CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24Emulation fixes:
25 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
26 - GBA: Reset now reloads multiboot ROMs
27 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
28 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
29 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Audio: Only reset channel 3 sample in DMG mode
32 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
33 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
36Other fixes:
37 - Qt: Fix some Qt display driver race conditions
38 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
39 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
40 - GB SIO: Fix lockstep failing games aren't reloaded
41 - Libretro: Fix crash changing allowing opposing directions (hhromic)
42 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
43 - Qt: Only show emulator restart warning once per settings saving
44 - FFmpeg: Drain recording buffers
45 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
46Misc:
47 - GBA Savedata: EEPROM performance fixes
48 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
49 - GB Memory: Support running from blocked memory
50 - Qt: Don't unload ROM immediately if it crashes
51 - Debugger: Add breakpoint and watchpoint listing
52 - LR35902: Support PC-relative opcode decoding
53 - Qt: Support switching webcams
54 - Core: Add keysRead callback
55 - Qt: Cap window size on start to monitor size
56 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Qt: Open a message box for Qt frontend errors
60 - FFmpeg: Support audio-only recording
61 - Qt: Increase maximum magnifications and scaling
62 - Qt: Add native FPS button to settings view
63 - Qt: Improve sync code
64 - Switch: Dynamic display resizing
65 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
66 - mGUI: Remember name and position of last loaded game
67 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
68 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
69 - Switch: Support file associations
70 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
71 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
72 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
73
740.7.3: (2019-09-15)
75Emulation fixes:
76 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
77 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
78 - GB Audio: Improve channel 4 supersampling
79 - GB Printer: Reset printer buffer index after printing
80 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
81 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
82 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
83 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
84 - GBA Memory: Fix STM/LDM to invalid VRAM
85 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
86 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
87Other fixes:
88 - Core: Fix crashes if core directories aren't set
89 - Core: Fix crash when exiting game with cheats loaded
90 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
91 - GBA Cheats: Fix PARv3 Thumb hooks
92 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
93 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
94 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
95 - Qt: Fix race conditions initializing GDB stub
96 - Qt: Improve cheat view UX
97 - Libretro: Fix crash changing allowing opposing directions (hhromic)
98 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
99 - Switch: Fix threading-related crash on second launch
100Misc:
101 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
102 - Qt: Show error message if file failed to load
103
1040.7.2: (2019-05-25)
105Emulation fixes:
106 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
107 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
108 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
109 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
110 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
111 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
112 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
113 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
114 - GBA Video: Fix scanline cache with scale factor change edge cases
115 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
116 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
117Other fixes:
118 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
119 - All: Fix several memory leaks
120 - GB Core: Fix toggling WIN and OBJ being swapped
121 - GBA: Fix skipping BIOS on irregularly sized ROMs
122 - CMake: Fix .deb imagemagick dependencies
123 - FFmpeg: Improve initialization reliability and cleanup
124 - FFmpeg: Fix audio conversion producing gaps
125 - LR35902: Fix disassembly of several CB-prefix instructions
126 - LR35902: Fix trailing whitespace in disassembly
127 - Qt: More app metadata fixes
128 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
129 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
130 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
131 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
132 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
133 - Qt: Fix bounded fast forward with Qt Multimedia
134 - Qt: Fix saving settings with native FPS target
135 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
136Misc:
137 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
138 - Qt: Improve camera initialization
139 - Vita: Improved frame drawing speed
140
1410.7.1: (2019-02-24)
142Bugfixes:
143 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
144 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
145 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
146 - GB, GBA Serialize: Fix loading two states in a row
147 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
148 - GBA DMA: Fix Display Start DMAs
149 - GBA DMA: Fix DMA start/end timing
150 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
151 - GBA Memory: Fix a few AGBPrint crashes
152 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
153 - GBA SIO: Prevent writing read-only multiplayer bits
154 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
155 - Python: Fix crash when deleting files owned by library
156 - Python: Make sure GB link object isn't GC'd before GB object
157 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
158 - Qt: Fix tile and sprite views not always displaying at first
159 - Qt: Fix audio context holding onto closed game controller
160 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
161 - Qt: Fix window icon on X11
162 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
163 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
164 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
165Misc:
166 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
167 - Qt: Updated Italian translation (by Vecna)
168
1690.7.0: (2019-01-26)
170Features:
171 - ELF support
172 - Game Boy Camera support
173 - Qt: Set default Game Boy colors
174 - Game Boy Printer support
175 - Super Game Boy support
176 - Customizable autofire speed
177 - Ability to set default Game Boy model
178 - Map viewer
179 - Automatic cheat loading and saving
180 - GameShark and Action Replay button support
181 - AGBPrint support
182 - Debugger: Conditional breakpoints and watchpoints
183 - Ability to select GB/GBC/SGB BIOS on console ports
184 - Optional automatic state saving/loading
185 - Access to ur0 and uma0 partitions on the Vita
186 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
187 - GBA: ARMIPS/A22i-style and ELF symbol table support
188 - Initial Switch port
189Bugfixes:
190 - ARM: Fix MSR when T bit is set
191 - Core: Fix audio sync breaking when interrupted
192 - Core: Fix ordering events when scheduling during events
193 - FFmpeg: Fix encoding audio/video queue issues
194 - GB: Revamp IRQ handling based on new information
195 - GB: Fix IRQ disabling on the same T-cycle as an assert
196 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
197 - GB Audio: Clock frame events on DIV
198 - GB Audio: Fix channel 3 reset value
199 - GB Audio: Fix channel 4 initial LFSR
200 - GB Audio: Fix channel 1, 2 and 4 reset timing
201 - GB I/O: DMA register is R/W
202 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
203 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
204 - GB, GBA Savedata: Fix unmasking savedata crash
205 - GB Serialize: Fix audio state loading
206 - GB Serialize: Fix game title check
207 - GB Serialize: Fix IRQ pending/EI pending confusion
208 - GB Timer: Minor accuracy improvements
209 - GB Video: Fix dot clock timing being slightly wrong
210 - GB Video: Fix loading states while in mode 3
211 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
212 - GB Video: Fix SCX timing
213 - GB, GBA Video: Don't call finishFrame twice in thread proxy
214 - GBA: Reset WAITCNT properly
215 - GBA BIOS: Fix BitUnPack final byte
216 - GBA BIOS: Fix BitUnPack narrowing
217 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
218 - GBA DMA: Fix temporal sorting of DMAs of different priorities
219 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
220 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
221 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
222 - GBA Savedata: Fix savedata modified time updating when read-only
223 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
224 - GBA Serialize: Fix loading states in Hblank
225 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
226 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
227 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
228 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
229 - GBA Video: Start timing mid-scanline when skipping BIOS
230 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
231 - GBA Video: Make layer disabling work consistently
232 - PSP2: Fix more issues causing poor audio
233 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
234 - Qt: Improve FPS timer stability
235 - Util: Fix wrapping edge cases in RingFIFO
236Misc:
237 - 3DS: Remove deprecated CSND interface
238 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
239 - Core: Remove broken option for whether rewinding restores save games
240 - Feature: Added loading savestates from command line
241 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
242 - FFmpeg: Support lossless h.264 encoding
243 - FFmpeg: Support lossless VP9 encoding
244 - GBA Cheats: Allow multiple ROM patches in the same slot
245 - GB: Skip BIOS option now works
246 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
247 - GB Audio: Improved audio quality
248 - GB, GBA Audio: Increase max audio volume
249 - GB MBC: Remove erroneous bank 0 wrapping
250 - GB Video: Darken colors in GBA mode
251 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
252 - GBA: Implement display start DMAs
253 - GBA: Improve multiboot image detection
254 - GBA Memory: 64 MiB GBA Video cartridge support
255 - GBA Savedata: Remove ability to disable realistic timing
256 - GBA Timer: Use global cycles for timers
257 - Libretro: Add frameskip option
258 - mGUI: Add fast forward toggle
259 - PSP2: Use system enter key by default
260 - Python: Integrate tests from cinema test suite
261 - Qt: Redo GameController into multiple classes
262 - Qt: Prevent window from being created off-screen
263 - Qt: Add option to disable FPS display
264 - Qt: Options to mess around with layer placement
265 - Qt: Add load alternate save option
266 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
267 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
268 - Test: Restructure test suite into multiple executables
269 - Util: Don't build crc32 if the function already exists
270 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
271Changes from beta 1:
272Features:
273 - Libretro: Add Game Boy cheat support
274 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
275 - Switch: Rumble support
276 - Switch: Rotation support
277 - Switch: Screen stretching options
278 - Qt: State file load/save menu options
279 - Windows installer
280 - Tile viewer now has adjustable width
281 - Python: Experimental audio API
282Bugfixes:
283 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
284 - Core: Remember to deinit proxy ring FIFO
285 - Core: Reroot timing list when (de)scheduling
286 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
287 - GB MBC: Fix MBC30 SRAM
288 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
289 - GB Video: Fix SGB border hole size
290 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
291 - GBA: Fix GB Player features
292 - GBA I/O: SOUNDCNT_HI is readable when sound is off
293 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
294 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
295 - Libretro: Fix adding codes with hooks
296 - PSP2: Fix audio crackling after fast forward
297 - PSP2: Fix audio crackling when buffer is full
298 - Qt: Fix jumbled background when paused
299 - Qt: Fix FPS counter on Windows
300 - Qt: Fix focus issues with load/save state overlay
301 - Switch: Fix incorrect mapping for fast forward cap
302 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
303 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
304 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
305 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
306 - Qt: Ensure FATAL logs reach log view
307 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
308Misc:
309 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
310 - Debugger: Minor text fixes
311 - Debugger: Readability improvements (fixes mgba.io/i/1238)
312 - GB: Improved SGB2 support
313 - GB Audio: Skip frame if enabled when clock is high
314 - Libretro: Reduce rumble callbacks
315 - mGUI: Add SGB border configuration option
316 - mGUI: Add support for different settings types
317 - Python: Minor API improvements
318 - Qt: Ensure camera image is valid
319 - Qt: Debugger console history
320 - Qt: Detect presence of GL_ARB_framebuffer_object
321 - Qt: Minor memory view tweaks
322 - Res: Improve modeling of AGB/AGS screen in shaders
323 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
324 - Wii: Expose stretch configuration in settings
325 - Wii: Stretch now sets pixel-accurate mode size cap
326
3270.7 beta 1: (2018-09-24)
328- Initial beta for 0.7
329
3300.6.3: (2018-04-14)
331Bugfixes:
332 - GB Audio: Revert unsigned audio changes
333 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
334 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
335
3360.6.2: (2018-04-03)
337Bugfixes:
338 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
339 - 3DS: Fix opening files in directory names with trailing slashes
340 - LR35902: Fix watchpoints not reporting new value
341 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
342 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
343 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
344 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
345 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
346 - GBA: Fix SharkPort saves for EEPROM games
347 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
348 - GBA BIOS: Fix incorrect exit condition in LZ77
349 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
350 - GBA Cheats: Fix slide codes not initializing properly
351 - GBA DMA: ROM reads are forced to increment
352 - GBA Hardware: RTC accuracy improvements
353 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
354 - GBA Memory: Fix copy-on-write memory leak
355 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
356 - GBA Savedata: Fix crash when resizing flash
357 - GBA Video: Force align 256-color tiles
358 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
359 - PSP2: Fix issues causing poor audio
360 - Python: Fix package directory
361 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
362 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
363 - Wii: Fix screen tear when unpausing
364 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
365Misc:
366 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
367 - GB MBC: Remove erroneous bank 0 wrapping
368 - GBA: Improve multiboot image detection
369 - PSP2: Use system enter key by default
370
3710.6.1: (2017-10-01)
372Bugfixes:
373 - GB, GBA: Fix crashes when attempting to identify null VFiles
374 - GB, GBA: Fix sync to video with frameskip
375 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
376 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
377 - GB Core: Fix palette loading when loading a foreign config
378 - GB MBC: Pocket Cam memory should be accessible without enabling
379 - GB MBC: Fix SRAM sizes 4 and 5
380 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
381 - GB MBC: Fix RTC loading when file size is off
382 - GB Memory: Initialize peripheral pointers
383 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
384 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
385 - GB Memory: Actually load latch time from savestate
386 - GB Serialize: Fix deserializing video STAT
387 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
388 - GB Video: Fix potential hang when ending mode 0
389 - GB Video: Fix read mode when enabling LCD
390 - GBA: Reset active region as needed when loading a ROM
391 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
392 - GBA BIOS: Use core's VRAM variable instead of renderer's
393 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
394 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
395 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
396 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
397 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
398 - Python: Fix importing .gb or .gba before .core
399 - Qt: Fix command line debugger closing second game
400 - Qt: Fix LOG argument order
401 - Qt: Fix timezone issues with time overrides
402 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
403 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
404Misc:
405 - CMake: Fix CPack dependencies for libpng 1.6
406 - GBA: Detect hardware for Pokémon FireRed ROM hacks
407 - GBA Cheats: Improve detection of raw cheats
408 - Qt: Don't rebuild library view if style hasn't changed
409 - Qt: Allow overrides to be saved before a game is loaded
410 - Qt: Hide mouse immediately when loading
411 - SDL: Fix 2.0.5 build on macOS under some circumstances
412 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
413
4140.6.0: (2017-07-16)
415Features:
416 - Library view
417 - Sprite viewer
418 - Debugging console
419 - Improved memory viewer
420 - Memory search
421 - Command line ability to override configuration values
422 - Add option to allow preloading the entire ROM before running
423 - Add option for whether rewinding restores save games
424 - Savestates now contain any RTC override data
425 - Add option to lock video to integer scaling
426 - LR35902: Watchpoints
427 - LR35902/GB-Z80 disassembler
428 - GB: Tile viewer
429 - GB: Video/audio channel enabling/disabling
430 - GB: Symbol table support
431 - GB MBC: Add MBC1 multicart support
432 - GBA: Support printing debug strings from inside a game
433 - GBA: Better cheat type autodetection
434 - Implement keypad interrupts
435 - Configuration of gamepad hats
436 - Video log recording for testing and bug reporting
437 - Debugger: Segment/bank support
438 - Debugger: Execution tracing
439 - Qt: German translation (by Lothar Serra Mari)
440 - Qt: Spanish translation (by Kevin López)
441 - Qt: Italian translation (by theheroGAC)
442Bugfixes:
443 - ARM7: Fix MLA/*MULL/*MLAL timing
444 - Core: Fix crash with rewind if savestates shrink
445 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
446 - Core: Fix directory sets crashing on close if base isn't properly detached
447 - FFmpeg: Fix overflow and general issues with audio encoding
448 - GB: Fix flickering when screen is strobed quickly
449 - GB: Fix STAT blocking
450 - GB MBC: Fix ROM bank overflows getting set to bank 0
451 - GB MBC: Fix swapping carts not detect new MBC
452 - GB Timer: Improve DIV reset behavior
453 - GB Timer: Fix DIV batching if TAC changes
454 - GB Video: Reset renderer when loading state
455 - GBA: Fix multiboot ROM loading
456 - GBA: Fix multiboot loading resulting in too small WRAM
457 - GBA BIOS: Implement BitUnPack
458 - GBA BIOS: Fix ArcTan sign in HLE BIOS
459 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
460 - GBA BIOS: Fix INT_MIN/-1 crash
461 - GBA Hardware: Fix crash if a savestate lies about game hardware
462 - GBA I/O: Handle audio registers specially when deserializing
463 - GBA Memory: Improve initial skipped BIOS state
464 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
465 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
466 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
467 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
468 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
469 - LR35902: Fix core never exiting with certain event patterns
470 - LR35902: Fix pc overflowing current region off-by-one
471 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
472 - OpenGL: Fix some shaders causing offset graphics
473 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
474 - Qt: Fix window icon being stretched
475 - Qt: Fix data directory path
476 - Qt: Fix timing issues on high refresh rate monitors
477 - Qt: Fix linking after some windows have been closed
478 - Qt: Fix crash when changing audio settings after a game is closed
479 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
480 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
481 - Qt: Fix game unpausing after frame advancing and refocusing
482 - SDL: Fix game crash check
483 - SDL: Fix race condition with audio thread when starting
484 - SDL: Fix showing version number
485 - Test: Fix crash when loading invalid file
486 - Test: Fix crash when fuzzing fails to load a file
487 - Test: Don't rely on core for frames elapsed
488 - Test: Fix crash when loading invalid file
489 - Test: Fix crash when fuzzing fails to load a file
490 - Tools: Fix recurring multiple times over the same library
491 - Util: Fix overflow when loading invalid UPS patches
492 - Util: Fix highest-fd socket not being returned by SocketAccept
493 - Windows: Fix VDir.rewind
494Misc:
495 - All: Add C++ header guards
496 - All: Move time.h include to common.h
497 - 3DS, PSP2, Wii: Last directory loaded is saved
498 - CMake: Add ability to just print version string
499 - Core: New, faster event timing subsystem
500 - Core: Clean up some thread state checks
501 - Core: Add generic checksum function
502 - Core: Cores can now have multiple sets of callbacks
503 - Core: Restore sleep callback
504 - Core: Move rewind diffing to its own thread
505 - Core: Ability to enumerate and modify video and audio channels
506 - Core: List memory segments in the core
507 - Core: Move savestate creation time to extdata
508 - Core: Config values can now be hexadecimal
509 - Core: Improved threading interrupted detection
510 - Debugger: Modularize CLI debugger
511 - Debugger: Make building with debugging aspects optional
512 - Debugger: Add functions for read- or write-only watchpoints
513 - Debugger: Make attaching a backend idempotent
514 - Debugger: Add mDebuggerRunFrame convenience function
515 - Feature: Move game database from flatfile to SQLite3
516 - Feature: Support ImageMagick 7
517 - Feature: Make -l option explicit
518 - FFmpeg: Return false if a file fails to open
519 - FFmpeg: Force MP4 files to YUV420P
520 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
521 - GB: Reset with initial state of DIV register
522 - GB MBC: New MBC7 implementation
523 - GB Audio: Simplify envelope code
524 - GB Audio: Improve initial envelope samples
525 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
526 - GB Video: Improved video timings
527 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
528 - GBA, GB: ROM is now unloaded if a patch is applied
529 - GBA DMA: Refactor DMA out of memory.c
530 - GBA DMA: Move DMAs to using absolute timing
531 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
532 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
533 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
534 - GBA Memory: Support reading/writing POSTFLG
535 - GBA Memory: Remove unused prefetch cruft
536 - GBA Timer: Improve accuracy of timers
537 - GBA Video: Clean up unused timers
538 - GBA Video: Allow multiple handles into the same tile cache
539 - GBA Video, GB Video: Colors are now fully scaled
540 - GBA Video: Optimize when BLD* registers are written frequently
541 - OpenGL: Add xBR-lv2 shader
542 - Qt: Move last directory setting from qt.ini to config.ini
543 - Qt: Improved HiDPI support
544 - Qt: Expose configuration directory
545 - Qt: Merge "Save" and "OK" buttons in shader options
546 - Qt: Automatically load controller profile when plugged in
547 - Qt: Rename "Resample video" option to "Bilinear filtering"
548 - Qt: Remove audio thread
549 - Qt: Remove audio buffer sizing in AudioProcessorQt
550 - Qt: Re-enable QtMultimedia on Windows
551 - Qt: Make "Mute" able to be bound to a key
552 - Qt: Add .gb/.gbc files to the extension list in Info.plist
553 - Qt: Relax hard dependency on OpenGL
554 - Qt: Better highlight active key in control binding
555 - SDL: Remove scancode key input
556 - SDL: Automatically map controllers when plugged in
557 - Test: Add a basic test suite
558 - Util: Add size counting to Table
559 - Util: Add 8-bit PNG write support
560 - Util: Tune patch-fast extent sizes
561 - VFS: Call msync when syncing mapped data
562 - VFS: Allow truncating memory chunk VFiles
563 - VFS: Fix some minor VFile issues with FILEs
564 - VFS: Optimize expanding in-memory files
565 - VFS: Add VFileFIFO for operating on circle buffers
566Changes from beta 1:
567Features:
568 - Qt: Italian translation (by theheroGAC)
569 - Qt: Updated German translation
570Bugfixes:
571 - GB Audio: Fix incorrect channel 4 iteration
572 - GB Audio: Fix zombie mode bit masking
573 - GB Serialize: Fix timer serialization
574 - GB Video: Fix LYC regression
575 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
576 - GBA Timer: Fix count-up timing overflowing timer 3
577 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
578 - Qt: Fix memory search close button (fixes mgba.io/i/769)
579 - Qt: Fix window icon being stretched
580 - Qt: Fix initial window size (fixes mgba.io/i/766)
581 - Qt: Fix data directory path
582 - Qt: Fix controls not saving on non-SDL builds
583 - Qt: Fix translation initialization (fixes mgba.io/i/776)
584 - Qt: Fix patch loading while a game is running
585 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
586 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
587 - Qt: Fix GL-less build
588 - Qt: Fix Software renderer not handling alpha bits properly
589 - Qt: Fix screen background improperly stretching
590 - SDL: Fix cheats not loading
591Misc:
592 - GB Serialize: Add MBC state serialization
593 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
594 - GBA Timer: Improve accuracy of timers
595 - PSP2: Update toolchain to use vita.cmake
596 - Qt: Add language selector
597 - Qt: Minor test fixes
598 - Qt: Move shader settings into main settings window
599 - Qt: Dismiss game crashing/failing dialogs when a new game loads
600 - Qt: Properly ship Qt translations
601 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
602
6030.6 beta 1: (2017-06-29)
604 - Initial beta for 0.6
605
6060.5.2: (2016-12-31)
607Bugfixes:
608 - All: Fix fullscreen config option being ignored
609 - ARM7: PSR mode bits should not get sign extended
610 - GB: Fix audio not being deinitialized
611 - GB: Fix crash when masking savedata
612 - GB: Properly initialize sramRealVf variable
613 - GB Audio: Fix serialization of channel 3 and NR52 properties
614 - GB Audio: Reset envelope timer when reseting sound channel
615 - GB MBC: Fix SRAM dangling pointer with RTC games
616 - GB MBC: Fix initializing MBC when no ROM is loaded
617 - GB Memory: Fix patching ROM bank 0
618 - GB Memory: Fix starting HDMAs during mode 0
619 - GB Memory: Fix HDMA5 value after DMA completes
620 - GB Video: Initialize LCDC in renderer
621 - GB Video: Hblank IRQs should mask LYC=LY IRQs
622 - GBA: Fix IRQs firing after already being cleared
623 - GBA: Only unhalt CPU if appropriate bit is set in IE
624 - GBA: Add savegame override for Crash Bandicoot 2
625 - GBA BIOS: Fix MidiKey2Freq BIOS reads
626 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
627 - GBA Cheats: Fix GameShark ROM patches
628 - GBA I/O: Mask off WAITCNT bits that cannot be written
629 - GBA Memory: Fix misaligned BIOS reads
630 - GBA Memory: Fix VCOUNT being writable
631 - GBA Video: Fix out of bounds sprite transforms
632 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
633 - Libretro: Fix disabling BIOS
634 - Libretro: Fix Game Boy savestates and audio
635 - Qt: Fix changing resolution of software renderer
636 - Qt: Fix setting overrides
637 - Qt: Fix cut off tiles and alignment issues in tile viewer
638 - Qt: Only reset window dimensions when first shown
639 - Qt: Fix Qt Multimedia audio driver on big endian
640 - Qt: Fix Apply button for key and controller configurations
641 - VFS: Fix resizing memory chunks when not needed
642 - Windows: Fix Unicode directory handling
643Misc:
644 - GB, GBA: Prevent loading null ROMs
645 - GB Audio: Initialize wave RAM to GBC values
646 - GB Memory: Reset ROM bank when loading a ROM
647 - PSP2: Improved controller rumble
648
6490.5.1: (2016-10-05)
650Bugfixes:
651 - Core: Fix importing save games as read-only
652 - FFmpeg: Fix encoding AAC
653 - GB: Fix invalid STOP behavior on Game Boy Color
654 - GB: Initialize audio properly
655 - GB: Properly clear KEY1 bit 0 when switching speeds
656 - GB: Properly unload save files when unloading a ROM
657 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
658 - GB MBC: Fix MBC7 when size is incorrectly specified
659 - GB MBC: Fix RTC access when no save file is loaded
660 - GB SIO: Don't auto-clock external shift clock
661 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
662 - GB Video: Fix video frames getting missed when LCDC is off
663 - GB Video: Clear screen when LCDC is off
664 - GBA Cheats: Fix holding onto pointers that may get invalidated
665 - GBA Cheats: Fix key-activated CodeBreaker cheats
666 - GBA Cheats: Fix uninitialized memory getting freed when saving
667 - GBA Hardware: Improve Game Boy Player rumble behavior
668 - GBA Memory: Fix several unused I/O register read values
669 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
670 - LR35902: Fix events running with the wrong cycle active
671 - Qt: Fix "close" button on Overrides view
672 - Qt: Fix saving overrides
673 - Qt: Fix directory set unloading when replacing the ROM
674 - Qt: Fix patch loading
675 - Qt: Fix crash when saving an override if a game isn't loaded
676 - Qt: Fix showing default display driver as OpenGL (force 1.x)
677 - SDL: Attach rumble in SDL frontend
678 - Util: Fix PNG identification on files too small to be a PNG
679Misc:
680 - All: Only update version info if needed
681 - All: Split out install locations for Libretro and OpenEmu
682 - FFmpeg: Encoding cleanup
683 - GB: Reset active region when reloading ROM
684 - GB Memory: Initialize RAM pattern for GBC
685 - GB Video: Improved video timings
686 - Qt: Manage window sizes slightly better
687 - Qt: Remember scale option independent of core dimensions
688
6890.5.0: (2016-09-19)
690Features:
691 - Game Boy support
692 - Support for encrypted CodeBreaker GBA cheats
693 - Emulation of Vast Fame protected GBA carts (taizou)
694 - Tile viewer
695 - Threaded rendering mode
696 - Libretro: Memory map and achievement support (leiradel)
697 - GUI: Add UI control remapping
698 - GUI: Add fast-forward
699 - Wii: 240p support
700 - 3DS: Adjustable screen darkening
701 - Ability to temporarily load a savegame
702 - Load specific files out of archives
703 - Automatic BIOS detection
704Bugfixes:
705 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
706 - Debugger: Fix GDB breakpoints
707 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
708 - GBA: Fix filehandle leak with savegames
709 - GBA: Timer 0 cannot be count up
710 - GBA: Count up timers should not count themselves
711 - GBA Memory: Fix mirror on non-overdumped Classic NES games
712 - GBA Memory: Fix ldm {pc}
713 - GBA Savedata: Fix savedata sync timer
714 - GBA Savedata: Only unmap savedata if present
715 - GBA Serialize: Savestates now properly store prefetch
716 - GBA Video: WIN0/1 take priority over OBJWIN
717 - GBA Video: Fix out-of-order OBJWIN
718 - PSP2: Fix GPU crash while exiting
719 - PSP2: Fix VSync
720 - PSP2: Fix accelerometer range
721 - PSP2: Actually load screen mode setting
722 - PSP2: Fix gyroscope direction
723 - PSP2: Delete threads after they return
724 - PSP2: Fix mapping/unmapping from not at 0
725 - Qt: Fix bug in software renderer scaling
726 - Qt: Fix hanging key press after disabling autofire
727 - Qt: Fix being unable to pause manually when using auto-pausing
728 - SDL: Fix axes being mapped wrong
729 - Util: Fix realloc semantics in utf16to8
730 - Util: Fix inserting too many items into a hash table
731 - VFS: Fix uninitialized varaible reading from 7z
732 - VFS: Fix reading multiple files from a 7z archive
733 - Wii: Fix framelimiting after a slowdown
734 - Wii: Fix garbage flash at startup
735Misc:
736 - 3DS: Use blip_add_delta_fast for a small speed improvement
737 - 3DS: Allow UTF-16 filenames
738 - 3DS: Port to using citro3D
739 - 3DS: Use system font for menus
740 - 3DS: Attempt to use Core 2 for threads
741 - 3DS: Adjustable filering
742 - 3DS: 3D banner
743 - All: Add QUIET parameter to silence CMake
744 - All: Faster memory read/write
745 - ARM7: Support forcing Thumb mode via MSR
746 - ARM7: Flush prefetch cache when loading CPSR via MSR
747 - ARM7: Clean up instruction decoding for future expandability
748 - Debugger: Support register and memory writes via GDB stub
749 - Debugger: Add software breakpoint support to gdb
750 - FFmpeg: Full support for libavcodec 56+
751 - GBA: Better debug logging if event processing breaks
752 - GBA Audio: Force audio DMAs to not increment destination
753 - GBA BIOS: Use custom ArcTan, not relying on OS
754 - GBA Hardware: Clean up dead code in GBP
755 - GBA Memory: Optimize stalling behavior
756 - GBA Memory: Optimize Load-/StoreMultiple
757 - GBA Savedata: Add realistic timing for EEPROM
758 - GBA Serialize: Savestates now store if CPU was halted
759 - GBA Video: Remove old slow path fallback
760 - GBA Video: Optimize sprite drawing
761 - GBA Video: Optimize mode 0 rendering
762 - GBA Video: Optimize compositing cases slightly
763 - GUI: Screenshot dimensions are now passed through
764 - GUI: Add back logging
765 - GUI: Only reload config if manually saved
766 - GUI: Increase scrolling speed
767 - OpenGL: Log shader compilation failure
768 - OpenGL: Add texSize uniform
769 - Qt: Make -g flag work in Qt build
770 - Qt: Simplify OpenGL context creation
771 - Qt: Thread startup improvements
772 - Qt: Make audio channel/video layer options shortcut mappable
773 - Qt: Remove some C99isms from C++ code
774 - Qt: Remove default autofire mappings
775 - Qt: Make reseting when pasued frame-accurate
776 - Qt: Rearchitect game closing codepath
777 - PSP2: Use system font for menus
778 - PSP2: Add rumble for PS TV
779 - PSP2: Add fit-to-height screen mode
780 - PSP2: Sync files per descriptor
781 - PSP2: Allow UTF-8 filenames
782 - PSP2: Screenshots are now saved into the Photo Gallery
783 - PSP2: Stop underclocking when menuing
784 - SDL: Increase default audio buffer size to 1024 samples
785 - SDL: More responsive rumble
786 - Util: Add Vector GetConstPointer
787 - Util: Add rtrim
788 - Util: Add endswith
789 - VFS: Improve zip file detection
790 - Wii: Add pixelated resample filter
791 - Windows: Add native VDir support
792 - Util: Add PRIz macro for libc versions that don't support %z
793
7940.4.1: (2016-07-11)
795Bugfixes:
796 - All: Fix several file handle leaks
797 - All: Fix instruction tables getting zeroed when linking sometimes
798 - ARM7: Fix flags on SBC/RSC
799 - ARM7: Fix setting spsr privilege bits when spsr is empty
800 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
801 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
802 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
803 - GBA Memory: Fix executing code from OBJ region of VRAM
804 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
805 - GBA Serialize: Fix loading savegames from savestates
806 - OpenGL: Correct boolean vector strcmp strings for uniforms
807 - Qt: Fix sending gameStopped twice
808 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
809 - Qt: Fix initial state of key mapping
810 - Qt: Initialize m_useBios
811 - SDL: Fix joystick initialization on BSD
812 - SDL: Fix potential joystick crash in games with rumble
813 - SDL: Fix SDL 1.2 build
814 - SDL: Fix sporadic crash when deinitializing audio
815 - Shaders: Fix AGS-001 shader with some bad drivers
816 - Util: Use closesocket on Windows
817 - Util: Fix socket bind addresses
818 - VFS: Fix reading 7z archives without rewinding first
819 - VFS: VFileFromFD should not open directories
820 - Wii: Fix tilting direction
821 - Util: Fix realloc semantics in utf16to8
822Misc:
823 - All: Allow use of external minizip library
824 - Debugger: CLI debugger now exits when end-of-stream is reached
825 - FFmpeg: Update dependencies on Ubuntu
826 - GBA: Slightly optimize GBAProcessEvents
827 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
828 - GBA Video: Null renderer should return proper register values
829 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
830 - Qt: Add preset for DualShock 4
831 - Qt: Update 360 input profile on OS X to reflect newer drivers
832 - Qt: Remove use of NaN
833 - Qt: Canonicalize file paths when loading games
834 - Qt: Add refresh button to controller editing
835 - SDL: Remove default gamepad mappings
836 - Util: Fix intermittent build failure on OS X
837 - VFS: VFile.sync now updates modified time
838
8390.4.0: (2016-02-02)
840Features:
841 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
842 - I/O viewer
843 - Booting of multiboot images
844 - Customization of GIF recording
845 - Libretro: Cheat code support
846 - Support for GLSL shaders
847 - ROM information view
848 - Support for VBA-style cheat codes
849 - Savestates now store creation timestamps
850 - Key autofire
851 - Libretro: Allow blocking opposing directional input
852 - OpenEmu core for OS X
853 - Libretro: Settings for using BIOS and skipping intro
854 - Libretro: Customizable idle loop removal
855 - Implemented cycle counting for sprite rendering
856 - Cleaner, unified settings window
857 - Added a setting for pausing when the emulator is not in focus
858 - Customizable paths for save games, save states, screenshots and patches
859 - Controller hotplugging
860 - Ability to store save games and active cheats within savestates
861Bugfixes:
862 - ARM7: Fix sign of unaligned LDRSH
863 - ARM7: Fix decoding of some ARM ALU instructions with shifters
864 - Debugger: Fix watchpoints in gdb
865 - GBA: Fix warnings when creating and loading savestates
866 - GBA: Fix Iridion II savetype
867 - GBA BIOS: Fix misaligned CpuSet
868 - GBA Cheats: Fix cheats setting the Action Replay version
869 - GBA Hardware: Fix GPIO on big endian
870 - GBA Memory: Fix DMA register writing behavior
871 - GBA Memory: Fix DMAs triggering two cycles early
872 - Libretro: Fix aspect ratio
873 - Qt: Fix some potential crashes with the gamepad mapping
874 - Qt: Fix keys being mapped incorrectly when loading configuration file
875 - Util: Fix PowerPC PNG read/write pixel order
876 - Util: Fix excessive memory allocation when decoding a PNG
877 - VFS: Fix VFileReadline and remove _vfdReadline
878Misc:
879 - All: Improved PowerPC support
880 - All: Fix some undefined behavior warnings
881 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
882 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
883 - GBA: Implement bad I/O register loading
884 - GBA: Allow jumping to OAM and palette RAM
885 - GBA BIOS: Finish implementing RegisterRamReset
886 - GBA Config: Add "override" layer for better one-time configuration
887 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
888 - GBA Memory: Use a dynamically sized mask for ROM memory
889 - GBA Memory: Implement several unimplemented memory access types
890 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
891 - GBA RR: Starting from savestate now embeds the savegame
892 - GBA RR: Add preliminary SRAM support for VBM loading
893 - GBA RR: Add support for resets in movies
894 - GBA Video: Remove lastHblank, as it is implied
895 - Libretro: Use anonymous memory mappers for large blocks of memory
896 - Libretro: Add install target for libretro core
897 - Qt: Window size command line options are now supported
898 - Qt: Increase usability of key mapper
899 - Qt: Add 'Apply' button to settings window
900 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
901 - Qt: Allow use of modifier keys as input
902 - Qt: Optimize log viewer
903 - Qt: Added button for breaking into the GDB debugger
904 - Qt: Add box for showing duration of rewind
905 - SDL: Support fullscreen in SDL 1.2
906 - SDL: Allow GBASDLAudio to be used without a thread context
907 - Util: Use VFile for configuration
908 - Util: Add MutexTryLock
909
9100.3.2: (2015-12-16)
911Bugfixes:
912 - ARM7: Fix STRT/STRBT
913 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
914 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
915 - Libretro: Fix problems with rumble not turning off
916 - GBA: Fix idle skip state being retained between games
917 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
918 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
919 - GBA BIOS: Fix Sqrt sign
920 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
921 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
922 - GBA Memory: Fix DMA behavior for SRAM accesses
923 - GBA Memory: Fix Store8 to OBJ VRAM
924 - GBA Memory: Fix alignment of LDM/STM on SRAM
925 - GBA Memory: Fix unaligned out-of-bounds ROM loads
926 - GBA Memory: Fix timing of DMAs
927 - GBA Video: Fix _mix for 15-bit color
928 - GBA Video: Fix OAM and palette initialization
929 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
930 - Qt: Use safer isLoaded check in GameController
931 - Qt: Fix a race condition in PainterGL that could lead to a crash
932 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
933 - Qt: Fix font size in memory viewer
934 - Qt: Fix a crash in the memory viewer
935 - Qt: Add additional checks in CheatModel to prevent crashes
936 - Qt: Fix race condition with setting sample rate
937 - Qt: Fix crash when closing multiplayer windows
938 - Qt: Fix resetting while paused
939Misc:
940 - GBA Audio: Implement missing flags on SOUNDCNT_X register
941 - Qt: Add mute option to menu
942
9430.3.1: (2015-10-24)
944Bugfixes:
945 - ARM7: Fix instruction decoding of Thumb shifts
946 - GBA: Deinit savegame when unloading a ROM
947 - GBA: Fix BIOS check on big endian
948 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
949 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
950 - GBA Audio: Fix audio channels being silenced at the wrong time
951 - GBA Memory: Fix bad BIOS Load16 on big endian
952 - GBA Memory: Fix bad Load8 on big endian
953 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
954 - GBA Video: Fix edge case with sprite blend modes and semitransparency
955 - GBA Video: Fix objwin and blending interaction on sprites
956 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
957 - Libretro: Fix a memory leak with the render buffer
958 - Qt: Windows no longer spawn in the top left on first launch
959 - Qt: Fix install path of XDG desktop file with DESTDIR
960 - Qt: Fix drag and drop on Windows
961 - Qt: Reenable double buffering, as disabling it broke some Windows configs
962 - VFS: Fix return values of VFileFILE.read and .write
963Misc:
964 - All: Reset next event to cycles instead of zero to interrupt
965 - All: Add --version flag
966 - ARM7: Force disable LTO on two files to work around a GCC bug
967 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
968 - GBA: Better memory handling with PNG savestates
969 - GBA: Additional savestate sanity checks
970 - GBA: Check for cycle count being too high
971 - GBA Audio: Allow GBAAVStream to have no video callback
972 - GBA BIOS: Implement RegisterRamReset for SIO registers
973 - Qt: Remove useless help icons in dialogs
974 - Qt: Prevent savestate window from opening while in multiplayer
975 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
976 - Qt: Dropping multiplayer windows works more cleanly now
977
9780.3.0: (2015-08-16)
979Features:
980 - Ability to hide individual background layers, or OBJs
981 - Ability to mute individual audio channels
982 - Palette viewer and exporter
983 - Volume control
984 - More shortcuts are editable (e.g. quick save/load)
985 - Rewind now shows the frame after rewinding
986 - Import/Export of GameShark/Action Replay snapshots
987 - Add "Step backwards" item for single increment rewind
988 - Deadzone estimation for game controllers
989 - Analog inputs can be used for shortcuts
990 - Menu items for specific solar sensor brightness levels
991 - Remappable controls for tilt and gyroscope sensors
992 - Status messages for actions taken while a game is running (e.g. save/load state)
993 - Memory inspector
994 - Screensaver can now be suspended while a game is running
995 - Load/save the most recent savestate slot
996 - Support varible speed (PWM) rumble
997 - Ability to cap fast forward speed
998 - Finer control over FPS target
999 - Holdable shortcut for rewinding one frame at a time
1000 - Ability to boot directly into the BIOS
1001 - Preliminary support for yanking out the game pak while a game is running
1002 - Thumb-drive mode by putting a file called portable.ini in the same folder
1003 - Configurable display driver, between software and OpenGL
1004 - Undo-able savestate loading and saving
1005 - Controller profiles now store shortcut settings
1006 - Default controller profiles for several common controllers
1007 - Libretro now supports BIOS, rumble and solar sensor
1008 - Implement BIOS call Stop, for sleep mode
1009 - Automatically load patches, if found
1010 - Improved video synchronization
1011 - Configurable audio output sample rate
1012Bugfixes:
1013 - ARM7: Fix SWI and IRQ timings
1014 - ARM7: Fix Thumb MUL timing
1015 - ARM7: Fix timing of multiplies to use N cycles
1016 - ARM7: ARMHotplugDetach should call deinit
1017 - Debugger: Fix use-after-free in breakpoint clearing code
1018 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1019 - GBA: Cap audio FIFO read size during deserialization
1020 - GBA: Check for corrupted savestates when loading
1021 - GBA: Check for improperly sized savestates when loading
1022 - GBA: Check for savestates made from differently sized ROMs
1023 - GBA: Fix calls to endian-independent loadstores
1024 - GBA: Fix timing of reading from timer registers
1025 - GBA: Ensure cycles never go negative
1026 - GBA Audio: Force audio FIFOs to 32-bit
1027 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1028 - GBA Audio: Fix sample order in audio channel 3
1029 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1030 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1031 - GBA Memory: Improve Thumb open bus behavior
1032 - GBA Memory: Fix potential DMA issue when loading a savestate
1033 - GBA Memory: Fix load/store multiple video memory waitstates
1034 - GBA SIO: Fix reseting when there are SIO devices attached
1035 - GBA Video: Blended sprites should never have other effects applied
1036 - GBA Video: Fix out-of-bounds tiles in mosaic
1037 - GBA Video: Fix windows not affecting sprites
1038 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1039 - GBA Video: Fix timing on first scanline
1040 - Qt: Better cleanup when a game crashes
1041 - Qt: Fix open ROM dialog filtering for archive formats
1042 - Qt: Cap the maximum number of multiplayer windows
1043 - Qt: Fix maximum year in sensor override
1044 - Qt: Fix window being too tall after exiting fullscreen
1045 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1046 - Qt: Fix analog buttons not getting unmapped
1047 - Qt: Fix passing command line options
1048 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1049 - SDL: Fix SDL build when OpenGL is missing
1050 - Util: Allow loading IPS patches that grow the ROM
1051 - VFS: Fix resource leaks if some allocations fail
1052 - VFS: Fix line-reading to return proper values
1053 - Video: Fix an issue with very long filenames
1054 - Util: Fix formatting of floats
1055Misc:
1056 - All: Add --help flag for command line programs
1057 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1058 - All: Enable static linking for Windows
1059 - All: Enable static linking for OS X
1060 - All: Threads are now named
1061 - All: Proper handling of Unicode file paths
1062 - ARM7: Add emulation for Undefined CPU mode
1063 - ARM7: Reduce the size of the Thumb instruction table
1064 - GBA: Add status log level
1065 - GBA: GBARewind now returns how many states it has rewound
1066 - GBA: SIO logging layer
1067 - GBA BIOS: Stub out SoundBias
1068 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1069 - GBA: Don't include GBACLIDebugger struct unless needed
1070 - GBA: Savedata is now synced shortly after data finishes being written
1071 - GBA: Process multiple timer events at once, if necessary
1072 - GBA Audio: Implement audio reset for channels A/B
1073 - GBA Audio: Process multiple audio events at once, if necessary
1074 - GBA Hardware: Backport generic RTC source into core
1075 - GBA Input: Allow axes and buttons to be mapped to the same key
1076 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1077 - GBA SIO: Add a dummy driver for Normal mode
1078 - GBA Thread: Add functionality for running callbacks on the GBA thread
1079 - GBA Thread: Split GBASync into a separate file
1080 - GBA Video: Refactor software renderer into separate files
1081 - GBA Video: Slightly optimize mode 0 mosaic rendering
1082 - Debugger: Free watchpoints in addition to breakpoints
1083 - Qt: Handle saving input settings better
1084 - Qt: Move GL frame drawing back onto its own thread
1085 - Qt: Fast forward (held) option moved from Other to Emulation menu
1086 - Qt: Show version info in window title
1087 - Qt: Migrate multiplayer window handling into GBAApp
1088 - Qt: Unified file opening and saving with last location
1089 - Qt: Fix windows being resizable when they shouldn't have been
1090 - Qt: Only hide cursor in full screen
1091 - Qt: Replace pause-after-frame mutex with an atomic
1092 - Qt: Add application icon and XDG desktop files
1093 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1094 - Qt: Don't save window size when entering fullscreen
1095 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1096 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1097 - Qt: Increase usability of key mapper
1098 - Qt: Show checkmark for window sizes
1099 - Qt: Set window path to loaded ROM
1100 - Perf: Ability to load savestates immediately on launch
1101 - SDL: Properly check for initialization
1102 - SDL: Clean up initialization functions
1103 - SDL: Clean up GL context
1104 - Util: Allow disabling the threading code entirely
1105 - VFS: Add sync method to force syncing with backing
1106
11070.2.1: (2015-05-13)
1108Bugfixes:
1109 - All: Fix sanitize-deb script not cleaning up after itself
1110 - All: Fix dependencies for libavcodec on Debian-derived platforms
1111 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1112 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1113 - ARM7: Fix ARM multiply instructions when PC is a destination register
1114 - Debugger: Fix use-after-free in breakpoint clearing code
1115 - Debugger: Fix boundary conditions in tab completion
1116 - GBA: Fix timers not updating timing when writing to only the reload register
1117 - GBA: Fix rewind boundary conditions
1118 - GBA: Add initial I/O register settings for background matrix registers
1119 - GBA: Fix hang when loading a savestate if sync to video is enabled
1120 - GBA: Handle out-of-bounds I/O access
1121 - GBA: Fix bounds-checking on EEPROM access
1122 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1123 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1124 - GBA Memory: Allow SRAM to be 64kB
1125 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1126 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1127 - GBA Video: Fix second frame mode 5
1128 - Perf: Fix race condition if a game crashes immediately on start
1129 - Qt: Fix Display object leak when closing a window
1130 - Qt: Fix .deb dependencies
1131 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1132 - Qt: Fix window not regaining focus after exiting savestate window
1133 - Qt: Fix regression where video would not record if the game had already started
1134 - Qt: Fix potential crash if a gamepad causes focus to change
1135 - Qt: Fix controller axis querying
1136 - Qt: Fix multiplayer windows opening as the wrong size
1137 - Qt: Fix controllers sometimes not loading the right profile
1138 - SDL: Fix boundary conditions for joystick adjustments
1139 - SDL: Allocate properly sized input maps
1140 - SDL: Fix potential build issues when Qt and SDL2 are in use
1141 - Util: Fix resource leak in UTF-8 handling code
1142 - Util: Fix a null-pointer issue when attempting to delete a key
1143 - VFS: Fix resource leaks if some allocations fail
1144 - Video: Fix an issue with very long filenames
1145Misc:
1146 - GBA Memory: Soft-crash if jumping past the end of a ROM
1147 - Qt: Show multiplayer numbers in window title
1148 - Qt: Solar sensor can have shortcuts set
1149
11500.2.0: (2015-04-03)
1151Features:
1152 - Support for gamepad axes, e.g. analog sticks or triggers
1153 - Add scale presets for up to 6x
1154 - Settings window
1155 - Bilinear resampling option
1156 - Add option to skip BIOS start screen
1157 - List of recently opened games
1158 - Support for games using the Solar Sensor
1159 - Better audio resampling via blip-buf
1160 - Game Pak overrides dialog for setting savetype and sensor values
1161 - Support for games using the tilt sensor
1162 - Remappable shortcuts for keyboard and gamepad
1163 - Rewinding of emulation
1164 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1165 - Support IPv6
1166 - Save directory of last loaded file
1167 - Support BPS patches
1168 - Automatically detect and optimize out idle loops
1169 - Configurable game overrides
1170 - Support loading 7-Zip files
1171 - Drag and drop game loading
1172 - Cheat code support
1173 - Runtime configurable audio driver
1174 - Libretro core for use with RetroArch and other front-ends
1175 - Controller profiles for setting different bindings for different controllers
1176 - Ability to lock aspect ratio
1177 - Local link cable support
1178 - Ability to switch which game controller is in use per instance
1179 - Ability to prevent opposing directional input
1180 - Warning dialog if an unimplemented BIOS feature is called
1181 - Debugger: Add CLI "frame", frame advance command
1182 - Debugger: Add CLI functions for writing to memory
1183 - Debugger: Add CLI functions for examining memory regions
1184 - Debugger: Add CLI function for writing a register
1185Bugfixes:
1186 - ARM7: Extend prefetch by one stage
1187 - ARM7: Fix cycle counting for loads
1188 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1189 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1190 - GBA: Initialize gba.sync to null
1191 - GBA: Fix timer initialization
1192 - GBA Audio: Support 16-bit writes to FIFO audio
1193 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1194 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1195 - GBA BIOS: Fix BIOS prefetch after reset
1196 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1197 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1198 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1199 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1200 - GBA Memory: Fix cycle counting for 32-bit load/stores
1201 - GBA RR: Fix fallthrough error when reading tags from a movie
1202 - GBA Thread: Fix possible hang when loading an archive
1203 - GBA Thread: Fix possible deadlock in video sync
1204 - Perf: Fix crash when the GBA thread fails to start
1205 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1206 - Qt: Fix crash when adjusting settings after closing a game
1207 - Qt: Fix crash when starting GDB stub after closing a game
1208 - Qt: Fix patch loading while a game is running
1209 - Qt: Fix crash when loading a game after stopping GDB server
1210 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1211 - Qt: Fix crash when attempting to pause if a game is not running
1212 - SDL: Properly clean up if a game doesn't launch
1213 - Util: Fix sockets on Windows
1214Misc:
1215 - All: Enable link-time optimization
1216 - Debugger: Watchpoints now work on STM/LDM instructions
1217 - Debugger: Clean up GDB stub network interfacing
1218 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1219 - Debugger: Merge Thumb BL instructions when disassembling
1220 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1221 - Debugger: Watchpoints now report address watched (fixes #68)
1222 - Debugger: Add support for soft breakpoints
1223 - Debugger: Make I/O register names be addresses instead of values
1224 - Debugger: Rename read/write commands
1225 - GBA: Improve accuracy of event timing
1226 - GBA: Add API for getting Configuration structs for overrides and input
1227 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1228 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1229 - GBA: Move A/V stream interface into core
1230 - GBA: Savestates now take into account savedata state machines (fixes #109)
1231 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1232 - GBA Memory: Simplify memory API and use fixed bus width
1233 - GBA Thread: Make GBASyncWaitFrameStart time out
1234 - GBA Video: Start video at the last scanline instead of the first
1235 - Qt: Optimize logo drawing
1236 - Qt: Move frame upload back onto main thread
1237 - Qt: Remember window position
1238 - Qt: Double-clicking on the window toggles full screen
1239 - Util: Use proper locale for reading and writing float values
1240
12410.1.1: (2015-01-24)
1242Bugfixes:
1243 - ARM7: Fix LDM writeback to a register already written
1244 - GBA: Fix timers 2 and 3 updating incorrectly
1245 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1246 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1247 - GBA Audio: Properly initialize audio FIFO channels
1248 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1249 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1250 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1251 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1252 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1253 - GBA BIOS: Fix HuffUnComp boundary conditions
1254 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1255 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1256 - GBA Memory: Filter out top nybble of DMA addresses
1257 - GBA Memory: Properly bounds-check VRAM accesses
1258 - GBA Memory: Fix initial DMA state
1259 - GBA Thread: Allow halted games to exit cleanly
1260 - GBA Video: Fix blend issues with obscured middle layers
1261 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1262 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1263 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1264 - GBA Video: Fix sprite boundary conditions with mosaic
1265 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1266 - Qt: Fix issue with set frame sizes being the wrong height
1267 - Qt: Fix emulator crashing when full screen if a game is not running
1268 - Qt: Fix window focus issues
1269 - Qt: Properly set default video recording settings
1270 - Qt: Fix a race condition when a game crashes immediately
1271 - Qt: Fix some cases where key mapping can break if focus is adjusted
1272 - Qt: Fix crash if a game pauses before any frames are shown
1273 - Debugger: Negative PC-relative loads now properly subtract the offset
1274 - Debugger: Align PC-relative loads in Thumb
1275 - Debugger: Fix watchpoints triggering too late
1276 - Debugger: Fix binary print putting spaces between digits
1277 - Video: Ensure FFmpeg encoder has audio frames
1278 - Video: Fix uncompressed PCM audio recording
1279 - Video: Fix FFmpeg crashing when the file extension is wrong
1280 - Util: Fix SOCKET_FAILED macro
1281Misc:
1282 - GBA: Exit cleanly on FATAL if the port supports it
1283 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1284 - Qt: Disable sync to video by default
1285 - Qt: Handle a game crash without crashing
1286 - Qt: Set default log level to FATAL, ERROR and WARN
1287 - Qt: Clarify some phrasing in the menus
1288 - Qt: Clear active buttons when focus is lost
1289
12900.1.0: (2014-12-13)
1291 - Initial release