CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9Bugfixes:
10 - Util: Fix PowerPC PNG read/write pixel order
11 - Qt: Use safer isLoaded check in GameController
12 - GBA: Fix idle skip state being retained between games
13 - Qt: Fix a race condition in PainterGL that could lead to a crash
14 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
15 - GBA Video: Fix _mix for 15-bit color
16 - VFS: Fix VFileReadline and remove _vfdReadline
17 - Qt: Fix font size in memory viewer
18 - GBA Memory: Fix DMA register writing behavior
19 - Qt: Fix a crash in the memory viewer
20 - GBA BIOS: Fix misaligned CpuSet
21 - Libretro: Fix problems with rumble not turning off
22 - ARM7: Fix sign of unaligned LDRSH
23 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
24 - GBA Memory: Fix DMA behavior for SRAM accesses
25 - GBA Memory: Fix Store8 to OBJ VRAM
26 - GBA Memory: Fix alignment of LDM/STM on SRAM
27 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
28 - GBA Memory: Fix unaligned out-of-bounds ROM loads
29 - GBA: Fix warnings when creating and loading savestates
30 - Qt: Add additional checks in CheatModel to prevent crashes
31 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
32 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
33 - GBA BIOS: Fix Sqrt sign
34 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
35 - Qt: Fix race condition with setting sample rate
36 - GBA Memory: Fix timing of DMAs
37 - GBA Memory: Fix DMAs triggering two cycles early
38 - ARM7: Fix STRT/STRBT
39 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
40 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
41 - Qt: Fix crash when closing multiplayer windows
42 - GBA Video: Fix OAM and palette initialization
43 - Qt: Fix resetting while paused
44Misc:
45 - Qt: Window size command line options are now supported
46 - Qt: Increase usability of key mapper
47 - GBA Memory: Use a dynamically sized mask for ROM memory
48 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
49 - SDL: Support fullscreen in SDL 1.2
50 - Libretro: Use anonymous memory mappers for large blocks of memory
51 - Qt: Add 'Apply' button to settings window
52 - GBA Video: Remove lastHblank, as it is implied
53 - GBA Config: Add "override" layer for better one-time configuration
54 - SDL: Allow GBASDLAudio to be used without a thread context
55 - All: Improved PowerPC support
56 - All: Fix some undefined behavior warnings
57 - GBA Audio: Implement missing flags on SOUNDCNT_X register
58 - Util: Use VFile for configuration
59 - GBA Memory: Implement several unimplemented memory access types
60 - GBA: Implement bad I/O register loading
61 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
62 - Util: Add MutexTryLock
63 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
64 - Qt: Add mute option to menu
65 - Qt: Allow use of modifier keys as input
66
670.3.1: (2015-10-24)
68Bugfixes:
69 - ARM7: Fix instruction decoding of Thumb shifts
70 - GBA: Deinit savegame when unloading a ROM
71 - GBA: Fix BIOS check on big endian
72 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
73 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
74 - GBA Audio: Fix audio channels being silenced at the wrong time
75 - GBA Memory: Fix bad BIOS Load16 on big endian
76 - GBA Memory: Fix bad Load8 on big endian
77 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
78 - GBA Video: Fix edge case with sprite blend modes and semitransparency
79 - GBA Video: Fix objwin and blending interaction on sprites
80 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
81 - Libretro: Fix a memory leak with the render buffer
82 - Qt: Windows no longer spawn in the top left on first launch
83 - Qt: Fix install path of XDG desktop file with DESTDIR
84 - Qt: Fix drag and drop on Windows
85 - Qt: Reenable double buffering, as disabling it broke some Windows configs
86 - VFS: Fix return values of VFileFILE.read and .write
87Misc:
88 - All: Reset next event to cycles instead of zero to interrupt
89 - All: Add --version flag
90 - ARM7: Force disable LTO on two files to work around a GCC bug
91 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
92 - GBA: Better memory handling with PNG savestates
93 - GBA: Additional savestate sanity checks
94 - GBA: Check for cycle count being too high
95 - GBA Audio: Allow GBAAVStream to have no video callback
96 - GBA BIOS: Implement RegisterRamReset for SIO registers
97 - Qt: Remove useless help icons in dialogs
98 - Qt: Prevent savestate window from opening while in multiplayer
99 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
100 - Qt: Dropping multiplayer windows works more cleanly now
101
1020.3.0: (2015-08-16)
103Features:
104 - Ability to hide individual background layers, or OBJs
105 - Ability to mute individual audio channels
106 - Palette viewer and exporter
107 - Volume control
108 - More shortcuts are editable (e.g. quick save/load)
109 - Rewind now shows the frame after rewinding
110 - Import/Export of GameShark/Action Replay snapshots
111 - Add "Step backwards" item for single increment rewind
112 - Deadzone estimation for game controllers
113 - Analog inputs can be used for shortcuts
114 - Menu items for specific solar sensor brightness levels
115 - Remappable controls for tilt and gyroscope sensors
116 - Status messages for actions taken while a game is running (e.g. save/load state)
117 - Memory inspector
118 - Screensaver can now be suspended while a game is running
119 - Load/save the most recent savestate slot
120 - Support varible speed (PWM) rumble
121 - Ability to cap fast forward speed
122 - Finer control over FPS target
123 - Holdable shortcut for rewinding one frame at a time
124 - Ability to boot directly into the BIOS
125 - Preliminary support for yanking out the game pak while a game is running
126 - Thumb-drive mode by putting a file called portable.ini in the same folder
127 - Configurable display driver, between software and OpenGL
128 - Undo-able savestate loading and saving
129 - Controller profiles now store shortcut settings
130 - Default controller profiles for several common controllers
131 - Libretro now supports BIOS, rumble and solar sensor
132 - Implement BIOS call Stop, for sleep mode
133 - Automatically load patches, if found
134 - Improved video synchronization
135 - Configurable audio output sample rate
136Bugfixes:
137 - ARM7: Fix SWI and IRQ timings
138 - ARM7: Fix Thumb MUL timing
139 - ARM7: Fix timing of multiplies to use N cycles
140 - ARM7: ARMHotplugDetach should call deinit
141 - Debugger: Fix use-after-free in breakpoint clearing code
142 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
143 - GBA: Cap audio FIFO read size during deserialization
144 - GBA: Check for corrupted savestates when loading
145 - GBA: Check for improperly sized savestates when loading
146 - GBA: Check for savestates made from differently sized ROMs
147 - GBA: Fix calls to endian-independent loadstores
148 - GBA: Fix timing of reading from timer registers
149 - GBA: Ensure cycles never go negative
150 - GBA Audio: Force audio FIFOs to 32-bit
151 - GBA Audio: Fix audio pitch changing when adjusting buffer size
152 - GBA Audio: Fix sample order in audio channel 3
153 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
154 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
155 - GBA Memory: Improve Thumb open bus behavior
156 - GBA Memory: Fix potential DMA issue when loading a savestate
157 - GBA Memory: Fix load/store multiple video memory waitstates
158 - GBA SIO: Fix reseting when there are SIO devices attached
159 - GBA Video: Blended sprites should never have other effects applied
160 - GBA Video: Fix out-of-bounds tiles in mosaic
161 - GBA Video: Fix windows not affecting sprites
162 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
163 - GBA Video: Fix timing on first scanline
164 - Qt: Better cleanup when a game crashes
165 - Qt: Fix open ROM dialog filtering for archive formats
166 - Qt: Cap the maximum number of multiplayer windows
167 - Qt: Fix maximum year in sensor override
168 - Qt: Fix window being too tall after exiting fullscreen
169 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
170 - Qt: Fix analog buttons not getting unmapped
171 - Qt: Fix passing command line options
172 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
173 - SDL: Fix SDL build when OpenGL is missing
174 - Util: Allow loading IPS patches that grow the ROM
175 - VFS: Fix resource leaks if some allocations fail
176 - VFS: Fix line-reading to return proper values
177 - Video: Fix an issue with very long filenames
178 - Util: Fix formatting of floats
179Misc:
180 - All: Add --help flag for command line programs
181 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
182 - All: Enable static linking for Windows
183 - All: Enable static linking for OS X
184 - All: Threads are now named
185 - All: Proper handling of Unicode file paths
186 - ARM7: Add emulation for Undefined CPU mode
187 - ARM7: Reduce the size of the Thumb instruction table
188 - GBA: Add status log level
189 - GBA: GBARewind now returns how many states it has rewound
190 - GBA: SIO logging layer
191 - GBA BIOS: Stub out SoundBias
192 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
193 - GBA: Don't include GBACLIDebugger struct unless needed
194 - GBA: Savedata is now synced shortly after data finishes being written
195 - GBA: Process multiple timer events at once, if necessary
196 - GBA Audio: Implement audio reset for channels A/B
197 - GBA Audio: Process multiple audio events at once, if necessary
198 - GBA Hardware: Backport generic RTC source into core
199 - GBA Input: Allow axes and buttons to be mapped to the same key
200 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
201 - GBA SIO: Add a dummy driver for Normal mode
202 - GBA Thread: Add functionality for running callbacks on the GBA thread
203 - GBA Thread: Split GBASync into a separate file
204 - GBA Video: Refactor software renderer into separate files
205 - GBA Video: Slightly optimize mode 0 mosaic rendering
206 - Debugger: Free watchpoints in addition to breakpoints
207 - Qt: Handle saving input settings better
208 - Qt: Move GL frame drawing back onto its own thread
209 - Qt: Fast forward (held) option moved from Other to Emulation menu
210 - Qt: Show version info in window title
211 - Qt: Migrate multiplayer window handling into GBAApp
212 - Qt: Unified file opening and saving with last location
213 - Qt: Fix windows being resizable when they shouldn't have been
214 - Qt: Only hide cursor in full screen
215 - Qt: Replace pause-after-frame mutex with an atomic
216 - Qt: Add application icon and XDG desktop files
217 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
218 - Qt: Don't save window size when entering fullscreen
219 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
220 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
221 - Qt: Increase usability of key mapper
222 - Qt: Show checkmark for window sizes
223 - Qt: Set window path to loaded ROM
224 - Perf: Ability to load savestates immediately on launch
225 - SDL: Properly check for initialization
226 - SDL: Clean up initialization functions
227 - SDL: Clean up GL context
228 - Util: Allow disabling the threading code entirely
229 - VFS: Add sync method to force syncing with backing
230
2310.2.1: (2015-05-13)
232Bugfixes:
233 - All: Fix sanitize-deb script not cleaning up after itself
234 - All: Fix dependencies for libavcodec on Debian-derived platforms
235 - ARM7: Handle writeback for PC in addressing modes 2 and 3
236 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
237 - ARM7: Fix ARM multiply instructions when PC is a destination register
238 - Debugger: Fix use-after-free in breakpoint clearing code
239 - Debugger: Fix boundary conditions in tab completion
240 - GBA: Fix timers not updating timing when writing to only the reload register
241 - GBA: Fix rewind boundary conditions
242 - GBA: Add initial I/O register settings for background matrix registers
243 - GBA: Fix hang when loading a savestate if sync to video is enabled
244 - GBA: Handle out-of-bounds I/O access
245 - GBA: Fix bounds-checking on EEPROM access
246 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
247 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
248 - GBA Memory: Allow SRAM to be 64kB
249 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
250 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
251 - GBA Video: Fix second frame mode 5
252 - Perf: Fix race condition if a game crashes immediately on start
253 - Qt: Fix Display object leak when closing a window
254 - Qt: Fix .deb dependencies
255 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
256 - Qt: Fix window not regaining focus after exiting savestate window
257 - Qt: Fix regression where video would not record if the game had already started
258 - Qt: Fix potential crash if a gamepad causes focus to change
259 - Qt: Fix controller axis querying
260 - Qt: Fix multiplayer windows opening as the wrong size
261 - Qt: Fix controllers sometimes not loading the right profile
262 - SDL: Fix boundary conditions for joystick adjustments
263 - SDL: Allocate properly sized input maps
264 - SDL: Fix potential build issues when Qt and SDL2 are in use
265 - Util: Fix resource leak in UTF-8 handling code
266 - Util: Fix a null-pointer issue when attempting to delete a key
267 - VFS: Fix resource leaks if some allocations fail
268 - Video: Fix an issue with very long filenames
269Misc:
270 - GBA Memory: Soft-crash if jumping past the end of a ROM
271 - Qt: Show multiplayer numbers in window title
272 - Qt: Solar sensor can have shortcuts set
273
2740.2.0: (2015-04-03)
275Features:
276 - Support for gamepad axes, e.g. analog sticks or triggers
277 - Add scale presets for up to 6x
278 - Settings window
279 - Bilinear resampling option
280 - Add option to skip BIOS start screen
281 - List of recently opened games
282 - Support for games using the Solar Sensor
283 - Better audio resampling via blip-buf
284 - Game Pak overrides dialog for setting savetype and sensor values
285 - Support for games using the tilt sensor
286 - Remappable shortcuts for keyboard and gamepad
287 - Rewinding of emulation
288 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
289 - Support IPv6
290 - Save directory of last loaded file
291 - Support BPS patches
292 - Automatically detect and optimize out idle loops
293 - Configurable game overrides
294 - Support loading 7-Zip files
295 - Drag and drop game loading
296 - Cheat code support
297 - Runtime configurable audio driver
298 - Libretro core for use with RetroArch and other front-ends
299 - Controller profiles for setting different bindings for different controllers
300 - Ability to lock aspect ratio
301 - Local link cable support
302 - Ability to switch which game controller is in use per instance
303 - Ability to prevent opposing directional input
304 - Warning dialog if an unimplemented BIOS feature is called
305 - Debugger: Add CLI "frame", frame advance command
306 - Debugger: Add CLI functions for writing to memory
307 - Debugger: Add CLI functions for examining memory regions
308 - Debugger: Add CLI function for writing a register
309Bugfixes:
310 - ARM7: Extend prefetch by one stage
311 - ARM7: Fix cycle counting for loads
312 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
313 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
314 - GBA: Initialize gba.sync to null
315 - GBA: Fix timer initialization
316 - GBA Audio: Support 16-bit writes to FIFO audio
317 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
318 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
319 - GBA BIOS: Fix BIOS prefetch after reset
320 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
321 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
322 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
323 - GBA Memory: Fix I cycles that had been moved to ARM7 core
324 - GBA Memory: Fix cycle counting for 32-bit load/stores
325 - GBA RR: Fix fallthrough error when reading tags from a movie
326 - GBA Thread: Fix possible hang when loading an archive
327 - GBA Thread: Fix possible deadlock in video sync
328 - Perf: Fix crash when the GBA thread fails to start
329 - Qt: Fix crash starting a GDB stub if a game isn't loaded
330 - Qt: Fix crash when adjusting settings after closing a game
331 - Qt: Fix crash when starting GDB stub after closing a game
332 - Qt: Fix patch loading while a game is running
333 - Qt: Fix crash when loading a game after stopping GDB server
334 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
335 - Qt: Fix crash when attempting to pause if a game is not running
336 - SDL: Properly clean up if a game doesn't launch
337 - Util: Fix sockets on Windows
338Misc:
339 - All: Enable link-time optimization
340 - Debugger: Watchpoints now work on STM/LDM instructions
341 - Debugger: Clean up GDB stub network interfacing
342 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
343 - Debugger: Merge Thumb BL instructions when disassembling
344 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
345 - Debugger: Watchpoints now report address watched (fixes #68)
346 - Debugger: Add support for soft breakpoints
347 - Debugger: Make I/O register names be addresses instead of values
348 - Debugger: Rename read/write commands
349 - GBA: Improve accuracy of event timing
350 - GBA: Add API for getting Configuration structs for overrides and input
351 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
352 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
353 - GBA: Move A/V stream interface into core
354 - GBA: Savestates now take into account savedata state machines (fixes #109)
355 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
356 - GBA Memory: Simplify memory API and use fixed bus width
357 - GBA Thread: Make GBASyncWaitFrameStart time out
358 - GBA Video: Start video at the last scanline instead of the first
359 - Qt: Optimize logo drawing
360 - Qt: Move frame upload back onto main thread
361 - Qt: Remember window position
362 - Qt: Double-clicking on the window toggles full screen
363 - Util: Use proper locale for reading and writing float values
364
3650.1.1: (2015-01-24)
366Bugfixes:
367 - ARM7: Fix LDM writeback to a register already written
368 - GBA: Fix timers 2 and 3 updating incorrectly
369 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
370 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
371 - GBA Audio: Properly initialize audio FIFO channels
372 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
373 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
374 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
375 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
376 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
377 - GBA BIOS: Fix HuffUnComp boundary conditions
378 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
379 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
380 - GBA Memory: Filter out top nybble of DMA addresses
381 - GBA Memory: Properly bounds-check VRAM accesses
382 - GBA Memory: Fix initial DMA state
383 - GBA Thread: Allow halted games to exit cleanly
384 - GBA Video: Fix blend issues with obscured middle layers
385 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
386 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
387 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
388 - GBA Video: Fix sprite boundary conditions with mosaic
389 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
390 - Qt: Fix issue with set frame sizes being the wrong height
391 - Qt: Fix emulator crashing when full screen if a game is not running
392 - Qt: Fix window focus issues
393 - Qt: Properly set default video recording settings
394 - Qt: Fix a race condition when a game crashes immediately
395 - Qt: Fix some cases where key mapping can break if focus is adjusted
396 - Qt: Fix crash if a game pauses before any frames are shown
397 - Debugger: Negative PC-relative loads now properly subtract the offset
398 - Debugger: Align PC-relative loads in Thumb
399 - Debugger: Fix watchpoints triggering too late
400 - Debugger: Fix binary print putting spaces between digits
401 - Video: Ensure FFmpeg encoder has audio frames
402 - Video: Fix uncompressed PCM audio recording
403 - Video: Fix FFmpeg crashing when the file extension is wrong
404 - Util: Fix SOCKET_FAILED macro
405Misc:
406 - GBA: Exit cleanly on FATAL if the port supports it
407 - GBA Memory: Implement 16- and 32-bit loads from SRAM
408 - Qt: Disable sync to video by default
409 - Qt: Handle a game crash without crashing
410 - Qt: Set default log level to FATAL, ERROR and WARN
411 - Qt: Clarify some phrasing in the menus
412 - Qt: Clear active buttons when focus is lost
413
4140.1.0: (2014-12-13)
415 - Initial release