CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Bugfixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
11 - Qt: Fix tile and sprite views not always displaying at first
12 - GBA Memory: Fix a few AGBPrint crashes
13 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
14 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
15 - Qt: Fix audio context holding onto closed game controller
16 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
17 - GBA SIO: Prevent writing read-only multiplayer bits
18 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
19 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
20 - Python: Fix crash when deleting files owned by library
21 - Python: Make sure GB link object isn't GC'd before GB object
22 - GBA DMA: Fix Display Start DMAs
23 - GBA DMA: Fix DMA start/end timing
24Misc:
25 - GBA Savedata: EEPROM performance fixes
26 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
27 - GB Memory: Support running from blocked memory
28 - Qt: Don't unload ROM immediately if it crashes
29 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
30 - Debugger: Add breakpoint and watchpoint listing
31
320.7.0: (2019-01-26)
33Features:
34 - ELF support
35 - Game Boy Camera support
36 - Qt: Set default Game Boy colors
37 - Game Boy Printer support
38 - Super Game Boy support
39 - Customizable autofire speed
40 - Ability to set default Game Boy model
41 - Map viewer
42 - Automatic cheat loading and saving
43 - GameShark and Action Replay button support
44 - AGBPrint support
45 - Debugger: Conditional breakpoints and watchpoints
46 - Ability to select GB/GBC/SGB BIOS on console ports
47 - Optional automatic state saving/loading
48 - Access to ur0 and uma0 partitions on the Vita
49 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
50 - GBA: ARMIPS/A22i-style and ELF symbol table support
51 - Initial Switch port
52Bugfixes:
53 - ARM: Fix MSR when T bit is set
54 - Core: Fix audio sync breaking when interrupted
55 - Core: Fix ordering events when scheduling during events
56 - FFmpeg: Fix encoding audio/video queue issues
57 - GB: Revamp IRQ handling based on new information
58 - GB: Fix IRQ disabling on the same T-cycle as an assert
59 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
60 - GB Audio: Clock frame events on DIV
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB Audio: Fix channel 1, 2 and 4 reset timing
64 - GB I/O: DMA register is R/W
65 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
66 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
67 - GB, GBA Savedata: Fix unmasking savedata crash
68 - GB Serialize: Fix audio state loading
69 - GB Serialize: Fix game title check
70 - GB Serialize: Fix IRQ pending/EI pending confusion
71 - GB Timer: Minor accuracy improvements
72 - GB Video: Fix dot clock timing being slightly wrong
73 - GB Video: Fix loading states while in mode 3
74 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
75 - GB Video: Fix SCX timing
76 - GB, GBA Video: Don't call finishFrame twice in thread proxy
77 - GBA: Reset WAITCNT properly
78 - GBA BIOS: Fix BitUnPack final byte
79 - GBA BIOS: Fix BitUnPack narrowing
80 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
81 - GBA DMA: Fix temporal sorting of DMAs of different priorities
82 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
83 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
84 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
85 - GBA Savedata: Fix savedata modified time updating when read-only
86 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
87 - GBA Serialize: Fix loading states in Hblank
88 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
89 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
90 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
91 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
92 - GBA Video: Start timing mid-scanline when skipping BIOS
93 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
94 - GBA Video: Make layer disabling work consistently
95 - PSP2: Fix more issues causing poor audio
96 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
97 - Qt: Improve FPS timer stability
98 - Util: Fix wrapping edge cases in RingFIFO
99Misc:
100 - 3DS: Remove deprecated CSND interface
101 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
102 - Core: Remove broken option for whether rewinding restores save games
103 - Feature: Added loading savestates from command line
104 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
105 - FFmpeg: Support lossless h.264 encoding
106 - FFmpeg: Support lossless VP9 encoding
107 - GBA Cheats: Allow multiple ROM patches in the same slot
108 - GB: Skip BIOS option now works
109 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
110 - GB Audio: Improved audio quality
111 - GB, GBA Audio: Increase max audio volume
112 - GB MBC: Remove erroneous bank 0 wrapping
113 - GB Video: Darken colors in GBA mode
114 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
115 - GBA: Implement display start DMAs
116 - GBA: Improve multiboot image detection
117 - GBA Memory: 64 MiB GBA Video cartridge support
118 - GBA Savedata: Remove ability to disable realistic timing
119 - GBA Timer: Use global cycles for timers
120 - Libretro: Add frameskip option
121 - mGUI: Add fast forward toggle
122 - PSP2: Use system enter key by default
123 - Python: Integrate tests from cinema test suite
124 - Qt: Redo GameController into multiple classes
125 - Qt: Prevent window from being created off-screen
126 - Qt: Add option to disable FPS display
127 - Qt: Options to mess around with layer placement
128 - Qt: Add load alternate save option
129 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
130 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
131 - Test: Restructure test suite into multiple executables
132 - Util: Don't build crc32 if the function already exists
133 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
134Changes from beta 1:
135Features:
136 - Libretro: Add Game Boy cheat support
137 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
138 - Switch: Rumble support
139 - Switch: Rotation support
140 - Switch: Screen stretching options
141 - Qt: State file load/save menu options
142 - Windows installer
143 - Tile viewer now has adjustable width
144 - Python: Experimental audio API
145Bugfixes:
146 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
147 - Core: Remember to deinit proxy ring FIFO
148 - Core: Reroot timing list when (de)scheduling
149 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
150 - GB MBC: Fix MBC30 SRAM
151 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
152 - GB Video: Fix SGB border hole size
153 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
154 - GBA: Fix GB Player features
155 - GBA I/O: SOUNDCNT_HI is readable when sound is off
156 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
157 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
158 - Libretro: Fix adding codes with hooks
159 - PSP2: Fix audio crackling after fast forward
160 - PSP2: Fix audio crackling when buffer is full
161 - Qt: Fix jumbled background when paused
162 - Qt: Fix FPS counter on Windows
163 - Qt: Fix focus issues with load/save state overlay
164 - Switch: Fix incorrect mapping for fast forward cap
165 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
166 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
167 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
168 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
169 - Qt: Ensure FATAL logs reach log view
170 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
171Misc:
172 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
173 - Debugger: Minor text fixes
174 - Debugger: Readability improvements (fixes mgba.io/i/1238)
175 - GB: Improved SGB2 support
176 - GB Audio: Skip frame if enabled when clock is high
177 - Libretro: Reduce rumble callbacks
178 - mGUI: Add SGB border configuration option
179 - mGUI: Add support for different settings types
180 - Python: Minor API improvements
181 - Qt: Ensure camera image is valid
182 - Qt: Debugger console history
183 - Qt: Detect presence of GL_ARB_framebuffer_object
184 - Qt: Minor memory view tweaks
185 - Res: Improve modeling of AGB/AGS screen in shaders
186 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
187 - Wii: Expose stretch configuration in settings
188 - Wii: Stretch now sets pixel-accurate mode size cap
189
1900.7 beta 1: (2018-09-24)
191- Initial beta for 0.7
192
1930.6.3: (2018-04-14)
194Bugfixes:
195 - GB Audio: Revert unsigned audio changes
196 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
197 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
198
1990.6.2: (2018-04-03)
200Bugfixes:
201 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
202 - 3DS: Fix opening files in directory names with trailing slashes
203 - LR35902: Fix watchpoints not reporting new value
204 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
205 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
206 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
207 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
208 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
209 - GBA: Fix SharkPort saves for EEPROM games
210 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
211 - GBA BIOS: Fix incorrect exit condition in LZ77
212 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
213 - GBA Cheats: Fix slide codes not initializing properly
214 - GBA DMA: ROM reads are forced to increment
215 - GBA Hardware: RTC accuracy improvements
216 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
217 - GBA Memory: Fix copy-on-write memory leak
218 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
219 - GBA Savedata: Fix crash when resizing flash
220 - GBA Video: Force align 256-color tiles
221 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
222 - PSP2: Fix issues causing poor audio
223 - Python: Fix package directory
224 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
225 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
226 - Wii: Fix screen tear when unpausing
227 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
228Misc:
229 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
230 - GB MBC: Remove erroneous bank 0 wrapping
231 - GBA: Improve multiboot image detection
232 - PSP2: Use system enter key by default
233
2340.6.1: (2017-10-01)
235Bugfixes:
236 - GB, GBA: Fix crashes when attempting to identify null VFiles
237 - GB, GBA: Fix sync to video with frameskip
238 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
239 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
240 - GB Core: Fix palette loading when loading a foreign config
241 - GB MBC: Pocket Cam memory should be accessible without enabling
242 - GB MBC: Fix SRAM sizes 4 and 5
243 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
244 - GB MBC: Fix RTC loading when file size is off
245 - GB Memory: Initialize peripheral pointers
246 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
247 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
248 - GB Memory: Actually load latch time from savestate
249 - GB Serialize: Fix deserializing video STAT
250 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
251 - GB Video: Fix potential hang when ending mode 0
252 - GB Video: Fix read mode when enabling LCD
253 - GBA: Reset active region as needed when loading a ROM
254 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
255 - GBA BIOS: Use core's VRAM variable instead of renderer's
256 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
257 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
258 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
259 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
260 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
261 - Python: Fix importing .gb or .gba before .core
262 - Qt: Fix command line debugger closing second game
263 - Qt: Fix LOG argument order
264 - Qt: Fix timezone issues with time overrides
265 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
266 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
267Misc:
268 - CMake: Fix CPack dependencies for libpng 1.6
269 - GBA: Detect hardware for Pokémon FireRed ROM hacks
270 - GBA Cheats: Improve detection of raw cheats
271 - Qt: Don't rebuild library view if style hasn't changed
272 - Qt: Allow overrides to be saved before a game is loaded
273 - Qt: Hide mouse immediately when loading
274 - SDL: Fix 2.0.5 build on macOS under some circumstances
275 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
276
2770.6.0: (2017-07-16)
278Features:
279 - Library view
280 - Sprite viewer
281 - Debugging console
282 - Improved memory viewer
283 - Memory search
284 - Command line ability to override configuration values
285 - Add option to allow preloading the entire ROM before running
286 - Add option for whether rewinding restores save games
287 - Savestates now contain any RTC override data
288 - Add option to lock video to integer scaling
289 - LR35902: Watchpoints
290 - LR35902/GB-Z80 disassembler
291 - GB: Tile viewer
292 - GB: Video/audio channel enabling/disabling
293 - GB: Symbol table support
294 - GB MBC: Add MBC1 multicart support
295 - GBA: Support printing debug strings from inside a game
296 - GBA: Better cheat type autodetection
297 - Implement keypad interrupts
298 - Configuration of gamepad hats
299 - Video log recording for testing and bug reporting
300 - Debugger: Segment/bank support
301 - Debugger: Execution tracing
302 - Qt: German translation (by Lothar Serra Mari)
303 - Qt: Spanish translation (by Kevin López)
304 - Qt: Italian translation (by theheroGAC)
305Bugfixes:
306 - ARM7: Fix MLA/*MULL/*MLAL timing
307 - Core: Fix crash with rewind if savestates shrink
308 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
309 - Core: Fix directory sets crashing on close if base isn't properly detached
310 - FFmpeg: Fix overflow and general issues with audio encoding
311 - GB: Fix flickering when screen is strobed quickly
312 - GB: Fix STAT blocking
313 - GB MBC: Fix ROM bank overflows getting set to bank 0
314 - GB MBC: Fix swapping carts not detect new MBC
315 - GB Timer: Improve DIV reset behavior
316 - GB Timer: Fix DIV batching if TAC changes
317 - GB Video: Reset renderer when loading state
318 - GBA: Fix multiboot ROM loading
319 - GBA: Fix multiboot loading resulting in too small WRAM
320 - GBA BIOS: Implement BitUnPack
321 - GBA BIOS: Fix ArcTan sign in HLE BIOS
322 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
323 - GBA BIOS: Fix INT_MIN/-1 crash
324 - GBA Hardware: Fix crash if a savestate lies about game hardware
325 - GBA I/O: Handle audio registers specially when deserializing
326 - GBA Memory: Improve initial skipped BIOS state
327 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
328 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
329 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
330 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
331 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
332 - LR35902: Fix core never exiting with certain event patterns
333 - LR35902: Fix pc overflowing current region off-by-one
334 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
335 - OpenGL: Fix some shaders causing offset graphics
336 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
337 - Qt: Fix window icon being stretched
338 - Qt: Fix data directory path
339 - Qt: Fix timing issues on high refresh rate monitors
340 - Qt: Fix linking after some windows have been closed
341 - Qt: Fix crash when changing audio settings after a game is closed
342 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
343 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
344 - Qt: Fix game unpausing after frame advancing and refocusing
345 - SDL: Fix game crash check
346 - SDL: Fix race condition with audio thread when starting
347 - SDL: Fix showing version number
348 - Test: Fix crash when loading invalid file
349 - Test: Fix crash when fuzzing fails to load a file
350 - Test: Don't rely on core for frames elapsed
351 - Test: Fix crash when loading invalid file
352 - Test: Fix crash when fuzzing fails to load a file
353 - Tools: Fix recurring multiple times over the same library
354 - Util: Fix overflow when loading invalid UPS patches
355 - Util: Fix highest-fd socket not being returned by SocketAccept
356 - Windows: Fix VDir.rewind
357Misc:
358 - All: Add C++ header guards
359 - All: Move time.h include to common.h
360 - 3DS, PSP2, Wii: Last directory loaded is saved
361 - CMake: Add ability to just print version string
362 - Core: New, faster event timing subsystem
363 - Core: Clean up some thread state checks
364 - Core: Add generic checksum function
365 - Core: Cores can now have multiple sets of callbacks
366 - Core: Restore sleep callback
367 - Core: Move rewind diffing to its own thread
368 - Core: Ability to enumerate and modify video and audio channels
369 - Core: List memory segments in the core
370 - Core: Move savestate creation time to extdata
371 - Core: Config values can now be hexadecimal
372 - Core: Improved threading interrupted detection
373 - Debugger: Modularize CLI debugger
374 - Debugger: Make building with debugging aspects optional
375 - Debugger: Add functions for read- or write-only watchpoints
376 - Debugger: Make attaching a backend idempotent
377 - Debugger: Add mDebuggerRunFrame convenience function
378 - Feature: Move game database from flatfile to SQLite3
379 - Feature: Support ImageMagick 7
380 - Feature: Make -l option explicit
381 - FFmpeg: Return false if a file fails to open
382 - FFmpeg: Force MP4 files to YUV420P
383 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
384 - GB: Reset with initial state of DIV register
385 - GB MBC: New MBC7 implementation
386 - GB Audio: Simplify envelope code
387 - GB Audio: Improve initial envelope samples
388 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
389 - GB Video: Improved video timings
390 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
391 - GBA, GB: ROM is now unloaded if a patch is applied
392 - GBA DMA: Refactor DMA out of memory.c
393 - GBA DMA: Move DMAs to using absolute timing
394 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
395 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
396 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
397 - GBA Memory: Support reading/writing POSTFLG
398 - GBA Memory: Remove unused prefetch cruft
399 - GBA Timer: Improve accuracy of timers
400 - GBA Video: Clean up unused timers
401 - GBA Video: Allow multiple handles into the same tile cache
402 - GBA Video, GB Video: Colors are now fully scaled
403 - GBA Video: Optimize when BLD* registers are written frequently
404 - OpenGL: Add xBR-lv2 shader
405 - Qt: Move last directory setting from qt.ini to config.ini
406 - Qt: Improved HiDPI support
407 - Qt: Expose configuration directory
408 - Qt: Merge "Save" and "OK" buttons in shader options
409 - Qt: Automatically load controller profile when plugged in
410 - Qt: Rename "Resample video" option to "Bilinear filtering"
411 - Qt: Remove audio thread
412 - Qt: Remove audio buffer sizing in AudioProcessorQt
413 - Qt: Re-enable QtMultimedia on Windows
414 - Qt: Make "Mute" able to be bound to a key
415 - Qt: Add .gb/.gbc files to the extension list in Info.plist
416 - Qt: Relax hard dependency on OpenGL
417 - Qt: Better highlight active key in control binding
418 - SDL: Remove scancode key input
419 - SDL: Automatically map controllers when plugged in
420 - Test: Add a basic test suite
421 - Util: Add size counting to Table
422 - Util: Add 8-bit PNG write support
423 - Util: Tune patch-fast extent sizes
424 - VFS: Call msync when syncing mapped data
425 - VFS: Allow truncating memory chunk VFiles
426 - VFS: Fix some minor VFile issues with FILEs
427 - VFS: Optimize expanding in-memory files
428 - VFS: Add VFileFIFO for operating on circle buffers
429Changes from beta 1:
430Features:
431 - Qt: Italian translation (by theheroGAC)
432 - Qt: Updated German translation
433Bugfixes:
434 - GB Audio: Fix incorrect channel 4 iteration
435 - GB Audio: Fix zombie mode bit masking
436 - GB Serialize: Fix timer serialization
437 - GB Video: Fix LYC regression
438 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
439 - GBA Timer: Fix count-up timing overflowing timer 3
440 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
441 - Qt: Fix memory search close button (fixes mgba.io/i/769)
442 - Qt: Fix window icon being stretched
443 - Qt: Fix initial window size (fixes mgba.io/i/766)
444 - Qt: Fix data directory path
445 - Qt: Fix controls not saving on non-SDL builds
446 - Qt: Fix translation initialization (fixes mgba.io/i/776)
447 - Qt: Fix patch loading while a game is running
448 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
449 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
450 - Qt: Fix GL-less build
451 - Qt: Fix Software renderer not handling alpha bits properly
452 - Qt: Fix screen background improperly stretching
453 - SDL: Fix cheats not loading
454Misc:
455 - GB Serialize: Add MBC state serialization
456 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
457 - GBA Timer: Improve accuracy of timers
458 - PSP2: Update toolchain to use vita.cmake
459 - Qt: Add language selector
460 - Qt: Minor test fixes
461 - Qt: Move shader settings into main settings window
462 - Qt: Dismiss game crashing/failing dialogs when a new game loads
463 - Qt: Properly ship Qt translations
464 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
465
4660.6 beta 1: (2017-06-29)
467 - Initial beta for 0.6
468
4690.5.2: (2016-12-31)
470Bugfixes:
471 - All: Fix fullscreen config option being ignored
472 - ARM7: PSR mode bits should not get sign extended
473 - GB: Fix audio not being deinitialized
474 - GB: Fix crash when masking savedata
475 - GB: Properly initialize sramRealVf variable
476 - GB Audio: Fix serialization of channel 3 and NR52 properties
477 - GB Audio: Reset envelope timer when reseting sound channel
478 - GB MBC: Fix SRAM dangling pointer with RTC games
479 - GB MBC: Fix initializing MBC when no ROM is loaded
480 - GB Memory: Fix patching ROM bank 0
481 - GB Memory: Fix starting HDMAs during mode 0
482 - GB Memory: Fix HDMA5 value after DMA completes
483 - GB Video: Initialize LCDC in renderer
484 - GB Video: Hblank IRQs should mask LYC=LY IRQs
485 - GBA: Fix IRQs firing after already being cleared
486 - GBA: Only unhalt CPU if appropriate bit is set in IE
487 - GBA: Add savegame override for Crash Bandicoot 2
488 - GBA BIOS: Fix MidiKey2Freq BIOS reads
489 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
490 - GBA Cheats: Fix GameShark ROM patches
491 - GBA I/O: Mask off WAITCNT bits that cannot be written
492 - GBA Memory: Fix misaligned BIOS reads
493 - GBA Memory: Fix VCOUNT being writable
494 - GBA Video: Fix out of bounds sprite transforms
495 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
496 - Libretro: Fix disabling BIOS
497 - Libretro: Fix Game Boy savestates and audio
498 - Qt: Fix changing resolution of software renderer
499 - Qt: Fix setting overrides
500 - Qt: Fix cut off tiles and alignment issues in tile viewer
501 - Qt: Only reset window dimensions when first shown
502 - Qt: Fix Qt Multimedia audio driver on big endian
503 - Qt: Fix Apply button for key and controller configurations
504 - VFS: Fix resizing memory chunks when not needed
505 - Windows: Fix Unicode directory handling
506Misc:
507 - GB, GBA: Prevent loading null ROMs
508 - GB Audio: Initialize wave RAM to GBC values
509 - GB Memory: Reset ROM bank when loading a ROM
510 - PSP2: Improved controller rumble
511
5120.5.1: (2016-10-05)
513Bugfixes:
514 - Core: Fix importing save games as read-only
515 - FFmpeg: Fix encoding AAC
516 - GB: Fix invalid STOP behavior on Game Boy Color
517 - GB: Initialize audio properly
518 - GB: Properly clear KEY1 bit 0 when switching speeds
519 - GB: Properly unload save files when unloading a ROM
520 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
521 - GB MBC: Fix MBC7 when size is incorrectly specified
522 - GB MBC: Fix RTC access when no save file is loaded
523 - GB SIO: Don't auto-clock external shift clock
524 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
525 - GB Video: Fix video frames getting missed when LCDC is off
526 - GB Video: Clear screen when LCDC is off
527 - GBA Cheats: Fix holding onto pointers that may get invalidated
528 - GBA Cheats: Fix key-activated CodeBreaker cheats
529 - GBA Cheats: Fix uninitialized memory getting freed when saving
530 - GBA Hardware: Improve Game Boy Player rumble behavior
531 - GBA Memory: Fix several unused I/O register read values
532 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
533 - LR35902: Fix events running with the wrong cycle active
534 - Qt: Fix "close" button on Overrides view
535 - Qt: Fix saving overrides
536 - Qt: Fix directory set unloading when replacing the ROM
537 - Qt: Fix patch loading
538 - Qt: Fix crash when saving an override if a game isn't loaded
539 - Qt: Fix showing default display driver as OpenGL (force 1.x)
540 - SDL: Attach rumble in SDL frontend
541 - Util: Fix PNG identification on files too small to be a PNG
542Misc:
543 - All: Only update version info if needed
544 - All: Split out install locations for Libretro and OpenEmu
545 - FFmpeg: Encoding cleanup
546 - GB: Reset active region when reloading ROM
547 - GB Memory: Initialize RAM pattern for GBC
548 - GB Video: Improved video timings
549 - Qt: Manage window sizes slightly better
550 - Qt: Remember scale option independent of core dimensions
551
5520.5.0: (2016-09-19)
553Features:
554 - Game Boy support
555 - Support for encrypted CodeBreaker GBA cheats
556 - Emulation of Vast Fame protected GBA carts (taizou)
557 - Tile viewer
558 - Threaded rendering mode
559 - Libretro: Memory map and achievement support (leiradel)
560 - GUI: Add UI control remapping
561 - GUI: Add fast-forward
562 - Wii: 240p support
563 - 3DS: Adjustable screen darkening
564 - Ability to temporarily load a savegame
565 - Load specific files out of archives
566 - Automatic BIOS detection
567Bugfixes:
568 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
569 - Debugger: Fix GDB breakpoints
570 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
571 - GBA: Fix filehandle leak with savegames
572 - GBA: Timer 0 cannot be count up
573 - GBA: Count up timers should not count themselves
574 - GBA Memory: Fix mirror on non-overdumped Classic NES games
575 - GBA Memory: Fix ldm {pc}
576 - GBA Savedata: Fix savedata sync timer
577 - GBA Savedata: Only unmap savedata if present
578 - GBA Serialize: Savestates now properly store prefetch
579 - GBA Video: WIN0/1 take priority over OBJWIN
580 - GBA Video: Fix out-of-order OBJWIN
581 - PSP2: Fix GPU crash while exiting
582 - PSP2: Fix VSync
583 - PSP2: Fix accelerometer range
584 - PSP2: Actually load screen mode setting
585 - PSP2: Fix gyroscope direction
586 - PSP2: Delete threads after they return
587 - PSP2: Fix mapping/unmapping from not at 0
588 - Qt: Fix bug in software renderer scaling
589 - Qt: Fix hanging key press after disabling autofire
590 - Qt: Fix being unable to pause manually when using auto-pausing
591 - SDL: Fix axes being mapped wrong
592 - Util: Fix realloc semantics in utf16to8
593 - Util: Fix inserting too many items into a hash table
594 - VFS: Fix uninitialized varaible reading from 7z
595 - VFS: Fix reading multiple files from a 7z archive
596 - Wii: Fix framelimiting after a slowdown
597 - Wii: Fix garbage flash at startup
598Misc:
599 - 3DS: Use blip_add_delta_fast for a small speed improvement
600 - 3DS: Allow UTF-16 filenames
601 - 3DS: Port to using citro3D
602 - 3DS: Use system font for menus
603 - 3DS: Attempt to use Core 2 for threads
604 - 3DS: Adjustable filering
605 - 3DS: 3D banner
606 - All: Add QUIET parameter to silence CMake
607 - All: Faster memory read/write
608 - ARM7: Support forcing Thumb mode via MSR
609 - ARM7: Flush prefetch cache when loading CPSR via MSR
610 - ARM7: Clean up instruction decoding for future expandability
611 - Debugger: Support register and memory writes via GDB stub
612 - Debugger: Add software breakpoint support to gdb
613 - FFmpeg: Full support for libavcodec 56+
614 - GBA: Better debug logging if event processing breaks
615 - GBA Audio: Force audio DMAs to not increment destination
616 - GBA BIOS: Use custom ArcTan, not relying on OS
617 - GBA Hardware: Clean up dead code in GBP
618 - GBA Memory: Optimize stalling behavior
619 - GBA Memory: Optimize Load-/StoreMultiple
620 - GBA Savedata: Add realistic timing for EEPROM
621 - GBA Serialize: Savestates now store if CPU was halted
622 - GBA Video: Remove old slow path fallback
623 - GBA Video: Optimize sprite drawing
624 - GBA Video: Optimize mode 0 rendering
625 - GBA Video: Optimize compositing cases slightly
626 - GUI: Screenshot dimensions are now passed through
627 - GUI: Add back logging
628 - GUI: Only reload config if manually saved
629 - GUI: Increase scrolling speed
630 - OpenGL: Log shader compilation failure
631 - OpenGL: Add texSize uniform
632 - Qt: Make -g flag work in Qt build
633 - Qt: Simplify OpenGL context creation
634 - Qt: Thread startup improvements
635 - Qt: Make audio channel/video layer options shortcut mappable
636 - Qt: Remove some C99isms from C++ code
637 - Qt: Remove default autofire mappings
638 - Qt: Make reseting when pasued frame-accurate
639 - Qt: Rearchitect game closing codepath
640 - PSP2: Use system font for menus
641 - PSP2: Add rumble for PS TV
642 - PSP2: Add fit-to-height screen mode
643 - PSP2: Sync files per descriptor
644 - PSP2: Allow UTF-8 filenames
645 - PSP2: Screenshots are now saved into the Photo Gallery
646 - PSP2: Stop underclocking when menuing
647 - SDL: Increase default audio buffer size to 1024 samples
648 - SDL: More responsive rumble
649 - Util: Add Vector GetConstPointer
650 - Util: Add rtrim
651 - Util: Add endswith
652 - VFS: Improve zip file detection
653 - Wii: Add pixelated resample filter
654 - Windows: Add native VDir support
655 - Util: Add PRIz macro for libc versions that don't support %z
656
6570.4.1: (2016-07-11)
658Bugfixes:
659 - All: Fix several file handle leaks
660 - All: Fix instruction tables getting zeroed when linking sometimes
661 - ARM7: Fix flags on SBC/RSC
662 - ARM7: Fix setting spsr privilege bits when spsr is empty
663 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
664 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
665 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
666 - GBA Memory: Fix executing code from OBJ region of VRAM
667 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
668 - GBA Serialize: Fix loading savegames from savestates
669 - OpenGL: Correct boolean vector strcmp strings for uniforms
670 - Qt: Fix sending gameStopped twice
671 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
672 - Qt: Fix initial state of key mapping
673 - Qt: Initialize m_useBios
674 - SDL: Fix joystick initialization on BSD
675 - SDL: Fix potential joystick crash in games with rumble
676 - SDL: Fix SDL 1.2 build
677 - SDL: Fix sporadic crash when deinitializing audio
678 - Shaders: Fix AGS-001 shader with some bad drivers
679 - Util: Use closesocket on Windows
680 - Util: Fix socket bind addresses
681 - VFS: Fix reading 7z archives without rewinding first
682 - VFS: VFileFromFD should not open directories
683 - Wii: Fix tilting direction
684 - Util: Fix realloc semantics in utf16to8
685Misc:
686 - All: Allow use of external minizip library
687 - Debugger: CLI debugger now exits when end-of-stream is reached
688 - FFmpeg: Update dependencies on Ubuntu
689 - GBA: Slightly optimize GBAProcessEvents
690 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
691 - GBA Video: Null renderer should return proper register values
692 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
693 - Qt: Add preset for DualShock 4
694 - Qt: Update 360 input profile on OS X to reflect newer drivers
695 - Qt: Remove use of NaN
696 - Qt: Canonicalize file paths when loading games
697 - Qt: Add refresh button to controller editing
698 - SDL: Remove default gamepad mappings
699 - Util: Fix intermittent build failure on OS X
700 - VFS: VFile.sync now updates modified time
701
7020.4.0: (2016-02-02)
703Features:
704 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
705 - I/O viewer
706 - Booting of multiboot images
707 - Customization of GIF recording
708 - Libretro: Cheat code support
709 - Support for GLSL shaders
710 - ROM information view
711 - Support for VBA-style cheat codes
712 - Savestates now store creation timestamps
713 - Key autofire
714 - Libretro: Allow blocking opposing directional input
715 - OpenEmu core for OS X
716 - Libretro: Settings for using BIOS and skipping intro
717 - Libretro: Customizable idle loop removal
718 - Implemented cycle counting for sprite rendering
719 - Cleaner, unified settings window
720 - Added a setting for pausing when the emulator is not in focus
721 - Customizable paths for save games, save states, screenshots and patches
722 - Controller hotplugging
723 - Ability to store save games and active cheats within savestates
724Bugfixes:
725 - ARM7: Fix sign of unaligned LDRSH
726 - ARM7: Fix decoding of some ARM ALU instructions with shifters
727 - Debugger: Fix watchpoints in gdb
728 - GBA: Fix warnings when creating and loading savestates
729 - GBA: Fix Iridion II savetype
730 - GBA BIOS: Fix misaligned CpuSet
731 - GBA Cheats: Fix cheats setting the Action Replay version
732 - GBA Hardware: Fix GPIO on big endian
733 - GBA Memory: Fix DMA register writing behavior
734 - GBA Memory: Fix DMAs triggering two cycles early
735 - Libretro: Fix aspect ratio
736 - Qt: Fix some potential crashes with the gamepad mapping
737 - Qt: Fix keys being mapped incorrectly when loading configuration file
738 - Util: Fix PowerPC PNG read/write pixel order
739 - Util: Fix excessive memory allocation when decoding a PNG
740 - VFS: Fix VFileReadline and remove _vfdReadline
741Misc:
742 - All: Improved PowerPC support
743 - All: Fix some undefined behavior warnings
744 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
745 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
746 - GBA: Implement bad I/O register loading
747 - GBA: Allow jumping to OAM and palette RAM
748 - GBA BIOS: Finish implementing RegisterRamReset
749 - GBA Config: Add "override" layer for better one-time configuration
750 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
751 - GBA Memory: Use a dynamically sized mask for ROM memory
752 - GBA Memory: Implement several unimplemented memory access types
753 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
754 - GBA RR: Starting from savestate now embeds the savegame
755 - GBA RR: Add preliminary SRAM support for VBM loading
756 - GBA RR: Add support for resets in movies
757 - GBA Video: Remove lastHblank, as it is implied
758 - Libretro: Use anonymous memory mappers for large blocks of memory
759 - Libretro: Add install target for libretro core
760 - Qt: Window size command line options are now supported
761 - Qt: Increase usability of key mapper
762 - Qt: Add 'Apply' button to settings window
763 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
764 - Qt: Allow use of modifier keys as input
765 - Qt: Optimize log viewer
766 - Qt: Added button for breaking into the GDB debugger
767 - Qt: Add box for showing duration of rewind
768 - SDL: Support fullscreen in SDL 1.2
769 - SDL: Allow GBASDLAudio to be used without a thread context
770 - Util: Use VFile for configuration
771 - Util: Add MutexTryLock
772
7730.3.2: (2015-12-16)
774Bugfixes:
775 - ARM7: Fix STRT/STRBT
776 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
777 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
778 - Libretro: Fix problems with rumble not turning off
779 - GBA: Fix idle skip state being retained between games
780 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
781 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
782 - GBA BIOS: Fix Sqrt sign
783 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
784 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
785 - GBA Memory: Fix DMA behavior for SRAM accesses
786 - GBA Memory: Fix Store8 to OBJ VRAM
787 - GBA Memory: Fix alignment of LDM/STM on SRAM
788 - GBA Memory: Fix unaligned out-of-bounds ROM loads
789 - GBA Memory: Fix timing of DMAs
790 - GBA Video: Fix _mix for 15-bit color
791 - GBA Video: Fix OAM and palette initialization
792 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
793 - Qt: Use safer isLoaded check in GameController
794 - Qt: Fix a race condition in PainterGL that could lead to a crash
795 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
796 - Qt: Fix font size in memory viewer
797 - Qt: Fix a crash in the memory viewer
798 - Qt: Add additional checks in CheatModel to prevent crashes
799 - Qt: Fix race condition with setting sample rate
800 - Qt: Fix crash when closing multiplayer windows
801 - Qt: Fix resetting while paused
802Misc:
803 - GBA Audio: Implement missing flags on SOUNDCNT_X register
804 - Qt: Add mute option to menu
805
8060.3.1: (2015-10-24)
807Bugfixes:
808 - ARM7: Fix instruction decoding of Thumb shifts
809 - GBA: Deinit savegame when unloading a ROM
810 - GBA: Fix BIOS check on big endian
811 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
812 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
813 - GBA Audio: Fix audio channels being silenced at the wrong time
814 - GBA Memory: Fix bad BIOS Load16 on big endian
815 - GBA Memory: Fix bad Load8 on big endian
816 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
817 - GBA Video: Fix edge case with sprite blend modes and semitransparency
818 - GBA Video: Fix objwin and blending interaction on sprites
819 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
820 - Libretro: Fix a memory leak with the render buffer
821 - Qt: Windows no longer spawn in the top left on first launch
822 - Qt: Fix install path of XDG desktop file with DESTDIR
823 - Qt: Fix drag and drop on Windows
824 - Qt: Reenable double buffering, as disabling it broke some Windows configs
825 - VFS: Fix return values of VFileFILE.read and .write
826Misc:
827 - All: Reset next event to cycles instead of zero to interrupt
828 - All: Add --version flag
829 - ARM7: Force disable LTO on two files to work around a GCC bug
830 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
831 - GBA: Better memory handling with PNG savestates
832 - GBA: Additional savestate sanity checks
833 - GBA: Check for cycle count being too high
834 - GBA Audio: Allow GBAAVStream to have no video callback
835 - GBA BIOS: Implement RegisterRamReset for SIO registers
836 - Qt: Remove useless help icons in dialogs
837 - Qt: Prevent savestate window from opening while in multiplayer
838 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
839 - Qt: Dropping multiplayer windows works more cleanly now
840
8410.3.0: (2015-08-16)
842Features:
843 - Ability to hide individual background layers, or OBJs
844 - Ability to mute individual audio channels
845 - Palette viewer and exporter
846 - Volume control
847 - More shortcuts are editable (e.g. quick save/load)
848 - Rewind now shows the frame after rewinding
849 - Import/Export of GameShark/Action Replay snapshots
850 - Add "Step backwards" item for single increment rewind
851 - Deadzone estimation for game controllers
852 - Analog inputs can be used for shortcuts
853 - Menu items for specific solar sensor brightness levels
854 - Remappable controls for tilt and gyroscope sensors
855 - Status messages for actions taken while a game is running (e.g. save/load state)
856 - Memory inspector
857 - Screensaver can now be suspended while a game is running
858 - Load/save the most recent savestate slot
859 - Support varible speed (PWM) rumble
860 - Ability to cap fast forward speed
861 - Finer control over FPS target
862 - Holdable shortcut for rewinding one frame at a time
863 - Ability to boot directly into the BIOS
864 - Preliminary support for yanking out the game pak while a game is running
865 - Thumb-drive mode by putting a file called portable.ini in the same folder
866 - Configurable display driver, between software and OpenGL
867 - Undo-able savestate loading and saving
868 - Controller profiles now store shortcut settings
869 - Default controller profiles for several common controllers
870 - Libretro now supports BIOS, rumble and solar sensor
871 - Implement BIOS call Stop, for sleep mode
872 - Automatically load patches, if found
873 - Improved video synchronization
874 - Configurable audio output sample rate
875Bugfixes:
876 - ARM7: Fix SWI and IRQ timings
877 - ARM7: Fix Thumb MUL timing
878 - ARM7: Fix timing of multiplies to use N cycles
879 - ARM7: ARMHotplugDetach should call deinit
880 - Debugger: Fix use-after-free in breakpoint clearing code
881 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
882 - GBA: Cap audio FIFO read size during deserialization
883 - GBA: Check for corrupted savestates when loading
884 - GBA: Check for improperly sized savestates when loading
885 - GBA: Check for savestates made from differently sized ROMs
886 - GBA: Fix calls to endian-independent loadstores
887 - GBA: Fix timing of reading from timer registers
888 - GBA: Ensure cycles never go negative
889 - GBA Audio: Force audio FIFOs to 32-bit
890 - GBA Audio: Fix audio pitch changing when adjusting buffer size
891 - GBA Audio: Fix sample order in audio channel 3
892 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
893 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
894 - GBA Memory: Improve Thumb open bus behavior
895 - GBA Memory: Fix potential DMA issue when loading a savestate
896 - GBA Memory: Fix load/store multiple video memory waitstates
897 - GBA SIO: Fix reseting when there are SIO devices attached
898 - GBA Video: Blended sprites should never have other effects applied
899 - GBA Video: Fix out-of-bounds tiles in mosaic
900 - GBA Video: Fix windows not affecting sprites
901 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
902 - GBA Video: Fix timing on first scanline
903 - Qt: Better cleanup when a game crashes
904 - Qt: Fix open ROM dialog filtering for archive formats
905 - Qt: Cap the maximum number of multiplayer windows
906 - Qt: Fix maximum year in sensor override
907 - Qt: Fix window being too tall after exiting fullscreen
908 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
909 - Qt: Fix analog buttons not getting unmapped
910 - Qt: Fix passing command line options
911 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
912 - SDL: Fix SDL build when OpenGL is missing
913 - Util: Allow loading IPS patches that grow the ROM
914 - VFS: Fix resource leaks if some allocations fail
915 - VFS: Fix line-reading to return proper values
916 - Video: Fix an issue with very long filenames
917 - Util: Fix formatting of floats
918Misc:
919 - All: Add --help flag for command line programs
920 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
921 - All: Enable static linking for Windows
922 - All: Enable static linking for OS X
923 - All: Threads are now named
924 - All: Proper handling of Unicode file paths
925 - ARM7: Add emulation for Undefined CPU mode
926 - ARM7: Reduce the size of the Thumb instruction table
927 - GBA: Add status log level
928 - GBA: GBARewind now returns how many states it has rewound
929 - GBA: SIO logging layer
930 - GBA BIOS: Stub out SoundBias
931 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
932 - GBA: Don't include GBACLIDebugger struct unless needed
933 - GBA: Savedata is now synced shortly after data finishes being written
934 - GBA: Process multiple timer events at once, if necessary
935 - GBA Audio: Implement audio reset for channels A/B
936 - GBA Audio: Process multiple audio events at once, if necessary
937 - GBA Hardware: Backport generic RTC source into core
938 - GBA Input: Allow axes and buttons to be mapped to the same key
939 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
940 - GBA SIO: Add a dummy driver for Normal mode
941 - GBA Thread: Add functionality for running callbacks on the GBA thread
942 - GBA Thread: Split GBASync into a separate file
943 - GBA Video: Refactor software renderer into separate files
944 - GBA Video: Slightly optimize mode 0 mosaic rendering
945 - Debugger: Free watchpoints in addition to breakpoints
946 - Qt: Handle saving input settings better
947 - Qt: Move GL frame drawing back onto its own thread
948 - Qt: Fast forward (held) option moved from Other to Emulation menu
949 - Qt: Show version info in window title
950 - Qt: Migrate multiplayer window handling into GBAApp
951 - Qt: Unified file opening and saving with last location
952 - Qt: Fix windows being resizable when they shouldn't have been
953 - Qt: Only hide cursor in full screen
954 - Qt: Replace pause-after-frame mutex with an atomic
955 - Qt: Add application icon and XDG desktop files
956 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
957 - Qt: Don't save window size when entering fullscreen
958 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
959 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
960 - Qt: Increase usability of key mapper
961 - Qt: Show checkmark for window sizes
962 - Qt: Set window path to loaded ROM
963 - Perf: Ability to load savestates immediately on launch
964 - SDL: Properly check for initialization
965 - SDL: Clean up initialization functions
966 - SDL: Clean up GL context
967 - Util: Allow disabling the threading code entirely
968 - VFS: Add sync method to force syncing with backing
969
9700.2.1: (2015-05-13)
971Bugfixes:
972 - All: Fix sanitize-deb script not cleaning up after itself
973 - All: Fix dependencies for libavcodec on Debian-derived platforms
974 - ARM7: Handle writeback for PC in addressing modes 2 and 3
975 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
976 - ARM7: Fix ARM multiply instructions when PC is a destination register
977 - Debugger: Fix use-after-free in breakpoint clearing code
978 - Debugger: Fix boundary conditions in tab completion
979 - GBA: Fix timers not updating timing when writing to only the reload register
980 - GBA: Fix rewind boundary conditions
981 - GBA: Add initial I/O register settings for background matrix registers
982 - GBA: Fix hang when loading a savestate if sync to video is enabled
983 - GBA: Handle out-of-bounds I/O access
984 - GBA: Fix bounds-checking on EEPROM access
985 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
986 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
987 - GBA Memory: Allow SRAM to be 64kB
988 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
989 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
990 - GBA Video: Fix second frame mode 5
991 - Perf: Fix race condition if a game crashes immediately on start
992 - Qt: Fix Display object leak when closing a window
993 - Qt: Fix .deb dependencies
994 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
995 - Qt: Fix window not regaining focus after exiting savestate window
996 - Qt: Fix regression where video would not record if the game had already started
997 - Qt: Fix potential crash if a gamepad causes focus to change
998 - Qt: Fix controller axis querying
999 - Qt: Fix multiplayer windows opening as the wrong size
1000 - Qt: Fix controllers sometimes not loading the right profile
1001 - SDL: Fix boundary conditions for joystick adjustments
1002 - SDL: Allocate properly sized input maps
1003 - SDL: Fix potential build issues when Qt and SDL2 are in use
1004 - Util: Fix resource leak in UTF-8 handling code
1005 - Util: Fix a null-pointer issue when attempting to delete a key
1006 - VFS: Fix resource leaks if some allocations fail
1007 - Video: Fix an issue with very long filenames
1008Misc:
1009 - GBA Memory: Soft-crash if jumping past the end of a ROM
1010 - Qt: Show multiplayer numbers in window title
1011 - Qt: Solar sensor can have shortcuts set
1012
10130.2.0: (2015-04-03)
1014Features:
1015 - Support for gamepad axes, e.g. analog sticks or triggers
1016 - Add scale presets for up to 6x
1017 - Settings window
1018 - Bilinear resampling option
1019 - Add option to skip BIOS start screen
1020 - List of recently opened games
1021 - Support for games using the Solar Sensor
1022 - Better audio resampling via blip-buf
1023 - Game Pak overrides dialog for setting savetype and sensor values
1024 - Support for games using the tilt sensor
1025 - Remappable shortcuts for keyboard and gamepad
1026 - Rewinding of emulation
1027 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1028 - Support IPv6
1029 - Save directory of last loaded file
1030 - Support BPS patches
1031 - Automatically detect and optimize out idle loops
1032 - Configurable game overrides
1033 - Support loading 7-Zip files
1034 - Drag and drop game loading
1035 - Cheat code support
1036 - Runtime configurable audio driver
1037 - Libretro core for use with RetroArch and other front-ends
1038 - Controller profiles for setting different bindings for different controllers
1039 - Ability to lock aspect ratio
1040 - Local link cable support
1041 - Ability to switch which game controller is in use per instance
1042 - Ability to prevent opposing directional input
1043 - Warning dialog if an unimplemented BIOS feature is called
1044 - Debugger: Add CLI "frame", frame advance command
1045 - Debugger: Add CLI functions for writing to memory
1046 - Debugger: Add CLI functions for examining memory regions
1047 - Debugger: Add CLI function for writing a register
1048Bugfixes:
1049 - ARM7: Extend prefetch by one stage
1050 - ARM7: Fix cycle counting for loads
1051 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1052 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1053 - GBA: Initialize gba.sync to null
1054 - GBA: Fix timer initialization
1055 - GBA Audio: Support 16-bit writes to FIFO audio
1056 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1057 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1058 - GBA BIOS: Fix BIOS prefetch after reset
1059 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1060 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1061 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1062 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1063 - GBA Memory: Fix cycle counting for 32-bit load/stores
1064 - GBA RR: Fix fallthrough error when reading tags from a movie
1065 - GBA Thread: Fix possible hang when loading an archive
1066 - GBA Thread: Fix possible deadlock in video sync
1067 - Perf: Fix crash when the GBA thread fails to start
1068 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1069 - Qt: Fix crash when adjusting settings after closing a game
1070 - Qt: Fix crash when starting GDB stub after closing a game
1071 - Qt: Fix patch loading while a game is running
1072 - Qt: Fix crash when loading a game after stopping GDB server
1073 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1074 - Qt: Fix crash when attempting to pause if a game is not running
1075 - SDL: Properly clean up if a game doesn't launch
1076 - Util: Fix sockets on Windows
1077Misc:
1078 - All: Enable link-time optimization
1079 - Debugger: Watchpoints now work on STM/LDM instructions
1080 - Debugger: Clean up GDB stub network interfacing
1081 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1082 - Debugger: Merge Thumb BL instructions when disassembling
1083 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1084 - Debugger: Watchpoints now report address watched (fixes #68)
1085 - Debugger: Add support for soft breakpoints
1086 - Debugger: Make I/O register names be addresses instead of values
1087 - Debugger: Rename read/write commands
1088 - GBA: Improve accuracy of event timing
1089 - GBA: Add API for getting Configuration structs for overrides and input
1090 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1091 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1092 - GBA: Move A/V stream interface into core
1093 - GBA: Savestates now take into account savedata state machines (fixes #109)
1094 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1095 - GBA Memory: Simplify memory API and use fixed bus width
1096 - GBA Thread: Make GBASyncWaitFrameStart time out
1097 - GBA Video: Start video at the last scanline instead of the first
1098 - Qt: Optimize logo drawing
1099 - Qt: Move frame upload back onto main thread
1100 - Qt: Remember window position
1101 - Qt: Double-clicking on the window toggles full screen
1102 - Util: Use proper locale for reading and writing float values
1103
11040.1.1: (2015-01-24)
1105Bugfixes:
1106 - ARM7: Fix LDM writeback to a register already written
1107 - GBA: Fix timers 2 and 3 updating incorrectly
1108 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1109 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1110 - GBA Audio: Properly initialize audio FIFO channels
1111 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1112 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1113 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1114 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1115 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1116 - GBA BIOS: Fix HuffUnComp boundary conditions
1117 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1118 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1119 - GBA Memory: Filter out top nybble of DMA addresses
1120 - GBA Memory: Properly bounds-check VRAM accesses
1121 - GBA Memory: Fix initial DMA state
1122 - GBA Thread: Allow halted games to exit cleanly
1123 - GBA Video: Fix blend issues with obscured middle layers
1124 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1125 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1126 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1127 - GBA Video: Fix sprite boundary conditions with mosaic
1128 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1129 - Qt: Fix issue with set frame sizes being the wrong height
1130 - Qt: Fix emulator crashing when full screen if a game is not running
1131 - Qt: Fix window focus issues
1132 - Qt: Properly set default video recording settings
1133 - Qt: Fix a race condition when a game crashes immediately
1134 - Qt: Fix some cases where key mapping can break if focus is adjusted
1135 - Qt: Fix crash if a game pauses before any frames are shown
1136 - Debugger: Negative PC-relative loads now properly subtract the offset
1137 - Debugger: Align PC-relative loads in Thumb
1138 - Debugger: Fix watchpoints triggering too late
1139 - Debugger: Fix binary print putting spaces between digits
1140 - Video: Ensure FFmpeg encoder has audio frames
1141 - Video: Fix uncompressed PCM audio recording
1142 - Video: Fix FFmpeg crashing when the file extension is wrong
1143 - Util: Fix SOCKET_FAILED macro
1144Misc:
1145 - GBA: Exit cleanly on FATAL if the port supports it
1146 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1147 - Qt: Disable sync to video by default
1148 - Qt: Handle a game crash without crashing
1149 - Qt: Set default log level to FATAL, ERROR and WARN
1150 - Qt: Clarify some phrasing in the menus
1151 - Qt: Clear active buttons when focus is lost
1152
11530.1.0: (2014-12-13)
1154 - Initial release