all repos — mgba @ ed46d63ebda06a3a1889ebc72cd49573b804f2d8

mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "gba/interface.h"
  9#include "gba/serialize.h"
 10#include "util/gui/file-select.h"
 11#include "util/gui/font.h"
 12#include "util/gui/menu.h"
 13#include "util/vfs.h"
 14
 15enum {
 16	RUNNER_CONTINUE = 1,
 17	RUNNER_EXIT = 2,
 18	RUNNER_SAVE_STATE = 3,
 19	RUNNER_LOAD_STATE = 4,
 20	RUNNER_COMMAND_MASK = 0xFFFF,
 21
 22	RUNNER_STATE_1 = 0x10000,
 23	RUNNER_STATE_2 = 0x20000,
 24	RUNNER_STATE_3 = 0x30000,
 25	RUNNER_STATE_4 = 0x40000,
 26	RUNNER_STATE_5 = 0x50000,
 27	RUNNER_STATE_6 = 0x60000,
 28	RUNNER_STATE_7 = 0x70000,
 29	RUNNER_STATE_8 = 0x80000,
 30	RUNNER_STATE_9 = 0x90000,
 31};
 32
 33static void _drawBackground(struct GUIBackground* background) {
 34	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 35	if (gbaBackground->p->drawFrame) {
 36		gbaBackground->p->drawFrame(gbaBackground->p, true);
 37	}
 38}
 39
 40static void _updateLux(struct GBALuminanceSource* lux) {
 41	UNUSED(lux);
 42}
 43
 44static uint8_t _readLux(struct GBALuminanceSource* lux) {
 45	struct GBAGUIRunnerLux* runnerLux = (struct GBAGUIRunnerLux*) lux;
 46	int value = 0x16;
 47	if (runnerLux->luxLevel > 0) {
 48		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
 49	}
 50	return 0xFF - value;
 51}
 52
 53void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) {
 54	GUIInit(&runner->params);
 55	GBAContextInit(&runner->context, port);
 56	runner->luminanceSource.d.readLuminance = _readLux;
 57	runner->luminanceSource.d.sample = _updateLux;
 58	runner->luminanceSource.luxLevel = 0;
 59	runner->context.gba->luminanceSource = &runner->luminanceSource.d;
 60	runner->background.d.draw = _drawBackground;
 61	runner->background.p = runner;
 62	if (runner->setup) {
 63		runner->setup(runner);
 64	}
 65}
 66
 67void GBAGUIDeinit(struct GBAGUIRunner* runner) {
 68	if (runner->teardown) {
 69		runner->teardown(runner);
 70	}
 71	GBAContextDeinit(&runner->context);
 72}
 73
 74void GBAGUIRunloop(struct GBAGUIRunner* runner) {
 75	struct GUIMenu pauseMenu = {
 76		.title = "Game Paused",
 77		.index = 0,
 78		.background = &runner->background.d
 79	};
 80	struct GUIMenu stateSaveMenu = {
 81		.title = "Save state",
 82		.index = 0,
 83		.background = &runner->background.d
 84	};
 85	struct GUIMenu stateLoadMenu = {
 86		.title = "Load state",
 87		.index = 0,
 88		.background = &runner->background.d
 89	};
 90	GUIMenuItemListInit(&pauseMenu.items, 0);
 91	GUIMenuItemListInit(&stateSaveMenu.items, 9);
 92	GUIMenuItemListInit(&stateLoadMenu.items, 9);
 93	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
 94#if !(defined(__POWERPC__) || defined(__PPC__))
 95	// PPC doesn't have working savestates yet
 96	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
 97	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
 98
 99	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
100	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
101	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
102	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
103	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
104	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
105	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
106	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
107	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
108
109	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
110	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
111	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
112	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
113	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
114	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
115	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
116	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
117	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
118#endif
119	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
120
121	while (true) {
122		char path[256];
123		if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) {
124			if (runner->params.guiFinish) {
125				runner->params.guiFinish();
126			}
127			GUIMenuItemListDeinit(&pauseMenu.items);
128			return;
129		}
130
131		if (runner->params.guiPrepare) {
132			runner->params.guiPrepare();
133		}
134		// TODO: Message box API
135		runner->params.drawStart();
136		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
137		runner->params.drawEnd();
138		runner->params.drawStart();
139		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
140		runner->params.drawEnd();
141
142		if (!GBAContextLoadROM(&runner->context, path, true)) {
143			int i;
144			for (i = 0; i < 300; ++i) {
145				runner->params.drawStart();
146				GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!");
147				runner->params.drawEnd();
148			}
149		}
150		if (runner->params.guiFinish) {
151			runner->params.guiFinish();
152		}
153		GBAContextStart(&runner->context);
154		if (runner->gameLoaded) {
155			runner->gameLoaded(runner);
156		}
157		bool running = true;
158		while (running) {
159			while (true) {
160				uint32_t guiKeys;
161				GUIPollInput(&runner->params, &guiKeys, 0);
162				if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
163					break;
164				}
165				if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) {
166					if (runner->luminanceSource.luxLevel < 10) {
167						++runner->luminanceSource.luxLevel;
168					}
169				}
170				if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) {
171					if (runner->luminanceSource.luxLevel > 0) {
172						--runner->luminanceSource.luxLevel;
173					}
174				}
175				uint16_t keys = runner->pollGameInput(runner);
176				if (runner->prepareForFrame) {
177					runner->prepareForFrame(runner);
178				}
179				GBAContextFrame(&runner->context, keys);
180				if (runner->drawFrame) {
181					runner->params.drawStart();
182					runner->drawFrame(runner, false);
183					runner->params.drawEnd();
184				}
185			}
186
187			GUIInvalidateKeys(&runner->params);
188			uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
189			struct GUIMenuItem item;
190			enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
191			if (reason == GUI_MENU_EXIT_ACCEPT) {
192				struct VFile* vf;
193				switch (((int) item.data) & RUNNER_COMMAND_MASK) {
194				case RUNNER_EXIT:
195					running = false;
196					keys = 0;
197					break;
198				case RUNNER_SAVE_STATE:
199					vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, true);
200					if (vf) {
201						GBASaveStateNamed(runner->context.gba, vf, true);
202						vf->close(vf);
203					}
204					break;
205				case RUNNER_LOAD_STATE:
206					vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, false);
207					if (vf) {
208						GBALoadStateNamed(runner->context.gba, vf);
209						vf->close(vf);
210					}
211					break;
212				case RUNNER_CONTINUE:
213					break;
214				}
215			}
216			while (keys) {
217				GUIPollInput(&runner->params, 0, &keys);
218			}
219			if (runner->params.guiFinish) {
220				runner->params.guiFinish();
221			}
222		}
223		GBAContextStop(&runner->context);
224		if (runner->gameUnloaded) {
225			runner->gameUnloaded(runner);
226		}
227		GBAContextUnloadROM(&runner->context);
228	}
229	GUIMenuItemListDeinit(&pauseMenu.items);
230	GUIMenuItemListDeinit(&stateSaveMenu.items);
231	GUIMenuItemListDeinit(&stateLoadMenu.items);
232}