all repos — mgba @ ecc6141c67ee8eff2fc74d8a9eaa7fcc4f0b4788

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/core.h>
 19#include <mgba/core/thread.h>
 20
 21#include "ActionMapper.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25struct mArguments;
 26
 27namespace QGBA {
 28
 29class AudioProcessor;
 30class ConfigController;
 31class CoreController;
 32class CoreManager;
 33class DebuggerConsoleController;
 34class Display;
 35class FrameView;
 36class GDBController;
 37class GIFView;
 38class LibraryController;
 39class LogView;
 40class OverrideView;
 41class SensorView;
 42class ShaderSelector;
 43class ShortcutController;
 44class VideoView;
 45class WindowBackground;
 46
 47class Window : public QMainWindow {
 48Q_OBJECT
 49
 50public:
 51	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 52	virtual ~Window();
 53
 54	std::shared_ptr<CoreController> controller() { return m_controller; }
 55
 56	void setConfig(ConfigController*);
 57	void argumentsPassed(mArguments*);
 58
 59	void resizeFrame(const QSize& size);
 60
 61	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 62
 63signals:
 64	void startDrawing();
 65	void shutdown();
 66	void paused(bool);
 67
 68public slots:
 69	void setController(CoreController* controller, const QString& fname);
 70	void selectROM();
 71#ifdef USE_SQLITE3
 72	void selectROMInArchive();
 73	void addDirToLibrary();
 74#endif
 75	void selectSave(bool temporary);
 76	void selectState(bool load);
 77	void selectPatch();
 78	void enterFullScreen();
 79	void exitFullScreen();
 80	void toggleFullScreen();
 81	void loadConfig();
 82	void reloadConfig();
 83	void saveConfig();
 84
 85	void loadCamImage();
 86
 87	void replaceROM();
 88
 89	void multiplayerChanged();
 90
 91	void importSharkport();
 92	void exportSharkport();
 93
 94	void openSettingsWindow();
 95
 96	void startVideoLog();
 97
 98#ifdef USE_DEBUGGERS
 99	void consoleOpen();
100#endif
101
102#ifdef USE_FFMPEG
103	void openVideoWindow();
104#endif
105
106#ifdef USE_MAGICK
107	void openGIFWindow();
108#endif
109
110#ifdef USE_GDB_STUB
111	void gdbOpen();
112#endif
113
114protected:
115	virtual void keyPressEvent(QKeyEvent* event) override;
116	virtual void keyReleaseEvent(QKeyEvent* event) override;
117	virtual void resizeEvent(QResizeEvent*) override;
118	virtual void showEvent(QShowEvent*) override;
119	virtual void hideEvent(QHideEvent*) override;
120	virtual void closeEvent(QCloseEvent*) override;
121	virtual void focusInEvent(QFocusEvent*) override;
122	virtual void focusOutEvent(QFocusEvent*) override;
123	virtual void dragEnterEvent(QDragEnterEvent*) override;
124	virtual void dropEvent(QDropEvent*) override;
125	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
126
127private slots:
128	void gameStarted();
129	void gameStopped();
130	void gameCrashed(const QString&);
131	void gameFailed();
132	void unimplementedBiosCall(int);
133
134	void reloadAudioDriver();
135	void reloadDisplayDriver();
136
137	void tryMakePortable();
138	void mustRestart();
139
140	void recordFrame();
141	void showFPS();
142	void focusCheck();
143
144	void updateFrame();
145
146private:
147	static const int FPS_TIMER_INTERVAL = 2000;
148
149	void setupMenu(QMenuBar*);
150	void openStateWindow(LoadSave);
151
152	void attachWidget(QWidget* widget);
153	void detachWidget(QWidget* widget);
154
155	void appendMRU(const QString& fname);
156	void updateMRU();
157
158	void openView(QWidget* widget);
159
160	template <typename T, typename... A> std::function<void()> openTView(A... arg);
161	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
162
163	Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
164	template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
165	Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
166
167	void updateTitle(float fps = -1);
168
169	QString getFilters() const;
170	QString getFiltersArchive() const;
171
172	CoreManager* m_manager;
173	std::shared_ptr<CoreController> m_controller;
174	std::unique_ptr<AudioProcessor> m_audioProcessor;
175
176	std::unique_ptr<Display> m_display;
177	int m_savedScale;
178
179	// TODO: Move these to a new class
180	ActionMapper m_actions;
181	QList<Action*> m_gameActions;
182	QList<Action*> m_nonMpActions;
183#ifdef M_CORE_GBA
184	QMultiMap<mPlatform, Action*> m_platformActions;
185#endif
186	Action* m_multiWindow;
187	QMap<int, Action*> m_frameSizes;
188
189	LogController m_log{0};
190	LogView* m_logView;
191#ifdef USE_DEBUGGERS
192	DebuggerConsoleController* m_console = nullptr;
193#endif
194	LoadSaveState* m_stateWindow = nullptr;
195	WindowBackground* m_screenWidget;
196	QPixmap m_logo{":/res/mgba-1024.png"};
197	ConfigController* m_config;
198	InputController m_inputController;
199	QList<qint64> m_frameList;
200	QElapsedTimer m_frameTimer;
201	QTimer m_fpsTimer;
202	QList<QString> m_mruFiles;
203	ShortcutController* m_shortcutController;
204#if defined(BUILD_GL) || defined(BUILD_GLES2)
205	std::unique_ptr<ShaderSelector> m_shaderView;
206#endif
207	bool m_fullscreenOnStart = false;
208	QTimer m_focusCheck;
209	bool m_autoresume = false;
210	bool m_wasOpened = false;
211	QString m_pendingPatch;
212	QString m_pendingState;
213	bool m_pendingPause = false;
214	bool m_pendingClose = false;
215
216	bool m_hitUnimplementedBiosCall;
217
218	std::unique_ptr<OverrideView> m_overrideView;
219	std::unique_ptr<SensorView> m_sensorView;
220	FrameView* m_frameView = nullptr;
221
222#ifdef USE_FFMPEG
223	VideoView* m_videoView = nullptr;
224#endif
225
226#ifdef USE_MAGICK
227	GIFView* m_gifView = nullptr;
228#endif
229
230#ifdef USE_GDB_STUB
231	GDBController* m_gdbController = nullptr;
232#endif
233
234#ifdef USE_SQLITE3
235	LibraryController* m_libraryView;
236#endif
237};
238
239class WindowBackground : public QWidget {
240Q_OBJECT
241
242public:
243	WindowBackground(QWidget* parent = 0);
244
245	void setPixmap(const QPixmap& pixmap);
246	void setSizeHint(const QSize& size);
247	virtual QSize sizeHint() const override;
248	void setDimensions(int width, int height);
249	void setLockIntegerScaling(bool lock);
250	void setLockAspectRatio(bool lock);
251
252	const QPixmap& pixmap() const { return m_pixmap; }
253
254protected:
255	virtual void paintEvent(QPaintEvent*) override;
256
257private:
258	QPixmap m_pixmap;
259	QSize m_sizeHint;
260	int m_aspectWidth;
261	int m_aspectHeight;
262	bool m_lockAspectRatio;
263	bool m_lockIntegerScaling;
264};
265
266}