GBA
256	GBASIOBattlechipGate m_battlechip;
257	QByteArray m_eReaderData;
258#endif
259};
260
261}