CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - Add APNG recording
4Emulation fixes:
5 - ARM: Fix ALU reading PC after shifting
6 - ARM: Fix STR storing PC after address calculation
7 - GB Serialize: Fix timing bug loading channel 4 timing
8 - GBA: Fix multiboot entry point while skipping BIOS
9 - GBA BIOS: Fix undefined instruction HLE behavior
10 - GBA BIOS: Implement dummy sound driver calls
11 - GBA BIOS: Improve HLE BIOS timing
12 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
13 - GBA Memory: Misaligned SRAM writes are ignored
14 - GBA Memory: Improve gamepak prefetch timing
15 - GBA Serialize: Fix serializing DMA transfer register
16 - GBA Serialize: Fix audio serialization for desynced FIFOs
17 - GBA Serialize: Fix audio DMA timing deserialization
18 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
19 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
20 - GBA Video: Fix Hblank timing
21 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
22 - GBA Video: Fix OpenGL sprite flag priority
23Other fixes:
24 - Core: Fix race condition initializing thread proxy
25 - Core: Ensure ELF regions can be written before trying
26 - Core: Fix integer overflow in ELF loading
27 - Debugger: Don't skip undefined instructions when debugger attached
28 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
29 - FFmpeg: Disallow recording video with no audio nor video
30 - GBA: Automatically skip BIOS for multiboot ROMs
31 - Qt: Only dynamically reset video scale if a game is running
32 - Qt: Fix race condition with proxied video events
33 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
34 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
35 - Qt: Fix missing OSD messages
36 - Qt: Fix crash unloading shaders
37 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
38 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
39 - Qt: Fix window title not updating after shutting down game
40 - Qt: Fix GIF view not allowing manual filename entry
41 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
42 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
43 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
44 - Util: Fix crash reading invalid ELFs
45 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
46Misc:
47 - FFmpeg: Add more presets
48 - FFmpeg: Add looping option for GIF/APNG
49 - Qt: Renderer can be changed while a game is running
50 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
51 - SDL: Use DirectSound audio driver by default on Windows
52 - Switch: Make OpenGL scale adjustable while running
53
540.8.0: (2020-01-21)
55Features:
56 - Improved logging configuration
57 - One-Player BattleChip/Progress/Beast Link Gate support
58 - Add Game Boy Color palettes for original Game Boy games
59 - Debugger: Add unary operators and memory dereferencing
60 - GB: Expose platform information to CLI debugger
61 - Support Discord Rich Presence
62 - Debugger: Add tracing to file
63 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
64 - OpenGL renderer with high-resolution upscaling support
65 - Experimental high level "XQ" audio for most GBA games
66 - Interframe blending for games that use flicker effects
67 - Frame inspector for dissecting and debugging rendering
68 - Switch: Option to use built-in brightness sensor for Boktai
69 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
70 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
71 - Cheats: Add support for loading Libretro-style cht files
72 - GBA Cheats: Add support for loading EZ Flash-style cht files
73 - Support for unlicensed Wisdom Tree Game Boy mapper
74 - Qt: Add export button for tile view (closes mgba.io/i/1507)
75 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
76 - GB: Yanking gamepak now supported
77 - Qt: Memory range dumping (closes mgba.io/i/1298)
78Emulation fixes:
79 - GB: Fix using boot ROM with MMM01 games
80 - GB Audio: Only reset channel 3 sample in DMG mode
81 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
82 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
83 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
84 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
85 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
86 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
87 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
88 - GB Video: Fix color scaling in AGB mode
89 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
90 - GBA: Reset now reloads multiboot ROMs
91 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
92Other fixes:
93 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
94 - FFmpeg: Drain recording buffers
95 - GB: Fix reading ROM immediately after unmapping BIOS
96 - GB SIO: Fix lockstep failing games aren't reloaded
97 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
98 - Libretro: Fix crash changing allowing opposing directions (hhromic)
99 - Qt: Fix some Qt display driver race conditions
100 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
101 - Qt: Only show emulator restart warning once per settings saving
102 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
103 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
104 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
105Misc:
106 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
107 - Core: Add keysRead callback
108 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
109 - Core: Add more memory search ops (closes mgba.io/i/1510)
110 - Debugger: Make tracing compatible with breakpoints/watchpoints
111 - Debugger: Print breakpoint/watchpoint number when inserting
112 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
113 - FFmpeg: Support audio-only recording
114 - GB Memory: Support running from blocked memory
115 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
116 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
117 - GBA Savedata: EEPROM performance fixes
118 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
119 - Debugger: Add breakpoint and watchpoint listing
120 - mGUI: Remember name and position of last loaded game
121 - OpenGL: Only resize textures when needed
122 - Qt: Don't unload ROM immediately if it crashes
123 - Qt: Support switching webcams
124 - Qt: Cap window size on start to monitor size
125 - Qt: Open a message box for Qt frontend errors
126 - Qt: Increase maximum magnifications and scaling
127 - Qt: Add native FPS button to settings view
128 - Qt: Improve sync code
129 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
130 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
131 - Qt: Remove What's This icon from dialogs
132 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
133 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
134 - Qt: Show list of all sprites in sprite view
135 - Qt: Add option for disabling OSD messages
136 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
137 - SM83: Support PC-relative opcode decoding
138 - Switch: Dynamic display resizing
139 - Switch: Support file associations
140 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
141Changes from beta 1:
142Emulation fixes:
143 - ARM: Fix STR writeback pipeline stage
144 - ARM: Partially fix LDM/STM writeback with empty register list
145 - ARM: Fix stepping when events are pending
146 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
147 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
148 - GBA Timers: Improve timer startup emulation
149 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
150 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
151 - GBA Video: Fix effects blending improperly in some non-last windows
152 - GBA Video: Copy higher priority target 1 flag
153Other fixes:
154 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
155 - Core: Fix uninitialized memory issues with graphics caches
156 - Core: Return null for out of bounds cached tile VRAM querying
157 - GBA Video: Fix OpenGL fragment data binding
158 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
159 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
160 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
161 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
162 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
163 - Qt: Fix several cases where shader selections don't get saved
164 - Qt: Fix division by zero error in invalid TilePainter state
165 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
166 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
167 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
168 - Qt: Fix inability to clear default keybindings
169 - Qt: Release held actions if they get rebound
170 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
171 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
172 - Vita: Fix analog controls (fixes mgba.io/i/1554)
173 - Wii: Fix game fast-forwarding after slowing down
174 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
175Misc:
176 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
177 - GBA: Trim non-movie ROMs to 32 MiB if applicable
178 - GBA Audio: Redo channel 4 batching for GBA only
179 - GBA I/O: Stop logging several harmless invalid register reads
180 - GBA Video: Changing OpenGL scaling no longer requires restart
181 - Debugger: Separate aliases from main commands
182 - Debugger: Print break-/watchpoint ID when breaking in CLI
183 - Debugger: Minor interface cleanup
184 - SDL: Use controller GUID instead of name
185 - SM83: Rename LR35902 to SM83
186 - Tools: Allow using threaded renderer in perf.py
187 - Tools: Clean up unused argument in mgba-perf
188
1890.8 beta 1: (2019-10-20)
190- Initial beta for 0.8
191
1920.7.3: (2019-09-15)
193Emulation fixes:
194 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
195 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
196 - GB Audio: Improve channel 4 supersampling
197 - GB Printer: Reset printer buffer index after printing
198 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
199 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
200 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
201 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
202 - GBA Memory: Fix STM/LDM to invalid VRAM
203 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
204 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
205Other fixes:
206 - Core: Fix crashes if core directories aren't set
207 - Core: Fix crash when exiting game with cheats loaded
208 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
209 - GBA Cheats: Fix PARv3 Thumb hooks
210 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
211 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
212 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
213 - Qt: Fix race conditions initializing GDB stub
214 - Qt: Improve cheat view UX
215 - Libretro: Fix crash changing allowing opposing directions (hhromic)
216 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
217 - Switch: Fix threading-related crash on second launch
218Misc:
219 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
220 - Qt: Show error message if file failed to load
221
2220.7.2: (2019-05-25)
223Emulation fixes:
224 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
225 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
226 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
227 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
228 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
229 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
230 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
231 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
232 - GBA Video: Fix scanline cache with scale factor change edge cases
233 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
234 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
235Other fixes:
236 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
237 - All: Fix several memory leaks
238 - GB Core: Fix toggling WIN and OBJ being swapped
239 - GBA: Fix skipping BIOS on irregularly sized ROMs
240 - CMake: Fix .deb imagemagick dependencies
241 - FFmpeg: Improve initialization reliability and cleanup
242 - FFmpeg: Fix audio conversion producing gaps
243 - LR35902: Fix disassembly of several CB-prefix instructions
244 - LR35902: Fix trailing whitespace in disassembly
245 - Qt: More app metadata fixes
246 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
247 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
248 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
249 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
250 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
251 - Qt: Fix bounded fast forward with Qt Multimedia
252 - Qt: Fix saving settings with native FPS target
253 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
254Misc:
255 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
256 - Qt: Improve camera initialization
257 - Vita: Improved frame drawing speed
258
2590.7.1: (2019-02-24)
260Bugfixes:
261 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
262 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
263 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
264 - GB, GBA Serialize: Fix loading two states in a row
265 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
266 - GBA DMA: Fix Display Start DMAs
267 - GBA DMA: Fix DMA start/end timing
268 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
269 - GBA Memory: Fix a few AGBPrint crashes
270 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
271 - GBA SIO: Prevent writing read-only multiplayer bits
272 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
273 - Python: Fix crash when deleting files owned by library
274 - Python: Make sure GB link object isn't GC'd before GB object
275 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
276 - Qt: Fix tile and sprite views not always displaying at first
277 - Qt: Fix audio context holding onto closed game controller
278 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
279 - Qt: Fix window icon on X11
280 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
281 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
282 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
283Misc:
284 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
285 - Qt: Updated Italian translation (by Vecna)
286
2870.7.0: (2019-01-26)
288Features:
289 - ELF support
290 - Game Boy Camera support
291 - Qt: Set default Game Boy colors
292 - Game Boy Printer support
293 - Super Game Boy support
294 - Customizable autofire speed
295 - Ability to set default Game Boy model
296 - Map viewer
297 - Automatic cheat loading and saving
298 - GameShark and Action Replay button support
299 - AGBPrint support
300 - Debugger: Conditional breakpoints and watchpoints
301 - Ability to select GB/GBC/SGB BIOS on console ports
302 - Optional automatic state saving/loading
303 - Access to ur0 and uma0 partitions on the Vita
304 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
305 - GBA: ARMIPS/A22i-style and ELF symbol table support
306 - Initial Switch port
307Bugfixes:
308 - ARM: Fix MSR when T bit is set
309 - Core: Fix audio sync breaking when interrupted
310 - Core: Fix ordering events when scheduling during events
311 - FFmpeg: Fix encoding audio/video queue issues
312 - GB: Revamp IRQ handling based on new information
313 - GB: Fix IRQ disabling on the same T-cycle as an assert
314 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
315 - GB Audio: Clock frame events on DIV
316 - GB Audio: Fix channel 3 reset value
317 - GB Audio: Fix channel 4 initial LFSR
318 - GB Audio: Fix channel 1, 2 and 4 reset timing
319 - GB I/O: DMA register is R/W
320 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
321 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
322 - GB, GBA Savedata: Fix unmasking savedata crash
323 - GB Serialize: Fix audio state loading
324 - GB Serialize: Fix game title check
325 - GB Serialize: Fix IRQ pending/EI pending confusion
326 - GB Timer: Minor accuracy improvements
327 - GB Video: Fix dot clock timing being slightly wrong
328 - GB Video: Fix loading states while in mode 3
329 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
330 - GB Video: Fix SCX timing
331 - GB, GBA Video: Don't call finishFrame twice in thread proxy
332 - GBA: Reset WAITCNT properly
333 - GBA BIOS: Fix BitUnPack final byte
334 - GBA BIOS: Fix BitUnPack narrowing
335 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
336 - GBA DMA: Fix temporal sorting of DMAs of different priorities
337 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
338 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
339 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
340 - GBA Savedata: Fix savedata modified time updating when read-only
341 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
342 - GBA Serialize: Fix loading states in Hblank
343 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
344 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
345 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
346 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
347 - GBA Video: Start timing mid-scanline when skipping BIOS
348 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
349 - GBA Video: Make layer disabling work consistently
350 - PSP2: Fix more issues causing poor audio
351 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
352 - Qt: Improve FPS timer stability
353 - Util: Fix wrapping edge cases in RingFIFO
354Misc:
355 - 3DS: Remove deprecated CSND interface
356 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
357 - Core: Remove broken option for whether rewinding restores save games
358 - Feature: Added loading savestates from command line
359 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
360 - FFmpeg: Support lossless h.264 encoding
361 - FFmpeg: Support lossless VP9 encoding
362 - GBA Cheats: Allow multiple ROM patches in the same slot
363 - GB: Skip BIOS option now works
364 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
365 - GB Audio: Improved audio quality
366 - GB, GBA Audio: Increase max audio volume
367 - GB MBC: Remove erroneous bank 0 wrapping
368 - GB Video: Darken colors in GBA mode
369 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
370 - GBA: Implement display start DMAs
371 - GBA: Improve multiboot image detection
372 - GBA Memory: 64 MiB GBA Video cartridge support
373 - GBA Savedata: Remove ability to disable realistic timing
374 - GBA Timer: Use global cycles for timers
375 - Libretro: Add frameskip option
376 - mGUI: Add fast forward toggle
377 - PSP2: Use system enter key by default
378 - Python: Integrate tests from cinema test suite
379 - Qt: Redo GameController into multiple classes
380 - Qt: Prevent window from being created off-screen
381 - Qt: Add option to disable FPS display
382 - Qt: Options to mess around with layer placement
383 - Qt: Add load alternate save option
384 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
385 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
386 - Test: Restructure test suite into multiple executables
387 - Util: Don't build crc32 if the function already exists
388 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
389Changes from beta 1:
390Features:
391 - Libretro: Add Game Boy cheat support
392 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
393 - Switch: Rumble support
394 - Switch: Rotation support
395 - Switch: Screen stretching options
396 - Qt: State file load/save menu options
397 - Windows installer
398 - Tile viewer now has adjustable width
399 - Python: Experimental audio API
400Bugfixes:
401 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
402 - Core: Remember to deinit proxy ring FIFO
403 - Core: Reroot timing list when (de)scheduling
404 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
405 - GB MBC: Fix MBC30 SRAM
406 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
407 - GB Video: Fix SGB border hole size
408 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
409 - GBA: Fix GB Player features
410 - GBA I/O: SOUNDCNT_HI is readable when sound is off
411 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
412 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
413 - Libretro: Fix adding codes with hooks
414 - PSP2: Fix audio crackling after fast forward
415 - PSP2: Fix audio crackling when buffer is full
416 - Qt: Fix jumbled background when paused
417 - Qt: Fix FPS counter on Windows
418 - Qt: Fix focus issues with load/save state overlay
419 - Switch: Fix incorrect mapping for fast forward cap
420 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
421 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
422 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
423 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
424 - Qt: Ensure FATAL logs reach log view
425 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
426Misc:
427 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
428 - Debugger: Minor text fixes
429 - Debugger: Readability improvements (fixes mgba.io/i/1238)
430 - GB: Improved SGB2 support
431 - GB Audio: Skip frame if enabled when clock is high
432 - Libretro: Reduce rumble callbacks
433 - mGUI: Add SGB border configuration option
434 - mGUI: Add support for different settings types
435 - Python: Minor API improvements
436 - Qt: Ensure camera image is valid
437 - Qt: Debugger console history
438 - Qt: Detect presence of GL_ARB_framebuffer_object
439 - Qt: Minor memory view tweaks
440 - Res: Improve modeling of AGB/AGS screen in shaders
441 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
442 - Wii: Expose stretch configuration in settings
443 - Wii: Stretch now sets pixel-accurate mode size cap
444
4450.7 beta 1: (2018-09-24)
446- Initial beta for 0.7
447
4480.6.3: (2018-04-14)
449Bugfixes:
450 - GB Audio: Revert unsigned audio changes
451 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
452 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
453
4540.6.2: (2018-04-03)
455Bugfixes:
456 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
457 - 3DS: Fix opening files in directory names with trailing slashes
458 - LR35902: Fix watchpoints not reporting new value
459 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
460 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
461 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
462 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
463 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
464 - GBA: Fix SharkPort saves for EEPROM games
465 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
466 - GBA BIOS: Fix incorrect exit condition in LZ77
467 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
468 - GBA Cheats: Fix slide codes not initializing properly
469 - GBA DMA: ROM reads are forced to increment
470 - GBA Hardware: RTC accuracy improvements
471 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
472 - GBA Memory: Fix copy-on-write memory leak
473 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
474 - GBA Savedata: Fix crash when resizing flash
475 - GBA Video: Force align 256-color tiles
476 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
477 - PSP2: Fix issues causing poor audio
478 - Python: Fix package directory
479 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
480 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
481 - Wii: Fix screen tear when unpausing
482 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
483Misc:
484 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
485 - GB MBC: Remove erroneous bank 0 wrapping
486 - GBA: Improve multiboot image detection
487 - PSP2: Use system enter key by default
488
4890.6.1: (2017-10-01)
490Bugfixes:
491 - GB, GBA: Fix crashes when attempting to identify null VFiles
492 - GB, GBA: Fix sync to video with frameskip
493 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
494 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
495 - GB Core: Fix palette loading when loading a foreign config
496 - GB MBC: Pocket Cam memory should be accessible without enabling
497 - GB MBC: Fix SRAM sizes 4 and 5
498 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
499 - GB MBC: Fix RTC loading when file size is off
500 - GB Memory: Initialize peripheral pointers
501 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
502 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
503 - GB Memory: Actually load latch time from savestate
504 - GB Serialize: Fix deserializing video STAT
505 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
506 - GB Video: Fix potential hang when ending mode 0
507 - GB Video: Fix read mode when enabling LCD
508 - GBA: Reset active region as needed when loading a ROM
509 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
510 - GBA BIOS: Use core's VRAM variable instead of renderer's
511 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
512 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
513 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
514 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
515 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
516 - Python: Fix importing .gb or .gba before .core
517 - Qt: Fix command line debugger closing second game
518 - Qt: Fix LOG argument order
519 - Qt: Fix timezone issues with time overrides
520 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
521 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
522Misc:
523 - CMake: Fix CPack dependencies for libpng 1.6
524 - GBA: Detect hardware for Pokémon FireRed ROM hacks
525 - GBA Cheats: Improve detection of raw cheats
526 - Qt: Don't rebuild library view if style hasn't changed
527 - Qt: Allow overrides to be saved before a game is loaded
528 - Qt: Hide mouse immediately when loading
529 - SDL: Fix 2.0.5 build on macOS under some circumstances
530 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
531
5320.6.0: (2017-07-16)
533Features:
534 - Library view
535 - Sprite viewer
536 - Debugging console
537 - Improved memory viewer
538 - Memory search
539 - Command line ability to override configuration values
540 - Add option to allow preloading the entire ROM before running
541 - Add option for whether rewinding restores save games
542 - Savestates now contain any RTC override data
543 - Add option to lock video to integer scaling
544 - LR35902: Watchpoints
545 - LR35902/GB-Z80 disassembler
546 - GB: Tile viewer
547 - GB: Video/audio channel enabling/disabling
548 - GB: Symbol table support
549 - GB MBC: Add MBC1 multicart support
550 - GBA: Support printing debug strings from inside a game
551 - GBA: Better cheat type autodetection
552 - Implement keypad interrupts
553 - Configuration of gamepad hats
554 - Video log recording for testing and bug reporting
555 - Debugger: Segment/bank support
556 - Debugger: Execution tracing
557 - Qt: German translation (by Lothar Serra Mari)
558 - Qt: Spanish translation (by Kevin López)
559 - Qt: Italian translation (by theheroGAC)
560Bugfixes:
561 - ARM7: Fix MLA/*MULL/*MLAL timing
562 - Core: Fix crash with rewind if savestates shrink
563 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
564 - Core: Fix directory sets crashing on close if base isn't properly detached
565 - FFmpeg: Fix overflow and general issues with audio encoding
566 - GB: Fix flickering when screen is strobed quickly
567 - GB: Fix STAT blocking
568 - GB MBC: Fix ROM bank overflows getting set to bank 0
569 - GB MBC: Fix swapping carts not detect new MBC
570 - GB Timer: Improve DIV reset behavior
571 - GB Timer: Fix DIV batching if TAC changes
572 - GB Video: Reset renderer when loading state
573 - GBA: Fix multiboot ROM loading
574 - GBA: Fix multiboot loading resulting in too small WRAM
575 - GBA BIOS: Implement BitUnPack
576 - GBA BIOS: Fix ArcTan sign in HLE BIOS
577 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
578 - GBA BIOS: Fix INT_MIN/-1 crash
579 - GBA Hardware: Fix crash if a savestate lies about game hardware
580 - GBA I/O: Handle audio registers specially when deserializing
581 - GBA Memory: Improve initial skipped BIOS state
582 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
583 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
584 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
585 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
586 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
587 - LR35902: Fix core never exiting with certain event patterns
588 - LR35902: Fix pc overflowing current region off-by-one
589 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
590 - OpenGL: Fix some shaders causing offset graphics
591 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
592 - Qt: Fix window icon being stretched
593 - Qt: Fix data directory path
594 - Qt: Fix timing issues on high refresh rate monitors
595 - Qt: Fix linking after some windows have been closed
596 - Qt: Fix crash when changing audio settings after a game is closed
597 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
598 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
599 - Qt: Fix game unpausing after frame advancing and refocusing
600 - SDL: Fix game crash check
601 - SDL: Fix race condition with audio thread when starting
602 - SDL: Fix showing version number
603 - Test: Fix crash when loading invalid file
604 - Test: Fix crash when fuzzing fails to load a file
605 - Test: Don't rely on core for frames elapsed
606 - Test: Fix crash when loading invalid file
607 - Test: Fix crash when fuzzing fails to load a file
608 - Tools: Fix recurring multiple times over the same library
609 - Util: Fix overflow when loading invalid UPS patches
610 - Util: Fix highest-fd socket not being returned by SocketAccept
611 - Windows: Fix VDir.rewind
612Misc:
613 - All: Add C++ header guards
614 - All: Move time.h include to common.h
615 - 3DS, PSP2, Wii: Last directory loaded is saved
616 - CMake: Add ability to just print version string
617 - Core: New, faster event timing subsystem
618 - Core: Clean up some thread state checks
619 - Core: Add generic checksum function
620 - Core: Cores can now have multiple sets of callbacks
621 - Core: Restore sleep callback
622 - Core: Move rewind diffing to its own thread
623 - Core: Ability to enumerate and modify video and audio channels
624 - Core: List memory segments in the core
625 - Core: Move savestate creation time to extdata
626 - Core: Config values can now be hexadecimal
627 - Core: Improved threading interrupted detection
628 - Debugger: Modularize CLI debugger
629 - Debugger: Make building with debugging aspects optional
630 - Debugger: Add functions for read- or write-only watchpoints
631 - Debugger: Make attaching a backend idempotent
632 - Debugger: Add mDebuggerRunFrame convenience function
633 - Feature: Move game database from flatfile to SQLite3
634 - Feature: Support ImageMagick 7
635 - Feature: Make -l option explicit
636 - FFmpeg: Return false if a file fails to open
637 - FFmpeg: Force MP4 files to YUV420P
638 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
639 - GB: Reset with initial state of DIV register
640 - GB MBC: New MBC7 implementation
641 - GB Audio: Simplify envelope code
642 - GB Audio: Improve initial envelope samples
643 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
644 - GB Video: Improved video timings
645 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
646 - GBA, GB: ROM is now unloaded if a patch is applied
647 - GBA DMA: Refactor DMA out of memory.c
648 - GBA DMA: Move DMAs to using absolute timing
649 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
650 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
651 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
652 - GBA Memory: Support reading/writing POSTFLG
653 - GBA Memory: Remove unused prefetch cruft
654 - GBA Timer: Improve accuracy of timers
655 - GBA Video: Clean up unused timers
656 - GBA Video: Allow multiple handles into the same tile cache
657 - GBA Video, GB Video: Colors are now fully scaled
658 - GBA Video: Optimize when BLD* registers are written frequently
659 - OpenGL: Add xBR-lv2 shader
660 - Qt: Move last directory setting from qt.ini to config.ini
661 - Qt: Improved HiDPI support
662 - Qt: Expose configuration directory
663 - Qt: Merge "Save" and "OK" buttons in shader options
664 - Qt: Automatically load controller profile when plugged in
665 - Qt: Rename "Resample video" option to "Bilinear filtering"
666 - Qt: Remove audio thread
667 - Qt: Remove audio buffer sizing in AudioProcessorQt
668 - Qt: Re-enable QtMultimedia on Windows
669 - Qt: Make "Mute" able to be bound to a key
670 - Qt: Add .gb/.gbc files to the extension list in Info.plist
671 - Qt: Relax hard dependency on OpenGL
672 - Qt: Better highlight active key in control binding
673 - SDL: Remove scancode key input
674 - SDL: Automatically map controllers when plugged in
675 - Test: Add a basic test suite
676 - Util: Add size counting to Table
677 - Util: Add 8-bit PNG write support
678 - Util: Tune patch-fast extent sizes
679 - VFS: Call msync when syncing mapped data
680 - VFS: Allow truncating memory chunk VFiles
681 - VFS: Fix some minor VFile issues with FILEs
682 - VFS: Optimize expanding in-memory files
683 - VFS: Add VFileFIFO for operating on circle buffers
684Changes from beta 1:
685Features:
686 - Qt: Italian translation (by theheroGAC)
687 - Qt: Updated German translation
688Bugfixes:
689 - GB Audio: Fix incorrect channel 4 iteration
690 - GB Audio: Fix zombie mode bit masking
691 - GB Serialize: Fix timer serialization
692 - GB Video: Fix LYC regression
693 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
694 - GBA Timer: Fix count-up timing overflowing timer 3
695 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
696 - Qt: Fix memory search close button (fixes mgba.io/i/769)
697 - Qt: Fix window icon being stretched
698 - Qt: Fix initial window size (fixes mgba.io/i/766)
699 - Qt: Fix data directory path
700 - Qt: Fix controls not saving on non-SDL builds
701 - Qt: Fix translation initialization (fixes mgba.io/i/776)
702 - Qt: Fix patch loading while a game is running
703 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
704 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
705 - Qt: Fix GL-less build
706 - Qt: Fix Software renderer not handling alpha bits properly
707 - Qt: Fix screen background improperly stretching
708 - SDL: Fix cheats not loading
709Misc:
710 - GB Serialize: Add MBC state serialization
711 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
712 - GBA Timer: Improve accuracy of timers
713 - PSP2: Update toolchain to use vita.cmake
714 - Qt: Add language selector
715 - Qt: Minor test fixes
716 - Qt: Move shader settings into main settings window
717 - Qt: Dismiss game crashing/failing dialogs when a new game loads
718 - Qt: Properly ship Qt translations
719 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
720
7210.6 beta 1: (2017-06-29)
722 - Initial beta for 0.6
723
7240.5.2: (2016-12-31)
725Bugfixes:
726 - All: Fix fullscreen config option being ignored
727 - ARM7: PSR mode bits should not get sign extended
728 - GB: Fix audio not being deinitialized
729 - GB: Fix crash when masking savedata
730 - GB: Properly initialize sramRealVf variable
731 - GB Audio: Fix serialization of channel 3 and NR52 properties
732 - GB Audio: Reset envelope timer when reseting sound channel
733 - GB MBC: Fix SRAM dangling pointer with RTC games
734 - GB MBC: Fix initializing MBC when no ROM is loaded
735 - GB Memory: Fix patching ROM bank 0
736 - GB Memory: Fix starting HDMAs during mode 0
737 - GB Memory: Fix HDMA5 value after DMA completes
738 - GB Video: Initialize LCDC in renderer
739 - GB Video: Hblank IRQs should mask LYC=LY IRQs
740 - GBA: Fix IRQs firing after already being cleared
741 - GBA: Only unhalt CPU if appropriate bit is set in IE
742 - GBA: Add savegame override for Crash Bandicoot 2
743 - GBA BIOS: Fix MidiKey2Freq BIOS reads
744 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
745 - GBA Cheats: Fix GameShark ROM patches
746 - GBA I/O: Mask off WAITCNT bits that cannot be written
747 - GBA Memory: Fix misaligned BIOS reads
748 - GBA Memory: Fix VCOUNT being writable
749 - GBA Video: Fix out of bounds sprite transforms
750 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
751 - Libretro: Fix disabling BIOS
752 - Libretro: Fix Game Boy savestates and audio
753 - Qt: Fix changing resolution of software renderer
754 - Qt: Fix setting overrides
755 - Qt: Fix cut off tiles and alignment issues in tile viewer
756 - Qt: Only reset window dimensions when first shown
757 - Qt: Fix Qt Multimedia audio driver on big endian
758 - Qt: Fix Apply button for key and controller configurations
759 - VFS: Fix resizing memory chunks when not needed
760 - Windows: Fix Unicode directory handling
761Misc:
762 - GB, GBA: Prevent loading null ROMs
763 - GB Audio: Initialize wave RAM to GBC values
764 - GB Memory: Reset ROM bank when loading a ROM
765 - PSP2: Improved controller rumble
766
7670.5.1: (2016-10-05)
768Bugfixes:
769 - Core: Fix importing save games as read-only
770 - FFmpeg: Fix encoding AAC
771 - GB: Fix invalid STOP behavior on Game Boy Color
772 - GB: Initialize audio properly
773 - GB: Properly clear KEY1 bit 0 when switching speeds
774 - GB: Properly unload save files when unloading a ROM
775 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
776 - GB MBC: Fix MBC7 when size is incorrectly specified
777 - GB MBC: Fix RTC access when no save file is loaded
778 - GB SIO: Don't auto-clock external shift clock
779 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
780 - GB Video: Fix video frames getting missed when LCDC is off
781 - GB Video: Clear screen when LCDC is off
782 - GBA Cheats: Fix holding onto pointers that may get invalidated
783 - GBA Cheats: Fix key-activated CodeBreaker cheats
784 - GBA Cheats: Fix uninitialized memory getting freed when saving
785 - GBA Hardware: Improve Game Boy Player rumble behavior
786 - GBA Memory: Fix several unused I/O register read values
787 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
788 - LR35902: Fix events running with the wrong cycle active
789 - Qt: Fix "close" button on Overrides view
790 - Qt: Fix saving overrides
791 - Qt: Fix directory set unloading when replacing the ROM
792 - Qt: Fix patch loading
793 - Qt: Fix crash when saving an override if a game isn't loaded
794 - Qt: Fix showing default display driver as OpenGL (force 1.x)
795 - SDL: Attach rumble in SDL frontend
796 - Util: Fix PNG identification on files too small to be a PNG
797Misc:
798 - All: Only update version info if needed
799 - All: Split out install locations for Libretro and OpenEmu
800 - FFmpeg: Encoding cleanup
801 - GB: Reset active region when reloading ROM
802 - GB Memory: Initialize RAM pattern for GBC
803 - GB Video: Improved video timings
804 - Qt: Manage window sizes slightly better
805 - Qt: Remember scale option independent of core dimensions
806
8070.5.0: (2016-09-19)
808Features:
809 - Game Boy support
810 - Support for encrypted CodeBreaker GBA cheats
811 - Emulation of Vast Fame protected GBA carts (taizou)
812 - Tile viewer
813 - Threaded rendering mode
814 - Libretro: Memory map and achievement support (leiradel)
815 - GUI: Add UI control remapping
816 - GUI: Add fast-forward
817 - Wii: 240p support
818 - 3DS: Adjustable screen darkening
819 - Ability to temporarily load a savegame
820 - Load specific files out of archives
821 - Automatic BIOS detection
822Bugfixes:
823 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
824 - Debugger: Fix GDB breakpoints
825 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
826 - GBA: Fix filehandle leak with savegames
827 - GBA: Timer 0 cannot be count up
828 - GBA: Count up timers should not count themselves
829 - GBA Memory: Fix mirror on non-overdumped Classic NES games
830 - GBA Memory: Fix ldm {pc}
831 - GBA Savedata: Fix savedata sync timer
832 - GBA Savedata: Only unmap savedata if present
833 - GBA Serialize: Savestates now properly store prefetch
834 - GBA Video: WIN0/1 take priority over OBJWIN
835 - GBA Video: Fix out-of-order OBJWIN
836 - PSP2: Fix GPU crash while exiting
837 - PSP2: Fix VSync
838 - PSP2: Fix accelerometer range
839 - PSP2: Actually load screen mode setting
840 - PSP2: Fix gyroscope direction
841 - PSP2: Delete threads after they return
842 - PSP2: Fix mapping/unmapping from not at 0
843 - Qt: Fix bug in software renderer scaling
844 - Qt: Fix hanging key press after disabling autofire
845 - Qt: Fix being unable to pause manually when using auto-pausing
846 - SDL: Fix axes being mapped wrong
847 - Util: Fix realloc semantics in utf16to8
848 - Util: Fix inserting too many items into a hash table
849 - VFS: Fix uninitialized varaible reading from 7z
850 - VFS: Fix reading multiple files from a 7z archive
851 - Wii: Fix framelimiting after a slowdown
852 - Wii: Fix garbage flash at startup
853Misc:
854 - 3DS: Use blip_add_delta_fast for a small speed improvement
855 - 3DS: Allow UTF-16 filenames
856 - 3DS: Port to using citro3D
857 - 3DS: Use system font for menus
858 - 3DS: Attempt to use Core 2 for threads
859 - 3DS: Adjustable filering
860 - 3DS: 3D banner
861 - All: Add QUIET parameter to silence CMake
862 - All: Faster memory read/write
863 - ARM7: Support forcing Thumb mode via MSR
864 - ARM7: Flush prefetch cache when loading CPSR via MSR
865 - ARM7: Clean up instruction decoding for future expandability
866 - Debugger: Support register and memory writes via GDB stub
867 - Debugger: Add software breakpoint support to gdb
868 - FFmpeg: Full support for libavcodec 56+
869 - GBA: Better debug logging if event processing breaks
870 - GBA Audio: Force audio DMAs to not increment destination
871 - GBA BIOS: Use custom ArcTan, not relying on OS
872 - GBA Hardware: Clean up dead code in GBP
873 - GBA Memory: Optimize stalling behavior
874 - GBA Memory: Optimize Load-/StoreMultiple
875 - GBA Savedata: Add realistic timing for EEPROM
876 - GBA Serialize: Savestates now store if CPU was halted
877 - GBA Video: Remove old slow path fallback
878 - GBA Video: Optimize sprite drawing
879 - GBA Video: Optimize mode 0 rendering
880 - GBA Video: Optimize compositing cases slightly
881 - GUI: Screenshot dimensions are now passed through
882 - GUI: Add back logging
883 - GUI: Only reload config if manually saved
884 - GUI: Increase scrolling speed
885 - OpenGL: Log shader compilation failure
886 - OpenGL: Add texSize uniform
887 - Qt: Make -g flag work in Qt build
888 - Qt: Simplify OpenGL context creation
889 - Qt: Thread startup improvements
890 - Qt: Make audio channel/video layer options shortcut mappable
891 - Qt: Remove some C99isms from C++ code
892 - Qt: Remove default autofire mappings
893 - Qt: Make reseting when pasued frame-accurate
894 - Qt: Rearchitect game closing codepath
895 - PSP2: Use system font for menus
896 - PSP2: Add rumble for PS TV
897 - PSP2: Add fit-to-height screen mode
898 - PSP2: Sync files per descriptor
899 - PSP2: Allow UTF-8 filenames
900 - PSP2: Screenshots are now saved into the Photo Gallery
901 - PSP2: Stop underclocking when menuing
902 - SDL: Increase default audio buffer size to 1024 samples
903 - SDL: More responsive rumble
904 - Util: Add Vector GetConstPointer
905 - Util: Add rtrim
906 - Util: Add endswith
907 - VFS: Improve zip file detection
908 - Wii: Add pixelated resample filter
909 - Windows: Add native VDir support
910 - Util: Add PRIz macro for libc versions that don't support %z
911
9120.4.1: (2016-07-11)
913Bugfixes:
914 - All: Fix several file handle leaks
915 - All: Fix instruction tables getting zeroed when linking sometimes
916 - ARM7: Fix flags on SBC/RSC
917 - ARM7: Fix setting spsr privilege bits when spsr is empty
918 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
919 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
920 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
921 - GBA Memory: Fix executing code from OBJ region of VRAM
922 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
923 - GBA Serialize: Fix loading savegames from savestates
924 - OpenGL: Correct boolean vector strcmp strings for uniforms
925 - Qt: Fix sending gameStopped twice
926 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
927 - Qt: Fix initial state of key mapping
928 - Qt: Initialize m_useBios
929 - SDL: Fix joystick initialization on BSD
930 - SDL: Fix potential joystick crash in games with rumble
931 - SDL: Fix SDL 1.2 build
932 - SDL: Fix sporadic crash when deinitializing audio
933 - Shaders: Fix AGS-001 shader with some bad drivers
934 - Util: Use closesocket on Windows
935 - Util: Fix socket bind addresses
936 - VFS: Fix reading 7z archives without rewinding first
937 - VFS: VFileFromFD should not open directories
938 - Wii: Fix tilting direction
939 - Util: Fix realloc semantics in utf16to8
940Misc:
941 - All: Allow use of external minizip library
942 - Debugger: CLI debugger now exits when end-of-stream is reached
943 - FFmpeg: Update dependencies on Ubuntu
944 - GBA: Slightly optimize GBAProcessEvents
945 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
946 - GBA Video: Null renderer should return proper register values
947 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
948 - Qt: Add preset for DualShock 4
949 - Qt: Update 360 input profile on OS X to reflect newer drivers
950 - Qt: Remove use of NaN
951 - Qt: Canonicalize file paths when loading games
952 - Qt: Add refresh button to controller editing
953 - SDL: Remove default gamepad mappings
954 - Util: Fix intermittent build failure on OS X
955 - VFS: VFile.sync now updates modified time
956
9570.4.0: (2016-02-02)
958Features:
959 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
960 - I/O viewer
961 - Booting of multiboot images
962 - Customization of GIF recording
963 - Libretro: Cheat code support
964 - Support for GLSL shaders
965 - ROM information view
966 - Support for VBA-style cheat codes
967 - Savestates now store creation timestamps
968 - Key autofire
969 - Libretro: Allow blocking opposing directional input
970 - OpenEmu core for OS X
971 - Libretro: Settings for using BIOS and skipping intro
972 - Libretro: Customizable idle loop removal
973 - Implemented cycle counting for sprite rendering
974 - Cleaner, unified settings window
975 - Added a setting for pausing when the emulator is not in focus
976 - Customizable paths for save games, save states, screenshots and patches
977 - Controller hotplugging
978 - Ability to store save games and active cheats within savestates
979Bugfixes:
980 - ARM7: Fix sign of unaligned LDRSH
981 - ARM7: Fix decoding of some ARM ALU instructions with shifters
982 - Debugger: Fix watchpoints in gdb
983 - GBA: Fix warnings when creating and loading savestates
984 - GBA: Fix Iridion II savetype
985 - GBA BIOS: Fix misaligned CpuSet
986 - GBA Cheats: Fix cheats setting the Action Replay version
987 - GBA Hardware: Fix GPIO on big endian
988 - GBA Memory: Fix DMA register writing behavior
989 - GBA Memory: Fix DMAs triggering two cycles early
990 - Libretro: Fix aspect ratio
991 - Qt: Fix some potential crashes with the gamepad mapping
992 - Qt: Fix keys being mapped incorrectly when loading configuration file
993 - Util: Fix PowerPC PNG read/write pixel order
994 - Util: Fix excessive memory allocation when decoding a PNG
995 - VFS: Fix VFileReadline and remove _vfdReadline
996Misc:
997 - All: Improved PowerPC support
998 - All: Fix some undefined behavior warnings
999 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1000 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1001 - GBA: Implement bad I/O register loading
1002 - GBA: Allow jumping to OAM and palette RAM
1003 - GBA BIOS: Finish implementing RegisterRamReset
1004 - GBA Config: Add "override" layer for better one-time configuration
1005 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1006 - GBA Memory: Use a dynamically sized mask for ROM memory
1007 - GBA Memory: Implement several unimplemented memory access types
1008 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1009 - GBA RR: Starting from savestate now embeds the savegame
1010 - GBA RR: Add preliminary SRAM support for VBM loading
1011 - GBA RR: Add support for resets in movies
1012 - GBA Video: Remove lastHblank, as it is implied
1013 - Libretro: Use anonymous memory mappers for large blocks of memory
1014 - Libretro: Add install target for libretro core
1015 - Qt: Window size command line options are now supported
1016 - Qt: Increase usability of key mapper
1017 - Qt: Add 'Apply' button to settings window
1018 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1019 - Qt: Allow use of modifier keys as input
1020 - Qt: Optimize log viewer
1021 - Qt: Added button for breaking into the GDB debugger
1022 - Qt: Add box for showing duration of rewind
1023 - SDL: Support fullscreen in SDL 1.2
1024 - SDL: Allow GBASDLAudio to be used without a thread context
1025 - Util: Use VFile for configuration
1026 - Util: Add MutexTryLock
1027
10280.3.2: (2015-12-16)
1029Bugfixes:
1030 - ARM7: Fix STRT/STRBT
1031 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1032 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1033 - Libretro: Fix problems with rumble not turning off
1034 - GBA: Fix idle skip state being retained between games
1035 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1036 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1037 - GBA BIOS: Fix Sqrt sign
1038 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1039 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1040 - GBA Memory: Fix DMA behavior for SRAM accesses
1041 - GBA Memory: Fix Store8 to OBJ VRAM
1042 - GBA Memory: Fix alignment of LDM/STM on SRAM
1043 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1044 - GBA Memory: Fix timing of DMAs
1045 - GBA Video: Fix _mix for 15-bit color
1046 - GBA Video: Fix OAM and palette initialization
1047 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1048 - Qt: Use safer isLoaded check in GameController
1049 - Qt: Fix a race condition in PainterGL that could lead to a crash
1050 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1051 - Qt: Fix font size in memory viewer
1052 - Qt: Fix a crash in the memory viewer
1053 - Qt: Add additional checks in CheatModel to prevent crashes
1054 - Qt: Fix race condition with setting sample rate
1055 - Qt: Fix crash when closing multiplayer windows
1056 - Qt: Fix resetting while paused
1057Misc:
1058 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1059 - Qt: Add mute option to menu
1060
10610.3.1: (2015-10-24)
1062Bugfixes:
1063 - ARM7: Fix instruction decoding of Thumb shifts
1064 - GBA: Deinit savegame when unloading a ROM
1065 - GBA: Fix BIOS check on big endian
1066 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1067 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1068 - GBA Audio: Fix audio channels being silenced at the wrong time
1069 - GBA Memory: Fix bad BIOS Load16 on big endian
1070 - GBA Memory: Fix bad Load8 on big endian
1071 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1072 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1073 - GBA Video: Fix objwin and blending interaction on sprites
1074 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1075 - Libretro: Fix a memory leak with the render buffer
1076 - Qt: Windows no longer spawn in the top left on first launch
1077 - Qt: Fix install path of XDG desktop file with DESTDIR
1078 - Qt: Fix drag and drop on Windows
1079 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1080 - VFS: Fix return values of VFileFILE.read and .write
1081Misc:
1082 - All: Reset next event to cycles instead of zero to interrupt
1083 - All: Add --version flag
1084 - ARM7: Force disable LTO on two files to work around a GCC bug
1085 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1086 - GBA: Better memory handling with PNG savestates
1087 - GBA: Additional savestate sanity checks
1088 - GBA: Check for cycle count being too high
1089 - GBA Audio: Allow GBAAVStream to have no video callback
1090 - GBA BIOS: Implement RegisterRamReset for SIO registers
1091 - Qt: Remove useless help icons in dialogs
1092 - Qt: Prevent savestate window from opening while in multiplayer
1093 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1094 - Qt: Dropping multiplayer windows works more cleanly now
1095
10960.3.0: (2015-08-16)
1097Features:
1098 - Ability to hide individual background layers, or OBJs
1099 - Ability to mute individual audio channels
1100 - Palette viewer and exporter
1101 - Volume control
1102 - More shortcuts are editable (e.g. quick save/load)
1103 - Rewind now shows the frame after rewinding
1104 - Import/Export of GameShark/Action Replay snapshots
1105 - Add "Step backwards" item for single increment rewind
1106 - Deadzone estimation for game controllers
1107 - Analog inputs can be used for shortcuts
1108 - Menu items for specific solar sensor brightness levels
1109 - Remappable controls for tilt and gyroscope sensors
1110 - Status messages for actions taken while a game is running (e.g. save/load state)
1111 - Memory inspector
1112 - Screensaver can now be suspended while a game is running
1113 - Load/save the most recent savestate slot
1114 - Support varible speed (PWM) rumble
1115 - Ability to cap fast forward speed
1116 - Finer control over FPS target
1117 - Holdable shortcut for rewinding one frame at a time
1118 - Ability to boot directly into the BIOS
1119 - Preliminary support for yanking out the game pak while a game is running
1120 - Thumb-drive mode by putting a file called portable.ini in the same folder
1121 - Configurable display driver, between software and OpenGL
1122 - Undo-able savestate loading and saving
1123 - Controller profiles now store shortcut settings
1124 - Default controller profiles for several common controllers
1125 - Libretro now supports BIOS, rumble and solar sensor
1126 - Implement BIOS call Stop, for sleep mode
1127 - Automatically load patches, if found
1128 - Improved video synchronization
1129 - Configurable audio output sample rate
1130Bugfixes:
1131 - ARM7: Fix SWI and IRQ timings
1132 - ARM7: Fix Thumb MUL timing
1133 - ARM7: Fix timing of multiplies to use N cycles
1134 - ARM7: ARMHotplugDetach should call deinit
1135 - Debugger: Fix use-after-free in breakpoint clearing code
1136 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1137 - GBA: Cap audio FIFO read size during deserialization
1138 - GBA: Check for corrupted savestates when loading
1139 - GBA: Check for improperly sized savestates when loading
1140 - GBA: Check for savestates made from differently sized ROMs
1141 - GBA: Fix calls to endian-independent loadstores
1142 - GBA: Fix timing of reading from timer registers
1143 - GBA: Ensure cycles never go negative
1144 - GBA Audio: Force audio FIFOs to 32-bit
1145 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1146 - GBA Audio: Fix sample order in audio channel 3
1147 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1148 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1149 - GBA Memory: Improve Thumb open bus behavior
1150 - GBA Memory: Fix potential DMA issue when loading a savestate
1151 - GBA Memory: Fix load/store multiple video memory waitstates
1152 - GBA SIO: Fix reseting when there are SIO devices attached
1153 - GBA Video: Blended sprites should never have other effects applied
1154 - GBA Video: Fix out-of-bounds tiles in mosaic
1155 - GBA Video: Fix windows not affecting sprites
1156 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1157 - GBA Video: Fix timing on first scanline
1158 - Qt: Better cleanup when a game crashes
1159 - Qt: Fix open ROM dialog filtering for archive formats
1160 - Qt: Cap the maximum number of multiplayer windows
1161 - Qt: Fix maximum year in sensor override
1162 - Qt: Fix window being too tall after exiting fullscreen
1163 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1164 - Qt: Fix analog buttons not getting unmapped
1165 - Qt: Fix passing command line options
1166 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1167 - SDL: Fix SDL build when OpenGL is missing
1168 - Util: Allow loading IPS patches that grow the ROM
1169 - VFS: Fix resource leaks if some allocations fail
1170 - VFS: Fix line-reading to return proper values
1171 - Video: Fix an issue with very long filenames
1172 - Util: Fix formatting of floats
1173Misc:
1174 - All: Add --help flag for command line programs
1175 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1176 - All: Enable static linking for Windows
1177 - All: Enable static linking for OS X
1178 - All: Threads are now named
1179 - All: Proper handling of Unicode file paths
1180 - ARM7: Add emulation for Undefined CPU mode
1181 - ARM7: Reduce the size of the Thumb instruction table
1182 - GBA: Add status log level
1183 - GBA: GBARewind now returns how many states it has rewound
1184 - GBA: SIO logging layer
1185 - GBA BIOS: Stub out SoundBias
1186 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1187 - GBA: Don't include GBACLIDebugger struct unless needed
1188 - GBA: Savedata is now synced shortly after data finishes being written
1189 - GBA: Process multiple timer events at once, if necessary
1190 - GBA Audio: Implement audio reset for channels A/B
1191 - GBA Audio: Process multiple audio events at once, if necessary
1192 - GBA Hardware: Backport generic RTC source into core
1193 - GBA Input: Allow axes and buttons to be mapped to the same key
1194 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1195 - GBA SIO: Add a dummy driver for Normal mode
1196 - GBA Thread: Add functionality for running callbacks on the GBA thread
1197 - GBA Thread: Split GBASync into a separate file
1198 - GBA Video: Refactor software renderer into separate files
1199 - GBA Video: Slightly optimize mode 0 mosaic rendering
1200 - Debugger: Free watchpoints in addition to breakpoints
1201 - Qt: Handle saving input settings better
1202 - Qt: Move GL frame drawing back onto its own thread
1203 - Qt: Fast forward (held) option moved from Other to Emulation menu
1204 - Qt: Show version info in window title
1205 - Qt: Migrate multiplayer window handling into GBAApp
1206 - Qt: Unified file opening and saving with last location
1207 - Qt: Fix windows being resizable when they shouldn't have been
1208 - Qt: Only hide cursor in full screen
1209 - Qt: Replace pause-after-frame mutex with an atomic
1210 - Qt: Add application icon and XDG desktop files
1211 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1212 - Qt: Don't save window size when entering fullscreen
1213 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1214 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1215 - Qt: Increase usability of key mapper
1216 - Qt: Show checkmark for window sizes
1217 - Qt: Set window path to loaded ROM
1218 - Perf: Ability to load savestates immediately on launch
1219 - SDL: Properly check for initialization
1220 - SDL: Clean up initialization functions
1221 - SDL: Clean up GL context
1222 - Util: Allow disabling the threading code entirely
1223 - VFS: Add sync method to force syncing with backing
1224
12250.2.1: (2015-05-13)
1226Bugfixes:
1227 - All: Fix sanitize-deb script not cleaning up after itself
1228 - All: Fix dependencies for libavcodec on Debian-derived platforms
1229 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1230 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1231 - ARM7: Fix ARM multiply instructions when PC is a destination register
1232 - Debugger: Fix use-after-free in breakpoint clearing code
1233 - Debugger: Fix boundary conditions in tab completion
1234 - GBA: Fix timers not updating timing when writing to only the reload register
1235 - GBA: Fix rewind boundary conditions
1236 - GBA: Add initial I/O register settings for background matrix registers
1237 - GBA: Fix hang when loading a savestate if sync to video is enabled
1238 - GBA: Handle out-of-bounds I/O access
1239 - GBA: Fix bounds-checking on EEPROM access
1240 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1241 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1242 - GBA Memory: Allow SRAM to be 64kB
1243 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1244 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1245 - GBA Video: Fix second frame mode 5
1246 - Perf: Fix race condition if a game crashes immediately on start
1247 - Qt: Fix Display object leak when closing a window
1248 - Qt: Fix .deb dependencies
1249 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1250 - Qt: Fix window not regaining focus after exiting savestate window
1251 - Qt: Fix regression where video would not record if the game had already started
1252 - Qt: Fix potential crash if a gamepad causes focus to change
1253 - Qt: Fix controller axis querying
1254 - Qt: Fix multiplayer windows opening as the wrong size
1255 - Qt: Fix controllers sometimes not loading the right profile
1256 - SDL: Fix boundary conditions for joystick adjustments
1257 - SDL: Allocate properly sized input maps
1258 - SDL: Fix potential build issues when Qt and SDL2 are in use
1259 - Util: Fix resource leak in UTF-8 handling code
1260 - Util: Fix a null-pointer issue when attempting to delete a key
1261 - VFS: Fix resource leaks if some allocations fail
1262 - Video: Fix an issue with very long filenames
1263Misc:
1264 - GBA Memory: Soft-crash if jumping past the end of a ROM
1265 - Qt: Show multiplayer numbers in window title
1266 - Qt: Solar sensor can have shortcuts set
1267
12680.2.0: (2015-04-03)
1269Features:
1270 - Support for gamepad axes, e.g. analog sticks or triggers
1271 - Add scale presets for up to 6x
1272 - Settings window
1273 - Bilinear resampling option
1274 - Add option to skip BIOS start screen
1275 - List of recently opened games
1276 - Support for games using the Solar Sensor
1277 - Better audio resampling via blip-buf
1278 - Game Pak overrides dialog for setting savetype and sensor values
1279 - Support for games using the tilt sensor
1280 - Remappable shortcuts for keyboard and gamepad
1281 - Rewinding of emulation
1282 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1283 - Support IPv6
1284 - Save directory of last loaded file
1285 - Support BPS patches
1286 - Automatically detect and optimize out idle loops
1287 - Configurable game overrides
1288 - Support loading 7-Zip files
1289 - Drag and drop game loading
1290 - Cheat code support
1291 - Runtime configurable audio driver
1292 - Libretro core for use with RetroArch and other front-ends
1293 - Controller profiles for setting different bindings for different controllers
1294 - Ability to lock aspect ratio
1295 - Local link cable support
1296 - Ability to switch which game controller is in use per instance
1297 - Ability to prevent opposing directional input
1298 - Warning dialog if an unimplemented BIOS feature is called
1299 - Debugger: Add CLI "frame", frame advance command
1300 - Debugger: Add CLI functions for writing to memory
1301 - Debugger: Add CLI functions for examining memory regions
1302 - Debugger: Add CLI function for writing a register
1303Bugfixes:
1304 - ARM7: Extend prefetch by one stage
1305 - ARM7: Fix cycle counting for loads
1306 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1307 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1308 - GBA: Initialize gba.sync to null
1309 - GBA: Fix timer initialization
1310 - GBA Audio: Support 16-bit writes to FIFO audio
1311 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1312 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1313 - GBA BIOS: Fix BIOS prefetch after reset
1314 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1315 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1316 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1317 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1318 - GBA Memory: Fix cycle counting for 32-bit load/stores
1319 - GBA RR: Fix fallthrough error when reading tags from a movie
1320 - GBA Thread: Fix possible hang when loading an archive
1321 - GBA Thread: Fix possible deadlock in video sync
1322 - Perf: Fix crash when the GBA thread fails to start
1323 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1324 - Qt: Fix crash when adjusting settings after closing a game
1325 - Qt: Fix crash when starting GDB stub after closing a game
1326 - Qt: Fix patch loading while a game is running
1327 - Qt: Fix crash when loading a game after stopping GDB server
1328 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1329 - Qt: Fix crash when attempting to pause if a game is not running
1330 - SDL: Properly clean up if a game doesn't launch
1331 - Util: Fix sockets on Windows
1332Misc:
1333 - All: Enable link-time optimization
1334 - Debugger: Watchpoints now work on STM/LDM instructions
1335 - Debugger: Clean up GDB stub network interfacing
1336 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1337 - Debugger: Merge Thumb BL instructions when disassembling
1338 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1339 - Debugger: Watchpoints now report address watched (fixes #68)
1340 - Debugger: Add support for soft breakpoints
1341 - Debugger: Make I/O register names be addresses instead of values
1342 - Debugger: Rename read/write commands
1343 - GBA: Improve accuracy of event timing
1344 - GBA: Add API for getting Configuration structs for overrides and input
1345 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1346 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1347 - GBA: Move A/V stream interface into core
1348 - GBA: Savestates now take into account savedata state machines (fixes #109)
1349 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1350 - GBA Memory: Simplify memory API and use fixed bus width
1351 - GBA Thread: Make GBASyncWaitFrameStart time out
1352 - GBA Video: Start video at the last scanline instead of the first
1353 - Qt: Optimize logo drawing
1354 - Qt: Move frame upload back onto main thread
1355 - Qt: Remember window position
1356 - Qt: Double-clicking on the window toggles full screen
1357 - Util: Use proper locale for reading and writing float values
1358
13590.1.1: (2015-01-24)
1360Bugfixes:
1361 - ARM7: Fix LDM writeback to a register already written
1362 - GBA: Fix timers 2 and 3 updating incorrectly
1363 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1364 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1365 - GBA Audio: Properly initialize audio FIFO channels
1366 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1367 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1368 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1369 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1370 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1371 - GBA BIOS: Fix HuffUnComp boundary conditions
1372 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1373 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1374 - GBA Memory: Filter out top nybble of DMA addresses
1375 - GBA Memory: Properly bounds-check VRAM accesses
1376 - GBA Memory: Fix initial DMA state
1377 - GBA Thread: Allow halted games to exit cleanly
1378 - GBA Video: Fix blend issues with obscured middle layers
1379 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1380 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1381 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1382 - GBA Video: Fix sprite boundary conditions with mosaic
1383 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1384 - Qt: Fix issue with set frame sizes being the wrong height
1385 - Qt: Fix emulator crashing when full screen if a game is not running
1386 - Qt: Fix window focus issues
1387 - Qt: Properly set default video recording settings
1388 - Qt: Fix a race condition when a game crashes immediately
1389 - Qt: Fix some cases where key mapping can break if focus is adjusted
1390 - Qt: Fix crash if a game pauses before any frames are shown
1391 - Debugger: Negative PC-relative loads now properly subtract the offset
1392 - Debugger: Align PC-relative loads in Thumb
1393 - Debugger: Fix watchpoints triggering too late
1394 - Debugger: Fix binary print putting spaces between digits
1395 - Video: Ensure FFmpeg encoder has audio frames
1396 - Video: Fix uncompressed PCM audio recording
1397 - Video: Fix FFmpeg crashing when the file extension is wrong
1398 - Util: Fix SOCKET_FAILED macro
1399Misc:
1400 - GBA: Exit cleanly on FATAL if the port supports it
1401 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1402 - Qt: Disable sync to video by default
1403 - Qt: Handle a game crash without crashing
1404 - Qt: Set default log level to FATAL, ERROR and WARN
1405 - Qt: Clarify some phrasing in the menus
1406 - Qt: Clear active buttons when focus is lost
1407
14080.1.0: (2014-12-13)
1409 - Initial release