CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106 - Switch: Rotation support
107 - Qt: State file load/save menu options
108 - Windows installer
109Bugfixes:
110 - PSP2: Fix audio crackling after fast forward
111 - PSP2: Fix audio crackling when buffer is full
112 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
113 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
114 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
115 - Switch: Fix incorrect mapping for fast forward cap
116 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
117 - Qt: Fix jumbled background when paused
118 - Qt: Fix FPS counter on Windows
119 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
120 - Qt: Fix focus issues with load/save state overlay
121 - GB Video: Fix SGB border hole size
122Misc:
123 - mGUI: Add SGB border configuration option
124 - mGUI: Add support for different settings types
125 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
126 - Wii: Expose stretch configuration in settings
127 - Wii: Stretch now sets pixel-accurate mode size cap
128 - Qt: Ensure camera image is valid
129 - GB: Improved SGB2 support
130
1310.7 beta 1: (2018-09-24)
132- Initial beta for 0.7
133
1340.6.3: (2018-04-14)
135Bugfixes:
136 - GB Audio: Revert unsigned audio changes
137 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
138 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
139
1400.6.2: (2018-04-03)
141Bugfixes:
142 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
143 - 3DS: Fix opening files in directory names with trailing slashes
144 - LR35902: Fix watchpoints not reporting new value
145 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
146 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
147 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
148 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
149 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
150 - GBA: Fix SharkPort saves for EEPROM games
151 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
152 - GBA BIOS: Fix incorrect exit condition in LZ77
153 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
154 - GBA Cheats: Fix slide codes not initializing properly
155 - GBA DMA: ROM reads are forced to increment
156 - GBA Hardware: RTC accuracy improvements
157 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
158 - GBA Memory: Fix copy-on-write memory leak
159 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
160 - GBA Savedata: Fix crash when resizing flash
161 - GBA Video: Force align 256-color tiles
162 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
163 - PSP2: Fix issues causing poor audio
164 - Python: Fix package directory
165 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
166 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
167 - Wii: Fix screen tear when unpausing
168 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
169Misc:
170 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
171 - GB MBC: Remove erroneous bank 0 wrapping
172 - GBA: Improve multiboot image detection
173 - PSP2: Use system enter key by default
174
1750.6.1: (2017-10-01)
176Bugfixes:
177 - GB, GBA: Fix crashes when attempting to identify null VFiles
178 - GB, GBA: Fix sync to video with frameskip
179 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
180 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
181 - GB Core: Fix palette loading when loading a foreign config
182 - GB MBC: Pocket Cam memory should be accessible without enabling
183 - GB MBC: Fix SRAM sizes 4 and 5
184 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
185 - GB MBC: Fix RTC loading when file size is off
186 - GB Memory: Initialize peripheral pointers
187 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
188 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
189 - GB Memory: Actually load latch time from savestate
190 - GB Serialize: Fix deserializing video STAT
191 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
192 - GB Video: Fix potential hang when ending mode 0
193 - GB Video: Fix read mode when enabling LCD
194 - GBA: Reset active region as needed when loading a ROM
195 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
196 - GBA BIOS: Use core's VRAM variable instead of renderer's
197 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
198 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
199 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
200 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
201 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
202 - Python: Fix importing .gb or .gba before .core
203 - Qt: Fix command line debugger closing second game
204 - Qt: Fix LOG argument order
205 - Qt: Fix timezone issues with time overrides
206 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
207 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
208Misc:
209 - CMake: Fix CPack dependencies for libpng 1.6
210 - GBA: Detect hardware for Pokémon FireRed ROM hacks
211 - GBA Cheats: Improve detection of raw cheats
212 - Qt: Don't rebuild library view if style hasn't changed
213 - Qt: Allow overrides to be saved before a game is loaded
214 - Qt: Hide mouse immediately when loading
215 - SDL: Fix 2.0.5 build on macOS under some circumstances
216 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
217
2180.6.0: (2017-07-16)
219Features:
220 - Library view
221 - Sprite viewer
222 - Debugging console
223 - Improved memory viewer
224 - Memory search
225 - Command line ability to override configuration values
226 - Add option to allow preloading the entire ROM before running
227 - Add option for whether rewinding restores save games
228 - Savestates now contain any RTC override data
229 - Add option to lock video to integer scaling
230 - LR35902: Watchpoints
231 - LR35902/GB-Z80 disassembler
232 - GB: Tile viewer
233 - GB: Video/audio channel enabling/disabling
234 - GB: Symbol table support
235 - GB MBC: Add MBC1 multicart support
236 - GBA: Support printing debug strings from inside a game
237 - GBA: Better cheat type autodetection
238 - Implement keypad interrupts
239 - Configuration of gamepad hats
240 - Video log recording for testing and bug reporting
241 - Debugger: Segment/bank support
242 - Debugger: Execution tracing
243 - Qt: German translation (by Lothar Serra Mari)
244 - Qt: Spanish translation (by Kevin López)
245 - Qt: Italian translation (by theheroGAC)
246Bugfixes:
247 - ARM7: Fix MLA/*MULL/*MLAL timing
248 - Core: Fix crash with rewind if savestates shrink
249 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
250 - Core: Fix directory sets crashing on close if base isn't properly detached
251 - FFmpeg: Fix overflow and general issues with audio encoding
252 - GB: Fix flickering when screen is strobed quickly
253 - GB: Fix STAT blocking
254 - GB MBC: Fix ROM bank overflows getting set to bank 0
255 - GB MBC: Fix swapping carts not detect new MBC
256 - GB Timer: Improve DIV reset behavior
257 - GB Timer: Fix DIV batching if TAC changes
258 - GB Video: Reset renderer when loading state
259 - GBA: Fix multiboot ROM loading
260 - GBA: Fix multiboot loading resulting in too small WRAM
261 - GBA BIOS: Implement BitUnPack
262 - GBA BIOS: Fix ArcTan sign in HLE BIOS
263 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
264 - GBA BIOS: Fix INT_MIN/-1 crash
265 - GBA Hardware: Fix crash if a savestate lies about game hardware
266 - GBA I/O: Handle audio registers specially when deserializing
267 - GBA Memory: Improve initial skipped BIOS state
268 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
269 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
270 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
271 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
272 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
273 - LR35902: Fix core never exiting with certain event patterns
274 - LR35902: Fix pc overflowing current region off-by-one
275 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
276 - OpenGL: Fix some shaders causing offset graphics
277 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
278 - Qt: Fix window icon being stretched
279 - Qt: Fix data directory path
280 - Qt: Fix timing issues on high refresh rate monitors
281 - Qt: Fix linking after some windows have been closed
282 - Qt: Fix crash when changing audio settings after a game is closed
283 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
284 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
285 - Qt: Fix game unpausing after frame advancing and refocusing
286 - SDL: Fix game crash check
287 - SDL: Fix race condition with audio thread when starting
288 - SDL: Fix showing version number
289 - Test: Fix crash when loading invalid file
290 - Test: Fix crash when fuzzing fails to load a file
291 - Test: Don't rely on core for frames elapsed
292 - Test: Fix crash when loading invalid file
293 - Test: Fix crash when fuzzing fails to load a file
294 - Tools: Fix recurring multiple times over the same library
295 - Util: Fix overflow when loading invalid UPS patches
296 - Util: Fix highest-fd socket not being returned by SocketAccept
297 - Windows: Fix VDir.rewind
298Misc:
299 - All: Add C++ header guards
300 - All: Move time.h include to common.h
301 - 3DS, PSP2, Wii: Last directory loaded is saved
302 - CMake: Add ability to just print version string
303 - Core: New, faster event timing subsystem
304 - Core: Clean up some thread state checks
305 - Core: Add generic checksum function
306 - Core: Cores can now have multiple sets of callbacks
307 - Core: Restore sleep callback
308 - Core: Move rewind diffing to its own thread
309 - Core: Ability to enumerate and modify video and audio channels
310 - Core: List memory segments in the core
311 - Core: Move savestate creation time to extdata
312 - Core: Config values can now be hexadecimal
313 - Core: Improved threading interrupted detection
314 - Debugger: Modularize CLI debugger
315 - Debugger: Make building with debugging aspects optional
316 - Debugger: Add functions for read- or write-only watchpoints
317 - Debugger: Make attaching a backend idempotent
318 - Debugger: Add mDebuggerRunFrame convenience function
319 - Feature: Move game database from flatfile to SQLite3
320 - Feature: Support ImageMagick 7
321 - Feature: Make -l option explicit
322 - FFmpeg: Return false if a file fails to open
323 - FFmpeg: Force MP4 files to YUV420P
324 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
325 - GB: Reset with initial state of DIV register
326 - GB MBC: New MBC7 implementation
327 - GB Audio: Simplify envelope code
328 - GB Audio: Improve initial envelope samples
329 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
330 - GB Video: Improved video timings
331 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
332 - GBA, GB: ROM is now unloaded if a patch is applied
333 - GBA DMA: Refactor DMA out of memory.c
334 - GBA DMA: Move DMAs to using absolute timing
335 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
336 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
337 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
338 - GBA Memory: Support reading/writing POSTFLG
339 - GBA Memory: Remove unused prefetch cruft
340 - GBA Timer: Improve accuracy of timers
341 - GBA Video: Clean up unused timers
342 - GBA Video: Allow multiple handles into the same tile cache
343 - GBA Video, GB Video: Colors are now fully scaled
344 - GBA Video: Optimize when BLD* registers are written frequently
345 - OpenGL: Add xBR-lv2 shader
346 - Qt: Move last directory setting from qt.ini to config.ini
347 - Qt: Improved HiDPI support
348 - Qt: Expose configuration directory
349 - Qt: Merge "Save" and "OK" buttons in shader options
350 - Qt: Automatically load controller profile when plugged in
351 - Qt: Rename "Resample video" option to "Bilinear filtering"
352 - Qt: Remove audio thread
353 - Qt: Remove audio buffer sizing in AudioProcessorQt
354 - Qt: Re-enable QtMultimedia on Windows
355 - Qt: Make "Mute" able to be bound to a key
356 - Qt: Add .gb/.gbc files to the extension list in Info.plist
357 - Qt: Relax hard dependency on OpenGL
358 - Qt: Better highlight active key in control binding
359 - SDL: Remove scancode key input
360 - SDL: Automatically map controllers when plugged in
361 - Test: Add a basic test suite
362 - Util: Add size counting to Table
363 - Util: Add 8-bit PNG write support
364 - Util: Tune patch-fast extent sizes
365 - VFS: Call msync when syncing mapped data
366 - VFS: Allow truncating memory chunk VFiles
367 - VFS: Fix some minor VFile issues with FILEs
368 - VFS: Optimize expanding in-memory files
369 - VFS: Add VFileFIFO for operating on circle buffers
370Changes from beta 1:
371Features:
372 - Qt: Italian translation (by theheroGAC)
373 - Qt: Updated German translation
374Bugfixes:
375 - GB Audio: Fix incorrect channel 4 iteration
376 - GB Audio: Fix zombie mode bit masking
377 - GB Serialize: Fix timer serialization
378 - GB Video: Fix LYC regression
379 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
380 - GBA Timer: Fix count-up timing overflowing timer 3
381 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
382 - Qt: Fix memory search close button (fixes mgba.io/i/769)
383 - Qt: Fix window icon being stretched
384 - Qt: Fix initial window size (fixes mgba.io/i/766)
385 - Qt: Fix data directory path
386 - Qt: Fix controls not saving on non-SDL builds
387 - Qt: Fix translation initialization (fixes mgba.io/i/776)
388 - Qt: Fix patch loading while a game is running
389 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
390 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
391 - Qt: Fix GL-less build
392 - Qt: Fix Software renderer not handling alpha bits properly
393 - Qt: Fix screen background improperly stretching
394 - SDL: Fix cheats not loading
395Misc:
396 - GB Serialize: Add MBC state serialization
397 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
398 - GBA Timer: Improve accuracy of timers
399 - PSP2: Update toolchain to use vita.cmake
400 - Qt: Add language selector
401 - Qt: Minor test fixes
402 - Qt: Move shader settings into main settings window
403 - Qt: Dismiss game crashing/failing dialogs when a new game loads
404 - Qt: Properly ship Qt translations
405 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
406
4070.6 beta 1: (2017-06-29)
408 - Initial beta for 0.6
409
4100.5.2: (2016-12-31)
411Bugfixes:
412 - All: Fix fullscreen config option being ignored
413 - ARM7: PSR mode bits should not get sign extended
414 - GB: Fix audio not being deinitialized
415 - GB: Fix crash when masking savedata
416 - GB: Properly initialize sramRealVf variable
417 - GB Audio: Fix serialization of channel 3 and NR52 properties
418 - GB Audio: Reset envelope timer when reseting sound channel
419 - GB MBC: Fix SRAM dangling pointer with RTC games
420 - GB MBC: Fix initializing MBC when no ROM is loaded
421 - GB Memory: Fix patching ROM bank 0
422 - GB Memory: Fix starting HDMAs during mode 0
423 - GB Memory: Fix HDMA5 value after DMA completes
424 - GB Video: Initialize LCDC in renderer
425 - GB Video: Hblank IRQs should mask LYC=LY IRQs
426 - GBA: Fix IRQs firing after already being cleared
427 - GBA: Only unhalt CPU if appropriate bit is set in IE
428 - GBA: Add savegame override for Crash Bandicoot 2
429 - GBA BIOS: Fix MidiKey2Freq BIOS reads
430 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
431 - GBA Cheats: Fix GameShark ROM patches
432 - GBA I/O: Mask off WAITCNT bits that cannot be written
433 - GBA Memory: Fix misaligned BIOS reads
434 - GBA Memory: Fix VCOUNT being writable
435 - GBA Video: Fix out of bounds sprite transforms
436 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
437 - Libretro: Fix disabling BIOS
438 - Libretro: Fix Game Boy savestates and audio
439 - Qt: Fix changing resolution of software renderer
440 - Qt: Fix setting overrides
441 - Qt: Fix cut off tiles and alignment issues in tile viewer
442 - Qt: Only reset window dimensions when first shown
443 - Qt: Fix Qt Multimedia audio driver on big endian
444 - Qt: Fix Apply button for key and controller configurations
445 - VFS: Fix resizing memory chunks when not needed
446 - Windows: Fix Unicode directory handling
447Misc:
448 - GB, GBA: Prevent loading null ROMs
449 - GB Audio: Initialize wave RAM to GBC values
450 - GB Memory: Reset ROM bank when loading a ROM
451 - PSP2: Improved controller rumble
452
4530.5.1: (2016-10-05)
454Bugfixes:
455 - Core: Fix importing save games as read-only
456 - FFmpeg: Fix encoding AAC
457 - GB: Fix invalid STOP behavior on Game Boy Color
458 - GB: Initialize audio properly
459 - GB: Properly clear KEY1 bit 0 when switching speeds
460 - GB: Properly unload save files when unloading a ROM
461 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
462 - GB MBC: Fix MBC7 when size is incorrectly specified
463 - GB MBC: Fix RTC access when no save file is loaded
464 - GB SIO: Don't auto-clock external shift clock
465 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
466 - GB Video: Fix video frames getting missed when LCDC is off
467 - GB Video: Clear screen when LCDC is off
468 - GBA Cheats: Fix holding onto pointers that may get invalidated
469 - GBA Cheats: Fix key-activated CodeBreaker cheats
470 - GBA Cheats: Fix uninitialized memory getting freed when saving
471 - GBA Hardware: Improve Game Boy Player rumble behavior
472 - GBA Memory: Fix several unused I/O register read values
473 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
474 - LR35902: Fix events running with the wrong cycle active
475 - Qt: Fix "close" button on Overrides view
476 - Qt: Fix saving overrides
477 - Qt: Fix directory set unloading when replacing the ROM
478 - Qt: Fix patch loading
479 - Qt: Fix crash when saving an override if a game isn't loaded
480 - Qt: Fix showing default display driver as OpenGL (force 1.x)
481 - SDL: Attach rumble in SDL frontend
482 - Util: Fix PNG identification on files too small to be a PNG
483Misc:
484 - All: Only update version info if needed
485 - All: Split out install locations for Libretro and OpenEmu
486 - FFmpeg: Encoding cleanup
487 - GB: Reset active region when reloading ROM
488 - GB Memory: Initialize RAM pattern for GBC
489 - GB Video: Improved video timings
490 - Qt: Manage window sizes slightly better
491 - Qt: Remember scale option independent of core dimensions
492
4930.5.0: (2016-09-19)
494Features:
495 - Game Boy support
496 - Support for encrypted CodeBreaker GBA cheats
497 - Emulation of Vast Fame protected GBA carts (taizou)
498 - Tile viewer
499 - Threaded rendering mode
500 - Libretro: Memory map and achievement support (leiradel)
501 - GUI: Add UI control remapping
502 - GUI: Add fast-forward
503 - Wii: 240p support
504 - 3DS: Adjustable screen darkening
505 - Ability to temporarily load a savegame
506 - Load specific files out of archives
507 - Automatic BIOS detection
508Bugfixes:
509 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
510 - Debugger: Fix GDB breakpoints
511 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
512 - GBA: Fix filehandle leak with savegames
513 - GBA: Timer 0 cannot be count up
514 - GBA: Count up timers should not count themselves
515 - GBA Memory: Fix mirror on non-overdumped Classic NES games
516 - GBA Memory: Fix ldm {pc}
517 - GBA Savedata: Fix savedata sync timer
518 - GBA Savedata: Only unmap savedata if present
519 - GBA Serialize: Savestates now properly store prefetch
520 - GBA Video: WIN0/1 take priority over OBJWIN
521 - GBA Video: Fix out-of-order OBJWIN
522 - PSP2: Fix GPU crash while exiting
523 - PSP2: Fix VSync
524 - PSP2: Fix accelerometer range
525 - PSP2: Actually load screen mode setting
526 - PSP2: Fix gyroscope direction
527 - PSP2: Delete threads after they return
528 - PSP2: Fix mapping/unmapping from not at 0
529 - Qt: Fix bug in software renderer scaling
530 - Qt: Fix hanging key press after disabling autofire
531 - Qt: Fix being unable to pause manually when using auto-pausing
532 - SDL: Fix axes being mapped wrong
533 - Util: Fix realloc semantics in utf16to8
534 - Util: Fix inserting too many items into a hash table
535 - VFS: Fix uninitialized varaible reading from 7z
536 - VFS: Fix reading multiple files from a 7z archive
537 - Wii: Fix framelimiting after a slowdown
538 - Wii: Fix garbage flash at startup
539Misc:
540 - 3DS: Use blip_add_delta_fast for a small speed improvement
541 - 3DS: Allow UTF-16 filenames
542 - 3DS: Port to using citro3D
543 - 3DS: Use system font for menus
544 - 3DS: Attempt to use Core 2 for threads
545 - 3DS: Adjustable filering
546 - 3DS: 3D banner
547 - All: Add QUIET parameter to silence CMake
548 - All: Faster memory read/write
549 - ARM7: Support forcing Thumb mode via MSR
550 - ARM7: Flush prefetch cache when loading CPSR via MSR
551 - ARM7: Clean up instruction decoding for future expandability
552 - Debugger: Support register and memory writes via GDB stub
553 - Debugger: Add software breakpoint support to gdb
554 - FFmpeg: Full support for libavcodec 56+
555 - GBA: Better debug logging if event processing breaks
556 - GBA Audio: Force audio DMAs to not increment destination
557 - GBA BIOS: Use custom ArcTan, not relying on OS
558 - GBA Hardware: Clean up dead code in GBP
559 - GBA Memory: Optimize stalling behavior
560 - GBA Memory: Optimize Load-/StoreMultiple
561 - GBA Savedata: Add realistic timing for EEPROM
562 - GBA Serialize: Savestates now store if CPU was halted
563 - GBA Video: Remove old slow path fallback
564 - GBA Video: Optimize sprite drawing
565 - GBA Video: Optimize mode 0 rendering
566 - GBA Video: Optimize compositing cases slightly
567 - GUI: Screenshot dimensions are now passed through
568 - GUI: Add back logging
569 - GUI: Only reload config if manually saved
570 - GUI: Increase scrolling speed
571 - OpenGL: Log shader compilation failure
572 - OpenGL: Add texSize uniform
573 - Qt: Make -g flag work in Qt build
574 - Qt: Simplify OpenGL context creation
575 - Qt: Thread startup improvements
576 - Qt: Make audio channel/video layer options shortcut mappable
577 - Qt: Remove some C99isms from C++ code
578 - Qt: Remove default autofire mappings
579 - Qt: Make reseting when pasued frame-accurate
580 - Qt: Rearchitect game closing codepath
581 - PSP2: Use system font for menus
582 - PSP2: Add rumble for PS TV
583 - PSP2: Add fit-to-height screen mode
584 - PSP2: Sync files per descriptor
585 - PSP2: Allow UTF-8 filenames
586 - PSP2: Screenshots are now saved into the Photo Gallery
587 - PSP2: Stop underclocking when menuing
588 - SDL: Increase default audio buffer size to 1024 samples
589 - SDL: More responsive rumble
590 - Util: Add Vector GetConstPointer
591 - Util: Add rtrim
592 - Util: Add endswith
593 - VFS: Improve zip file detection
594 - Wii: Add pixelated resample filter
595 - Windows: Add native VDir support
596 - Util: Add PRIz macro for libc versions that don't support %z
597
5980.4.1: (2016-07-11)
599Bugfixes:
600 - All: Fix several file handle leaks
601 - All: Fix instruction tables getting zeroed when linking sometimes
602 - ARM7: Fix flags on SBC/RSC
603 - ARM7: Fix setting spsr privilege bits when spsr is empty
604 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
605 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
606 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
607 - GBA Memory: Fix executing code from OBJ region of VRAM
608 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
609 - GBA Serialize: Fix loading savegames from savestates
610 - OpenGL: Correct boolean vector strcmp strings for uniforms
611 - Qt: Fix sending gameStopped twice
612 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
613 - Qt: Fix initial state of key mapping
614 - Qt: Initialize m_useBios
615 - SDL: Fix joystick initialization on BSD
616 - SDL: Fix potential joystick crash in games with rumble
617 - SDL: Fix SDL 1.2 build
618 - SDL: Fix sporadic crash when deinitializing audio
619 - Shaders: Fix AGS-001 shader with some bad drivers
620 - Util: Use closesocket on Windows
621 - Util: Fix socket bind addresses
622 - VFS: Fix reading 7z archives without rewinding first
623 - VFS: VFileFromFD should not open directories
624 - Wii: Fix tilting direction
625 - Util: Fix realloc semantics in utf16to8
626Misc:
627 - All: Allow use of external minizip library
628 - Debugger: CLI debugger now exits when end-of-stream is reached
629 - FFmpeg: Update dependencies on Ubuntu
630 - GBA: Slightly optimize GBAProcessEvents
631 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
632 - GBA Video: Null renderer should return proper register values
633 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
634 - Qt: Add preset for DualShock 4
635 - Qt: Update 360 input profile on OS X to reflect newer drivers
636 - Qt: Remove use of NaN
637 - Qt: Canonicalize file paths when loading games
638 - Qt: Add refresh button to controller editing
639 - SDL: Remove default gamepad mappings
640 - Util: Fix intermittent build failure on OS X
641 - VFS: VFile.sync now updates modified time
642
6430.4.0: (2016-02-02)
644Features:
645 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
646 - I/O viewer
647 - Booting of multiboot images
648 - Customization of GIF recording
649 - Libretro: Cheat code support
650 - Support for GLSL shaders
651 - ROM information view
652 - Support for VBA-style cheat codes
653 - Savestates now store creation timestamps
654 - Key autofire
655 - Libretro: Allow blocking opposing directional input
656 - OpenEmu core for OS X
657 - Libretro: Settings for using BIOS and skipping intro
658 - Libretro: Customizable idle loop removal
659 - Implemented cycle counting for sprite rendering
660 - Cleaner, unified settings window
661 - Added a setting for pausing when the emulator is not in focus
662 - Customizable paths for save games, save states, screenshots and patches
663 - Controller hotplugging
664 - Ability to store save games and active cheats within savestates
665Bugfixes:
666 - ARM7: Fix sign of unaligned LDRSH
667 - ARM7: Fix decoding of some ARM ALU instructions with shifters
668 - Debugger: Fix watchpoints in gdb
669 - GBA: Fix warnings when creating and loading savestates
670 - GBA: Fix Iridion II savetype
671 - GBA BIOS: Fix misaligned CpuSet
672 - GBA Cheats: Fix cheats setting the Action Replay version
673 - GBA Hardware: Fix GPIO on big endian
674 - GBA Memory: Fix DMA register writing behavior
675 - GBA Memory: Fix DMAs triggering two cycles early
676 - Libretro: Fix aspect ratio
677 - Qt: Fix some potential crashes with the gamepad mapping
678 - Qt: Fix keys being mapped incorrectly when loading configuration file
679 - Util: Fix PowerPC PNG read/write pixel order
680 - Util: Fix excessive memory allocation when decoding a PNG
681 - VFS: Fix VFileReadline and remove _vfdReadline
682Misc:
683 - All: Improved PowerPC support
684 - All: Fix some undefined behavior warnings
685 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
686 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
687 - GBA: Implement bad I/O register loading
688 - GBA: Allow jumping to OAM and palette RAM
689 - GBA BIOS: Finish implementing RegisterRamReset
690 - GBA Config: Add "override" layer for better one-time configuration
691 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
692 - GBA Memory: Use a dynamically sized mask for ROM memory
693 - GBA Memory: Implement several unimplemented memory access types
694 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
695 - GBA RR: Starting from savestate now embeds the savegame
696 - GBA RR: Add preliminary SRAM support for VBM loading
697 - GBA RR: Add support for resets in movies
698 - GBA Video: Remove lastHblank, as it is implied
699 - Libretro: Use anonymous memory mappers for large blocks of memory
700 - Libretro: Add install target for libretro core
701 - Qt: Window size command line options are now supported
702 - Qt: Increase usability of key mapper
703 - Qt: Add 'Apply' button to settings window
704 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
705 - Qt: Allow use of modifier keys as input
706 - Qt: Optimize log viewer
707 - Qt: Added button for breaking into the GDB debugger
708 - Qt: Add box for showing duration of rewind
709 - SDL: Support fullscreen in SDL 1.2
710 - SDL: Allow GBASDLAudio to be used without a thread context
711 - Util: Use VFile for configuration
712 - Util: Add MutexTryLock
713
7140.3.2: (2015-12-16)
715Bugfixes:
716 - ARM7: Fix STRT/STRBT
717 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
718 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
719 - Libretro: Fix problems with rumble not turning off
720 - GBA: Fix idle skip state being retained between games
721 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
722 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
723 - GBA BIOS: Fix Sqrt sign
724 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
725 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
726 - GBA Memory: Fix DMA behavior for SRAM accesses
727 - GBA Memory: Fix Store8 to OBJ VRAM
728 - GBA Memory: Fix alignment of LDM/STM on SRAM
729 - GBA Memory: Fix unaligned out-of-bounds ROM loads
730 - GBA Memory: Fix timing of DMAs
731 - GBA Video: Fix _mix for 15-bit color
732 - GBA Video: Fix OAM and palette initialization
733 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
734 - Qt: Use safer isLoaded check in GameController
735 - Qt: Fix a race condition in PainterGL that could lead to a crash
736 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
737 - Qt: Fix font size in memory viewer
738 - Qt: Fix a crash in the memory viewer
739 - Qt: Add additional checks in CheatModel to prevent crashes
740 - Qt: Fix race condition with setting sample rate
741 - Qt: Fix crash when closing multiplayer windows
742 - Qt: Fix resetting while paused
743Misc:
744 - GBA Audio: Implement missing flags on SOUNDCNT_X register
745 - Qt: Add mute option to menu
746
7470.3.1: (2015-10-24)
748Bugfixes:
749 - ARM7: Fix instruction decoding of Thumb shifts
750 - GBA: Deinit savegame when unloading a ROM
751 - GBA: Fix BIOS check on big endian
752 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
753 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
754 - GBA Audio: Fix audio channels being silenced at the wrong time
755 - GBA Memory: Fix bad BIOS Load16 on big endian
756 - GBA Memory: Fix bad Load8 on big endian
757 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
758 - GBA Video: Fix edge case with sprite blend modes and semitransparency
759 - GBA Video: Fix objwin and blending interaction on sprites
760 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
761 - Libretro: Fix a memory leak with the render buffer
762 - Qt: Windows no longer spawn in the top left on first launch
763 - Qt: Fix install path of XDG desktop file with DESTDIR
764 - Qt: Fix drag and drop on Windows
765 - Qt: Reenable double buffering, as disabling it broke some Windows configs
766 - VFS: Fix return values of VFileFILE.read and .write
767Misc:
768 - All: Reset next event to cycles instead of zero to interrupt
769 - All: Add --version flag
770 - ARM7: Force disable LTO on two files to work around a GCC bug
771 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
772 - GBA: Better memory handling with PNG savestates
773 - GBA: Additional savestate sanity checks
774 - GBA: Check for cycle count being too high
775 - GBA Audio: Allow GBAAVStream to have no video callback
776 - GBA BIOS: Implement RegisterRamReset for SIO registers
777 - Qt: Remove useless help icons in dialogs
778 - Qt: Prevent savestate window from opening while in multiplayer
779 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
780 - Qt: Dropping multiplayer windows works more cleanly now
781
7820.3.0: (2015-08-16)
783Features:
784 - Ability to hide individual background layers, or OBJs
785 - Ability to mute individual audio channels
786 - Palette viewer and exporter
787 - Volume control
788 - More shortcuts are editable (e.g. quick save/load)
789 - Rewind now shows the frame after rewinding
790 - Import/Export of GameShark/Action Replay snapshots
791 - Add "Step backwards" item for single increment rewind
792 - Deadzone estimation for game controllers
793 - Analog inputs can be used for shortcuts
794 - Menu items for specific solar sensor brightness levels
795 - Remappable controls for tilt and gyroscope sensors
796 - Status messages for actions taken while a game is running (e.g. save/load state)
797 - Memory inspector
798 - Screensaver can now be suspended while a game is running
799 - Load/save the most recent savestate slot
800 - Support varible speed (PWM) rumble
801 - Ability to cap fast forward speed
802 - Finer control over FPS target
803 - Holdable shortcut for rewinding one frame at a time
804 - Ability to boot directly into the BIOS
805 - Preliminary support for yanking out the game pak while a game is running
806 - Thumb-drive mode by putting a file called portable.ini in the same folder
807 - Configurable display driver, between software and OpenGL
808 - Undo-able savestate loading and saving
809 - Controller profiles now store shortcut settings
810 - Default controller profiles for several common controllers
811 - Libretro now supports BIOS, rumble and solar sensor
812 - Implement BIOS call Stop, for sleep mode
813 - Automatically load patches, if found
814 - Improved video synchronization
815 - Configurable audio output sample rate
816Bugfixes:
817 - ARM7: Fix SWI and IRQ timings
818 - ARM7: Fix Thumb MUL timing
819 - ARM7: Fix timing of multiplies to use N cycles
820 - ARM7: ARMHotplugDetach should call deinit
821 - Debugger: Fix use-after-free in breakpoint clearing code
822 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
823 - GBA: Cap audio FIFO read size during deserialization
824 - GBA: Check for corrupted savestates when loading
825 - GBA: Check for improperly sized savestates when loading
826 - GBA: Check for savestates made from differently sized ROMs
827 - GBA: Fix calls to endian-independent loadstores
828 - GBA: Fix timing of reading from timer registers
829 - GBA: Ensure cycles never go negative
830 - GBA Audio: Force audio FIFOs to 32-bit
831 - GBA Audio: Fix audio pitch changing when adjusting buffer size
832 - GBA Audio: Fix sample order in audio channel 3
833 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
834 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
835 - GBA Memory: Improve Thumb open bus behavior
836 - GBA Memory: Fix potential DMA issue when loading a savestate
837 - GBA Memory: Fix load/store multiple video memory waitstates
838 - GBA SIO: Fix reseting when there are SIO devices attached
839 - GBA Video: Blended sprites should never have other effects applied
840 - GBA Video: Fix out-of-bounds tiles in mosaic
841 - GBA Video: Fix windows not affecting sprites
842 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
843 - GBA Video: Fix timing on first scanline
844 - Qt: Better cleanup when a game crashes
845 - Qt: Fix open ROM dialog filtering for archive formats
846 - Qt: Cap the maximum number of multiplayer windows
847 - Qt: Fix maximum year in sensor override
848 - Qt: Fix window being too tall after exiting fullscreen
849 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
850 - Qt: Fix analog buttons not getting unmapped
851 - Qt: Fix passing command line options
852 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
853 - SDL: Fix SDL build when OpenGL is missing
854 - Util: Allow loading IPS patches that grow the ROM
855 - VFS: Fix resource leaks if some allocations fail
856 - VFS: Fix line-reading to return proper values
857 - Video: Fix an issue with very long filenames
858 - Util: Fix formatting of floats
859Misc:
860 - All: Add --help flag for command line programs
861 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
862 - All: Enable static linking for Windows
863 - All: Enable static linking for OS X
864 - All: Threads are now named
865 - All: Proper handling of Unicode file paths
866 - ARM7: Add emulation for Undefined CPU mode
867 - ARM7: Reduce the size of the Thumb instruction table
868 - GBA: Add status log level
869 - GBA: GBARewind now returns how many states it has rewound
870 - GBA: SIO logging layer
871 - GBA BIOS: Stub out SoundBias
872 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
873 - GBA: Don't include GBACLIDebugger struct unless needed
874 - GBA: Savedata is now synced shortly after data finishes being written
875 - GBA: Process multiple timer events at once, if necessary
876 - GBA Audio: Implement audio reset for channels A/B
877 - GBA Audio: Process multiple audio events at once, if necessary
878 - GBA Hardware: Backport generic RTC source into core
879 - GBA Input: Allow axes and buttons to be mapped to the same key
880 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
881 - GBA SIO: Add a dummy driver for Normal mode
882 - GBA Thread: Add functionality for running callbacks on the GBA thread
883 - GBA Thread: Split GBASync into a separate file
884 - GBA Video: Refactor software renderer into separate files
885 - GBA Video: Slightly optimize mode 0 mosaic rendering
886 - Debugger: Free watchpoints in addition to breakpoints
887 - Qt: Handle saving input settings better
888 - Qt: Move GL frame drawing back onto its own thread
889 - Qt: Fast forward (held) option moved from Other to Emulation menu
890 - Qt: Show version info in window title
891 - Qt: Migrate multiplayer window handling into GBAApp
892 - Qt: Unified file opening and saving with last location
893 - Qt: Fix windows being resizable when they shouldn't have been
894 - Qt: Only hide cursor in full screen
895 - Qt: Replace pause-after-frame mutex with an atomic
896 - Qt: Add application icon and XDG desktop files
897 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
898 - Qt: Don't save window size when entering fullscreen
899 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
900 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
901 - Qt: Increase usability of key mapper
902 - Qt: Show checkmark for window sizes
903 - Qt: Set window path to loaded ROM
904 - Perf: Ability to load savestates immediately on launch
905 - SDL: Properly check for initialization
906 - SDL: Clean up initialization functions
907 - SDL: Clean up GL context
908 - Util: Allow disabling the threading code entirely
909 - VFS: Add sync method to force syncing with backing
910
9110.2.1: (2015-05-13)
912Bugfixes:
913 - All: Fix sanitize-deb script not cleaning up after itself
914 - All: Fix dependencies for libavcodec on Debian-derived platforms
915 - ARM7: Handle writeback for PC in addressing modes 2 and 3
916 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
917 - ARM7: Fix ARM multiply instructions when PC is a destination register
918 - Debugger: Fix use-after-free in breakpoint clearing code
919 - Debugger: Fix boundary conditions in tab completion
920 - GBA: Fix timers not updating timing when writing to only the reload register
921 - GBA: Fix rewind boundary conditions
922 - GBA: Add initial I/O register settings for background matrix registers
923 - GBA: Fix hang when loading a savestate if sync to video is enabled
924 - GBA: Handle out-of-bounds I/O access
925 - GBA: Fix bounds-checking on EEPROM access
926 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
927 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
928 - GBA Memory: Allow SRAM to be 64kB
929 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
930 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
931 - GBA Video: Fix second frame mode 5
932 - Perf: Fix race condition if a game crashes immediately on start
933 - Qt: Fix Display object leak when closing a window
934 - Qt: Fix .deb dependencies
935 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
936 - Qt: Fix window not regaining focus after exiting savestate window
937 - Qt: Fix regression where video would not record if the game had already started
938 - Qt: Fix potential crash if a gamepad causes focus to change
939 - Qt: Fix controller axis querying
940 - Qt: Fix multiplayer windows opening as the wrong size
941 - Qt: Fix controllers sometimes not loading the right profile
942 - SDL: Fix boundary conditions for joystick adjustments
943 - SDL: Allocate properly sized input maps
944 - SDL: Fix potential build issues when Qt and SDL2 are in use
945 - Util: Fix resource leak in UTF-8 handling code
946 - Util: Fix a null-pointer issue when attempting to delete a key
947 - VFS: Fix resource leaks if some allocations fail
948 - Video: Fix an issue with very long filenames
949Misc:
950 - GBA Memory: Soft-crash if jumping past the end of a ROM
951 - Qt: Show multiplayer numbers in window title
952 - Qt: Solar sensor can have shortcuts set
953
9540.2.0: (2015-04-03)
955Features:
956 - Support for gamepad axes, e.g. analog sticks or triggers
957 - Add scale presets for up to 6x
958 - Settings window
959 - Bilinear resampling option
960 - Add option to skip BIOS start screen
961 - List of recently opened games
962 - Support for games using the Solar Sensor
963 - Better audio resampling via blip-buf
964 - Game Pak overrides dialog for setting savetype and sensor values
965 - Support for games using the tilt sensor
966 - Remappable shortcuts for keyboard and gamepad
967 - Rewinding of emulation
968 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
969 - Support IPv6
970 - Save directory of last loaded file
971 - Support BPS patches
972 - Automatically detect and optimize out idle loops
973 - Configurable game overrides
974 - Support loading 7-Zip files
975 - Drag and drop game loading
976 - Cheat code support
977 - Runtime configurable audio driver
978 - Libretro core for use with RetroArch and other front-ends
979 - Controller profiles for setting different bindings for different controllers
980 - Ability to lock aspect ratio
981 - Local link cable support
982 - Ability to switch which game controller is in use per instance
983 - Ability to prevent opposing directional input
984 - Warning dialog if an unimplemented BIOS feature is called
985 - Debugger: Add CLI "frame", frame advance command
986 - Debugger: Add CLI functions for writing to memory
987 - Debugger: Add CLI functions for examining memory regions
988 - Debugger: Add CLI function for writing a register
989Bugfixes:
990 - ARM7: Extend prefetch by one stage
991 - ARM7: Fix cycle counting for loads
992 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
993 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
994 - GBA: Initialize gba.sync to null
995 - GBA: Fix timer initialization
996 - GBA Audio: Support 16-bit writes to FIFO audio
997 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
998 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
999 - GBA BIOS: Fix BIOS prefetch after reset
1000 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1001 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1002 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1003 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1004 - GBA Memory: Fix cycle counting for 32-bit load/stores
1005 - GBA RR: Fix fallthrough error when reading tags from a movie
1006 - GBA Thread: Fix possible hang when loading an archive
1007 - GBA Thread: Fix possible deadlock in video sync
1008 - Perf: Fix crash when the GBA thread fails to start
1009 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1010 - Qt: Fix crash when adjusting settings after closing a game
1011 - Qt: Fix crash when starting GDB stub after closing a game
1012 - Qt: Fix patch loading while a game is running
1013 - Qt: Fix crash when loading a game after stopping GDB server
1014 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1015 - Qt: Fix crash when attempting to pause if a game is not running
1016 - SDL: Properly clean up if a game doesn't launch
1017 - Util: Fix sockets on Windows
1018Misc:
1019 - All: Enable link-time optimization
1020 - Debugger: Watchpoints now work on STM/LDM instructions
1021 - Debugger: Clean up GDB stub network interfacing
1022 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1023 - Debugger: Merge Thumb BL instructions when disassembling
1024 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1025 - Debugger: Watchpoints now report address watched (fixes #68)
1026 - Debugger: Add support for soft breakpoints
1027 - Debugger: Make I/O register names be addresses instead of values
1028 - Debugger: Rename read/write commands
1029 - GBA: Improve accuracy of event timing
1030 - GBA: Add API for getting Configuration structs for overrides and input
1031 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1032 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1033 - GBA: Move A/V stream interface into core
1034 - GBA: Savestates now take into account savedata state machines (fixes #109)
1035 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1036 - GBA Memory: Simplify memory API and use fixed bus width
1037 - GBA Thread: Make GBASyncWaitFrameStart time out
1038 - GBA Video: Start video at the last scanline instead of the first
1039 - Qt: Optimize logo drawing
1040 - Qt: Move frame upload back onto main thread
1041 - Qt: Remember window position
1042 - Qt: Double-clicking on the window toggles full screen
1043 - Util: Use proper locale for reading and writing float values
1044
10450.1.1: (2015-01-24)
1046Bugfixes:
1047 - ARM7: Fix LDM writeback to a register already written
1048 - GBA: Fix timers 2 and 3 updating incorrectly
1049 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1050 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1051 - GBA Audio: Properly initialize audio FIFO channels
1052 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1053 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1054 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1055 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1056 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1057 - GBA BIOS: Fix HuffUnComp boundary conditions
1058 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1059 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1060 - GBA Memory: Filter out top nybble of DMA addresses
1061 - GBA Memory: Properly bounds-check VRAM accesses
1062 - GBA Memory: Fix initial DMA state
1063 - GBA Thread: Allow halted games to exit cleanly
1064 - GBA Video: Fix blend issues with obscured middle layers
1065 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1066 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1067 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1068 - GBA Video: Fix sprite boundary conditions with mosaic
1069 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1070 - Qt: Fix issue with set frame sizes being the wrong height
1071 - Qt: Fix emulator crashing when full screen if a game is not running
1072 - Qt: Fix window focus issues
1073 - Qt: Properly set default video recording settings
1074 - Qt: Fix a race condition when a game crashes immediately
1075 - Qt: Fix some cases where key mapping can break if focus is adjusted
1076 - Qt: Fix crash if a game pauses before any frames are shown
1077 - Debugger: Negative PC-relative loads now properly subtract the offset
1078 - Debugger: Align PC-relative loads in Thumb
1079 - Debugger: Fix watchpoints triggering too late
1080 - Debugger: Fix binary print putting spaces between digits
1081 - Video: Ensure FFmpeg encoder has audio frames
1082 - Video: Fix uncompressed PCM audio recording
1083 - Video: Fix FFmpeg crashing when the file extension is wrong
1084 - Util: Fix SOCKET_FAILED macro
1085Misc:
1086 - GBA: Exit cleanly on FATAL if the port supports it
1087 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1088 - Qt: Disable sync to video by default
1089 - Qt: Handle a game crash without crashing
1090 - Qt: Set default log level to FATAL, ERROR and WARN
1091 - Qt: Clarify some phrasing in the menus
1092 - Qt: Clear active buttons when focus is lost
1093
10940.1.0: (2014-12-13)
1095 - Initial release