CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15Bugfixes:
16 - SDL: Fix axes being mapped wrong
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Util: Fix realloc semantics in utf16to8
19 - PSP2: Fix GPU crash while exiting
20 - PSP2: Fix VSync
21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
22 - GBA Serialize: Savestates now properly store prefetch
23 - PSP2: Fix accelerometer range
24 - PSP2: Actually load screen mode setting
25 - Qt: Fix bug in software renderer scaling
26 - Debugger: Fix GDB breakpoints
27 - Wii: Fix framelimiting after a slowdown
28 - PSP2: Fix gyroscope direction
29 - Qt: Fix hanging key press after disabling autofire
30 - PSP2: Delete threads after they return
31 - GBA Video: WIN0/1 take priority over OBJWIN
32 - PSP2: Fix mapping/unmapping from not at 0
33 - Wii: Fix garbage flash at startup
34 - VFS: Fix uninitialized varaible reading from 7z
35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
36 - VFS: Fix reading multiple files from a 7z archive
37 - GBA: Fix filehandle leak with savegames
38 - GBA: Timer 0 cannot be count up
39 - Qt: Fix being unable to pause manually when using auto-pausing
40Misc:
41 - 3DS: Use blip_add_delta_fast for a small speed improvement
42 - OpenGL: Log shader compilation failure
43 - Qt: Remove some C99isms from C++ code
44 - Windows: Add native VDir support
45 - All: Add QUIET parameter to silence CMake
46 - ARM7: Support forcing Thumb mode via MSR
47 - ARM7: Flush prefetch cache when loading CPSR via MSR
48 - OpenGL: Add texSize uniform
49 - ARM7: Clean up instruction decoding for future expandability
50 - Qt: Make -g flag work in Qt build
51 - Qt: Simplify OpenGL context creation
52 - Debugger: Support register and memory writes via GDB stub
53 - GBA Audio: Force audio DMAs to not increment destination
54 - Qt: Thread startup improvements
55 - 3DS: Allow UTF-16 filenames
56 - 3DS: Port to using citro3D
57 - 3DS: Use system font for menus
58 - PSP2: Use system font for menus
59 - All: Faster memory read/write
60 - Qt: Make audio channel/video layer options shortcut mappable
61 - GBA Memory: Optimize stalling behavior
62 - 3DS: Attempt to use Core 2 for threads
63 - GUI: Screenshot dimensions are now passed through
64 - GUI: Add back logging
65 - PSP2: Add rumble for PS TV
66 - PSP2: Add fit-to-height screen mode
67 - GBA Video: Remove old slow path fallback
68 - GBA Video: Optimize sprite drawing
69 - GBA BIOS: Use custom ArcTan, not relying on OS
70 - PSP2: Sync files per descriptor
71 - GBA Savedata: Add realistic timing for EEPROM
72 - GBA Video: Optimize mode 0 rendering
73 - Qt: Remove default autofire mappings
74 - PSP2: Allow UTF-8 filenames
75 - Util: Add Vector GetConstPointer
76 - Util: Add rtrim
77 - GBA Memory: Optimize Load-/StoreMultiple
78 - 3DS: Adjustable filering
79 - PSP2: Screenshots are now saved into the Photo Gallery
80 - Qt: Make reseting when pasued frame-accurate
81 - GBA Video: Optimize compositing cases slightly
82 - VFS: Improve zip file detection
83 - Util: Add endswith
84 - GUI: Only reload config if manually saved
85 - GBA Serialize: Savestates now store if CPU was halted
86 - PSP2: Stop underclocking when menuing
87 - GUI: Increase scrolling speed
88
890.4.1: (2016-07-11)
90Bugfixes:
91 - All: Fix several file handle leaks
92 - All: Fix instruction tables getting zeroed when linking sometimes
93 - ARM7: Fix flags on SBC/RSC
94 - ARM7: Fix setting spsr privilege bits when spsr is empty
95 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
96 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
97 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
98 - GBA Memory: Fix executing code from OBJ region of VRAM
99 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
100 - GBA Serialize: Fix loading savegames from savestates
101 - OpenGL: Correct boolean vector strcmp strings for uniforms
102 - Qt: Fix sending gameStopped twice
103 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
104 - Qt: Fix initial state of key mapping
105 - Qt: Initialize m_useBios
106 - SDL: Fix joystick initialization on BSD
107 - SDL: Fix potential joystick crash in games with rumble
108 - SDL: Fix SDL 1.2 build
109 - SDL: Fix sporadic crash when deinitializing audio
110 - Shaders: Fix AGS-001 shader with some bad drivers
111 - Util: Use closesocket on Windows
112 - Util: Fix socket bind addresses
113 - VFS: Fix reading 7z archives without rewinding first
114 - VFS: VFileFromFD should not open directories
115 - Wii: Fix tilting direction
116 - Util: Fix realloc semantics in utf16to8
117Misc:
118 - All: Allow use of external minizip library
119 - Debugger: CLI debugger now exits when end-of-stream is reached
120 - FFmpeg: Update dependencies on Ubuntu
121 - GBA: Slightly optimize GBAProcessEvents
122 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
123 - GBA Video: Null renderer should return proper register values
124 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
125 - Qt: Add preset for DualShock 4
126 - Qt: Update 360 input profile on OS X to reflect newer drivers
127 - Qt: Remove use of NaN
128 - Qt: Canonicalize file paths when loading games
129 - Qt: Add refresh button to controller editing
130 - SDL: Remove default gamepad mappings
131 - Util: Fix intermittent build failure on OS X
132 - VFS: VFile.sync now updates modified time
133
1340.4.0: (2016-02-02)
135Features:
136 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
137 - I/O viewer
138 - Booting of multiboot images
139 - Customization of GIF recording
140 - Libretro: Cheat code support
141 - Support for GLSL shaders
142 - ROM information view
143 - Support for VBA-style cheat codes
144 - Savestates now store creation timestamps
145 - Key autofire
146 - Libretro: Allow blocking opposing directional input
147 - OpenEmu core for OS X
148 - Libretro: Settings for using BIOS and skipping intro
149 - Libretro: Customizable idle loop removal
150 - Implemented cycle counting for sprite rendering
151 - Cleaner, unified settings window
152 - Added a setting for pausing when the emulator is not in focus
153 - Customizable paths for save games, save states, screenshots and patches
154 - Controller hotplugging
155 - Ability to store save games and active cheats within savestates
156Bugfixes:
157 - ARM7: Fix sign of unaligned LDRSH
158 - ARM7: Fix decoding of some ARM ALU instructions with shifters
159 - Debugger: Fix watchpoints in gdb
160 - GBA: Fix warnings when creating and loading savestates
161 - GBA: Fix Iridion II savetype
162 - GBA BIOS: Fix misaligned CpuSet
163 - GBA Cheats: Fix cheats setting the Action Replay version
164 - GBA Hardware: Fix GPIO on big endian
165 - GBA Memory: Fix DMA register writing behavior
166 - GBA Memory: Fix DMAs triggering two cycles early
167 - Libretro: Fix aspect ratio
168 - Qt: Fix some potential crashes with the gamepad mapping
169 - Qt: Fix keys being mapped incorrectly when loading configuration file
170 - Util: Fix PowerPC PNG read/write pixel order
171 - Util: Fix excessive memory allocation when decoding a PNG
172 - VFS: Fix VFileReadline and remove _vfdReadline
173Misc:
174 - All: Improved PowerPC support
175 - All: Fix some undefined behavior warnings
176 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
177 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
178 - GBA: Implement bad I/O register loading
179 - GBA: Allow jumping to OAM and palette RAM
180 - GBA BIOS: Finish implementing RegisterRamReset
181 - GBA Config: Add "override" layer for better one-time configuration
182 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
183 - GBA Memory: Use a dynamically sized mask for ROM memory
184 - GBA Memory: Implement several unimplemented memory access types
185 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
186 - GBA RR: Starting from savestate now embeds the savegame
187 - GBA RR: Add preliminary SRAM support for VBM loading
188 - GBA RR: Add support for resets in movies
189 - GBA Video: Remove lastHblank, as it is implied
190 - Libretro: Use anonymous memory mappers for large blocks of memory
191 - Libretro: Add install target for libretro core
192 - Qt: Window size command line options are now supported
193 - Qt: Increase usability of key mapper
194 - Qt: Add 'Apply' button to settings window
195 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
196 - Qt: Allow use of modifier keys as input
197 - Qt: Optimize log viewer
198 - Qt: Added button for breaking into the GDB debugger
199 - Qt: Add box for showing duration of rewind
200 - SDL: Support fullscreen in SDL 1.2
201 - SDL: Allow GBASDLAudio to be used without a thread context
202 - Util: Use VFile for configuration
203 - Util: Add MutexTryLock
204
2050.3.2: (2015-12-16)
206Bugfixes:
207 - ARM7: Fix STRT/STRBT
208 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
209 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
210 - Libretro: Fix problems with rumble not turning off
211 - GBA: Fix idle skip state being retained between games
212 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
213 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
214 - GBA BIOS: Fix Sqrt sign
215 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
216 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
217 - GBA Memory: Fix DMA behavior for SRAM accesses
218 - GBA Memory: Fix Store8 to OBJ VRAM
219 - GBA Memory: Fix alignment of LDM/STM on SRAM
220 - GBA Memory: Fix unaligned out-of-bounds ROM loads
221 - GBA Memory: Fix timing of DMAs
222 - GBA Video: Fix _mix for 15-bit color
223 - GBA Video: Fix OAM and palette initialization
224 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
225 - Qt: Use safer isLoaded check in GameController
226 - Qt: Fix a race condition in PainterGL that could lead to a crash
227 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
228 - Qt: Fix font size in memory viewer
229 - Qt: Fix a crash in the memory viewer
230 - Qt: Add additional checks in CheatModel to prevent crashes
231 - Qt: Fix race condition with setting sample rate
232 - Qt: Fix crash when closing multiplayer windows
233 - Qt: Fix resetting while paused
234Misc:
235 - GBA Audio: Implement missing flags on SOUNDCNT_X register
236 - Qt: Add mute option to menu
237
2380.3.1: (2015-10-24)
239Bugfixes:
240 - ARM7: Fix instruction decoding of Thumb shifts
241 - GBA: Deinit savegame when unloading a ROM
242 - GBA: Fix BIOS check on big endian
243 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
244 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
245 - GBA Audio: Fix audio channels being silenced at the wrong time
246 - GBA Memory: Fix bad BIOS Load16 on big endian
247 - GBA Memory: Fix bad Load8 on big endian
248 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
249 - GBA Video: Fix edge case with sprite blend modes and semitransparency
250 - GBA Video: Fix objwin and blending interaction on sprites
251 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
252 - Libretro: Fix a memory leak with the render buffer
253 - Qt: Windows no longer spawn in the top left on first launch
254 - Qt: Fix install path of XDG desktop file with DESTDIR
255 - Qt: Fix drag and drop on Windows
256 - Qt: Reenable double buffering, as disabling it broke some Windows configs
257 - VFS: Fix return values of VFileFILE.read and .write
258Misc:
259 - All: Reset next event to cycles instead of zero to interrupt
260 - All: Add --version flag
261 - ARM7: Force disable LTO on two files to work around a GCC bug
262 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
263 - GBA: Better memory handling with PNG savestates
264 - GBA: Additional savestate sanity checks
265 - GBA: Check for cycle count being too high
266 - GBA Audio: Allow GBAAVStream to have no video callback
267 - GBA BIOS: Implement RegisterRamReset for SIO registers
268 - Qt: Remove useless help icons in dialogs
269 - Qt: Prevent savestate window from opening while in multiplayer
270 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
271 - Qt: Dropping multiplayer windows works more cleanly now
272
2730.3.0: (2015-08-16)
274Features:
275 - Ability to hide individual background layers, or OBJs
276 - Ability to mute individual audio channels
277 - Palette viewer and exporter
278 - Volume control
279 - More shortcuts are editable (e.g. quick save/load)
280 - Rewind now shows the frame after rewinding
281 - Import/Export of GameShark/Action Replay snapshots
282 - Add "Step backwards" item for single increment rewind
283 - Deadzone estimation for game controllers
284 - Analog inputs can be used for shortcuts
285 - Menu items for specific solar sensor brightness levels
286 - Remappable controls for tilt and gyroscope sensors
287 - Status messages for actions taken while a game is running (e.g. save/load state)
288 - Memory inspector
289 - Screensaver can now be suspended while a game is running
290 - Load/save the most recent savestate slot
291 - Support varible speed (PWM) rumble
292 - Ability to cap fast forward speed
293 - Finer control over FPS target
294 - Holdable shortcut for rewinding one frame at a time
295 - Ability to boot directly into the BIOS
296 - Preliminary support for yanking out the game pak while a game is running
297 - Thumb-drive mode by putting a file called portable.ini in the same folder
298 - Configurable display driver, between software and OpenGL
299 - Undo-able savestate loading and saving
300 - Controller profiles now store shortcut settings
301 - Default controller profiles for several common controllers
302 - Libretro now supports BIOS, rumble and solar sensor
303 - Implement BIOS call Stop, for sleep mode
304 - Automatically load patches, if found
305 - Improved video synchronization
306 - Configurable audio output sample rate
307Bugfixes:
308 - ARM7: Fix SWI and IRQ timings
309 - ARM7: Fix Thumb MUL timing
310 - ARM7: Fix timing of multiplies to use N cycles
311 - ARM7: ARMHotplugDetach should call deinit
312 - Debugger: Fix use-after-free in breakpoint clearing code
313 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
314 - GBA: Cap audio FIFO read size during deserialization
315 - GBA: Check for corrupted savestates when loading
316 - GBA: Check for improperly sized savestates when loading
317 - GBA: Check for savestates made from differently sized ROMs
318 - GBA: Fix calls to endian-independent loadstores
319 - GBA: Fix timing of reading from timer registers
320 - GBA: Ensure cycles never go negative
321 - GBA Audio: Force audio FIFOs to 32-bit
322 - GBA Audio: Fix audio pitch changing when adjusting buffer size
323 - GBA Audio: Fix sample order in audio channel 3
324 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
325 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
326 - GBA Memory: Improve Thumb open bus behavior
327 - GBA Memory: Fix potential DMA issue when loading a savestate
328 - GBA Memory: Fix load/store multiple video memory waitstates
329 - GBA SIO: Fix reseting when there are SIO devices attached
330 - GBA Video: Blended sprites should never have other effects applied
331 - GBA Video: Fix out-of-bounds tiles in mosaic
332 - GBA Video: Fix windows not affecting sprites
333 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
334 - GBA Video: Fix timing on first scanline
335 - Qt: Better cleanup when a game crashes
336 - Qt: Fix open ROM dialog filtering for archive formats
337 - Qt: Cap the maximum number of multiplayer windows
338 - Qt: Fix maximum year in sensor override
339 - Qt: Fix window being too tall after exiting fullscreen
340 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
341 - Qt: Fix analog buttons not getting unmapped
342 - Qt: Fix passing command line options
343 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
344 - SDL: Fix SDL build when OpenGL is missing
345 - Util: Allow loading IPS patches that grow the ROM
346 - VFS: Fix resource leaks if some allocations fail
347 - VFS: Fix line-reading to return proper values
348 - Video: Fix an issue with very long filenames
349 - Util: Fix formatting of floats
350Misc:
351 - All: Add --help flag for command line programs
352 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
353 - All: Enable static linking for Windows
354 - All: Enable static linking for OS X
355 - All: Threads are now named
356 - All: Proper handling of Unicode file paths
357 - ARM7: Add emulation for Undefined CPU mode
358 - ARM7: Reduce the size of the Thumb instruction table
359 - GBA: Add status log level
360 - GBA: GBARewind now returns how many states it has rewound
361 - GBA: SIO logging layer
362 - GBA BIOS: Stub out SoundBias
363 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
364 - GBA: Don't include GBACLIDebugger struct unless needed
365 - GBA: Savedata is now synced shortly after data finishes being written
366 - GBA: Process multiple timer events at once, if necessary
367 - GBA Audio: Implement audio reset for channels A/B
368 - GBA Audio: Process multiple audio events at once, if necessary
369 - GBA Hardware: Backport generic RTC source into core
370 - GBA Input: Allow axes and buttons to be mapped to the same key
371 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
372 - GBA SIO: Add a dummy driver for Normal mode
373 - GBA Thread: Add functionality for running callbacks on the GBA thread
374 - GBA Thread: Split GBASync into a separate file
375 - GBA Video: Refactor software renderer into separate files
376 - GBA Video: Slightly optimize mode 0 mosaic rendering
377 - Debugger: Free watchpoints in addition to breakpoints
378 - Qt: Handle saving input settings better
379 - Qt: Move GL frame drawing back onto its own thread
380 - Qt: Fast forward (held) option moved from Other to Emulation menu
381 - Qt: Show version info in window title
382 - Qt: Migrate multiplayer window handling into GBAApp
383 - Qt: Unified file opening and saving with last location
384 - Qt: Fix windows being resizable when they shouldn't have been
385 - Qt: Only hide cursor in full screen
386 - Qt: Replace pause-after-frame mutex with an atomic
387 - Qt: Add application icon and XDG desktop files
388 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
389 - Qt: Don't save window size when entering fullscreen
390 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
391 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
392 - Qt: Increase usability of key mapper
393 - Qt: Show checkmark for window sizes
394 - Qt: Set window path to loaded ROM
395 - Perf: Ability to load savestates immediately on launch
396 - SDL: Properly check for initialization
397 - SDL: Clean up initialization functions
398 - SDL: Clean up GL context
399 - Util: Allow disabling the threading code entirely
400 - VFS: Add sync method to force syncing with backing
401
4020.2.1: (2015-05-13)
403Bugfixes:
404 - All: Fix sanitize-deb script not cleaning up after itself
405 - All: Fix dependencies for libavcodec on Debian-derived platforms
406 - ARM7: Handle writeback for PC in addressing modes 2 and 3
407 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
408 - ARM7: Fix ARM multiply instructions when PC is a destination register
409 - Debugger: Fix use-after-free in breakpoint clearing code
410 - Debugger: Fix boundary conditions in tab completion
411 - GBA: Fix timers not updating timing when writing to only the reload register
412 - GBA: Fix rewind boundary conditions
413 - GBA: Add initial I/O register settings for background matrix registers
414 - GBA: Fix hang when loading a savestate if sync to video is enabled
415 - GBA: Handle out-of-bounds I/O access
416 - GBA: Fix bounds-checking on EEPROM access
417 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
418 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
419 - GBA Memory: Allow SRAM to be 64kB
420 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
421 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
422 - GBA Video: Fix second frame mode 5
423 - Perf: Fix race condition if a game crashes immediately on start
424 - Qt: Fix Display object leak when closing a window
425 - Qt: Fix .deb dependencies
426 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
427 - Qt: Fix window not regaining focus after exiting savestate window
428 - Qt: Fix regression where video would not record if the game had already started
429 - Qt: Fix potential crash if a gamepad causes focus to change
430 - Qt: Fix controller axis querying
431 - Qt: Fix multiplayer windows opening as the wrong size
432 - Qt: Fix controllers sometimes not loading the right profile
433 - SDL: Fix boundary conditions for joystick adjustments
434 - SDL: Allocate properly sized input maps
435 - SDL: Fix potential build issues when Qt and SDL2 are in use
436 - Util: Fix resource leak in UTF-8 handling code
437 - Util: Fix a null-pointer issue when attempting to delete a key
438 - VFS: Fix resource leaks if some allocations fail
439 - Video: Fix an issue with very long filenames
440Misc:
441 - GBA Memory: Soft-crash if jumping past the end of a ROM
442 - Qt: Show multiplayer numbers in window title
443 - Qt: Solar sensor can have shortcuts set
444
4450.2.0: (2015-04-03)
446Features:
447 - Support for gamepad axes, e.g. analog sticks or triggers
448 - Add scale presets for up to 6x
449 - Settings window
450 - Bilinear resampling option
451 - Add option to skip BIOS start screen
452 - List of recently opened games
453 - Support for games using the Solar Sensor
454 - Better audio resampling via blip-buf
455 - Game Pak overrides dialog for setting savetype and sensor values
456 - Support for games using the tilt sensor
457 - Remappable shortcuts for keyboard and gamepad
458 - Rewinding of emulation
459 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
460 - Support IPv6
461 - Save directory of last loaded file
462 - Support BPS patches
463 - Automatically detect and optimize out idle loops
464 - Configurable game overrides
465 - Support loading 7-Zip files
466 - Drag and drop game loading
467 - Cheat code support
468 - Runtime configurable audio driver
469 - Libretro core for use with RetroArch and other front-ends
470 - Controller profiles for setting different bindings for different controllers
471 - Ability to lock aspect ratio
472 - Local link cable support
473 - Ability to switch which game controller is in use per instance
474 - Ability to prevent opposing directional input
475 - Warning dialog if an unimplemented BIOS feature is called
476 - Debugger: Add CLI "frame", frame advance command
477 - Debugger: Add CLI functions for writing to memory
478 - Debugger: Add CLI functions for examining memory regions
479 - Debugger: Add CLI function for writing a register
480Bugfixes:
481 - ARM7: Extend prefetch by one stage
482 - ARM7: Fix cycle counting for loads
483 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
484 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
485 - GBA: Initialize gba.sync to null
486 - GBA: Fix timer initialization
487 - GBA Audio: Support 16-bit writes to FIFO audio
488 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
489 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
490 - GBA BIOS: Fix BIOS prefetch after reset
491 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
492 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
493 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
494 - GBA Memory: Fix I cycles that had been moved to ARM7 core
495 - GBA Memory: Fix cycle counting for 32-bit load/stores
496 - GBA RR: Fix fallthrough error when reading tags from a movie
497 - GBA Thread: Fix possible hang when loading an archive
498 - GBA Thread: Fix possible deadlock in video sync
499 - Perf: Fix crash when the GBA thread fails to start
500 - Qt: Fix crash starting a GDB stub if a game isn't loaded
501 - Qt: Fix crash when adjusting settings after closing a game
502 - Qt: Fix crash when starting GDB stub after closing a game
503 - Qt: Fix patch loading while a game is running
504 - Qt: Fix crash when loading a game after stopping GDB server
505 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
506 - Qt: Fix crash when attempting to pause if a game is not running
507 - SDL: Properly clean up if a game doesn't launch
508 - Util: Fix sockets on Windows
509Misc:
510 - All: Enable link-time optimization
511 - Debugger: Watchpoints now work on STM/LDM instructions
512 - Debugger: Clean up GDB stub network interfacing
513 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
514 - Debugger: Merge Thumb BL instructions when disassembling
515 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
516 - Debugger: Watchpoints now report address watched (fixes #68)
517 - Debugger: Add support for soft breakpoints
518 - Debugger: Make I/O register names be addresses instead of values
519 - Debugger: Rename read/write commands
520 - GBA: Improve accuracy of event timing
521 - GBA: Add API for getting Configuration structs for overrides and input
522 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
523 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
524 - GBA: Move A/V stream interface into core
525 - GBA: Savestates now take into account savedata state machines (fixes #109)
526 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
527 - GBA Memory: Simplify memory API and use fixed bus width
528 - GBA Thread: Make GBASyncWaitFrameStart time out
529 - GBA Video: Start video at the last scanline instead of the first
530 - Qt: Optimize logo drawing
531 - Qt: Move frame upload back onto main thread
532 - Qt: Remember window position
533 - Qt: Double-clicking on the window toggles full screen
534 - Util: Use proper locale for reading and writing float values
535
5360.1.1: (2015-01-24)
537Bugfixes:
538 - ARM7: Fix LDM writeback to a register already written
539 - GBA: Fix timers 2 and 3 updating incorrectly
540 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
541 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
542 - GBA Audio: Properly initialize audio FIFO channels
543 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
544 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
545 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
546 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
547 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
548 - GBA BIOS: Fix HuffUnComp boundary conditions
549 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
550 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
551 - GBA Memory: Filter out top nybble of DMA addresses
552 - GBA Memory: Properly bounds-check VRAM accesses
553 - GBA Memory: Fix initial DMA state
554 - GBA Thread: Allow halted games to exit cleanly
555 - GBA Video: Fix blend issues with obscured middle layers
556 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
557 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
558 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
559 - GBA Video: Fix sprite boundary conditions with mosaic
560 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
561 - Qt: Fix issue with set frame sizes being the wrong height
562 - Qt: Fix emulator crashing when full screen if a game is not running
563 - Qt: Fix window focus issues
564 - Qt: Properly set default video recording settings
565 - Qt: Fix a race condition when a game crashes immediately
566 - Qt: Fix some cases where key mapping can break if focus is adjusted
567 - Qt: Fix crash if a game pauses before any frames are shown
568 - Debugger: Negative PC-relative loads now properly subtract the offset
569 - Debugger: Align PC-relative loads in Thumb
570 - Debugger: Fix watchpoints triggering too late
571 - Debugger: Fix binary print putting spaces between digits
572 - Video: Ensure FFmpeg encoder has audio frames
573 - Video: Fix uncompressed PCM audio recording
574 - Video: Fix FFmpeg crashing when the file extension is wrong
575 - Util: Fix SOCKET_FAILED macro
576Misc:
577 - GBA: Exit cleanly on FATAL if the port supports it
578 - GBA Memory: Implement 16- and 32-bit loads from SRAM
579 - Qt: Disable sync to video by default
580 - Qt: Handle a game crash without crashing
581 - Qt: Set default log level to FATAL, ERROR and WARN
582 - Qt: Clarify some phrasing in the menus
583 - Qt: Clear active buttons when focus is lost
584
5850.1.0: (2014-12-13)
586 - Initial release