CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
36Misc:
37 - GBA Timer: Use global cycles for timers
38 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
39 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
40 - Qt: Redo GameController into multiple classes
41 - Test: Restructure test suite into multiple executables
42 - Python: Integrate tests from cinema test suite
43 - Util: Don't build crc32 if the function already exists
44 - GBA: Implement display start DMAs
45 - Qt: Prevent window from being created off-screen
46 - Qt: Add option to disable FPS display
47 - GBA: Improve multiboot image detection
48 - GB MBC: Remove erroneous bank 0 wrapping
49 - GBA Cheats: Allow multiple ROM patches in the same slot
50 - GB: Skip BIOS option now works
51 - Libretro: Add frameskip option
52 - GBA Memory: 64 MiB GBA Video cartridge support
53 - PSP2: Use system enter key by default
54 - 3DS: Remove deprecated CSND interface
55 - Qt: Options to mess around with layer placement
56 - GBA Savedata: Remove ability to disable realistic timing
57 - Qt: Add load alternate save option
58 - GB Audio: Improved audio quality
59 - GB, GBA Audio: Increase max audio volume
60
610.6.3: (2017-04-14)
62Bugfixes:
63 - GB Audio: Revert unsigned audio changes
64 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
65 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
66
670.6.2: (2017-04-03)
68Bugfixes:
69 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
70 - 3DS: Fix opening files in directory names with trailing slashes
71 - LR35902: Fix watchpoints not reporting new value
72 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
73 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
74 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
75 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
76 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
77 - GBA: Fix SharkPort saves for EEPROM games
78 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
79 - GBA BIOS: Fix incorrect exit condition in LZ77
80 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
81 - GBA Cheats: Fix slide codes not initializing properly
82 - GBA DMA: ROM reads are forced to increment
83 - GBA Hardware: RTC accuracy improvements
84 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
85 - GBA Memory: Fix copy-on-write memory leak
86 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
87 - GBA Savedata: Fix crash when resizing flash
88 - GBA Video: Force align 256-color tiles
89 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
90 - PSP2: Fix issues causing poor audio
91 - Python: Fix package directory
92 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
93 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
94 - Wii: Fix screen tear when unpausing
95 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
96Misc:
97 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
98 - GB MBC: Remove erroneous bank 0 wrapping
99 - GBA: Improve multiboot image detection
100 - PSP2: Use system enter key by default
101
1020.6.1: (2017-10-01)
103Bugfixes:
104 - GB, GBA: Fix crashes when attempting to identify null VFiles
105 - GB, GBA: Fix sync to video with frameskip
106 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
107 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
108 - GB Core: Fix palette loading when loading a foreign config
109 - GB MBC: Pocket Cam memory should be accessible without enabling
110 - GB MBC: Fix SRAM sizes 4 and 5
111 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
112 - GB MBC: Fix RTC loading when file size is off
113 - GB Memory: Initialize peripheral pointers
114 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
115 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
116 - GB Memory: Actually load latch time from savestate
117 - GB Serialize: Fix deserializing video STAT
118 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
119 - GB Video: Fix potential hang when ending mode 0
120 - GB Video: Fix read mode when enabling LCD
121 - GBA: Reset active region as needed when loading a ROM
122 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
123 - GBA BIOS: Use core's VRAM variable instead of renderer's
124 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
125 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
126 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
127 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
128 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
129 - Python: Fix importing .gb or .gba before .core
130 - Qt: Fix command line debugger closing second game
131 - Qt: Fix LOG argument order
132 - Qt: Fix timezone issues with time overrides
133 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
134 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
135Misc:
136 - CMake: Fix CPack dependencies for libpng 1.6
137 - GBA: Detect hardware for Pokémon FireRed ROM hacks
138 - GBA Cheats: Improve detection of raw cheats
139 - Qt: Don't rebuild library view if style hasn't changed
140 - Qt: Allow overrides to be saved before a game is loaded
141 - Qt: Hide mouse immediately when loading
142 - SDL: Fix 2.0.5 build on macOS under some circumstances
143 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
144
1450.6.0: (2017-07-16)
146Features:
147 - Library view
148 - Sprite viewer
149 - Debugging console
150 - Improved memory viewer
151 - Memory search
152 - Command line ability to override configuration values
153 - Add option to allow preloading the entire ROM before running
154 - Add option for whether rewinding restores save games
155 - Savestates now contain any RTC override data
156 - Add option to lock video to integer scaling
157 - LR35902: Watchpoints
158 - LR35902/GB-Z80 disassembler
159 - GB: Tile viewer
160 - GB: Video/audio channel enabling/disabling
161 - GB: Symbol table support
162 - GB MBC: Add MBC1 multicart support
163 - GBA: Support printing debug strings from inside a game
164 - GBA: Better cheat type autodetection
165 - Implement keypad interrupts
166 - Configuration of gamepad hats
167 - Video log recording for testing and bug reporting
168 - Debugger: Segment/bank support
169 - Debugger: Execution tracing
170 - Qt: German translation (by Lothar Serra Mari)
171 - Qt: Spanish translation (by Kevin López)
172 - Qt: Italian translation (by theheroGAC)
173Bugfixes:
174 - ARM7: Fix MLA/*MULL/*MLAL timing
175 - Core: Fix crash with rewind if savestates shrink
176 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
177 - Core: Fix directory sets crashing on close if base isn't properly detached
178 - FFmpeg: Fix overflow and general issues with audio encoding
179 - GB: Fix flickering when screen is strobed quickly
180 - GB: Fix STAT blocking
181 - GB MBC: Fix ROM bank overflows getting set to bank 0
182 - GB MBC: Fix swapping carts not detect new MBC
183 - GB Timer: Improve DIV reset behavior
184 - GB Timer: Fix DIV batching if TAC changes
185 - GB Video: Reset renderer when loading state
186 - GBA: Fix multiboot ROM loading
187 - GBA: Fix multiboot loading resulting in too small WRAM
188 - GBA BIOS: Implement BitUnPack
189 - GBA BIOS: Fix ArcTan sign in HLE BIOS
190 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
191 - GBA BIOS: Fix INT_MIN/-1 crash
192 - GBA Hardware: Fix crash if a savestate lies about game hardware
193 - GBA I/O: Handle audio registers specially when deserializing
194 - GBA Memory: Improve initial skipped BIOS state
195 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
196 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
197 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
198 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
199 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
200 - LR35902: Fix core never exiting with certain event patterns
201 - LR35902: Fix pc overflowing current region off-by-one
202 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
203 - OpenGL: Fix some shaders causing offset graphics
204 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
205 - Qt: Fix window icon being stretched
206 - Qt: Fix data directory path
207 - Qt: Fix timing issues on high refresh rate monitors
208 - Qt: Fix linking after some windows have been closed
209 - Qt: Fix crash when changing audio settings after a game is closed
210 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
211 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
212 - Qt: Fix game unpausing after frame advancing and refocusing
213 - SDL: Fix game crash check
214 - SDL: Fix race condition with audio thread when starting
215 - SDL: Fix showing version number
216 - Test: Fix crash when loading invalid file
217 - Test: Fix crash when fuzzing fails to load a file
218 - Test: Don't rely on core for frames elapsed
219 - Test: Fix crash when loading invalid file
220 - Test: Fix crash when fuzzing fails to load a file
221 - Tools: Fix recurring multiple times over the same library
222 - Util: Fix overflow when loading invalid UPS patches
223 - Util: Fix highest-fd socket not being returned by SocketAccept
224 - Windows: Fix VDir.rewind
225Misc:
226 - All: Add C++ header guards
227 - All: Move time.h include to common.h
228 - 3DS, PSP2, Wii: Last directory loaded is saved
229 - CMake: Add ability to just print version string
230 - Core: New, faster event timing subsystem
231 - Core: Clean up some thread state checks
232 - Core: Add generic checksum function
233 - Core: Cores can now have multiple sets of callbacks
234 - Core: Restore sleep callback
235 - Core: Move rewind diffing to its own thread
236 - Core: Ability to enumerate and modify video and audio channels
237 - Core: List memory segments in the core
238 - Core: Move savestate creation time to extdata
239 - Core: Config values can now be hexadecimal
240 - Core: Improved threading interrupted detection
241 - Debugger: Modularize CLI debugger
242 - Debugger: Make building with debugging aspects optional
243 - Debugger: Add functions for read- or write-only watchpoints
244 - Debugger: Make attaching a backend idempotent
245 - Debugger: Add mDebuggerRunFrame convenience function
246 - Feature: Move game database from flatfile to SQLite3
247 - Feature: Support ImageMagick 7
248 - Feature: Make -l option explicit
249 - FFmpeg: Return false if a file fails to open
250 - FFmpeg: Force MP4 files to YUV420P
251 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
252 - GB: Reset with initial state of DIV register
253 - GB MBC: New MBC7 implementation
254 - GB Audio: Simplify envelope code
255 - GB Audio: Improve initial envelope samples
256 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
257 - GB Video: Improved video timings
258 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
259 - GBA, GB: ROM is now unloaded if a patch is applied
260 - GBA DMA: Refactor DMA out of memory.c
261 - GBA DMA: Move DMAs to using absolute timing
262 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
263 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
264 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
265 - GBA Memory: Support reading/writing POSTFLG
266 - GBA Memory: Remove unused prefetch cruft
267 - GBA Timer: Improve accuracy of timers
268 - GBA Video: Clean up unused timers
269 - GBA Video: Allow multiple handles into the same tile cache
270 - GBA Video, GB Video: Colors are now fully scaled
271 - GBA Video: Optimize when BLD* registers are written frequently
272 - OpenGL: Add xBR-lv2 shader
273 - Qt: Move last directory setting from qt.ini to config.ini
274 - Qt: Improved HiDPI support
275 - Qt: Expose configuration directory
276 - Qt: Merge "Save" and "OK" buttons in shader options
277 - Qt: Automatically load controller profile when plugged in
278 - Qt: Rename "Resample video" option to "Bilinear filtering"
279 - Qt: Remove audio thread
280 - Qt: Remove audio buffer sizing in AudioProcessorQt
281 - Qt: Re-enable QtMultimedia on Windows
282 - Qt: Make "Mute" able to be bound to a key
283 - Qt: Add .gb/.gbc files to the extension list in Info.plist
284 - Qt: Relax hard dependency on OpenGL
285 - Qt: Better highlight active key in control binding
286 - SDL: Remove scancode key input
287 - SDL: Automatically map controllers when plugged in
288 - Test: Add a basic test suite
289 - Util: Add size counting to Table
290 - Util: Add 8-bit PNG write support
291 - Util: Tune patch-fast extent sizes
292 - VFS: Call msync when syncing mapped data
293 - VFS: Allow truncating memory chunk VFiles
294 - VFS: Fix some minor VFile issues with FILEs
295 - VFS: Optimize expanding in-memory files
296 - VFS: Add VFileFIFO for operating on circle buffers
297Changes from beta 1:
298Features:
299 - Qt: Italian translation (by theheroGAC)
300 - Qt: Updated German translation
301Bugfixes:
302 - GB Audio: Fix incorrect channel 4 iteration
303 - GB Audio: Fix zombie mode bit masking
304 - GB Serialize: Fix timer serialization
305 - GB Video: Fix LYC regression
306 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
307 - GBA Timer: Fix count-up timing overflowing timer 3
308 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
309 - Qt: Fix memory search close button (fixes mgba.io/i/769)
310 - Qt: Fix window icon being stretched
311 - Qt: Fix initial window size (fixes mgba.io/i/766)
312 - Qt: Fix data directory path
313 - Qt: Fix controls not saving on non-SDL builds
314 - Qt: Fix translation initialization (fixes mgba.io/i/776)
315 - Qt: Fix patch loading while a game is running
316 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
317 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
318 - Qt: Fix GL-less build
319 - Qt: Fix Software renderer not handling alpha bits properly
320 - Qt: Fix screen background improperly stretching
321 - SDL: Fix cheats not loading
322Misc:
323 - GB Serialize: Add MBC state serialization
324 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
325 - GBA Timer: Improve accuracy of timers
326 - PSP2: Update toolchain to use vita.cmake
327 - Qt: Add language selector
328 - Qt: Minor test fixes
329 - Qt: Move shader settings into main settings window
330 - Qt: Dismiss game crashing/failing dialogs when a new game loads
331 - Qt: Properly ship Qt translations
332 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
333
3340.6 beta 1: (2017-06-29)
335 - Initial beta for 0.6
336
3370.5.2: (2016-12-31)
338Bugfixes:
339 - All: Fix fullscreen config option being ignored
340 - ARM7: PSR mode bits should not get sign extended
341 - GB: Fix audio not being deinitialized
342 - GB: Fix crash when masking savedata
343 - GB: Properly initialize sramRealVf variable
344 - GB Audio: Fix serialization of channel 3 and NR52 properties
345 - GB Audio: Reset envelope timer when reseting sound channel
346 - GB MBC: Fix SRAM dangling pointer with RTC games
347 - GB MBC: Fix initializing MBC when no ROM is loaded
348 - GB Memory: Fix patching ROM bank 0
349 - GB Memory: Fix starting HDMAs during mode 0
350 - GB Memory: Fix HDMA5 value after DMA completes
351 - GB Video: Initialize LCDC in renderer
352 - GB Video: Hblank IRQs should mask LYC=LY IRQs
353 - GBA: Fix IRQs firing after already being cleared
354 - GBA: Only unhalt CPU if appropriate bit is set in IE
355 - GBA: Add savegame override for Crash Bandicoot 2
356 - GBA BIOS: Fix MidiKey2Freq BIOS reads
357 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
358 - GBA Cheats: Fix GameShark ROM patches
359 - GBA I/O: Mask off WAITCNT bits that cannot be written
360 - GBA Memory: Fix misaligned BIOS reads
361 - GBA Memory: Fix VCOUNT being writable
362 - GBA Video: Fix out of bounds sprite transforms
363 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
364 - Libretro: Fix disabling BIOS
365 - Libretro: Fix Game Boy savestates and audio
366 - Qt: Fix changing resolution of software renderer
367 - Qt: Fix setting overrides
368 - Qt: Fix cut off tiles and alignment issues in tile viewer
369 - Qt: Only reset window dimensions when first shown
370 - Qt: Fix Qt Multimedia audio driver on big endian
371 - Qt: Fix Apply button for key and controller configurations
372 - VFS: Fix resizing memory chunks when not needed
373 - Windows: Fix Unicode directory handling
374Misc:
375 - GB, GBA: Prevent loading null ROMs
376 - GB Audio: Initialize wave RAM to GBC values
377 - GB Memory: Reset ROM bank when loading a ROM
378 - PSP2: Improved controller rumble
379
3800.5.1: (2016-10-05)
381Bugfixes:
382 - Core: Fix importing save games as read-only
383 - FFmpeg: Fix encoding AAC
384 - GB: Fix invalid STOP behavior on Game Boy Color
385 - GB: Initialize audio properly
386 - GB: Properly clear KEY1 bit 0 when switching speeds
387 - GB: Properly unload save files when unloading a ROM
388 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
389 - GB MBC: Fix MBC7 when size is incorrectly specified
390 - GB MBC: Fix RTC access when no save file is loaded
391 - GB SIO: Don't auto-clock external shift clock
392 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
393 - GB Video: Fix video frames getting missed when LCDC is off
394 - GB Video: Clear screen when LCDC is off
395 - GBA Cheats: Fix holding onto pointers that may get invalidated
396 - GBA Cheats: Fix key-activated CodeBreaker cheats
397 - GBA Cheats: Fix uninitialized memory getting freed when saving
398 - GBA Hardware: Improve Game Boy Player rumble behavior
399 - GBA Memory: Fix several unused I/O register read values
400 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
401 - LR35902: Fix events running with the wrong cycle active
402 - Qt: Fix "close" button on Overrides view
403 - Qt: Fix saving overrides
404 - Qt: Fix directory set unloading when replacing the ROM
405 - Qt: Fix patch loading
406 - Qt: Fix crash when saving an override if a game isn't loaded
407 - Qt: Fix showing default display driver as OpenGL (force 1.x)
408 - SDL: Attach rumble in SDL frontend
409 - Util: Fix PNG identification on files too small to be a PNG
410Misc:
411 - All: Only update version info if needed
412 - All: Split out install locations for Libretro and OpenEmu
413 - FFmpeg: Encoding cleanup
414 - GB: Reset active region when reloading ROM
415 - GB Memory: Initialize RAM pattern for GBC
416 - GB Video: Improved video timings
417 - Qt: Manage window sizes slightly better
418 - Qt: Remember scale option independent of core dimensions
419
4200.5.0: (2016-09-19)
421Features:
422 - Game Boy support
423 - Support for encrypted CodeBreaker GBA cheats
424 - Emulation of Vast Fame protected GBA carts (taizou)
425 - Tile viewer
426 - Threaded rendering mode
427 - Libretro: Memory map and achievement support (leiradel)
428 - GUI: Add UI control remapping
429 - GUI: Add fast-forward
430 - Wii: 240p support
431 - 3DS: Adjustable screen darkening
432 - Ability to temporarily load a savegame
433 - Load specific files out of archives
434 - Automatic BIOS detection
435Bugfixes:
436 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
437 - Debugger: Fix GDB breakpoints
438 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
439 - GBA: Fix filehandle leak with savegames
440 - GBA: Timer 0 cannot be count up
441 - GBA: Count up timers should not count themselves
442 - GBA Memory: Fix mirror on non-overdumped Classic NES games
443 - GBA Memory: Fix ldm {pc}
444 - GBA Savedata: Fix savedata sync timer
445 - GBA Savedata: Only unmap savedata if present
446 - GBA Serialize: Savestates now properly store prefetch
447 - GBA Video: WIN0/1 take priority over OBJWIN
448 - GBA Video: Fix out-of-order OBJWIN
449 - PSP2: Fix GPU crash while exiting
450 - PSP2: Fix VSync
451 - PSP2: Fix accelerometer range
452 - PSP2: Actually load screen mode setting
453 - PSP2: Fix gyroscope direction
454 - PSP2: Delete threads after they return
455 - PSP2: Fix mapping/unmapping from not at 0
456 - Qt: Fix bug in software renderer scaling
457 - Qt: Fix hanging key press after disabling autofire
458 - Qt: Fix being unable to pause manually when using auto-pausing
459 - SDL: Fix axes being mapped wrong
460 - Util: Fix realloc semantics in utf16to8
461 - Util: Fix inserting too many items into a hash table
462 - VFS: Fix uninitialized varaible reading from 7z
463 - VFS: Fix reading multiple files from a 7z archive
464 - Wii: Fix framelimiting after a slowdown
465 - Wii: Fix garbage flash at startup
466Misc:
467 - 3DS: Use blip_add_delta_fast for a small speed improvement
468 - 3DS: Allow UTF-16 filenames
469 - 3DS: Port to using citro3D
470 - 3DS: Use system font for menus
471 - 3DS: Attempt to use Core 2 for threads
472 - 3DS: Adjustable filering
473 - 3DS: 3D banner
474 - All: Add QUIET parameter to silence CMake
475 - All: Faster memory read/write
476 - ARM7: Support forcing Thumb mode via MSR
477 - ARM7: Flush prefetch cache when loading CPSR via MSR
478 - ARM7: Clean up instruction decoding for future expandability
479 - Debugger: Support register and memory writes via GDB stub
480 - Debugger: Add software breakpoint support to gdb
481 - FFmpeg: Full support for libavcodec 56+
482 - GBA: Better debug logging if event processing breaks
483 - GBA Audio: Force audio DMAs to not increment destination
484 - GBA BIOS: Use custom ArcTan, not relying on OS
485 - GBA Hardware: Clean up dead code in GBP
486 - GBA Memory: Optimize stalling behavior
487 - GBA Memory: Optimize Load-/StoreMultiple
488 - GBA Savedata: Add realistic timing for EEPROM
489 - GBA Serialize: Savestates now store if CPU was halted
490 - GBA Video: Remove old slow path fallback
491 - GBA Video: Optimize sprite drawing
492 - GBA Video: Optimize mode 0 rendering
493 - GBA Video: Optimize compositing cases slightly
494 - GUI: Screenshot dimensions are now passed through
495 - GUI: Add back logging
496 - GUI: Only reload config if manually saved
497 - GUI: Increase scrolling speed
498 - OpenGL: Log shader compilation failure
499 - OpenGL: Add texSize uniform
500 - Qt: Make -g flag work in Qt build
501 - Qt: Simplify OpenGL context creation
502 - Qt: Thread startup improvements
503 - Qt: Make audio channel/video layer options shortcut mappable
504 - Qt: Remove some C99isms from C++ code
505 - Qt: Remove default autofire mappings
506 - Qt: Make reseting when pasued frame-accurate
507 - Qt: Rearchitect game closing codepath
508 - PSP2: Use system font for menus
509 - PSP2: Add rumble for PS TV
510 - PSP2: Add fit-to-height screen mode
511 - PSP2: Sync files per descriptor
512 - PSP2: Allow UTF-8 filenames
513 - PSP2: Screenshots are now saved into the Photo Gallery
514 - PSP2: Stop underclocking when menuing
515 - SDL: Increase default audio buffer size to 1024 samples
516 - SDL: More responsive rumble
517 - Util: Add Vector GetConstPointer
518 - Util: Add rtrim
519 - Util: Add endswith
520 - VFS: Improve zip file detection
521 - Wii: Add pixelated resample filter
522 - Windows: Add native VDir support
523 - Util: Add PRIz macro for libc versions that don't support %z
524
5250.4.1: (2016-07-11)
526Bugfixes:
527 - All: Fix several file handle leaks
528 - All: Fix instruction tables getting zeroed when linking sometimes
529 - ARM7: Fix flags on SBC/RSC
530 - ARM7: Fix setting spsr privilege bits when spsr is empty
531 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
532 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
533 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
534 - GBA Memory: Fix executing code from OBJ region of VRAM
535 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
536 - GBA Serialize: Fix loading savegames from savestates
537 - OpenGL: Correct boolean vector strcmp strings for uniforms
538 - Qt: Fix sending gameStopped twice
539 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
540 - Qt: Fix initial state of key mapping
541 - Qt: Initialize m_useBios
542 - SDL: Fix joystick initialization on BSD
543 - SDL: Fix potential joystick crash in games with rumble
544 - SDL: Fix SDL 1.2 build
545 - SDL: Fix sporadic crash when deinitializing audio
546 - Shaders: Fix AGS-001 shader with some bad drivers
547 - Util: Use closesocket on Windows
548 - Util: Fix socket bind addresses
549 - VFS: Fix reading 7z archives without rewinding first
550 - VFS: VFileFromFD should not open directories
551 - Wii: Fix tilting direction
552 - Util: Fix realloc semantics in utf16to8
553Misc:
554 - All: Allow use of external minizip library
555 - Debugger: CLI debugger now exits when end-of-stream is reached
556 - FFmpeg: Update dependencies on Ubuntu
557 - GBA: Slightly optimize GBAProcessEvents
558 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
559 - GBA Video: Null renderer should return proper register values
560 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
561 - Qt: Add preset for DualShock 4
562 - Qt: Update 360 input profile on OS X to reflect newer drivers
563 - Qt: Remove use of NaN
564 - Qt: Canonicalize file paths when loading games
565 - Qt: Add refresh button to controller editing
566 - SDL: Remove default gamepad mappings
567 - Util: Fix intermittent build failure on OS X
568 - VFS: VFile.sync now updates modified time
569
5700.4.0: (2016-02-02)
571Features:
572 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
573 - I/O viewer
574 - Booting of multiboot images
575 - Customization of GIF recording
576 - Libretro: Cheat code support
577 - Support for GLSL shaders
578 - ROM information view
579 - Support for VBA-style cheat codes
580 - Savestates now store creation timestamps
581 - Key autofire
582 - Libretro: Allow blocking opposing directional input
583 - OpenEmu core for OS X
584 - Libretro: Settings for using BIOS and skipping intro
585 - Libretro: Customizable idle loop removal
586 - Implemented cycle counting for sprite rendering
587 - Cleaner, unified settings window
588 - Added a setting for pausing when the emulator is not in focus
589 - Customizable paths for save games, save states, screenshots and patches
590 - Controller hotplugging
591 - Ability to store save games and active cheats within savestates
592Bugfixes:
593 - ARM7: Fix sign of unaligned LDRSH
594 - ARM7: Fix decoding of some ARM ALU instructions with shifters
595 - Debugger: Fix watchpoints in gdb
596 - GBA: Fix warnings when creating and loading savestates
597 - GBA: Fix Iridion II savetype
598 - GBA BIOS: Fix misaligned CpuSet
599 - GBA Cheats: Fix cheats setting the Action Replay version
600 - GBA Hardware: Fix GPIO on big endian
601 - GBA Memory: Fix DMA register writing behavior
602 - GBA Memory: Fix DMAs triggering two cycles early
603 - Libretro: Fix aspect ratio
604 - Qt: Fix some potential crashes with the gamepad mapping
605 - Qt: Fix keys being mapped incorrectly when loading configuration file
606 - Util: Fix PowerPC PNG read/write pixel order
607 - Util: Fix excessive memory allocation when decoding a PNG
608 - VFS: Fix VFileReadline and remove _vfdReadline
609Misc:
610 - All: Improved PowerPC support
611 - All: Fix some undefined behavior warnings
612 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
613 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
614 - GBA: Implement bad I/O register loading
615 - GBA: Allow jumping to OAM and palette RAM
616 - GBA BIOS: Finish implementing RegisterRamReset
617 - GBA Config: Add "override" layer for better one-time configuration
618 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
619 - GBA Memory: Use a dynamically sized mask for ROM memory
620 - GBA Memory: Implement several unimplemented memory access types
621 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
622 - GBA RR: Starting from savestate now embeds the savegame
623 - GBA RR: Add preliminary SRAM support for VBM loading
624 - GBA RR: Add support for resets in movies
625 - GBA Video: Remove lastHblank, as it is implied
626 - Libretro: Use anonymous memory mappers for large blocks of memory
627 - Libretro: Add install target for libretro core
628 - Qt: Window size command line options are now supported
629 - Qt: Increase usability of key mapper
630 - Qt: Add 'Apply' button to settings window
631 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
632 - Qt: Allow use of modifier keys as input
633 - Qt: Optimize log viewer
634 - Qt: Added button for breaking into the GDB debugger
635 - Qt: Add box for showing duration of rewind
636 - SDL: Support fullscreen in SDL 1.2
637 - SDL: Allow GBASDLAudio to be used without a thread context
638 - Util: Use VFile for configuration
639 - Util: Add MutexTryLock
640
6410.3.2: (2015-12-16)
642Bugfixes:
643 - ARM7: Fix STRT/STRBT
644 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
645 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
646 - Libretro: Fix problems with rumble not turning off
647 - GBA: Fix idle skip state being retained between games
648 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
649 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
650 - GBA BIOS: Fix Sqrt sign
651 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
652 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
653 - GBA Memory: Fix DMA behavior for SRAM accesses
654 - GBA Memory: Fix Store8 to OBJ VRAM
655 - GBA Memory: Fix alignment of LDM/STM on SRAM
656 - GBA Memory: Fix unaligned out-of-bounds ROM loads
657 - GBA Memory: Fix timing of DMAs
658 - GBA Video: Fix _mix for 15-bit color
659 - GBA Video: Fix OAM and palette initialization
660 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
661 - Qt: Use safer isLoaded check in GameController
662 - Qt: Fix a race condition in PainterGL that could lead to a crash
663 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
664 - Qt: Fix font size in memory viewer
665 - Qt: Fix a crash in the memory viewer
666 - Qt: Add additional checks in CheatModel to prevent crashes
667 - Qt: Fix race condition with setting sample rate
668 - Qt: Fix crash when closing multiplayer windows
669 - Qt: Fix resetting while paused
670Misc:
671 - GBA Audio: Implement missing flags on SOUNDCNT_X register
672 - Qt: Add mute option to menu
673
6740.3.1: (2015-10-24)
675Bugfixes:
676 - ARM7: Fix instruction decoding of Thumb shifts
677 - GBA: Deinit savegame when unloading a ROM
678 - GBA: Fix BIOS check on big endian
679 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
680 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
681 - GBA Audio: Fix audio channels being silenced at the wrong time
682 - GBA Memory: Fix bad BIOS Load16 on big endian
683 - GBA Memory: Fix bad Load8 on big endian
684 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
685 - GBA Video: Fix edge case with sprite blend modes and semitransparency
686 - GBA Video: Fix objwin and blending interaction on sprites
687 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
688 - Libretro: Fix a memory leak with the render buffer
689 - Qt: Windows no longer spawn in the top left on first launch
690 - Qt: Fix install path of XDG desktop file with DESTDIR
691 - Qt: Fix drag and drop on Windows
692 - Qt: Reenable double buffering, as disabling it broke some Windows configs
693 - VFS: Fix return values of VFileFILE.read and .write
694Misc:
695 - All: Reset next event to cycles instead of zero to interrupt
696 - All: Add --version flag
697 - ARM7: Force disable LTO on two files to work around a GCC bug
698 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
699 - GBA: Better memory handling with PNG savestates
700 - GBA: Additional savestate sanity checks
701 - GBA: Check for cycle count being too high
702 - GBA Audio: Allow GBAAVStream to have no video callback
703 - GBA BIOS: Implement RegisterRamReset for SIO registers
704 - Qt: Remove useless help icons in dialogs
705 - Qt: Prevent savestate window from opening while in multiplayer
706 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
707 - Qt: Dropping multiplayer windows works more cleanly now
708
7090.3.0: (2015-08-16)
710Features:
711 - Ability to hide individual background layers, or OBJs
712 - Ability to mute individual audio channels
713 - Palette viewer and exporter
714 - Volume control
715 - More shortcuts are editable (e.g. quick save/load)
716 - Rewind now shows the frame after rewinding
717 - Import/Export of GameShark/Action Replay snapshots
718 - Add "Step backwards" item for single increment rewind
719 - Deadzone estimation for game controllers
720 - Analog inputs can be used for shortcuts
721 - Menu items for specific solar sensor brightness levels
722 - Remappable controls for tilt and gyroscope sensors
723 - Status messages for actions taken while a game is running (e.g. save/load state)
724 - Memory inspector
725 - Screensaver can now be suspended while a game is running
726 - Load/save the most recent savestate slot
727 - Support varible speed (PWM) rumble
728 - Ability to cap fast forward speed
729 - Finer control over FPS target
730 - Holdable shortcut for rewinding one frame at a time
731 - Ability to boot directly into the BIOS
732 - Preliminary support for yanking out the game pak while a game is running
733 - Thumb-drive mode by putting a file called portable.ini in the same folder
734 - Configurable display driver, between software and OpenGL
735 - Undo-able savestate loading and saving
736 - Controller profiles now store shortcut settings
737 - Default controller profiles for several common controllers
738 - Libretro now supports BIOS, rumble and solar sensor
739 - Implement BIOS call Stop, for sleep mode
740 - Automatically load patches, if found
741 - Improved video synchronization
742 - Configurable audio output sample rate
743Bugfixes:
744 - ARM7: Fix SWI and IRQ timings
745 - ARM7: Fix Thumb MUL timing
746 - ARM7: Fix timing of multiplies to use N cycles
747 - ARM7: ARMHotplugDetach should call deinit
748 - Debugger: Fix use-after-free in breakpoint clearing code
749 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
750 - GBA: Cap audio FIFO read size during deserialization
751 - GBA: Check for corrupted savestates when loading
752 - GBA: Check for improperly sized savestates when loading
753 - GBA: Check for savestates made from differently sized ROMs
754 - GBA: Fix calls to endian-independent loadstores
755 - GBA: Fix timing of reading from timer registers
756 - GBA: Ensure cycles never go negative
757 - GBA Audio: Force audio FIFOs to 32-bit
758 - GBA Audio: Fix audio pitch changing when adjusting buffer size
759 - GBA Audio: Fix sample order in audio channel 3
760 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
761 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
762 - GBA Memory: Improve Thumb open bus behavior
763 - GBA Memory: Fix potential DMA issue when loading a savestate
764 - GBA Memory: Fix load/store multiple video memory waitstates
765 - GBA SIO: Fix reseting when there are SIO devices attached
766 - GBA Video: Blended sprites should never have other effects applied
767 - GBA Video: Fix out-of-bounds tiles in mosaic
768 - GBA Video: Fix windows not affecting sprites
769 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
770 - GBA Video: Fix timing on first scanline
771 - Qt: Better cleanup when a game crashes
772 - Qt: Fix open ROM dialog filtering for archive formats
773 - Qt: Cap the maximum number of multiplayer windows
774 - Qt: Fix maximum year in sensor override
775 - Qt: Fix window being too tall after exiting fullscreen
776 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
777 - Qt: Fix analog buttons not getting unmapped
778 - Qt: Fix passing command line options
779 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
780 - SDL: Fix SDL build when OpenGL is missing
781 - Util: Allow loading IPS patches that grow the ROM
782 - VFS: Fix resource leaks if some allocations fail
783 - VFS: Fix line-reading to return proper values
784 - Video: Fix an issue with very long filenames
785 - Util: Fix formatting of floats
786Misc:
787 - All: Add --help flag for command line programs
788 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
789 - All: Enable static linking for Windows
790 - All: Enable static linking for OS X
791 - All: Threads are now named
792 - All: Proper handling of Unicode file paths
793 - ARM7: Add emulation for Undefined CPU mode
794 - ARM7: Reduce the size of the Thumb instruction table
795 - GBA: Add status log level
796 - GBA: GBARewind now returns how many states it has rewound
797 - GBA: SIO logging layer
798 - GBA BIOS: Stub out SoundBias
799 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
800 - GBA: Don't include GBACLIDebugger struct unless needed
801 - GBA: Savedata is now synced shortly after data finishes being written
802 - GBA: Process multiple timer events at once, if necessary
803 - GBA Audio: Implement audio reset for channels A/B
804 - GBA Audio: Process multiple audio events at once, if necessary
805 - GBA Hardware: Backport generic RTC source into core
806 - GBA Input: Allow axes and buttons to be mapped to the same key
807 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
808 - GBA SIO: Add a dummy driver for Normal mode
809 - GBA Thread: Add functionality for running callbacks on the GBA thread
810 - GBA Thread: Split GBASync into a separate file
811 - GBA Video: Refactor software renderer into separate files
812 - GBA Video: Slightly optimize mode 0 mosaic rendering
813 - Debugger: Free watchpoints in addition to breakpoints
814 - Qt: Handle saving input settings better
815 - Qt: Move GL frame drawing back onto its own thread
816 - Qt: Fast forward (held) option moved from Other to Emulation menu
817 - Qt: Show version info in window title
818 - Qt: Migrate multiplayer window handling into GBAApp
819 - Qt: Unified file opening and saving with last location
820 - Qt: Fix windows being resizable when they shouldn't have been
821 - Qt: Only hide cursor in full screen
822 - Qt: Replace pause-after-frame mutex with an atomic
823 - Qt: Add application icon and XDG desktop files
824 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
825 - Qt: Don't save window size when entering fullscreen
826 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
827 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
828 - Qt: Increase usability of key mapper
829 - Qt: Show checkmark for window sizes
830 - Qt: Set window path to loaded ROM
831 - Perf: Ability to load savestates immediately on launch
832 - SDL: Properly check for initialization
833 - SDL: Clean up initialization functions
834 - SDL: Clean up GL context
835 - Util: Allow disabling the threading code entirely
836 - VFS: Add sync method to force syncing with backing
837
8380.2.1: (2015-05-13)
839Bugfixes:
840 - All: Fix sanitize-deb script not cleaning up after itself
841 - All: Fix dependencies for libavcodec on Debian-derived platforms
842 - ARM7: Handle writeback for PC in addressing modes 2 and 3
843 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
844 - ARM7: Fix ARM multiply instructions when PC is a destination register
845 - Debugger: Fix use-after-free in breakpoint clearing code
846 - Debugger: Fix boundary conditions in tab completion
847 - GBA: Fix timers not updating timing when writing to only the reload register
848 - GBA: Fix rewind boundary conditions
849 - GBA: Add initial I/O register settings for background matrix registers
850 - GBA: Fix hang when loading a savestate if sync to video is enabled
851 - GBA: Handle out-of-bounds I/O access
852 - GBA: Fix bounds-checking on EEPROM access
853 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
854 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
855 - GBA Memory: Allow SRAM to be 64kB
856 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
857 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
858 - GBA Video: Fix second frame mode 5
859 - Perf: Fix race condition if a game crashes immediately on start
860 - Qt: Fix Display object leak when closing a window
861 - Qt: Fix .deb dependencies
862 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
863 - Qt: Fix window not regaining focus after exiting savestate window
864 - Qt: Fix regression where video would not record if the game had already started
865 - Qt: Fix potential crash if a gamepad causes focus to change
866 - Qt: Fix controller axis querying
867 - Qt: Fix multiplayer windows opening as the wrong size
868 - Qt: Fix controllers sometimes not loading the right profile
869 - SDL: Fix boundary conditions for joystick adjustments
870 - SDL: Allocate properly sized input maps
871 - SDL: Fix potential build issues when Qt and SDL2 are in use
872 - Util: Fix resource leak in UTF-8 handling code
873 - Util: Fix a null-pointer issue when attempting to delete a key
874 - VFS: Fix resource leaks if some allocations fail
875 - Video: Fix an issue with very long filenames
876Misc:
877 - GBA Memory: Soft-crash if jumping past the end of a ROM
878 - Qt: Show multiplayer numbers in window title
879 - Qt: Solar sensor can have shortcuts set
880
8810.2.0: (2015-04-03)
882Features:
883 - Support for gamepad axes, e.g. analog sticks or triggers
884 - Add scale presets for up to 6x
885 - Settings window
886 - Bilinear resampling option
887 - Add option to skip BIOS start screen
888 - List of recently opened games
889 - Support for games using the Solar Sensor
890 - Better audio resampling via blip-buf
891 - Game Pak overrides dialog for setting savetype and sensor values
892 - Support for games using the tilt sensor
893 - Remappable shortcuts for keyboard and gamepad
894 - Rewinding of emulation
895 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
896 - Support IPv6
897 - Save directory of last loaded file
898 - Support BPS patches
899 - Automatically detect and optimize out idle loops
900 - Configurable game overrides
901 - Support loading 7-Zip files
902 - Drag and drop game loading
903 - Cheat code support
904 - Runtime configurable audio driver
905 - Libretro core for use with RetroArch and other front-ends
906 - Controller profiles for setting different bindings for different controllers
907 - Ability to lock aspect ratio
908 - Local link cable support
909 - Ability to switch which game controller is in use per instance
910 - Ability to prevent opposing directional input
911 - Warning dialog if an unimplemented BIOS feature is called
912 - Debugger: Add CLI "frame", frame advance command
913 - Debugger: Add CLI functions for writing to memory
914 - Debugger: Add CLI functions for examining memory regions
915 - Debugger: Add CLI function for writing a register
916Bugfixes:
917 - ARM7: Extend prefetch by one stage
918 - ARM7: Fix cycle counting for loads
919 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
920 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
921 - GBA: Initialize gba.sync to null
922 - GBA: Fix timer initialization
923 - GBA Audio: Support 16-bit writes to FIFO audio
924 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
925 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
926 - GBA BIOS: Fix BIOS prefetch after reset
927 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
928 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
929 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
930 - GBA Memory: Fix I cycles that had been moved to ARM7 core
931 - GBA Memory: Fix cycle counting for 32-bit load/stores
932 - GBA RR: Fix fallthrough error when reading tags from a movie
933 - GBA Thread: Fix possible hang when loading an archive
934 - GBA Thread: Fix possible deadlock in video sync
935 - Perf: Fix crash when the GBA thread fails to start
936 - Qt: Fix crash starting a GDB stub if a game isn't loaded
937 - Qt: Fix crash when adjusting settings after closing a game
938 - Qt: Fix crash when starting GDB stub after closing a game
939 - Qt: Fix patch loading while a game is running
940 - Qt: Fix crash when loading a game after stopping GDB server
941 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
942 - Qt: Fix crash when attempting to pause if a game is not running
943 - SDL: Properly clean up if a game doesn't launch
944 - Util: Fix sockets on Windows
945Misc:
946 - All: Enable link-time optimization
947 - Debugger: Watchpoints now work on STM/LDM instructions
948 - Debugger: Clean up GDB stub network interfacing
949 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
950 - Debugger: Merge Thumb BL instructions when disassembling
951 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
952 - Debugger: Watchpoints now report address watched (fixes #68)
953 - Debugger: Add support for soft breakpoints
954 - Debugger: Make I/O register names be addresses instead of values
955 - Debugger: Rename read/write commands
956 - GBA: Improve accuracy of event timing
957 - GBA: Add API for getting Configuration structs for overrides and input
958 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
959 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
960 - GBA: Move A/V stream interface into core
961 - GBA: Savestates now take into account savedata state machines (fixes #109)
962 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
963 - GBA Memory: Simplify memory API and use fixed bus width
964 - GBA Thread: Make GBASyncWaitFrameStart time out
965 - GBA Video: Start video at the last scanline instead of the first
966 - Qt: Optimize logo drawing
967 - Qt: Move frame upload back onto main thread
968 - Qt: Remember window position
969 - Qt: Double-clicking on the window toggles full screen
970 - Util: Use proper locale for reading and writing float values
971
9720.1.1: (2015-01-24)
973Bugfixes:
974 - ARM7: Fix LDM writeback to a register already written
975 - GBA: Fix timers 2 and 3 updating incorrectly
976 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
977 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
978 - GBA Audio: Properly initialize audio FIFO channels
979 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
980 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
981 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
982 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
983 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
984 - GBA BIOS: Fix HuffUnComp boundary conditions
985 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
986 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
987 - GBA Memory: Filter out top nybble of DMA addresses
988 - GBA Memory: Properly bounds-check VRAM accesses
989 - GBA Memory: Fix initial DMA state
990 - GBA Thread: Allow halted games to exit cleanly
991 - GBA Video: Fix blend issues with obscured middle layers
992 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
993 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
994 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
995 - GBA Video: Fix sprite boundary conditions with mosaic
996 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
997 - Qt: Fix issue with set frame sizes being the wrong height
998 - Qt: Fix emulator crashing when full screen if a game is not running
999 - Qt: Fix window focus issues
1000 - Qt: Properly set default video recording settings
1001 - Qt: Fix a race condition when a game crashes immediately
1002 - Qt: Fix some cases where key mapping can break if focus is adjusted
1003 - Qt: Fix crash if a game pauses before any frames are shown
1004 - Debugger: Negative PC-relative loads now properly subtract the offset
1005 - Debugger: Align PC-relative loads in Thumb
1006 - Debugger: Fix watchpoints triggering too late
1007 - Debugger: Fix binary print putting spaces between digits
1008 - Video: Ensure FFmpeg encoder has audio frames
1009 - Video: Fix uncompressed PCM audio recording
1010 - Video: Fix FFmpeg crashing when the file extension is wrong
1011 - Util: Fix SOCKET_FAILED macro
1012Misc:
1013 - GBA: Exit cleanly on FATAL if the port supports it
1014 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1015 - Qt: Disable sync to video by default
1016 - Qt: Handle a game crash without crashing
1017 - Qt: Set default log level to FATAL, ERROR and WARN
1018 - Qt: Clarify some phrasing in the menus
1019 - Qt: Clear active buttons when focus is lost
1020
10210.1.0: (2014-12-13)
1022 - Initial release