all repos — mgba @ f15aacd0b6aaf33c17eae8e0ec0558bc124b3bc4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6Bugfixes:
  7 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  8 - Python: Fix importing .gb or .gba before .core
  9 - GBA: Reset active region as needed when loading a ROM
 10 - Qt: Fix command line debugger closing second game
 11 - GB Serialize: Fix audio state loading
 12 - GB Video: Fix dot clock timing being slightly wrong
 13 - GB MBC: Pocket Cam memory should be accessible without enabling
 14 - GB Memory: Initialize peripheral pointers
 15 - GB MBC: Fix SRAM sizes 4 and 5
 16 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 17 - GB Core: Fix palette loading when loading a foreign config
 18Misc:
 19 - GBA Timer: Use global cycles for timers
 20 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 21 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 22 - Qt: Don't rebuild library view if style hasn't changed
 23 - Qt: Redo GameController into multiple classes
 24
 250.6.0: (2017-07-16)
 26Features:
 27 - Library view
 28 - Sprite viewer
 29 - Debugging console
 30 - Improved memory viewer
 31 - Memory search
 32 - Command line ability to override configuration values
 33 - Add option to allow preloading the entire ROM before running
 34 - Add option for whether rewinding restores save games
 35 - Savestates now contain any RTC override data
 36 - Add option to lock video to integer scaling
 37 - LR35902: Watchpoints
 38 - LR35902/GB-Z80 disassembler
 39 - GB: Tile viewer
 40 - GB: Video/audio channel enabling/disabling
 41 - GB: Symbol table support
 42 - GB MBC: Add MBC1 multicart support
 43 - GBA: Support printing debug strings from inside a game
 44 - GBA: Better cheat type autodetection
 45 - Implement keypad interrupts
 46 - Configuration of gamepad hats
 47 - Video log recording for testing and bug reporting
 48 - Debugger: Segment/bank support
 49 - Debugger: Execution tracing
 50 - Qt: German translation (by Lothar Serra Mari)
 51 - Qt: Spanish translation (by Kevin López)
 52 - Qt: Italian translation (by theheroGAC)
 53Bugfixes:
 54 - ARM7: Fix MLA/*MULL/*MLAL timing
 55 - Core: Fix crash with rewind if savestates shrink
 56 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 57 - Core: Fix directory sets crashing on close if base isn't properly detached
 58 - FFmpeg: Fix overflow and general issues with audio encoding
 59 - GB: Fix flickering when screen is strobed quickly
 60 - GB: Fix STAT blocking
 61 - GB MBC: Fix ROM bank overflows getting set to bank 0
 62 - GB MBC: Fix swapping carts not detect new MBC
 63 - GB Timer: Improve DIV reset behavior
 64 - GB Timer: Fix DIV batching if TAC changes
 65 - GB Video: Reset renderer when loading state
 66 - GBA: Fix multiboot ROM loading
 67 - GBA: Fix multiboot loading resulting in too small WRAM
 68 - GBA BIOS: Implement BitUnPack
 69 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 70 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72 - GBA Hardware: Fix crash if a savestate lies about game hardware
 73 - GBA I/O: Handle audio registers specially when deserializing
 74 - GBA Memory: Improve initial skipped BIOS state
 75 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 76 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 77 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 78 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 79 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 80 - LR35902: Fix core never exiting with certain event patterns
 81 - LR35902: Fix pc overflowing current region off-by-one
 82 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 83 - OpenGL: Fix some shaders causing offset graphics
 84 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 85 - Qt: Fix window icon being stretched
 86 - Qt: Fix data directory path
 87 - Qt: Fix timing issues on high refresh rate monitors
 88 - Qt: Fix linking after some windows have been closed
 89 - Qt: Fix crash when changing audio settings after a game is closed
 90 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 91 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 92 - Qt: Fix game unpausing after frame advancing and refocusing
 93 - SDL: Fix game crash check
 94 - SDL: Fix race condition with audio thread when starting
 95 - SDL: Fix showing version number
 96 - Test: Fix crash when loading invalid file
 97 - Test: Fix crash when fuzzing fails to load a file
 98 - Test: Don't rely on core for frames elapsed
 99 - Test: Fix crash when loading invalid file
100 - Test: Fix crash when fuzzing fails to load a file
101 - Tools: Fix recurring multiple times over the same library
102 - Util: Fix overflow when loading invalid UPS patches
103 - Util: Fix highest-fd socket not being returned by SocketAccept
104 - Windows: Fix VDir.rewind
105Misc:
106 - All: Add C++ header guards
107 - All: Move time.h include to common.h
108 - 3DS, PSP2, Wii: Last directory loaded is saved
109 - CMake: Add ability to just print version string
110 - Core: New, faster event timing subsystem
111 - Core: Clean up some thread state checks
112 - Core: Add generic checksum function
113 - Core: Cores can now have multiple sets of callbacks
114 - Core: Restore sleep callback
115 - Core: Move rewind diffing to its own thread
116 - Core: Ability to enumerate and modify video and audio channels
117 - Core: List memory segments in the core
118 - Core: Move savestate creation time to extdata
119 - Core: Config values can now be hexadecimal
120 - Core: Improved threading interrupted detection
121 - Debugger: Modularize CLI debugger
122 - Debugger: Make building with debugging aspects optional
123 - Debugger: Add functions for read- or write-only watchpoints
124 - Debugger: Make attaching a backend idempotent
125 - Debugger: Add mDebuggerRunFrame convenience function
126 - Feature: Move game database from flatfile to SQLite3
127 - Feature: Support ImageMagick 7
128 - Feature: Make -l option explicit
129 - FFmpeg: Return false if a file fails to open
130 - FFmpeg: Force MP4 files to YUV420P
131 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
132 - GB: Reset with initial state of DIV register
133 - GB MBC: New MBC7 implementation
134 - GB Audio: Simplify envelope code
135 - GB Audio: Improve initial envelope samples
136 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
137 - GB Video: Improved video timings
138 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
139 - GBA, GB: ROM is now unloaded if a patch is applied
140 - GBA DMA: Refactor DMA out of memory.c
141 - GBA DMA: Move DMAs to using absolute timing
142 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
143 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
144 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
145 - GBA Memory: Support reading/writing POSTFLG
146 - GBA Memory: Remove unused prefetch cruft
147 - GBA Timer: Improve accuracy of timers
148 - GBA Video: Clean up unused timers
149 - GBA Video: Allow multiple handles into the same tile cache
150 - GBA Video, GB Video: Colors are now fully scaled
151 - GBA Video: Optimize when BLD* registers are written frequently
152 - OpenGL: Add xBR-lv2 shader
153 - Qt: Move last directory setting from qt.ini to config.ini
154 - Qt: Improved HiDPI support
155 - Qt: Expose configuration directory
156 - Qt: Merge "Save" and "OK" buttons in shader options
157 - Qt: Automatically load controller profile when plugged in
158 - Qt: Rename "Resample video" option to "Bilinear filtering"
159 - Qt: Remove audio thread
160 - Qt: Remove audio buffer sizing in AudioProcessorQt
161 - Qt: Re-enable QtMultimedia on Windows
162 - Qt: Make "Mute" able to be bound to a key
163 - Qt: Add .gb/.gbc files to the extension list in Info.plist
164 - Qt: Relax hard dependency on OpenGL
165 - Qt: Better highlight active key in control binding
166 - SDL: Remove scancode key input
167 - SDL: Automatically map controllers when plugged in
168 - Test: Add a basic test suite
169 - Util: Add size counting to Table
170 - Util: Add 8-bit PNG write support
171 - Util: Tune patch-fast extent sizes
172 - VFS: Call msync when syncing mapped data
173 - VFS: Allow truncating memory chunk VFiles
174 - VFS: Fix some minor VFile issues with FILEs
175 - VFS: Optimize expanding in-memory files
176 - VFS: Add VFileFIFO for operating on circle buffers
177Changes from beta 1:
178Features:
179 - Qt: Italian translation (by theheroGAC)
180 - Qt: Updated German translation
181Bugfixes:
182 - GB Audio: Fix incorrect channel 4 iteration
183 - GB Audio: Fix zombie mode bit masking
184 - GB Serialize: Fix timer serialization
185 - GB Video: Fix LYC regression
186 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
187 - GBA Timer: Fix count-up timing overflowing timer 3
188 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
189 - Qt: Fix memory search close button (fixes mgba.io/i/769)
190 - Qt: Fix window icon being stretched
191 - Qt: Fix initial window size (fixes mgba.io/i/766)
192 - Qt: Fix data directory path
193 - Qt: Fix controls not saving on non-SDL builds
194 - Qt: Fix translation initialization (fixes mgba.io/i/776)
195 - Qt: Fix patch loading while a game is running
196 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
197 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
198 - Qt: Fix GL-less build
199 - Qt: Fix Software renderer not handling alpha bits properly
200 - Qt: Fix screen background improperly stretching
201 - SDL: Fix cheats not loading
202Misc:
203 - GB Serialize: Add MBC state serialization
204 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
205 - GBA Timer: Improve accuracy of timers
206 - PSP2: Update toolchain to use vita.cmake
207 - Qt: Add language selector
208 - Qt: Minor test fixes
209 - Qt: Move shader settings into main settings window
210 - Qt: Dismiss game crashing/failing dialogs when a new game loads
211 - Qt: Properly ship Qt translations
212 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
213
2140.6 beta 1: (2017-06-29)
215 - Initial beta for 0.6
216
2170.5.2: (2016-12-31)
218Bugfixes:
219 - All: Fix fullscreen config option being ignored
220 - ARM7: PSR mode bits should not get sign extended
221 - GB: Fix audio not being deinitialized
222 - GB: Fix crash when masking savedata
223 - GB: Properly initialize sramRealVf variable
224 - GB Audio: Fix serialization of channel 3 and NR52 properties
225 - GB Audio: Reset envelope timer when reseting sound channel
226 - GB MBC: Fix SRAM dangling pointer with RTC games
227 - GB MBC: Fix initializing MBC when no ROM is loaded
228 - GB Memory: Fix patching ROM bank 0
229 - GB Memory: Fix starting HDMAs during mode 0
230 - GB Memory: Fix HDMA5 value after DMA completes
231 - GB Video: Initialize LCDC in renderer
232 - GB Video: Hblank IRQs should mask LYC=LY IRQs
233 - GBA: Fix IRQs firing after already being cleared
234 - GBA: Only unhalt CPU if appropriate bit is set in IE
235 - GBA: Add savegame override for Crash Bandicoot 2
236 - GBA BIOS: Fix MidiKey2Freq BIOS reads
237 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
238 - GBA Cheats: Fix GameShark ROM patches
239 - GBA I/O: Mask off WAITCNT bits that cannot be written
240 - GBA Memory: Fix misaligned BIOS reads
241 - GBA Memory: Fix VCOUNT being writable
242 - GBA Video: Fix out of bounds sprite transforms
243 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
244 - Libretro: Fix disabling BIOS
245 - Libretro: Fix Game Boy savestates and audio
246 - Qt: Fix changing resolution of software renderer
247 - Qt: Fix setting overrides
248 - Qt: Fix cut off tiles and alignment issues in tile viewer
249 - Qt: Only reset window dimensions when first shown
250 - Qt: Fix Qt Multimedia audio driver on big endian
251 - Qt: Fix Apply button for key and controller configurations
252 - VFS: Fix resizing memory chunks when not needed
253 - Windows: Fix Unicode directory handling
254Misc:
255 - GB, GBA: Prevent loading null ROMs
256 - GB Audio: Initialize wave RAM to GBC values
257 - GB Memory: Reset ROM bank when loading a ROM
258 - PSP2: Improved controller rumble
259
2600.5.1: (2016-10-05)
261Bugfixes:
262 - Core: Fix importing save games as read-only
263 - FFmpeg: Fix encoding AAC
264 - GB: Fix invalid STOP behavior on Game Boy Color
265 - GB: Initialize audio properly
266 - GB: Properly clear KEY1 bit 0 when switching speeds
267 - GB: Properly unload save files when unloading a ROM
268 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
269 - GB MBC: Fix MBC7 when size is incorrectly specified
270 - GB MBC: Fix RTC access when no save file is loaded
271 - GB SIO: Don't auto-clock external shift clock
272 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
273 - GB Video: Fix video frames getting missed when LCDC is off
274 - GB Video: Clear screen when LCDC is off
275 - GBA Cheats: Fix holding onto pointers that may get invalidated
276 - GBA Cheats: Fix key-activated CodeBreaker cheats
277 - GBA Cheats: Fix uninitialized memory getting freed when saving
278 - GBA Hardware: Improve Game Boy Player rumble behavior
279 - GBA Memory: Fix several unused I/O register read values
280 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
281 - LR35902: Fix events running with the wrong cycle active
282 - Qt: Fix "close" button on Overrides view
283 - Qt: Fix saving overrides
284 - Qt: Fix directory set unloading when replacing the ROM
285 - Qt: Fix patch loading
286 - Qt: Fix crash when saving an override if a game isn't loaded
287 - Qt: Fix showing default display driver as OpenGL (force 1.x)
288 - SDL: Attach rumble in SDL frontend
289 - Util: Fix PNG identification on files too small to be a PNG
290Misc:
291 - All: Only update version info if needed
292 - All: Split out install locations for Libretro and OpenEmu
293 - FFmpeg: Encoding cleanup
294 - GB: Reset active region when reloading ROM
295 - GB Memory: Initialize RAM pattern for GBC
296 - GB Video: Improved video timings
297 - Qt: Manage window sizes slightly better
298 - Qt: Remember scale option independent of core dimensions
299
3000.5.0: (2016-09-19)
301Features:
302 - Game Boy support
303 - Support for encrypted CodeBreaker GBA cheats
304 - Emulation of Vast Fame protected GBA carts (taizou)
305 - Tile viewer
306 - Threaded rendering mode
307 - Libretro: Memory map and achievement support (leiradel)
308 - GUI: Add UI control remapping
309 - GUI: Add fast-forward
310 - Wii: 240p support
311 - 3DS: Adjustable screen darkening
312 - Ability to temporarily load a savegame
313 - Load specific files out of archives
314 - Automatic BIOS detection
315Bugfixes:
316 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
317 - Debugger: Fix GDB breakpoints
318 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
319 - GBA: Fix filehandle leak with savegames
320 - GBA: Timer 0 cannot be count up
321 - GBA: Count up timers should not count themselves
322 - GBA Memory: Fix mirror on non-overdumped Classic NES games
323 - GBA Memory: Fix ldm {pc}
324 - GBA Savedata: Fix savedata sync timer
325 - GBA Savedata: Only unmap savedata if present
326 - GBA Serialize: Savestates now properly store prefetch
327 - GBA Video: WIN0/1 take priority over OBJWIN
328 - GBA Video: Fix out-of-order OBJWIN
329 - PSP2: Fix GPU crash while exiting
330 - PSP2: Fix VSync
331 - PSP2: Fix accelerometer range
332 - PSP2: Actually load screen mode setting
333 - PSP2: Fix gyroscope direction
334 - PSP2: Delete threads after they return
335 - PSP2: Fix mapping/unmapping from not at 0
336 - Qt: Fix bug in software renderer scaling
337 - Qt: Fix hanging key press after disabling autofire
338 - Qt: Fix being unable to pause manually when using auto-pausing
339 - SDL: Fix axes being mapped wrong
340 - Util: Fix realloc semantics in utf16to8
341 - Util: Fix inserting too many items into a hash table
342 - VFS: Fix uninitialized varaible reading from 7z
343 - VFS: Fix reading multiple files from a 7z archive
344 - Wii: Fix framelimiting after a slowdown
345 - Wii: Fix garbage flash at startup
346Misc:
347 - 3DS: Use blip_add_delta_fast for a small speed improvement
348 - 3DS: Allow UTF-16 filenames
349 - 3DS: Port to using citro3D
350 - 3DS: Use system font for menus
351 - 3DS: Attempt to use Core 2 for threads
352 - 3DS: Adjustable filering
353 - 3DS: 3D banner
354 - All: Add QUIET parameter to silence CMake
355 - All: Faster memory read/write
356 - ARM7: Support forcing Thumb mode via MSR
357 - ARM7: Flush prefetch cache when loading CPSR via MSR
358 - ARM7: Clean up instruction decoding for future expandability
359 - Debugger: Support register and memory writes via GDB stub
360 - Debugger: Add software breakpoint support to gdb
361 - FFmpeg: Full support for libavcodec 56+
362 - GBA: Better debug logging if event processing breaks
363 - GBA Audio: Force audio DMAs to not increment destination
364 - GBA BIOS: Use custom ArcTan, not relying on OS
365 - GBA Hardware: Clean up dead code in GBP
366 - GBA Memory: Optimize stalling behavior
367 - GBA Memory: Optimize Load-/StoreMultiple
368 - GBA Savedata: Add realistic timing for EEPROM
369 - GBA Serialize: Savestates now store if CPU was halted
370 - GBA Video: Remove old slow path fallback
371 - GBA Video: Optimize sprite drawing
372 - GBA Video: Optimize mode 0 rendering
373 - GBA Video: Optimize compositing cases slightly
374 - GUI: Screenshot dimensions are now passed through
375 - GUI: Add back logging
376 - GUI: Only reload config if manually saved
377 - GUI: Increase scrolling speed
378 - OpenGL: Log shader compilation failure
379 - OpenGL: Add texSize uniform
380 - Qt: Make -g flag work in Qt build
381 - Qt: Simplify OpenGL context creation
382 - Qt: Thread startup improvements
383 - Qt: Make audio channel/video layer options shortcut mappable
384 - Qt: Remove some C99isms from C++ code
385 - Qt: Remove default autofire mappings
386 - Qt: Make reseting when pasued frame-accurate
387 - Qt: Rearchitect game closing codepath
388 - PSP2: Use system font for menus
389 - PSP2: Add rumble for PS TV
390 - PSP2: Add fit-to-height screen mode
391 - PSP2: Sync files per descriptor
392 - PSP2: Allow UTF-8 filenames
393 - PSP2: Screenshots are now saved into the Photo Gallery
394 - PSP2: Stop underclocking when menuing
395 - SDL: Increase default audio buffer size to 1024 samples
396 - SDL: More responsive rumble
397 - Util: Add Vector GetConstPointer
398 - Util: Add rtrim
399 - Util: Add endswith
400 - VFS: Improve zip file detection
401 - Wii: Add pixelated resample filter
402 - Windows: Add native VDir support
403 - Util: Add PRIz macro for libc versions that don't support %z
404
4050.4.1: (2016-07-11)
406Bugfixes:
407 - All: Fix several file handle leaks
408 - All: Fix instruction tables getting zeroed when linking sometimes
409 - ARM7: Fix flags on SBC/RSC
410 - ARM7: Fix setting spsr privilege bits when spsr is empty
411 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
412 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
413 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
414 - GBA Memory: Fix executing code from OBJ region of VRAM
415 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
416 - GBA Serialize: Fix loading savegames from savestates
417 - OpenGL: Correct boolean vector strcmp strings for uniforms
418 - Qt: Fix sending gameStopped twice
419 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
420 - Qt: Fix initial state of key mapping
421 - Qt: Initialize m_useBios
422 - SDL: Fix joystick initialization on BSD
423 - SDL: Fix potential joystick crash in games with rumble
424 - SDL: Fix SDL 1.2 build
425 - SDL: Fix sporadic crash when deinitializing audio
426 - Shaders: Fix AGS-001 shader with some bad drivers
427 - Util: Use closesocket on Windows
428 - Util: Fix socket bind addresses
429 - VFS: Fix reading 7z archives without rewinding first
430 - VFS: VFileFromFD should not open directories
431 - Wii: Fix tilting direction
432 - Util: Fix realloc semantics in utf16to8
433Misc:
434 - All: Allow use of external minizip library
435 - Debugger: CLI debugger now exits when end-of-stream is reached
436 - FFmpeg: Update dependencies on Ubuntu
437 - GBA: Slightly optimize GBAProcessEvents
438 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
439 - GBA Video: Null renderer should return proper register values
440 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
441 - Qt: Add preset for DualShock 4
442 - Qt: Update 360 input profile on OS X to reflect newer drivers
443 - Qt: Remove use of NaN
444 - Qt: Canonicalize file paths when loading games
445 - Qt: Add refresh button to controller editing
446 - SDL: Remove default gamepad mappings
447 - Util: Fix intermittent build failure on OS X
448 - VFS: VFile.sync now updates modified time
449
4500.4.0: (2016-02-02)
451Features:
452 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
453 - I/O viewer
454 - Booting of multiboot images
455 - Customization of GIF recording
456 - Libretro: Cheat code support
457 - Support for GLSL shaders
458 - ROM information view
459 - Support for VBA-style cheat codes
460 - Savestates now store creation timestamps
461 - Key autofire
462 - Libretro: Allow blocking opposing directional input
463 - OpenEmu core for OS X
464 - Libretro: Settings for using BIOS and skipping intro
465 - Libretro: Customizable idle loop removal
466 - Implemented cycle counting for sprite rendering
467 - Cleaner, unified settings window
468 - Added a setting for pausing when the emulator is not in focus
469 - Customizable paths for save games, save states, screenshots and patches
470 - Controller hotplugging
471 - Ability to store save games and active cheats within savestates
472Bugfixes:
473 - ARM7: Fix sign of unaligned LDRSH
474 - ARM7: Fix decoding of some ARM ALU instructions with shifters
475 - Debugger: Fix watchpoints in gdb
476 - GBA: Fix warnings when creating and loading savestates
477 - GBA: Fix Iridion II savetype
478 - GBA BIOS: Fix misaligned CpuSet
479 - GBA Cheats: Fix cheats setting the Action Replay version
480 - GBA Hardware: Fix GPIO on big endian
481 - GBA Memory: Fix DMA register writing behavior
482 - GBA Memory: Fix DMAs triggering two cycles early
483 - Libretro: Fix aspect ratio
484 - Qt: Fix some potential crashes with the gamepad mapping
485 - Qt: Fix keys being mapped incorrectly when loading configuration file
486 - Util: Fix PowerPC PNG read/write pixel order
487 - Util: Fix excessive memory allocation when decoding a PNG
488 - VFS: Fix VFileReadline and remove _vfdReadline
489Misc:
490 - All: Improved PowerPC support
491 - All: Fix some undefined behavior warnings
492 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
493 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
494 - GBA: Implement bad I/O register loading
495 - GBA: Allow jumping to OAM and palette RAM
496 - GBA BIOS: Finish implementing RegisterRamReset
497 - GBA Config: Add "override" layer for better one-time configuration
498 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
499 - GBA Memory: Use a dynamically sized mask for ROM memory
500 - GBA Memory: Implement several unimplemented memory access types
501 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
502 - GBA RR: Starting from savestate now embeds the savegame
503 - GBA RR: Add preliminary SRAM support for VBM loading
504 - GBA RR: Add support for resets in movies
505 - GBA Video: Remove lastHblank, as it is implied
506 - Libretro: Use anonymous memory mappers for large blocks of memory
507 - Libretro: Add install target for libretro core
508 - Qt: Window size command line options are now supported
509 - Qt: Increase usability of key mapper
510 - Qt: Add 'Apply' button to settings window
511 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
512 - Qt: Allow use of modifier keys as input
513 - Qt: Optimize log viewer
514 - Qt: Added button for breaking into the GDB debugger
515 - Qt: Add box for showing duration of rewind
516 - SDL: Support fullscreen in SDL 1.2
517 - SDL: Allow GBASDLAudio to be used without a thread context
518 - Util: Use VFile for configuration
519 - Util: Add MutexTryLock
520
5210.3.2: (2015-12-16)
522Bugfixes:
523 - ARM7: Fix STRT/STRBT
524 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
525 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
526 - Libretro: Fix problems with rumble not turning off
527 - GBA: Fix idle skip state being retained between games
528 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
529 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
530 - GBA BIOS: Fix Sqrt sign
531 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
532 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
533 - GBA Memory: Fix DMA behavior for SRAM accesses
534 - GBA Memory: Fix Store8 to OBJ VRAM
535 - GBA Memory: Fix alignment of LDM/STM on SRAM
536 - GBA Memory: Fix unaligned out-of-bounds ROM loads
537 - GBA Memory: Fix timing of DMAs
538 - GBA Video: Fix _mix for 15-bit color
539 - GBA Video: Fix OAM and palette initialization
540 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
541 - Qt: Use safer isLoaded check in GameController
542 - Qt: Fix a race condition in PainterGL that could lead to a crash
543 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
544 - Qt: Fix font size in memory viewer
545 - Qt: Fix a crash in the memory viewer
546 - Qt: Add additional checks in CheatModel to prevent crashes
547 - Qt: Fix race condition with setting sample rate
548 - Qt: Fix crash when closing multiplayer windows
549 - Qt: Fix resetting while paused
550Misc:
551 - GBA Audio: Implement missing flags on SOUNDCNT_X register
552 - Qt: Add mute option to menu
553
5540.3.1: (2015-10-24)
555Bugfixes:
556 - ARM7: Fix instruction decoding of Thumb shifts
557 - GBA: Deinit savegame when unloading a ROM
558 - GBA: Fix BIOS check on big endian
559 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
560 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
561 - GBA Audio: Fix audio channels being silenced at the wrong time
562 - GBA Memory: Fix bad BIOS Load16 on big endian
563 - GBA Memory: Fix bad Load8 on big endian
564 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
565 - GBA Video: Fix edge case with sprite blend modes and semitransparency
566 - GBA Video: Fix objwin and blending interaction on sprites
567 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
568 - Libretro: Fix a memory leak with the render buffer
569 - Qt: Windows no longer spawn in the top left on first launch
570 - Qt: Fix install path of XDG desktop file with DESTDIR
571 - Qt: Fix drag and drop on Windows
572 - Qt: Reenable double buffering, as disabling it broke some Windows configs
573 - VFS: Fix return values of VFileFILE.read and .write
574Misc:
575 - All: Reset next event to cycles instead of zero to interrupt
576 - All: Add --version flag
577 - ARM7: Force disable LTO on two files to work around a GCC bug
578 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
579 - GBA: Better memory handling with PNG savestates
580 - GBA: Additional savestate sanity checks
581 - GBA: Check for cycle count being too high
582 - GBA Audio: Allow GBAAVStream to have no video callback
583 - GBA BIOS: Implement RegisterRamReset for SIO registers
584 - Qt: Remove useless help icons in dialogs
585 - Qt: Prevent savestate window from opening while in multiplayer
586 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
587 - Qt: Dropping multiplayer windows works more cleanly now
588
5890.3.0: (2015-08-16)
590Features:
591 - Ability to hide individual background layers, or OBJs
592 - Ability to mute individual audio channels
593 - Palette viewer and exporter
594 - Volume control
595 - More shortcuts are editable (e.g. quick save/load)
596 - Rewind now shows the frame after rewinding
597 - Import/Export of GameShark/Action Replay snapshots
598 - Add "Step backwards" item for single increment rewind
599 - Deadzone estimation for game controllers
600 - Analog inputs can be used for shortcuts
601 - Menu items for specific solar sensor brightness levels
602 - Remappable controls for tilt and gyroscope sensors
603 - Status messages for actions taken while a game is running (e.g. save/load state)
604 - Memory inspector
605 - Screensaver can now be suspended while a game is running
606 - Load/save the most recent savestate slot
607 - Support varible speed (PWM) rumble
608 - Ability to cap fast forward speed
609 - Finer control over FPS target
610 - Holdable shortcut for rewinding one frame at a time
611 - Ability to boot directly into the BIOS
612 - Preliminary support for yanking out the game pak while a game is running
613 - Thumb-drive mode by putting a file called portable.ini in the same folder
614 - Configurable display driver, between software and OpenGL
615 - Undo-able savestate loading and saving
616 - Controller profiles now store shortcut settings
617 - Default controller profiles for several common controllers
618 - Libretro now supports BIOS, rumble and solar sensor
619 - Implement BIOS call Stop, for sleep mode
620 - Automatically load patches, if found
621 - Improved video synchronization
622 - Configurable audio output sample rate
623Bugfixes:
624 - ARM7: Fix SWI and IRQ timings
625 - ARM7: Fix Thumb MUL timing
626 - ARM7: Fix timing of multiplies to use N cycles
627 - ARM7: ARMHotplugDetach should call deinit
628 - Debugger: Fix use-after-free in breakpoint clearing code
629 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
630 - GBA: Cap audio FIFO read size during deserialization
631 - GBA: Check for corrupted savestates when loading
632 - GBA: Check for improperly sized savestates when loading
633 - GBA: Check for savestates made from differently sized ROMs
634 - GBA: Fix calls to endian-independent loadstores
635 - GBA: Fix timing of reading from timer registers
636 - GBA: Ensure cycles never go negative
637 - GBA Audio: Force audio FIFOs to 32-bit
638 - GBA Audio: Fix audio pitch changing when adjusting buffer size
639 - GBA Audio: Fix sample order in audio channel 3
640 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
641 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
642 - GBA Memory: Improve Thumb open bus behavior
643 - GBA Memory: Fix potential DMA issue when loading a savestate
644 - GBA Memory: Fix load/store multiple video memory waitstates
645 - GBA SIO: Fix reseting when there are SIO devices attached
646 - GBA Video: Blended sprites should never have other effects applied
647 - GBA Video: Fix out-of-bounds tiles in mosaic
648 - GBA Video: Fix windows not affecting sprites
649 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
650 - GBA Video: Fix timing on first scanline
651 - Qt: Better cleanup when a game crashes
652 - Qt: Fix open ROM dialog filtering for archive formats
653 - Qt: Cap the maximum number of multiplayer windows
654 - Qt: Fix maximum year in sensor override
655 - Qt: Fix window being too tall after exiting fullscreen
656 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
657 - Qt: Fix analog buttons not getting unmapped
658 - Qt: Fix passing command line options
659 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
660 - SDL: Fix SDL build when OpenGL is missing
661 - Util: Allow loading IPS patches that grow the ROM
662 - VFS: Fix resource leaks if some allocations fail
663 - VFS: Fix line-reading to return proper values
664 - Video: Fix an issue with very long filenames
665 - Util: Fix formatting of floats
666Misc:
667 - All: Add --help flag for command line programs
668 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
669 - All: Enable static linking for Windows
670 - All: Enable static linking for OS X
671 - All: Threads are now named
672 - All: Proper handling of Unicode file paths
673 - ARM7: Add emulation for Undefined CPU mode
674 - ARM7: Reduce the size of the Thumb instruction table
675 - GBA: Add status log level
676 - GBA: GBARewind now returns how many states it has rewound
677 - GBA: SIO logging layer
678 - GBA BIOS: Stub out SoundBias
679 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
680 - GBA: Don't include GBACLIDebugger struct unless needed
681 - GBA: Savedata is now synced shortly after data finishes being written
682 - GBA: Process multiple timer events at once, if necessary
683 - GBA Audio: Implement audio reset for channels A/B
684 - GBA Audio: Process multiple audio events at once, if necessary
685 - GBA Hardware: Backport generic RTC source into core
686 - GBA Input: Allow axes and buttons to be mapped to the same key
687 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
688 - GBA SIO: Add a dummy driver for Normal mode
689 - GBA Thread: Add functionality for running callbacks on the GBA thread
690 - GBA Thread: Split GBASync into a separate file
691 - GBA Video: Refactor software renderer into separate files
692 - GBA Video: Slightly optimize mode 0 mosaic rendering
693 - Debugger: Free watchpoints in addition to breakpoints
694 - Qt: Handle saving input settings better
695 - Qt: Move GL frame drawing back onto its own thread
696 - Qt: Fast forward (held) option moved from Other to Emulation menu
697 - Qt: Show version info in window title
698 - Qt: Migrate multiplayer window handling into GBAApp
699 - Qt: Unified file opening and saving with last location
700 - Qt: Fix windows being resizable when they shouldn't have been
701 - Qt: Only hide cursor in full screen
702 - Qt: Replace pause-after-frame mutex with an atomic
703 - Qt: Add application icon and XDG desktop files
704 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
705 - Qt: Don't save window size when entering fullscreen
706 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
707 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
708 - Qt: Increase usability of key mapper
709 - Qt: Show checkmark for window sizes
710 - Qt: Set window path to loaded ROM
711 - Perf: Ability to load savestates immediately on launch
712 - SDL: Properly check for initialization
713 - SDL: Clean up initialization functions
714 - SDL: Clean up GL context
715 - Util: Allow disabling the threading code entirely
716 - VFS: Add sync method to force syncing with backing
717
7180.2.1: (2015-05-13)
719Bugfixes:
720 - All: Fix sanitize-deb script not cleaning up after itself
721 - All: Fix dependencies for libavcodec on Debian-derived platforms
722 - ARM7: Handle writeback for PC in addressing modes 2 and 3
723 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
724 - ARM7: Fix ARM multiply instructions when PC is a destination register
725 - Debugger: Fix use-after-free in breakpoint clearing code
726 - Debugger: Fix boundary conditions in tab completion
727 - GBA: Fix timers not updating timing when writing to only the reload register
728 - GBA: Fix rewind boundary conditions
729 - GBA: Add initial I/O register settings for background matrix registers
730 - GBA: Fix hang when loading a savestate if sync to video is enabled
731 - GBA: Handle out-of-bounds I/O access
732 - GBA: Fix bounds-checking on EEPROM access
733 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
734 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
735 - GBA Memory: Allow SRAM to be 64kB
736 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
737 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
738 - GBA Video: Fix second frame mode 5
739 - Perf: Fix race condition if a game crashes immediately on start
740 - Qt: Fix Display object leak when closing a window
741 - Qt: Fix .deb dependencies
742 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
743 - Qt: Fix window not regaining focus after exiting savestate window
744 - Qt: Fix regression where video would not record if the game had already started
745 - Qt: Fix potential crash if a gamepad causes focus to change
746 - Qt: Fix controller axis querying
747 - Qt: Fix multiplayer windows opening as the wrong size
748 - Qt: Fix controllers sometimes not loading the right profile
749 - SDL: Fix boundary conditions for joystick adjustments
750 - SDL: Allocate properly sized input maps
751 - SDL: Fix potential build issues when Qt and SDL2 are in use
752 - Util: Fix resource leak in UTF-8 handling code
753 - Util: Fix a null-pointer issue when attempting to delete a key
754 - VFS: Fix resource leaks if some allocations fail
755 - Video: Fix an issue with very long filenames
756Misc:
757 - GBA Memory: Soft-crash if jumping past the end of a ROM
758 - Qt: Show multiplayer numbers in window title
759 - Qt: Solar sensor can have shortcuts set
760
7610.2.0: (2015-04-03)
762Features:
763 - Support for gamepad axes, e.g. analog sticks or triggers
764 - Add scale presets for up to 6x
765 - Settings window
766 - Bilinear resampling option
767 - Add option to skip BIOS start screen
768 - List of recently opened games
769 - Support for games using the Solar Sensor
770 - Better audio resampling via blip-buf
771 - Game Pak overrides dialog for setting savetype and sensor values
772 - Support for games using the tilt sensor
773 - Remappable shortcuts for keyboard and gamepad
774 - Rewinding of emulation
775 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
776 - Support IPv6
777 - Save directory of last loaded file
778 - Support BPS patches
779 - Automatically detect and optimize out idle loops
780 - Configurable game overrides
781 - Support loading 7-Zip files
782 - Drag and drop game loading
783 - Cheat code support
784 - Runtime configurable audio driver
785 - Libretro core for use with RetroArch and other front-ends
786 - Controller profiles for setting different bindings for different controllers
787 - Ability to lock aspect ratio
788 - Local link cable support
789 - Ability to switch which game controller is in use per instance
790 - Ability to prevent opposing directional input
791 - Warning dialog if an unimplemented BIOS feature is called
792 - Debugger: Add CLI "frame", frame advance command
793 - Debugger: Add CLI functions for writing to memory
794 - Debugger: Add CLI functions for examining memory regions
795 - Debugger: Add CLI function for writing a register
796Bugfixes:
797 - ARM7: Extend prefetch by one stage
798 - ARM7: Fix cycle counting for loads
799 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
800 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
801 - GBA: Initialize gba.sync to null
802 - GBA: Fix timer initialization
803 - GBA Audio: Support 16-bit writes to FIFO audio
804 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
805 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
806 - GBA BIOS: Fix BIOS prefetch after reset
807 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
808 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
809 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
810 - GBA Memory: Fix I cycles that had been moved to ARM7 core
811 - GBA Memory: Fix cycle counting for 32-bit load/stores
812 - GBA RR: Fix fallthrough error when reading tags from a movie
813 - GBA Thread: Fix possible hang when loading an archive
814 - GBA Thread: Fix possible deadlock in video sync
815 - Perf: Fix crash when the GBA thread fails to start
816 - Qt: Fix crash starting a GDB stub if a game isn't loaded
817 - Qt: Fix crash when adjusting settings after closing a game
818 - Qt: Fix crash when starting GDB stub after closing a game
819 - Qt: Fix patch loading while a game is running
820 - Qt: Fix crash when loading a game after stopping GDB server
821 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
822 - Qt: Fix crash when attempting to pause if a game is not running
823 - SDL: Properly clean up if a game doesn't launch
824 - Util: Fix sockets on Windows
825Misc:
826 - All: Enable link-time optimization
827 - Debugger: Watchpoints now work on STM/LDM instructions
828 - Debugger: Clean up GDB stub network interfacing
829 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
830 - Debugger: Merge Thumb BL instructions when disassembling
831 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
832 - Debugger: Watchpoints now report address watched (fixes #68)
833 - Debugger: Add support for soft breakpoints
834 - Debugger: Make I/O register names be addresses instead of values
835 - Debugger: Rename read/write commands
836 - GBA: Improve accuracy of event timing
837 - GBA: Add API for getting Configuration structs for overrides and input
838 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
839 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
840 - GBA: Move A/V stream interface into core
841 - GBA: Savestates now take into account savedata state machines (fixes #109)
842 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
843 - GBA Memory: Simplify memory API and use fixed bus width
844 - GBA Thread: Make GBASyncWaitFrameStart time out
845 - GBA Video: Start video at the last scanline instead of the first
846 - Qt: Optimize logo drawing
847 - Qt: Move frame upload back onto main thread
848 - Qt: Remember window position
849 - Qt: Double-clicking on the window toggles full screen
850 - Util: Use proper locale for reading and writing float values
851
8520.1.1: (2015-01-24)
853Bugfixes:
854 - ARM7: Fix LDM writeback to a register already written
855 - GBA: Fix timers 2 and 3 updating incorrectly
856 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
857 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
858 - GBA Audio: Properly initialize audio FIFO channels
859 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
860 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
861 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
862 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
863 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
864 - GBA BIOS: Fix HuffUnComp boundary conditions
865 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
866 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
867 - GBA Memory: Filter out top nybble of DMA addresses
868 - GBA Memory: Properly bounds-check VRAM accesses
869 - GBA Memory: Fix initial DMA state
870 - GBA Thread: Allow halted games to exit cleanly
871 - GBA Video: Fix blend issues with obscured middle layers
872 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
873 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
874 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
875 - GBA Video: Fix sprite boundary conditions with mosaic
876 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
877 - Qt: Fix issue with set frame sizes being the wrong height
878 - Qt: Fix emulator crashing when full screen if a game is not running
879 - Qt: Fix window focus issues
880 - Qt: Properly set default video recording settings
881 - Qt: Fix a race condition when a game crashes immediately
882 - Qt: Fix some cases where key mapping can break if focus is adjusted
883 - Qt: Fix crash if a game pauses before any frames are shown
884 - Debugger: Negative PC-relative loads now properly subtract the offset
885 - Debugger: Align PC-relative loads in Thumb
886 - Debugger: Fix watchpoints triggering too late
887 - Debugger: Fix binary print putting spaces between digits
888 - Video: Ensure FFmpeg encoder has audio frames
889 - Video: Fix uncompressed PCM audio recording
890 - Video: Fix FFmpeg crashing when the file extension is wrong
891 - Util: Fix SOCKET_FAILED macro
892Misc:
893 - GBA: Exit cleanly on FATAL if the port supports it
894 - GBA Memory: Implement 16- and 32-bit loads from SRAM
895 - Qt: Disable sync to video by default
896 - Qt: Handle a game crash without crashing
897 - Qt: Set default log level to FATAL, ERROR and WARN
898 - Qt: Clarify some phrasing in the menus
899 - Qt: Clear active buttons when focus is lost
900
9010.1.0: (2014-12-13)
902 - Initial release