all repos — mgba @ ed9fa2b118e7323774e29793c4e196e9eaa05ace

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Misc:
  3 - GBA Timer: Use global cycles for timers
  4
  50.6.0: (Future)
  6Features:
  7 - GBA: Support printing debug strings from inside a game
  8 - GBA: Better cheat type autodetection
  9 - GB: Tile viewer
 10 - Sprite viewer
 11 - Debugging console
 12 - Improved memory viewer
 13 - GB: LR35902/GB-Z80 disassembler
 14 - Configuration of gamepad hats
 15 - Qt: Spanish translation (by Kevin López)
 16 - Add option for whether rewinding restores save games
 17 - Qt: German translation (by Lothar Serra Mari)
 18 - Savestates now contain any RTC override data
 19 - Command line ability to override configuration values
 20 - Add option to allow preloading the entire ROM before running
 21 - GB: Video/audio channel enabling/disabling
 22 - Add option to lock video to integer scaling
 23 - Video log recording for testing and bug reporting
 24 - Library view
 25 - Debugger: Segment/bank support
 26 - GB: Symbol table support
 27 - GB MBC: Add MBC1 multicart support
 28 - Implement keypad interrupts
 29 - LR35902: Watchpoints
 30 - Memory search
 31 - Debugger: Execution tracing
 32 - Qt: Italian translation (by theheroGAC)
 33Bugfixes:
 34 - LR35902: Fix core never exiting with certain event patterns
 35 - GB Timer: Improve DIV reset behavior
 36 - GBA Memory: Improve initial skipped BIOS state
 37 - GBA BIOS: Implement BitUnPack
 38 - ARM7: Fix MLA/*MULL/*MLAL timing
 39 - GBA: Fix multiboot ROM loading
 40 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 41 - LR35902: Fix pc overflowing current region off-by-one
 42 - GB MBC: Fix ROM bank overflows getting set to bank 0
 43 - Qt: Fix timing issues on high refresh rate monitors
 44 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 45 - Util: Fix overflow when loading invalid UPS patches
 46 - Tools: Fix recurring multiple times over the same library
 47 - GBA I/O: Handle audio registers specially when deserializing
 48 - Util: Fix highest-fd socket not being returned by SocketAccept
 49 - Qt: Fix linking after some windows have been closed
 50 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 51 - Windows: Fix VDir.rewind
 52 - SDL: Fix game crash check
 53 - SDL: Fix race condition with audio thread when starting
 54 - GB: Fix flickering when screen is strobed quickly
 55 - FFmpeg: Fix overflow and general issues with audio encoding
 56 - Qt: Fix crash when changing audio settings after a game is closed
 57 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 58 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 59 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 60 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 61 - Core: Fix crash with rewind if savestates shrink
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - GBA: Fix multiboot loading resulting in too small WRAM
 66 - Test: Don't rely on core for frames elapsed
 67 - Test: Fix crash when loading invalid file
 68 - GBA Hardware: Fix crash if a savestate lies about game hardware
 69 - Test: Fix crash when fuzzing fails to load a file
 70 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 71 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 72 - GB: Fix STAT blocking
 73 - GB MBC: Fix swapping carts not detect new MBC
 74 - GB Timer: Fix DIV batching if TAC changes
 75 - GB Video: Reset renderer when loading state
 76 - GBA BIOS: Fix INT_MIN/-1 crash
 77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 78 - OpenGL: Fix some shaders causing offset graphics
 79 - Qt: Fix game unpausing after frame advancing and refocusing
 80 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 81 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 82 - Core: Fix directory sets crashing on close if base isn't properly detached
 83 - Qt: Fix window icon being stretched
 84 - Qt: Fix data directory path
 85Misc:
 86 - SDL: Remove scancode key input
 87 - GBA Video: Clean up unused timers
 88 - Test: Add a basic test suite
 89 - GBA Video: Allow multiple handles into the same tile cache
 90 - VFS: Call msync when syncing mapped data
 91 - GBA Video, GB Video: Colors are now fully scaled
 92 - VFS: Allow truncating memory chunk VFiles
 93 - Debugger: Modularize CLI debugger
 94 - Core: Clean up some thread state checks
 95 - Debugger: Make building with debugging aspects optional
 96 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 97 - GBA Memory: Support reading/writing POSTFLG
 98 - Util: Add size counting to Table
 99 - Qt: Move last directory setting from qt.ini to config.ini
100 - 3DS, PSP2, Wii: Last directory loaded is saved
101 - GB Audio: Simplify envelope code
102 - GB Audio: Improve initial envelope samples
103 - Debugger: Add functions for read- or write-only watchpoints
104 - GBA DMA: Refactor DMA out of memory.c
105 - GBA DMA: Move DMAs to using absolute timing
106 - All: Add C++ header guards
107 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
108 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
109 - Qt: Improved HiDPI support
110 - Qt: Expose configuration directory
111 - Feature: Move game database from flatfile to SQLite3
112 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
113 - VFS: Fix some minor VFile issues with FILEs
114 - Core: Add generic checksum function
115 - Feature: Support ImageMagick 7
116 - All: Move time.h include to common.h
117 - CMake: Add ability to just print version string
118 - Qt: Merge "Save" and "OK" buttons in shader options
119 - SDL: Automatically map controllers when plugged in
120 - Qt: Automatically load controller profile when plugged in
121 - OpenGL: Add xBR-lv2 shader
122 - GBA, GB: ROM is now unloaded if a patch is applied
123 - Util: Add 8-bit PNG write support
124 - Qt: Rename "Resample video" option to "Bilinear filtering"
125 - GBA Video: Optimize when BLD* registers are written frequently
126 - Core: Cores can now have multiple sets of callbacks
127 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
128 - Qt: Remove audio thread
129 - Qt: Remove audio buffer sizing in AudioProcessorQt
130 - Qt: Re-enable QtMultimedia on Windows
131 - FFmpeg: Return false if a file fails to open
132 - FFmpeg: Force MP4 files to YUV420P
133 - Qt: Make "Mute" able to be bound to a key
134 - Core: Restore sleep callback
135 - Qt: Add .gb/.gbc files to the extension list in Info.plist
136 - Feature: Make -l option explicit
137 - Core: Ability to enumerate and modify video and audio channels
138 - Debugger: Make attaching a backend idempotent
139 - VFS: Optimize expanding in-memory files
140 - VFS: Add VFileFIFO for operating on circle buffers
141 - Core: Move rewind diffing to its own thread
142 - Util: Tune patch-fast extent sizes
143 - Qt: Relax hard dependency on OpenGL
144 - GB Video: Improved video timings
145 - Core: List memory segments in the core
146 - Core: Move savestate creation time to extdata
147 - Debugger: Add mDebuggerRunFrame convenience function
148 - GBA Memory: Remove unused prefetch cruft
149 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
150 - Core: Config values can now be hexadecimal
151 - GB: Reset with initial state of DIV register
152 - GB MBC: New MBC7 implementation
153 - Qt: Better highlight active key in control binding
154 - Core: Improved threading interrupted detection
155 - GBA Timer: Improve accuracy of timers
156
1570.6 beta 2: (Future)
158Features:
159 - Qt: Italian translation (by theheroGAC)
160 - Qt: Updated German translation
161Bugfixes:
162 - Qt: Fix memory search close button (fixes mgba.io/i/769)
163 - Qt: Fix window icon being stretched
164 - Qt: Fix initial window size (fixes mgba.io/i/766)
165 - Qt: Fix data directory path
166 - Qt: Fix controls not saving on non-SDL builds
167 - GB Video: Fix LYC regression
168 - Qt: Fix translation initialization (fixes mgba.io/i/776)
169 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
170 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
171Misc:
172 - Qt: Add language selector
173 - GBA Timer: Improve accuracy of timers
174 - Qt: Minor test fixes
175 - PSP2: Update toolchain to use vita.cmake
176 - Qt: Move shader settings into main settings window
177
1780.6 beta 1: (2017-06-29)
179 - Initial beta for 0.6
180
1810.5.2: (2016-12-31)
182Bugfixes:
183 - All: Fix fullscreen config option being ignored
184 - ARM7: PSR mode bits should not get sign extended
185 - GB: Fix audio not being deinitialized
186 - GB: Fix crash when masking savedata
187 - GB: Properly initialize sramRealVf variable
188 - GB Audio: Fix serialization of channel 3 and NR52 properties
189 - GB Audio: Reset envelope timer when reseting sound channel
190 - GB MBC: Fix SRAM dangling pointer with RTC games
191 - GB MBC: Fix initializing MBC when no ROM is loaded
192 - GB Memory: Fix patching ROM bank 0
193 - GB Memory: Fix starting HDMAs during mode 0
194 - GB Memory: Fix HDMA5 value after DMA completes
195 - GB Video: Initialize LCDC in renderer
196 - GB Video: Hblank IRQs should mask LYC=LY IRQs
197 - GBA: Fix IRQs firing after already being cleared
198 - GBA: Only unhalt CPU if appropriate bit is set in IE
199 - GBA: Add savegame override for Crash Bandicoot 2
200 - GBA BIOS: Fix MidiKey2Freq BIOS reads
201 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
202 - GBA Cheats: Fix GameShark ROM patches
203 - GBA I/O: Mask off WAITCNT bits that cannot be written
204 - GBA Memory: Fix misaligned BIOS reads
205 - GBA Memory: Fix VCOUNT being writable
206 - GBA Video: Fix out of bounds sprite transforms
207 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
208 - Libretro: Fix disabling BIOS
209 - Libretro: Fix Game Boy savestates and audio
210 - Qt: Fix changing resolution of software renderer
211 - Qt: Fix setting overrides
212 - Qt: Fix cut off tiles and alignment issues in tile viewer
213 - Qt: Only reset window dimensions when first shown
214 - Qt: Fix Qt Multimedia audio driver on big endian
215 - Qt: Fix Apply button for key and controller configurations
216 - VFS: Fix resizing memory chunks when not needed
217 - Windows: Fix Unicode directory handling
218Misc:
219 - GB, GBA: Prevent loading null ROMs
220 - GB Audio: Initialize wave RAM to GBC values
221 - GB Memory: Reset ROM bank when loading a ROM
222 - PSP2: Improved controller rumble
223
2240.5.1: (2016-10-05)
225Bugfixes:
226 - Core: Fix importing save games as read-only
227 - FFmpeg: Fix encoding AAC
228 - GB: Fix invalid STOP behavior on Game Boy Color
229 - GB: Initialize audio properly
230 - GB: Properly clear KEY1 bit 0 when switching speeds
231 - GB: Properly unload save files when unloading a ROM
232 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
233 - GB MBC: Fix MBC7 when size is incorrectly specified
234 - GB MBC: Fix RTC access when no save file is loaded
235 - GB SIO: Don't auto-clock external shift clock
236 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
237 - GB Video: Fix video frames getting missed when LCDC is off
238 - GB Video: Clear screen when LCDC is off
239 - GBA Cheats: Fix holding onto pointers that may get invalidated
240 - GBA Cheats: Fix key-activated CodeBreaker cheats
241 - GBA Cheats: Fix uninitialized memory getting freed when saving
242 - GBA Hardware: Improve Game Boy Player rumble behavior
243 - GBA Memory: Fix several unused I/O register read values
244 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
245 - LR35902: Fix events running with the wrong cycle active
246 - Qt: Fix "close" button on Overrides view
247 - Qt: Fix saving overrides
248 - Qt: Fix directory set unloading when replacing the ROM
249 - Qt: Fix patch loading
250 - Qt: Fix crash when saving an override if a game isn't loaded
251 - Qt: Fix showing default display driver as OpenGL (force 1.x)
252 - SDL: Attach rumble in SDL frontend
253 - Util: Fix PNG identification on files too small to be a PNG
254Misc:
255 - All: Only update version info if needed
256 - All: Split out install locations for Libretro and OpenEmu
257 - FFmpeg: Encoding cleanup
258 - GB: Reset active region when reloading ROM
259 - GB Memory: Initialize RAM pattern for GBC
260 - GB Video: Improved video timings
261 - Qt: Manage window sizes slightly better
262 - Qt: Remember scale option independent of core dimensions
263
2640.5.0: (2016-09-19)
265Features:
266 - Game Boy support
267 - Support for encrypted CodeBreaker GBA cheats
268 - Emulation of Vast Fame protected GBA carts (taizou)
269 - Tile viewer
270 - Threaded rendering mode
271 - Libretro: Memory map and achievement support (leiradel)
272 - GUI: Add UI control remapping
273 - GUI: Add fast-forward
274 - Wii: 240p support
275 - 3DS: Adjustable screen darkening
276 - Ability to temporarily load a savegame
277 - Load specific files out of archives
278 - Automatic BIOS detection
279Bugfixes:
280 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
281 - Debugger: Fix GDB breakpoints
282 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
283 - GBA: Fix filehandle leak with savegames
284 - GBA: Timer 0 cannot be count up
285 - GBA: Count up timers should not count themselves
286 - GBA Memory: Fix mirror on non-overdumped Classic NES games
287 - GBA Memory: Fix ldm {pc}
288 - GBA Savedata: Fix savedata sync timer
289 - GBA Savedata: Only unmap savedata if present
290 - GBA Serialize: Savestates now properly store prefetch
291 - GBA Video: WIN0/1 take priority over OBJWIN
292 - GBA Video: Fix out-of-order OBJWIN
293 - PSP2: Fix GPU crash while exiting
294 - PSP2: Fix VSync
295 - PSP2: Fix accelerometer range
296 - PSP2: Actually load screen mode setting
297 - PSP2: Fix gyroscope direction
298 - PSP2: Delete threads after they return
299 - PSP2: Fix mapping/unmapping from not at 0
300 - Qt: Fix bug in software renderer scaling
301 - Qt: Fix hanging key press after disabling autofire
302 - Qt: Fix being unable to pause manually when using auto-pausing
303 - SDL: Fix axes being mapped wrong
304 - Util: Fix realloc semantics in utf16to8
305 - Util: Fix inserting too many items into a hash table
306 - VFS: Fix uninitialized varaible reading from 7z
307 - VFS: Fix reading multiple files from a 7z archive
308 - Wii: Fix framelimiting after a slowdown
309 - Wii: Fix garbage flash at startup
310Misc:
311 - 3DS: Use blip_add_delta_fast for a small speed improvement
312 - 3DS: Allow UTF-16 filenames
313 - 3DS: Port to using citro3D
314 - 3DS: Use system font for menus
315 - 3DS: Attempt to use Core 2 for threads
316 - 3DS: Adjustable filering
317 - 3DS: 3D banner
318 - All: Add QUIET parameter to silence CMake
319 - All: Faster memory read/write
320 - ARM7: Support forcing Thumb mode via MSR
321 - ARM7: Flush prefetch cache when loading CPSR via MSR
322 - ARM7: Clean up instruction decoding for future expandability
323 - Debugger: Support register and memory writes via GDB stub
324 - Debugger: Add software breakpoint support to gdb
325 - FFmpeg: Full support for libavcodec 56+
326 - GBA: Better debug logging if event processing breaks
327 - GBA Audio: Force audio DMAs to not increment destination
328 - GBA BIOS: Use custom ArcTan, not relying on OS
329 - GBA Hardware: Clean up dead code in GBP
330 - GBA Memory: Optimize stalling behavior
331 - GBA Memory: Optimize Load-/StoreMultiple
332 - GBA Savedata: Add realistic timing for EEPROM
333 - GBA Serialize: Savestates now store if CPU was halted
334 - GBA Video: Remove old slow path fallback
335 - GBA Video: Optimize sprite drawing
336 - GBA Video: Optimize mode 0 rendering
337 - GBA Video: Optimize compositing cases slightly
338 - GUI: Screenshot dimensions are now passed through
339 - GUI: Add back logging
340 - GUI: Only reload config if manually saved
341 - GUI: Increase scrolling speed
342 - OpenGL: Log shader compilation failure
343 - OpenGL: Add texSize uniform
344 - Qt: Make -g flag work in Qt build
345 - Qt: Simplify OpenGL context creation
346 - Qt: Thread startup improvements
347 - Qt: Make audio channel/video layer options shortcut mappable
348 - Qt: Remove some C99isms from C++ code
349 - Qt: Remove default autofire mappings
350 - Qt: Make reseting when pasued frame-accurate
351 - Qt: Rearchitect game closing codepath
352 - PSP2: Use system font for menus
353 - PSP2: Add rumble for PS TV
354 - PSP2: Add fit-to-height screen mode
355 - PSP2: Sync files per descriptor
356 - PSP2: Allow UTF-8 filenames
357 - PSP2: Screenshots are now saved into the Photo Gallery
358 - PSP2: Stop underclocking when menuing
359 - SDL: Increase default audio buffer size to 1024 samples
360 - SDL: More responsive rumble
361 - Util: Add Vector GetConstPointer
362 - Util: Add rtrim
363 - Util: Add endswith
364 - VFS: Improve zip file detection
365 - Wii: Add pixelated resample filter
366 - Windows: Add native VDir support
367 - Util: Add PRIz macro for libc versions that don't support %z
368
3690.4.1: (2016-07-11)
370Bugfixes:
371 - All: Fix several file handle leaks
372 - All: Fix instruction tables getting zeroed when linking sometimes
373 - ARM7: Fix flags on SBC/RSC
374 - ARM7: Fix setting spsr privilege bits when spsr is empty
375 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
376 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
377 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
378 - GBA Memory: Fix executing code from OBJ region of VRAM
379 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
380 - GBA Serialize: Fix loading savegames from savestates
381 - OpenGL: Correct boolean vector strcmp strings for uniforms
382 - Qt: Fix sending gameStopped twice
383 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
384 - Qt: Fix initial state of key mapping
385 - Qt: Initialize m_useBios
386 - SDL: Fix joystick initialization on BSD
387 - SDL: Fix potential joystick crash in games with rumble
388 - SDL: Fix SDL 1.2 build
389 - SDL: Fix sporadic crash when deinitializing audio
390 - Shaders: Fix AGS-001 shader with some bad drivers
391 - Util: Use closesocket on Windows
392 - Util: Fix socket bind addresses
393 - VFS: Fix reading 7z archives without rewinding first
394 - VFS: VFileFromFD should not open directories
395 - Wii: Fix tilting direction
396 - Util: Fix realloc semantics in utf16to8
397Misc:
398 - All: Allow use of external minizip library
399 - Debugger: CLI debugger now exits when end-of-stream is reached
400 - FFmpeg: Update dependencies on Ubuntu
401 - GBA: Slightly optimize GBAProcessEvents
402 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
403 - GBA Video: Null renderer should return proper register values
404 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
405 - Qt: Add preset for DualShock 4
406 - Qt: Update 360 input profile on OS X to reflect newer drivers
407 - Qt: Remove use of NaN
408 - Qt: Canonicalize file paths when loading games
409 - Qt: Add refresh button to controller editing
410 - SDL: Remove default gamepad mappings
411 - Util: Fix intermittent build failure on OS X
412 - VFS: VFile.sync now updates modified time
413
4140.4.0: (2016-02-02)
415Features:
416 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
417 - I/O viewer
418 - Booting of multiboot images
419 - Customization of GIF recording
420 - Libretro: Cheat code support
421 - Support for GLSL shaders
422 - ROM information view
423 - Support for VBA-style cheat codes
424 - Savestates now store creation timestamps
425 - Key autofire
426 - Libretro: Allow blocking opposing directional input
427 - OpenEmu core for OS X
428 - Libretro: Settings for using BIOS and skipping intro
429 - Libretro: Customizable idle loop removal
430 - Implemented cycle counting for sprite rendering
431 - Cleaner, unified settings window
432 - Added a setting for pausing when the emulator is not in focus
433 - Customizable paths for save games, save states, screenshots and patches
434 - Controller hotplugging
435 - Ability to store save games and active cheats within savestates
436Bugfixes:
437 - ARM7: Fix sign of unaligned LDRSH
438 - ARM7: Fix decoding of some ARM ALU instructions with shifters
439 - Debugger: Fix watchpoints in gdb
440 - GBA: Fix warnings when creating and loading savestates
441 - GBA: Fix Iridion II savetype
442 - GBA BIOS: Fix misaligned CpuSet
443 - GBA Cheats: Fix cheats setting the Action Replay version
444 - GBA Hardware: Fix GPIO on big endian
445 - GBA Memory: Fix DMA register writing behavior
446 - GBA Memory: Fix DMAs triggering two cycles early
447 - Libretro: Fix aspect ratio
448 - Qt: Fix some potential crashes with the gamepad mapping
449 - Qt: Fix keys being mapped incorrectly when loading configuration file
450 - Util: Fix PowerPC PNG read/write pixel order
451 - Util: Fix excessive memory allocation when decoding a PNG
452 - VFS: Fix VFileReadline and remove _vfdReadline
453Misc:
454 - All: Improved PowerPC support
455 - All: Fix some undefined behavior warnings
456 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
457 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
458 - GBA: Implement bad I/O register loading
459 - GBA: Allow jumping to OAM and palette RAM
460 - GBA BIOS: Finish implementing RegisterRamReset
461 - GBA Config: Add "override" layer for better one-time configuration
462 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
463 - GBA Memory: Use a dynamically sized mask for ROM memory
464 - GBA Memory: Implement several unimplemented memory access types
465 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
466 - GBA RR: Starting from savestate now embeds the savegame
467 - GBA RR: Add preliminary SRAM support for VBM loading
468 - GBA RR: Add support for resets in movies
469 - GBA Video: Remove lastHblank, as it is implied
470 - Libretro: Use anonymous memory mappers for large blocks of memory
471 - Libretro: Add install target for libretro core
472 - Qt: Window size command line options are now supported
473 - Qt: Increase usability of key mapper
474 - Qt: Add 'Apply' button to settings window
475 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
476 - Qt: Allow use of modifier keys as input
477 - Qt: Optimize log viewer
478 - Qt: Added button for breaking into the GDB debugger
479 - Qt: Add box for showing duration of rewind
480 - SDL: Support fullscreen in SDL 1.2
481 - SDL: Allow GBASDLAudio to be used without a thread context
482 - Util: Use VFile for configuration
483 - Util: Add MutexTryLock
484
4850.3.2: (2015-12-16)
486Bugfixes:
487 - ARM7: Fix STRT/STRBT
488 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
489 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
490 - Libretro: Fix problems with rumble not turning off
491 - GBA: Fix idle skip state being retained between games
492 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
493 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
494 - GBA BIOS: Fix Sqrt sign
495 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
496 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
497 - GBA Memory: Fix DMA behavior for SRAM accesses
498 - GBA Memory: Fix Store8 to OBJ VRAM
499 - GBA Memory: Fix alignment of LDM/STM on SRAM
500 - GBA Memory: Fix unaligned out-of-bounds ROM loads
501 - GBA Memory: Fix timing of DMAs
502 - GBA Video: Fix _mix for 15-bit color
503 - GBA Video: Fix OAM and palette initialization
504 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
505 - Qt: Use safer isLoaded check in GameController
506 - Qt: Fix a race condition in PainterGL that could lead to a crash
507 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
508 - Qt: Fix font size in memory viewer
509 - Qt: Fix a crash in the memory viewer
510 - Qt: Add additional checks in CheatModel to prevent crashes
511 - Qt: Fix race condition with setting sample rate
512 - Qt: Fix crash when closing multiplayer windows
513 - Qt: Fix resetting while paused
514Misc:
515 - GBA Audio: Implement missing flags on SOUNDCNT_X register
516 - Qt: Add mute option to menu
517
5180.3.1: (2015-10-24)
519Bugfixes:
520 - ARM7: Fix instruction decoding of Thumb shifts
521 - GBA: Deinit savegame when unloading a ROM
522 - GBA: Fix BIOS check on big endian
523 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
524 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
525 - GBA Audio: Fix audio channels being silenced at the wrong time
526 - GBA Memory: Fix bad BIOS Load16 on big endian
527 - GBA Memory: Fix bad Load8 on big endian
528 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
529 - GBA Video: Fix edge case with sprite blend modes and semitransparency
530 - GBA Video: Fix objwin and blending interaction on sprites
531 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
532 - Libretro: Fix a memory leak with the render buffer
533 - Qt: Windows no longer spawn in the top left on first launch
534 - Qt: Fix install path of XDG desktop file with DESTDIR
535 - Qt: Fix drag and drop on Windows
536 - Qt: Reenable double buffering, as disabling it broke some Windows configs
537 - VFS: Fix return values of VFileFILE.read and .write
538Misc:
539 - All: Reset next event to cycles instead of zero to interrupt
540 - All: Add --version flag
541 - ARM7: Force disable LTO on two files to work around a GCC bug
542 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
543 - GBA: Better memory handling with PNG savestates
544 - GBA: Additional savestate sanity checks
545 - GBA: Check for cycle count being too high
546 - GBA Audio: Allow GBAAVStream to have no video callback
547 - GBA BIOS: Implement RegisterRamReset for SIO registers
548 - Qt: Remove useless help icons in dialogs
549 - Qt: Prevent savestate window from opening while in multiplayer
550 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
551 - Qt: Dropping multiplayer windows works more cleanly now
552
5530.3.0: (2015-08-16)
554Features:
555 - Ability to hide individual background layers, or OBJs
556 - Ability to mute individual audio channels
557 - Palette viewer and exporter
558 - Volume control
559 - More shortcuts are editable (e.g. quick save/load)
560 - Rewind now shows the frame after rewinding
561 - Import/Export of GameShark/Action Replay snapshots
562 - Add "Step backwards" item for single increment rewind
563 - Deadzone estimation for game controllers
564 - Analog inputs can be used for shortcuts
565 - Menu items for specific solar sensor brightness levels
566 - Remappable controls for tilt and gyroscope sensors
567 - Status messages for actions taken while a game is running (e.g. save/load state)
568 - Memory inspector
569 - Screensaver can now be suspended while a game is running
570 - Load/save the most recent savestate slot
571 - Support varible speed (PWM) rumble
572 - Ability to cap fast forward speed
573 - Finer control over FPS target
574 - Holdable shortcut for rewinding one frame at a time
575 - Ability to boot directly into the BIOS
576 - Preliminary support for yanking out the game pak while a game is running
577 - Thumb-drive mode by putting a file called portable.ini in the same folder
578 - Configurable display driver, between software and OpenGL
579 - Undo-able savestate loading and saving
580 - Controller profiles now store shortcut settings
581 - Default controller profiles for several common controllers
582 - Libretro now supports BIOS, rumble and solar sensor
583 - Implement BIOS call Stop, for sleep mode
584 - Automatically load patches, if found
585 - Improved video synchronization
586 - Configurable audio output sample rate
587Bugfixes:
588 - ARM7: Fix SWI and IRQ timings
589 - ARM7: Fix Thumb MUL timing
590 - ARM7: Fix timing of multiplies to use N cycles
591 - ARM7: ARMHotplugDetach should call deinit
592 - Debugger: Fix use-after-free in breakpoint clearing code
593 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
594 - GBA: Cap audio FIFO read size during deserialization
595 - GBA: Check for corrupted savestates when loading
596 - GBA: Check for improperly sized savestates when loading
597 - GBA: Check for savestates made from differently sized ROMs
598 - GBA: Fix calls to endian-independent loadstores
599 - GBA: Fix timing of reading from timer registers
600 - GBA: Ensure cycles never go negative
601 - GBA Audio: Force audio FIFOs to 32-bit
602 - GBA Audio: Fix audio pitch changing when adjusting buffer size
603 - GBA Audio: Fix sample order in audio channel 3
604 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
605 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
606 - GBA Memory: Improve Thumb open bus behavior
607 - GBA Memory: Fix potential DMA issue when loading a savestate
608 - GBA Memory: Fix load/store multiple video memory waitstates
609 - GBA SIO: Fix reseting when there are SIO devices attached
610 - GBA Video: Blended sprites should never have other effects applied
611 - GBA Video: Fix out-of-bounds tiles in mosaic
612 - GBA Video: Fix windows not affecting sprites
613 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
614 - GBA Video: Fix timing on first scanline
615 - Qt: Better cleanup when a game crashes
616 - Qt: Fix open ROM dialog filtering for archive formats
617 - Qt: Cap the maximum number of multiplayer windows
618 - Qt: Fix maximum year in sensor override
619 - Qt: Fix window being too tall after exiting fullscreen
620 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
621 - Qt: Fix analog buttons not getting unmapped
622 - Qt: Fix passing command line options
623 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
624 - SDL: Fix SDL build when OpenGL is missing
625 - Util: Allow loading IPS patches that grow the ROM
626 - VFS: Fix resource leaks if some allocations fail
627 - VFS: Fix line-reading to return proper values
628 - Video: Fix an issue with very long filenames
629 - Util: Fix formatting of floats
630Misc:
631 - All: Add --help flag for command line programs
632 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
633 - All: Enable static linking for Windows
634 - All: Enable static linking for OS X
635 - All: Threads are now named
636 - All: Proper handling of Unicode file paths
637 - ARM7: Add emulation for Undefined CPU mode
638 - ARM7: Reduce the size of the Thumb instruction table
639 - GBA: Add status log level
640 - GBA: GBARewind now returns how many states it has rewound
641 - GBA: SIO logging layer
642 - GBA BIOS: Stub out SoundBias
643 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
644 - GBA: Don't include GBACLIDebugger struct unless needed
645 - GBA: Savedata is now synced shortly after data finishes being written
646 - GBA: Process multiple timer events at once, if necessary
647 - GBA Audio: Implement audio reset for channels A/B
648 - GBA Audio: Process multiple audio events at once, if necessary
649 - GBA Hardware: Backport generic RTC source into core
650 - GBA Input: Allow axes and buttons to be mapped to the same key
651 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
652 - GBA SIO: Add a dummy driver for Normal mode
653 - GBA Thread: Add functionality for running callbacks on the GBA thread
654 - GBA Thread: Split GBASync into a separate file
655 - GBA Video: Refactor software renderer into separate files
656 - GBA Video: Slightly optimize mode 0 mosaic rendering
657 - Debugger: Free watchpoints in addition to breakpoints
658 - Qt: Handle saving input settings better
659 - Qt: Move GL frame drawing back onto its own thread
660 - Qt: Fast forward (held) option moved from Other to Emulation menu
661 - Qt: Show version info in window title
662 - Qt: Migrate multiplayer window handling into GBAApp
663 - Qt: Unified file opening and saving with last location
664 - Qt: Fix windows being resizable when they shouldn't have been
665 - Qt: Only hide cursor in full screen
666 - Qt: Replace pause-after-frame mutex with an atomic
667 - Qt: Add application icon and XDG desktop files
668 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
669 - Qt: Don't save window size when entering fullscreen
670 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
671 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
672 - Qt: Increase usability of key mapper
673 - Qt: Show checkmark for window sizes
674 - Qt: Set window path to loaded ROM
675 - Perf: Ability to load savestates immediately on launch
676 - SDL: Properly check for initialization
677 - SDL: Clean up initialization functions
678 - SDL: Clean up GL context
679 - Util: Allow disabling the threading code entirely
680 - VFS: Add sync method to force syncing with backing
681
6820.2.1: (2015-05-13)
683Bugfixes:
684 - All: Fix sanitize-deb script not cleaning up after itself
685 - All: Fix dependencies for libavcodec on Debian-derived platforms
686 - ARM7: Handle writeback for PC in addressing modes 2 and 3
687 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
688 - ARM7: Fix ARM multiply instructions when PC is a destination register
689 - Debugger: Fix use-after-free in breakpoint clearing code
690 - Debugger: Fix boundary conditions in tab completion
691 - GBA: Fix timers not updating timing when writing to only the reload register
692 - GBA: Fix rewind boundary conditions
693 - GBA: Add initial I/O register settings for background matrix registers
694 - GBA: Fix hang when loading a savestate if sync to video is enabled
695 - GBA: Handle out-of-bounds I/O access
696 - GBA: Fix bounds-checking on EEPROM access
697 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
698 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
699 - GBA Memory: Allow SRAM to be 64kB
700 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
701 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
702 - GBA Video: Fix second frame mode 5
703 - Perf: Fix race condition if a game crashes immediately on start
704 - Qt: Fix Display object leak when closing a window
705 - Qt: Fix .deb dependencies
706 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
707 - Qt: Fix window not regaining focus after exiting savestate window
708 - Qt: Fix regression where video would not record if the game had already started
709 - Qt: Fix potential crash if a gamepad causes focus to change
710 - Qt: Fix controller axis querying
711 - Qt: Fix multiplayer windows opening as the wrong size
712 - Qt: Fix controllers sometimes not loading the right profile
713 - SDL: Fix boundary conditions for joystick adjustments
714 - SDL: Allocate properly sized input maps
715 - SDL: Fix potential build issues when Qt and SDL2 are in use
716 - Util: Fix resource leak in UTF-8 handling code
717 - Util: Fix a null-pointer issue when attempting to delete a key
718 - VFS: Fix resource leaks if some allocations fail
719 - Video: Fix an issue with very long filenames
720Misc:
721 - GBA Memory: Soft-crash if jumping past the end of a ROM
722 - Qt: Show multiplayer numbers in window title
723 - Qt: Solar sensor can have shortcuts set
724
7250.2.0: (2015-04-03)
726Features:
727 - Support for gamepad axes, e.g. analog sticks or triggers
728 - Add scale presets for up to 6x
729 - Settings window
730 - Bilinear resampling option
731 - Add option to skip BIOS start screen
732 - List of recently opened games
733 - Support for games using the Solar Sensor
734 - Better audio resampling via blip-buf
735 - Game Pak overrides dialog for setting savetype and sensor values
736 - Support for games using the tilt sensor
737 - Remappable shortcuts for keyboard and gamepad
738 - Rewinding of emulation
739 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
740 - Support IPv6
741 - Save directory of last loaded file
742 - Support BPS patches
743 - Automatically detect and optimize out idle loops
744 - Configurable game overrides
745 - Support loading 7-Zip files
746 - Drag and drop game loading
747 - Cheat code support
748 - Runtime configurable audio driver
749 - Libretro core for use with RetroArch and other front-ends
750 - Controller profiles for setting different bindings for different controllers
751 - Ability to lock aspect ratio
752 - Local link cable support
753 - Ability to switch which game controller is in use per instance
754 - Ability to prevent opposing directional input
755 - Warning dialog if an unimplemented BIOS feature is called
756 - Debugger: Add CLI "frame", frame advance command
757 - Debugger: Add CLI functions for writing to memory
758 - Debugger: Add CLI functions for examining memory regions
759 - Debugger: Add CLI function for writing a register
760Bugfixes:
761 - ARM7: Extend prefetch by one stage
762 - ARM7: Fix cycle counting for loads
763 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
764 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
765 - GBA: Initialize gba.sync to null
766 - GBA: Fix timer initialization
767 - GBA Audio: Support 16-bit writes to FIFO audio
768 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
769 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
770 - GBA BIOS: Fix BIOS prefetch after reset
771 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
772 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
773 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
774 - GBA Memory: Fix I cycles that had been moved to ARM7 core
775 - GBA Memory: Fix cycle counting for 32-bit load/stores
776 - GBA RR: Fix fallthrough error when reading tags from a movie
777 - GBA Thread: Fix possible hang when loading an archive
778 - GBA Thread: Fix possible deadlock in video sync
779 - Perf: Fix crash when the GBA thread fails to start
780 - Qt: Fix crash starting a GDB stub if a game isn't loaded
781 - Qt: Fix crash when adjusting settings after closing a game
782 - Qt: Fix crash when starting GDB stub after closing a game
783 - Qt: Fix patch loading while a game is running
784 - Qt: Fix crash when loading a game after stopping GDB server
785 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
786 - Qt: Fix crash when attempting to pause if a game is not running
787 - SDL: Properly clean up if a game doesn't launch
788 - Util: Fix sockets on Windows
789Misc:
790 - All: Enable link-time optimization
791 - Debugger: Watchpoints now work on STM/LDM instructions
792 - Debugger: Clean up GDB stub network interfacing
793 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
794 - Debugger: Merge Thumb BL instructions when disassembling
795 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
796 - Debugger: Watchpoints now report address watched (fixes #68)
797 - Debugger: Add support for soft breakpoints
798 - Debugger: Make I/O register names be addresses instead of values
799 - Debugger: Rename read/write commands
800 - GBA: Improve accuracy of event timing
801 - GBA: Add API for getting Configuration structs for overrides and input
802 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
803 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
804 - GBA: Move A/V stream interface into core
805 - GBA: Savestates now take into account savedata state machines (fixes #109)
806 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
807 - GBA Memory: Simplify memory API and use fixed bus width
808 - GBA Thread: Make GBASyncWaitFrameStart time out
809 - GBA Video: Start video at the last scanline instead of the first
810 - Qt: Optimize logo drawing
811 - Qt: Move frame upload back onto main thread
812 - Qt: Remember window position
813 - Qt: Double-clicking on the window toggles full screen
814 - Util: Use proper locale for reading and writing float values
815
8160.1.1: (2015-01-24)
817Bugfixes:
818 - ARM7: Fix LDM writeback to a register already written
819 - GBA: Fix timers 2 and 3 updating incorrectly
820 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
821 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
822 - GBA Audio: Properly initialize audio FIFO channels
823 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
824 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
825 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
826 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
827 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
828 - GBA BIOS: Fix HuffUnComp boundary conditions
829 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
830 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
831 - GBA Memory: Filter out top nybble of DMA addresses
832 - GBA Memory: Properly bounds-check VRAM accesses
833 - GBA Memory: Fix initial DMA state
834 - GBA Thread: Allow halted games to exit cleanly
835 - GBA Video: Fix blend issues with obscured middle layers
836 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
837 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
838 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
839 - GBA Video: Fix sprite boundary conditions with mosaic
840 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
841 - Qt: Fix issue with set frame sizes being the wrong height
842 - Qt: Fix emulator crashing when full screen if a game is not running
843 - Qt: Fix window focus issues
844 - Qt: Properly set default video recording settings
845 - Qt: Fix a race condition when a game crashes immediately
846 - Qt: Fix some cases where key mapping can break if focus is adjusted
847 - Qt: Fix crash if a game pauses before any frames are shown
848 - Debugger: Negative PC-relative loads now properly subtract the offset
849 - Debugger: Align PC-relative loads in Thumb
850 - Debugger: Fix watchpoints triggering too late
851 - Debugger: Fix binary print putting spaces between digits
852 - Video: Ensure FFmpeg encoder has audio frames
853 - Video: Fix uncompressed PCM audio recording
854 - Video: Fix FFmpeg crashing when the file extension is wrong
855 - Util: Fix SOCKET_FAILED macro
856Misc:
857 - GBA: Exit cleanly on FATAL if the port supports it
858 - GBA Memory: Implement 16- and 32-bit loads from SRAM
859 - Qt: Disable sync to video by default
860 - Qt: Handle a game crash without crashing
861 - Qt: Set default log level to FATAL, ERROR and WARN
862 - Qt: Clarify some phrasing in the menus
863 - Qt: Clear active buttons when focus is lost
864
8650.1.0: (2014-12-13)
866 - Initial release