CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4Bugfixes:
5 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
6 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
7Misc:
8 - DS GX: Clean up and unify texture mapping
9
100.7.0: (Future)
11Misc:
12 - GBA Timer: Use global cycles for timers
13
140.6.0: (Future)
15Features:
16 - GBA: Support printing debug strings from inside a game
17 - GBA: Better cheat type autodetection
18 - GB: Tile viewer
19 - Sprite viewer
20 - Debugging console
21 - Improved memory viewer
22 - GB: LR35902/GB-Z80 disassembler
23 - Configuration of gamepad hats
24 - Qt: Spanish translation (by Kevin López)
25 - Add option for whether rewinding restores save games
26 - Qt: German translation (by Lothar Serra Mari)
27 - Savestates now contain any RTC override data
28 - Command line ability to override configuration values
29 - Add option to allow preloading the entire ROM before running
30 - GB: Video/audio channel enabling/disabling
31 - Add option to lock video to integer scaling
32 - Video log recording for testing and bug reporting
33 - Library view
34 - Debugger: Segment/bank support
35 - GB: Symbol table support
36 - GB MBC: Add MBC1 multicart support
37 - Implement keypad interrupts
38 - LR35902: Watchpoints
39 - Memory search
40 - Debugger: Execution tracing
41 - Qt: Italian translation (by theheroGAC)
42Bugfixes:
43 - LR35902: Fix core never exiting with certain event patterns
44 - GB Timer: Improve DIV reset behavior
45 - GBA Memory: Improve initial skipped BIOS state
46 - GBA BIOS: Implement BitUnPack
47 - ARM7: Fix MLA/*MULL/*MLAL timing
48 - GBA: Fix multiboot ROM loading
49 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
50 - LR35902: Fix pc overflowing current region off-by-one
51 - GB MBC: Fix ROM bank overflows getting set to bank 0
52 - Qt: Fix timing issues on high refresh rate monitors
53 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
54 - Util: Fix overflow when loading invalid UPS patches
55 - Tools: Fix recurring multiple times over the same library
56 - GBA I/O: Handle audio registers specially when deserializing
57 - Util: Fix highest-fd socket not being returned by SocketAccept
58 - Qt: Fix linking after some windows have been closed
59 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
60 - Windows: Fix VDir.rewind
61 - SDL: Fix game crash check
62 - SDL: Fix race condition with audio thread when starting
63 - GB: Fix flickering when screen is strobed quickly
64 - FFmpeg: Fix overflow and general issues with audio encoding
65 - Qt: Fix crash when changing audio settings after a game is closed
66 - GBA BIOS: Fix ArcTan sign in HLE BIOS
67 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
68 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
69 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
70 - Core: Fix crash with rewind if savestates shrink
71 - Test: Fix crash when loading invalid file
72 - GBA Hardware: Fix crash if a savestate lies about game hardware
73 - Test: Fix crash when fuzzing fails to load a file
74 - GBA: Fix multiboot loading resulting in too small WRAM
75 - Test: Don't rely on core for frames elapsed
76 - Test: Fix crash when loading invalid file
77 - GBA Hardware: Fix crash if a savestate lies about game hardware
78 - Test: Fix crash when fuzzing fails to load a file
79 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
80 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
81 - GB: Fix STAT blocking
82 - GB MBC: Fix swapping carts not detect new MBC
83 - GB Timer: Fix DIV batching if TAC changes
84 - GB Video: Reset renderer when loading state
85 - GBA BIOS: Fix INT_MIN/-1 crash
86 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
87 - OpenGL: Fix some shaders causing offset graphics
88 - Qt: Fix game unpausing after frame advancing and refocusing
89 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
90 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
91 - Core: Fix directory sets crashing on close if base isn't properly detached
92 - Qt: Fix window icon being stretched
93 - Qt: Fix data directory path
94Misc:
95 - SDL: Remove scancode key input
96 - GBA Video: Clean up unused timers
97 - Test: Add a basic test suite
98 - GBA Video: Allow multiple handles into the same tile cache
99 - VFS: Call msync when syncing mapped data
100 - GBA Video, GB Video: Colors are now fully scaled
101 - VFS: Allow truncating memory chunk VFiles
102 - Debugger: Modularize CLI debugger
103 - Core: Clean up some thread state checks
104 - Debugger: Make building with debugging aspects optional
105 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
106 - GBA Memory: Support reading/writing POSTFLG
107 - Util: Add size counting to Table
108 - Qt: Move last directory setting from qt.ini to config.ini
109 - 3DS, PSP2, Wii: Last directory loaded is saved
110 - GB Audio: Simplify envelope code
111 - GB Audio: Improve initial envelope samples
112 - Debugger: Add functions for read- or write-only watchpoints
113 - GBA DMA: Refactor DMA out of memory.c
114 - GBA DMA: Move DMAs to using absolute timing
115 - All: Add C++ header guards
116 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
117 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
118 - Qt: Improved HiDPI support
119 - Qt: Expose configuration directory
120 - Feature: Move game database from flatfile to SQLite3
121 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
122 - VFS: Fix some minor VFile issues with FILEs
123 - Core: Add generic checksum function
124 - Feature: Support ImageMagick 7
125 - All: Move time.h include to common.h
126 - CMake: Add ability to just print version string
127 - Qt: Merge "Save" and "OK" buttons in shader options
128 - SDL: Automatically map controllers when plugged in
129 - Qt: Automatically load controller profile when plugged in
130 - OpenGL: Add xBR-lv2 shader
131 - GBA, GB: ROM is now unloaded if a patch is applied
132 - Util: Add 8-bit PNG write support
133 - Qt: Rename "Resample video" option to "Bilinear filtering"
134 - GBA Video: Optimize when BLD* registers are written frequently
135 - Core: Cores can now have multiple sets of callbacks
136 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
137 - Qt: Remove audio thread
138 - Qt: Remove audio buffer sizing in AudioProcessorQt
139 - Qt: Re-enable QtMultimedia on Windows
140 - FFmpeg: Return false if a file fails to open
141 - FFmpeg: Force MP4 files to YUV420P
142 - Qt: Make "Mute" able to be bound to a key
143 - Core: Restore sleep callback
144 - Qt: Add .gb/.gbc files to the extension list in Info.plist
145 - Feature: Make -l option explicit
146 - Core: Ability to enumerate and modify video and audio channels
147 - Debugger: Make attaching a backend idempotent
148 - VFS: Optimize expanding in-memory files
149 - VFS: Add VFileFIFO for operating on circle buffers
150 - Core: Move rewind diffing to its own thread
151 - Util: Tune patch-fast extent sizes
152 - Qt: Relax hard dependency on OpenGL
153 - GB Video: Improved video timings
154 - Core: List memory segments in the core
155 - Core: Move savestate creation time to extdata
156 - Debugger: Add mDebuggerRunFrame convenience function
157 - GBA Memory: Remove unused prefetch cruft
158 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
159 - Core: Config values can now be hexadecimal
160 - GB: Reset with initial state of DIV register
161 - GB MBC: New MBC7 implementation
162 - Qt: Better highlight active key in control binding
163 - Core: Improved threading interrupted detection
164 - GBA Timer: Improve accuracy of timers
165
1660.6 beta 2: (Future)
167Features:
168 - Qt: Italian translation (by theheroGAC)
169 - Qt: Updated German translation
170Bugfixes:
171 - Qt: Fix memory search close button (fixes mgba.io/i/769)
172 - Qt: Fix window icon being stretched
173 - Qt: Fix initial window size (fixes mgba.io/i/766)
174 - Qt: Fix data directory path
175 - Qt: Fix controls not saving on non-SDL builds
176 - GB Video: Fix LYC regression
177 - Qt: Fix translation initialization (fixes mgba.io/i/776)
178 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
179Misc:
180 - Qt: Add language selector
181 - GBA Timer: Improve accuracy of timers
182 - Qt: Minor test fixes
183 - PSP2: Update toolchain to use vita.cmake
184
1850.6 beta 1: (2017-06-29)
186 - Initial beta for 0.6
187
188medusa alpha 2: (2017-04-26)
189Features:
190 - DS Audio: Add PSG audio
191 - DS Slot-1: Improve savedata setup via IPC sniffing
192 - DS Video: Add display capture blending
193Bugfixes:
194 - DS: Fix exposed CPU frequencies and audio timing
195 - DS Audio: Fix audio sampling slightly too quickly
196 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
197 - DS GX: Fix 4-color texture coordinates
198 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
199 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
200 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
201 - DS GX: Allow viewport to change in the middle of a frame
202 - DS GX: Properly mask address for slot 2 4x4-texel textures
203 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
204 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
205 - DS GX: Fix large textures wrapping
206 - DS Slot-1: Emulate initial SPI command delay
207 - DS Timers: Fix ARM9 timers running too fast
208 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
209 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
210 - DS Video: Capture with alpha bit set
211 - DS Video: Bitmap sprites use alpha bit for transparent
212 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
213 - DS Video: Enable overflow bit on extended affine modes
214 - DS Video: Fix extended mode 0 without extended palettes
215 - DS Video: Fix caputre stride
216 - DS Video: Fix affine transformations in video capture
217 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
218Misc:
219 - ARM9: Implement SMLAW<y> and SMULW<y>
220 - ARM9: Implement STRD/LDRD
221 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
222 - DS: Attempt to detect if a game is homebrew
223 - DS Memory: Ensure DS9 I/O is 8-byte aligned
224 - DS Slot-1: Emulate KEY delay
225 - FFmpeg: Allow framerate to be adjusted
226 - Qt: Add .nds files to the extension list in Info.plist
227 - Qt: Add .srl as an extension for DS ROMs
228
229medusa alpha 1: (2017-04-08)
230Features:
231 - Partial DS Support
232Bugfixes:
233 - SDL: Prevent crash on cores with no audio
234 - ARM7: Decode MCR/MRC
235 - ARM7: Clean up instruction decoding for future expandability
236 - Core: Don't save state if core fails to serialize
237
2380.5.2: (2016-12-31)
239Bugfixes:
240 - All: Fix fullscreen config option being ignored
241 - ARM7: PSR mode bits should not get sign extended
242 - GB: Fix audio not being deinitialized
243 - GB: Fix crash when masking savedata
244 - GB: Properly initialize sramRealVf variable
245 - GB Audio: Fix serialization of channel 3 and NR52 properties
246 - GB Audio: Reset envelope timer when reseting sound channel
247 - GB MBC: Fix SRAM dangling pointer with RTC games
248 - GB MBC: Fix initializing MBC when no ROM is loaded
249 - GB Memory: Fix patching ROM bank 0
250 - GB Memory: Fix starting HDMAs during mode 0
251 - GB Memory: Fix HDMA5 value after DMA completes
252 - GB Video: Initialize LCDC in renderer
253 - GB Video: Hblank IRQs should mask LYC=LY IRQs
254 - GBA: Fix IRQs firing after already being cleared
255 - GBA: Only unhalt CPU if appropriate bit is set in IE
256 - GBA: Add savegame override for Crash Bandicoot 2
257 - GBA BIOS: Fix MidiKey2Freq BIOS reads
258 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
259 - GBA Cheats: Fix GameShark ROM patches
260 - GBA I/O: Mask off WAITCNT bits that cannot be written
261 - GBA Memory: Fix misaligned BIOS reads
262 - GBA Memory: Fix VCOUNT being writable
263 - GBA Video: Fix out of bounds sprite transforms
264 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
265 - Libretro: Fix disabling BIOS
266 - Libretro: Fix Game Boy savestates and audio
267 - Qt: Fix changing resolution of software renderer
268 - Qt: Fix setting overrides
269 - Qt: Fix cut off tiles and alignment issues in tile viewer
270 - Qt: Only reset window dimensions when first shown
271 - Qt: Fix Qt Multimedia audio driver on big endian
272 - Qt: Fix Apply button for key and controller configurations
273 - VFS: Fix resizing memory chunks when not needed
274 - Windows: Fix Unicode directory handling
275Misc:
276 - GB, GBA: Prevent loading null ROMs
277 - GB Audio: Initialize wave RAM to GBC values
278 - GB Memory: Reset ROM bank when loading a ROM
279 - PSP2: Improved controller rumble
280
2810.5.1: (2016-10-05)
282Bugfixes:
283 - Core: Fix importing save games as read-only
284 - FFmpeg: Fix encoding AAC
285 - GB: Fix invalid STOP behavior on Game Boy Color
286 - GB: Initialize audio properly
287 - GB: Properly clear KEY1 bit 0 when switching speeds
288 - GB: Properly unload save files when unloading a ROM
289 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
290 - GB MBC: Fix MBC7 when size is incorrectly specified
291 - GB MBC: Fix RTC access when no save file is loaded
292 - GB SIO: Don't auto-clock external shift clock
293 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
294 - GB Video: Fix video frames getting missed when LCDC is off
295 - GB Video: Clear screen when LCDC is off
296 - GBA Cheats: Fix holding onto pointers that may get invalidated
297 - GBA Cheats: Fix key-activated CodeBreaker cheats
298 - GBA Cheats: Fix uninitialized memory getting freed when saving
299 - GBA Hardware: Improve Game Boy Player rumble behavior
300 - GBA Memory: Fix several unused I/O register read values
301 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
302 - LR35902: Fix events running with the wrong cycle active
303 - Qt: Fix "close" button on Overrides view
304 - Qt: Fix saving overrides
305 - Qt: Fix directory set unloading when replacing the ROM
306 - Qt: Fix patch loading
307 - Qt: Fix crash when saving an override if a game isn't loaded
308 - Qt: Fix showing default display driver as OpenGL (force 1.x)
309 - SDL: Attach rumble in SDL frontend
310 - Util: Fix PNG identification on files too small to be a PNG
311Misc:
312 - All: Only update version info if needed
313 - All: Split out install locations for Libretro and OpenEmu
314 - FFmpeg: Encoding cleanup
315 - GB: Reset active region when reloading ROM
316 - GB Memory: Initialize RAM pattern for GBC
317 - GB Video: Improved video timings
318 - Qt: Manage window sizes slightly better
319 - Qt: Remember scale option independent of core dimensions
320
3210.5.0: (2016-09-19)
322Features:
323 - Game Boy support
324 - Support for encrypted CodeBreaker GBA cheats
325 - Emulation of Vast Fame protected GBA carts (taizou)
326 - Tile viewer
327 - Threaded rendering mode
328 - Libretro: Memory map and achievement support (leiradel)
329 - GUI: Add UI control remapping
330 - GUI: Add fast-forward
331 - Wii: 240p support
332 - 3DS: Adjustable screen darkening
333 - Ability to temporarily load a savegame
334 - Load specific files out of archives
335 - Automatic BIOS detection
336Bugfixes:
337 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
338 - Debugger: Fix GDB breakpoints
339 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
340 - GBA: Fix filehandle leak with savegames
341 - GBA: Timer 0 cannot be count up
342 - GBA: Count up timers should not count themselves
343 - GBA Memory: Fix mirror on non-overdumped Classic NES games
344 - GBA Memory: Fix ldm {pc}
345 - GBA Savedata: Fix savedata sync timer
346 - GBA Savedata: Only unmap savedata if present
347 - GBA Serialize: Savestates now properly store prefetch
348 - GBA Video: WIN0/1 take priority over OBJWIN
349 - GBA Video: Fix out-of-order OBJWIN
350 - PSP2: Fix GPU crash while exiting
351 - PSP2: Fix VSync
352 - PSP2: Fix accelerometer range
353 - PSP2: Actually load screen mode setting
354 - PSP2: Fix gyroscope direction
355 - PSP2: Delete threads after they return
356 - PSP2: Fix mapping/unmapping from not at 0
357 - Qt: Fix bug in software renderer scaling
358 - Qt: Fix hanging key press after disabling autofire
359 - Qt: Fix being unable to pause manually when using auto-pausing
360 - SDL: Fix axes being mapped wrong
361 - Util: Fix realloc semantics in utf16to8
362 - Util: Fix inserting too many items into a hash table
363 - VFS: Fix uninitialized varaible reading from 7z
364 - VFS: Fix reading multiple files from a 7z archive
365 - Wii: Fix framelimiting after a slowdown
366 - Wii: Fix garbage flash at startup
367Misc:
368 - 3DS: Use blip_add_delta_fast for a small speed improvement
369 - 3DS: Allow UTF-16 filenames
370 - 3DS: Port to using citro3D
371 - 3DS: Use system font for menus
372 - 3DS: Attempt to use Core 2 for threads
373 - 3DS: Adjustable filering
374 - 3DS: 3D banner
375 - All: Add QUIET parameter to silence CMake
376 - All: Faster memory read/write
377 - ARM7: Support forcing Thumb mode via MSR
378 - ARM7: Flush prefetch cache when loading CPSR via MSR
379 - ARM7: Clean up instruction decoding for future expandability
380 - Debugger: Support register and memory writes via GDB stub
381 - Debugger: Add software breakpoint support to gdb
382 - FFmpeg: Full support for libavcodec 56+
383 - GBA: Better debug logging if event processing breaks
384 - GBA Audio: Force audio DMAs to not increment destination
385 - GBA BIOS: Use custom ArcTan, not relying on OS
386 - GBA Hardware: Clean up dead code in GBP
387 - GBA Memory: Optimize stalling behavior
388 - GBA Memory: Optimize Load-/StoreMultiple
389 - GBA Savedata: Add realistic timing for EEPROM
390 - GBA Serialize: Savestates now store if CPU was halted
391 - GBA Video: Remove old slow path fallback
392 - GBA Video: Optimize sprite drawing
393 - GBA Video: Optimize mode 0 rendering
394 - GBA Video: Optimize compositing cases slightly
395 - GUI: Screenshot dimensions are now passed through
396 - GUI: Add back logging
397 - GUI: Only reload config if manually saved
398 - GUI: Increase scrolling speed
399 - OpenGL: Log shader compilation failure
400 - OpenGL: Add texSize uniform
401 - Qt: Make -g flag work in Qt build
402 - Qt: Simplify OpenGL context creation
403 - Qt: Thread startup improvements
404 - Qt: Make audio channel/video layer options shortcut mappable
405 - Qt: Remove some C99isms from C++ code
406 - Qt: Remove default autofire mappings
407 - Qt: Make reseting when pasued frame-accurate
408 - Qt: Rearchitect game closing codepath
409 - PSP2: Use system font for menus
410 - PSP2: Add rumble for PS TV
411 - PSP2: Add fit-to-height screen mode
412 - PSP2: Sync files per descriptor
413 - PSP2: Allow UTF-8 filenames
414 - PSP2: Screenshots are now saved into the Photo Gallery
415 - PSP2: Stop underclocking when menuing
416 - SDL: Increase default audio buffer size to 1024 samples
417 - SDL: More responsive rumble
418 - Util: Add Vector GetConstPointer
419 - Util: Add rtrim
420 - Util: Add endswith
421 - VFS: Improve zip file detection
422 - Wii: Add pixelated resample filter
423 - Windows: Add native VDir support
424 - Util: Add PRIz macro for libc versions that don't support %z
425 - GBA: Better debug logging if event processing breaks
426
4270.4.1: (2016-07-11)
428Bugfixes:
429 - All: Fix several file handle leaks
430 - All: Fix instruction tables getting zeroed when linking sometimes
431 - ARM7: Fix flags on SBC/RSC
432 - ARM7: Fix setting spsr privilege bits when spsr is empty
433 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
434 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
435 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
436 - GBA Memory: Fix executing code from OBJ region of VRAM
437 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
438 - GBA Serialize: Fix loading savegames from savestates
439 - OpenGL: Correct boolean vector strcmp strings for uniforms
440 - Qt: Fix sending gameStopped twice
441 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
442 - Qt: Fix initial state of key mapping
443 - Qt: Initialize m_useBios
444 - SDL: Fix joystick initialization on BSD
445 - SDL: Fix potential joystick crash in games with rumble
446 - SDL: Fix SDL 1.2 build
447 - SDL: Fix sporadic crash when deinitializing audio
448 - Shaders: Fix AGS-001 shader with some bad drivers
449 - Util: Use closesocket on Windows
450 - Util: Fix socket bind addresses
451 - VFS: Fix reading 7z archives without rewinding first
452 - VFS: VFileFromFD should not open directories
453 - Wii: Fix tilting direction
454 - Util: Fix realloc semantics in utf16to8
455Misc:
456 - All: Allow use of external minizip library
457 - Debugger: CLI debugger now exits when end-of-stream is reached
458 - FFmpeg: Update dependencies on Ubuntu
459 - GBA: Slightly optimize GBAProcessEvents
460 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
461 - GBA Video: Null renderer should return proper register values
462 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
463 - Qt: Add preset for DualShock 4
464 - Qt: Update 360 input profile on OS X to reflect newer drivers
465 - Qt: Remove use of NaN
466 - Qt: Canonicalize file paths when loading games
467 - Qt: Add refresh button to controller editing
468 - SDL: Remove default gamepad mappings
469 - Util: Fix intermittent build failure on OS X
470 - VFS: VFile.sync now updates modified time
471
4720.4.0: (2016-02-02)
473Features:
474 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
475 - I/O viewer
476 - Booting of multiboot images
477 - Customization of GIF recording
478 - Libretro: Cheat code support
479 - Support for GLSL shaders
480 - ROM information view
481 - Support for VBA-style cheat codes
482 - Savestates now store creation timestamps
483 - Key autofire
484 - Libretro: Allow blocking opposing directional input
485 - OpenEmu core for OS X
486 - Libretro: Settings for using BIOS and skipping intro
487 - Libretro: Customizable idle loop removal
488 - Implemented cycle counting for sprite rendering
489 - Cleaner, unified settings window
490 - Added a setting for pausing when the emulator is not in focus
491 - Customizable paths for save games, save states, screenshots and patches
492 - Controller hotplugging
493 - Ability to store save games and active cheats within savestates
494Bugfixes:
495 - ARM7: Fix sign of unaligned LDRSH
496 - ARM7: Fix decoding of some ARM ALU instructions with shifters
497 - Debugger: Fix watchpoints in gdb
498 - GBA: Fix warnings when creating and loading savestates
499 - GBA: Fix Iridion II savetype
500 - GBA BIOS: Fix misaligned CpuSet
501 - GBA Cheats: Fix cheats setting the Action Replay version
502 - GBA Hardware: Fix GPIO on big endian
503 - GBA Memory: Fix DMA register writing behavior
504 - GBA Memory: Fix DMAs triggering two cycles early
505 - Libretro: Fix aspect ratio
506 - Qt: Fix some potential crashes with the gamepad mapping
507 - Qt: Fix keys being mapped incorrectly when loading configuration file
508 - Util: Fix PowerPC PNG read/write pixel order
509 - Util: Fix excessive memory allocation when decoding a PNG
510 - VFS: Fix VFileReadline and remove _vfdReadline
511Misc:
512 - All: Improved PowerPC support
513 - All: Fix some undefined behavior warnings
514 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
515 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
516 - GBA: Implement bad I/O register loading
517 - GBA: Allow jumping to OAM and palette RAM
518 - GBA BIOS: Finish implementing RegisterRamReset
519 - GBA Config: Add "override" layer for better one-time configuration
520 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
521 - GBA Memory: Use a dynamically sized mask for ROM memory
522 - GBA Memory: Implement several unimplemented memory access types
523 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
524 - GBA RR: Starting from savestate now embeds the savegame
525 - GBA RR: Add preliminary SRAM support for VBM loading
526 - GBA RR: Add support for resets in movies
527 - GBA Video: Remove lastHblank, as it is implied
528 - Libretro: Use anonymous memory mappers for large blocks of memory
529 - Libretro: Add install target for libretro core
530 - Qt: Window size command line options are now supported
531 - Qt: Increase usability of key mapper
532 - Qt: Add 'Apply' button to settings window
533 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
534 - Qt: Allow use of modifier keys as input
535 - Qt: Optimize log viewer
536 - Qt: Added button for breaking into the GDB debugger
537 - Qt: Add box for showing duration of rewind
538 - SDL: Support fullscreen in SDL 1.2
539 - SDL: Allow GBASDLAudio to be used without a thread context
540 - Util: Use VFile for configuration
541 - Util: Add MutexTryLock
542
5430.3.2: (2015-12-16)
544Bugfixes:
545 - ARM7: Fix STRT/STRBT
546 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
547 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
548 - Libretro: Fix problems with rumble not turning off
549 - GBA: Fix idle skip state being retained between games
550 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
551 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
552 - GBA BIOS: Fix Sqrt sign
553 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
554 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
555 - GBA Memory: Fix DMA behavior for SRAM accesses
556 - GBA Memory: Fix Store8 to OBJ VRAM
557 - GBA Memory: Fix alignment of LDM/STM on SRAM
558 - GBA Memory: Fix unaligned out-of-bounds ROM loads
559 - GBA Memory: Fix timing of DMAs
560 - GBA Video: Fix _mix for 15-bit color
561 - GBA Video: Fix OAM and palette initialization
562 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
563 - Qt: Use safer isLoaded check in GameController
564 - Qt: Fix a race condition in PainterGL that could lead to a crash
565 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
566 - Qt: Fix font size in memory viewer
567 - Qt: Fix a crash in the memory viewer
568 - Qt: Add additional checks in CheatModel to prevent crashes
569 - Qt: Fix race condition with setting sample rate
570 - Qt: Fix crash when closing multiplayer windows
571 - Qt: Fix resetting while paused
572Misc:
573 - GBA Audio: Implement missing flags on SOUNDCNT_X register
574 - Qt: Add mute option to menu
575
5760.3.1: (2015-10-24)
577Bugfixes:
578 - ARM7: Fix instruction decoding of Thumb shifts
579 - GBA: Deinit savegame when unloading a ROM
580 - GBA: Fix BIOS check on big endian
581 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
582 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
583 - GBA Audio: Fix audio channels being silenced at the wrong time
584 - GBA Memory: Fix bad BIOS Load16 on big endian
585 - GBA Memory: Fix bad Load8 on big endian
586 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
587 - GBA Video: Fix edge case with sprite blend modes and semitransparency
588 - GBA Video: Fix objwin and blending interaction on sprites
589 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
590 - Libretro: Fix a memory leak with the render buffer
591 - Qt: Windows no longer spawn in the top left on first launch
592 - Qt: Fix install path of XDG desktop file with DESTDIR
593 - Qt: Fix drag and drop on Windows
594 - Qt: Reenable double buffering, as disabling it broke some Windows configs
595 - VFS: Fix return values of VFileFILE.read and .write
596Misc:
597 - All: Reset next event to cycles instead of zero to interrupt
598 - All: Add --version flag
599 - ARM7: Force disable LTO on two files to work around a GCC bug
600 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
601 - GBA: Better memory handling with PNG savestates
602 - GBA: Additional savestate sanity checks
603 - GBA: Check for cycle count being too high
604 - GBA Audio: Allow GBAAVStream to have no video callback
605 - GBA BIOS: Implement RegisterRamReset for SIO registers
606 - Qt: Remove useless help icons in dialogs
607 - Qt: Prevent savestate window from opening while in multiplayer
608 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
609 - Qt: Dropping multiplayer windows works more cleanly now
610
6110.3.0: (2015-08-16)
612Features:
613 - Ability to hide individual background layers, or OBJs
614 - Ability to mute individual audio channels
615 - Palette viewer and exporter
616 - Volume control
617 - More shortcuts are editable (e.g. quick save/load)
618 - Rewind now shows the frame after rewinding
619 - Import/Export of GameShark/Action Replay snapshots
620 - Add "Step backwards" item for single increment rewind
621 - Deadzone estimation for game controllers
622 - Analog inputs can be used for shortcuts
623 - Menu items for specific solar sensor brightness levels
624 - Remappable controls for tilt and gyroscope sensors
625 - Status messages for actions taken while a game is running (e.g. save/load state)
626 - Memory inspector
627 - Screensaver can now be suspended while a game is running
628 - Load/save the most recent savestate slot
629 - Support varible speed (PWM) rumble
630 - Ability to cap fast forward speed
631 - Finer control over FPS target
632 - Holdable shortcut for rewinding one frame at a time
633 - Ability to boot directly into the BIOS
634 - Preliminary support for yanking out the game pak while a game is running
635 - Thumb-drive mode by putting a file called portable.ini in the same folder
636 - Configurable display driver, between software and OpenGL
637 - Undo-able savestate loading and saving
638 - Controller profiles now store shortcut settings
639 - Default controller profiles for several common controllers
640 - Libretro now supports BIOS, rumble and solar sensor
641 - Implement BIOS call Stop, for sleep mode
642 - Automatically load patches, if found
643 - Improved video synchronization
644 - Configurable audio output sample rate
645Bugfixes:
646 - ARM7: Fix SWI and IRQ timings
647 - ARM7: Fix Thumb MUL timing
648 - ARM7: Fix timing of multiplies to use N cycles
649 - ARM7: ARMHotplugDetach should call deinit
650 - Debugger: Fix use-after-free in breakpoint clearing code
651 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
652 - GBA: Cap audio FIFO read size during deserialization
653 - GBA: Check for corrupted savestates when loading
654 - GBA: Check for improperly sized savestates when loading
655 - GBA: Check for savestates made from differently sized ROMs
656 - GBA: Fix calls to endian-independent loadstores
657 - GBA: Fix timing of reading from timer registers
658 - GBA: Ensure cycles never go negative
659 - GBA Audio: Force audio FIFOs to 32-bit
660 - GBA Audio: Fix audio pitch changing when adjusting buffer size
661 - GBA Audio: Fix sample order in audio channel 3
662 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
663 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
664 - GBA Memory: Improve Thumb open bus behavior
665 - GBA Memory: Fix potential DMA issue when loading a savestate
666 - GBA Memory: Fix load/store multiple video memory waitstates
667 - GBA SIO: Fix reseting when there are SIO devices attached
668 - GBA Video: Blended sprites should never have other effects applied
669 - GBA Video: Fix out-of-bounds tiles in mosaic
670 - GBA Video: Fix windows not affecting sprites
671 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
672 - GBA Video: Fix timing on first scanline
673 - Qt: Better cleanup when a game crashes
674 - Qt: Fix open ROM dialog filtering for archive formats
675 - Qt: Cap the maximum number of multiplayer windows
676 - Qt: Fix maximum year in sensor override
677 - Qt: Fix window being too tall after exiting fullscreen
678 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
679 - Qt: Fix analog buttons not getting unmapped
680 - Qt: Fix passing command line options
681 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
682 - SDL: Fix SDL build when OpenGL is missing
683 - Util: Allow loading IPS patches that grow the ROM
684 - VFS: Fix resource leaks if some allocations fail
685 - VFS: Fix line-reading to return proper values
686 - Video: Fix an issue with very long filenames
687 - Util: Fix formatting of floats
688Misc:
689 - All: Add --help flag for command line programs
690 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
691 - All: Enable static linking for Windows
692 - All: Enable static linking for OS X
693 - All: Threads are now named
694 - All: Proper handling of Unicode file paths
695 - ARM7: Add emulation for Undefined CPU mode
696 - ARM7: Reduce the size of the Thumb instruction table
697 - GBA: Add status log level
698 - GBA: GBARewind now returns how many states it has rewound
699 - GBA: SIO logging layer
700 - GBA BIOS: Stub out SoundBias
701 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
702 - GBA: Don't include GBACLIDebugger struct unless needed
703 - GBA: Savedata is now synced shortly after data finishes being written
704 - GBA: Process multiple timer events at once, if necessary
705 - GBA Audio: Implement audio reset for channels A/B
706 - GBA Audio: Process multiple audio events at once, if necessary
707 - GBA Hardware: Backport generic RTC source into core
708 - GBA Input: Allow axes and buttons to be mapped to the same key
709 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
710 - GBA SIO: Add a dummy driver for Normal mode
711 - GBA Thread: Add functionality for running callbacks on the GBA thread
712 - GBA Thread: Split GBASync into a separate file
713 - GBA Video: Refactor software renderer into separate files
714 - GBA Video: Slightly optimize mode 0 mosaic rendering
715 - Debugger: Free watchpoints in addition to breakpoints
716 - Qt: Handle saving input settings better
717 - Qt: Move GL frame drawing back onto its own thread
718 - Qt: Fast forward (held) option moved from Other to Emulation menu
719 - Qt: Show version info in window title
720 - Qt: Migrate multiplayer window handling into GBAApp
721 - Qt: Unified file opening and saving with last location
722 - Qt: Fix windows being resizable when they shouldn't have been
723 - Qt: Only hide cursor in full screen
724 - Qt: Replace pause-after-frame mutex with an atomic
725 - Qt: Add application icon and XDG desktop files
726 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
727 - Qt: Don't save window size when entering fullscreen
728 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
729 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
730 - Qt: Increase usability of key mapper
731 - Qt: Show checkmark for window sizes
732 - Qt: Set window path to loaded ROM
733 - Perf: Ability to load savestates immediately on launch
734 - SDL: Properly check for initialization
735 - SDL: Clean up initialization functions
736 - SDL: Clean up GL context
737 - Util: Allow disabling the threading code entirely
738 - VFS: Add sync method to force syncing with backing
739
7400.2.1: (2015-05-13)
741Bugfixes:
742 - All: Fix sanitize-deb script not cleaning up after itself
743 - All: Fix dependencies for libavcodec on Debian-derived platforms
744 - ARM7: Handle writeback for PC in addressing modes 2 and 3
745 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
746 - ARM7: Fix ARM multiply instructions when PC is a destination register
747 - Debugger: Fix use-after-free in breakpoint clearing code
748 - Debugger: Fix boundary conditions in tab completion
749 - GBA: Fix timers not updating timing when writing to only the reload register
750 - GBA: Fix rewind boundary conditions
751 - GBA: Add initial I/O register settings for background matrix registers
752 - GBA: Fix hang when loading a savestate if sync to video is enabled
753 - GBA: Handle out-of-bounds I/O access
754 - GBA: Fix bounds-checking on EEPROM access
755 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
756 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
757 - GBA Memory: Allow SRAM to be 64kB
758 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
759 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
760 - GBA Video: Fix second frame mode 5
761 - Perf: Fix race condition if a game crashes immediately on start
762 - Qt: Fix Display object leak when closing a window
763 - Qt: Fix .deb dependencies
764 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
765 - Qt: Fix window not regaining focus after exiting savestate window
766 - Qt: Fix regression where video would not record if the game had already started
767 - Qt: Fix potential crash if a gamepad causes focus to change
768 - Qt: Fix controller axis querying
769 - Qt: Fix multiplayer windows opening as the wrong size
770 - Qt: Fix controllers sometimes not loading the right profile
771 - SDL: Fix boundary conditions for joystick adjustments
772 - SDL: Allocate properly sized input maps
773 - SDL: Fix potential build issues when Qt and SDL2 are in use
774 - Util: Fix resource leak in UTF-8 handling code
775 - Util: Fix a null-pointer issue when attempting to delete a key
776 - VFS: Fix resource leaks if some allocations fail
777 - Video: Fix an issue with very long filenames
778Misc:
779 - GBA Memory: Soft-crash if jumping past the end of a ROM
780 - Qt: Show multiplayer numbers in window title
781 - Qt: Solar sensor can have shortcuts set
782
7830.2.0: (2015-04-03)
784Features:
785 - Support for gamepad axes, e.g. analog sticks or triggers
786 - Add scale presets for up to 6x
787 - Settings window
788 - Bilinear resampling option
789 - Add option to skip BIOS start screen
790 - List of recently opened games
791 - Support for games using the Solar Sensor
792 - Better audio resampling via blip-buf
793 - Game Pak overrides dialog for setting savetype and sensor values
794 - Support for games using the tilt sensor
795 - Remappable shortcuts for keyboard and gamepad
796 - Rewinding of emulation
797 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
798 - Support IPv6
799 - Save directory of last loaded file
800 - Support BPS patches
801 - Automatically detect and optimize out idle loops
802 - Configurable game overrides
803 - Support loading 7-Zip files
804 - Drag and drop game loading
805 - Cheat code support
806 - Runtime configurable audio driver
807 - Libretro core for use with RetroArch and other front-ends
808 - Controller profiles for setting different bindings for different controllers
809 - Ability to lock aspect ratio
810 - Local link cable support
811 - Ability to switch which game controller is in use per instance
812 - Ability to prevent opposing directional input
813 - Warning dialog if an unimplemented BIOS feature is called
814 - Debugger: Add CLI "frame", frame advance command
815 - Debugger: Add CLI functions for writing to memory
816 - Debugger: Add CLI functions for examining memory regions
817 - Debugger: Add CLI function for writing a register
818Bugfixes:
819 - ARM7: Extend prefetch by one stage
820 - ARM7: Fix cycle counting for loads
821 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
822 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
823 - GBA: Initialize gba.sync to null
824 - GBA: Fix timer initialization
825 - GBA Audio: Support 16-bit writes to FIFO audio
826 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
827 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
828 - GBA BIOS: Fix BIOS prefetch after reset
829 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
830 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
831 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
832 - GBA Memory: Fix I cycles that had been moved to ARM7 core
833 - GBA Memory: Fix cycle counting for 32-bit load/stores
834 - GBA RR: Fix fallthrough error when reading tags from a movie
835 - GBA Thread: Fix possible hang when loading an archive
836 - GBA Thread: Fix possible deadlock in video sync
837 - Perf: Fix crash when the GBA thread fails to start
838 - Qt: Fix crash starting a GDB stub if a game isn't loaded
839 - Qt: Fix crash when adjusting settings after closing a game
840 - Qt: Fix crash when starting GDB stub after closing a game
841 - Qt: Fix patch loading while a game is running
842 - Qt: Fix crash when loading a game after stopping GDB server
843 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
844 - Qt: Fix crash when attempting to pause if a game is not running
845 - SDL: Properly clean up if a game doesn't launch
846 - Util: Fix sockets on Windows
847Misc:
848 - All: Enable link-time optimization
849 - Debugger: Watchpoints now work on STM/LDM instructions
850 - Debugger: Clean up GDB stub network interfacing
851 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
852 - Debugger: Merge Thumb BL instructions when disassembling
853 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
854 - Debugger: Watchpoints now report address watched (fixes #68)
855 - Debugger: Add support for soft breakpoints
856 - Debugger: Make I/O register names be addresses instead of values
857 - Debugger: Rename read/write commands
858 - GBA: Improve accuracy of event timing
859 - GBA: Add API for getting Configuration structs for overrides and input
860 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
861 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
862 - GBA: Move A/V stream interface into core
863 - GBA: Savestates now take into account savedata state machines (fixes #109)
864 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
865 - GBA Memory: Simplify memory API and use fixed bus width
866 - GBA Thread: Make GBASyncWaitFrameStart time out
867 - GBA Video: Start video at the last scanline instead of the first
868 - Qt: Optimize logo drawing
869 - Qt: Move frame upload back onto main thread
870 - Qt: Remember window position
871 - Qt: Double-clicking on the window toggles full screen
872 - Util: Use proper locale for reading and writing float values
873
8740.1.1: (2015-01-24)
875Bugfixes:
876 - ARM7: Fix LDM writeback to a register already written
877 - GBA: Fix timers 2 and 3 updating incorrectly
878 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
879 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
880 - GBA Audio: Properly initialize audio FIFO channels
881 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
882 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
883 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
884 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
885 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
886 - GBA BIOS: Fix HuffUnComp boundary conditions
887 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
888 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
889 - GBA Memory: Filter out top nybble of DMA addresses
890 - GBA Memory: Properly bounds-check VRAM accesses
891 - GBA Memory: Fix initial DMA state
892 - GBA Thread: Allow halted games to exit cleanly
893 - GBA Video: Fix blend issues with obscured middle layers
894 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
895 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
896 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
897 - GBA Video: Fix sprite boundary conditions with mosaic
898 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
899 - Qt: Fix issue with set frame sizes being the wrong height
900 - Qt: Fix emulator crashing when full screen if a game is not running
901 - Qt: Fix window focus issues
902 - Qt: Properly set default video recording settings
903 - Qt: Fix a race condition when a game crashes immediately
904 - Qt: Fix some cases where key mapping can break if focus is adjusted
905 - Qt: Fix crash if a game pauses before any frames are shown
906 - Debugger: Negative PC-relative loads now properly subtract the offset
907 - Debugger: Align PC-relative loads in Thumb
908 - Debugger: Fix watchpoints triggering too late
909 - Debugger: Fix binary print putting spaces between digits
910 - Video: Ensure FFmpeg encoder has audio frames
911 - Video: Fix uncompressed PCM audio recording
912 - Video: Fix FFmpeg crashing when the file extension is wrong
913 - Util: Fix SOCKET_FAILED macro
914Misc:
915 - GBA: Exit cleanly on FATAL if the port supports it
916 - GBA Memory: Implement 16- and 32-bit loads from SRAM
917 - Qt: Disable sync to video by default
918 - Qt: Handle a game crash without crashing
919 - Qt: Set default log level to FATAL, ERROR and WARN
920 - Qt: Clarify some phrasing in the menus
921 - Qt: Clear active buttons when focus is lost
922
9230.1.0: (2014-12-13)
924 - Initial release