CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17Bugfixes:
18 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
19 - GB Serialize: Fix audio state loading
20 - GB Video: Fix dot clock timing being slightly wrong
21 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
22 - ARM: Fix MSR when T bit is set
23 - GB Serialize: Fix game title check
24 - GB: Revamp IRQ handling based on new information
25 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
26 - GBA Video: Force align 256-color tiles
27 - GBA DMA: ROM reads are forced to increment
28 - GB Video: Fix loading states while in mode 3
29 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
30 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
31 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
32 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
33 - GBA Savedata: Fix crash when resizing flash
34 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
35 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
36 - GBA Cheats: Fix slide codes not initializing properly
37 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
38 - LR35902: Fix watchpoints not reporting new value
39 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
40 - 3DS: Fix opening files in directory names with trailing slashes
41 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
42 - GBA Memory: Fix copy-on-write memory leak
43 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
44 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
45 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
46Misc:
47 - GBA Timer: Use global cycles for timers
48 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
49 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
50 - Qt: Redo GameController into multiple classes
51 - Test: Restructure test suite into multiple executables
52 - Python: Integrate tests from cinema test suite
53 - Util: Don't build crc32 if the function already exists
54 - GBA: Implement display start DMAs
55 - Qt: Prevent window from being created off-screen
56 - Qt: Add option to disable FPS display
57 - GBA: Improve multiboot image detection
58 - GB MBC: Remove erroneous bank 0 wrapping
59 - GBA Cheats: Allow multiple ROM patches in the same slot
60 - GB: Skip BIOS option now works
61 - Libretro: Add frameskip option
62 - GBA Memory: 64 MiB GBA Video cartridge support
63 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
64 - PSP2: Use system enter key by default
65
660.6.1: (2017-10-01)
67Bugfixes:
68 - GB, GBA: Fix crashes when attempting to identify null VFiles
69 - GB, GBA: Fix sync to video with frameskip
70 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
71 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
72 - GB Core: Fix palette loading when loading a foreign config
73 - GB MBC: Pocket Cam memory should be accessible without enabling
74 - GB MBC: Fix SRAM sizes 4 and 5
75 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
76 - GB MBC: Fix RTC loading when file size is off
77 - GB Memory: Initialize peripheral pointers
78 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
79 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
80 - GB Memory: Actually load latch time from savestate
81 - GB Serialize: Fix deserializing video STAT
82 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
83 - GB Video: Fix potential hang when ending mode 0
84 - GB Video: Fix read mode when enabling LCD
85 - GBA: Reset active region as needed when loading a ROM
86 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
87 - GBA BIOS: Use core's VRAM variable instead of renderer's
88 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
89 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
90 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
91 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
92 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
93 - Python: Fix importing .gb or .gba before .core
94 - Qt: Fix command line debugger closing second game
95 - Qt: Fix LOG argument order
96 - Qt: Fix timezone issues with time overrides
97 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
98 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
99Misc:
100 - CMake: Fix CPack dependencies for libpng 1.6
101 - GBA: Detect hardware for Pokémon FireRed ROM hacks
102 - GBA Cheats: Improve detection of raw cheats
103 - Qt: Don't rebuild library view if style hasn't changed
104 - Qt: Allow overrides to be saved before a game is loaded
105 - Qt: Hide mouse immediately when loading
106 - SDL: Fix 2.0.5 build on macOS under some circumstances
107 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
108
1090.6.0: (2017-07-16)
110Features:
111 - Library view
112 - Sprite viewer
113 - Debugging console
114 - Improved memory viewer
115 - Memory search
116 - Command line ability to override configuration values
117 - Add option to allow preloading the entire ROM before running
118 - Add option for whether rewinding restores save games
119 - Savestates now contain any RTC override data
120 - Add option to lock video to integer scaling
121 - LR35902: Watchpoints
122 - LR35902/GB-Z80 disassembler
123 - GB: Tile viewer
124 - GB: Video/audio channel enabling/disabling
125 - GB: Symbol table support
126 - GB MBC: Add MBC1 multicart support
127 - GBA: Support printing debug strings from inside a game
128 - GBA: Better cheat type autodetection
129 - Implement keypad interrupts
130 - Configuration of gamepad hats
131 - Video log recording for testing and bug reporting
132 - Debugger: Segment/bank support
133 - Debugger: Execution tracing
134 - Qt: German translation (by Lothar Serra Mari)
135 - Qt: Spanish translation (by Kevin López)
136 - Qt: Italian translation (by theheroGAC)
137Bugfixes:
138 - ARM7: Fix MLA/*MULL/*MLAL timing
139 - Core: Fix crash with rewind if savestates shrink
140 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
141 - Core: Fix directory sets crashing on close if base isn't properly detached
142 - FFmpeg: Fix overflow and general issues with audio encoding
143 - GB: Fix flickering when screen is strobed quickly
144 - GB: Fix STAT blocking
145 - GB MBC: Fix ROM bank overflows getting set to bank 0
146 - GB MBC: Fix swapping carts not detect new MBC
147 - GB Timer: Improve DIV reset behavior
148 - GB Timer: Fix DIV batching if TAC changes
149 - GB Video: Reset renderer when loading state
150 - GBA: Fix multiboot ROM loading
151 - GBA: Fix multiboot loading resulting in too small WRAM
152 - GBA BIOS: Implement BitUnPack
153 - GBA BIOS: Fix ArcTan sign in HLE BIOS
154 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
155 - GBA BIOS: Fix INT_MIN/-1 crash
156 - GBA Hardware: Fix crash if a savestate lies about game hardware
157 - GBA I/O: Handle audio registers specially when deserializing
158 - GBA Memory: Improve initial skipped BIOS state
159 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
160 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
161 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
162 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
163 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
164 - LR35902: Fix core never exiting with certain event patterns
165 - LR35902: Fix pc overflowing current region off-by-one
166 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
167 - OpenGL: Fix some shaders causing offset graphics
168 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
169 - Qt: Fix window icon being stretched
170 - Qt: Fix data directory path
171 - Qt: Fix timing issues on high refresh rate monitors
172 - Qt: Fix linking after some windows have been closed
173 - Qt: Fix crash when changing audio settings after a game is closed
174 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
175 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
176 - Qt: Fix game unpausing after frame advancing and refocusing
177 - SDL: Fix game crash check
178 - SDL: Fix race condition with audio thread when starting
179 - SDL: Fix showing version number
180 - Test: Fix crash when loading invalid file
181 - Test: Fix crash when fuzzing fails to load a file
182 - Test: Don't rely on core for frames elapsed
183 - Test: Fix crash when loading invalid file
184 - Test: Fix crash when fuzzing fails to load a file
185 - Tools: Fix recurring multiple times over the same library
186 - Util: Fix overflow when loading invalid UPS patches
187 - Util: Fix highest-fd socket not being returned by SocketAccept
188 - Windows: Fix VDir.rewind
189Misc:
190 - All: Add C++ header guards
191 - All: Move time.h include to common.h
192 - 3DS, PSP2, Wii: Last directory loaded is saved
193 - CMake: Add ability to just print version string
194 - Core: New, faster event timing subsystem
195 - Core: Clean up some thread state checks
196 - Core: Add generic checksum function
197 - Core: Cores can now have multiple sets of callbacks
198 - Core: Restore sleep callback
199 - Core: Move rewind diffing to its own thread
200 - Core: Ability to enumerate and modify video and audio channels
201 - Core: List memory segments in the core
202 - Core: Move savestate creation time to extdata
203 - Core: Config values can now be hexadecimal
204 - Core: Improved threading interrupted detection
205 - Debugger: Modularize CLI debugger
206 - Debugger: Make building with debugging aspects optional
207 - Debugger: Add functions for read- or write-only watchpoints
208 - Debugger: Make attaching a backend idempotent
209 - Debugger: Add mDebuggerRunFrame convenience function
210 - Feature: Move game database from flatfile to SQLite3
211 - Feature: Support ImageMagick 7
212 - Feature: Make -l option explicit
213 - FFmpeg: Return false if a file fails to open
214 - FFmpeg: Force MP4 files to YUV420P
215 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
216 - GB: Reset with initial state of DIV register
217 - GB MBC: New MBC7 implementation
218 - GB Audio: Simplify envelope code
219 - GB Audio: Improve initial envelope samples
220 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
221 - GB Video: Improved video timings
222 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
223 - GBA, GB: ROM is now unloaded if a patch is applied
224 - GBA DMA: Refactor DMA out of memory.c
225 - GBA DMA: Move DMAs to using absolute timing
226 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
227 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
228 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
229 - GBA Memory: Support reading/writing POSTFLG
230 - GBA Memory: Remove unused prefetch cruft
231 - GBA Timer: Improve accuracy of timers
232 - GBA Video: Clean up unused timers
233 - GBA Video: Allow multiple handles into the same tile cache
234 - GBA Video, GB Video: Colors are now fully scaled
235 - GBA Video: Optimize when BLD* registers are written frequently
236 - OpenGL: Add xBR-lv2 shader
237 - Qt: Move last directory setting from qt.ini to config.ini
238 - Qt: Improved HiDPI support
239 - Qt: Expose configuration directory
240 - Qt: Merge "Save" and "OK" buttons in shader options
241 - Qt: Automatically load controller profile when plugged in
242 - Qt: Rename "Resample video" option to "Bilinear filtering"
243 - Qt: Remove audio thread
244 - Qt: Remove audio buffer sizing in AudioProcessorQt
245 - Qt: Re-enable QtMultimedia on Windows
246 - Qt: Make "Mute" able to be bound to a key
247 - Qt: Add .gb/.gbc files to the extension list in Info.plist
248 - Qt: Relax hard dependency on OpenGL
249 - Qt: Better highlight active key in control binding
250 - SDL: Remove scancode key input
251 - SDL: Automatically map controllers when plugged in
252 - Test: Add a basic test suite
253 - Util: Add size counting to Table
254 - Util: Add 8-bit PNG write support
255 - Util: Tune patch-fast extent sizes
256 - VFS: Call msync when syncing mapped data
257 - VFS: Allow truncating memory chunk VFiles
258 - VFS: Fix some minor VFile issues with FILEs
259 - VFS: Optimize expanding in-memory files
260 - VFS: Add VFileFIFO for operating on circle buffers
261Changes from beta 1:
262Features:
263 - Qt: Italian translation (by theheroGAC)
264 - Qt: Updated German translation
265Bugfixes:
266 - GB Audio: Fix incorrect channel 4 iteration
267 - GB Audio: Fix zombie mode bit masking
268 - GB Serialize: Fix timer serialization
269 - GB Video: Fix LYC regression
270 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
271 - GBA Timer: Fix count-up timing overflowing timer 3
272 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
273 - Qt: Fix memory search close button (fixes mgba.io/i/769)
274 - Qt: Fix window icon being stretched
275 - Qt: Fix initial window size (fixes mgba.io/i/766)
276 - Qt: Fix data directory path
277 - Qt: Fix controls not saving on non-SDL builds
278 - Qt: Fix translation initialization (fixes mgba.io/i/776)
279 - Qt: Fix patch loading while a game is running
280 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
281 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
282 - Qt: Fix GL-less build
283 - Qt: Fix Software renderer not handling alpha bits properly
284 - Qt: Fix screen background improperly stretching
285 - SDL: Fix cheats not loading
286Misc:
287 - GB Serialize: Add MBC state serialization
288 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
289 - GBA Timer: Improve accuracy of timers
290 - PSP2: Update toolchain to use vita.cmake
291 - Qt: Add language selector
292 - Qt: Minor test fixes
293 - Qt: Move shader settings into main settings window
294 - Qt: Dismiss game crashing/failing dialogs when a new game loads
295 - Qt: Properly ship Qt translations
296 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
297
2980.6 beta 1: (2017-06-29)
299 - Initial beta for 0.6
300
3010.5.2: (2016-12-31)
302Bugfixes:
303 - All: Fix fullscreen config option being ignored
304 - ARM7: PSR mode bits should not get sign extended
305 - GB: Fix audio not being deinitialized
306 - GB: Fix crash when masking savedata
307 - GB: Properly initialize sramRealVf variable
308 - GB Audio: Fix serialization of channel 3 and NR52 properties
309 - GB Audio: Reset envelope timer when reseting sound channel
310 - GB MBC: Fix SRAM dangling pointer with RTC games
311 - GB MBC: Fix initializing MBC when no ROM is loaded
312 - GB Memory: Fix patching ROM bank 0
313 - GB Memory: Fix starting HDMAs during mode 0
314 - GB Memory: Fix HDMA5 value after DMA completes
315 - GB Video: Initialize LCDC in renderer
316 - GB Video: Hblank IRQs should mask LYC=LY IRQs
317 - GBA: Fix IRQs firing after already being cleared
318 - GBA: Only unhalt CPU if appropriate bit is set in IE
319 - GBA: Add savegame override for Crash Bandicoot 2
320 - GBA BIOS: Fix MidiKey2Freq BIOS reads
321 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
322 - GBA Cheats: Fix GameShark ROM patches
323 - GBA I/O: Mask off WAITCNT bits that cannot be written
324 - GBA Memory: Fix misaligned BIOS reads
325 - GBA Memory: Fix VCOUNT being writable
326 - GBA Video: Fix out of bounds sprite transforms
327 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
328 - Libretro: Fix disabling BIOS
329 - Libretro: Fix Game Boy savestates and audio
330 - Qt: Fix changing resolution of software renderer
331 - Qt: Fix setting overrides
332 - Qt: Fix cut off tiles and alignment issues in tile viewer
333 - Qt: Only reset window dimensions when first shown
334 - Qt: Fix Qt Multimedia audio driver on big endian
335 - Qt: Fix Apply button for key and controller configurations
336 - VFS: Fix resizing memory chunks when not needed
337 - Windows: Fix Unicode directory handling
338Misc:
339 - GB, GBA: Prevent loading null ROMs
340 - GB Audio: Initialize wave RAM to GBC values
341 - GB Memory: Reset ROM bank when loading a ROM
342 - PSP2: Improved controller rumble
343
3440.5.1: (2016-10-05)
345Bugfixes:
346 - Core: Fix importing save games as read-only
347 - FFmpeg: Fix encoding AAC
348 - GB: Fix invalid STOP behavior on Game Boy Color
349 - GB: Initialize audio properly
350 - GB: Properly clear KEY1 bit 0 when switching speeds
351 - GB: Properly unload save files when unloading a ROM
352 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
353 - GB MBC: Fix MBC7 when size is incorrectly specified
354 - GB MBC: Fix RTC access when no save file is loaded
355 - GB SIO: Don't auto-clock external shift clock
356 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
357 - GB Video: Fix video frames getting missed when LCDC is off
358 - GB Video: Clear screen when LCDC is off
359 - GBA Cheats: Fix holding onto pointers that may get invalidated
360 - GBA Cheats: Fix key-activated CodeBreaker cheats
361 - GBA Cheats: Fix uninitialized memory getting freed when saving
362 - GBA Hardware: Improve Game Boy Player rumble behavior
363 - GBA Memory: Fix several unused I/O register read values
364 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
365 - LR35902: Fix events running with the wrong cycle active
366 - Qt: Fix "close" button on Overrides view
367 - Qt: Fix saving overrides
368 - Qt: Fix directory set unloading when replacing the ROM
369 - Qt: Fix patch loading
370 - Qt: Fix crash when saving an override if a game isn't loaded
371 - Qt: Fix showing default display driver as OpenGL (force 1.x)
372 - SDL: Attach rumble in SDL frontend
373 - Util: Fix PNG identification on files too small to be a PNG
374Misc:
375 - All: Only update version info if needed
376 - All: Split out install locations for Libretro and OpenEmu
377 - FFmpeg: Encoding cleanup
378 - GB: Reset active region when reloading ROM
379 - GB Memory: Initialize RAM pattern for GBC
380 - GB Video: Improved video timings
381 - Qt: Manage window sizes slightly better
382 - Qt: Remember scale option independent of core dimensions
383
3840.5.0: (2016-09-19)
385Features:
386 - Game Boy support
387 - Support for encrypted CodeBreaker GBA cheats
388 - Emulation of Vast Fame protected GBA carts (taizou)
389 - Tile viewer
390 - Threaded rendering mode
391 - Libretro: Memory map and achievement support (leiradel)
392 - GUI: Add UI control remapping
393 - GUI: Add fast-forward
394 - Wii: 240p support
395 - 3DS: Adjustable screen darkening
396 - Ability to temporarily load a savegame
397 - Load specific files out of archives
398 - Automatic BIOS detection
399Bugfixes:
400 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
401 - Debugger: Fix GDB breakpoints
402 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
403 - GBA: Fix filehandle leak with savegames
404 - GBA: Timer 0 cannot be count up
405 - GBA: Count up timers should not count themselves
406 - GBA Memory: Fix mirror on non-overdumped Classic NES games
407 - GBA Memory: Fix ldm {pc}
408 - GBA Savedata: Fix savedata sync timer
409 - GBA Savedata: Only unmap savedata if present
410 - GBA Serialize: Savestates now properly store prefetch
411 - GBA Video: WIN0/1 take priority over OBJWIN
412 - GBA Video: Fix out-of-order OBJWIN
413 - PSP2: Fix GPU crash while exiting
414 - PSP2: Fix VSync
415 - PSP2: Fix accelerometer range
416 - PSP2: Actually load screen mode setting
417 - PSP2: Fix gyroscope direction
418 - PSP2: Delete threads after they return
419 - PSP2: Fix mapping/unmapping from not at 0
420 - Qt: Fix bug in software renderer scaling
421 - Qt: Fix hanging key press after disabling autofire
422 - Qt: Fix being unable to pause manually when using auto-pausing
423 - SDL: Fix axes being mapped wrong
424 - Util: Fix realloc semantics in utf16to8
425 - Util: Fix inserting too many items into a hash table
426 - VFS: Fix uninitialized varaible reading from 7z
427 - VFS: Fix reading multiple files from a 7z archive
428 - Wii: Fix framelimiting after a slowdown
429 - Wii: Fix garbage flash at startup
430Misc:
431 - 3DS: Use blip_add_delta_fast for a small speed improvement
432 - 3DS: Allow UTF-16 filenames
433 - 3DS: Port to using citro3D
434 - 3DS: Use system font for menus
435 - 3DS: Attempt to use Core 2 for threads
436 - 3DS: Adjustable filering
437 - 3DS: 3D banner
438 - All: Add QUIET parameter to silence CMake
439 - All: Faster memory read/write
440 - ARM7: Support forcing Thumb mode via MSR
441 - ARM7: Flush prefetch cache when loading CPSR via MSR
442 - ARM7: Clean up instruction decoding for future expandability
443 - Debugger: Support register and memory writes via GDB stub
444 - Debugger: Add software breakpoint support to gdb
445 - FFmpeg: Full support for libavcodec 56+
446 - GBA: Better debug logging if event processing breaks
447 - GBA Audio: Force audio DMAs to not increment destination
448 - GBA BIOS: Use custom ArcTan, not relying on OS
449 - GBA Hardware: Clean up dead code in GBP
450 - GBA Memory: Optimize stalling behavior
451 - GBA Memory: Optimize Load-/StoreMultiple
452 - GBA Savedata: Add realistic timing for EEPROM
453 - GBA Serialize: Savestates now store if CPU was halted
454 - GBA Video: Remove old slow path fallback
455 - GBA Video: Optimize sprite drawing
456 - GBA Video: Optimize mode 0 rendering
457 - GBA Video: Optimize compositing cases slightly
458 - GUI: Screenshot dimensions are now passed through
459 - GUI: Add back logging
460 - GUI: Only reload config if manually saved
461 - GUI: Increase scrolling speed
462 - OpenGL: Log shader compilation failure
463 - OpenGL: Add texSize uniform
464 - Qt: Make -g flag work in Qt build
465 - Qt: Simplify OpenGL context creation
466 - Qt: Thread startup improvements
467 - Qt: Make audio channel/video layer options shortcut mappable
468 - Qt: Remove some C99isms from C++ code
469 - Qt: Remove default autofire mappings
470 - Qt: Make reseting when pasued frame-accurate
471 - Qt: Rearchitect game closing codepath
472 - PSP2: Use system font for menus
473 - PSP2: Add rumble for PS TV
474 - PSP2: Add fit-to-height screen mode
475 - PSP2: Sync files per descriptor
476 - PSP2: Allow UTF-8 filenames
477 - PSP2: Screenshots are now saved into the Photo Gallery
478 - PSP2: Stop underclocking when menuing
479 - SDL: Increase default audio buffer size to 1024 samples
480 - SDL: More responsive rumble
481 - Util: Add Vector GetConstPointer
482 - Util: Add rtrim
483 - Util: Add endswith
484 - VFS: Improve zip file detection
485 - Wii: Add pixelated resample filter
486 - Windows: Add native VDir support
487 - Util: Add PRIz macro for libc versions that don't support %z
488
4890.4.1: (2016-07-11)
490Bugfixes:
491 - All: Fix several file handle leaks
492 - All: Fix instruction tables getting zeroed when linking sometimes
493 - ARM7: Fix flags on SBC/RSC
494 - ARM7: Fix setting spsr privilege bits when spsr is empty
495 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
496 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
497 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
498 - GBA Memory: Fix executing code from OBJ region of VRAM
499 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
500 - GBA Serialize: Fix loading savegames from savestates
501 - OpenGL: Correct boolean vector strcmp strings for uniforms
502 - Qt: Fix sending gameStopped twice
503 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
504 - Qt: Fix initial state of key mapping
505 - Qt: Initialize m_useBios
506 - SDL: Fix joystick initialization on BSD
507 - SDL: Fix potential joystick crash in games with rumble
508 - SDL: Fix SDL 1.2 build
509 - SDL: Fix sporadic crash when deinitializing audio
510 - Shaders: Fix AGS-001 shader with some bad drivers
511 - Util: Use closesocket on Windows
512 - Util: Fix socket bind addresses
513 - VFS: Fix reading 7z archives without rewinding first
514 - VFS: VFileFromFD should not open directories
515 - Wii: Fix tilting direction
516 - Util: Fix realloc semantics in utf16to8
517Misc:
518 - All: Allow use of external minizip library
519 - Debugger: CLI debugger now exits when end-of-stream is reached
520 - FFmpeg: Update dependencies on Ubuntu
521 - GBA: Slightly optimize GBAProcessEvents
522 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
523 - GBA Video: Null renderer should return proper register values
524 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
525 - Qt: Add preset for DualShock 4
526 - Qt: Update 360 input profile on OS X to reflect newer drivers
527 - Qt: Remove use of NaN
528 - Qt: Canonicalize file paths when loading games
529 - Qt: Add refresh button to controller editing
530 - SDL: Remove default gamepad mappings
531 - Util: Fix intermittent build failure on OS X
532 - VFS: VFile.sync now updates modified time
533
5340.4.0: (2016-02-02)
535Features:
536 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
537 - I/O viewer
538 - Booting of multiboot images
539 - Customization of GIF recording
540 - Libretro: Cheat code support
541 - Support for GLSL shaders
542 - ROM information view
543 - Support for VBA-style cheat codes
544 - Savestates now store creation timestamps
545 - Key autofire
546 - Libretro: Allow blocking opposing directional input
547 - OpenEmu core for OS X
548 - Libretro: Settings for using BIOS and skipping intro
549 - Libretro: Customizable idle loop removal
550 - Implemented cycle counting for sprite rendering
551 - Cleaner, unified settings window
552 - Added a setting for pausing when the emulator is not in focus
553 - Customizable paths for save games, save states, screenshots and patches
554 - Controller hotplugging
555 - Ability to store save games and active cheats within savestates
556Bugfixes:
557 - ARM7: Fix sign of unaligned LDRSH
558 - ARM7: Fix decoding of some ARM ALU instructions with shifters
559 - Debugger: Fix watchpoints in gdb
560 - GBA: Fix warnings when creating and loading savestates
561 - GBA: Fix Iridion II savetype
562 - GBA BIOS: Fix misaligned CpuSet
563 - GBA Cheats: Fix cheats setting the Action Replay version
564 - GBA Hardware: Fix GPIO on big endian
565 - GBA Memory: Fix DMA register writing behavior
566 - GBA Memory: Fix DMAs triggering two cycles early
567 - Libretro: Fix aspect ratio
568 - Qt: Fix some potential crashes with the gamepad mapping
569 - Qt: Fix keys being mapped incorrectly when loading configuration file
570 - Util: Fix PowerPC PNG read/write pixel order
571 - Util: Fix excessive memory allocation when decoding a PNG
572 - VFS: Fix VFileReadline and remove _vfdReadline
573Misc:
574 - All: Improved PowerPC support
575 - All: Fix some undefined behavior warnings
576 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
577 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
578 - GBA: Implement bad I/O register loading
579 - GBA: Allow jumping to OAM and palette RAM
580 - GBA BIOS: Finish implementing RegisterRamReset
581 - GBA Config: Add "override" layer for better one-time configuration
582 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
583 - GBA Memory: Use a dynamically sized mask for ROM memory
584 - GBA Memory: Implement several unimplemented memory access types
585 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
586 - GBA RR: Starting from savestate now embeds the savegame
587 - GBA RR: Add preliminary SRAM support for VBM loading
588 - GBA RR: Add support for resets in movies
589 - GBA Video: Remove lastHblank, as it is implied
590 - Libretro: Use anonymous memory mappers for large blocks of memory
591 - Libretro: Add install target for libretro core
592 - Qt: Window size command line options are now supported
593 - Qt: Increase usability of key mapper
594 - Qt: Add 'Apply' button to settings window
595 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
596 - Qt: Allow use of modifier keys as input
597 - Qt: Optimize log viewer
598 - Qt: Added button for breaking into the GDB debugger
599 - Qt: Add box for showing duration of rewind
600 - SDL: Support fullscreen in SDL 1.2
601 - SDL: Allow GBASDLAudio to be used without a thread context
602 - Util: Use VFile for configuration
603 - Util: Add MutexTryLock
604
6050.3.2: (2015-12-16)
606Bugfixes:
607 - ARM7: Fix STRT/STRBT
608 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
609 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
610 - Libretro: Fix problems with rumble not turning off
611 - GBA: Fix idle skip state being retained between games
612 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
613 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
614 - GBA BIOS: Fix Sqrt sign
615 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
616 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
617 - GBA Memory: Fix DMA behavior for SRAM accesses
618 - GBA Memory: Fix Store8 to OBJ VRAM
619 - GBA Memory: Fix alignment of LDM/STM on SRAM
620 - GBA Memory: Fix unaligned out-of-bounds ROM loads
621 - GBA Memory: Fix timing of DMAs
622 - GBA Video: Fix _mix for 15-bit color
623 - GBA Video: Fix OAM and palette initialization
624 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
625 - Qt: Use safer isLoaded check in GameController
626 - Qt: Fix a race condition in PainterGL that could lead to a crash
627 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
628 - Qt: Fix font size in memory viewer
629 - Qt: Fix a crash in the memory viewer
630 - Qt: Add additional checks in CheatModel to prevent crashes
631 - Qt: Fix race condition with setting sample rate
632 - Qt: Fix crash when closing multiplayer windows
633 - Qt: Fix resetting while paused
634Misc:
635 - GBA Audio: Implement missing flags on SOUNDCNT_X register
636 - Qt: Add mute option to menu
637
6380.3.1: (2015-10-24)
639Bugfixes:
640 - ARM7: Fix instruction decoding of Thumb shifts
641 - GBA: Deinit savegame when unloading a ROM
642 - GBA: Fix BIOS check on big endian
643 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
644 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
645 - GBA Audio: Fix audio channels being silenced at the wrong time
646 - GBA Memory: Fix bad BIOS Load16 on big endian
647 - GBA Memory: Fix bad Load8 on big endian
648 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
649 - GBA Video: Fix edge case with sprite blend modes and semitransparency
650 - GBA Video: Fix objwin and blending interaction on sprites
651 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
652 - Libretro: Fix a memory leak with the render buffer
653 - Qt: Windows no longer spawn in the top left on first launch
654 - Qt: Fix install path of XDG desktop file with DESTDIR
655 - Qt: Fix drag and drop on Windows
656 - Qt: Reenable double buffering, as disabling it broke some Windows configs
657 - VFS: Fix return values of VFileFILE.read and .write
658Misc:
659 - All: Reset next event to cycles instead of zero to interrupt
660 - All: Add --version flag
661 - ARM7: Force disable LTO on two files to work around a GCC bug
662 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
663 - GBA: Better memory handling with PNG savestates
664 - GBA: Additional savestate sanity checks
665 - GBA: Check for cycle count being too high
666 - GBA Audio: Allow GBAAVStream to have no video callback
667 - GBA BIOS: Implement RegisterRamReset for SIO registers
668 - Qt: Remove useless help icons in dialogs
669 - Qt: Prevent savestate window from opening while in multiplayer
670 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
671 - Qt: Dropping multiplayer windows works more cleanly now
672
6730.3.0: (2015-08-16)
674Features:
675 - Ability to hide individual background layers, or OBJs
676 - Ability to mute individual audio channels
677 - Palette viewer and exporter
678 - Volume control
679 - More shortcuts are editable (e.g. quick save/load)
680 - Rewind now shows the frame after rewinding
681 - Import/Export of GameShark/Action Replay snapshots
682 - Add "Step backwards" item for single increment rewind
683 - Deadzone estimation for game controllers
684 - Analog inputs can be used for shortcuts
685 - Menu items for specific solar sensor brightness levels
686 - Remappable controls for tilt and gyroscope sensors
687 - Status messages for actions taken while a game is running (e.g. save/load state)
688 - Memory inspector
689 - Screensaver can now be suspended while a game is running
690 - Load/save the most recent savestate slot
691 - Support varible speed (PWM) rumble
692 - Ability to cap fast forward speed
693 - Finer control over FPS target
694 - Holdable shortcut for rewinding one frame at a time
695 - Ability to boot directly into the BIOS
696 - Preliminary support for yanking out the game pak while a game is running
697 - Thumb-drive mode by putting a file called portable.ini in the same folder
698 - Configurable display driver, between software and OpenGL
699 - Undo-able savestate loading and saving
700 - Controller profiles now store shortcut settings
701 - Default controller profiles for several common controllers
702 - Libretro now supports BIOS, rumble and solar sensor
703 - Implement BIOS call Stop, for sleep mode
704 - Automatically load patches, if found
705 - Improved video synchronization
706 - Configurable audio output sample rate
707Bugfixes:
708 - ARM7: Fix SWI and IRQ timings
709 - ARM7: Fix Thumb MUL timing
710 - ARM7: Fix timing of multiplies to use N cycles
711 - ARM7: ARMHotplugDetach should call deinit
712 - Debugger: Fix use-after-free in breakpoint clearing code
713 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
714 - GBA: Cap audio FIFO read size during deserialization
715 - GBA: Check for corrupted savestates when loading
716 - GBA: Check for improperly sized savestates when loading
717 - GBA: Check for savestates made from differently sized ROMs
718 - GBA: Fix calls to endian-independent loadstores
719 - GBA: Fix timing of reading from timer registers
720 - GBA: Ensure cycles never go negative
721 - GBA Audio: Force audio FIFOs to 32-bit
722 - GBA Audio: Fix audio pitch changing when adjusting buffer size
723 - GBA Audio: Fix sample order in audio channel 3
724 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
725 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
726 - GBA Memory: Improve Thumb open bus behavior
727 - GBA Memory: Fix potential DMA issue when loading a savestate
728 - GBA Memory: Fix load/store multiple video memory waitstates
729 - GBA SIO: Fix reseting when there are SIO devices attached
730 - GBA Video: Blended sprites should never have other effects applied
731 - GBA Video: Fix out-of-bounds tiles in mosaic
732 - GBA Video: Fix windows not affecting sprites
733 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
734 - GBA Video: Fix timing on first scanline
735 - Qt: Better cleanup when a game crashes
736 - Qt: Fix open ROM dialog filtering for archive formats
737 - Qt: Cap the maximum number of multiplayer windows
738 - Qt: Fix maximum year in sensor override
739 - Qt: Fix window being too tall after exiting fullscreen
740 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
741 - Qt: Fix analog buttons not getting unmapped
742 - Qt: Fix passing command line options
743 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
744 - SDL: Fix SDL build when OpenGL is missing
745 - Util: Allow loading IPS patches that grow the ROM
746 - VFS: Fix resource leaks if some allocations fail
747 - VFS: Fix line-reading to return proper values
748 - Video: Fix an issue with very long filenames
749 - Util: Fix formatting of floats
750Misc:
751 - All: Add --help flag for command line programs
752 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
753 - All: Enable static linking for Windows
754 - All: Enable static linking for OS X
755 - All: Threads are now named
756 - All: Proper handling of Unicode file paths
757 - ARM7: Add emulation for Undefined CPU mode
758 - ARM7: Reduce the size of the Thumb instruction table
759 - GBA: Add status log level
760 - GBA: GBARewind now returns how many states it has rewound
761 - GBA: SIO logging layer
762 - GBA BIOS: Stub out SoundBias
763 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
764 - GBA: Don't include GBACLIDebugger struct unless needed
765 - GBA: Savedata is now synced shortly after data finishes being written
766 - GBA: Process multiple timer events at once, if necessary
767 - GBA Audio: Implement audio reset for channels A/B
768 - GBA Audio: Process multiple audio events at once, if necessary
769 - GBA Hardware: Backport generic RTC source into core
770 - GBA Input: Allow axes and buttons to be mapped to the same key
771 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
772 - GBA SIO: Add a dummy driver for Normal mode
773 - GBA Thread: Add functionality for running callbacks on the GBA thread
774 - GBA Thread: Split GBASync into a separate file
775 - GBA Video: Refactor software renderer into separate files
776 - GBA Video: Slightly optimize mode 0 mosaic rendering
777 - Debugger: Free watchpoints in addition to breakpoints
778 - Qt: Handle saving input settings better
779 - Qt: Move GL frame drawing back onto its own thread
780 - Qt: Fast forward (held) option moved from Other to Emulation menu
781 - Qt: Show version info in window title
782 - Qt: Migrate multiplayer window handling into GBAApp
783 - Qt: Unified file opening and saving with last location
784 - Qt: Fix windows being resizable when they shouldn't have been
785 - Qt: Only hide cursor in full screen
786 - Qt: Replace pause-after-frame mutex with an atomic
787 - Qt: Add application icon and XDG desktop files
788 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
789 - Qt: Don't save window size when entering fullscreen
790 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
791 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
792 - Qt: Increase usability of key mapper
793 - Qt: Show checkmark for window sizes
794 - Qt: Set window path to loaded ROM
795 - Perf: Ability to load savestates immediately on launch
796 - SDL: Properly check for initialization
797 - SDL: Clean up initialization functions
798 - SDL: Clean up GL context
799 - Util: Allow disabling the threading code entirely
800 - VFS: Add sync method to force syncing with backing
801
8020.2.1: (2015-05-13)
803Bugfixes:
804 - All: Fix sanitize-deb script not cleaning up after itself
805 - All: Fix dependencies for libavcodec on Debian-derived platforms
806 - ARM7: Handle writeback for PC in addressing modes 2 and 3
807 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
808 - ARM7: Fix ARM multiply instructions when PC is a destination register
809 - Debugger: Fix use-after-free in breakpoint clearing code
810 - Debugger: Fix boundary conditions in tab completion
811 - GBA: Fix timers not updating timing when writing to only the reload register
812 - GBA: Fix rewind boundary conditions
813 - GBA: Add initial I/O register settings for background matrix registers
814 - GBA: Fix hang when loading a savestate if sync to video is enabled
815 - GBA: Handle out-of-bounds I/O access
816 - GBA: Fix bounds-checking on EEPROM access
817 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
818 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
819 - GBA Memory: Allow SRAM to be 64kB
820 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
821 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
822 - GBA Video: Fix second frame mode 5
823 - Perf: Fix race condition if a game crashes immediately on start
824 - Qt: Fix Display object leak when closing a window
825 - Qt: Fix .deb dependencies
826 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
827 - Qt: Fix window not regaining focus after exiting savestate window
828 - Qt: Fix regression where video would not record if the game had already started
829 - Qt: Fix potential crash if a gamepad causes focus to change
830 - Qt: Fix controller axis querying
831 - Qt: Fix multiplayer windows opening as the wrong size
832 - Qt: Fix controllers sometimes not loading the right profile
833 - SDL: Fix boundary conditions for joystick adjustments
834 - SDL: Allocate properly sized input maps
835 - SDL: Fix potential build issues when Qt and SDL2 are in use
836 - Util: Fix resource leak in UTF-8 handling code
837 - Util: Fix a null-pointer issue when attempting to delete a key
838 - VFS: Fix resource leaks if some allocations fail
839 - Video: Fix an issue with very long filenames
840Misc:
841 - GBA Memory: Soft-crash if jumping past the end of a ROM
842 - Qt: Show multiplayer numbers in window title
843 - Qt: Solar sensor can have shortcuts set
844
8450.2.0: (2015-04-03)
846Features:
847 - Support for gamepad axes, e.g. analog sticks or triggers
848 - Add scale presets for up to 6x
849 - Settings window
850 - Bilinear resampling option
851 - Add option to skip BIOS start screen
852 - List of recently opened games
853 - Support for games using the Solar Sensor
854 - Better audio resampling via blip-buf
855 - Game Pak overrides dialog for setting savetype and sensor values
856 - Support for games using the tilt sensor
857 - Remappable shortcuts for keyboard and gamepad
858 - Rewinding of emulation
859 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
860 - Support IPv6
861 - Save directory of last loaded file
862 - Support BPS patches
863 - Automatically detect and optimize out idle loops
864 - Configurable game overrides
865 - Support loading 7-Zip files
866 - Drag and drop game loading
867 - Cheat code support
868 - Runtime configurable audio driver
869 - Libretro core for use with RetroArch and other front-ends
870 - Controller profiles for setting different bindings for different controllers
871 - Ability to lock aspect ratio
872 - Local link cable support
873 - Ability to switch which game controller is in use per instance
874 - Ability to prevent opposing directional input
875 - Warning dialog if an unimplemented BIOS feature is called
876 - Debugger: Add CLI "frame", frame advance command
877 - Debugger: Add CLI functions for writing to memory
878 - Debugger: Add CLI functions for examining memory regions
879 - Debugger: Add CLI function for writing a register
880Bugfixes:
881 - ARM7: Extend prefetch by one stage
882 - ARM7: Fix cycle counting for loads
883 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
884 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
885 - GBA: Initialize gba.sync to null
886 - GBA: Fix timer initialization
887 - GBA Audio: Support 16-bit writes to FIFO audio
888 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
889 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
890 - GBA BIOS: Fix BIOS prefetch after reset
891 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
892 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
893 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
894 - GBA Memory: Fix I cycles that had been moved to ARM7 core
895 - GBA Memory: Fix cycle counting for 32-bit load/stores
896 - GBA RR: Fix fallthrough error when reading tags from a movie
897 - GBA Thread: Fix possible hang when loading an archive
898 - GBA Thread: Fix possible deadlock in video sync
899 - Perf: Fix crash when the GBA thread fails to start
900 - Qt: Fix crash starting a GDB stub if a game isn't loaded
901 - Qt: Fix crash when adjusting settings after closing a game
902 - Qt: Fix crash when starting GDB stub after closing a game
903 - Qt: Fix patch loading while a game is running
904 - Qt: Fix crash when loading a game after stopping GDB server
905 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
906 - Qt: Fix crash when attempting to pause if a game is not running
907 - SDL: Properly clean up if a game doesn't launch
908 - Util: Fix sockets on Windows
909Misc:
910 - All: Enable link-time optimization
911 - Debugger: Watchpoints now work on STM/LDM instructions
912 - Debugger: Clean up GDB stub network interfacing
913 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
914 - Debugger: Merge Thumb BL instructions when disassembling
915 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
916 - Debugger: Watchpoints now report address watched (fixes #68)
917 - Debugger: Add support for soft breakpoints
918 - Debugger: Make I/O register names be addresses instead of values
919 - Debugger: Rename read/write commands
920 - GBA: Improve accuracy of event timing
921 - GBA: Add API for getting Configuration structs for overrides and input
922 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
923 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
924 - GBA: Move A/V stream interface into core
925 - GBA: Savestates now take into account savedata state machines (fixes #109)
926 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
927 - GBA Memory: Simplify memory API and use fixed bus width
928 - GBA Thread: Make GBASyncWaitFrameStart time out
929 - GBA Video: Start video at the last scanline instead of the first
930 - Qt: Optimize logo drawing
931 - Qt: Move frame upload back onto main thread
932 - Qt: Remember window position
933 - Qt: Double-clicking on the window toggles full screen
934 - Util: Use proper locale for reading and writing float values
935
9360.1.1: (2015-01-24)
937Bugfixes:
938 - ARM7: Fix LDM writeback to a register already written
939 - GBA: Fix timers 2 and 3 updating incorrectly
940 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
941 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
942 - GBA Audio: Properly initialize audio FIFO channels
943 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
944 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
945 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
946 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
947 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
948 - GBA BIOS: Fix HuffUnComp boundary conditions
949 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
950 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
951 - GBA Memory: Filter out top nybble of DMA addresses
952 - GBA Memory: Properly bounds-check VRAM accesses
953 - GBA Memory: Fix initial DMA state
954 - GBA Thread: Allow halted games to exit cleanly
955 - GBA Video: Fix blend issues with obscured middle layers
956 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
957 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
958 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
959 - GBA Video: Fix sprite boundary conditions with mosaic
960 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
961 - Qt: Fix issue with set frame sizes being the wrong height
962 - Qt: Fix emulator crashing when full screen if a game is not running
963 - Qt: Fix window focus issues
964 - Qt: Properly set default video recording settings
965 - Qt: Fix a race condition when a game crashes immediately
966 - Qt: Fix some cases where key mapping can break if focus is adjusted
967 - Qt: Fix crash if a game pauses before any frames are shown
968 - Debugger: Negative PC-relative loads now properly subtract the offset
969 - Debugger: Align PC-relative loads in Thumb
970 - Debugger: Fix watchpoints triggering too late
971 - Debugger: Fix binary print putting spaces between digits
972 - Video: Ensure FFmpeg encoder has audio frames
973 - Video: Fix uncompressed PCM audio recording
974 - Video: Fix FFmpeg crashing when the file extension is wrong
975 - Util: Fix SOCKET_FAILED macro
976Misc:
977 - GBA: Exit cleanly on FATAL if the port supports it
978 - GBA Memory: Implement 16- and 32-bit loads from SRAM
979 - Qt: Disable sync to video by default
980 - Qt: Handle a game crash without crashing
981 - Qt: Set default log level to FATAL, ERROR and WARN
982 - Qt: Clarify some phrasing in the menus
983 - Qt: Clear active buttons when focus is lost
984
9850.1.0: (2014-12-13)
986 - Initial release