README.md (view raw)
1mGBA
2====
3
4mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.
5
6Up-to-date news and downloads can be found at [mgba.io](https://mgba.io/).
7
8[![Build status](https://travis-ci.org/mgba-emu/mgba.svg?branch=master)](https://travis-ci.org/mgba-emu/mgba)
9
10Features
11--------
12
13- Near full Game Boy Advance hardware support[<sup>[1]</sup>](#missing).
14- Game Boy/Game Boy Color hardware support.
15- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
16- Qt and SDL ports for a heavy-weight and a light-weight frontend.
17- Local (same computer) link cable support.
18- Save type detection, even for flash memory size[<sup>[2]</sup>](#flashdetect).
19- Support for cartridges with motion sensors and rumble (only usable with game controllers).
20- Real-time clock support, even without configuration.
21- A built-in BIOS implementation, and ability to load external BIOS files.
22- Turbo/fast-forward support by holding Tab.
23- Rewind by holding Backquote.
24- Frameskip, configurable up to 10.
25- Screenshot support.
26- Cheat code support.
27- 9 savestate slots. Savestates are also viewable as screenshots.
28- Video and GIF recording.
29- Remappable controls for both keyboards and gamepads.
30- Loading from ZIP and 7z files.
31- IPS, UPS and BPS patch support.
32- Game debugging via a command-line interface (not available with Qt port) and GDB remote support, compatible with IDA Pro.
33- Configurable emulation rewinding.
34- Support for loading and exporting GameShark and Action Replay snapshots.
35- Cores available for RetroArch/Libretro and OpenEmu.
36- Many, many smaller things.
37
38### Planned features
39
40- Networked multiplayer link cable support.
41- Dolphin/JOY bus link cable support.
42- M4A audio mixing, for higher quality sound than hardware.
43- Re-recording support for tool-assist runs.
44- Lua support for scripting.
45- A comprehensive debug suite.
46- e-Reader support.
47- Wireless adapter support.
48- Game Boy Printer support.
49
50Supported Platforms
51-------------------
52
53- Windows Vista or newer
54- OS X 10.7 (Lion)[<sup>[3]</sup>](#osxver) or newer
55- Linux
56- FreeBSD
57- Nintendo 3DS
58- Wii
59- PlayStation Vita
60
61Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported.
62
63### System requirements
64
65Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.
66
67Downloads
68---------
69
70Downloads can be found on the official website, in the [Downloads][downloads] section. The source code can be found on [GitHub][source].
71
72Controls
73--------
74
75Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows:
76
77- **A**: X
78- **B**: Z
79- **L**: A
80- **R**: S
81- **Start**: Enter
82- **Select**: Backspace
83
84Compiling
85---------
86
87Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to work to compile mGBA, but Visual Studio 2013 and older are known not to work. Support for Visual Studio 2015 and newer is coming soon. To use CMake to build on a Unix-based system, the recommended commands are as follows:
88
89 mkdir build
90 cd build
91 cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
92 make
93 sudo make install
94
95This will build and install mGBA into `/usr/bin` and `/usr/lib`. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the `cmake` command after warnings about being unable to find them.
96
97#### Windows developer building
98
99To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their [website](https://msys2.github.io). Make sure you're running the 32-bit version ("MinGW-w64 Win32 Shell") and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 500MiB of packages, so it will take a long time):
100
101 pacman -Sy mingw-w64-i686-{cmake,ffmpeg,gcc,gdb,imagemagick,libzip,pkg-config,qt5,SDL2}
102
103Check out the source code by running this command:
104
105 git clone https://github.com/mgba-emu/mgba.git
106
107Then finally build it by running these commands:
108
109 cd mgba
110 mkdir build
111 cd build
112 cmake .. -G "MSYS Makefiles"
113 make
114
115Please note that this build of mGBA for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development.
116
117### Dependencies
118
119mGBA has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.
120
121- Qt 5: for the GUI frontend. Qt Multimedia or SDL are required for audio.
122- SDL: for a more basic frontend and gamepad support in the Qt frontend. SDL 2 is recommended, but 1.2 is supported.
123- zlib and libpng: for screenshot support and savestate-in-PNG support.
124- libedit: for command-line debugger support.
125- ffmpeg or libav: for video recording.
126- libzip or zlib: for loading ROMs stored in zip files.
127- ImageMagick: for GIF recording.
128- SQLite3: for game databases.
129
130Both libpng and zlib are included with the emulator, so they do not need to be externally compiled first.
131
132Footnotes
133---------
134
135<a name="missing">[1]</a> Currently missing features are
136
137- OBJ window for modes 3, 4 and 5 ([Bug #5](http://mgba.io/b/5))
138- Mosaic for transformed OBJs ([Bug #9](http://mgba.io/b/9))
139
140<a name="flashdetect">[2]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.
141
142<a name="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.6, and may work on older.
143
144[downloads]: http://mgba.io/downloads.html
145[source]: https://github.com/mgba-emu/mgba/
146
147Copyright
148---------
149
150mGBA is Copyright © 2013 – 2016 Jeffrey Pfau. It is distributed under the [Mozilla Public License version 2.0](https://www.mozilla.org/MPL/2.0/). A copy of the license is available in the distributed LICENSE file.
151
152mGBA contains the following third-party libraries:
153
154- [inih](https://github.com/benhoyt/inih), which is copyright © 2009 Ben Hoyt and used under a BSD 3-clause license.
155- [blip-buf](https://code.google.com/archive/p/blip-buf), which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.
156- [LZMA SDK](http://www.7-zip.org/sdk.html), which is public domain.
157- [MurmurHash3](https://github.com/aappleby/smhasher) implementation by Austin Appleby, which is public domain.
158- [getopt for MSVC](https://github.com/skandhurkat/Getopt-for-Visual-Studio/), which is public domain.
159- [SQLite3](https://www.sqlite.org), which is public domain.
160
161If you are a game publisher and wish to license mGBA for commercial usage, please email [licensing@mgba.io](mailto:licensing@mgba.io) for more information.