CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15Bugfixes:
16 - SDL: Fix axes being mapped wrong
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Util: Fix realloc semantics in utf16to8
19 - PSP2: Fix GPU crash while exiting
20 - PSP2: Fix VSync
21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
22 - GBA Serialize: Savestates now properly store prefetch
23 - PSP2: Fix accelerometer range
24 - PSP2: Actually load screen mode setting
25 - Qt: Fix bug in software renderer scaling
26 - Debugger: Fix GDB breakpoints
27 - Wii: Fix framelimiting after a slowdown
28 - PSP2: Fix gyroscope direction
29 - Qt: Fix hanging key press after disabling autofire
30 - PSP2: Delete threads after they return
31 - GBA Video: WIN0/1 take priority over OBJWIN
32 - PSP2: Fix mapping/unmapping from not at 0
33 - Wii: Fix garbage flash at startup
34 - VFS: Fix uninitialized varaible reading from 7z
35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
36 - VFS: Fix reading multiple files from a 7z archive
37 - GBA: Fix filehandle leak with savegames
38 - GBA: Timer 0 cannot be count up
39 - Qt: Fix being unable to pause manually when using auto-pausing
40 - GBA Memory: Fix ldm {pc}
41Misc:
42 - 3DS: Use blip_add_delta_fast for a small speed improvement
43 - OpenGL: Log shader compilation failure
44 - Qt: Remove some C99isms from C++ code
45 - Windows: Add native VDir support
46 - All: Add QUIET parameter to silence CMake
47 - ARM7: Support forcing Thumb mode via MSR
48 - ARM7: Flush prefetch cache when loading CPSR via MSR
49 - OpenGL: Add texSize uniform
50 - ARM7: Clean up instruction decoding for future expandability
51 - Qt: Make -g flag work in Qt build
52 - Qt: Simplify OpenGL context creation
53 - Debugger: Support register and memory writes via GDB stub
54 - GBA Audio: Force audio DMAs to not increment destination
55 - Qt: Thread startup improvements
56 - 3DS: Allow UTF-16 filenames
57 - 3DS: Port to using citro3D
58 - 3DS: Use system font for menus
59 - PSP2: Use system font for menus
60 - All: Faster memory read/write
61 - Qt: Make audio channel/video layer options shortcut mappable
62 - GBA Memory: Optimize stalling behavior
63 - 3DS: Attempt to use Core 2 for threads
64 - GUI: Screenshot dimensions are now passed through
65 - GUI: Add back logging
66 - PSP2: Add rumble for PS TV
67 - PSP2: Add fit-to-height screen mode
68 - GBA Video: Remove old slow path fallback
69 - GBA Video: Optimize sprite drawing
70 - GBA BIOS: Use custom ArcTan, not relying on OS
71 - PSP2: Sync files per descriptor
72 - GBA Savedata: Add realistic timing for EEPROM
73 - GBA Video: Optimize mode 0 rendering
74 - Qt: Remove default autofire mappings
75 - PSP2: Allow UTF-8 filenames
76 - Util: Add Vector GetConstPointer
77 - Util: Add rtrim
78 - GBA Memory: Optimize Load-/StoreMultiple
79 - 3DS: Adjustable filering
80 - PSP2: Screenshots are now saved into the Photo Gallery
81 - Qt: Make reseting when pasued frame-accurate
82 - GBA Video: Optimize compositing cases slightly
83 - VFS: Improve zip file detection
84 - Util: Add endswith
85 - GUI: Only reload config if manually saved
86 - GBA Serialize: Savestates now store if CPU was halted
87 - PSP2: Stop underclocking when menuing
88 - GUI: Increase scrolling speed
89 - Qt: Rearchitect game closing codepath
90 - Wii: Add pixelated resample filter
91
920.4.1: (2016-07-11)
93Bugfixes:
94 - All: Fix several file handle leaks
95 - All: Fix instruction tables getting zeroed when linking sometimes
96 - ARM7: Fix flags on SBC/RSC
97 - ARM7: Fix setting spsr privilege bits when spsr is empty
98 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
99 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
100 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
101 - GBA Memory: Fix executing code from OBJ region of VRAM
102 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
103 - GBA Serialize: Fix loading savegames from savestates
104 - OpenGL: Correct boolean vector strcmp strings for uniforms
105 - Qt: Fix sending gameStopped twice
106 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
107 - Qt: Fix initial state of key mapping
108 - Qt: Initialize m_useBios
109 - SDL: Fix joystick initialization on BSD
110 - SDL: Fix potential joystick crash in games with rumble
111 - SDL: Fix SDL 1.2 build
112 - SDL: Fix sporadic crash when deinitializing audio
113 - Shaders: Fix AGS-001 shader with some bad drivers
114 - Util: Use closesocket on Windows
115 - Util: Fix socket bind addresses
116 - VFS: Fix reading 7z archives without rewinding first
117 - VFS: VFileFromFD should not open directories
118 - Wii: Fix tilting direction
119 - Util: Fix realloc semantics in utf16to8
120Misc:
121 - All: Allow use of external minizip library
122 - Debugger: CLI debugger now exits when end-of-stream is reached
123 - FFmpeg: Update dependencies on Ubuntu
124 - GBA: Slightly optimize GBAProcessEvents
125 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
126 - GBA Video: Null renderer should return proper register values
127 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
128 - Qt: Add preset for DualShock 4
129 - Qt: Update 360 input profile on OS X to reflect newer drivers
130 - Qt: Remove use of NaN
131 - Qt: Canonicalize file paths when loading games
132 - Qt: Add refresh button to controller editing
133 - SDL: Remove default gamepad mappings
134 - Util: Fix intermittent build failure on OS X
135 - VFS: VFile.sync now updates modified time
136
1370.4.0: (2016-02-02)
138Features:
139 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
140 - I/O viewer
141 - Booting of multiboot images
142 - Customization of GIF recording
143 - Libretro: Cheat code support
144 - Support for GLSL shaders
145 - ROM information view
146 - Support for VBA-style cheat codes
147 - Savestates now store creation timestamps
148 - Key autofire
149 - Libretro: Allow blocking opposing directional input
150 - OpenEmu core for OS X
151 - Libretro: Settings for using BIOS and skipping intro
152 - Libretro: Customizable idle loop removal
153 - Implemented cycle counting for sprite rendering
154 - Cleaner, unified settings window
155 - Added a setting for pausing when the emulator is not in focus
156 - Customizable paths for save games, save states, screenshots and patches
157 - Controller hotplugging
158 - Ability to store save games and active cheats within savestates
159Bugfixes:
160 - ARM7: Fix sign of unaligned LDRSH
161 - ARM7: Fix decoding of some ARM ALU instructions with shifters
162 - Debugger: Fix watchpoints in gdb
163 - GBA: Fix warnings when creating and loading savestates
164 - GBA: Fix Iridion II savetype
165 - GBA BIOS: Fix misaligned CpuSet
166 - GBA Cheats: Fix cheats setting the Action Replay version
167 - GBA Hardware: Fix GPIO on big endian
168 - GBA Memory: Fix DMA register writing behavior
169 - GBA Memory: Fix DMAs triggering two cycles early
170 - Libretro: Fix aspect ratio
171 - Qt: Fix some potential crashes with the gamepad mapping
172 - Qt: Fix keys being mapped incorrectly when loading configuration file
173 - Util: Fix PowerPC PNG read/write pixel order
174 - Util: Fix excessive memory allocation when decoding a PNG
175 - VFS: Fix VFileReadline and remove _vfdReadline
176Misc:
177 - All: Improved PowerPC support
178 - All: Fix some undefined behavior warnings
179 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
180 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
181 - GBA: Implement bad I/O register loading
182 - GBA: Allow jumping to OAM and palette RAM
183 - GBA BIOS: Finish implementing RegisterRamReset
184 - GBA Config: Add "override" layer for better one-time configuration
185 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
186 - GBA Memory: Use a dynamically sized mask for ROM memory
187 - GBA Memory: Implement several unimplemented memory access types
188 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
189 - GBA RR: Starting from savestate now embeds the savegame
190 - GBA RR: Add preliminary SRAM support for VBM loading
191 - GBA RR: Add support for resets in movies
192 - GBA Video: Remove lastHblank, as it is implied
193 - Libretro: Use anonymous memory mappers for large blocks of memory
194 - Libretro: Add install target for libretro core
195 - Qt: Window size command line options are now supported
196 - Qt: Increase usability of key mapper
197 - Qt: Add 'Apply' button to settings window
198 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
199 - Qt: Allow use of modifier keys as input
200 - Qt: Optimize log viewer
201 - Qt: Added button for breaking into the GDB debugger
202 - Qt: Add box for showing duration of rewind
203 - SDL: Support fullscreen in SDL 1.2
204 - SDL: Allow GBASDLAudio to be used without a thread context
205 - Util: Use VFile for configuration
206 - Util: Add MutexTryLock
207
2080.3.2: (2015-12-16)
209Bugfixes:
210 - ARM7: Fix STRT/STRBT
211 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
212 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
213 - Libretro: Fix problems with rumble not turning off
214 - GBA: Fix idle skip state being retained between games
215 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
216 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
217 - GBA BIOS: Fix Sqrt sign
218 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
219 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
220 - GBA Memory: Fix DMA behavior for SRAM accesses
221 - GBA Memory: Fix Store8 to OBJ VRAM
222 - GBA Memory: Fix alignment of LDM/STM on SRAM
223 - GBA Memory: Fix unaligned out-of-bounds ROM loads
224 - GBA Memory: Fix timing of DMAs
225 - GBA Video: Fix _mix for 15-bit color
226 - GBA Video: Fix OAM and palette initialization
227 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
228 - Qt: Use safer isLoaded check in GameController
229 - Qt: Fix a race condition in PainterGL that could lead to a crash
230 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
231 - Qt: Fix font size in memory viewer
232 - Qt: Fix a crash in the memory viewer
233 - Qt: Add additional checks in CheatModel to prevent crashes
234 - Qt: Fix race condition with setting sample rate
235 - Qt: Fix crash when closing multiplayer windows
236 - Qt: Fix resetting while paused
237Misc:
238 - GBA Audio: Implement missing flags on SOUNDCNT_X register
239 - Qt: Add mute option to menu
240
2410.3.1: (2015-10-24)
242Bugfixes:
243 - ARM7: Fix instruction decoding of Thumb shifts
244 - GBA: Deinit savegame when unloading a ROM
245 - GBA: Fix BIOS check on big endian
246 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
247 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
248 - GBA Audio: Fix audio channels being silenced at the wrong time
249 - GBA Memory: Fix bad BIOS Load16 on big endian
250 - GBA Memory: Fix bad Load8 on big endian
251 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
252 - GBA Video: Fix edge case with sprite blend modes and semitransparency
253 - GBA Video: Fix objwin and blending interaction on sprites
254 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
255 - Libretro: Fix a memory leak with the render buffer
256 - Qt: Windows no longer spawn in the top left on first launch
257 - Qt: Fix install path of XDG desktop file with DESTDIR
258 - Qt: Fix drag and drop on Windows
259 - Qt: Reenable double buffering, as disabling it broke some Windows configs
260 - VFS: Fix return values of VFileFILE.read and .write
261Misc:
262 - All: Reset next event to cycles instead of zero to interrupt
263 - All: Add --version flag
264 - ARM7: Force disable LTO on two files to work around a GCC bug
265 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
266 - GBA: Better memory handling with PNG savestates
267 - GBA: Additional savestate sanity checks
268 - GBA: Check for cycle count being too high
269 - GBA Audio: Allow GBAAVStream to have no video callback
270 - GBA BIOS: Implement RegisterRamReset for SIO registers
271 - Qt: Remove useless help icons in dialogs
272 - Qt: Prevent savestate window from opening while in multiplayer
273 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
274 - Qt: Dropping multiplayer windows works more cleanly now
275
2760.3.0: (2015-08-16)
277Features:
278 - Ability to hide individual background layers, or OBJs
279 - Ability to mute individual audio channels
280 - Palette viewer and exporter
281 - Volume control
282 - More shortcuts are editable (e.g. quick save/load)
283 - Rewind now shows the frame after rewinding
284 - Import/Export of GameShark/Action Replay snapshots
285 - Add "Step backwards" item for single increment rewind
286 - Deadzone estimation for game controllers
287 - Analog inputs can be used for shortcuts
288 - Menu items for specific solar sensor brightness levels
289 - Remappable controls for tilt and gyroscope sensors
290 - Status messages for actions taken while a game is running (e.g. save/load state)
291 - Memory inspector
292 - Screensaver can now be suspended while a game is running
293 - Load/save the most recent savestate slot
294 - Support varible speed (PWM) rumble
295 - Ability to cap fast forward speed
296 - Finer control over FPS target
297 - Holdable shortcut for rewinding one frame at a time
298 - Ability to boot directly into the BIOS
299 - Preliminary support for yanking out the game pak while a game is running
300 - Thumb-drive mode by putting a file called portable.ini in the same folder
301 - Configurable display driver, between software and OpenGL
302 - Undo-able savestate loading and saving
303 - Controller profiles now store shortcut settings
304 - Default controller profiles for several common controllers
305 - Libretro now supports BIOS, rumble and solar sensor
306 - Implement BIOS call Stop, for sleep mode
307 - Automatically load patches, if found
308 - Improved video synchronization
309 - Configurable audio output sample rate
310Bugfixes:
311 - ARM7: Fix SWI and IRQ timings
312 - ARM7: Fix Thumb MUL timing
313 - ARM7: Fix timing of multiplies to use N cycles
314 - ARM7: ARMHotplugDetach should call deinit
315 - Debugger: Fix use-after-free in breakpoint clearing code
316 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
317 - GBA: Cap audio FIFO read size during deserialization
318 - GBA: Check for corrupted savestates when loading
319 - GBA: Check for improperly sized savestates when loading
320 - GBA: Check for savestates made from differently sized ROMs
321 - GBA: Fix calls to endian-independent loadstores
322 - GBA: Fix timing of reading from timer registers
323 - GBA: Ensure cycles never go negative
324 - GBA Audio: Force audio FIFOs to 32-bit
325 - GBA Audio: Fix audio pitch changing when adjusting buffer size
326 - GBA Audio: Fix sample order in audio channel 3
327 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
328 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
329 - GBA Memory: Improve Thumb open bus behavior
330 - GBA Memory: Fix potential DMA issue when loading a savestate
331 - GBA Memory: Fix load/store multiple video memory waitstates
332 - GBA SIO: Fix reseting when there are SIO devices attached
333 - GBA Video: Blended sprites should never have other effects applied
334 - GBA Video: Fix out-of-bounds tiles in mosaic
335 - GBA Video: Fix windows not affecting sprites
336 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
337 - GBA Video: Fix timing on first scanline
338 - Qt: Better cleanup when a game crashes
339 - Qt: Fix open ROM dialog filtering for archive formats
340 - Qt: Cap the maximum number of multiplayer windows
341 - Qt: Fix maximum year in sensor override
342 - Qt: Fix window being too tall after exiting fullscreen
343 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
344 - Qt: Fix analog buttons not getting unmapped
345 - Qt: Fix passing command line options
346 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
347 - SDL: Fix SDL build when OpenGL is missing
348 - Util: Allow loading IPS patches that grow the ROM
349 - VFS: Fix resource leaks if some allocations fail
350 - VFS: Fix line-reading to return proper values
351 - Video: Fix an issue with very long filenames
352 - Util: Fix formatting of floats
353Misc:
354 - All: Add --help flag for command line programs
355 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
356 - All: Enable static linking for Windows
357 - All: Enable static linking for OS X
358 - All: Threads are now named
359 - All: Proper handling of Unicode file paths
360 - ARM7: Add emulation for Undefined CPU mode
361 - ARM7: Reduce the size of the Thumb instruction table
362 - GBA: Add status log level
363 - GBA: GBARewind now returns how many states it has rewound
364 - GBA: SIO logging layer
365 - GBA BIOS: Stub out SoundBias
366 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
367 - GBA: Don't include GBACLIDebugger struct unless needed
368 - GBA: Savedata is now synced shortly after data finishes being written
369 - GBA: Process multiple timer events at once, if necessary
370 - GBA Audio: Implement audio reset for channels A/B
371 - GBA Audio: Process multiple audio events at once, if necessary
372 - GBA Hardware: Backport generic RTC source into core
373 - GBA Input: Allow axes and buttons to be mapped to the same key
374 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
375 - GBA SIO: Add a dummy driver for Normal mode
376 - GBA Thread: Add functionality for running callbacks on the GBA thread
377 - GBA Thread: Split GBASync into a separate file
378 - GBA Video: Refactor software renderer into separate files
379 - GBA Video: Slightly optimize mode 0 mosaic rendering
380 - Debugger: Free watchpoints in addition to breakpoints
381 - Qt: Handle saving input settings better
382 - Qt: Move GL frame drawing back onto its own thread
383 - Qt: Fast forward (held) option moved from Other to Emulation menu
384 - Qt: Show version info in window title
385 - Qt: Migrate multiplayer window handling into GBAApp
386 - Qt: Unified file opening and saving with last location
387 - Qt: Fix windows being resizable when they shouldn't have been
388 - Qt: Only hide cursor in full screen
389 - Qt: Replace pause-after-frame mutex with an atomic
390 - Qt: Add application icon and XDG desktop files
391 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
392 - Qt: Don't save window size when entering fullscreen
393 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
394 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
395 - Qt: Increase usability of key mapper
396 - Qt: Show checkmark for window sizes
397 - Qt: Set window path to loaded ROM
398 - Perf: Ability to load savestates immediately on launch
399 - SDL: Properly check for initialization
400 - SDL: Clean up initialization functions
401 - SDL: Clean up GL context
402 - Util: Allow disabling the threading code entirely
403 - VFS: Add sync method to force syncing with backing
404
4050.2.1: (2015-05-13)
406Bugfixes:
407 - All: Fix sanitize-deb script not cleaning up after itself
408 - All: Fix dependencies for libavcodec on Debian-derived platforms
409 - ARM7: Handle writeback for PC in addressing modes 2 and 3
410 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
411 - ARM7: Fix ARM multiply instructions when PC is a destination register
412 - Debugger: Fix use-after-free in breakpoint clearing code
413 - Debugger: Fix boundary conditions in tab completion
414 - GBA: Fix timers not updating timing when writing to only the reload register
415 - GBA: Fix rewind boundary conditions
416 - GBA: Add initial I/O register settings for background matrix registers
417 - GBA: Fix hang when loading a savestate if sync to video is enabled
418 - GBA: Handle out-of-bounds I/O access
419 - GBA: Fix bounds-checking on EEPROM access
420 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
421 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
422 - GBA Memory: Allow SRAM to be 64kB
423 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
424 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
425 - GBA Video: Fix second frame mode 5
426 - Perf: Fix race condition if a game crashes immediately on start
427 - Qt: Fix Display object leak when closing a window
428 - Qt: Fix .deb dependencies
429 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
430 - Qt: Fix window not regaining focus after exiting savestate window
431 - Qt: Fix regression where video would not record if the game had already started
432 - Qt: Fix potential crash if a gamepad causes focus to change
433 - Qt: Fix controller axis querying
434 - Qt: Fix multiplayer windows opening as the wrong size
435 - Qt: Fix controllers sometimes not loading the right profile
436 - SDL: Fix boundary conditions for joystick adjustments
437 - SDL: Allocate properly sized input maps
438 - SDL: Fix potential build issues when Qt and SDL2 are in use
439 - Util: Fix resource leak in UTF-8 handling code
440 - Util: Fix a null-pointer issue when attempting to delete a key
441 - VFS: Fix resource leaks if some allocations fail
442 - Video: Fix an issue with very long filenames
443Misc:
444 - GBA Memory: Soft-crash if jumping past the end of a ROM
445 - Qt: Show multiplayer numbers in window title
446 - Qt: Solar sensor can have shortcuts set
447
4480.2.0: (2015-04-03)
449Features:
450 - Support for gamepad axes, e.g. analog sticks or triggers
451 - Add scale presets for up to 6x
452 - Settings window
453 - Bilinear resampling option
454 - Add option to skip BIOS start screen
455 - List of recently opened games
456 - Support for games using the Solar Sensor
457 - Better audio resampling via blip-buf
458 - Game Pak overrides dialog for setting savetype and sensor values
459 - Support for games using the tilt sensor
460 - Remappable shortcuts for keyboard and gamepad
461 - Rewinding of emulation
462 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
463 - Support IPv6
464 - Save directory of last loaded file
465 - Support BPS patches
466 - Automatically detect and optimize out idle loops
467 - Configurable game overrides
468 - Support loading 7-Zip files
469 - Drag and drop game loading
470 - Cheat code support
471 - Runtime configurable audio driver
472 - Libretro core for use with RetroArch and other front-ends
473 - Controller profiles for setting different bindings for different controllers
474 - Ability to lock aspect ratio
475 - Local link cable support
476 - Ability to switch which game controller is in use per instance
477 - Ability to prevent opposing directional input
478 - Warning dialog if an unimplemented BIOS feature is called
479 - Debugger: Add CLI "frame", frame advance command
480 - Debugger: Add CLI functions for writing to memory
481 - Debugger: Add CLI functions for examining memory regions
482 - Debugger: Add CLI function for writing a register
483Bugfixes:
484 - ARM7: Extend prefetch by one stage
485 - ARM7: Fix cycle counting for loads
486 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
487 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
488 - GBA: Initialize gba.sync to null
489 - GBA: Fix timer initialization
490 - GBA Audio: Support 16-bit writes to FIFO audio
491 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
492 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
493 - GBA BIOS: Fix BIOS prefetch after reset
494 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
495 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
496 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
497 - GBA Memory: Fix I cycles that had been moved to ARM7 core
498 - GBA Memory: Fix cycle counting for 32-bit load/stores
499 - GBA RR: Fix fallthrough error when reading tags from a movie
500 - GBA Thread: Fix possible hang when loading an archive
501 - GBA Thread: Fix possible deadlock in video sync
502 - Perf: Fix crash when the GBA thread fails to start
503 - Qt: Fix crash starting a GDB stub if a game isn't loaded
504 - Qt: Fix crash when adjusting settings after closing a game
505 - Qt: Fix crash when starting GDB stub after closing a game
506 - Qt: Fix patch loading while a game is running
507 - Qt: Fix crash when loading a game after stopping GDB server
508 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
509 - Qt: Fix crash when attempting to pause if a game is not running
510 - SDL: Properly clean up if a game doesn't launch
511 - Util: Fix sockets on Windows
512Misc:
513 - All: Enable link-time optimization
514 - Debugger: Watchpoints now work on STM/LDM instructions
515 - Debugger: Clean up GDB stub network interfacing
516 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
517 - Debugger: Merge Thumb BL instructions when disassembling
518 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
519 - Debugger: Watchpoints now report address watched (fixes #68)
520 - Debugger: Add support for soft breakpoints
521 - Debugger: Make I/O register names be addresses instead of values
522 - Debugger: Rename read/write commands
523 - GBA: Improve accuracy of event timing
524 - GBA: Add API for getting Configuration structs for overrides and input
525 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
526 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
527 - GBA: Move A/V stream interface into core
528 - GBA: Savestates now take into account savedata state machines (fixes #109)
529 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
530 - GBA Memory: Simplify memory API and use fixed bus width
531 - GBA Thread: Make GBASyncWaitFrameStart time out
532 - GBA Video: Start video at the last scanline instead of the first
533 - Qt: Optimize logo drawing
534 - Qt: Move frame upload back onto main thread
535 - Qt: Remember window position
536 - Qt: Double-clicking on the window toggles full screen
537 - Util: Use proper locale for reading and writing float values
538
5390.1.1: (2015-01-24)
540Bugfixes:
541 - ARM7: Fix LDM writeback to a register already written
542 - GBA: Fix timers 2 and 3 updating incorrectly
543 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
544 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
545 - GBA Audio: Properly initialize audio FIFO channels
546 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
547 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
548 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
549 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
550 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
551 - GBA BIOS: Fix HuffUnComp boundary conditions
552 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
553 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
554 - GBA Memory: Filter out top nybble of DMA addresses
555 - GBA Memory: Properly bounds-check VRAM accesses
556 - GBA Memory: Fix initial DMA state
557 - GBA Thread: Allow halted games to exit cleanly
558 - GBA Video: Fix blend issues with obscured middle layers
559 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
560 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
561 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
562 - GBA Video: Fix sprite boundary conditions with mosaic
563 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
564 - Qt: Fix issue with set frame sizes being the wrong height
565 - Qt: Fix emulator crashing when full screen if a game is not running
566 - Qt: Fix window focus issues
567 - Qt: Properly set default video recording settings
568 - Qt: Fix a race condition when a game crashes immediately
569 - Qt: Fix some cases where key mapping can break if focus is adjusted
570 - Qt: Fix crash if a game pauses before any frames are shown
571 - Debugger: Negative PC-relative loads now properly subtract the offset
572 - Debugger: Align PC-relative loads in Thumb
573 - Debugger: Fix watchpoints triggering too late
574 - Debugger: Fix binary print putting spaces between digits
575 - Video: Ensure FFmpeg encoder has audio frames
576 - Video: Fix uncompressed PCM audio recording
577 - Video: Fix FFmpeg crashing when the file extension is wrong
578 - Util: Fix SOCKET_FAILED macro
579Misc:
580 - GBA: Exit cleanly on FATAL if the port supports it
581 - GBA Memory: Implement 16- and 32-bit loads from SRAM
582 - Qt: Disable sync to video by default
583 - Qt: Handle a game crash without crashing
584 - Qt: Set default log level to FATAL, ERROR and WARN
585 - Qt: Clarify some phrasing in the menus
586 - Qt: Clear active buttons when focus is lost
587
5880.1.0: (2014-12-13)
589 - Initial release