CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
96 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
97Other fixes:
98 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
99 - Core: Fix uninitialized memory issues with graphics caches
100 - Core: Return null for out of bounds cached tile VRAM querying
101 - Vita: Fix analog controls (fixes mgba.io/i/1554)
102 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
103 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
104 - Qt: Fix several cases where shader selections don't get saved
105 - Qt: Fix division by zero error in invalid TilePainter state
106 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
107 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
108 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
109 - Qt: Fix inability to clear default keybindings
110Misc:
111 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
112 - GBA I/O: Stop logging several harmless invalid register reads
113 - Debugger: Separate aliases from main commands
114 - Debugger: Print break-/watchpoint ID when breaking in CLI
115 - SDL: Use controller GUID instead of name
116
1170.8 beta 1: (2019-10-20)
118- Initial beta for 0.8
119
1200.7.3: (2019-09-15)
121Emulation fixes:
122 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
123 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
124 - GB Audio: Improve channel 4 supersampling
125 - GB Printer: Reset printer buffer index after printing
126 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
127 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
128 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
129 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
130 - GBA Memory: Fix STM/LDM to invalid VRAM
131 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
132 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
133Other fixes:
134 - Core: Fix crashes if core directories aren't set
135 - Core: Fix crash when exiting game with cheats loaded
136 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
137 - GBA Cheats: Fix PARv3 Thumb hooks
138 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
139 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
140 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
141 - Qt: Fix race conditions initializing GDB stub
142 - Qt: Improve cheat view UX
143 - Libretro: Fix crash changing allowing opposing directions (hhromic)
144 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
145 - Switch: Fix threading-related crash on second launch
146Misc:
147 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
148 - Qt: Show error message if file failed to load
149
1500.7.2: (2019-05-25)
151Emulation fixes:
152 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
153 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
154 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
155 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
156 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
157 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
158 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
159 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
160 - GBA Video: Fix scanline cache with scale factor change edge cases
161 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
162 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
163Other fixes:
164 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
165 - All: Fix several memory leaks
166 - GB Core: Fix toggling WIN and OBJ being swapped
167 - GBA: Fix skipping BIOS on irregularly sized ROMs
168 - CMake: Fix .deb imagemagick dependencies
169 - FFmpeg: Improve initialization reliability and cleanup
170 - FFmpeg: Fix audio conversion producing gaps
171 - LR35902: Fix disassembly of several CB-prefix instructions
172 - LR35902: Fix trailing whitespace in disassembly
173 - Qt: More app metadata fixes
174 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
175 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
176 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
177 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
178 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
179 - Qt: Fix bounded fast forward with Qt Multimedia
180 - Qt: Fix saving settings with native FPS target
181 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
182Misc:
183 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
184 - Qt: Improve camera initialization
185 - Vita: Improved frame drawing speed
186
1870.7.1: (2019-02-24)
188Bugfixes:
189 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
190 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
191 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
192 - GB, GBA Serialize: Fix loading two states in a row
193 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
194 - GBA DMA: Fix Display Start DMAs
195 - GBA DMA: Fix DMA start/end timing
196 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
197 - GBA Memory: Fix a few AGBPrint crashes
198 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
199 - GBA SIO: Prevent writing read-only multiplayer bits
200 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
201 - Python: Fix crash when deleting files owned by library
202 - Python: Make sure GB link object isn't GC'd before GB object
203 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
204 - Qt: Fix tile and sprite views not always displaying at first
205 - Qt: Fix audio context holding onto closed game controller
206 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
207 - Qt: Fix window icon on X11
208 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
209 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
210 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
211Misc:
212 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
213 - Qt: Updated Italian translation (by Vecna)
214
2150.7.0: (2019-01-26)
216Features:
217 - ELF support
218 - Game Boy Camera support
219 - Qt: Set default Game Boy colors
220 - Game Boy Printer support
221 - Super Game Boy support
222 - Customizable autofire speed
223 - Ability to set default Game Boy model
224 - Map viewer
225 - Automatic cheat loading and saving
226 - GameShark and Action Replay button support
227 - AGBPrint support
228 - Debugger: Conditional breakpoints and watchpoints
229 - Ability to select GB/GBC/SGB BIOS on console ports
230 - Optional automatic state saving/loading
231 - Access to ur0 and uma0 partitions on the Vita
232 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
233 - GBA: ARMIPS/A22i-style and ELF symbol table support
234 - Initial Switch port
235Bugfixes:
236 - ARM: Fix MSR when T bit is set
237 - Core: Fix audio sync breaking when interrupted
238 - Core: Fix ordering events when scheduling during events
239 - FFmpeg: Fix encoding audio/video queue issues
240 - GB: Revamp IRQ handling based on new information
241 - GB: Fix IRQ disabling on the same T-cycle as an assert
242 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
243 - GB Audio: Clock frame events on DIV
244 - GB Audio: Fix channel 3 reset value
245 - GB Audio: Fix channel 4 initial LFSR
246 - GB Audio: Fix channel 1, 2 and 4 reset timing
247 - GB I/O: DMA register is R/W
248 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
249 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
250 - GB, GBA Savedata: Fix unmasking savedata crash
251 - GB Serialize: Fix audio state loading
252 - GB Serialize: Fix game title check
253 - GB Serialize: Fix IRQ pending/EI pending confusion
254 - GB Timer: Minor accuracy improvements
255 - GB Video: Fix dot clock timing being slightly wrong
256 - GB Video: Fix loading states while in mode 3
257 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
258 - GB Video: Fix SCX timing
259 - GB, GBA Video: Don't call finishFrame twice in thread proxy
260 - GBA: Reset WAITCNT properly
261 - GBA BIOS: Fix BitUnPack final byte
262 - GBA BIOS: Fix BitUnPack narrowing
263 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
264 - GBA DMA: Fix temporal sorting of DMAs of different priorities
265 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
266 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
267 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
268 - GBA Savedata: Fix savedata modified time updating when read-only
269 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
270 - GBA Serialize: Fix loading states in Hblank
271 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
272 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
273 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
274 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
275 - GBA Video: Start timing mid-scanline when skipping BIOS
276 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
277 - GBA Video: Make layer disabling work consistently
278 - PSP2: Fix more issues causing poor audio
279 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
280 - Qt: Improve FPS timer stability
281 - Util: Fix wrapping edge cases in RingFIFO
282Misc:
283 - 3DS: Remove deprecated CSND interface
284 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
285 - Core: Remove broken option for whether rewinding restores save games
286 - Feature: Added loading savestates from command line
287 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
288 - FFmpeg: Support lossless h.264 encoding
289 - FFmpeg: Support lossless VP9 encoding
290 - GBA Cheats: Allow multiple ROM patches in the same slot
291 - GB: Skip BIOS option now works
292 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
293 - GB Audio: Improved audio quality
294 - GB, GBA Audio: Increase max audio volume
295 - GB MBC: Remove erroneous bank 0 wrapping
296 - GB Video: Darken colors in GBA mode
297 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
298 - GBA: Implement display start DMAs
299 - GBA: Improve multiboot image detection
300 - GBA Memory: 64 MiB GBA Video cartridge support
301 - GBA Savedata: Remove ability to disable realistic timing
302 - GBA Timer: Use global cycles for timers
303 - Libretro: Add frameskip option
304 - mGUI: Add fast forward toggle
305 - PSP2: Use system enter key by default
306 - Python: Integrate tests from cinema test suite
307 - Qt: Redo GameController into multiple classes
308 - Qt: Prevent window from being created off-screen
309 - Qt: Add option to disable FPS display
310 - Qt: Options to mess around with layer placement
311 - Qt: Add load alternate save option
312 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
313 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
314 - Test: Restructure test suite into multiple executables
315 - Util: Don't build crc32 if the function already exists
316 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
317Changes from beta 1:
318Features:
319 - Libretro: Add Game Boy cheat support
320 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
321 - Switch: Rumble support
322 - Switch: Rotation support
323 - Switch: Screen stretching options
324 - Qt: State file load/save menu options
325 - Windows installer
326 - Tile viewer now has adjustable width
327 - Python: Experimental audio API
328Bugfixes:
329 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
330 - Core: Remember to deinit proxy ring FIFO
331 - Core: Reroot timing list when (de)scheduling
332 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
333 - GB MBC: Fix MBC30 SRAM
334 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
335 - GB Video: Fix SGB border hole size
336 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
337 - GBA: Fix GB Player features
338 - GBA I/O: SOUNDCNT_HI is readable when sound is off
339 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
340 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
341 - Libretro: Fix adding codes with hooks
342 - PSP2: Fix audio crackling after fast forward
343 - PSP2: Fix audio crackling when buffer is full
344 - Qt: Fix jumbled background when paused
345 - Qt: Fix FPS counter on Windows
346 - Qt: Fix focus issues with load/save state overlay
347 - Switch: Fix incorrect mapping for fast forward cap
348 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
349 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
350 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
351 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
352 - Qt: Ensure FATAL logs reach log view
353 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
354Misc:
355 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
356 - Debugger: Minor text fixes
357 - Debugger: Readability improvements (fixes mgba.io/i/1238)
358 - GB: Improved SGB2 support
359 - GB Audio: Skip frame if enabled when clock is high
360 - Libretro: Reduce rumble callbacks
361 - mGUI: Add SGB border configuration option
362 - mGUI: Add support for different settings types
363 - Python: Minor API improvements
364 - Qt: Ensure camera image is valid
365 - Qt: Debugger console history
366 - Qt: Detect presence of GL_ARB_framebuffer_object
367 - Qt: Minor memory view tweaks
368 - Res: Improve modeling of AGB/AGS screen in shaders
369 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
370 - Wii: Expose stretch configuration in settings
371 - Wii: Stretch now sets pixel-accurate mode size cap
372
3730.7 beta 1: (2018-09-24)
374- Initial beta for 0.7
375
3760.6.3: (2018-04-14)
377Bugfixes:
378 - GB Audio: Revert unsigned audio changes
379 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
380 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
381
3820.6.2: (2018-04-03)
383Bugfixes:
384 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
385 - 3DS: Fix opening files in directory names with trailing slashes
386 - LR35902: Fix watchpoints not reporting new value
387 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
388 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
389 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
390 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
391 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
392 - GBA: Fix SharkPort saves for EEPROM games
393 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
394 - GBA BIOS: Fix incorrect exit condition in LZ77
395 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
396 - GBA Cheats: Fix slide codes not initializing properly
397 - GBA DMA: ROM reads are forced to increment
398 - GBA Hardware: RTC accuracy improvements
399 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
400 - GBA Memory: Fix copy-on-write memory leak
401 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
402 - GBA Savedata: Fix crash when resizing flash
403 - GBA Video: Force align 256-color tiles
404 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
405 - PSP2: Fix issues causing poor audio
406 - Python: Fix package directory
407 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
408 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
409 - Wii: Fix screen tear when unpausing
410 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
411Misc:
412 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
413 - GB MBC: Remove erroneous bank 0 wrapping
414 - GBA: Improve multiboot image detection
415 - PSP2: Use system enter key by default
416
4170.6.1: (2017-10-01)
418Bugfixes:
419 - GB, GBA: Fix crashes when attempting to identify null VFiles
420 - GB, GBA: Fix sync to video with frameskip
421 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
422 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
423 - GB Core: Fix palette loading when loading a foreign config
424 - GB MBC: Pocket Cam memory should be accessible without enabling
425 - GB MBC: Fix SRAM sizes 4 and 5
426 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
427 - GB MBC: Fix RTC loading when file size is off
428 - GB Memory: Initialize peripheral pointers
429 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
430 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
431 - GB Memory: Actually load latch time from savestate
432 - GB Serialize: Fix deserializing video STAT
433 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
434 - GB Video: Fix potential hang when ending mode 0
435 - GB Video: Fix read mode when enabling LCD
436 - GBA: Reset active region as needed when loading a ROM
437 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
438 - GBA BIOS: Use core's VRAM variable instead of renderer's
439 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
440 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
441 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
442 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
443 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
444 - Python: Fix importing .gb or .gba before .core
445 - Qt: Fix command line debugger closing second game
446 - Qt: Fix LOG argument order
447 - Qt: Fix timezone issues with time overrides
448 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
449 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
450Misc:
451 - CMake: Fix CPack dependencies for libpng 1.6
452 - GBA: Detect hardware for Pokémon FireRed ROM hacks
453 - GBA Cheats: Improve detection of raw cheats
454 - Qt: Don't rebuild library view if style hasn't changed
455 - Qt: Allow overrides to be saved before a game is loaded
456 - Qt: Hide mouse immediately when loading
457 - SDL: Fix 2.0.5 build on macOS under some circumstances
458 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
459
4600.6.0: (2017-07-16)
461Features:
462 - Library view
463 - Sprite viewer
464 - Debugging console
465 - Improved memory viewer
466 - Memory search
467 - Command line ability to override configuration values
468 - Add option to allow preloading the entire ROM before running
469 - Add option for whether rewinding restores save games
470 - Savestates now contain any RTC override data
471 - Add option to lock video to integer scaling
472 - LR35902: Watchpoints
473 - LR35902/GB-Z80 disassembler
474 - GB: Tile viewer
475 - GB: Video/audio channel enabling/disabling
476 - GB: Symbol table support
477 - GB MBC: Add MBC1 multicart support
478 - GBA: Support printing debug strings from inside a game
479 - GBA: Better cheat type autodetection
480 - Implement keypad interrupts
481 - Configuration of gamepad hats
482 - Video log recording for testing and bug reporting
483 - Debugger: Segment/bank support
484 - Debugger: Execution tracing
485 - Qt: German translation (by Lothar Serra Mari)
486 - Qt: Spanish translation (by Kevin López)
487 - Qt: Italian translation (by theheroGAC)
488Bugfixes:
489 - ARM7: Fix MLA/*MULL/*MLAL timing
490 - Core: Fix crash with rewind if savestates shrink
491 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
492 - Core: Fix directory sets crashing on close if base isn't properly detached
493 - FFmpeg: Fix overflow and general issues with audio encoding
494 - GB: Fix flickering when screen is strobed quickly
495 - GB: Fix STAT blocking
496 - GB MBC: Fix ROM bank overflows getting set to bank 0
497 - GB MBC: Fix swapping carts not detect new MBC
498 - GB Timer: Improve DIV reset behavior
499 - GB Timer: Fix DIV batching if TAC changes
500 - GB Video: Reset renderer when loading state
501 - GBA: Fix multiboot ROM loading
502 - GBA: Fix multiboot loading resulting in too small WRAM
503 - GBA BIOS: Implement BitUnPack
504 - GBA BIOS: Fix ArcTan sign in HLE BIOS
505 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
506 - GBA BIOS: Fix INT_MIN/-1 crash
507 - GBA Hardware: Fix crash if a savestate lies about game hardware
508 - GBA I/O: Handle audio registers specially when deserializing
509 - GBA Memory: Improve initial skipped BIOS state
510 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
511 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
512 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
513 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
514 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
515 - LR35902: Fix core never exiting with certain event patterns
516 - LR35902: Fix pc overflowing current region off-by-one
517 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
518 - OpenGL: Fix some shaders causing offset graphics
519 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
520 - Qt: Fix window icon being stretched
521 - Qt: Fix data directory path
522 - Qt: Fix timing issues on high refresh rate monitors
523 - Qt: Fix linking after some windows have been closed
524 - Qt: Fix crash when changing audio settings after a game is closed
525 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
526 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
527 - Qt: Fix game unpausing after frame advancing and refocusing
528 - SDL: Fix game crash check
529 - SDL: Fix race condition with audio thread when starting
530 - SDL: Fix showing version number
531 - Test: Fix crash when loading invalid file
532 - Test: Fix crash when fuzzing fails to load a file
533 - Test: Don't rely on core for frames elapsed
534 - Test: Fix crash when loading invalid file
535 - Test: Fix crash when fuzzing fails to load a file
536 - Tools: Fix recurring multiple times over the same library
537 - Util: Fix overflow when loading invalid UPS patches
538 - Util: Fix highest-fd socket not being returned by SocketAccept
539 - Windows: Fix VDir.rewind
540Misc:
541 - All: Add C++ header guards
542 - All: Move time.h include to common.h
543 - 3DS, PSP2, Wii: Last directory loaded is saved
544 - CMake: Add ability to just print version string
545 - Core: New, faster event timing subsystem
546 - Core: Clean up some thread state checks
547 - Core: Add generic checksum function
548 - Core: Cores can now have multiple sets of callbacks
549 - Core: Restore sleep callback
550 - Core: Move rewind diffing to its own thread
551 - Core: Ability to enumerate and modify video and audio channels
552 - Core: List memory segments in the core
553 - Core: Move savestate creation time to extdata
554 - Core: Config values can now be hexadecimal
555 - Core: Improved threading interrupted detection
556 - Debugger: Modularize CLI debugger
557 - Debugger: Make building with debugging aspects optional
558 - Debugger: Add functions for read- or write-only watchpoints
559 - Debugger: Make attaching a backend idempotent
560 - Debugger: Add mDebuggerRunFrame convenience function
561 - Feature: Move game database from flatfile to SQLite3
562 - Feature: Support ImageMagick 7
563 - Feature: Make -l option explicit
564 - FFmpeg: Return false if a file fails to open
565 - FFmpeg: Force MP4 files to YUV420P
566 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
567 - GB: Reset with initial state of DIV register
568 - GB MBC: New MBC7 implementation
569 - GB Audio: Simplify envelope code
570 - GB Audio: Improve initial envelope samples
571 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
572 - GB Video: Improved video timings
573 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
574 - GBA, GB: ROM is now unloaded if a patch is applied
575 - GBA DMA: Refactor DMA out of memory.c
576 - GBA DMA: Move DMAs to using absolute timing
577 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
578 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
579 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
580 - GBA Memory: Support reading/writing POSTFLG
581 - GBA Memory: Remove unused prefetch cruft
582 - GBA Timer: Improve accuracy of timers
583 - GBA Video: Clean up unused timers
584 - GBA Video: Allow multiple handles into the same tile cache
585 - GBA Video, GB Video: Colors are now fully scaled
586 - GBA Video: Optimize when BLD* registers are written frequently
587 - OpenGL: Add xBR-lv2 shader
588 - Qt: Move last directory setting from qt.ini to config.ini
589 - Qt: Improved HiDPI support
590 - Qt: Expose configuration directory
591 - Qt: Merge "Save" and "OK" buttons in shader options
592 - Qt: Automatically load controller profile when plugged in
593 - Qt: Rename "Resample video" option to "Bilinear filtering"
594 - Qt: Remove audio thread
595 - Qt: Remove audio buffer sizing in AudioProcessorQt
596 - Qt: Re-enable QtMultimedia on Windows
597 - Qt: Make "Mute" able to be bound to a key
598 - Qt: Add .gb/.gbc files to the extension list in Info.plist
599 - Qt: Relax hard dependency on OpenGL
600 - Qt: Better highlight active key in control binding
601 - SDL: Remove scancode key input
602 - SDL: Automatically map controllers when plugged in
603 - Test: Add a basic test suite
604 - Util: Add size counting to Table
605 - Util: Add 8-bit PNG write support
606 - Util: Tune patch-fast extent sizes
607 - VFS: Call msync when syncing mapped data
608 - VFS: Allow truncating memory chunk VFiles
609 - VFS: Fix some minor VFile issues with FILEs
610 - VFS: Optimize expanding in-memory files
611 - VFS: Add VFileFIFO for operating on circle buffers
612Changes from beta 1:
613Features:
614 - Qt: Italian translation (by theheroGAC)
615 - Qt: Updated German translation
616Bugfixes:
617 - GB Audio: Fix incorrect channel 4 iteration
618 - GB Audio: Fix zombie mode bit masking
619 - GB Serialize: Fix timer serialization
620 - GB Video: Fix LYC regression
621 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
622 - GBA Timer: Fix count-up timing overflowing timer 3
623 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
624 - Qt: Fix memory search close button (fixes mgba.io/i/769)
625 - Qt: Fix window icon being stretched
626 - Qt: Fix initial window size (fixes mgba.io/i/766)
627 - Qt: Fix data directory path
628 - Qt: Fix controls not saving on non-SDL builds
629 - Qt: Fix translation initialization (fixes mgba.io/i/776)
630 - Qt: Fix patch loading while a game is running
631 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
632 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
633 - Qt: Fix GL-less build
634 - Qt: Fix Software renderer not handling alpha bits properly
635 - Qt: Fix screen background improperly stretching
636 - SDL: Fix cheats not loading
637Misc:
638 - GB Serialize: Add MBC state serialization
639 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
640 - GBA Timer: Improve accuracy of timers
641 - PSP2: Update toolchain to use vita.cmake
642 - Qt: Add language selector
643 - Qt: Minor test fixes
644 - Qt: Move shader settings into main settings window
645 - Qt: Dismiss game crashing/failing dialogs when a new game loads
646 - Qt: Properly ship Qt translations
647 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
648
6490.6 beta 1: (2017-06-29)
650 - Initial beta for 0.6
651
6520.5.2: (2016-12-31)
653Bugfixes:
654 - All: Fix fullscreen config option being ignored
655 - ARM7: PSR mode bits should not get sign extended
656 - GB: Fix audio not being deinitialized
657 - GB: Fix crash when masking savedata
658 - GB: Properly initialize sramRealVf variable
659 - GB Audio: Fix serialization of channel 3 and NR52 properties
660 - GB Audio: Reset envelope timer when reseting sound channel
661 - GB MBC: Fix SRAM dangling pointer with RTC games
662 - GB MBC: Fix initializing MBC when no ROM is loaded
663 - GB Memory: Fix patching ROM bank 0
664 - GB Memory: Fix starting HDMAs during mode 0
665 - GB Memory: Fix HDMA5 value after DMA completes
666 - GB Video: Initialize LCDC in renderer
667 - GB Video: Hblank IRQs should mask LYC=LY IRQs
668 - GBA: Fix IRQs firing after already being cleared
669 - GBA: Only unhalt CPU if appropriate bit is set in IE
670 - GBA: Add savegame override for Crash Bandicoot 2
671 - GBA BIOS: Fix MidiKey2Freq BIOS reads
672 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
673 - GBA Cheats: Fix GameShark ROM patches
674 - GBA I/O: Mask off WAITCNT bits that cannot be written
675 - GBA Memory: Fix misaligned BIOS reads
676 - GBA Memory: Fix VCOUNT being writable
677 - GBA Video: Fix out of bounds sprite transforms
678 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
679 - Libretro: Fix disabling BIOS
680 - Libretro: Fix Game Boy savestates and audio
681 - Qt: Fix changing resolution of software renderer
682 - Qt: Fix setting overrides
683 - Qt: Fix cut off tiles and alignment issues in tile viewer
684 - Qt: Only reset window dimensions when first shown
685 - Qt: Fix Qt Multimedia audio driver on big endian
686 - Qt: Fix Apply button for key and controller configurations
687 - VFS: Fix resizing memory chunks when not needed
688 - Windows: Fix Unicode directory handling
689Misc:
690 - GB, GBA: Prevent loading null ROMs
691 - GB Audio: Initialize wave RAM to GBC values
692 - GB Memory: Reset ROM bank when loading a ROM
693 - PSP2: Improved controller rumble
694
6950.5.1: (2016-10-05)
696Bugfixes:
697 - Core: Fix importing save games as read-only
698 - FFmpeg: Fix encoding AAC
699 - GB: Fix invalid STOP behavior on Game Boy Color
700 - GB: Initialize audio properly
701 - GB: Properly clear KEY1 bit 0 when switching speeds
702 - GB: Properly unload save files when unloading a ROM
703 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
704 - GB MBC: Fix MBC7 when size is incorrectly specified
705 - GB MBC: Fix RTC access when no save file is loaded
706 - GB SIO: Don't auto-clock external shift clock
707 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
708 - GB Video: Fix video frames getting missed when LCDC is off
709 - GB Video: Clear screen when LCDC is off
710 - GBA Cheats: Fix holding onto pointers that may get invalidated
711 - GBA Cheats: Fix key-activated CodeBreaker cheats
712 - GBA Cheats: Fix uninitialized memory getting freed when saving
713 - GBA Hardware: Improve Game Boy Player rumble behavior
714 - GBA Memory: Fix several unused I/O register read values
715 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
716 - LR35902: Fix events running with the wrong cycle active
717 - Qt: Fix "close" button on Overrides view
718 - Qt: Fix saving overrides
719 - Qt: Fix directory set unloading when replacing the ROM
720 - Qt: Fix patch loading
721 - Qt: Fix crash when saving an override if a game isn't loaded
722 - Qt: Fix showing default display driver as OpenGL (force 1.x)
723 - SDL: Attach rumble in SDL frontend
724 - Util: Fix PNG identification on files too small to be a PNG
725Misc:
726 - All: Only update version info if needed
727 - All: Split out install locations for Libretro and OpenEmu
728 - FFmpeg: Encoding cleanup
729 - GB: Reset active region when reloading ROM
730 - GB Memory: Initialize RAM pattern for GBC
731 - GB Video: Improved video timings
732 - Qt: Manage window sizes slightly better
733 - Qt: Remember scale option independent of core dimensions
734
7350.5.0: (2016-09-19)
736Features:
737 - Game Boy support
738 - Support for encrypted CodeBreaker GBA cheats
739 - Emulation of Vast Fame protected GBA carts (taizou)
740 - Tile viewer
741 - Threaded rendering mode
742 - Libretro: Memory map and achievement support (leiradel)
743 - GUI: Add UI control remapping
744 - GUI: Add fast-forward
745 - Wii: 240p support
746 - 3DS: Adjustable screen darkening
747 - Ability to temporarily load a savegame
748 - Load specific files out of archives
749 - Automatic BIOS detection
750Bugfixes:
751 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
752 - Debugger: Fix GDB breakpoints
753 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
754 - GBA: Fix filehandle leak with savegames
755 - GBA: Timer 0 cannot be count up
756 - GBA: Count up timers should not count themselves
757 - GBA Memory: Fix mirror on non-overdumped Classic NES games
758 - GBA Memory: Fix ldm {pc}
759 - GBA Savedata: Fix savedata sync timer
760 - GBA Savedata: Only unmap savedata if present
761 - GBA Serialize: Savestates now properly store prefetch
762 - GBA Video: WIN0/1 take priority over OBJWIN
763 - GBA Video: Fix out-of-order OBJWIN
764 - PSP2: Fix GPU crash while exiting
765 - PSP2: Fix VSync
766 - PSP2: Fix accelerometer range
767 - PSP2: Actually load screen mode setting
768 - PSP2: Fix gyroscope direction
769 - PSP2: Delete threads after they return
770 - PSP2: Fix mapping/unmapping from not at 0
771 - Qt: Fix bug in software renderer scaling
772 - Qt: Fix hanging key press after disabling autofire
773 - Qt: Fix being unable to pause manually when using auto-pausing
774 - SDL: Fix axes being mapped wrong
775 - Util: Fix realloc semantics in utf16to8
776 - Util: Fix inserting too many items into a hash table
777 - VFS: Fix uninitialized varaible reading from 7z
778 - VFS: Fix reading multiple files from a 7z archive
779 - Wii: Fix framelimiting after a slowdown
780 - Wii: Fix garbage flash at startup
781Misc:
782 - 3DS: Use blip_add_delta_fast for a small speed improvement
783 - 3DS: Allow UTF-16 filenames
784 - 3DS: Port to using citro3D
785 - 3DS: Use system font for menus
786 - 3DS: Attempt to use Core 2 for threads
787 - 3DS: Adjustable filering
788 - 3DS: 3D banner
789 - All: Add QUIET parameter to silence CMake
790 - All: Faster memory read/write
791 - ARM7: Support forcing Thumb mode via MSR
792 - ARM7: Flush prefetch cache when loading CPSR via MSR
793 - ARM7: Clean up instruction decoding for future expandability
794 - Debugger: Support register and memory writes via GDB stub
795 - Debugger: Add software breakpoint support to gdb
796 - FFmpeg: Full support for libavcodec 56+
797 - GBA: Better debug logging if event processing breaks
798 - GBA Audio: Force audio DMAs to not increment destination
799 - GBA BIOS: Use custom ArcTan, not relying on OS
800 - GBA Hardware: Clean up dead code in GBP
801 - GBA Memory: Optimize stalling behavior
802 - GBA Memory: Optimize Load-/StoreMultiple
803 - GBA Savedata: Add realistic timing for EEPROM
804 - GBA Serialize: Savestates now store if CPU was halted
805 - GBA Video: Remove old slow path fallback
806 - GBA Video: Optimize sprite drawing
807 - GBA Video: Optimize mode 0 rendering
808 - GBA Video: Optimize compositing cases slightly
809 - GUI: Screenshot dimensions are now passed through
810 - GUI: Add back logging
811 - GUI: Only reload config if manually saved
812 - GUI: Increase scrolling speed
813 - OpenGL: Log shader compilation failure
814 - OpenGL: Add texSize uniform
815 - Qt: Make -g flag work in Qt build
816 - Qt: Simplify OpenGL context creation
817 - Qt: Thread startup improvements
818 - Qt: Make audio channel/video layer options shortcut mappable
819 - Qt: Remove some C99isms from C++ code
820 - Qt: Remove default autofire mappings
821 - Qt: Make reseting when pasued frame-accurate
822 - Qt: Rearchitect game closing codepath
823 - PSP2: Use system font for menus
824 - PSP2: Add rumble for PS TV
825 - PSP2: Add fit-to-height screen mode
826 - PSP2: Sync files per descriptor
827 - PSP2: Allow UTF-8 filenames
828 - PSP2: Screenshots are now saved into the Photo Gallery
829 - PSP2: Stop underclocking when menuing
830 - SDL: Increase default audio buffer size to 1024 samples
831 - SDL: More responsive rumble
832 - Util: Add Vector GetConstPointer
833 - Util: Add rtrim
834 - Util: Add endswith
835 - VFS: Improve zip file detection
836 - Wii: Add pixelated resample filter
837 - Windows: Add native VDir support
838 - Util: Add PRIz macro for libc versions that don't support %z
839
8400.4.1: (2016-07-11)
841Bugfixes:
842 - All: Fix several file handle leaks
843 - All: Fix instruction tables getting zeroed when linking sometimes
844 - ARM7: Fix flags on SBC/RSC
845 - ARM7: Fix setting spsr privilege bits when spsr is empty
846 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
847 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
848 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
849 - GBA Memory: Fix executing code from OBJ region of VRAM
850 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
851 - GBA Serialize: Fix loading savegames from savestates
852 - OpenGL: Correct boolean vector strcmp strings for uniforms
853 - Qt: Fix sending gameStopped twice
854 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
855 - Qt: Fix initial state of key mapping
856 - Qt: Initialize m_useBios
857 - SDL: Fix joystick initialization on BSD
858 - SDL: Fix potential joystick crash in games with rumble
859 - SDL: Fix SDL 1.2 build
860 - SDL: Fix sporadic crash when deinitializing audio
861 - Shaders: Fix AGS-001 shader with some bad drivers
862 - Util: Use closesocket on Windows
863 - Util: Fix socket bind addresses
864 - VFS: Fix reading 7z archives without rewinding first
865 - VFS: VFileFromFD should not open directories
866 - Wii: Fix tilting direction
867 - Util: Fix realloc semantics in utf16to8
868Misc:
869 - All: Allow use of external minizip library
870 - Debugger: CLI debugger now exits when end-of-stream is reached
871 - FFmpeg: Update dependencies on Ubuntu
872 - GBA: Slightly optimize GBAProcessEvents
873 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
874 - GBA Video: Null renderer should return proper register values
875 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
876 - Qt: Add preset for DualShock 4
877 - Qt: Update 360 input profile on OS X to reflect newer drivers
878 - Qt: Remove use of NaN
879 - Qt: Canonicalize file paths when loading games
880 - Qt: Add refresh button to controller editing
881 - SDL: Remove default gamepad mappings
882 - Util: Fix intermittent build failure on OS X
883 - VFS: VFile.sync now updates modified time
884
8850.4.0: (2016-02-02)
886Features:
887 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
888 - I/O viewer
889 - Booting of multiboot images
890 - Customization of GIF recording
891 - Libretro: Cheat code support
892 - Support for GLSL shaders
893 - ROM information view
894 - Support for VBA-style cheat codes
895 - Savestates now store creation timestamps
896 - Key autofire
897 - Libretro: Allow blocking opposing directional input
898 - OpenEmu core for OS X
899 - Libretro: Settings for using BIOS and skipping intro
900 - Libretro: Customizable idle loop removal
901 - Implemented cycle counting for sprite rendering
902 - Cleaner, unified settings window
903 - Added a setting for pausing when the emulator is not in focus
904 - Customizable paths for save games, save states, screenshots and patches
905 - Controller hotplugging
906 - Ability to store save games and active cheats within savestates
907Bugfixes:
908 - ARM7: Fix sign of unaligned LDRSH
909 - ARM7: Fix decoding of some ARM ALU instructions with shifters
910 - Debugger: Fix watchpoints in gdb
911 - GBA: Fix warnings when creating and loading savestates
912 - GBA: Fix Iridion II savetype
913 - GBA BIOS: Fix misaligned CpuSet
914 - GBA Cheats: Fix cheats setting the Action Replay version
915 - GBA Hardware: Fix GPIO on big endian
916 - GBA Memory: Fix DMA register writing behavior
917 - GBA Memory: Fix DMAs triggering two cycles early
918 - Libretro: Fix aspect ratio
919 - Qt: Fix some potential crashes with the gamepad mapping
920 - Qt: Fix keys being mapped incorrectly when loading configuration file
921 - Util: Fix PowerPC PNG read/write pixel order
922 - Util: Fix excessive memory allocation when decoding a PNG
923 - VFS: Fix VFileReadline and remove _vfdReadline
924Misc:
925 - All: Improved PowerPC support
926 - All: Fix some undefined behavior warnings
927 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
928 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
929 - GBA: Implement bad I/O register loading
930 - GBA: Allow jumping to OAM and palette RAM
931 - GBA BIOS: Finish implementing RegisterRamReset
932 - GBA Config: Add "override" layer for better one-time configuration
933 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
934 - GBA Memory: Use a dynamically sized mask for ROM memory
935 - GBA Memory: Implement several unimplemented memory access types
936 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
937 - GBA RR: Starting from savestate now embeds the savegame
938 - GBA RR: Add preliminary SRAM support for VBM loading
939 - GBA RR: Add support for resets in movies
940 - GBA Video: Remove lastHblank, as it is implied
941 - Libretro: Use anonymous memory mappers for large blocks of memory
942 - Libretro: Add install target for libretro core
943 - Qt: Window size command line options are now supported
944 - Qt: Increase usability of key mapper
945 - Qt: Add 'Apply' button to settings window
946 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
947 - Qt: Allow use of modifier keys as input
948 - Qt: Optimize log viewer
949 - Qt: Added button for breaking into the GDB debugger
950 - Qt: Add box for showing duration of rewind
951 - SDL: Support fullscreen in SDL 1.2
952 - SDL: Allow GBASDLAudio to be used without a thread context
953 - Util: Use VFile for configuration
954 - Util: Add MutexTryLock
955
9560.3.2: (2015-12-16)
957Bugfixes:
958 - ARM7: Fix STRT/STRBT
959 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
960 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
961 - Libretro: Fix problems with rumble not turning off
962 - GBA: Fix idle skip state being retained between games
963 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
964 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
965 - GBA BIOS: Fix Sqrt sign
966 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
967 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
968 - GBA Memory: Fix DMA behavior for SRAM accesses
969 - GBA Memory: Fix Store8 to OBJ VRAM
970 - GBA Memory: Fix alignment of LDM/STM on SRAM
971 - GBA Memory: Fix unaligned out-of-bounds ROM loads
972 - GBA Memory: Fix timing of DMAs
973 - GBA Video: Fix _mix for 15-bit color
974 - GBA Video: Fix OAM and palette initialization
975 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
976 - Qt: Use safer isLoaded check in GameController
977 - Qt: Fix a race condition in PainterGL that could lead to a crash
978 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
979 - Qt: Fix font size in memory viewer
980 - Qt: Fix a crash in the memory viewer
981 - Qt: Add additional checks in CheatModel to prevent crashes
982 - Qt: Fix race condition with setting sample rate
983 - Qt: Fix crash when closing multiplayer windows
984 - Qt: Fix resetting while paused
985Misc:
986 - GBA Audio: Implement missing flags on SOUNDCNT_X register
987 - Qt: Add mute option to menu
988
9890.3.1: (2015-10-24)
990Bugfixes:
991 - ARM7: Fix instruction decoding of Thumb shifts
992 - GBA: Deinit savegame when unloading a ROM
993 - GBA: Fix BIOS check on big endian
994 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
995 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
996 - GBA Audio: Fix audio channels being silenced at the wrong time
997 - GBA Memory: Fix bad BIOS Load16 on big endian
998 - GBA Memory: Fix bad Load8 on big endian
999 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1000 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1001 - GBA Video: Fix objwin and blending interaction on sprites
1002 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1003 - Libretro: Fix a memory leak with the render buffer
1004 - Qt: Windows no longer spawn in the top left on first launch
1005 - Qt: Fix install path of XDG desktop file with DESTDIR
1006 - Qt: Fix drag and drop on Windows
1007 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1008 - VFS: Fix return values of VFileFILE.read and .write
1009Misc:
1010 - All: Reset next event to cycles instead of zero to interrupt
1011 - All: Add --version flag
1012 - ARM7: Force disable LTO on two files to work around a GCC bug
1013 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1014 - GBA: Better memory handling with PNG savestates
1015 - GBA: Additional savestate sanity checks
1016 - GBA: Check for cycle count being too high
1017 - GBA Audio: Allow GBAAVStream to have no video callback
1018 - GBA BIOS: Implement RegisterRamReset for SIO registers
1019 - Qt: Remove useless help icons in dialogs
1020 - Qt: Prevent savestate window from opening while in multiplayer
1021 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1022 - Qt: Dropping multiplayer windows works more cleanly now
1023
10240.3.0: (2015-08-16)
1025Features:
1026 - Ability to hide individual background layers, or OBJs
1027 - Ability to mute individual audio channels
1028 - Palette viewer and exporter
1029 - Volume control
1030 - More shortcuts are editable (e.g. quick save/load)
1031 - Rewind now shows the frame after rewinding
1032 - Import/Export of GameShark/Action Replay snapshots
1033 - Add "Step backwards" item for single increment rewind
1034 - Deadzone estimation for game controllers
1035 - Analog inputs can be used for shortcuts
1036 - Menu items for specific solar sensor brightness levels
1037 - Remappable controls for tilt and gyroscope sensors
1038 - Status messages for actions taken while a game is running (e.g. save/load state)
1039 - Memory inspector
1040 - Screensaver can now be suspended while a game is running
1041 - Load/save the most recent savestate slot
1042 - Support varible speed (PWM) rumble
1043 - Ability to cap fast forward speed
1044 - Finer control over FPS target
1045 - Holdable shortcut for rewinding one frame at a time
1046 - Ability to boot directly into the BIOS
1047 - Preliminary support for yanking out the game pak while a game is running
1048 - Thumb-drive mode by putting a file called portable.ini in the same folder
1049 - Configurable display driver, between software and OpenGL
1050 - Undo-able savestate loading and saving
1051 - Controller profiles now store shortcut settings
1052 - Default controller profiles for several common controllers
1053 - Libretro now supports BIOS, rumble and solar sensor
1054 - Implement BIOS call Stop, for sleep mode
1055 - Automatically load patches, if found
1056 - Improved video synchronization
1057 - Configurable audio output sample rate
1058Bugfixes:
1059 - ARM7: Fix SWI and IRQ timings
1060 - ARM7: Fix Thumb MUL timing
1061 - ARM7: Fix timing of multiplies to use N cycles
1062 - ARM7: ARMHotplugDetach should call deinit
1063 - Debugger: Fix use-after-free in breakpoint clearing code
1064 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1065 - GBA: Cap audio FIFO read size during deserialization
1066 - GBA: Check for corrupted savestates when loading
1067 - GBA: Check for improperly sized savestates when loading
1068 - GBA: Check for savestates made from differently sized ROMs
1069 - GBA: Fix calls to endian-independent loadstores
1070 - GBA: Fix timing of reading from timer registers
1071 - GBA: Ensure cycles never go negative
1072 - GBA Audio: Force audio FIFOs to 32-bit
1073 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1074 - GBA Audio: Fix sample order in audio channel 3
1075 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1076 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1077 - GBA Memory: Improve Thumb open bus behavior
1078 - GBA Memory: Fix potential DMA issue when loading a savestate
1079 - GBA Memory: Fix load/store multiple video memory waitstates
1080 - GBA SIO: Fix reseting when there are SIO devices attached
1081 - GBA Video: Blended sprites should never have other effects applied
1082 - GBA Video: Fix out-of-bounds tiles in mosaic
1083 - GBA Video: Fix windows not affecting sprites
1084 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1085 - GBA Video: Fix timing on first scanline
1086 - Qt: Better cleanup when a game crashes
1087 - Qt: Fix open ROM dialog filtering for archive formats
1088 - Qt: Cap the maximum number of multiplayer windows
1089 - Qt: Fix maximum year in sensor override
1090 - Qt: Fix window being too tall after exiting fullscreen
1091 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1092 - Qt: Fix analog buttons not getting unmapped
1093 - Qt: Fix passing command line options
1094 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1095 - SDL: Fix SDL build when OpenGL is missing
1096 - Util: Allow loading IPS patches that grow the ROM
1097 - VFS: Fix resource leaks if some allocations fail
1098 - VFS: Fix line-reading to return proper values
1099 - Video: Fix an issue with very long filenames
1100 - Util: Fix formatting of floats
1101Misc:
1102 - All: Add --help flag for command line programs
1103 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1104 - All: Enable static linking for Windows
1105 - All: Enable static linking for OS X
1106 - All: Threads are now named
1107 - All: Proper handling of Unicode file paths
1108 - ARM7: Add emulation for Undefined CPU mode
1109 - ARM7: Reduce the size of the Thumb instruction table
1110 - GBA: Add status log level
1111 - GBA: GBARewind now returns how many states it has rewound
1112 - GBA: SIO logging layer
1113 - GBA BIOS: Stub out SoundBias
1114 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1115 - GBA: Don't include GBACLIDebugger struct unless needed
1116 - GBA: Savedata is now synced shortly after data finishes being written
1117 - GBA: Process multiple timer events at once, if necessary
1118 - GBA Audio: Implement audio reset for channels A/B
1119 - GBA Audio: Process multiple audio events at once, if necessary
1120 - GBA Hardware: Backport generic RTC source into core
1121 - GBA Input: Allow axes and buttons to be mapped to the same key
1122 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1123 - GBA SIO: Add a dummy driver for Normal mode
1124 - GBA Thread: Add functionality for running callbacks on the GBA thread
1125 - GBA Thread: Split GBASync into a separate file
1126 - GBA Video: Refactor software renderer into separate files
1127 - GBA Video: Slightly optimize mode 0 mosaic rendering
1128 - Debugger: Free watchpoints in addition to breakpoints
1129 - Qt: Handle saving input settings better
1130 - Qt: Move GL frame drawing back onto its own thread
1131 - Qt: Fast forward (held) option moved from Other to Emulation menu
1132 - Qt: Show version info in window title
1133 - Qt: Migrate multiplayer window handling into GBAApp
1134 - Qt: Unified file opening and saving with last location
1135 - Qt: Fix windows being resizable when they shouldn't have been
1136 - Qt: Only hide cursor in full screen
1137 - Qt: Replace pause-after-frame mutex with an atomic
1138 - Qt: Add application icon and XDG desktop files
1139 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1140 - Qt: Don't save window size when entering fullscreen
1141 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1142 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1143 - Qt: Increase usability of key mapper
1144 - Qt: Show checkmark for window sizes
1145 - Qt: Set window path to loaded ROM
1146 - Perf: Ability to load savestates immediately on launch
1147 - SDL: Properly check for initialization
1148 - SDL: Clean up initialization functions
1149 - SDL: Clean up GL context
1150 - Util: Allow disabling the threading code entirely
1151 - VFS: Add sync method to force syncing with backing
1152
11530.2.1: (2015-05-13)
1154Bugfixes:
1155 - All: Fix sanitize-deb script not cleaning up after itself
1156 - All: Fix dependencies for libavcodec on Debian-derived platforms
1157 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1158 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1159 - ARM7: Fix ARM multiply instructions when PC is a destination register
1160 - Debugger: Fix use-after-free in breakpoint clearing code
1161 - Debugger: Fix boundary conditions in tab completion
1162 - GBA: Fix timers not updating timing when writing to only the reload register
1163 - GBA: Fix rewind boundary conditions
1164 - GBA: Add initial I/O register settings for background matrix registers
1165 - GBA: Fix hang when loading a savestate if sync to video is enabled
1166 - GBA: Handle out-of-bounds I/O access
1167 - GBA: Fix bounds-checking on EEPROM access
1168 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1169 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1170 - GBA Memory: Allow SRAM to be 64kB
1171 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1172 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1173 - GBA Video: Fix second frame mode 5
1174 - Perf: Fix race condition if a game crashes immediately on start
1175 - Qt: Fix Display object leak when closing a window
1176 - Qt: Fix .deb dependencies
1177 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1178 - Qt: Fix window not regaining focus after exiting savestate window
1179 - Qt: Fix regression where video would not record if the game had already started
1180 - Qt: Fix potential crash if a gamepad causes focus to change
1181 - Qt: Fix controller axis querying
1182 - Qt: Fix multiplayer windows opening as the wrong size
1183 - Qt: Fix controllers sometimes not loading the right profile
1184 - SDL: Fix boundary conditions for joystick adjustments
1185 - SDL: Allocate properly sized input maps
1186 - SDL: Fix potential build issues when Qt and SDL2 are in use
1187 - Util: Fix resource leak in UTF-8 handling code
1188 - Util: Fix a null-pointer issue when attempting to delete a key
1189 - VFS: Fix resource leaks if some allocations fail
1190 - Video: Fix an issue with very long filenames
1191Misc:
1192 - GBA Memory: Soft-crash if jumping past the end of a ROM
1193 - Qt: Show multiplayer numbers in window title
1194 - Qt: Solar sensor can have shortcuts set
1195
11960.2.0: (2015-04-03)
1197Features:
1198 - Support for gamepad axes, e.g. analog sticks or triggers
1199 - Add scale presets for up to 6x
1200 - Settings window
1201 - Bilinear resampling option
1202 - Add option to skip BIOS start screen
1203 - List of recently opened games
1204 - Support for games using the Solar Sensor
1205 - Better audio resampling via blip-buf
1206 - Game Pak overrides dialog for setting savetype and sensor values
1207 - Support for games using the tilt sensor
1208 - Remappable shortcuts for keyboard and gamepad
1209 - Rewinding of emulation
1210 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1211 - Support IPv6
1212 - Save directory of last loaded file
1213 - Support BPS patches
1214 - Automatically detect and optimize out idle loops
1215 - Configurable game overrides
1216 - Support loading 7-Zip files
1217 - Drag and drop game loading
1218 - Cheat code support
1219 - Runtime configurable audio driver
1220 - Libretro core for use with RetroArch and other front-ends
1221 - Controller profiles for setting different bindings for different controllers
1222 - Ability to lock aspect ratio
1223 - Local link cable support
1224 - Ability to switch which game controller is in use per instance
1225 - Ability to prevent opposing directional input
1226 - Warning dialog if an unimplemented BIOS feature is called
1227 - Debugger: Add CLI "frame", frame advance command
1228 - Debugger: Add CLI functions for writing to memory
1229 - Debugger: Add CLI functions for examining memory regions
1230 - Debugger: Add CLI function for writing a register
1231Bugfixes:
1232 - ARM7: Extend prefetch by one stage
1233 - ARM7: Fix cycle counting for loads
1234 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1235 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1236 - GBA: Initialize gba.sync to null
1237 - GBA: Fix timer initialization
1238 - GBA Audio: Support 16-bit writes to FIFO audio
1239 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1240 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1241 - GBA BIOS: Fix BIOS prefetch after reset
1242 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1243 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1244 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1245 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1246 - GBA Memory: Fix cycle counting for 32-bit load/stores
1247 - GBA RR: Fix fallthrough error when reading tags from a movie
1248 - GBA Thread: Fix possible hang when loading an archive
1249 - GBA Thread: Fix possible deadlock in video sync
1250 - Perf: Fix crash when the GBA thread fails to start
1251 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1252 - Qt: Fix crash when adjusting settings after closing a game
1253 - Qt: Fix crash when starting GDB stub after closing a game
1254 - Qt: Fix patch loading while a game is running
1255 - Qt: Fix crash when loading a game after stopping GDB server
1256 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1257 - Qt: Fix crash when attempting to pause if a game is not running
1258 - SDL: Properly clean up if a game doesn't launch
1259 - Util: Fix sockets on Windows
1260Misc:
1261 - All: Enable link-time optimization
1262 - Debugger: Watchpoints now work on STM/LDM instructions
1263 - Debugger: Clean up GDB stub network interfacing
1264 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1265 - Debugger: Merge Thumb BL instructions when disassembling
1266 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1267 - Debugger: Watchpoints now report address watched (fixes #68)
1268 - Debugger: Add support for soft breakpoints
1269 - Debugger: Make I/O register names be addresses instead of values
1270 - Debugger: Rename read/write commands
1271 - GBA: Improve accuracy of event timing
1272 - GBA: Add API for getting Configuration structs for overrides and input
1273 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1274 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1275 - GBA: Move A/V stream interface into core
1276 - GBA: Savestates now take into account savedata state machines (fixes #109)
1277 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1278 - GBA Memory: Simplify memory API and use fixed bus width
1279 - GBA Thread: Make GBASyncWaitFrameStart time out
1280 - GBA Video: Start video at the last scanline instead of the first
1281 - Qt: Optimize logo drawing
1282 - Qt: Move frame upload back onto main thread
1283 - Qt: Remember window position
1284 - Qt: Double-clicking on the window toggles full screen
1285 - Util: Use proper locale for reading and writing float values
1286
12870.1.1: (2015-01-24)
1288Bugfixes:
1289 - ARM7: Fix LDM writeback to a register already written
1290 - GBA: Fix timers 2 and 3 updating incorrectly
1291 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1292 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1293 - GBA Audio: Properly initialize audio FIFO channels
1294 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1295 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1296 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1297 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1298 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1299 - GBA BIOS: Fix HuffUnComp boundary conditions
1300 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1301 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1302 - GBA Memory: Filter out top nybble of DMA addresses
1303 - GBA Memory: Properly bounds-check VRAM accesses
1304 - GBA Memory: Fix initial DMA state
1305 - GBA Thread: Allow halted games to exit cleanly
1306 - GBA Video: Fix blend issues with obscured middle layers
1307 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1308 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1309 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1310 - GBA Video: Fix sprite boundary conditions with mosaic
1311 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1312 - Qt: Fix issue with set frame sizes being the wrong height
1313 - Qt: Fix emulator crashing when full screen if a game is not running
1314 - Qt: Fix window focus issues
1315 - Qt: Properly set default video recording settings
1316 - Qt: Fix a race condition when a game crashes immediately
1317 - Qt: Fix some cases where key mapping can break if focus is adjusted
1318 - Qt: Fix crash if a game pauses before any frames are shown
1319 - Debugger: Negative PC-relative loads now properly subtract the offset
1320 - Debugger: Align PC-relative loads in Thumb
1321 - Debugger: Fix watchpoints triggering too late
1322 - Debugger: Fix binary print putting spaces between digits
1323 - Video: Ensure FFmpeg encoder has audio frames
1324 - Video: Fix uncompressed PCM audio recording
1325 - Video: Fix FFmpeg crashing when the file extension is wrong
1326 - Util: Fix SOCKET_FAILED macro
1327Misc:
1328 - GBA: Exit cleanly on FATAL if the port supports it
1329 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1330 - Qt: Disable sync to video by default
1331 - Qt: Handle a game crash without crashing
1332 - Qt: Set default log level to FATAL, ERROR and WARN
1333 - Qt: Clarify some phrasing in the menus
1334 - Qt: Clear active buttons when focus is lost
1335
13360.1.0: (2014-12-13)
1337 - Initial release