CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7Bugfixes:
8 - Util: Fix PowerPC PNG read/write pixel order
9 - Qt: Use safer isLoaded check in GameController
10 - GBA: Fix idle skip state being retained between games
11 - Qt: Fix a race condition in PainterGL that could lead to a crash
12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
13 - GBA Video: Fix _mix for 15-bit color
14 - VFS: Fix VFileReadline and remove _vfdReadline
15 - Qt: Fix font size in memory viewer
16 - GBA Memory: Fix DMA register writing behavior
17 - Qt: Fix a crash in the memory viewer
18 - GBA BIOS: Fix misaligned CpuSet
19 - Libretro: Fix problems with rumble not turning off
20 - ARM7: Fix sign of unaligned LDRSH
21 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
22 - GBA Memory: Fix DMA behavior for SRAM accesses
23 - GBA Memory: Fix Store8 to OBJ VRAM
24 - GBA Memory: Fix alignment of LDM/STM on SRAM
25Misc:
26 - Qt: Window size command line options are now supported
27 - Qt: Increase usability of key mapper
28 - GBA Memory: Use a dynamically sized mask for ROM memory
29 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
30 - SDL: Support fullscreen in SDL 1.2
31 - Libretro: Use anonymous memory mappers for large blocks of memory
32 - Qt: Add 'Apply' button to settings window
33 - GBA Video: Remove lastHblank, as it is implied
34 - GBA Config: Add "override" layer for better one-time configuration
35 - SDL: Allow GBASDLAudio to be used without a thread context
36 - All: Improved PowerPC support
37 - All: Fix some undefined behavior warnings
38 - GBA Audio: Implement missing flags on SOUNDCNT_X register
39 - Util: Use VFile for configuration
40 - GBA Memory: Implement several unimplemented memory access types
41 - GBA: Implement bad I/O register loading
42
430.3.1: (2015-10-24)
44Bugfixes:
45 - ARM7: Fix instruction decoding of Thumb shifts
46 - GBA: Deinit savegame when unloading a ROM
47 - GBA: Fix BIOS check on big endian
48 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
49 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
50 - GBA Audio: Fix audio channels being silenced at the wrong time
51 - GBA Memory: Fix bad BIOS Load16 on big endian
52 - GBA Memory: Fix bad Load8 on big endian
53 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
54 - GBA Video: Fix edge case with sprite blend modes and semitransparency
55 - GBA Video: Fix objwin and blending interaction on sprites
56 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
57 - Libretro: Fix a memory leak with the render buffer
58 - Qt: Windows no longer spawn in the top left on first launch
59 - Qt: Fix install path of XDG desktop file with DESTDIR
60 - Qt: Fix drag and drop on Windows
61 - Qt: Reenable double buffering, as disabling it broke some Windows configs
62 - VFS: Fix return values of VFileFILE.read and .write
63Misc:
64 - All: Reset next event to cycles instead of zero to interrupt
65 - All: Add --version flag
66 - ARM7: Force disable LTO on two files to work around a GCC bug
67 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
68 - GBA: Better memory handling with PNG savestates
69 - GBA: Additional savestate sanity checks
70 - GBA: Check for cycle count being too high
71 - GBA Audio: Allow GBAAVStream to have no video callback
72 - GBA BIOS: Implement RegisterRamReset for SIO registers
73 - Qt: Remove useless help icons in dialogs
74 - Qt: Prevent savestate window from opening while in multiplayer
75 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
76 - Qt: Dropping multiplayer windows works more cleanly now
77
780.3.0: (2015-08-16)
79Features:
80 - Ability to hide individual background layers, or OBJs
81 - Ability to mute individual audio channels
82 - Palette viewer and exporter
83 - Volume control
84 - More shortcuts are editable (e.g. quick save/load)
85 - Rewind now shows the frame after rewinding
86 - Import/Export of GameShark/Action Replay snapshots
87 - Add "Step backwards" item for single increment rewind
88 - Deadzone estimation for game controllers
89 - Analog inputs can be used for shortcuts
90 - Menu items for specific solar sensor brightness levels
91 - Remappable controls for tilt and gyroscope sensors
92 - Status messages for actions taken while a game is running (e.g. save/load state)
93 - Memory inspector
94 - Screensaver can now be suspended while a game is running
95 - Load/save the most recent savestate slot
96 - Support varible speed (PWM) rumble
97 - Ability to cap fast forward speed
98 - Finer control over FPS target
99 - Holdable shortcut for rewinding one frame at a time
100 - Ability to boot directly into the BIOS
101 - Preliminary support for yanking out the game pak while a game is running
102 - Thumb-drive mode by putting a file called portable.ini in the same folder
103 - Configurable display driver, between software and OpenGL
104 - Undo-able savestate loading and saving
105 - Controller profiles now store shortcut settings
106 - Default controller profiles for several common controllers
107 - Libretro now supports BIOS, rumble and solar sensor
108 - Implement BIOS call Stop, for sleep mode
109 - Automatically load patches, if found
110 - Improved video synchronization
111 - Configurable audio output sample rate
112Bugfixes:
113 - ARM7: Fix SWI and IRQ timings
114 - ARM7: Fix Thumb MUL timing
115 - ARM7: Fix timing of multiplies to use N cycles
116 - ARM7: ARMHotplugDetach should call deinit
117 - Debugger: Fix use-after-free in breakpoint clearing code
118 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
119 - GBA: Cap audio FIFO read size during deserialization
120 - GBA: Check for corrupted savestates when loading
121 - GBA: Check for improperly sized savestates when loading
122 - GBA: Check for savestates made from differently sized ROMs
123 - GBA: Fix calls to endian-independent loadstores
124 - GBA: Fix timing of reading from timer registers
125 - GBA: Ensure cycles never go negative
126 - GBA Audio: Force audio FIFOs to 32-bit
127 - GBA Audio: Fix audio pitch changing when adjusting buffer size
128 - GBA Audio: Fix sample order in audio channel 3
129 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
130 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
131 - GBA Memory: Improve Thumb open bus behavior
132 - GBA Memory: Fix potential DMA issue when loading a savestate
133 - GBA Memory: Fix load/store multiple video memory waitstates
134 - GBA SIO: Fix reseting when there are SIO devices attached
135 - GBA Video: Blended sprites should never have other effects applied
136 - GBA Video: Fix out-of-bounds tiles in mosaic
137 - GBA Video: Fix windows not affecting sprites
138 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
139 - GBA Video: Fix timing on first scanline
140 - Qt: Better cleanup when a game crashes
141 - Qt: Fix open ROM dialog filtering for archive formats
142 - Qt: Cap the maximum number of multiplayer windows
143 - Qt: Fix maximum year in sensor override
144 - Qt: Fix window being too tall after exiting fullscreen
145 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
146 - Qt: Fix analog buttons not getting unmapped
147 - Qt: Fix passing command line options
148 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
149 - SDL: Fix SDL build when OpenGL is missing
150 - Util: Allow loading IPS patches that grow the ROM
151 - VFS: Fix resource leaks if some allocations fail
152 - VFS: Fix line-reading to return proper values
153 - Video: Fix an issue with very long filenames
154 - Util: Fix formatting of floats
155Misc:
156 - All: Add --help flag for command line programs
157 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
158 - All: Enable static linking for Windows
159 - All: Enable static linking for OS X
160 - All: Threads are now named
161 - All: Proper handling of Unicode file paths
162 - ARM7: Add emulation for Undefined CPU mode
163 - ARM7: Reduce the size of the Thumb instruction table
164 - GBA: Add status log level
165 - GBA: GBARewind now returns how many states it has rewound
166 - GBA: SIO logging layer
167 - GBA BIOS: Stub out SoundBias
168 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
169 - GBA: Don't include GBACLIDebugger struct unless needed
170 - GBA: Savedata is now synced shortly after data finishes being written
171 - GBA: Process multiple timer events at once, if necessary
172 - GBA Audio: Implement audio reset for channels A/B
173 - GBA Audio: Process multiple audio events at once, if necessary
174 - GBA Hardware: Backport generic RTC source into core
175 - GBA Input: Allow axes and buttons to be mapped to the same key
176 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
177 - GBA SIO: Add a dummy driver for Normal mode
178 - GBA Thread: Add functionality for running callbacks on the GBA thread
179 - GBA Thread: Split GBASync into a separate file
180 - GBA Video: Refactor software renderer into separate files
181 - GBA Video: Slightly optimize mode 0 mosaic rendering
182 - Debugger: Free watchpoints in addition to breakpoints
183 - Qt: Handle saving input settings better
184 - Qt: Move GL frame drawing back onto its own thread
185 - Qt: Fast forward (held) option moved from Other to Emulation menu
186 - Qt: Show version info in window title
187 - Qt: Migrate multiplayer window handling into GBAApp
188 - Qt: Unified file opening and saving with last location
189 - Qt: Fix windows being resizable when they shouldn't have been
190 - Qt: Only hide cursor in full screen
191 - Qt: Replace pause-after-frame mutex with an atomic
192 - Qt: Add application icon and XDG desktop files
193 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
194 - Qt: Don't save window size when entering fullscreen
195 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
196 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
197 - Qt: Increase usability of key mapper
198 - Qt: Show checkmark for window sizes
199 - Qt: Set window path to loaded ROM
200 - Perf: Ability to load savestates immediately on launch
201 - SDL: Properly check for initialization
202 - SDL: Clean up initialization functions
203 - SDL: Clean up GL context
204 - Util: Allow disabling the threading code entirely
205 - VFS: Add sync method to force syncing with backing
206
2070.2.1: (2015-05-13)
208Bugfixes:
209 - All: Fix sanitize-deb script not cleaning up after itself
210 - All: Fix dependencies for libavcodec on Debian-derived platforms
211 - ARM7: Handle writeback for PC in addressing modes 2 and 3
212 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
213 - ARM7: Fix ARM multiply instructions when PC is a destination register
214 - Debugger: Fix use-after-free in breakpoint clearing code
215 - Debugger: Fix boundary conditions in tab completion
216 - GBA: Fix timers not updating timing when writing to only the reload register
217 - GBA: Fix rewind boundary conditions
218 - GBA: Add initial I/O register settings for background matrix registers
219 - GBA: Fix hang when loading a savestate if sync to video is enabled
220 - GBA: Handle out-of-bounds I/O access
221 - GBA: Fix bounds-checking on EEPROM access
222 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
223 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
224 - GBA Memory: Allow SRAM to be 64kB
225 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
226 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
227 - GBA Video: Fix second frame mode 5
228 - Perf: Fix race condition if a game crashes immediately on start
229 - Qt: Fix Display object leak when closing a window
230 - Qt: Fix .deb dependencies
231 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
232 - Qt: Fix window not regaining focus after exiting savestate window
233 - Qt: Fix regression where video would not record if the game had already started
234 - Qt: Fix potential crash if a gamepad causes focus to change
235 - Qt: Fix controller axis querying
236 - Qt: Fix multiplayer windows opening as the wrong size
237 - Qt: Fix controllers sometimes not loading the right profile
238 - SDL: Fix boundary conditions for joystick adjustments
239 - SDL: Allocate properly sized input maps
240 - SDL: Fix potential build issues when Qt and SDL2 are in use
241 - Util: Fix resource leak in UTF-8 handling code
242 - Util: Fix a null-pointer issue when attempting to delete a key
243 - VFS: Fix resource leaks if some allocations fail
244 - Video: Fix an issue with very long filenames
245Misc:
246 - GBA Memory: Soft-crash if jumping past the end of a ROM
247 - Qt: Show multiplayer numbers in window title
248 - Qt: Solar sensor can have shortcuts set
249
2500.2.0: (2015-04-03)
251Features:
252 - Support for gamepad axes, e.g. analog sticks or triggers
253 - Add scale presets for up to 6x
254 - Settings window
255 - Bilinear resampling option
256 - Add option to skip BIOS start screen
257 - List of recently opened games
258 - Support for games using the Solar Sensor
259 - Better audio resampling via blip-buf
260 - Game Pak overrides dialog for setting savetype and sensor values
261 - Support for games using the tilt sensor
262 - Remappable shortcuts for keyboard and gamepad
263 - Rewinding of emulation
264 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
265 - Support IPv6
266 - Save directory of last loaded file
267 - Support BPS patches
268 - Automatically detect and optimize out idle loops
269 - Configurable game overrides
270 - Support loading 7-Zip files
271 - Drag and drop game loading
272 - Cheat code support
273 - Runtime configurable audio driver
274 - Libretro core for use with RetroArch and other front-ends
275 - Controller profiles for setting different bindings for different controllers
276 - Ability to lock aspect ratio
277 - Local link cable support
278 - Ability to switch which game controller is in use per instance
279 - Ability to prevent opposing directional input
280 - Warning dialog if an unimplemented BIOS feature is called
281 - Debugger: Add CLI "frame", frame advance command
282 - Debugger: Add CLI functions for writing to memory
283 - Debugger: Add CLI functions for examining memory regions
284 - Debugger: Add CLI function for writing a register
285Bugfixes:
286 - ARM7: Extend prefetch by one stage
287 - ARM7: Fix cycle counting for loads
288 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
289 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
290 - GBA: Initialize gba.sync to null
291 - GBA: Fix timer initialization
292 - GBA Audio: Support 16-bit writes to FIFO audio
293 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
294 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
295 - GBA BIOS: Fix BIOS prefetch after reset
296 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
297 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
298 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
299 - GBA Memory: Fix I cycles that had been moved to ARM7 core
300 - GBA Memory: Fix cycle counting for 32-bit load/stores
301 - GBA RR: Fix fallthrough error when reading tags from a movie
302 - GBA Thread: Fix possible hang when loading an archive
303 - GBA Thread: Fix possible deadlock in video sync
304 - Perf: Fix crash when the GBA thread fails to start
305 - Qt: Fix crash starting a GDB stub if a game isn't loaded
306 - Qt: Fix crash when adjusting settings after closing a game
307 - Qt: Fix crash when starting GDB stub after closing a game
308 - Qt: Fix patch loading while a game is running
309 - Qt: Fix crash when loading a game after stopping GDB server
310 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
311 - Qt: Fix crash when attempting to pause if a game is not running
312 - SDL: Properly clean up if a game doesn't launch
313 - Util: Fix sockets on Windows
314Misc:
315 - All: Enable link-time optimization
316 - Debugger: Watchpoints now work on STM/LDM instructions
317 - Debugger: Clean up GDB stub network interfacing
318 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
319 - Debugger: Merge Thumb BL instructions when disassembling
320 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
321 - Debugger: Watchpoints now report address watched (fixes #68)
322 - Debugger: Add support for soft breakpoints
323 - Debugger: Make I/O register names be addresses instead of values
324 - Debugger: Rename read/write commands
325 - GBA: Improve accuracy of event timing
326 - GBA: Add API for getting Configuration structs for overrides and input
327 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
328 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
329 - GBA: Move A/V stream interface into core
330 - GBA: Savestates now take into account savedata state machines (fixes #109)
331 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
332 - GBA Memory: Simplify memory API and use fixed bus width
333 - GBA Thread: Make GBASyncWaitFrameStart time out
334 - GBA Video: Start video at the last scanline instead of the first
335 - Qt: Optimize logo drawing
336 - Qt: Move frame upload back onto main thread
337 - Qt: Remember window position
338 - Qt: Double-clicking on the window toggles full screen
339 - Util: Use proper locale for reading and writing float values
340
3410.1.1: (2015-01-24)
342Bugfixes:
343 - ARM7: Fix LDM writeback to a register already written
344 - GBA: Fix timers 2 and 3 updating incorrectly
345 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
346 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
347 - GBA Audio: Properly initialize audio FIFO channels
348 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
349 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
350 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
351 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
352 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
353 - GBA BIOS: Fix HuffUnComp boundary conditions
354 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
355 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
356 - GBA Memory: Filter out top nybble of DMA addresses
357 - GBA Memory: Properly bounds-check VRAM accesses
358 - GBA Memory: Fix initial DMA state
359 - GBA Thread: Allow halted games to exit cleanly
360 - GBA Video: Fix blend issues with obscured middle layers
361 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
362 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
363 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
364 - GBA Video: Fix sprite boundary conditions with mosaic
365 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
366 - Qt: Fix issue with set frame sizes being the wrong height
367 - Qt: Fix emulator crashing when full screen if a game is not running
368 - Qt: Fix window focus issues
369 - Qt: Properly set default video recording settings
370 - Qt: Fix a race condition when a game crashes immediately
371 - Qt: Fix some cases where key mapping can break if focus is adjusted
372 - Qt: Fix crash if a game pauses before any frames are shown
373 - Debugger: Negative PC-relative loads now properly subtract the offset
374 - Debugger: Align PC-relative loads in Thumb
375 - Debugger: Fix watchpoints triggering too late
376 - Debugger: Fix binary print putting spaces between digits
377 - Video: Ensure FFmpeg encoder has audio frames
378 - Video: Fix uncompressed PCM audio recording
379 - Video: Fix FFmpeg crashing when the file extension is wrong
380 - Util: Fix SOCKET_FAILED macro
381Misc:
382 - GBA: Exit cleanly on FATAL if the port supports it
383 - GBA Memory: Implement 16- and 32-bit loads from SRAM
384 - Qt: Disable sync to video by default
385 - Qt: Handle a game crash without crashing
386 - Qt: Set default log level to FATAL, ERROR and WARN
387 - Qt: Clarify some phrasing in the menus
388 - Qt: Clear active buttons when focus is lost
389
3900.1.0: (2014-12-13)
391 - Initial release