CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4Misc:
5 - GBA Savedata: EEPROM performance fixes
6 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
7
80.7.0: (Future)
9Features:
10 - ELF support
11 - Game Boy Camera support
12 - Qt: Set default Game Boy colors
13 - Game Boy Printer support
14 - Super Game Boy support
15 - Customizable autofire speed
16 - Ability to set default Game Boy model
17 - Map viewer
18 - Automatic cheat loading and saving
19 - GameShark and Action Replay button support
20 - AGBPrint support
21 - Debugger: Conditional breakpoints and watchpoints
22 - Ability to select GB/GBC/SGB BIOS on console ports
23 - Optional automatic state saving/loading
24 - Access to ur0 and uma0 partitions on the Vita
25 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
26 - GBA: ARMIPS/A22i-style and ELF symbol table support
27 - Initial Switch port
28Bugfixes:
29 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
30 - GB Serialize: Fix audio state loading
31 - GB Video: Fix dot clock timing being slightly wrong
32 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
33 - ARM: Fix MSR when T bit is set
34 - GB Serialize: Fix game title check
35 - GB: Revamp IRQ handling based on new information
36 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
37 - GB Video: Fix loading states while in mode 3
38 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
39 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
40 - GB Timer: Minor accuracy improvements
41 - GB Audio: Clock frame events on DIV
42 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
43 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
44 - GBA Savedata: Fix savedata modified time updating when read-only
45 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
46 - GBA Video: Start timing mid-scanline when skipping BIOS
47 - Core: Fix audio sync breaking when interrupted
48 - Qt: Improve FPS timer stability
49 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
50 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
51 - GBA BIOS: Fix BitUnPack final byte
52 - GB I/O: DMA register is R/W
53 - GB Video: Fix SCX timing
54 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
55 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
56 - GBA Video: Make layer disabling work consistently
57 - GB: Fix IRQ disabling on the same T-cycle as an assert
58 - Core: Fix ordering events when scheduling during events
59 - GBA: Reset WAITCNT properly
60 - GBA Serialize: Fix loading states in Hblank
61 - PSP2: Fix more issues causing poor audio
62 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
63 - GB, GBA Savedata: Fix unmasking savedata crash
64 - GBA DMA: Fix temporal sorting of DMAs of different priorities
65 - FFmpeg: Fix encoding audio/video queue issues
66 - GB Serialize: Fix IRQ pending/EI pending confusion
67 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
68 - GB Audio: Fix channel 3 reset value
69 - GB Audio: Fix channel 4 initial LFSR
70 - GB, GBA Video: Don't call finishFrame twice in thread proxy
71 - GB Audio: Fix channel 1, 2 and 4 reset timing
72 - Util: Fix wrapping edge cases in RingFIFO
73 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
74Misc:
75 - GBA Timer: Use global cycles for timers
76 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
77 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
78 - Qt: Redo GameController into multiple classes
79 - Test: Restructure test suite into multiple executables
80 - Python: Integrate tests from cinema test suite
81 - Util: Don't build crc32 if the function already exists
82 - GBA: Implement display start DMAs
83 - Qt: Prevent window from being created off-screen
84 - Qt: Add option to disable FPS display
85 - GBA: Improve multiboot image detection
86 - GB MBC: Remove erroneous bank 0 wrapping
87 - GBA Cheats: Allow multiple ROM patches in the same slot
88 - GB: Skip BIOS option now works
89 - Libretro: Add frameskip option
90 - GBA Memory: 64 MiB GBA Video cartridge support
91 - PSP2: Use system enter key by default
92 - 3DS: Remove deprecated CSND interface
93 - Qt: Options to mess around with layer placement
94 - GBA Savedata: Remove ability to disable realistic timing
95 - Qt: Add load alternate save option
96 - GB Audio: Improved audio quality
97 - GB, GBA Audio: Increase max audio volume
98 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
99 - GB Video: Darken colors in GBA mode
100 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
101 - FFmpeg: Support lossless h.264 encoding
102 - Feature: Added loading savestates from command line
103 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
104 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
105 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
106 - Core: Remove broken option for whether rewinding restores save games
107 - FFmpeg: Support lossless VP9 encoding
108 - mGUI: Add fast forward toggle
109Changes from beta 1:
110Features:
111 - Libretro: Add Game Boy cheat support
112 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
113 - Switch: Rumble support
114 - Switch: Rotation support
115 - Qt: State file load/save menu options
116 - Windows installer
117 - Tile viewer now has adjustable width
118 - Python: Experimental audio API
119Bugfixes:
120 - PSP2: Fix audio crackling after fast forward
121 - PSP2: Fix audio crackling when buffer is full
122 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
123 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
124 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
125 - Switch: Fix incorrect mapping for fast forward cap
126 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
127 - Qt: Fix jumbled background when paused
128 - Qt: Fix FPS counter on Windows
129 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
130 - Qt: Fix focus issues with load/save state overlay
131 - GB Video: Fix SGB border hole size
132 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
133 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
134 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
135 - Core: Remember to deinit proxy ring FIFO
136Misc:
137 - mGUI: Add SGB border configuration option
138 - mGUI: Add support for different settings types
139 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
140 - Wii: Expose stretch configuration in settings
141 - Wii: Stretch now sets pixel-accurate mode size cap
142 - Qt: Ensure camera image is valid
143 - GB: Improved SGB2 support
144 - Libretro: Reduce rumble callbacks
145 - Debugger: Minor text fixes
146 - Qt: Debugger console history
147 - Qt: Detect presence of GL_ARB_framebuffer_object
148 - Python: Minor API improvements
149 - Qt: Minor memory view tweaks
150
1510.7 beta 1: (2018-09-24)
152- Initial beta for 0.7
153
1540.6.3: (2018-04-14)
155Bugfixes:
156 - GB Audio: Revert unsigned audio changes
157 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
158 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
159
1600.6.2: (2018-04-03)
161Bugfixes:
162 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
163 - 3DS: Fix opening files in directory names with trailing slashes
164 - LR35902: Fix watchpoints not reporting new value
165 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
166 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
167 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
168 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
169 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
170 - GBA: Fix SharkPort saves for EEPROM games
171 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
172 - GBA BIOS: Fix incorrect exit condition in LZ77
173 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
174 - GBA Cheats: Fix slide codes not initializing properly
175 - GBA DMA: ROM reads are forced to increment
176 - GBA Hardware: RTC accuracy improvements
177 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
178 - GBA Memory: Fix copy-on-write memory leak
179 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
180 - GBA Savedata: Fix crash when resizing flash
181 - GBA Video: Force align 256-color tiles
182 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
183 - PSP2: Fix issues causing poor audio
184 - Python: Fix package directory
185 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
186 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
187 - Wii: Fix screen tear when unpausing
188 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
189Misc:
190 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
191 - GB MBC: Remove erroneous bank 0 wrapping
192 - GBA: Improve multiboot image detection
193 - PSP2: Use system enter key by default
194
1950.6.1: (2017-10-01)
196Bugfixes:
197 - GB, GBA: Fix crashes when attempting to identify null VFiles
198 - GB, GBA: Fix sync to video with frameskip
199 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
200 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
201 - GB Core: Fix palette loading when loading a foreign config
202 - GB MBC: Pocket Cam memory should be accessible without enabling
203 - GB MBC: Fix SRAM sizes 4 and 5
204 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
205 - GB MBC: Fix RTC loading when file size is off
206 - GB Memory: Initialize peripheral pointers
207 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
208 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
209 - GB Memory: Actually load latch time from savestate
210 - GB Serialize: Fix deserializing video STAT
211 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
212 - GB Video: Fix potential hang when ending mode 0
213 - GB Video: Fix read mode when enabling LCD
214 - GBA: Reset active region as needed when loading a ROM
215 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
216 - GBA BIOS: Use core's VRAM variable instead of renderer's
217 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
218 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
219 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
220 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
221 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
222 - Python: Fix importing .gb or .gba before .core
223 - Qt: Fix command line debugger closing second game
224 - Qt: Fix LOG argument order
225 - Qt: Fix timezone issues with time overrides
226 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
227 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
228Misc:
229 - CMake: Fix CPack dependencies for libpng 1.6
230 - GBA: Detect hardware for Pokémon FireRed ROM hacks
231 - GBA Cheats: Improve detection of raw cheats
232 - Qt: Don't rebuild library view if style hasn't changed
233 - Qt: Allow overrides to be saved before a game is loaded
234 - Qt: Hide mouse immediately when loading
235 - SDL: Fix 2.0.5 build on macOS under some circumstances
236 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
237
2380.6.0: (2017-07-16)
239Features:
240 - Library view
241 - Sprite viewer
242 - Debugging console
243 - Improved memory viewer
244 - Memory search
245 - Command line ability to override configuration values
246 - Add option to allow preloading the entire ROM before running
247 - Add option for whether rewinding restores save games
248 - Savestates now contain any RTC override data
249 - Add option to lock video to integer scaling
250 - LR35902: Watchpoints
251 - LR35902/GB-Z80 disassembler
252 - GB: Tile viewer
253 - GB: Video/audio channel enabling/disabling
254 - GB: Symbol table support
255 - GB MBC: Add MBC1 multicart support
256 - GBA: Support printing debug strings from inside a game
257 - GBA: Better cheat type autodetection
258 - Implement keypad interrupts
259 - Configuration of gamepad hats
260 - Video log recording for testing and bug reporting
261 - Debugger: Segment/bank support
262 - Debugger: Execution tracing
263 - Qt: German translation (by Lothar Serra Mari)
264 - Qt: Spanish translation (by Kevin López)
265 - Qt: Italian translation (by theheroGAC)
266Bugfixes:
267 - ARM7: Fix MLA/*MULL/*MLAL timing
268 - Core: Fix crash with rewind if savestates shrink
269 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
270 - Core: Fix directory sets crashing on close if base isn't properly detached
271 - FFmpeg: Fix overflow and general issues with audio encoding
272 - GB: Fix flickering when screen is strobed quickly
273 - GB: Fix STAT blocking
274 - GB MBC: Fix ROM bank overflows getting set to bank 0
275 - GB MBC: Fix swapping carts not detect new MBC
276 - GB Timer: Improve DIV reset behavior
277 - GB Timer: Fix DIV batching if TAC changes
278 - GB Video: Reset renderer when loading state
279 - GBA: Fix multiboot ROM loading
280 - GBA: Fix multiboot loading resulting in too small WRAM
281 - GBA BIOS: Implement BitUnPack
282 - GBA BIOS: Fix ArcTan sign in HLE BIOS
283 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
284 - GBA BIOS: Fix INT_MIN/-1 crash
285 - GBA Hardware: Fix crash if a savestate lies about game hardware
286 - GBA I/O: Handle audio registers specially when deserializing
287 - GBA Memory: Improve initial skipped BIOS state
288 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
289 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
290 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
291 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
292 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
293 - LR35902: Fix core never exiting with certain event patterns
294 - LR35902: Fix pc overflowing current region off-by-one
295 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
296 - OpenGL: Fix some shaders causing offset graphics
297 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
298 - Qt: Fix window icon being stretched
299 - Qt: Fix data directory path
300 - Qt: Fix timing issues on high refresh rate monitors
301 - Qt: Fix linking after some windows have been closed
302 - Qt: Fix crash when changing audio settings after a game is closed
303 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
304 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
305 - Qt: Fix game unpausing after frame advancing and refocusing
306 - SDL: Fix game crash check
307 - SDL: Fix race condition with audio thread when starting
308 - SDL: Fix showing version number
309 - Test: Fix crash when loading invalid file
310 - Test: Fix crash when fuzzing fails to load a file
311 - Test: Don't rely on core for frames elapsed
312 - Test: Fix crash when loading invalid file
313 - Test: Fix crash when fuzzing fails to load a file
314 - Tools: Fix recurring multiple times over the same library
315 - Util: Fix overflow when loading invalid UPS patches
316 - Util: Fix highest-fd socket not being returned by SocketAccept
317 - Windows: Fix VDir.rewind
318Misc:
319 - All: Add C++ header guards
320 - All: Move time.h include to common.h
321 - 3DS, PSP2, Wii: Last directory loaded is saved
322 - CMake: Add ability to just print version string
323 - Core: New, faster event timing subsystem
324 - Core: Clean up some thread state checks
325 - Core: Add generic checksum function
326 - Core: Cores can now have multiple sets of callbacks
327 - Core: Restore sleep callback
328 - Core: Move rewind diffing to its own thread
329 - Core: Ability to enumerate and modify video and audio channels
330 - Core: List memory segments in the core
331 - Core: Move savestate creation time to extdata
332 - Core: Config values can now be hexadecimal
333 - Core: Improved threading interrupted detection
334 - Debugger: Modularize CLI debugger
335 - Debugger: Make building with debugging aspects optional
336 - Debugger: Add functions for read- or write-only watchpoints
337 - Debugger: Make attaching a backend idempotent
338 - Debugger: Add mDebuggerRunFrame convenience function
339 - Feature: Move game database from flatfile to SQLite3
340 - Feature: Support ImageMagick 7
341 - Feature: Make -l option explicit
342 - FFmpeg: Return false if a file fails to open
343 - FFmpeg: Force MP4 files to YUV420P
344 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
345 - GB: Reset with initial state of DIV register
346 - GB MBC: New MBC7 implementation
347 - GB Audio: Simplify envelope code
348 - GB Audio: Improve initial envelope samples
349 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
350 - GB Video: Improved video timings
351 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
352 - GBA, GB: ROM is now unloaded if a patch is applied
353 - GBA DMA: Refactor DMA out of memory.c
354 - GBA DMA: Move DMAs to using absolute timing
355 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
356 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
357 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
358 - GBA Memory: Support reading/writing POSTFLG
359 - GBA Memory: Remove unused prefetch cruft
360 - GBA Timer: Improve accuracy of timers
361 - GBA Video: Clean up unused timers
362 - GBA Video: Allow multiple handles into the same tile cache
363 - GBA Video, GB Video: Colors are now fully scaled
364 - GBA Video: Optimize when BLD* registers are written frequently
365 - OpenGL: Add xBR-lv2 shader
366 - Qt: Move last directory setting from qt.ini to config.ini
367 - Qt: Improved HiDPI support
368 - Qt: Expose configuration directory
369 - Qt: Merge "Save" and "OK" buttons in shader options
370 - Qt: Automatically load controller profile when plugged in
371 - Qt: Rename "Resample video" option to "Bilinear filtering"
372 - Qt: Remove audio thread
373 - Qt: Remove audio buffer sizing in AudioProcessorQt
374 - Qt: Re-enable QtMultimedia on Windows
375 - Qt: Make "Mute" able to be bound to a key
376 - Qt: Add .gb/.gbc files to the extension list in Info.plist
377 - Qt: Relax hard dependency on OpenGL
378 - Qt: Better highlight active key in control binding
379 - SDL: Remove scancode key input
380 - SDL: Automatically map controllers when plugged in
381 - Test: Add a basic test suite
382 - Util: Add size counting to Table
383 - Util: Add 8-bit PNG write support
384 - Util: Tune patch-fast extent sizes
385 - VFS: Call msync when syncing mapped data
386 - VFS: Allow truncating memory chunk VFiles
387 - VFS: Fix some minor VFile issues with FILEs
388 - VFS: Optimize expanding in-memory files
389 - VFS: Add VFileFIFO for operating on circle buffers
390Changes from beta 1:
391Features:
392 - Qt: Italian translation (by theheroGAC)
393 - Qt: Updated German translation
394Bugfixes:
395 - GB Audio: Fix incorrect channel 4 iteration
396 - GB Audio: Fix zombie mode bit masking
397 - GB Serialize: Fix timer serialization
398 - GB Video: Fix LYC regression
399 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
400 - GBA Timer: Fix count-up timing overflowing timer 3
401 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
402 - Qt: Fix memory search close button (fixes mgba.io/i/769)
403 - Qt: Fix window icon being stretched
404 - Qt: Fix initial window size (fixes mgba.io/i/766)
405 - Qt: Fix data directory path
406 - Qt: Fix controls not saving on non-SDL builds
407 - Qt: Fix translation initialization (fixes mgba.io/i/776)
408 - Qt: Fix patch loading while a game is running
409 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
410 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
411 - Qt: Fix GL-less build
412 - Qt: Fix Software renderer not handling alpha bits properly
413 - Qt: Fix screen background improperly stretching
414 - SDL: Fix cheats not loading
415Misc:
416 - GB Serialize: Add MBC state serialization
417 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
418 - GBA Timer: Improve accuracy of timers
419 - PSP2: Update toolchain to use vita.cmake
420 - Qt: Add language selector
421 - Qt: Minor test fixes
422 - Qt: Move shader settings into main settings window
423 - Qt: Dismiss game crashing/failing dialogs when a new game loads
424 - Qt: Properly ship Qt translations
425 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
426
4270.6 beta 1: (2017-06-29)
428 - Initial beta for 0.6
429
4300.5.2: (2016-12-31)
431Bugfixes:
432 - All: Fix fullscreen config option being ignored
433 - ARM7: PSR mode bits should not get sign extended
434 - GB: Fix audio not being deinitialized
435 - GB: Fix crash when masking savedata
436 - GB: Properly initialize sramRealVf variable
437 - GB Audio: Fix serialization of channel 3 and NR52 properties
438 - GB Audio: Reset envelope timer when reseting sound channel
439 - GB MBC: Fix SRAM dangling pointer with RTC games
440 - GB MBC: Fix initializing MBC when no ROM is loaded
441 - GB Memory: Fix patching ROM bank 0
442 - GB Memory: Fix starting HDMAs during mode 0
443 - GB Memory: Fix HDMA5 value after DMA completes
444 - GB Video: Initialize LCDC in renderer
445 - GB Video: Hblank IRQs should mask LYC=LY IRQs
446 - GBA: Fix IRQs firing after already being cleared
447 - GBA: Only unhalt CPU if appropriate bit is set in IE
448 - GBA: Add savegame override for Crash Bandicoot 2
449 - GBA BIOS: Fix MidiKey2Freq BIOS reads
450 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
451 - GBA Cheats: Fix GameShark ROM patches
452 - GBA I/O: Mask off WAITCNT bits that cannot be written
453 - GBA Memory: Fix misaligned BIOS reads
454 - GBA Memory: Fix VCOUNT being writable
455 - GBA Video: Fix out of bounds sprite transforms
456 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
457 - Libretro: Fix disabling BIOS
458 - Libretro: Fix Game Boy savestates and audio
459 - Qt: Fix changing resolution of software renderer
460 - Qt: Fix setting overrides
461 - Qt: Fix cut off tiles and alignment issues in tile viewer
462 - Qt: Only reset window dimensions when first shown
463 - Qt: Fix Qt Multimedia audio driver on big endian
464 - Qt: Fix Apply button for key and controller configurations
465 - VFS: Fix resizing memory chunks when not needed
466 - Windows: Fix Unicode directory handling
467Misc:
468 - GB, GBA: Prevent loading null ROMs
469 - GB Audio: Initialize wave RAM to GBC values
470 - GB Memory: Reset ROM bank when loading a ROM
471 - PSP2: Improved controller rumble
472
4730.5.1: (2016-10-05)
474Bugfixes:
475 - Core: Fix importing save games as read-only
476 - FFmpeg: Fix encoding AAC
477 - GB: Fix invalid STOP behavior on Game Boy Color
478 - GB: Initialize audio properly
479 - GB: Properly clear KEY1 bit 0 when switching speeds
480 - GB: Properly unload save files when unloading a ROM
481 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
482 - GB MBC: Fix MBC7 when size is incorrectly specified
483 - GB MBC: Fix RTC access when no save file is loaded
484 - GB SIO: Don't auto-clock external shift clock
485 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
486 - GB Video: Fix video frames getting missed when LCDC is off
487 - GB Video: Clear screen when LCDC is off
488 - GBA Cheats: Fix holding onto pointers that may get invalidated
489 - GBA Cheats: Fix key-activated CodeBreaker cheats
490 - GBA Cheats: Fix uninitialized memory getting freed when saving
491 - GBA Hardware: Improve Game Boy Player rumble behavior
492 - GBA Memory: Fix several unused I/O register read values
493 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
494 - LR35902: Fix events running with the wrong cycle active
495 - Qt: Fix "close" button on Overrides view
496 - Qt: Fix saving overrides
497 - Qt: Fix directory set unloading when replacing the ROM
498 - Qt: Fix patch loading
499 - Qt: Fix crash when saving an override if a game isn't loaded
500 - Qt: Fix showing default display driver as OpenGL (force 1.x)
501 - SDL: Attach rumble in SDL frontend
502 - Util: Fix PNG identification on files too small to be a PNG
503Misc:
504 - All: Only update version info if needed
505 - All: Split out install locations for Libretro and OpenEmu
506 - FFmpeg: Encoding cleanup
507 - GB: Reset active region when reloading ROM
508 - GB Memory: Initialize RAM pattern for GBC
509 - GB Video: Improved video timings
510 - Qt: Manage window sizes slightly better
511 - Qt: Remember scale option independent of core dimensions
512
5130.5.0: (2016-09-19)
514Features:
515 - Game Boy support
516 - Support for encrypted CodeBreaker GBA cheats
517 - Emulation of Vast Fame protected GBA carts (taizou)
518 - Tile viewer
519 - Threaded rendering mode
520 - Libretro: Memory map and achievement support (leiradel)
521 - GUI: Add UI control remapping
522 - GUI: Add fast-forward
523 - Wii: 240p support
524 - 3DS: Adjustable screen darkening
525 - Ability to temporarily load a savegame
526 - Load specific files out of archives
527 - Automatic BIOS detection
528Bugfixes:
529 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
530 - Debugger: Fix GDB breakpoints
531 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
532 - GBA: Fix filehandle leak with savegames
533 - GBA: Timer 0 cannot be count up
534 - GBA: Count up timers should not count themselves
535 - GBA Memory: Fix mirror on non-overdumped Classic NES games
536 - GBA Memory: Fix ldm {pc}
537 - GBA Savedata: Fix savedata sync timer
538 - GBA Savedata: Only unmap savedata if present
539 - GBA Serialize: Savestates now properly store prefetch
540 - GBA Video: WIN0/1 take priority over OBJWIN
541 - GBA Video: Fix out-of-order OBJWIN
542 - PSP2: Fix GPU crash while exiting
543 - PSP2: Fix VSync
544 - PSP2: Fix accelerometer range
545 - PSP2: Actually load screen mode setting
546 - PSP2: Fix gyroscope direction
547 - PSP2: Delete threads after they return
548 - PSP2: Fix mapping/unmapping from not at 0
549 - Qt: Fix bug in software renderer scaling
550 - Qt: Fix hanging key press after disabling autofire
551 - Qt: Fix being unable to pause manually when using auto-pausing
552 - SDL: Fix axes being mapped wrong
553 - Util: Fix realloc semantics in utf16to8
554 - Util: Fix inserting too many items into a hash table
555 - VFS: Fix uninitialized varaible reading from 7z
556 - VFS: Fix reading multiple files from a 7z archive
557 - Wii: Fix framelimiting after a slowdown
558 - Wii: Fix garbage flash at startup
559Misc:
560 - 3DS: Use blip_add_delta_fast for a small speed improvement
561 - 3DS: Allow UTF-16 filenames
562 - 3DS: Port to using citro3D
563 - 3DS: Use system font for menus
564 - 3DS: Attempt to use Core 2 for threads
565 - 3DS: Adjustable filering
566 - 3DS: 3D banner
567 - All: Add QUIET parameter to silence CMake
568 - All: Faster memory read/write
569 - ARM7: Support forcing Thumb mode via MSR
570 - ARM7: Flush prefetch cache when loading CPSR via MSR
571 - ARM7: Clean up instruction decoding for future expandability
572 - Debugger: Support register and memory writes via GDB stub
573 - Debugger: Add software breakpoint support to gdb
574 - FFmpeg: Full support for libavcodec 56+
575 - GBA: Better debug logging if event processing breaks
576 - GBA Audio: Force audio DMAs to not increment destination
577 - GBA BIOS: Use custom ArcTan, not relying on OS
578 - GBA Hardware: Clean up dead code in GBP
579 - GBA Memory: Optimize stalling behavior
580 - GBA Memory: Optimize Load-/StoreMultiple
581 - GBA Savedata: Add realistic timing for EEPROM
582 - GBA Serialize: Savestates now store if CPU was halted
583 - GBA Video: Remove old slow path fallback
584 - GBA Video: Optimize sprite drawing
585 - GBA Video: Optimize mode 0 rendering
586 - GBA Video: Optimize compositing cases slightly
587 - GUI: Screenshot dimensions are now passed through
588 - GUI: Add back logging
589 - GUI: Only reload config if manually saved
590 - GUI: Increase scrolling speed
591 - OpenGL: Log shader compilation failure
592 - OpenGL: Add texSize uniform
593 - Qt: Make -g flag work in Qt build
594 - Qt: Simplify OpenGL context creation
595 - Qt: Thread startup improvements
596 - Qt: Make audio channel/video layer options shortcut mappable
597 - Qt: Remove some C99isms from C++ code
598 - Qt: Remove default autofire mappings
599 - Qt: Make reseting when pasued frame-accurate
600 - Qt: Rearchitect game closing codepath
601 - PSP2: Use system font for menus
602 - PSP2: Add rumble for PS TV
603 - PSP2: Add fit-to-height screen mode
604 - PSP2: Sync files per descriptor
605 - PSP2: Allow UTF-8 filenames
606 - PSP2: Screenshots are now saved into the Photo Gallery
607 - PSP2: Stop underclocking when menuing
608 - SDL: Increase default audio buffer size to 1024 samples
609 - SDL: More responsive rumble
610 - Util: Add Vector GetConstPointer
611 - Util: Add rtrim
612 - Util: Add endswith
613 - VFS: Improve zip file detection
614 - Wii: Add pixelated resample filter
615 - Windows: Add native VDir support
616 - Util: Add PRIz macro for libc versions that don't support %z
617
6180.4.1: (2016-07-11)
619Bugfixes:
620 - All: Fix several file handle leaks
621 - All: Fix instruction tables getting zeroed when linking sometimes
622 - ARM7: Fix flags on SBC/RSC
623 - ARM7: Fix setting spsr privilege bits when spsr is empty
624 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
625 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
626 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
627 - GBA Memory: Fix executing code from OBJ region of VRAM
628 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
629 - GBA Serialize: Fix loading savegames from savestates
630 - OpenGL: Correct boolean vector strcmp strings for uniforms
631 - Qt: Fix sending gameStopped twice
632 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
633 - Qt: Fix initial state of key mapping
634 - Qt: Initialize m_useBios
635 - SDL: Fix joystick initialization on BSD
636 - SDL: Fix potential joystick crash in games with rumble
637 - SDL: Fix SDL 1.2 build
638 - SDL: Fix sporadic crash when deinitializing audio
639 - Shaders: Fix AGS-001 shader with some bad drivers
640 - Util: Use closesocket on Windows
641 - Util: Fix socket bind addresses
642 - VFS: Fix reading 7z archives without rewinding first
643 - VFS: VFileFromFD should not open directories
644 - Wii: Fix tilting direction
645 - Util: Fix realloc semantics in utf16to8
646Misc:
647 - All: Allow use of external minizip library
648 - Debugger: CLI debugger now exits when end-of-stream is reached
649 - FFmpeg: Update dependencies on Ubuntu
650 - GBA: Slightly optimize GBAProcessEvents
651 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
652 - GBA Video: Null renderer should return proper register values
653 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
654 - Qt: Add preset for DualShock 4
655 - Qt: Update 360 input profile on OS X to reflect newer drivers
656 - Qt: Remove use of NaN
657 - Qt: Canonicalize file paths when loading games
658 - Qt: Add refresh button to controller editing
659 - SDL: Remove default gamepad mappings
660 - Util: Fix intermittent build failure on OS X
661 - VFS: VFile.sync now updates modified time
662
6630.4.0: (2016-02-02)
664Features:
665 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
666 - I/O viewer
667 - Booting of multiboot images
668 - Customization of GIF recording
669 - Libretro: Cheat code support
670 - Support for GLSL shaders
671 - ROM information view
672 - Support for VBA-style cheat codes
673 - Savestates now store creation timestamps
674 - Key autofire
675 - Libretro: Allow blocking opposing directional input
676 - OpenEmu core for OS X
677 - Libretro: Settings for using BIOS and skipping intro
678 - Libretro: Customizable idle loop removal
679 - Implemented cycle counting for sprite rendering
680 - Cleaner, unified settings window
681 - Added a setting for pausing when the emulator is not in focus
682 - Customizable paths for save games, save states, screenshots and patches
683 - Controller hotplugging
684 - Ability to store save games and active cheats within savestates
685Bugfixes:
686 - ARM7: Fix sign of unaligned LDRSH
687 - ARM7: Fix decoding of some ARM ALU instructions with shifters
688 - Debugger: Fix watchpoints in gdb
689 - GBA: Fix warnings when creating and loading savestates
690 - GBA: Fix Iridion II savetype
691 - GBA BIOS: Fix misaligned CpuSet
692 - GBA Cheats: Fix cheats setting the Action Replay version
693 - GBA Hardware: Fix GPIO on big endian
694 - GBA Memory: Fix DMA register writing behavior
695 - GBA Memory: Fix DMAs triggering two cycles early
696 - Libretro: Fix aspect ratio
697 - Qt: Fix some potential crashes with the gamepad mapping
698 - Qt: Fix keys being mapped incorrectly when loading configuration file
699 - Util: Fix PowerPC PNG read/write pixel order
700 - Util: Fix excessive memory allocation when decoding a PNG
701 - VFS: Fix VFileReadline and remove _vfdReadline
702Misc:
703 - All: Improved PowerPC support
704 - All: Fix some undefined behavior warnings
705 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
706 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
707 - GBA: Implement bad I/O register loading
708 - GBA: Allow jumping to OAM and palette RAM
709 - GBA BIOS: Finish implementing RegisterRamReset
710 - GBA Config: Add "override" layer for better one-time configuration
711 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
712 - GBA Memory: Use a dynamically sized mask for ROM memory
713 - GBA Memory: Implement several unimplemented memory access types
714 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
715 - GBA RR: Starting from savestate now embeds the savegame
716 - GBA RR: Add preliminary SRAM support for VBM loading
717 - GBA RR: Add support for resets in movies
718 - GBA Video: Remove lastHblank, as it is implied
719 - Libretro: Use anonymous memory mappers for large blocks of memory
720 - Libretro: Add install target for libretro core
721 - Qt: Window size command line options are now supported
722 - Qt: Increase usability of key mapper
723 - Qt: Add 'Apply' button to settings window
724 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
725 - Qt: Allow use of modifier keys as input
726 - Qt: Optimize log viewer
727 - Qt: Added button for breaking into the GDB debugger
728 - Qt: Add box for showing duration of rewind
729 - SDL: Support fullscreen in SDL 1.2
730 - SDL: Allow GBASDLAudio to be used without a thread context
731 - Util: Use VFile for configuration
732 - Util: Add MutexTryLock
733
7340.3.2: (2015-12-16)
735Bugfixes:
736 - ARM7: Fix STRT/STRBT
737 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
738 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
739 - Libretro: Fix problems with rumble not turning off
740 - GBA: Fix idle skip state being retained between games
741 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
742 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
743 - GBA BIOS: Fix Sqrt sign
744 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
745 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
746 - GBA Memory: Fix DMA behavior for SRAM accesses
747 - GBA Memory: Fix Store8 to OBJ VRAM
748 - GBA Memory: Fix alignment of LDM/STM on SRAM
749 - GBA Memory: Fix unaligned out-of-bounds ROM loads
750 - GBA Memory: Fix timing of DMAs
751 - GBA Video: Fix _mix for 15-bit color
752 - GBA Video: Fix OAM and palette initialization
753 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
754 - Qt: Use safer isLoaded check in GameController
755 - Qt: Fix a race condition in PainterGL that could lead to a crash
756 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
757 - Qt: Fix font size in memory viewer
758 - Qt: Fix a crash in the memory viewer
759 - Qt: Add additional checks in CheatModel to prevent crashes
760 - Qt: Fix race condition with setting sample rate
761 - Qt: Fix crash when closing multiplayer windows
762 - Qt: Fix resetting while paused
763Misc:
764 - GBA Audio: Implement missing flags on SOUNDCNT_X register
765 - Qt: Add mute option to menu
766
7670.3.1: (2015-10-24)
768Bugfixes:
769 - ARM7: Fix instruction decoding of Thumb shifts
770 - GBA: Deinit savegame when unloading a ROM
771 - GBA: Fix BIOS check on big endian
772 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
773 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
774 - GBA Audio: Fix audio channels being silenced at the wrong time
775 - GBA Memory: Fix bad BIOS Load16 on big endian
776 - GBA Memory: Fix bad Load8 on big endian
777 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
778 - GBA Video: Fix edge case with sprite blend modes and semitransparency
779 - GBA Video: Fix objwin and blending interaction on sprites
780 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
781 - Libretro: Fix a memory leak with the render buffer
782 - Qt: Windows no longer spawn in the top left on first launch
783 - Qt: Fix install path of XDG desktop file with DESTDIR
784 - Qt: Fix drag and drop on Windows
785 - Qt: Reenable double buffering, as disabling it broke some Windows configs
786 - VFS: Fix return values of VFileFILE.read and .write
787Misc:
788 - All: Reset next event to cycles instead of zero to interrupt
789 - All: Add --version flag
790 - ARM7: Force disable LTO on two files to work around a GCC bug
791 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
792 - GBA: Better memory handling with PNG savestates
793 - GBA: Additional savestate sanity checks
794 - GBA: Check for cycle count being too high
795 - GBA Audio: Allow GBAAVStream to have no video callback
796 - GBA BIOS: Implement RegisterRamReset for SIO registers
797 - Qt: Remove useless help icons in dialogs
798 - Qt: Prevent savestate window from opening while in multiplayer
799 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
800 - Qt: Dropping multiplayer windows works more cleanly now
801
8020.3.0: (2015-08-16)
803Features:
804 - Ability to hide individual background layers, or OBJs
805 - Ability to mute individual audio channels
806 - Palette viewer and exporter
807 - Volume control
808 - More shortcuts are editable (e.g. quick save/load)
809 - Rewind now shows the frame after rewinding
810 - Import/Export of GameShark/Action Replay snapshots
811 - Add "Step backwards" item for single increment rewind
812 - Deadzone estimation for game controllers
813 - Analog inputs can be used for shortcuts
814 - Menu items for specific solar sensor brightness levels
815 - Remappable controls for tilt and gyroscope sensors
816 - Status messages for actions taken while a game is running (e.g. save/load state)
817 - Memory inspector
818 - Screensaver can now be suspended while a game is running
819 - Load/save the most recent savestate slot
820 - Support varible speed (PWM) rumble
821 - Ability to cap fast forward speed
822 - Finer control over FPS target
823 - Holdable shortcut for rewinding one frame at a time
824 - Ability to boot directly into the BIOS
825 - Preliminary support for yanking out the game pak while a game is running
826 - Thumb-drive mode by putting a file called portable.ini in the same folder
827 - Configurable display driver, between software and OpenGL
828 - Undo-able savestate loading and saving
829 - Controller profiles now store shortcut settings
830 - Default controller profiles for several common controllers
831 - Libretro now supports BIOS, rumble and solar sensor
832 - Implement BIOS call Stop, for sleep mode
833 - Automatically load patches, if found
834 - Improved video synchronization
835 - Configurable audio output sample rate
836Bugfixes:
837 - ARM7: Fix SWI and IRQ timings
838 - ARM7: Fix Thumb MUL timing
839 - ARM7: Fix timing of multiplies to use N cycles
840 - ARM7: ARMHotplugDetach should call deinit
841 - Debugger: Fix use-after-free in breakpoint clearing code
842 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
843 - GBA: Cap audio FIFO read size during deserialization
844 - GBA: Check for corrupted savestates when loading
845 - GBA: Check for improperly sized savestates when loading
846 - GBA: Check for savestates made from differently sized ROMs
847 - GBA: Fix calls to endian-independent loadstores
848 - GBA: Fix timing of reading from timer registers
849 - GBA: Ensure cycles never go negative
850 - GBA Audio: Force audio FIFOs to 32-bit
851 - GBA Audio: Fix audio pitch changing when adjusting buffer size
852 - GBA Audio: Fix sample order in audio channel 3
853 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
854 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
855 - GBA Memory: Improve Thumb open bus behavior
856 - GBA Memory: Fix potential DMA issue when loading a savestate
857 - GBA Memory: Fix load/store multiple video memory waitstates
858 - GBA SIO: Fix reseting when there are SIO devices attached
859 - GBA Video: Blended sprites should never have other effects applied
860 - GBA Video: Fix out-of-bounds tiles in mosaic
861 - GBA Video: Fix windows not affecting sprites
862 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
863 - GBA Video: Fix timing on first scanline
864 - Qt: Better cleanup when a game crashes
865 - Qt: Fix open ROM dialog filtering for archive formats
866 - Qt: Cap the maximum number of multiplayer windows
867 - Qt: Fix maximum year in sensor override
868 - Qt: Fix window being too tall after exiting fullscreen
869 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
870 - Qt: Fix analog buttons not getting unmapped
871 - Qt: Fix passing command line options
872 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
873 - SDL: Fix SDL build when OpenGL is missing
874 - Util: Allow loading IPS patches that grow the ROM
875 - VFS: Fix resource leaks if some allocations fail
876 - VFS: Fix line-reading to return proper values
877 - Video: Fix an issue with very long filenames
878 - Util: Fix formatting of floats
879Misc:
880 - All: Add --help flag for command line programs
881 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
882 - All: Enable static linking for Windows
883 - All: Enable static linking for OS X
884 - All: Threads are now named
885 - All: Proper handling of Unicode file paths
886 - ARM7: Add emulation for Undefined CPU mode
887 - ARM7: Reduce the size of the Thumb instruction table
888 - GBA: Add status log level
889 - GBA: GBARewind now returns how many states it has rewound
890 - GBA: SIO logging layer
891 - GBA BIOS: Stub out SoundBias
892 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
893 - GBA: Don't include GBACLIDebugger struct unless needed
894 - GBA: Savedata is now synced shortly after data finishes being written
895 - GBA: Process multiple timer events at once, if necessary
896 - GBA Audio: Implement audio reset for channels A/B
897 - GBA Audio: Process multiple audio events at once, if necessary
898 - GBA Hardware: Backport generic RTC source into core
899 - GBA Input: Allow axes and buttons to be mapped to the same key
900 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
901 - GBA SIO: Add a dummy driver for Normal mode
902 - GBA Thread: Add functionality for running callbacks on the GBA thread
903 - GBA Thread: Split GBASync into a separate file
904 - GBA Video: Refactor software renderer into separate files
905 - GBA Video: Slightly optimize mode 0 mosaic rendering
906 - Debugger: Free watchpoints in addition to breakpoints
907 - Qt: Handle saving input settings better
908 - Qt: Move GL frame drawing back onto its own thread
909 - Qt: Fast forward (held) option moved from Other to Emulation menu
910 - Qt: Show version info in window title
911 - Qt: Migrate multiplayer window handling into GBAApp
912 - Qt: Unified file opening and saving with last location
913 - Qt: Fix windows being resizable when they shouldn't have been
914 - Qt: Only hide cursor in full screen
915 - Qt: Replace pause-after-frame mutex with an atomic
916 - Qt: Add application icon and XDG desktop files
917 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
918 - Qt: Don't save window size when entering fullscreen
919 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
920 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
921 - Qt: Increase usability of key mapper
922 - Qt: Show checkmark for window sizes
923 - Qt: Set window path to loaded ROM
924 - Perf: Ability to load savestates immediately on launch
925 - SDL: Properly check for initialization
926 - SDL: Clean up initialization functions
927 - SDL: Clean up GL context
928 - Util: Allow disabling the threading code entirely
929 - VFS: Add sync method to force syncing with backing
930
9310.2.1: (2015-05-13)
932Bugfixes:
933 - All: Fix sanitize-deb script not cleaning up after itself
934 - All: Fix dependencies for libavcodec on Debian-derived platforms
935 - ARM7: Handle writeback for PC in addressing modes 2 and 3
936 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
937 - ARM7: Fix ARM multiply instructions when PC is a destination register
938 - Debugger: Fix use-after-free in breakpoint clearing code
939 - Debugger: Fix boundary conditions in tab completion
940 - GBA: Fix timers not updating timing when writing to only the reload register
941 - GBA: Fix rewind boundary conditions
942 - GBA: Add initial I/O register settings for background matrix registers
943 - GBA: Fix hang when loading a savestate if sync to video is enabled
944 - GBA: Handle out-of-bounds I/O access
945 - GBA: Fix bounds-checking on EEPROM access
946 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
947 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
948 - GBA Memory: Allow SRAM to be 64kB
949 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
950 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
951 - GBA Video: Fix second frame mode 5
952 - Perf: Fix race condition if a game crashes immediately on start
953 - Qt: Fix Display object leak when closing a window
954 - Qt: Fix .deb dependencies
955 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
956 - Qt: Fix window not regaining focus after exiting savestate window
957 - Qt: Fix regression where video would not record if the game had already started
958 - Qt: Fix potential crash if a gamepad causes focus to change
959 - Qt: Fix controller axis querying
960 - Qt: Fix multiplayer windows opening as the wrong size
961 - Qt: Fix controllers sometimes not loading the right profile
962 - SDL: Fix boundary conditions for joystick adjustments
963 - SDL: Allocate properly sized input maps
964 - SDL: Fix potential build issues when Qt and SDL2 are in use
965 - Util: Fix resource leak in UTF-8 handling code
966 - Util: Fix a null-pointer issue when attempting to delete a key
967 - VFS: Fix resource leaks if some allocations fail
968 - Video: Fix an issue with very long filenames
969Misc:
970 - GBA Memory: Soft-crash if jumping past the end of a ROM
971 - Qt: Show multiplayer numbers in window title
972 - Qt: Solar sensor can have shortcuts set
973
9740.2.0: (2015-04-03)
975Features:
976 - Support for gamepad axes, e.g. analog sticks or triggers
977 - Add scale presets for up to 6x
978 - Settings window
979 - Bilinear resampling option
980 - Add option to skip BIOS start screen
981 - List of recently opened games
982 - Support for games using the Solar Sensor
983 - Better audio resampling via blip-buf
984 - Game Pak overrides dialog for setting savetype and sensor values
985 - Support for games using the tilt sensor
986 - Remappable shortcuts for keyboard and gamepad
987 - Rewinding of emulation
988 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
989 - Support IPv6
990 - Save directory of last loaded file
991 - Support BPS patches
992 - Automatically detect and optimize out idle loops
993 - Configurable game overrides
994 - Support loading 7-Zip files
995 - Drag and drop game loading
996 - Cheat code support
997 - Runtime configurable audio driver
998 - Libretro core for use with RetroArch and other front-ends
999 - Controller profiles for setting different bindings for different controllers
1000 - Ability to lock aspect ratio
1001 - Local link cable support
1002 - Ability to switch which game controller is in use per instance
1003 - Ability to prevent opposing directional input
1004 - Warning dialog if an unimplemented BIOS feature is called
1005 - Debugger: Add CLI "frame", frame advance command
1006 - Debugger: Add CLI functions for writing to memory
1007 - Debugger: Add CLI functions for examining memory regions
1008 - Debugger: Add CLI function for writing a register
1009Bugfixes:
1010 - ARM7: Extend prefetch by one stage
1011 - ARM7: Fix cycle counting for loads
1012 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1013 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1014 - GBA: Initialize gba.sync to null
1015 - GBA: Fix timer initialization
1016 - GBA Audio: Support 16-bit writes to FIFO audio
1017 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1018 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1019 - GBA BIOS: Fix BIOS prefetch after reset
1020 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1021 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1022 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1023 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1024 - GBA Memory: Fix cycle counting for 32-bit load/stores
1025 - GBA RR: Fix fallthrough error when reading tags from a movie
1026 - GBA Thread: Fix possible hang when loading an archive
1027 - GBA Thread: Fix possible deadlock in video sync
1028 - Perf: Fix crash when the GBA thread fails to start
1029 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1030 - Qt: Fix crash when adjusting settings after closing a game
1031 - Qt: Fix crash when starting GDB stub after closing a game
1032 - Qt: Fix patch loading while a game is running
1033 - Qt: Fix crash when loading a game after stopping GDB server
1034 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1035 - Qt: Fix crash when attempting to pause if a game is not running
1036 - SDL: Properly clean up if a game doesn't launch
1037 - Util: Fix sockets on Windows
1038Misc:
1039 - All: Enable link-time optimization
1040 - Debugger: Watchpoints now work on STM/LDM instructions
1041 - Debugger: Clean up GDB stub network interfacing
1042 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1043 - Debugger: Merge Thumb BL instructions when disassembling
1044 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1045 - Debugger: Watchpoints now report address watched (fixes #68)
1046 - Debugger: Add support for soft breakpoints
1047 - Debugger: Make I/O register names be addresses instead of values
1048 - Debugger: Rename read/write commands
1049 - GBA: Improve accuracy of event timing
1050 - GBA: Add API for getting Configuration structs for overrides and input
1051 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1052 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1053 - GBA: Move A/V stream interface into core
1054 - GBA: Savestates now take into account savedata state machines (fixes #109)
1055 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1056 - GBA Memory: Simplify memory API and use fixed bus width
1057 - GBA Thread: Make GBASyncWaitFrameStart time out
1058 - GBA Video: Start video at the last scanline instead of the first
1059 - Qt: Optimize logo drawing
1060 - Qt: Move frame upload back onto main thread
1061 - Qt: Remember window position
1062 - Qt: Double-clicking on the window toggles full screen
1063 - Util: Use proper locale for reading and writing float values
1064
10650.1.1: (2015-01-24)
1066Bugfixes:
1067 - ARM7: Fix LDM writeback to a register already written
1068 - GBA: Fix timers 2 and 3 updating incorrectly
1069 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1070 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1071 - GBA Audio: Properly initialize audio FIFO channels
1072 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1073 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1074 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1075 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1076 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1077 - GBA BIOS: Fix HuffUnComp boundary conditions
1078 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1079 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1080 - GBA Memory: Filter out top nybble of DMA addresses
1081 - GBA Memory: Properly bounds-check VRAM accesses
1082 - GBA Memory: Fix initial DMA state
1083 - GBA Thread: Allow halted games to exit cleanly
1084 - GBA Video: Fix blend issues with obscured middle layers
1085 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1086 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1087 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1088 - GBA Video: Fix sprite boundary conditions with mosaic
1089 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1090 - Qt: Fix issue with set frame sizes being the wrong height
1091 - Qt: Fix emulator crashing when full screen if a game is not running
1092 - Qt: Fix window focus issues
1093 - Qt: Properly set default video recording settings
1094 - Qt: Fix a race condition when a game crashes immediately
1095 - Qt: Fix some cases where key mapping can break if focus is adjusted
1096 - Qt: Fix crash if a game pauses before any frames are shown
1097 - Debugger: Negative PC-relative loads now properly subtract the offset
1098 - Debugger: Align PC-relative loads in Thumb
1099 - Debugger: Fix watchpoints triggering too late
1100 - Debugger: Fix binary print putting spaces between digits
1101 - Video: Ensure FFmpeg encoder has audio frames
1102 - Video: Fix uncompressed PCM audio recording
1103 - Video: Fix FFmpeg crashing when the file extension is wrong
1104 - Util: Fix SOCKET_FAILED macro
1105Misc:
1106 - GBA: Exit cleanly on FATAL if the port supports it
1107 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1108 - Qt: Disable sync to video by default
1109 - Qt: Handle a game crash without crashing
1110 - Qt: Set default log level to FATAL, ERROR and WARN
1111 - Qt: Clarify some phrasing in the menus
1112 - Qt: Clear active buttons when focus is lost
1113
11140.1.0: (2014-12-13)
1115 - Initial release