all repos — mgba @ f03389bfca8e6ec52815ae2d9941ec7f0a9e691c

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QMutexLocker>
 16#include <QResizeEvent>
 17#include <QScreen>
 18#include <QTimer>
 19#include <QWindow>
 20
 21#include <mgba/core/core.h>
 22#include <mgba-util/math.h>
 23#ifdef BUILD_GL
 24#include "platform/opengl/gl.h"
 25#endif
 26#ifdef BUILD_GLES2
 27#include "platform/opengl/gles2.h"
 28#ifdef _WIN32
 29#include <epoxy/wgl.h>
 30#endif
 31#endif
 32
 33using namespace QGBA;
 34
 35DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 36	: Display(parent)
 37	, m_gl(nullptr)
 38{
 39	setAttribute(Qt::WA_NativeWindow);
 40	windowHandle()->create();
 41
 42	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 43	// need to make sure it's initialized to nullptr before we assign the new object to it
 44	m_gl = new QOpenGLContext;
 45	m_gl->setFormat(format);
 46	m_gl->create();
 47
 48	m_gl->makeCurrent(windowHandle());
 49#if defined(_WIN32) && defined(USE_EPOXY)
 50	epoxy_handle_external_wglMakeCurrent();
 51#endif
 52	auto version = m_gl->format().version();
 53	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 54
 55	int forceVersion = 0;
 56	if (format.majorVersion() < 2) {
 57		forceVersion = 1;
 58	}
 59
 60	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 61		QSurfaceFormat newFormat(format);
 62		newFormat.setVersion(1, 4);
 63		forceVersion = 1;
 64		m_gl->setFormat(newFormat);
 65		m_gl->create();
 66	}
 67
 68	m_painter = new PainterGL(windowHandle(), m_gl, forceVersion);
 69}
 70
 71DisplayGL::~DisplayGL() {
 72	stopDrawing();
 73	delete m_painter;
 74	delete m_gl;
 75}
 76
 77bool DisplayGL::supportsShaders() const {
 78	return m_painter->supportsShaders();
 79}
 80
 81VideoShader* DisplayGL::shaders() {
 82	VideoShader* shaders = nullptr;
 83	if (m_drawThread) {
 84		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 85	} else {
 86		shaders = m_painter->shaders();
 87	}
 88	return shaders;
 89}
 90
 91void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 92	if (m_drawThread) {
 93		return;
 94	}
 95	QSize dims = controller->screenDimensions();
 96	setSystemDimensions(dims.width(), dims.height());
 97
 98	m_isDrawing = true;
 99	m_painter->setContext(controller);
100	m_painter->setMessagePainter(messagePainter());
101	m_context = controller;
102	m_painter->resize(size());
103	m_drawThread = new QThread(this);
104	m_drawThread->setObjectName("Painter Thread");
105	m_gl->doneCurrent();
106	m_gl->moveToThread(m_drawThread);
107	m_painter->moveToThread(m_drawThread);
108	if (videoProxy()) {
109		videoProxy()->moveToThread(m_drawThread);
110	}
111	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
112	m_drawThread->start();
113
114	lockAspectRatio(isAspectRatioLocked());
115	lockIntegerScaling(isIntegerScalingLocked());
116	interframeBlending(hasInterframeBlending());
117	showOSDMessages(isShowOSD());
118	filter(isFiltered());
119#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
120	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
121#else
122	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
123#endif
124	resizePainter();
125	setUpdatesEnabled(false);
126}
127
128void DisplayGL::stopDrawing() {
129	if (m_drawThread) {
130		m_isDrawing = false;
131		CoreController::Interrupter interrupter(m_context);
132		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
133		m_drawThread->exit();
134		m_drawThread->wait();
135		m_drawThread = nullptr;
136
137		m_gl->makeCurrent(windowHandle());
138#if defined(_WIN32) && defined(USE_EPOXY)
139		epoxy_handle_external_wglMakeCurrent();
140#endif
141		setUpdatesEnabled(true);
142	}
143	m_context.reset();
144}
145
146void DisplayGL::pauseDrawing() {
147	if (m_drawThread) {
148		m_isDrawing = false;
149		CoreController::Interrupter interrupter(m_context);
150		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
151		setUpdatesEnabled(true);
152	}
153}
154
155void DisplayGL::unpauseDrawing() {
156	if (m_drawThread) {
157		m_isDrawing = true;
158		CoreController::Interrupter interrupter(m_context);
159		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
160		setUpdatesEnabled(false);
161	}
162}
163
164void DisplayGL::forceDraw() {
165	if (m_drawThread) {
166		QMetaObject::invokeMethod(m_painter, "forceDraw");
167	}
168}
169
170void DisplayGL::lockAspectRatio(bool lock) {
171	Display::lockAspectRatio(lock);
172	if (m_drawThread) {
173		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
174	}
175}
176
177void DisplayGL::lockIntegerScaling(bool lock) {
178	Display::lockIntegerScaling(lock);
179	if (m_drawThread) {
180		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
181	}
182}
183
184void DisplayGL::interframeBlending(bool enable) {
185	Display::interframeBlending(enable);
186	if (m_drawThread) {
187		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
188	}
189}
190
191void DisplayGL::showOSDMessages(bool enable) {
192	Display::showOSDMessages(enable);
193	if (m_drawThread) {
194		QMetaObject::invokeMethod(m_painter, "showOSD", Q_ARG(bool, enable));
195	}
196}
197
198void DisplayGL::filter(bool filter) {
199	Display::filter(filter);
200	if (m_drawThread) {
201		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
202	}
203}
204
205void DisplayGL::framePosted() {
206	if (m_drawThread) {
207		m_painter->enqueue(m_context->drawContext());
208		QMetaObject::invokeMethod(m_painter, "draw");
209	}
210}
211
212void DisplayGL::setShaders(struct VDir* shaders) {
213	if (m_drawThread) {
214		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
215	} else {
216		m_painter->setShaders(shaders);
217	}
218}
219
220void DisplayGL::clearShaders() {
221	QMetaObject::invokeMethod(m_painter, "clearShaders");
222}
223
224
225void DisplayGL::resizeContext() {
226	if (m_drawThread) {
227		m_isDrawing = false;
228		CoreController::Interrupter interrupter(m_context);
229		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
230	}
231}
232
233void DisplayGL::resizeEvent(QResizeEvent* event) {
234	Display::resizeEvent(event);
235	resizePainter();
236}
237
238void DisplayGL::resizePainter() {
239	if (m_drawThread) {
240		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
241	}
242}
243
244void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
245	Display::setVideoProxy(proxy);
246	if (m_drawThread && proxy) {
247		proxy->moveToThread(m_drawThread);
248	}
249	m_painter->setVideoProxy(proxy);
250}
251
252int DisplayGL::framebufferHandle() {
253	return m_painter->glTex();
254}
255
256PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
257	: m_gl(parent)
258	, m_surface(surface)
259{
260#ifdef BUILD_GL
261	mGLContext* glBackend;
262#endif
263#ifdef BUILD_GLES2
264	mGLES2Context* gl2Backend;
265#endif
266
267	m_gl->makeCurrent(m_surface);
268	m_window = new QOpenGLPaintDevice;
269#if defined(_WIN32) && defined(USE_EPOXY)
270	epoxy_handle_external_wglMakeCurrent();
271#endif
272
273#ifdef BUILD_GLES2
274	auto version = m_gl->format().version();
275	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
276	if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
277		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
278		mGLES2ContextCreate(gl2Backend);
279		m_backend = &gl2Backend->d;
280		m_supportsShaders = true;
281	}
282#endif
283
284#ifdef BUILD_GL
285	 if (!m_backend) {
286		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
287		mGLContextCreate(glBackend);
288		m_backend = &glBackend->d;
289		m_supportsShaders = false;
290	}
291#endif
292	m_backend->swap = [](VideoBackend* v) {
293		PainterGL* painter = static_cast<PainterGL*>(v->user);
294		if (!painter->m_gl->isValid()) {
295			return;
296		}
297		painter->m_gl->swapBuffers(painter->m_surface);
298		painter->m_gl->makeCurrent(painter->m_surface);
299#if defined(_WIN32) && defined(USE_EPOXY)
300		epoxy_handle_external_wglMakeCurrent();
301#endif
302	};
303
304	m_backend->init(m_backend, 0);
305#ifdef BUILD_GLES2
306	if (m_supportsShaders) {
307		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
308	}
309#endif
310
311	m_backend->user = this;
312	m_backend->filter = false;
313	m_backend->lockAspectRatio = false;
314	m_backend->interframeBlending = false;
315
316	for (int i = 0; i < 2; ++i) {
317		m_free.append(new uint32_t[256 * 512]);
318	}
319}
320
321PainterGL::~PainterGL() {
322	while (!m_queue.isEmpty()) {
323		delete[] m_queue.dequeue();
324	}
325	for (auto item : m_free) {
326		delete[] item;
327	}
328	m_gl->makeCurrent(m_surface);
329#if defined(_WIN32) && defined(USE_EPOXY)
330	epoxy_handle_external_wglMakeCurrent();
331#endif
332#ifdef BUILD_GLES2
333	if (m_shader.passes) {
334		mGLES2ShaderFree(&m_shader);
335	}
336#endif
337	m_backend->deinit(m_backend);
338	m_gl->doneCurrent();
339	free(m_backend);
340	m_backend = nullptr;
341	delete m_window;
342}
343
344void PainterGL::setContext(std::shared_ptr<CoreController> context) {
345	m_context = context;
346	resizeContext();
347}
348
349void PainterGL::resizeContext() {
350	if (!m_context) {
351		return;
352	}
353
354	QSize size = m_context->screenDimensions();
355	m_backend->setDimensions(m_backend, size.width(), size.height());
356}
357
358void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
359	m_messagePainter = messagePainter;
360}
361
362void PainterGL::resize(const QSize& size) {
363	m_size = size;
364	m_window->setSize(m_size);
365	if (m_started && !m_active) {
366		forceDraw();
367	}
368}
369
370void PainterGL::lockAspectRatio(bool lock) {
371	m_backend->lockAspectRatio = lock;
372	resize(m_size);
373}
374
375void PainterGL::lockIntegerScaling(bool lock) {
376	m_backend->lockIntegerScaling = lock;
377	resize(m_size);
378}
379
380void PainterGL::interframeBlending(bool enable) {
381	m_backend->interframeBlending = enable;
382}
383
384void PainterGL::showOSD(bool enable) {
385	m_showOSD = enable;
386}
387
388void PainterGL::filter(bool filter) {
389	m_backend->filter = filter;
390	if (m_started && !m_active) {
391		forceDraw();
392	}
393}
394
395void PainterGL::start() {
396	m_gl->makeCurrent(m_surface);
397#if defined(_WIN32) && defined(USE_EPOXY)
398	epoxy_handle_external_wglMakeCurrent();
399#endif
400
401#ifdef BUILD_GLES2
402	if (m_supportsShaders && m_shader.passes) {
403		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
404	}
405#endif
406
407	m_active = true;
408	m_started = true;
409}
410
411void PainterGL::draw() {
412	if (!m_active || m_queue.isEmpty()) {
413		return;
414	}
415	mCoreSync* sync = &m_context->thread()->impl->sync;
416	mCoreSyncWaitFrameStart(sync);
417	dequeue();
418	if (!m_delayTimer.isValid()) {
419		m_delayTimer.start();
420	} else if (sync->audioWait || sync->videoFrameWait) {
421		while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) {
422			QThread::usleep(500);
423		}
424		m_delayTimer.restart();
425	}
426	mCoreSyncWaitFrameEnd(sync);
427
428	forceDraw();
429}
430
431void PainterGL::forceDraw() {
432	m_painter.begin(m_window);
433	performDraw();
434	m_painter.end();
435	if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) {
436		if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) {
437			return;
438		}
439		m_delayTimer.restart();
440	}
441	m_backend->swap(m_backend);
442}
443
444void PainterGL::stop() {
445	m_active = false;
446	m_started = false;
447	dequeueAll();
448	m_backend->clear(m_backend);
449	m_backend->swap(m_backend);
450	if (m_videoProxy) {
451		m_videoProxy->reset();
452	}
453	m_gl->doneCurrent();
454	m_gl->moveToThread(m_surface->thread());
455	m_context.reset();
456	moveToThread(m_gl->thread());
457	if (m_videoProxy) {
458		m_videoProxy->moveToThread(m_gl->thread());
459	}
460}
461
462void PainterGL::pause() {
463	m_active = false;
464}
465
466void PainterGL::unpause() {
467	m_active = true;
468}
469
470void PainterGL::performDraw() {
471	m_painter.beginNativePainting();
472	float r = m_surface->devicePixelRatio();
473	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
474	m_backend->drawFrame(m_backend);
475	m_painter.endNativePainting();
476	if (m_showOSD && m_messagePainter) {
477		m_messagePainter->paint(&m_painter);
478	}
479}
480
481void PainterGL::enqueue(const uint32_t* backing) {
482	m_mutex.lock();
483	uint32_t* buffer = nullptr;
484	if (backing) {
485		if (m_free.isEmpty()) {
486			buffer = m_queue.dequeue();
487		} else {
488			buffer = m_free.takeLast();
489		}
490		QSize size = m_context->screenDimensions();
491		memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
492	}
493	m_queue.enqueue(buffer);
494	m_mutex.unlock();
495}
496
497void PainterGL::dequeue() {
498	m_mutex.lock();
499	if (m_queue.isEmpty()) {
500		m_mutex.unlock();
501		return;
502	}
503	uint32_t* buffer = m_queue.dequeue();
504	if (buffer) {
505		m_backend->postFrame(m_backend, buffer);
506		m_free.append(buffer);
507	}
508	m_mutex.unlock();
509}
510
511void PainterGL::dequeueAll() {
512	uint32_t* buffer = 0;
513	m_mutex.lock();
514	while (!m_queue.isEmpty()) {
515		buffer = m_queue.dequeue();
516		if (buffer) {
517			m_free.append(buffer);
518		}
519	}
520	if (buffer) {
521		m_backend->postFrame(m_backend, buffer);
522	}
523	m_mutex.unlock();
524}
525
526void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
527	m_videoProxy = proxy;
528}
529
530void PainterGL::setShaders(struct VDir* dir) {
531	if (!supportsShaders()) {
532		return;
533	}
534#ifdef BUILD_GLES2
535	if (!m_started) {
536		m_gl->makeCurrent(m_surface);
537#if defined(_WIN32) && defined(USE_EPOXY)
538		epoxy_handle_external_wglMakeCurrent();
539#endif
540	}
541	if (m_shader.passes) {
542		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
543		mGLES2ShaderFree(&m_shader);
544	}
545	mGLES2ShaderLoad(&m_shader, dir);
546	if (m_started) {
547		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
548	} else {
549		m_gl->doneCurrent();
550	}
551#endif
552}
553
554void PainterGL::clearShaders() {
555	if (!supportsShaders()) {
556		return;
557	}
558#ifdef BUILD_GLES2
559	if (m_shader.passes) {
560		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
561		mGLES2ShaderFree(&m_shader);
562	}
563#endif
564}
565
566VideoShader* PainterGL::shaders() {
567	return &m_shader;
568}
569
570int PainterGL::glTex() {
571#ifdef BUILD_GLES2
572	if (supportsShaders()) {
573		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
574		return gl2Backend->tex;
575	}
576#endif
577#ifdef BUILD_GL
578	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
579	return glBackend->tex[0];
580#else
581	return -1;
582#endif
583}
584
585#endif