src/gba/serialize.c (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "serialize.h"
7
8#include "core/serialize.h"
9#include "gba/audio.h"
10#include "gba/cheats.h"
11#include "gba/io.h"
12#include "gba/rr/rr.h"
13#include "gba/video.h"
14
15#include "util/memory.h"
16#include "util/vfs.h"
17
18#include <fcntl.h>
19#ifdef _MSC_VER
20#include <time.h>
21#else
22#include <sys/time.h>
23#endif
24
25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
26const uint32_t GBA_SAVESTATE_VERSION = 0x00000001;
27
28mLOG_DEFINE_CATEGORY(GBA_STATE, "GBA Savestate");
29
30struct GBABundledState {
31 struct GBASerializedState* state;
32 struct mStateExtdata* extdata;
33};
34
35void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
36 STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic);
37 STORE_32(gba->biosChecksum, 0, &state->biosChecksum);
38 STORE_32(gba->romCrc32, 0, &state->romCrc32);
39
40 if (gba->memory.rom) {
41 state->id = ((struct GBACartridge*) gba->memory.rom)->id;
42 memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
43 } else {
44 state->id = 0;
45 memset(state->title, 0, sizeof(state->title));
46 }
47
48 int i;
49 for (i = 0; i < 16; ++i) {
50 STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
51 }
52 STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
53 STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
54 STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles);
55 STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
56 for (i = 0; i < 6; ++i) {
57 int j;
58 for (j = 0; j < 7; ++j) {
59 STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
60 }
61 STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
62 }
63
64 STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
65 STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
66 STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
67 STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
68
69 GBAMemorySerialize(&gba->memory, state);
70 GBAIOSerialize(gba, state);
71 GBAVideoSerialize(&gba->video, state);
72 GBAAudioSerialize(&gba->audio, state);
73 GBASavedataSerialize(&gba->memory.savedata, state);
74
75#ifndef _MSC_VER
76 struct timeval tv;
77 if (!gettimeofday(&tv, 0)) {
78 uint64_t usec = tv.tv_usec;
79 usec += tv.tv_sec * 1000000LL;
80 STORE_64(usec, 0, &state->creationUsec);
81 }
82#else
83 struct timespec ts;
84 if (timespec_get(&ts, TIME_UTC)) {
85 uint64_t usec = ts.tv_nsec / 1000;
86 usec += ts.tv_sec * 1000000LL;
87 STORE_64(usec, 0, &state->creationUsec);
88 }
89#endif
90 else {
91 state->creationUsec = 0;
92 }
93 state->associatedStreamId = 0;
94 if (gba->rr) {
95 gba->rr->stateSaved(gba->rr, state);
96 }
97}
98
99bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
100 bool error = false;
101 int32_t check;
102 uint32_t ucheck;
103 LOAD_32(ucheck, 0, &state->versionMagic);
104 if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
105 mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
106 error = true;
107 } else if (ucheck < GBA_SAVESTATE_MAGIC) {
108 mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
109 error = true;
110 } else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
111 mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
112 }
113 LOAD_32(ucheck, 0, &state->biosChecksum);
114 if (ucheck != gba->biosChecksum) {
115 mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
116 uint32_t pc;
117 LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
118 if (pc < SIZE_BIOS && pc >= 0x20) {
119 error = true;
120 }
121 }
122 if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
123 mLOG(GBA_STATE, WARN, "Savestate is for a different game");
124 error = true;
125 } else if (!gba->memory.rom && state->id != 0) {
126 mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded");
127 error = true;
128 }
129 LOAD_32(ucheck, 0, &state->romCrc32);
130 if (ucheck != gba->romCrc32) {
131 mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game");
132 }
133 LOAD_32(check, 0, &state->cpu.cycles);
134 if (check < 0) {
135 mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative");
136 error = true;
137 }
138 if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
139 mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high");
140 error = true;
141 }
142 LOAD_32(check, 0, &state->video.eventDiff);
143 if (check < 0) {
144 mLOG(GBA_STATE, WARN, "Savestate is corrupted: video eventDiff is negative");
145 error = true;
146 }
147 LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
148 int region = (check >> BASE_OFFSET);
149 if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
150 mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM");
151 error = true;
152 }
153 if (error) {
154 return false;
155 }
156 size_t i;
157 for (i = 0; i < 16; ++i) {
158 LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
159 }
160 LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
161 LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
162 LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
163 LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
164 for (i = 0; i < 6; ++i) {
165 int j;
166 for (j = 0; j < 7; ++j) {
167 LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
168 }
169 LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
170 }
171 gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
172 gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
173 if (state->biosPrefetch) {
174 LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
175 }
176 LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
177 if (gba->cpu->cpsr.t) {
178 gba->cpu->executionMode = MODE_THUMB;
179 if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
180 LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
181 LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
182 gba->cpu->prefetch[0] &= 0xFFFF;
183 gba->cpu->prefetch[1] &= 0xFFFF;
184 } else {
185 // Maintain backwards compat
186 LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
187 LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
188 }
189 } else {
190 gba->cpu->executionMode = MODE_ARM;
191 if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
192 LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
193 LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
194 } else {
195 // Maintain backwards compat
196 LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
197 LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
198 }
199 }
200
201 GBAVideoDeserialize(&gba->video, state);
202 GBAMemoryDeserialize(&gba->memory, state);
203 GBAIODeserialize(gba, state);
204 GBAAudioDeserialize(&gba->audio, state);
205 GBASavedataDeserialize(&gba->memory.savedata, state);
206
207 if (gba->rr) {
208 gba->rr->stateLoaded(gba->rr, state);
209 }
210 return true;
211}
212
213struct GBASerializedState* GBAAllocateState(void) {
214 return anonymousMemoryMap(sizeof(struct GBASerializedState));
215}
216
217void GBADeallocateState(struct GBASerializedState* state) {
218 mappedMemoryFree(state, sizeof(struct GBASerializedState));
219}
220
221// TODO: Put back rewind