all repos — mgba @ ec626d723fbb4716a697ad3cac0b0b29943dba00

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/input.h>
  68#include <mgba/internal/gb/video.h>
  69#endif
  70#ifdef M_CORE_GBA
  71#include <mgba/gba/interface.h>
  72#include <mgba/internal/gba/gba.h>
  73#include <mgba/internal/gba/input.h>
  74#include <mgba/internal/gba/video.h>
  75#endif
  76#ifdef M_CORE_DS
  77#include <mgba/internal/ds/input.h>
  78#endif
  79#include <mgba/feature/commandline.h>
  80#include "feature/sqlite3/no-intro.h"
  81#include <mgba-util/vfs.h>
  82
  83#ifdef M_CORE_GB
  84#define SUPPORT_GB (1 << PLATFORM_GB)
  85#else
  86#define SUPPORT_GB 0
  87#endif
  88
  89#ifdef M_CORE_GBA
  90#define SUPPORT_GBA (1 << PLATFORM_GBA)
  91#else
  92#define SUPPORT_GBA 0
  93#endif
  94
  95#ifdef M_CORE_DS
  96#define SUPPORT_DS (1 << PLATFORM_DS)
  97#else
  98#define SUPPORT_DS 0
  99#endif
 100
 101using namespace QGBA;
 102
 103Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
 104	: QMainWindow(parent)
 105	, m_manager(manager)
 106	, m_logView(new LogView(&m_log))
 107	, m_screenWidget(new WindowBackground())
 108	, m_config(config)
 109	, m_inputController(playerId, this)
 110	, m_shortcutController(new ShortcutController(this))
 111{
 112	setFocusPolicy(Qt::StrongFocus);
 113	setAcceptDrops(true);
 114	setAttribute(Qt::WA_DeleteOnClose);
 115	updateTitle();
 116
 117	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 118	m_logo = m_logo; // Free memory left over in old pixmap
 119
 120#if defined(M_CORE_GBA)
 121	float i = 2;
 122#elif defined(M_CORE_GB)
 123	float i = 3;
 124#endif
 125	QVariant multiplier = m_config->getOption("scaleMultiplier");
 126	if (!multiplier.isNull()) {
 127		m_savedScale = multiplier.toInt();
 128		i = m_savedScale;
 129	}
 130#ifdef USE_SQLITE3
 131	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 132	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 133	showLibrary->connect([this](const QVariant& value) {
 134		if (value.toBool()) {
 135			if (m_controller) {
 136				m_screenWidget->layout()->addWidget(m_libraryView);
 137			} else {
 138				attachWidget(m_libraryView);
 139			}
 140		} else {
 141			detachWidget(m_libraryView);
 142		}
 143	}, this);
 144	m_config->updateOption("showLibrary");
 145	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 146	libraryStyle->connect([this](const QVariant& value) {
 147		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 148	}, this);
 149	m_config->updateOption("libraryStyle");
 150
 151	connect(m_libraryView, &LibraryController::startGame, [this]() {
 152		VFile* output = m_libraryView->selectedVFile();
 153		if (output) {
 154			QPair<QString, QString> path = m_libraryView->selectedPath();
 155			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 156		}
 157	});
 158#endif
 159#if defined(M_CORE_GBA)
 160	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 161#elif defined(M_CORE_GB)
 162	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 163#endif
 164	m_screenWidget->setPixmap(m_logo);
 165	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 166	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 167	m_screenWidget->setLockIntegerScaling(false);
 168	setCentralWidget(m_screenWidget);
 169
 170	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 171	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 172	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 173
 174	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 175	m_log.load(m_config);
 176	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 177	m_focusCheck.setInterval(200);
 178	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 179	m_mustRestart.setSingleShot(true);
 180
 181	m_shortcutController->setConfigController(m_config);
 182	m_shortcutController->setActionMapper(&m_actions);
 183	setupMenu(menuBar());
 184
 185#ifdef M_CORE_GBA
 186	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 187#endif
 188#ifdef M_CORE_GB
 189	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 190#endif
 191#ifdef M_CORE_DS
 192	m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
 193#endif
 194}
 195
 196Window::~Window() {
 197	delete m_logView;
 198
 199#ifdef USE_FFMPEG
 200	delete m_videoView;
 201	delete m_gifView;
 202#endif
 203
 204#ifdef USE_SQLITE3
 205	delete m_libraryView;
 206#endif
 207}
 208
 209void Window::argumentsPassed(mArguments* args) {
 210	loadConfig();
 211
 212	if (args->patch) {
 213		m_pendingPatch = args->patch;
 214	}
 215
 216	if (args->savestate) {
 217		m_pendingState = args->savestate;
 218	}
 219
 220	if (args->fname) {
 221		setController(m_manager->loadGame(args->fname), args->fname);
 222	}
 223
 224#ifdef USE_GDB_STUB
 225	if (args->debuggerType == DEBUGGER_GDB) {
 226		if (!m_gdbController) {
 227			m_gdbController = new GDBController(this);
 228			if (m_controller) {
 229				m_gdbController->setController(m_controller);
 230			}
 231			m_gdbController->listen();
 232		}
 233	}
 234#endif
 235}
 236
 237void Window::resizeFrame(const QSize& size) {
 238	QSize newSize(size);
 239	if (windowHandle()) {
 240		QRect geom = windowHandle()->screen()->availableGeometry();
 241		if (newSize.width() > geom.width()) {
 242			newSize.setWidth(geom.width());
 243		}
 244		if (newSize.height() > geom.height()) {
 245			newSize.setHeight(geom.height());
 246		}
 247	}
 248	m_screenWidget->setSizeHint(newSize);
 249	newSize -= m_screenWidget->size();
 250	newSize += this->size();
 251	if (!isFullScreen()) {
 252		resize(newSize);
 253	}
 254}
 255
 256void Window::setConfig(ConfigController* config) {
 257	m_config = config;
 258}
 259
 260void Window::loadConfig() {
 261	const mCoreOptions* opts = m_config->options();
 262	reloadConfig();
 263
 264	if (opts->width && opts->height) {
 265		resizeFrame(QSize(opts->width, opts->height));
 266	}
 267
 268	if (opts->fullscreen) {
 269		enterFullScreen();
 270	}
 271
 272	m_mruFiles = m_config->getMRU();
 273	updateMRU();
 274
 275	m_inputController.setConfiguration(m_config);
 276}
 277
 278void Window::reloadConfig() {
 279	const mCoreOptions* opts = m_config->options();
 280
 281	m_log.setLevels(opts->logLevel);
 282
 283	if (m_controller) {
 284		m_controller->loadConfig(m_config);
 285		if (m_audioProcessor) {
 286			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 287			m_audioProcessor->requestSampleRate(opts->sampleRate);
 288		}
 289		m_display->resizeContext();
 290	}
 291	if (m_display) {
 292		m_display->lockAspectRatio(opts->lockAspectRatio);
 293		m_display->filter(opts->resampleVideo);
 294	}
 295	m_screenWidget->filter(opts->resampleVideo);
 296
 297	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 298}
 299
 300void Window::saveConfig() {
 301	m_inputController.saveConfiguration();
 302	m_config->write();
 303}
 304
 305QString Window::getFilters() const {
 306	QStringList filters;
 307	QStringList formats;
 308
 309#ifdef M_CORE_GBA
 310	QStringList gbaFormats{
 311		"*.gba",
 312#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 313		"*.zip",
 314#endif
 315#ifdef USE_LZMA
 316		"*.7z",
 317#endif
 318#ifdef USE_ELF
 319		"*.elf",
 320#endif
 321		"*.agb",
 322		"*.mb",
 323		"*.rom",
 324		"*.bin"};
 325	formats.append(gbaFormats);
 326	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 327#endif
 328
 329#ifdef M_CORE_DS
 330	QStringList dsFormats{
 331		"*.nds",
 332		"*.srl",
 333#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 334		"*.zip",
 335#endif
 336#ifdef USE_LZMA
 337		"*.7z",
 338#endif
 339		"*.rom",
 340		"*.bin"};
 341	formats.append(dsFormats);
 342	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 343#endif
 344
 345#ifdef M_CORE_GB
 346	QStringList gbFormats{
 347		"*.gb",
 348		"*.gbc",
 349		"*.sgb",
 350#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 351		"*.zip",
 352#endif
 353#ifdef USE_LZMA
 354		"*.7z",
 355#endif
 356		"*.rom",
 357		"*.bin"};
 358	formats.append(gbFormats);
 359	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 360#endif
 361
 362	formats.removeDuplicates();
 363	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 364	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 365	return filters.join(";;");
 366}
 367
 368QString Window::getFiltersArchive() const {
 369	QStringList filters;
 370
 371	QStringList formats{
 372#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 373		"*.zip",
 374#endif
 375#ifdef USE_LZMA
 376		"*.7z",
 377#endif
 378	};
 379	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 380	return filters.join(";;");
 381}
 382
 383void Window::selectROM() {
 384	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 385	if (!filename.isEmpty()) {
 386		setController(m_manager->loadGame(filename), filename);
 387	}
 388}
 389
 390#ifdef USE_SQLITE3
 391void Window::selectROMInArchive() {
 392	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 393	if (filename.isEmpty()) {
 394		return;
 395	}
 396	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 397	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 398		VFile* output = archiveInspector->selectedVFile();
 399		QPair<QString, QString> path = archiveInspector->selectedPath();
 400		if (output) {
 401			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 402		}
 403		archiveInspector->close();
 404	});
 405	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 406	archiveInspector->show();
 407}
 408
 409void Window::addDirToLibrary() {
 410	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 411	if (filename.isEmpty()) {
 412		return;
 413	}
 414	m_libraryView->addDirectory(filename);
 415}
 416#endif
 417
 418void Window::replaceROM() {
 419	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 420	if (!filename.isEmpty()) {
 421		m_controller->replaceGame(filename);
 422	}
 423}
 424
 425void Window::selectSave(bool temporary) {
 426	QStringList formats{"*.sav"};
 427	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 428	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 429	if (!filename.isEmpty()) {
 430		m_controller->loadSave(filename, temporary);
 431	}
 432}
 433
 434void Window::selectState(bool load) {
 435	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 436	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 437	if (load) {
 438		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 439		if (!filename.isEmpty()) {
 440			m_controller->loadState(filename);
 441		}
 442	} else {
 443		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 444		if (!filename.isEmpty()) {
 445			m_controller->saveState(filename);
 446		}
 447	}
 448}
 449
 450void Window::multiplayerChanged() {
 451	if (!m_controller) {
 452		return;
 453	}
 454	int attached = 1;
 455	MultiplayerController* multiplayer = m_controller->multiplayerController();
 456	if (multiplayer) {
 457		attached = multiplayer->attached();
 458	}
 459	for (Action* action : m_nonMpActions) {
 460		action->setEnabled(attached < 2);
 461	}
 462}
 463
 464void Window::selectPatch() {
 465	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 466	if (!filename.isEmpty()) {
 467		if (m_controller) {
 468			m_controller->loadPatch(filename);
 469		} else {
 470			m_pendingPatch = filename;
 471		}
 472	}
 473}
 474
 475void Window::scanCard() {
 476	QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
 477	for (QString& filename : filenames) {
 478		m_controller->scanCard(filename);
 479	}
 480}
 481
 482void Window::openView(QWidget* widget) {
 483	connect(this, &Window::shutdown, widget, &QWidget::close);
 484	widget->setAttribute(Qt::WA_DeleteOnClose);
 485	widget->show();
 486}
 487
 488void Window::loadCamImage() {
 489	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 490	if (!filename.isEmpty()) {
 491		m_inputController.loadCamImage(filename);
 492	}
 493}
 494
 495void Window::importSharkport() {
 496	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 497	if (!filename.isEmpty()) {
 498		m_controller->importSharkport(filename);
 499	}
 500}
 501
 502void Window::exportSharkport() {
 503	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 504	if (!filename.isEmpty()) {
 505		m_controller->exportSharkport(filename);
 506	}
 507}
 508
 509void Window::openSettingsWindow() {
 510	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, &m_log);
 511#if defined(BUILD_GL) || defined(BUILD_GLES2)
 512	if (m_display->supportsShaders()) {
 513		settingsWindow->setShaderSelector(m_shaderView.get());
 514	}
 515#endif
 516	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 517	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 518	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 519	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 520	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
 521	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 522	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 523#ifdef USE_SQLITE3
 524	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 525#endif
 526	openView(settingsWindow);
 527}
 528
 529void Window::startVideoLog() {
 530	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 531	if (!filename.isEmpty()) {
 532		m_controller->startVideoLog(filename);
 533	}
 534}
 535
 536template <typename T, typename... A>
 537std::function<void()> Window::openTView(A... arg) {
 538	return [=]() {
 539		T* view = new T(arg...);
 540		openView(view);
 541	};
 542}
 543
 544
 545template <typename T, typename... A>
 546std::function<void()> Window::openControllerTView(A... arg) {
 547	return [=]() {
 548		T* view = new T(m_controller, arg...);
 549		openView(view);
 550	};
 551}
 552
 553#ifdef USE_FFMPEG
 554void Window::openVideoWindow() {
 555	if (!m_videoView) {
 556		m_videoView = new VideoView();
 557		if (m_controller) {
 558			m_videoView->setController(m_controller);
 559		}
 560		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 561	}
 562	m_videoView->show();
 563}
 564
 565void Window::openGIFWindow() {
 566	if (!m_gifView) {
 567		m_gifView = new GIFView();
 568		if (m_controller) {
 569			m_gifView->setController(m_controller);
 570		}
 571		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 572	}
 573	m_gifView->show();
 574}
 575#endif
 576
 577#ifdef USE_GDB_STUB
 578void Window::gdbOpen() {
 579	if (!m_gdbController) {
 580		m_gdbController = new GDBController(this);
 581	}
 582	GDBWindow* window = new GDBWindow(m_gdbController);
 583	m_gdbController->setController(m_controller);
 584	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 585	openView(window);
 586}
 587#endif
 588
 589#ifdef USE_DEBUGGERS
 590void Window::consoleOpen() {
 591	if (!m_console) {
 592		m_console = new DebuggerConsoleController(this);
 593	}
 594	DebuggerConsole* window = new DebuggerConsole(m_console);
 595	if (m_controller) {
 596		m_console->setController(m_controller);
 597	}
 598	openView(window);
 599}
 600#endif
 601
 602void Window::resizeEvent(QResizeEvent* event) {
 603	if (!isFullScreen()) {
 604		m_config->setOption("height", m_screenWidget->height());
 605		m_config->setOption("width", m_screenWidget->width());
 606	}
 607
 608	int factor = 0;
 609	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 610	if (m_controller) {
 611		size = m_controller->screenDimensions();
 612	}
 613	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 614	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 615		factor = m_screenWidget->width() / size.width();
 616	}
 617	m_savedScale = factor;
 618	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 619		iter.value()->setActive(iter.key() == factor);
 620	}
 621
 622	m_config->setOption("fullscreen", isFullScreen());
 623}
 624
 625void Window::showEvent(QShowEvent* event) {
 626	if (m_wasOpened) {
 627		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 628			focusCheck();
 629			if (m_autoresume) {
 630				m_controller->setPaused(false);
 631				m_autoresume = false;
 632			}
 633		}
 634		return;
 635	}
 636	m_wasOpened = true;
 637	resizeFrame(m_screenWidget->sizeHint());
 638	QVariant windowPos = m_config->getQtOption("windowPos");
 639	QRect geom = windowHandle()->screen()->availableGeometry();
 640	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 641		move(windowPos.toPoint());
 642	} else {
 643		QRect rect = frameGeometry();
 644		rect.moveCenter(geom.center());
 645		move(rect.topLeft());
 646	}
 647	if (m_fullscreenOnStart) {
 648		enterFullScreen();
 649		m_fullscreenOnStart = false;
 650	}
 651	reloadDisplayDriver();
 652	setFocus();
 653}
 654
 655void Window::hideEvent(QHideEvent* event) {
 656	if (!event->spontaneous()) {
 657		return;
 658	}
 659	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 660		return;
 661	}
 662	if (!m_controller->isPaused()) {
 663		m_autoresume = true;
 664		m_controller->setPaused(true);
 665	}
 666}
 667
 668void Window::closeEvent(QCloseEvent* event) {
 669	emit shutdown();
 670	m_config->setQtOption("windowPos", pos());
 671
 672	if (m_savedScale > 0) {
 673		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 674		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 675	}
 676	saveConfig();
 677	if (m_controller) {
 678		event->ignore();
 679		m_pendingClose = true;
 680	} else {
 681		m_display.reset();
 682	}
 683}
 684
 685void Window::focusInEvent(QFocusEvent*) {
 686	m_display->forceDraw();
 687}
 688
 689void Window::focusOutEvent(QFocusEvent*) {
 690}
 691
 692void Window::dragEnterEvent(QDragEnterEvent* event) {
 693	if (event->mimeData()->hasFormat("text/uri-list")) {
 694		event->acceptProposedAction();
 695	}
 696}
 697
 698void Window::dropEvent(QDropEvent* event) {
 699	QString uris = event->mimeData()->data("text/uri-list");
 700	uris = uris.trimmed();
 701	if (uris.contains("\n")) {
 702		// Only one file please
 703		return;
 704	}
 705	QUrl url(uris);
 706	if (!url.isLocalFile()) {
 707		// No remote loading
 708		return;
 709	}
 710	event->accept();
 711	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 712}
 713
 714void Window::mouseMoveEvent(QMouseEvent* event) {
 715	if (!m_controller) {
 716		return;
 717	}
 718	QPoint pos = event->pos();
 719	pos = m_screenWidget->mapFrom(this, pos);
 720	QSize dimensions = m_controller->screenDimensions();
 721	QSize viewportDimensions = m_display->viewportSize();
 722	QSize screenDimensions = m_screenWidget->size();
 723	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 724	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 725	mCore* core = m_controller->thread()->core;
 726	core->setCursorLocation(core, x, y);
 727	event->accept();
 728}
 729
 730void Window::mousePressEvent(QMouseEvent* event) {
 731	if (event->button() != Qt::LeftButton) {
 732		return;
 733	}
 734	if (!m_controller) {
 735		return;
 736	}
 737	mouseMoveEvent(event);
 738	mCore* core = m_controller->thread()->core;
 739	core->setCursorDown(core, true);
 740}
 741
 742void Window::mouseReleaseEvent(QMouseEvent* event) {
 743	if (event->button() != Qt::LeftButton) {
 744		return;
 745	}
 746	if (!m_controller) {
 747		return;
 748	}
 749	mouseMoveEvent(event);
 750	mCore* core = m_controller->thread()->core;
 751	core->setCursorDown(core, false);
 752}
 753
 754void Window::enterFullScreen() {
 755	if (!isVisible()) {
 756		m_fullscreenOnStart = true;
 757		return;
 758	}
 759	if (isFullScreen()) {
 760		return;
 761	}
 762	showFullScreen();
 763#ifndef Q_OS_MAC
 764	if (m_controller && !m_controller->isPaused()) {
 765		menuBar()->hide();
 766	}
 767#endif
 768}
 769
 770void Window::exitFullScreen() {
 771	if (!isFullScreen()) {
 772		return;
 773	}
 774	m_screenWidget->unsetCursor();
 775	menuBar()->show();
 776	showNormal();
 777}
 778
 779void Window::toggleFullScreen() {
 780	if (isFullScreen()) {
 781		exitFullScreen();
 782	} else {
 783		enterFullScreen();
 784	}
 785}
 786
 787void Window::gameStarted() {
 788	for (Action* action : m_gameActions) {
 789		action->setEnabled(true);
 790	}
 791	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 792		action.value()->setEnabled(false);
 793	}
 794	for (auto& action : m_platformActions.values(m_controller->platform())) {
 795		action->setEnabled(true);
 796	}
 797#ifdef M_CORE_DS
 798	if (m_controller->platform() == PLATFORM_DS && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 799		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 800		                                    tr("DS support requires dumps of the BIOS and firmware."),
 801		                                    QMessageBox::Ok, this, Qt::Sheet);
 802		fail->setAttribute(Qt::WA_DeleteOnClose);
 803		fail->show();
 804		m_controller->stop();
 805		return;
 806	}
 807#endif
 808	QSize size = m_controller->screenDimensions();
 809	m_screenWidget->setDimensions(size.width(), size.height());
 810	m_config->updateOption("lockIntegerScaling");
 811	m_config->updateOption("lockAspectRatio");
 812	m_config->updateOption("interframeBlending");
 813	m_config->updateOption("showOSD");
 814	if (m_savedScale > 0) {
 815		resizeFrame(size * m_savedScale);
 816	}
 817	attachWidget(m_display.get());
 818	setMouseTracking(true);
 819	setFocus();
 820
 821#ifndef Q_OS_MAC
 822	if (isFullScreen()) {
 823		menuBar()->hide();
 824	}
 825#endif
 826
 827	reloadAudioDriver();
 828	multiplayerChanged();
 829	updateTitle();
 830
 831	m_hitUnimplementedBiosCall = false;
 832	if (m_config->getOption("showFps", "1").toInt()) {
 833		m_fpsTimer.start();
 834		m_frameTimer.start();
 835	}
 836	m_focusCheck.start();
 837	if (m_display->underMouse()) {
 838		m_screenWidget->setCursor(Qt::BlankCursor);
 839	}
 840
 841	CoreController::Interrupter interrupter(m_controller, true);
 842	mCore* core = m_controller->thread()->core;
 843	m_actions.clearMenu("videoLayers");
 844	m_actions.clearMenu("audioChannels");
 845	const mCoreChannelInfo* videoLayers;
 846	const mCoreChannelInfo* audioChannels;
 847	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 848	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 849
 850	if (nVideo) {
 851		for (size_t i = 0; i < nVideo; ++i) {
 852			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 853				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 854			}, "videoLayers");
 855			action->setActive(true);
 856		}
 857	}
 858	if (nAudio) {
 859		for (size_t i = 0; i < nAudio; ++i) {
 860			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 861				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 862			}, "audioChannels");
 863			action->setActive(true);
 864		}
 865	}
 866	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 867
 868#ifdef USE_DISCORD_RPC
 869	DiscordCoordinator::gameStarted(m_controller);
 870#endif
 871}
 872
 873void Window::gameStopped() {
 874	for (Action* action : m_platformActions) {
 875		action->setEnabled(true);
 876	}
 877	for (Action* action : m_gameActions) {
 878		action->setEnabled(false);
 879	}
 880	setWindowFilePath(QString());
 881	detachWidget(m_display.get());
 882	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 883	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 884	m_screenWidget->setLockIntegerScaling(false);
 885	m_screenWidget->setPixmap(m_logo);
 886	m_screenWidget->unsetCursor();
 887	if (m_display) {
 888#ifdef M_CORE_GB
 889		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 890#elif defined(M_CORE_GBA)
 891		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 892#endif
 893	}
 894
 895	setMouseTracking(false);
 896	m_actions.clearMenu("videoLayers");
 897	m_actions.clearMenu("audioChannels");
 898
 899	m_fpsTimer.stop();
 900	m_focusCheck.stop();
 901
 902	if (m_audioProcessor) {
 903		m_audioProcessor->stop();
 904		m_audioProcessor.reset();
 905	}
 906	m_display->stopDrawing();
 907
 908	m_controller.reset();
 909	updateTitle();
 910
 911	m_display->setVideoProxy({});
 912	if (m_pendingClose) {
 913		m_display.reset();
 914		close();
 915	}
 916#ifndef Q_OS_MAC
 917	menuBar()->show();
 918#endif
 919
 920#ifdef USE_DISCORD_RPC
 921	DiscordCoordinator::gameStopped();
 922#endif
 923
 924	emit paused(false);
 925}
 926
 927void Window::gameCrashed(const QString& errorMessage) {
 928	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 929	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 930	                                     QMessageBox::Ok, this, Qt::Sheet);
 931	crash->setAttribute(Qt::WA_DeleteOnClose);
 932	crash->show();
 933}
 934
 935void Window::gameFailed() {
 936	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
 937	                                    tr("Could not start game."),
 938	                                    QMessageBox::Ok, this, Qt::Sheet);
 939	fail->setAttribute(Qt::WA_DeleteOnClose);
 940	fail->show();
 941}
 942
 943void Window::unimplementedBiosCall(int call) {
 944	if (m_hitUnimplementedBiosCall) {
 945		return;
 946	}
 947	m_hitUnimplementedBiosCall = true;
 948
 949	QMessageBox* fail = new QMessageBox(
 950	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 951	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 952	    QMessageBox::Ok, this, Qt::Sheet);
 953	fail->setAttribute(Qt::WA_DeleteOnClose);
 954	fail->show();
 955}
 956
 957void Window::reloadDisplayDriver() {
 958	if (m_controller) {
 959		m_display->stopDrawing();
 960		detachWidget(m_display.get());
 961	}
 962	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 963#if defined(BUILD_GL) || defined(BUILD_GLES2)
 964	m_shaderView.reset();
 965	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 966#endif
 967
 968	connect(m_display.get(), &Display::hideCursor, [this]() {
 969		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 970			m_screenWidget->setCursor(Qt::BlankCursor);
 971		}
 972	});
 973	connect(m_display.get(), &Display::showCursor, [this]() {
 974		m_screenWidget->unsetCursor();
 975	});
 976
 977	const mCoreOptions* opts = m_config->options();
 978	m_display->lockAspectRatio(opts->lockAspectRatio);
 979	m_display->lockIntegerScaling(opts->lockIntegerScaling);
 980	m_display->interframeBlending(opts->interframeBlending);
 981	m_display->filter(opts->resampleVideo);
 982	m_screenWidget->filter(opts->resampleVideo);
 983	m_config->updateOption("showOSD");
 984#if defined(BUILD_GL) || defined(BUILD_GLES2)
 985	if (opts->shader) {
 986		struct VDir* shader = VDirOpen(opts->shader);
 987		if (shader && m_display->supportsShaders()) {
 988			m_display->setShaders(shader);
 989			m_shaderView->refreshShaders();
 990			shader->close(shader);
 991		}
 992	}
 993#endif
 994
 995	if (m_controller) {
 996		attachDisplay();
 997
 998		attachWidget(m_display.get());
 999		m_display->startDrawing(m_controller);
1000	}
1001#ifdef M_CORE_GB
1002	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
1003#elif defined(M_CORE_GBA)
1004	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1005#endif
1006}
1007
1008void Window::reloadAudioDriver() {
1009	if (!m_controller) {
1010		return;
1011	}
1012	if (m_audioProcessor) {
1013		m_audioProcessor->stop();
1014		m_audioProcessor.reset();
1015	}
1016
1017	const mCoreOptions* opts = m_config->options();
1018	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
1019	m_audioProcessor->setInput(m_controller);
1020	m_audioProcessor->setBufferSamples(opts->audioBuffers);
1021	m_audioProcessor->requestSampleRate(opts->sampleRate);
1022	m_audioProcessor->start();
1023	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
1024	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
1025	connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
1026	connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
1027}
1028
1029void Window::changeRenderer() {
1030	if (!m_controller) {
1031		return;
1032	}
1033	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
1034		std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
1035		if (!proxy) {
1036			proxy = std::make_shared<VideoProxy>();
1037		}
1038		m_display->setVideoProxy(proxy);
1039		proxy->attach(m_controller.get());
1040
1041		int fb = m_display->framebufferHandle();
1042		if (fb >= 0) {
1043			m_controller->setFramebufferHandle(fb);
1044		}
1045	} else {
1046		m_controller->setFramebufferHandle(-1);
1047	}
1048}
1049
1050void Window::tryMakePortable() {
1051	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
1052	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
1053	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
1054	confirm->setAttribute(Qt::WA_DeleteOnClose);
1055	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
1056	confirm->show();
1057}
1058
1059void Window::mustRestart() {
1060	if (m_mustRestart.isActive()) {
1061		return;
1062	}
1063	m_mustRestart.start();
1064	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
1065	                                      tr("Some changes will not take effect until the emulator is restarted."),
1066	                                      QMessageBox::Ok, this, Qt::Sheet);
1067	dialog->setAttribute(Qt::WA_DeleteOnClose);
1068	dialog->show();
1069}
1070
1071void Window::recordFrame() {
1072	m_frameList.append(m_frameTimer.nsecsElapsed());
1073	m_frameTimer.restart();
1074}
1075
1076void Window::showFPS() {
1077	if (m_frameList.isEmpty()) {
1078		updateTitle();
1079		return;
1080	}
1081	qint64 total = 0;
1082	for (qint64 t : m_frameList) {
1083		total += t;
1084	}
1085	double fps = (m_frameList.size() * 1e10) / total;
1086	m_frameList.clear();
1087	fps = round(fps) / 10.f;
1088	updateTitle(fps);
1089}
1090
1091void Window::updateTitle(float fps) {
1092	QString title;
1093
1094	if (m_controller) {
1095		CoreController::Interrupter interrupter(m_controller);
1096		const NoIntroDB* db = GBAApp::app()->gameDB();
1097		NoIntroGame game{};
1098		uint32_t crc32 = 0;
1099		mCore* core = m_controller->thread()->core;
1100		core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1101		QString filePath = windowFilePath();
1102
1103		if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1104			QFileInfo fileInfo(filePath);
1105			title = fileInfo.fileName();
1106		} else {
1107			char gameTitle[17] = { '\0' };
1108			core->getGameTitle(core, gameTitle);
1109			title = gameTitle;
1110
1111#ifdef USE_SQLITE3
1112			if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1113				title = QLatin1String(game.name);
1114			}
1115#endif
1116		}
1117		
1118		MultiplayerController* multiplayer = m_controller->multiplayerController();
1119		if (multiplayer && multiplayer->attached() > 1) {
1120			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1121			for (Action* action : m_nonMpActions) {
1122				action->setEnabled(false);
1123			}
1124		} else {
1125			for (Action* action : m_nonMpActions) {
1126				action->setEnabled(true);
1127			}
1128		}
1129	}
1130	if (title.isNull()) {
1131		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1132	} else if (fps < 0) {
1133		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1134	} else {
1135		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1136	}
1137}
1138
1139void Window::openStateWindow(LoadSave ls) {
1140	if (m_stateWindow) {
1141		return;
1142	}
1143	MultiplayerController* multiplayer = m_controller->multiplayerController();
1144	if (multiplayer && multiplayer->attached() > 1) {
1145		return;
1146	}
1147	bool wasPaused = m_controller->isPaused();
1148	m_stateWindow = new LoadSaveState(m_controller);
1149	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1150	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1151		detachWidget(m_stateWindow);
1152		m_stateWindow = nullptr;
1153		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1154	});
1155	if (!wasPaused) {
1156		m_controller->setPaused(true);
1157		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1158			if (m_controller) {
1159				m_controller->setPaused(false);
1160			}
1161		});
1162	}
1163	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1164	m_stateWindow->setMode(ls);
1165	updateFrame();
1166#ifndef Q_OS_MAC
1167	menuBar()->show();
1168#endif
1169	attachWidget(m_stateWindow);
1170}
1171
1172void Window::setupMenu(QMenuBar* menubar) {
1173	installEventFilter(m_shortcutController);
1174
1175	menubar->clear();
1176	m_actions.addMenu(tr("&File"), "file");
1177
1178	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1179
1180#ifdef USE_SQLITE3
1181	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1182	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1183#endif
1184
1185	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1186		this->selectSave(false);
1187	}, "file");
1188	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1189		this->selectSave(true);
1190	}, "file");
1191
1192	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1193
1194#ifdef M_CORE_GBA
1195	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1196		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1197	}, "file");
1198#endif
1199
1200	addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1201#ifdef M_CORE_GBA
1202	Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1203	m_platformActions.insert(PLATFORM_GBA, scanCard);
1204#endif
1205
1206	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1207
1208	m_actions.addMenu(tr("Recent"), "mru", "file");
1209	m_actions.addSeparator("file");
1210
1211	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1212	m_actions.addSeparator("file");
1213
1214	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1215		this->openStateWindow(LoadSave::LOAD);
1216	}, "file", QKeySequence("F10"));
1217	m_nonMpActions.append(loadState);
1218	m_platformActions.insert(PLATFORM_GBA, loadState);
1219	m_platformActions.insert(PLATFORM_GB, loadState);
1220
1221	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1222		this->selectState(true);
1223	}, "file");
1224	m_nonMpActions.append(loadStateFile);
1225	m_platformActions.insert(PLATFORM_GBA, loadStateFile);
1226	m_platformActions.insert(PLATFORM_GB, loadStateFile);
1227
1228	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1229		this->openStateWindow(LoadSave::SAVE);
1230	}, "file", QKeySequence("Shift+F10"));
1231	m_nonMpActions.append(saveState);
1232	m_platformActions.insert(PLATFORM_GBA, saveState);
1233	m_platformActions.insert(PLATFORM_GB, saveState);
1234
1235	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1236		this->selectState(false);
1237	}, "file");
1238	m_nonMpActions.append(saveStateFile);
1239	m_platformActions.insert(PLATFORM_GBA, saveStateFile);
1240	m_platformActions.insert(PLATFORM_GB, saveStateFile);
1241
1242	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1243	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1244
1245	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1246		m_controller->loadState();
1247	}, "quickLoad");
1248	m_nonMpActions.append(quickLoad);
1249	m_platformActions.insert(PLATFORM_GBA, quickLoad);
1250	m_platformActions.insert(PLATFORM_GB, quickLoad);
1251
1252	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1253		m_controller->saveState();
1254	}, "quickSave");
1255	m_nonMpActions.append(quickSave);
1256	m_platformActions.insert(PLATFORM_GBA, quickSave);
1257	m_platformActions.insert(PLATFORM_GB, quickSave);
1258
1259	m_actions.addSeparator("quickLoad");
1260	m_actions.addSeparator("quickSave");
1261
1262	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1263		m_controller->loadBackupState();
1264	}, "quickLoad", QKeySequence("F11"));
1265	m_nonMpActions.append(undoLoadState);
1266	m_platformActions.insert(PLATFORM_GBA, undoLoadState);
1267	m_platformActions.insert(PLATFORM_GB, undoLoadState);
1268
1269	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1270		m_controller->saveBackupState();
1271	}, "quickSave", QKeySequence("Shift+F11"));
1272	m_nonMpActions.append(undoSaveState);
1273	m_platformActions.insert(PLATFORM_GBA, undoSaveState);
1274	m_platformActions.insert(PLATFORM_GB, undoSaveState);
1275
1276	m_actions.addSeparator("quickLoad");
1277	m_actions.addSeparator("quickSave");
1278
1279	for (int i = 1; i < 10; ++i) {
1280		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1281			m_controller->loadState(i);
1282		}, "quickLoad", QString("F%1").arg(i));
1283		m_nonMpActions.append(quickLoad);
1284		m_platformActions.insert(PLATFORM_GBA, quickLoad);
1285		m_platformActions.insert(PLATFORM_GB, quickLoad);
1286
1287		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1288			m_controller->saveState(i);
1289		}, "quickSave", QString("Shift+F%1").arg(i));
1290		m_nonMpActions.append(quickSave);
1291		m_platformActions.insert(PLATFORM_GBA, quickSave);
1292		m_platformActions.insert(PLATFORM_GB, quickSave);
1293	}
1294
1295	m_actions.addSeparator("file");
1296	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1297
1298#ifdef M_CORE_GBA
1299	m_actions.addSeparator("file");
1300	Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1301	m_platformActions.insert(PLATFORM_GBA, importShark);
1302
1303	Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1304	m_platformActions.insert(PLATFORM_GBA, exportShark);
1305#endif
1306
1307	m_actions.addSeparator("file");
1308	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1309		GBAApp::app()->newWindow();
1310	}, "file");
1311
1312#ifndef Q_OS_MAC
1313	m_actions.addSeparator("file");
1314#endif
1315
1316	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1317
1318#ifndef Q_OS_MAC
1319	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1320#endif
1321
1322	m_actions.addMenu(tr("&Emulation"), "emu");
1323	addGameAction(tr("&Reset"), "reset", [this]() {
1324		m_controller->reset();
1325	}, "emu", QKeySequence("Ctrl+R"));
1326
1327	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1328		m_controller->stop();
1329	}, "emu");
1330
1331	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1332		m_controller->yankPak();
1333	}, "emu");
1334	m_platformActions.insert(PLATFORM_GBA, yank);
1335	m_platformActions.insert(PLATFORM_GB, yank);
1336
1337	m_actions.addSeparator("emu");
1338
1339	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1340		if (m_controller) {
1341			m_controller->setPaused(paused);
1342		} else {
1343			m_pendingPause = paused;
1344		}
1345	}, "emu", QKeySequence("Ctrl+P"));
1346	connect(this, &Window::paused, pause, &Action::setActive);
1347
1348	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1349		m_controller->frameAdvance();
1350	}, "emu", QKeySequence("Ctrl+N"));
1351
1352	m_actions.addSeparator("emu");
1353
1354	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1355		if (m_controller) {
1356			m_controller->setFastForward(held);
1357		}
1358	}, "emu", QKeySequence(Qt::Key_Tab));
1359
1360	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1361		m_controller->forceFastForward(value);
1362	}, "emu", QKeySequence("Shift+Tab"));
1363
1364	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1365	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1366	ffspeed->connect([this](const QVariant& value) {
1367		reloadConfig();
1368	}, this);
1369	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1370	ffspeed->setValue(QVariant(-1.0f));
1371	m_actions.addSeparator("fastForwardSpeed");
1372	for (int i = 2; i < 11; ++i) {
1373		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1374	}
1375	m_config->updateOption("fastForwardRatio");
1376
1377	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1378		if (m_controller) {
1379			m_controller->setRewinding(held);
1380		}
1381	}, "emu", QKeySequence("`"));
1382	m_nonMpActions.append(rewindHeld);
1383
1384	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1385		m_controller->rewind();
1386	}, "emu", QKeySequence("~"));
1387	m_nonMpActions.append(rewind);
1388	m_platformActions.insert(PLATFORM_GBA, rewind);
1389	m_platformActions.insert(PLATFORM_GB, rewind);
1390
1391	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1392		m_controller->rewind(1);
1393	}, "emu", QKeySequence("Ctrl+B"));
1394	m_nonMpActions.append(frameRewind);
1395	m_platformActions.insert(PLATFORM_GBA, frameRewind);
1396	m_platformActions.insert(PLATFORM_GB, frameRewind);
1397
1398	ConfigOption* videoSync = m_config->addOption("videoSync");
1399	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1400	videoSync->connect([this](const QVariant& value) {
1401		reloadConfig();
1402	}, this);
1403	m_config->updateOption("videoSync");
1404
1405	ConfigOption* audioSync = m_config->addOption("audioSync");
1406	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1407	audioSync->connect([this](const QVariant& value) {
1408		reloadConfig();
1409	}, this);
1410	m_config->updateOption("audioSync");
1411
1412	m_actions.addSeparator("emu");
1413
1414	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1415	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1416	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1417	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1418		m_inputController.setLuminanceLevel(10);
1419	}, "solar");
1420	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1421		m_inputController.setLuminanceLevel(0);
1422	}, "solar");
1423
1424	m_actions.addSeparator("solar");
1425	for (int i = 0; i <= 10; ++i) {
1426		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1427			m_inputController.setLuminanceLevel(i);
1428		}, "solar");
1429	}
1430
1431#ifdef M_CORE_GB
1432	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1433		PrinterView* view = new PrinterView(m_controller);
1434		openView(view);
1435		m_controller->attachPrinter();
1436	}, "emu");
1437	m_platformActions.insert(PLATFORM_GB, gbPrint);
1438#endif
1439
1440#ifdef M_CORE_GBA
1441	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1442	m_platformActions.insert(PLATFORM_GBA, bcGate);
1443#endif
1444
1445	m_actions.addMenu(tr("Audio/&Video"), "av");
1446	m_actions.addMenu(tr("Frame size"), "frame", "av");
1447	for (int i = 1; i <= 8; ++i) {
1448		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1449			Action* setSize = m_frameSizes[i];
1450			showNormal();
1451			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1452			if (m_controller) {
1453				size = m_controller->screenDimensions();
1454			}
1455			size *= i;
1456			m_savedScale = i;
1457			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1458			resizeFrame(size);
1459			setSize->setActive(true);
1460		}, "frame");
1461		setSize->setExclusive(true);
1462		if (m_savedScale == i) {
1463			setSize->setActive(true);
1464		}
1465		m_frameSizes[i] = setSize;
1466	}
1467	QKeySequence fullscreenKeys;
1468#ifdef Q_OS_WIN
1469	fullscreenKeys = QKeySequence("Alt+Return");
1470#else
1471	fullscreenKeys = QKeySequence("Ctrl+F");
1472#endif
1473	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1474
1475	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1476	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1477	lockAspectRatio->connect([this](const QVariant& value) {
1478		if (m_display) {
1479			m_display->lockAspectRatio(value.toBool());
1480		}
1481		if (m_controller) {
1482			m_screenWidget->setLockAspectRatio(value.toBool());
1483		}
1484	}, this);
1485	m_config->updateOption("lockAspectRatio");
1486
1487	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1488	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1489	lockIntegerScaling->connect([this](const QVariant& value) {
1490		if (m_display) {
1491			m_display->lockIntegerScaling(value.toBool());
1492		}
1493		if (m_controller) {
1494			m_screenWidget->setLockIntegerScaling(value.toBool());
1495		}
1496	}, this);
1497	m_config->updateOption("lockIntegerScaling");
1498
1499	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1500	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1501	interframeBlending->connect([this](const QVariant& value) {
1502		if (m_display) {
1503			m_display->interframeBlending(value.toBool());
1504		}
1505	}, this);
1506	m_config->updateOption("interframeBlending");
1507
1508	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1509	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1510	resampleVideo->connect([this](const QVariant& value) {
1511		if (m_display) {
1512			m_display->filter(value.toBool());
1513		}
1514		m_screenWidget->filter(value.toBool());
1515	}, this);
1516	m_config->updateOption("resampleVideo");
1517
1518	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1519	ConfigOption* skip = m_config->addOption("frameskip");
1520	skip->connect([this](const QVariant& value) {
1521		reloadConfig();
1522	}, this);
1523	for (int i = 0; i <= 10; ++i) {
1524		skip->addValue(QString::number(i), i, &m_actions, "skip");
1525	}
1526	m_config->updateOption("frameskip");
1527
1528	m_actions.addSeparator("av");
1529
1530	ConfigOption* mute = m_config->addOption("mute");
1531	mute->addBoolean(tr("Mute"), &m_actions, "av");
1532	mute->connect([this](const QVariant& value) {
1533		if (value.toInt()) {
1534			m_config->setOption("fastForwardMute", true);
1535		}
1536		reloadConfig();
1537	}, this);
1538	m_config->updateOption("mute");
1539
1540	m_actions.addMenu(tr("FPS target"),"target", "av");
1541	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1542	QMap<double, Action*> fpsTargets;
1543	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1544		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1545	}
1546	m_actions.addSeparator("target");
1547	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1548	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1549
1550	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1551		reloadConfig();
1552		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1553			bool enableSignals = iter.value()->blockSignals(true);
1554			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1555			iter.value()->blockSignals(enableSignals);
1556		}
1557	}, this);
1558	m_config->updateOption("fpsTarget");
1559
1560	m_actions.addSeparator("av");
1561
1562#ifdef USE_PNG
1563	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1564		m_controller->screenshot();
1565	}, "av", tr("F12"));
1566#endif
1567
1568#ifdef USE_FFMPEG
1569	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1570	addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1571#endif
1572
1573	m_actions.addSeparator("av");
1574	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1575	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1576
1577	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1578
1579	m_actions.addMenu(tr("&Tools"), "tools");
1580	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1581
1582	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1583		if (!m_overrideView) {
1584			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1585			if (m_controller) {
1586				m_overrideView->setController(m_controller);
1587			}
1588			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1589		}
1590		m_overrideView->show();
1591		m_overrideView->recheck();
1592	}, "tools");
1593
1594	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1595		if (!m_sensorView) {
1596			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1597			if (m_controller) {
1598				m_sensorView->setController(m_controller);
1599			}
1600			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1601		}
1602		m_sensorView->show();
1603	}, "tools");
1604
1605	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1606
1607	m_actions.addSeparator("tools");
1608	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1609
1610#ifdef USE_DEBUGGERS
1611	m_actions.addSeparator("tools");
1612	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1613#ifdef USE_GDB_STUB
1614	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1615	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1616#endif
1617#endif
1618	m_actions.addSeparator("tools");
1619
1620	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1621	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1622	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1623	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1624
1625#ifdef M_CORE_GBA
1626	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1627		if (!m_frameView) {
1628			m_frameView = new FrameView(m_controller);
1629			connect(this, &Window::shutdown, this, [this]() {
1630				if (m_frameView) {
1631					m_frameView->close();
1632				}
1633			});
1634			connect(m_frameView, &QObject::destroyed, this, [this]() {
1635				m_frameView = nullptr;
1636			});
1637			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1638		}
1639		m_frameView->show();
1640	}, "tools");
1641	m_platformActions.insert(PLATFORM_GBA, frameWindow);
1642#endif
1643
1644	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1645	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1646
1647#ifdef M_CORE_GBA
1648	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1649	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1650#endif
1651
1652	m_actions.addSeparator("tools");
1653	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1654	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1655		m_controller->endVideoLog();
1656	}, "tools");
1657
1658	ConfigOption* skipBios = m_config->addOption("skipBios");
1659	skipBios->connect([this](const QVariant& value) {
1660		reloadConfig();
1661	}, this);
1662
1663	ConfigOption* useBios = m_config->addOption("useBios");
1664	useBios->connect([this](const QVariant& value) {
1665		reloadConfig();
1666	}, this);
1667
1668	ConfigOption* buffers = m_config->addOption("audioBuffers");
1669	buffers->connect([this](const QVariant& value) {
1670		reloadConfig();
1671	}, this);
1672
1673	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1674	sampleRate->connect([this](const QVariant& value) {
1675		reloadConfig();
1676	}, this);
1677
1678	ConfigOption* volume = m_config->addOption("volume");
1679	volume->connect([this](const QVariant& value) {
1680		reloadConfig();
1681	}, this);
1682
1683	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1684	volumeFf->connect([this](const QVariant& value) {
1685		reloadConfig();
1686	}, this);
1687
1688	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1689	muteFf->connect([this](const QVariant& value) {
1690		reloadConfig();
1691	}, this);
1692
1693	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1694	rewindEnable->connect([this](const QVariant& value) {
1695		reloadConfig();
1696	}, this);
1697
1698	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1699	rewindBufferCapacity->connect([this](const QVariant& value) {
1700		reloadConfig();
1701	}, this);
1702
1703	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1704	allowOpposingDirections->connect([this](const QVariant& value) {
1705		reloadConfig();
1706	}, this);
1707
1708	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1709	saveStateExtdata->connect([this](const QVariant& value) {
1710		reloadConfig();
1711	}, this);
1712
1713	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1714	loadStateExtdata->connect([this](const QVariant& value) {
1715		reloadConfig();
1716	}, this);
1717
1718	ConfigOption* preload = m_config->addOption("preload");
1719	preload->connect([this](const QVariant& value) {
1720		m_manager->setPreload(value.toBool());
1721	}, this);
1722	m_config->updateOption("preload");
1723
1724	ConfigOption* showFps = m_config->addOption("showFps");
1725	showFps->connect([this](const QVariant& value) {
1726		if (!value.toInt()) {
1727			m_fpsTimer.stop();
1728			updateTitle();
1729		} else if (m_controller) {
1730			m_fpsTimer.start();
1731			m_frameTimer.start();
1732		}
1733	}, this);
1734
1735	ConfigOption* showOSD = m_config->addOption("showOSD");
1736	showOSD->connect([this](const QVariant& value) {
1737		if (m_display) {
1738			m_display->showOSDMessages(value.toBool());
1739		}
1740	}, this);
1741
1742	ConfigOption* videoScale = m_config->addOption("videoScale");
1743	videoScale->connect([this](const QVariant& value) {
1744		if (m_display) {
1745			m_display->setVideoScale(value.toInt());
1746		}
1747	}, this);
1748
1749	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1750
1751	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1752		if (m_controller) {
1753			mCheatPressButton(m_controller->cheatDevice(), held);
1754		}
1755	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1756
1757	for (Action* action : m_gameActions) {
1758		action->setEnabled(false);
1759	}
1760
1761	m_shortcutController->rebuildItems();
1762	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1763}
1764
1765void Window::attachWidget(QWidget* widget) {
1766	m_screenWidget->layout()->addWidget(widget);
1767	m_screenWidget->unsetCursor();
1768	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1769}
1770
1771void Window::detachWidget(QWidget* widget) {
1772	m_screenWidget->layout()->removeWidget(widget);
1773}
1774
1775void Window::appendMRU(const QString& fname) {
1776	int index = m_mruFiles.indexOf(fname);
1777	if (index >= 0) {
1778		m_mruFiles.removeAt(index);
1779	}
1780	m_mruFiles.prepend(fname);
1781	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1782		m_mruFiles.removeLast();
1783	}
1784	updateMRU();
1785}
1786
1787void Window::clearMRU() {
1788	m_mruFiles.clear();
1789	updateMRU();
1790}
1791
1792void Window::updateMRU() {
1793	m_actions.clearMenu("mru");
1794	int i = 0;
1795	for (const QString& file : m_mruFiles) {
1796		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1797		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1798			setController(m_manager->loadGame(file), file);
1799		}, "mru", QString("Ctrl+%1").arg(i));
1800		++i;
1801	}
1802	m_config->setMRU(m_mruFiles);
1803	m_config->write();
1804	m_actions.addSeparator("mru");
1805	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1806
1807	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1808}
1809
1810Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1811	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1812		if (m_controller) {
1813			function();
1814		}
1815	}, menu, shortcut);
1816	m_gameActions.append(action);
1817	return action;
1818}
1819
1820template<typename T, typename V>
1821Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1822	return addGameAction(visibleName, name, [this, obj, method]() {
1823		if (m_controller) {
1824			(obj->*method)();
1825		}
1826	}, menu, shortcut);
1827}
1828
1829Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1830	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1831		if (m_controller) {
1832			function(value);
1833		}
1834	}, menu, shortcut);
1835	m_gameActions.append(action);
1836	return action;
1837}
1838
1839void Window::focusCheck() {
1840	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1841		return;
1842	}
1843	if (QGuiApplication::focusWindow() && m_autoresume) {
1844		m_controller->setPaused(false);
1845		m_autoresume = false;
1846	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1847		m_autoresume = true;
1848		m_controller->setPaused(true);
1849	}
1850}
1851
1852void Window::updateFrame() {
1853	QPixmap pixmap;
1854	pixmap.convertFromImage(m_controller->getPixels());
1855	m_screenWidget->setPixmap(pixmap);
1856	emit paused(true);
1857}
1858
1859void Window::setController(CoreController* controller, const QString& fname) {
1860	if (!controller) {
1861		return;
1862	}
1863	if (m_pendingClose) {
1864		return;
1865	}
1866
1867	if (m_controller) {
1868		m_controller->stop();
1869		QTimer::singleShot(0, this, [this, controller, fname]() {
1870			setController(controller, fname);
1871		});
1872		return;
1873	}
1874	if (!fname.isEmpty()) {
1875		setWindowFilePath(fname);
1876		appendMRU(fname);
1877	}
1878
1879	if (!m_display) {
1880		reloadDisplayDriver();
1881	}
1882
1883	m_controller = std::shared_ptr<CoreController>(controller);
1884	m_inputController.recalibrateAxes();
1885	m_controller->setInputController(&m_inputController);
1886	m_controller->setLogger(&m_log);
1887	m_display->startDrawing(m_controller);
1888
1889	connect(this, &Window::shutdown, [this]() {
1890		if (!m_controller) {
1891			return;
1892		}
1893		m_controller->stop();
1894		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1895	});
1896
1897	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1898	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1899	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1900	{
1901		connect(m_controller.get(), &CoreController::stopping, [this]() {
1902			m_controller.reset();
1903		});
1904	}
1905	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1906	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1907
1908#ifndef Q_OS_MAC
1909	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1910	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1911		if(isFullScreen()) {
1912			menuBar()->hide();
1913		}
1914	});
1915#endif
1916
1917	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1918	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1919		emit paused(false);
1920	});
1921
1922	attachDisplay();
1923
1924	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1925	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1926	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1927	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1928	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1929
1930#ifdef USE_GDB_STUB
1931	if (m_gdbController) {
1932		m_gdbController->setController(m_controller);
1933	}
1934#endif
1935
1936#ifdef USE_DEBUGGERS
1937	if (m_console) {
1938		m_console->setController(m_controller);
1939	}
1940#endif
1941
1942#ifdef USE_FFMPEG
1943	if (m_gifView) {
1944		m_gifView->setController(m_controller);
1945	}
1946
1947	if (m_videoView) {
1948		m_videoView->setController(m_controller);
1949	}
1950#endif
1951
1952	if (m_sensorView) {
1953		m_sensorView->setController(m_controller);
1954	}
1955
1956	if (m_overrideView) {
1957		m_overrideView->setController(m_controller);
1958	}
1959
1960	if (!m_pendingPatch.isEmpty()) {
1961		m_controller->loadPatch(m_pendingPatch);
1962		m_pendingPatch = QString();
1963	}
1964
1965	m_controller->loadConfig(m_config);
1966	m_controller->start();
1967
1968	if (!m_pendingState.isEmpty()) {
1969		m_controller->loadState(m_pendingState);
1970		m_pendingState = QString();
1971	}
1972
1973	if (m_pendingPause) {
1974		m_controller->setPaused(true);
1975		m_pendingPause = false;
1976	}
1977}
1978
1979void Window::attachDisplay() {
1980	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1981	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1982	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1983	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1984	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1985	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1986	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1987	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1988	changeRenderer();
1989}
1990
1991WindowBackground::WindowBackground(QWidget* parent)
1992	: QWidget(parent)
1993{
1994	setLayout(new QStackedLayout());
1995	layout()->setContentsMargins(0, 0, 0, 0);
1996}
1997
1998void WindowBackground::setPixmap(const QPixmap& pmap) {
1999	m_pixmap = pmap;
2000	update();
2001}
2002
2003void WindowBackground::setSizeHint(const QSize& hint) {
2004	m_sizeHint = hint;
2005}
2006
2007QSize WindowBackground::sizeHint() const {
2008	return m_sizeHint;
2009}
2010
2011void WindowBackground::setCenteredAspectRatio(int width, int height) {
2012	m_centered = true;
2013	m_lockAspectRatio = true;
2014	setDimensions(width, height);
2015}
2016
2017void WindowBackground::setDimensions(int width, int height) {
2018	m_aspectWidth = width;
2019	m_aspectHeight = height;
2020}
2021
2022void WindowBackground::setLockIntegerScaling(bool lock) {
2023	m_lockIntegerScaling = lock;
2024}
2025
2026void WindowBackground::setLockAspectRatio(bool lock) {
2027	m_centered = false;
2028	m_lockAspectRatio = lock;
2029}
2030
2031void WindowBackground::filter(bool filter) {
2032	m_filter = filter;
2033}
2034
2035void WindowBackground::paintEvent(QPaintEvent* event) {
2036	QWidget::paintEvent(event);
2037	const QPixmap& logo = pixmap();
2038	QPainter painter(this);
2039	painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
2040	painter.fillRect(QRect(QPoint(), size()), Qt::black);
2041	QSize s = size();
2042	QSize ds = s;
2043	if (m_centered) {
2044		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2045			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2046		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2047			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2048		}
2049	} else if (m_lockAspectRatio) {
2050		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2051			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2052		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2053			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2054		}
2055	}
2056	if (m_lockIntegerScaling) {
2057		if (ds.width() >= m_aspectWidth) {
2058			ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2059		}
2060		if (ds.height() >= m_aspectHeight) {
2061			ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2062		}
2063	}
2064	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2065	QRect full(origin, ds);
2066	painter.drawPixmap(full, logo);
2067}