all repos — mgba @ ef3cc7bd9f28d73fdff912587fc42260948d5b51

mGBA Game Boy Advance Emulator

src/third-party/libpng/contrib/pngminim/preader/pngusr.dfa (view raw)

 1# pngminim/preader/pngusr.dfa
 2#
 3# Copyright (c) 2010-2013 Glenn Randers-Pehrson
 4#
 5# This code is released under the libpng license.
 6# For conditions of distribution and use, see the disclaimer
 7# and license in png.h
 8
 9# First all the build options off:
10
11everything = off
12
13# Just switch on the progressive read code
14
15option PROGRESSIVE_READ on
16
17# You may choose fixed or floating point APIs:
18# option FLOATING_POINT on
19
20option FIXED_POINT on
21
22# You must chose the internal fixed point implementation or to
23# use the system floating point.  The latter is considerably
24# smaller (by about 1kbyte on an x86 system):
25
26option FLOATING_ARITHMETIC on
27# option FLOATING_ARITHMETIC off
28
29# Your program will probably need other options.  The example
30# program here, rpng2-x, requires the following.  Take a look
31# at pnglibconf.h to find out the full set of what has to be
32# enabled to make the following work.
33
34option SETJMP on
35option STDIO on
36option READ_bKGD on
37option READ_GAMMA on
38option READ_EXPAND on
39option READ_STRIP_16_TO_8 on
40option READ_GRAY_TO_RGB on