all repos — mgba @ ed0802b46f2d7134f6ac7781521887e573f7dc89

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Bugfixes:
  3 - Qt: Windows no longer spawn in the top left on first launch
  4 - Qt: Fix install path of XDG desktop file with DESTDIR
  5 - Qt: Fix drag and drop on Windows
  6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
  7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
  8 - GBA: Deinit savegame when unloading a ROM
  9 - GBA: Fix BIOS check on big endian
 10 - Libretro: Fix a memory leak with the render buffer
 11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 12 - GBA Audio: Fix audio channels being silenced at the wrong time
 13 - VFS: Fix return values of VFileFILE.read and .write
 14 - Util: Fix PowerPC PNG read/write pixel order
 15 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 16 - GBA Video: Fix objwin and blending interaction on sprites
 17 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 18 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 19Misc:
 20 - Qt: Window size command line options are now supported
 21 - Qt: Increase usability of key mapper
 22 - GBA Memory: Use a dynamically sized mask for ROM memory
 23 - Qt: Remove useless help icons in dialogs
 24 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 25 - SDL: Support fullscreen in SDL 1.2
 26 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 27 - GBA: Better memory handling with PNG savestates
 28 - GBA Audio: Allow GBAAVStream to have no video callback
 29 - ARM7: Force disable LTO on two files to work around a GCC bug
 30 - Libretro: Use anonymous memory mappers for large blocks of memory
 31 - Qt: Add 'Apply' button to settings window
 32 - Qt: Prevent savestate window from opening while in multiplayer
 33 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 34 - Qt: Dropping multiplayer windows works more cleanly now
 35 - GBA BIOS: Implement RegisterRamReset for SIO registers
 36 - GBA: Additional savestate sanity checks
 37
 380.3.0: (2015-08-16)
 39Features:
 40 - Ability to hide individual background layers, or OBJs
 41 - Ability to mute individual audio channels
 42 - Palette viewer and exporter
 43 - Volume control
 44 - More shortcuts are editable (e.g. quick save/load)
 45 - Rewind now shows the frame after rewinding
 46 - Import/Export of GameShark/Action Replay snapshots
 47 - Add "Step backwards" item for single increment rewind
 48 - Deadzone estimation for game controllers
 49 - Analog inputs can be used for shortcuts
 50 - Menu items for specific solar sensor brightness levels
 51 - Remappable controls for tilt and gyroscope sensors
 52 - Status messages for actions taken while a game is running (e.g. save/load state)
 53 - Memory inspector
 54 - Screensaver can now be suspended while a game is running
 55 - Load/save the most recent savestate slot
 56 - Support varible speed (PWM) rumble
 57 - Ability to cap fast forward speed
 58 - Finer control over FPS target
 59 - Holdable shortcut for rewinding one frame at a time
 60 - Ability to boot directly into the BIOS
 61 - Preliminary support for yanking out the game pak while a game is running
 62 - Thumb-drive mode by putting a file called portable.ini in the same folder
 63 - Configurable display driver, between software and OpenGL
 64 - Undo-able savestate loading and saving
 65 - Controller profiles now store shortcut settings
 66 - Default controller profiles for several common controllers
 67 - Libretro now supports BIOS, rumble and solar sensor
 68 - Implement BIOS call Stop, for sleep mode
 69 - Automatically load patches, if found
 70 - Improved video synchronization
 71 - Configurable audio output sample rate
 72Bugfixes:
 73 - ARM7: Fix SWI and IRQ timings
 74 - ARM7: Fix Thumb MUL timing
 75 - ARM7: Fix timing of multiplies to use N cycles
 76 - ARM7: ARMHotplugDetach should call deinit
 77 - Debugger: Fix use-after-free in breakpoint clearing code
 78 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 79 - GBA: Cap audio FIFO read size during deserialization
 80 - GBA: Check for corrupted savestates when loading
 81 - GBA: Check for improperly sized savestates when loading
 82 - GBA: Check for savestates made from differently sized ROMs
 83 - GBA: Fix calls to endian-independent loadstores
 84 - GBA: Fix timing of reading from timer registers
 85 - GBA: Ensure cycles never go negative
 86 - GBA Audio: Force audio FIFOs to 32-bit
 87 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 88 - GBA Audio: Fix sample order in audio channel 3
 89 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 90 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 91 - GBA Memory: Improve Thumb open bus behavior
 92 - GBA Memory: Fix potential DMA issue when loading a savestate
 93 - GBA Memory: Fix load/store multiple video memory waitstates
 94 - GBA SIO: Fix reseting when there are SIO devices attached
 95 - GBA Video: Blended sprites should never have other effects applied
 96 - GBA Video: Fix out-of-bounds tiles in mosaic
 97 - GBA Video: Fix windows not affecting sprites
 98 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 99 - GBA Video: Fix timing on first scanline
100 - Qt: Better cleanup when a game crashes
101 - Qt: Fix open ROM dialog filtering for archive formats
102 - Qt: Cap the maximum number of multiplayer windows
103 - Qt: Fix maximum year in sensor override
104 - Qt: Fix window being too tall after exiting fullscreen
105 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
106 - Qt: Fix analog buttons not getting unmapped
107 - Qt: Fix passing command line options
108 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
109 - SDL: Fix SDL build when OpenGL is missing
110 - Util: Allow loading IPS patches that grow the ROM
111 - VFS: Fix resource leaks if some allocations fail
112 - VFS: Fix line-reading to return proper values
113 - Video: Fix an issue with very long filenames
114 - Util: Fix formatting of floats
115Misc:
116 - All: Add --help flag for command line programs
117 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
118 - All: Enable static linking for Windows
119 - All: Enable static linking for OS X
120 - All: Threads are now named
121 - All: Proper handling of Unicode file paths
122 - ARM7: Add emulation for Undefined CPU mode
123 - ARM7: Reduce the size of the Thumb instruction table
124 - GBA: Add status log level
125 - GBA: GBARewind now returns how many states it has rewound
126 - GBA: SIO logging layer
127 - GBA BIOS: Stub out SoundBias
128 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
129 - GBA: Don't include GBACLIDebugger struct unless needed
130 - GBA: Savedata is now synced shortly after data finishes being written
131 - GBA: Process multiple timer events at once, if necessary
132 - GBA Audio: Implement audio reset for channels A/B
133 - GBA Audio: Process multiple audio events at once, if necessary
134 - GBA Hardware: Backport generic RTC source into core
135 - GBA Input: Allow axes and buttons to be mapped to the same key
136 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
137 - GBA SIO: Add a dummy driver for Normal mode
138 - GBA Thread: Add functionality for running callbacks on the GBA thread
139 - GBA Thread: Split GBASync into a separate file
140 - GBA Video: Refactor software renderer into separate files
141 - GBA Video: Slightly optimize mode 0 mosaic rendering
142 - Debugger: Free watchpoints in addition to breakpoints
143 - Qt: Handle saving input settings better
144 - Qt: Move GL frame drawing back onto its own thread
145 - Qt: Fast forward (held) option moved from Other to Emulation menu
146 - Qt: Show version info in window title
147 - Qt: Migrate multiplayer window handling into GBAApp
148 - Qt: Unified file opening and saving with last location
149 - Qt: Fix windows being resizable when they shouldn't have been
150 - Qt: Only hide cursor in full screen
151 - Qt: Replace pause-after-frame mutex with an atomic
152 - Qt: Add application icon and XDG desktop files
153 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
154 - Qt: Don't save window size when entering fullscreen
155 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
156 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
157 - Qt: Increase usability of key mapper
158 - Qt: Show checkmark for window sizes
159 - Qt: Set window path to loaded ROM
160 - Perf: Ability to load savestates immediately on launch
161 - SDL: Properly check for initialization
162 - SDL: Clean up initialization functions
163 - SDL: Clean up GL context
164 - Util: Allow disabling the threading code entirely
165 - VFS: Add sync method to force syncing with backing
166
1670.2.1: (2015-05-13)
168Bugfixes:
169 - All: Fix sanitize-deb script not cleaning up after itself
170 - All: Fix dependencies for libavcodec on Debian-derived platforms
171 - ARM7: Handle writeback for PC in addressing modes 2 and 3
172 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
173 - ARM7: Fix ARM multiply instructions when PC is a destination register
174 - Debugger: Fix use-after-free in breakpoint clearing code
175 - Debugger: Fix boundary conditions in tab completion
176 - GBA: Fix timers not updating timing when writing to only the reload register
177 - GBA: Fix rewind boundary conditions
178 - GBA: Add initial I/O register settings for background matrix registers
179 - GBA: Fix hang when loading a savestate if sync to video is enabled
180 - GBA: Handle out-of-bounds I/O access
181 - GBA: Fix bounds-checking on EEPROM access
182 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
183 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
184 - GBA Memory: Allow SRAM to be 64kB
185 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
186 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
187 - GBA Video: Fix second frame mode 5
188 - Perf: Fix race condition if a game crashes immediately on start
189 - Qt: Fix Display object leak when closing a window
190 - Qt: Fix .deb dependencies
191 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
192 - Qt: Fix window not regaining focus after exiting savestate window
193 - Qt: Fix regression where video would not record if the game had already started
194 - Qt: Fix potential crash if a gamepad causes focus to change
195 - Qt: Fix controller axis querying
196 - Qt: Fix multiplayer windows opening as the wrong size
197 - Qt: Fix controllers sometimes not loading the right profile
198 - SDL: Fix boundary conditions for joystick adjustments
199 - SDL: Allocate properly sized input maps
200 - SDL: Fix potential build issues when Qt and SDL2 are in use
201 - Util: Fix resource leak in UTF-8 handling code
202 - Util: Fix a null-pointer issue when attempting to delete a key
203 - VFS: Fix resource leaks if some allocations fail
204 - Video: Fix an issue with very long filenames
205Misc:
206 - GBA Memory: Soft-crash if jumping past the end of a ROM
207 - Qt: Show multiplayer numbers in window title
208 - Qt: Solar sensor can have shortcuts set
209
2100.2.0: (2015-04-03)
211Features:
212 - Support for gamepad axes, e.g. analog sticks or triggers
213 - Add scale presets for up to 6x
214 - Settings window
215 - Bilinear resampling option
216 - Add option to skip BIOS start screen
217 - List of recently opened games
218 - Support for games using the Solar Sensor
219 - Better audio resampling via blip-buf
220 - Game Pak overrides dialog for setting savetype and sensor values
221 - Support for games using the tilt sensor
222 - Remappable shortcuts for keyboard and gamepad
223 - Rewinding of emulation
224 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
225 - Support IPv6
226 - Save directory of last loaded file
227 - Support BPS patches
228 - Automatically detect and optimize out idle loops
229 - Configurable game overrides
230 - Support loading 7-Zip files
231 - Drag and drop game loading
232 - Cheat code support
233 - Runtime configurable audio driver
234 - Libretro core for use with RetroArch and other front-ends
235 - Controller profiles for setting different bindings for different controllers
236 - Ability to lock aspect ratio
237 - Local link cable support
238 - Ability to switch which game controller is in use per instance
239 - Ability to prevent opposing directional input
240 - Warning dialog if an unimplemented BIOS feature is called
241 - Debugger: Add CLI "frame", frame advance command
242 - Debugger: Add CLI functions for writing to memory
243 - Debugger: Add CLI functions for examining memory regions
244 - Debugger: Add CLI function for writing a register
245Bugfixes:
246 - ARM7: Extend prefetch by one stage
247 - ARM7: Fix cycle counting for loads
248 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
249 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
250 - GBA: Initialize gba.sync to null
251 - GBA: Fix timer initialization
252 - GBA Audio: Support 16-bit writes to FIFO audio
253 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
254 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
255 - GBA BIOS: Fix BIOS prefetch after reset
256 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
257 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
258 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
259 - GBA Memory: Fix I cycles that had been moved to ARM7 core
260 - GBA Memory: Fix cycle counting for 32-bit load/stores
261 - GBA RR: Fix fallthrough error when reading tags from a movie
262 - GBA Thread: Fix possible hang when loading an archive
263 - GBA Thread: Fix possible deadlock in video sync
264 - Perf: Fix crash when the GBA thread fails to start
265 - Qt: Fix crash starting a GDB stub if a game isn't loaded
266 - Qt: Fix crash when adjusting settings after closing a game
267 - Qt: Fix crash when starting GDB stub after closing a game
268 - Qt: Fix patch loading while a game is running
269 - Qt: Fix crash when loading a game after stopping GDB server
270 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
271 - Qt: Fix crash when attempting to pause if a game is not running
272 - SDL: Properly clean up if a game doesn't launch
273 - Util: Fix sockets on Windows
274Misc:
275 - All: Enable link-time optimization
276 - Debugger: Watchpoints now work on STM/LDM instructions
277 - Debugger: Clean up GDB stub network interfacing
278 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
279 - Debugger: Merge Thumb BL instructions when disassembling
280 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
281 - Debugger: Watchpoints now report address watched (fixes #68)
282 - Debugger: Add support for soft breakpoints
283 - Debugger: Make I/O register names be addresses instead of values
284 - Debugger: Rename read/write commands
285 - GBA: Improve accuracy of event timing
286 - GBA: Add API for getting Configuration structs for overrides and input
287 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
288 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
289 - GBA: Move A/V stream interface into core
290 - GBA: Savestates now take into account savedata state machines (fixes #109)
291 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
292 - GBA Memory: Simplify memory API and use fixed bus width
293 - GBA Thread: Make GBASyncWaitFrameStart time out
294 - GBA Video: Start video at the last scanline instead of the first
295 - Qt: Optimize logo drawing
296 - Qt: Move frame upload back onto main thread
297 - Qt: Remember window position
298 - Qt: Double-clicking on the window toggles full screen
299 - Util: Use proper locale for reading and writing float values
300
3010.1.1: (2015-01-24)
302Bugfixes:
303 - ARM7: Fix LDM writeback to a register already written
304 - GBA: Fix timers 2 and 3 updating incorrectly
305 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
306 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
307 - GBA Audio: Properly initialize audio FIFO channels
308 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
309 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
310 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
311 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
312 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
313 - GBA BIOS: Fix HuffUnComp boundary conditions
314 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
315 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
316 - GBA Memory: Filter out top nybble of DMA addresses
317 - GBA Memory: Properly bounds-check VRAM accesses
318 - GBA Memory: Fix initial DMA state
319 - GBA Thread: Allow halted games to exit cleanly
320 - GBA Video: Fix blend issues with obscured middle layers
321 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
322 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
323 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
324 - GBA Video: Fix sprite boundary conditions with mosaic
325 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
326 - Qt: Fix issue with set frame sizes being the wrong height
327 - Qt: Fix emulator crashing when full screen if a game is not running
328 - Qt: Fix window focus issues
329 - Qt: Properly set default video recording settings
330 - Qt: Fix a race condition when a game crashes immediately
331 - Qt: Fix some cases where key mapping can break if focus is adjusted
332 - Qt: Fix crash if a game pauses before any frames are shown
333 - Debugger: Negative PC-relative loads now properly subtract the offset
334 - Debugger: Align PC-relative loads in Thumb
335 - Debugger: Fix watchpoints triggering too late
336 - Debugger: Fix binary print putting spaces between digits
337 - Video: Ensure FFmpeg encoder has audio frames
338 - Video: Fix uncompressed PCM audio recording
339 - Video: Fix FFmpeg crashing when the file extension is wrong
340 - Util: Fix SOCKET_FAILED macro
341Misc:
342 - GBA: Exit cleanly on FATAL if the port supports it
343 - GBA Memory: Implement 16- and 32-bit loads from SRAM
344 - Qt: Disable sync to video by default
345 - Qt: Handle a game crash without crashing
346 - Qt: Set default log level to FATAL, ERROR and WARN
347 - Qt: Clarify some phrasing in the menus
348 - Qt: Clear active buttons when focus is lost
349
3500.1.0: (2014-12-13)
351 - Initial release