CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
95 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
96Other fixes:
97 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
98 - Core: Fix uninitialized memory issues with graphics caches
99 - Core: Return null for out of bounds cached tile VRAM querying
100 - Vita: Fix analog controls (fixes mgba.io/i/1554)
101 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
102 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
103 - Qt: Fix several cases where shader selections don't get saved
104 - Qt: Fix division by zero error in invalid TilePainter state
105 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
106 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
107 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
108Misc:
109 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
110 - SDL: Use controller GUID instead of name
111 - Debugger: Separate aliases from main commands
112
1130.8 beta 1: (2019-10-20)
114- Initial beta for 0.8
115
1160.7.3: (2019-09-15)
117Emulation fixes:
118 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
119 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
120 - GB Audio: Improve channel 4 supersampling
121 - GB Printer: Reset printer buffer index after printing
122 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
123 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
124 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
125 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
126 - GBA Memory: Fix STM/LDM to invalid VRAM
127 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
128 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
129Other fixes:
130 - Core: Fix crashes if core directories aren't set
131 - Core: Fix crash when exiting game with cheats loaded
132 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
133 - GBA Cheats: Fix PARv3 Thumb hooks
134 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
135 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
136 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
137 - Qt: Fix race conditions initializing GDB stub
138 - Qt: Improve cheat view UX
139 - Libretro: Fix crash changing allowing opposing directions (hhromic)
140 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
141 - Switch: Fix threading-related crash on second launch
142Misc:
143 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
144 - Qt: Show error message if file failed to load
145
1460.7.2: (2019-05-25)
147Emulation fixes:
148 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
149 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
150 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
151 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
152 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
153 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
154 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
155 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
156 - GBA Video: Fix scanline cache with scale factor change edge cases
157 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
158 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
159Other fixes:
160 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
161 - All: Fix several memory leaks
162 - GB Core: Fix toggling WIN and OBJ being swapped
163 - GBA: Fix skipping BIOS on irregularly sized ROMs
164 - CMake: Fix .deb imagemagick dependencies
165 - FFmpeg: Improve initialization reliability and cleanup
166 - FFmpeg: Fix audio conversion producing gaps
167 - LR35902: Fix disassembly of several CB-prefix instructions
168 - LR35902: Fix trailing whitespace in disassembly
169 - Qt: More app metadata fixes
170 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
171 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
172 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
173 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
174 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
175 - Qt: Fix bounded fast forward with Qt Multimedia
176 - Qt: Fix saving settings with native FPS target
177 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
178Misc:
179 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
180 - Qt: Improve camera initialization
181 - Vita: Improved frame drawing speed
182
1830.7.1: (2019-02-24)
184Bugfixes:
185 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
186 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
187 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
188 - GB, GBA Serialize: Fix loading two states in a row
189 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
190 - GBA DMA: Fix Display Start DMAs
191 - GBA DMA: Fix DMA start/end timing
192 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
193 - GBA Memory: Fix a few AGBPrint crashes
194 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
195 - GBA SIO: Prevent writing read-only multiplayer bits
196 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
197 - Python: Fix crash when deleting files owned by library
198 - Python: Make sure GB link object isn't GC'd before GB object
199 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
200 - Qt: Fix tile and sprite views not always displaying at first
201 - Qt: Fix audio context holding onto closed game controller
202 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
203 - Qt: Fix window icon on X11
204 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
205 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
206 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
207Misc:
208 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
209 - Qt: Updated Italian translation (by Vecna)
210
2110.7.0: (2019-01-26)
212Features:
213 - ELF support
214 - Game Boy Camera support
215 - Qt: Set default Game Boy colors
216 - Game Boy Printer support
217 - Super Game Boy support
218 - Customizable autofire speed
219 - Ability to set default Game Boy model
220 - Map viewer
221 - Automatic cheat loading and saving
222 - GameShark and Action Replay button support
223 - AGBPrint support
224 - Debugger: Conditional breakpoints and watchpoints
225 - Ability to select GB/GBC/SGB BIOS on console ports
226 - Optional automatic state saving/loading
227 - Access to ur0 and uma0 partitions on the Vita
228 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
229 - GBA: ARMIPS/A22i-style and ELF symbol table support
230 - Initial Switch port
231Bugfixes:
232 - ARM: Fix MSR when T bit is set
233 - Core: Fix audio sync breaking when interrupted
234 - Core: Fix ordering events when scheduling during events
235 - FFmpeg: Fix encoding audio/video queue issues
236 - GB: Revamp IRQ handling based on new information
237 - GB: Fix IRQ disabling on the same T-cycle as an assert
238 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
239 - GB Audio: Clock frame events on DIV
240 - GB Audio: Fix channel 3 reset value
241 - GB Audio: Fix channel 4 initial LFSR
242 - GB Audio: Fix channel 1, 2 and 4 reset timing
243 - GB I/O: DMA register is R/W
244 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
245 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
246 - GB, GBA Savedata: Fix unmasking savedata crash
247 - GB Serialize: Fix audio state loading
248 - GB Serialize: Fix game title check
249 - GB Serialize: Fix IRQ pending/EI pending confusion
250 - GB Timer: Minor accuracy improvements
251 - GB Video: Fix dot clock timing being slightly wrong
252 - GB Video: Fix loading states while in mode 3
253 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
254 - GB Video: Fix SCX timing
255 - GB, GBA Video: Don't call finishFrame twice in thread proxy
256 - GBA: Reset WAITCNT properly
257 - GBA BIOS: Fix BitUnPack final byte
258 - GBA BIOS: Fix BitUnPack narrowing
259 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
260 - GBA DMA: Fix temporal sorting of DMAs of different priorities
261 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
262 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
263 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
264 - GBA Savedata: Fix savedata modified time updating when read-only
265 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
266 - GBA Serialize: Fix loading states in Hblank
267 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
268 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
269 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
270 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
271 - GBA Video: Start timing mid-scanline when skipping BIOS
272 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
273 - GBA Video: Make layer disabling work consistently
274 - PSP2: Fix more issues causing poor audio
275 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
276 - Qt: Improve FPS timer stability
277 - Util: Fix wrapping edge cases in RingFIFO
278Misc:
279 - 3DS: Remove deprecated CSND interface
280 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
281 - Core: Remove broken option for whether rewinding restores save games
282 - Feature: Added loading savestates from command line
283 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
284 - FFmpeg: Support lossless h.264 encoding
285 - FFmpeg: Support lossless VP9 encoding
286 - GBA Cheats: Allow multiple ROM patches in the same slot
287 - GB: Skip BIOS option now works
288 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
289 - GB Audio: Improved audio quality
290 - GB, GBA Audio: Increase max audio volume
291 - GB MBC: Remove erroneous bank 0 wrapping
292 - GB Video: Darken colors in GBA mode
293 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
294 - GBA: Implement display start DMAs
295 - GBA: Improve multiboot image detection
296 - GBA Memory: 64 MiB GBA Video cartridge support
297 - GBA Savedata: Remove ability to disable realistic timing
298 - GBA Timer: Use global cycles for timers
299 - Libretro: Add frameskip option
300 - mGUI: Add fast forward toggle
301 - PSP2: Use system enter key by default
302 - Python: Integrate tests from cinema test suite
303 - Qt: Redo GameController into multiple classes
304 - Qt: Prevent window from being created off-screen
305 - Qt: Add option to disable FPS display
306 - Qt: Options to mess around with layer placement
307 - Qt: Add load alternate save option
308 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
309 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
310 - Test: Restructure test suite into multiple executables
311 - Util: Don't build crc32 if the function already exists
312 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
313Changes from beta 1:
314Features:
315 - Libretro: Add Game Boy cheat support
316 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
317 - Switch: Rumble support
318 - Switch: Rotation support
319 - Switch: Screen stretching options
320 - Qt: State file load/save menu options
321 - Windows installer
322 - Tile viewer now has adjustable width
323 - Python: Experimental audio API
324Bugfixes:
325 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
326 - Core: Remember to deinit proxy ring FIFO
327 - Core: Reroot timing list when (de)scheduling
328 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
329 - GB MBC: Fix MBC30 SRAM
330 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
331 - GB Video: Fix SGB border hole size
332 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
333 - GBA: Fix GB Player features
334 - GBA I/O: SOUNDCNT_HI is readable when sound is off
335 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
336 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
337 - Libretro: Fix adding codes with hooks
338 - PSP2: Fix audio crackling after fast forward
339 - PSP2: Fix audio crackling when buffer is full
340 - Qt: Fix jumbled background when paused
341 - Qt: Fix FPS counter on Windows
342 - Qt: Fix focus issues with load/save state overlay
343 - Switch: Fix incorrect mapping for fast forward cap
344 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
345 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
346 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
347 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
348 - Qt: Ensure FATAL logs reach log view
349 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
350Misc:
351 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
352 - Debugger: Minor text fixes
353 - Debugger: Readability improvements (fixes mgba.io/i/1238)
354 - GB: Improved SGB2 support
355 - GB Audio: Skip frame if enabled when clock is high
356 - Libretro: Reduce rumble callbacks
357 - mGUI: Add SGB border configuration option
358 - mGUI: Add support for different settings types
359 - Python: Minor API improvements
360 - Qt: Ensure camera image is valid
361 - Qt: Debugger console history
362 - Qt: Detect presence of GL_ARB_framebuffer_object
363 - Qt: Minor memory view tweaks
364 - Res: Improve modeling of AGB/AGS screen in shaders
365 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
366 - Wii: Expose stretch configuration in settings
367 - Wii: Stretch now sets pixel-accurate mode size cap
368
3690.7 beta 1: (2018-09-24)
370- Initial beta for 0.7
371
3720.6.3: (2018-04-14)
373Bugfixes:
374 - GB Audio: Revert unsigned audio changes
375 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
376 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
377
3780.6.2: (2018-04-03)
379Bugfixes:
380 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
381 - 3DS: Fix opening files in directory names with trailing slashes
382 - LR35902: Fix watchpoints not reporting new value
383 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
384 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
385 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
386 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
387 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
388 - GBA: Fix SharkPort saves for EEPROM games
389 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
390 - GBA BIOS: Fix incorrect exit condition in LZ77
391 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
392 - GBA Cheats: Fix slide codes not initializing properly
393 - GBA DMA: ROM reads are forced to increment
394 - GBA Hardware: RTC accuracy improvements
395 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
396 - GBA Memory: Fix copy-on-write memory leak
397 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
398 - GBA Savedata: Fix crash when resizing flash
399 - GBA Video: Force align 256-color tiles
400 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
401 - PSP2: Fix issues causing poor audio
402 - Python: Fix package directory
403 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
404 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
405 - Wii: Fix screen tear when unpausing
406 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
407Misc:
408 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
409 - GB MBC: Remove erroneous bank 0 wrapping
410 - GBA: Improve multiboot image detection
411 - PSP2: Use system enter key by default
412
4130.6.1: (2017-10-01)
414Bugfixes:
415 - GB, GBA: Fix crashes when attempting to identify null VFiles
416 - GB, GBA: Fix sync to video with frameskip
417 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
418 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
419 - GB Core: Fix palette loading when loading a foreign config
420 - GB MBC: Pocket Cam memory should be accessible without enabling
421 - GB MBC: Fix SRAM sizes 4 and 5
422 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
423 - GB MBC: Fix RTC loading when file size is off
424 - GB Memory: Initialize peripheral pointers
425 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
426 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
427 - GB Memory: Actually load latch time from savestate
428 - GB Serialize: Fix deserializing video STAT
429 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
430 - GB Video: Fix potential hang when ending mode 0
431 - GB Video: Fix read mode when enabling LCD
432 - GBA: Reset active region as needed when loading a ROM
433 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
434 - GBA BIOS: Use core's VRAM variable instead of renderer's
435 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
436 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
437 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
438 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
439 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
440 - Python: Fix importing .gb or .gba before .core
441 - Qt: Fix command line debugger closing second game
442 - Qt: Fix LOG argument order
443 - Qt: Fix timezone issues with time overrides
444 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
445 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
446Misc:
447 - CMake: Fix CPack dependencies for libpng 1.6
448 - GBA: Detect hardware for Pokémon FireRed ROM hacks
449 - GBA Cheats: Improve detection of raw cheats
450 - Qt: Don't rebuild library view if style hasn't changed
451 - Qt: Allow overrides to be saved before a game is loaded
452 - Qt: Hide mouse immediately when loading
453 - SDL: Fix 2.0.5 build on macOS under some circumstances
454 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
455
4560.6.0: (2017-07-16)
457Features:
458 - Library view
459 - Sprite viewer
460 - Debugging console
461 - Improved memory viewer
462 - Memory search
463 - Command line ability to override configuration values
464 - Add option to allow preloading the entire ROM before running
465 - Add option for whether rewinding restores save games
466 - Savestates now contain any RTC override data
467 - Add option to lock video to integer scaling
468 - LR35902: Watchpoints
469 - LR35902/GB-Z80 disassembler
470 - GB: Tile viewer
471 - GB: Video/audio channel enabling/disabling
472 - GB: Symbol table support
473 - GB MBC: Add MBC1 multicart support
474 - GBA: Support printing debug strings from inside a game
475 - GBA: Better cheat type autodetection
476 - Implement keypad interrupts
477 - Configuration of gamepad hats
478 - Video log recording for testing and bug reporting
479 - Debugger: Segment/bank support
480 - Debugger: Execution tracing
481 - Qt: German translation (by Lothar Serra Mari)
482 - Qt: Spanish translation (by Kevin López)
483 - Qt: Italian translation (by theheroGAC)
484Bugfixes:
485 - ARM7: Fix MLA/*MULL/*MLAL timing
486 - Core: Fix crash with rewind if savestates shrink
487 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
488 - Core: Fix directory sets crashing on close if base isn't properly detached
489 - FFmpeg: Fix overflow and general issues with audio encoding
490 - GB: Fix flickering when screen is strobed quickly
491 - GB: Fix STAT blocking
492 - GB MBC: Fix ROM bank overflows getting set to bank 0
493 - GB MBC: Fix swapping carts not detect new MBC
494 - GB Timer: Improve DIV reset behavior
495 - GB Timer: Fix DIV batching if TAC changes
496 - GB Video: Reset renderer when loading state
497 - GBA: Fix multiboot ROM loading
498 - GBA: Fix multiboot loading resulting in too small WRAM
499 - GBA BIOS: Implement BitUnPack
500 - GBA BIOS: Fix ArcTan sign in HLE BIOS
501 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
502 - GBA BIOS: Fix INT_MIN/-1 crash
503 - GBA Hardware: Fix crash if a savestate lies about game hardware
504 - GBA I/O: Handle audio registers specially when deserializing
505 - GBA Memory: Improve initial skipped BIOS state
506 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
507 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
508 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
509 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
510 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
511 - LR35902: Fix core never exiting with certain event patterns
512 - LR35902: Fix pc overflowing current region off-by-one
513 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
514 - OpenGL: Fix some shaders causing offset graphics
515 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
516 - Qt: Fix window icon being stretched
517 - Qt: Fix data directory path
518 - Qt: Fix timing issues on high refresh rate monitors
519 - Qt: Fix linking after some windows have been closed
520 - Qt: Fix crash when changing audio settings after a game is closed
521 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
522 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
523 - Qt: Fix game unpausing after frame advancing and refocusing
524 - SDL: Fix game crash check
525 - SDL: Fix race condition with audio thread when starting
526 - SDL: Fix showing version number
527 - Test: Fix crash when loading invalid file
528 - Test: Fix crash when fuzzing fails to load a file
529 - Test: Don't rely on core for frames elapsed
530 - Test: Fix crash when loading invalid file
531 - Test: Fix crash when fuzzing fails to load a file
532 - Tools: Fix recurring multiple times over the same library
533 - Util: Fix overflow when loading invalid UPS patches
534 - Util: Fix highest-fd socket not being returned by SocketAccept
535 - Windows: Fix VDir.rewind
536Misc:
537 - All: Add C++ header guards
538 - All: Move time.h include to common.h
539 - 3DS, PSP2, Wii: Last directory loaded is saved
540 - CMake: Add ability to just print version string
541 - Core: New, faster event timing subsystem
542 - Core: Clean up some thread state checks
543 - Core: Add generic checksum function
544 - Core: Cores can now have multiple sets of callbacks
545 - Core: Restore sleep callback
546 - Core: Move rewind diffing to its own thread
547 - Core: Ability to enumerate and modify video and audio channels
548 - Core: List memory segments in the core
549 - Core: Move savestate creation time to extdata
550 - Core: Config values can now be hexadecimal
551 - Core: Improved threading interrupted detection
552 - Debugger: Modularize CLI debugger
553 - Debugger: Make building with debugging aspects optional
554 - Debugger: Add functions for read- or write-only watchpoints
555 - Debugger: Make attaching a backend idempotent
556 - Debugger: Add mDebuggerRunFrame convenience function
557 - Feature: Move game database from flatfile to SQLite3
558 - Feature: Support ImageMagick 7
559 - Feature: Make -l option explicit
560 - FFmpeg: Return false if a file fails to open
561 - FFmpeg: Force MP4 files to YUV420P
562 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
563 - GB: Reset with initial state of DIV register
564 - GB MBC: New MBC7 implementation
565 - GB Audio: Simplify envelope code
566 - GB Audio: Improve initial envelope samples
567 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
568 - GB Video: Improved video timings
569 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
570 - GBA, GB: ROM is now unloaded if a patch is applied
571 - GBA DMA: Refactor DMA out of memory.c
572 - GBA DMA: Move DMAs to using absolute timing
573 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
574 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
575 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
576 - GBA Memory: Support reading/writing POSTFLG
577 - GBA Memory: Remove unused prefetch cruft
578 - GBA Timer: Improve accuracy of timers
579 - GBA Video: Clean up unused timers
580 - GBA Video: Allow multiple handles into the same tile cache
581 - GBA Video, GB Video: Colors are now fully scaled
582 - GBA Video: Optimize when BLD* registers are written frequently
583 - OpenGL: Add xBR-lv2 shader
584 - Qt: Move last directory setting from qt.ini to config.ini
585 - Qt: Improved HiDPI support
586 - Qt: Expose configuration directory
587 - Qt: Merge "Save" and "OK" buttons in shader options
588 - Qt: Automatically load controller profile when plugged in
589 - Qt: Rename "Resample video" option to "Bilinear filtering"
590 - Qt: Remove audio thread
591 - Qt: Remove audio buffer sizing in AudioProcessorQt
592 - Qt: Re-enable QtMultimedia on Windows
593 - Qt: Make "Mute" able to be bound to a key
594 - Qt: Add .gb/.gbc files to the extension list in Info.plist
595 - Qt: Relax hard dependency on OpenGL
596 - Qt: Better highlight active key in control binding
597 - SDL: Remove scancode key input
598 - SDL: Automatically map controllers when plugged in
599 - Test: Add a basic test suite
600 - Util: Add size counting to Table
601 - Util: Add 8-bit PNG write support
602 - Util: Tune patch-fast extent sizes
603 - VFS: Call msync when syncing mapped data
604 - VFS: Allow truncating memory chunk VFiles
605 - VFS: Fix some minor VFile issues with FILEs
606 - VFS: Optimize expanding in-memory files
607 - VFS: Add VFileFIFO for operating on circle buffers
608Changes from beta 1:
609Features:
610 - Qt: Italian translation (by theheroGAC)
611 - Qt: Updated German translation
612Bugfixes:
613 - GB Audio: Fix incorrect channel 4 iteration
614 - GB Audio: Fix zombie mode bit masking
615 - GB Serialize: Fix timer serialization
616 - GB Video: Fix LYC regression
617 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
618 - GBA Timer: Fix count-up timing overflowing timer 3
619 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
620 - Qt: Fix memory search close button (fixes mgba.io/i/769)
621 - Qt: Fix window icon being stretched
622 - Qt: Fix initial window size (fixes mgba.io/i/766)
623 - Qt: Fix data directory path
624 - Qt: Fix controls not saving on non-SDL builds
625 - Qt: Fix translation initialization (fixes mgba.io/i/776)
626 - Qt: Fix patch loading while a game is running
627 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
628 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
629 - Qt: Fix GL-less build
630 - Qt: Fix Software renderer not handling alpha bits properly
631 - Qt: Fix screen background improperly stretching
632 - SDL: Fix cheats not loading
633Misc:
634 - GB Serialize: Add MBC state serialization
635 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
636 - GBA Timer: Improve accuracy of timers
637 - PSP2: Update toolchain to use vita.cmake
638 - Qt: Add language selector
639 - Qt: Minor test fixes
640 - Qt: Move shader settings into main settings window
641 - Qt: Dismiss game crashing/failing dialogs when a new game loads
642 - Qt: Properly ship Qt translations
643 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
644
6450.6 beta 1: (2017-06-29)
646 - Initial beta for 0.6
647
6480.5.2: (2016-12-31)
649Bugfixes:
650 - All: Fix fullscreen config option being ignored
651 - ARM7: PSR mode bits should not get sign extended
652 - GB: Fix audio not being deinitialized
653 - GB: Fix crash when masking savedata
654 - GB: Properly initialize sramRealVf variable
655 - GB Audio: Fix serialization of channel 3 and NR52 properties
656 - GB Audio: Reset envelope timer when reseting sound channel
657 - GB MBC: Fix SRAM dangling pointer with RTC games
658 - GB MBC: Fix initializing MBC when no ROM is loaded
659 - GB Memory: Fix patching ROM bank 0
660 - GB Memory: Fix starting HDMAs during mode 0
661 - GB Memory: Fix HDMA5 value after DMA completes
662 - GB Video: Initialize LCDC in renderer
663 - GB Video: Hblank IRQs should mask LYC=LY IRQs
664 - GBA: Fix IRQs firing after already being cleared
665 - GBA: Only unhalt CPU if appropriate bit is set in IE
666 - GBA: Add savegame override for Crash Bandicoot 2
667 - GBA BIOS: Fix MidiKey2Freq BIOS reads
668 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
669 - GBA Cheats: Fix GameShark ROM patches
670 - GBA I/O: Mask off WAITCNT bits that cannot be written
671 - GBA Memory: Fix misaligned BIOS reads
672 - GBA Memory: Fix VCOUNT being writable
673 - GBA Video: Fix out of bounds sprite transforms
674 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
675 - Libretro: Fix disabling BIOS
676 - Libretro: Fix Game Boy savestates and audio
677 - Qt: Fix changing resolution of software renderer
678 - Qt: Fix setting overrides
679 - Qt: Fix cut off tiles and alignment issues in tile viewer
680 - Qt: Only reset window dimensions when first shown
681 - Qt: Fix Qt Multimedia audio driver on big endian
682 - Qt: Fix Apply button for key and controller configurations
683 - VFS: Fix resizing memory chunks when not needed
684 - Windows: Fix Unicode directory handling
685Misc:
686 - GB, GBA: Prevent loading null ROMs
687 - GB Audio: Initialize wave RAM to GBC values
688 - GB Memory: Reset ROM bank when loading a ROM
689 - PSP2: Improved controller rumble
690
6910.5.1: (2016-10-05)
692Bugfixes:
693 - Core: Fix importing save games as read-only
694 - FFmpeg: Fix encoding AAC
695 - GB: Fix invalid STOP behavior on Game Boy Color
696 - GB: Initialize audio properly
697 - GB: Properly clear KEY1 bit 0 when switching speeds
698 - GB: Properly unload save files when unloading a ROM
699 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
700 - GB MBC: Fix MBC7 when size is incorrectly specified
701 - GB MBC: Fix RTC access when no save file is loaded
702 - GB SIO: Don't auto-clock external shift clock
703 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
704 - GB Video: Fix video frames getting missed when LCDC is off
705 - GB Video: Clear screen when LCDC is off
706 - GBA Cheats: Fix holding onto pointers that may get invalidated
707 - GBA Cheats: Fix key-activated CodeBreaker cheats
708 - GBA Cheats: Fix uninitialized memory getting freed when saving
709 - GBA Hardware: Improve Game Boy Player rumble behavior
710 - GBA Memory: Fix several unused I/O register read values
711 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
712 - LR35902: Fix events running with the wrong cycle active
713 - Qt: Fix "close" button on Overrides view
714 - Qt: Fix saving overrides
715 - Qt: Fix directory set unloading when replacing the ROM
716 - Qt: Fix patch loading
717 - Qt: Fix crash when saving an override if a game isn't loaded
718 - Qt: Fix showing default display driver as OpenGL (force 1.x)
719 - SDL: Attach rumble in SDL frontend
720 - Util: Fix PNG identification on files too small to be a PNG
721Misc:
722 - All: Only update version info if needed
723 - All: Split out install locations for Libretro and OpenEmu
724 - FFmpeg: Encoding cleanup
725 - GB: Reset active region when reloading ROM
726 - GB Memory: Initialize RAM pattern for GBC
727 - GB Video: Improved video timings
728 - Qt: Manage window sizes slightly better
729 - Qt: Remember scale option independent of core dimensions
730
7310.5.0: (2016-09-19)
732Features:
733 - Game Boy support
734 - Support for encrypted CodeBreaker GBA cheats
735 - Emulation of Vast Fame protected GBA carts (taizou)
736 - Tile viewer
737 - Threaded rendering mode
738 - Libretro: Memory map and achievement support (leiradel)
739 - GUI: Add UI control remapping
740 - GUI: Add fast-forward
741 - Wii: 240p support
742 - 3DS: Adjustable screen darkening
743 - Ability to temporarily load a savegame
744 - Load specific files out of archives
745 - Automatic BIOS detection
746Bugfixes:
747 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
748 - Debugger: Fix GDB breakpoints
749 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
750 - GBA: Fix filehandle leak with savegames
751 - GBA: Timer 0 cannot be count up
752 - GBA: Count up timers should not count themselves
753 - GBA Memory: Fix mirror on non-overdumped Classic NES games
754 - GBA Memory: Fix ldm {pc}
755 - GBA Savedata: Fix savedata sync timer
756 - GBA Savedata: Only unmap savedata if present
757 - GBA Serialize: Savestates now properly store prefetch
758 - GBA Video: WIN0/1 take priority over OBJWIN
759 - GBA Video: Fix out-of-order OBJWIN
760 - PSP2: Fix GPU crash while exiting
761 - PSP2: Fix VSync
762 - PSP2: Fix accelerometer range
763 - PSP2: Actually load screen mode setting
764 - PSP2: Fix gyroscope direction
765 - PSP2: Delete threads after they return
766 - PSP2: Fix mapping/unmapping from not at 0
767 - Qt: Fix bug in software renderer scaling
768 - Qt: Fix hanging key press after disabling autofire
769 - Qt: Fix being unable to pause manually when using auto-pausing
770 - SDL: Fix axes being mapped wrong
771 - Util: Fix realloc semantics in utf16to8
772 - Util: Fix inserting too many items into a hash table
773 - VFS: Fix uninitialized varaible reading from 7z
774 - VFS: Fix reading multiple files from a 7z archive
775 - Wii: Fix framelimiting after a slowdown
776 - Wii: Fix garbage flash at startup
777Misc:
778 - 3DS: Use blip_add_delta_fast for a small speed improvement
779 - 3DS: Allow UTF-16 filenames
780 - 3DS: Port to using citro3D
781 - 3DS: Use system font for menus
782 - 3DS: Attempt to use Core 2 for threads
783 - 3DS: Adjustable filering
784 - 3DS: 3D banner
785 - All: Add QUIET parameter to silence CMake
786 - All: Faster memory read/write
787 - ARM7: Support forcing Thumb mode via MSR
788 - ARM7: Flush prefetch cache when loading CPSR via MSR
789 - ARM7: Clean up instruction decoding for future expandability
790 - Debugger: Support register and memory writes via GDB stub
791 - Debugger: Add software breakpoint support to gdb
792 - FFmpeg: Full support for libavcodec 56+
793 - GBA: Better debug logging if event processing breaks
794 - GBA Audio: Force audio DMAs to not increment destination
795 - GBA BIOS: Use custom ArcTan, not relying on OS
796 - GBA Hardware: Clean up dead code in GBP
797 - GBA Memory: Optimize stalling behavior
798 - GBA Memory: Optimize Load-/StoreMultiple
799 - GBA Savedata: Add realistic timing for EEPROM
800 - GBA Serialize: Savestates now store if CPU was halted
801 - GBA Video: Remove old slow path fallback
802 - GBA Video: Optimize sprite drawing
803 - GBA Video: Optimize mode 0 rendering
804 - GBA Video: Optimize compositing cases slightly
805 - GUI: Screenshot dimensions are now passed through
806 - GUI: Add back logging
807 - GUI: Only reload config if manually saved
808 - GUI: Increase scrolling speed
809 - OpenGL: Log shader compilation failure
810 - OpenGL: Add texSize uniform
811 - Qt: Make -g flag work in Qt build
812 - Qt: Simplify OpenGL context creation
813 - Qt: Thread startup improvements
814 - Qt: Make audio channel/video layer options shortcut mappable
815 - Qt: Remove some C99isms from C++ code
816 - Qt: Remove default autofire mappings
817 - Qt: Make reseting when pasued frame-accurate
818 - Qt: Rearchitect game closing codepath
819 - PSP2: Use system font for menus
820 - PSP2: Add rumble for PS TV
821 - PSP2: Add fit-to-height screen mode
822 - PSP2: Sync files per descriptor
823 - PSP2: Allow UTF-8 filenames
824 - PSP2: Screenshots are now saved into the Photo Gallery
825 - PSP2: Stop underclocking when menuing
826 - SDL: Increase default audio buffer size to 1024 samples
827 - SDL: More responsive rumble
828 - Util: Add Vector GetConstPointer
829 - Util: Add rtrim
830 - Util: Add endswith
831 - VFS: Improve zip file detection
832 - Wii: Add pixelated resample filter
833 - Windows: Add native VDir support
834 - Util: Add PRIz macro for libc versions that don't support %z
835
8360.4.1: (2016-07-11)
837Bugfixes:
838 - All: Fix several file handle leaks
839 - All: Fix instruction tables getting zeroed when linking sometimes
840 - ARM7: Fix flags on SBC/RSC
841 - ARM7: Fix setting spsr privilege bits when spsr is empty
842 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
843 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
844 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
845 - GBA Memory: Fix executing code from OBJ region of VRAM
846 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
847 - GBA Serialize: Fix loading savegames from savestates
848 - OpenGL: Correct boolean vector strcmp strings for uniforms
849 - Qt: Fix sending gameStopped twice
850 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
851 - Qt: Fix initial state of key mapping
852 - Qt: Initialize m_useBios
853 - SDL: Fix joystick initialization on BSD
854 - SDL: Fix potential joystick crash in games with rumble
855 - SDL: Fix SDL 1.2 build
856 - SDL: Fix sporadic crash when deinitializing audio
857 - Shaders: Fix AGS-001 shader with some bad drivers
858 - Util: Use closesocket on Windows
859 - Util: Fix socket bind addresses
860 - VFS: Fix reading 7z archives without rewinding first
861 - VFS: VFileFromFD should not open directories
862 - Wii: Fix tilting direction
863 - Util: Fix realloc semantics in utf16to8
864Misc:
865 - All: Allow use of external minizip library
866 - Debugger: CLI debugger now exits when end-of-stream is reached
867 - FFmpeg: Update dependencies on Ubuntu
868 - GBA: Slightly optimize GBAProcessEvents
869 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
870 - GBA Video: Null renderer should return proper register values
871 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
872 - Qt: Add preset for DualShock 4
873 - Qt: Update 360 input profile on OS X to reflect newer drivers
874 - Qt: Remove use of NaN
875 - Qt: Canonicalize file paths when loading games
876 - Qt: Add refresh button to controller editing
877 - SDL: Remove default gamepad mappings
878 - Util: Fix intermittent build failure on OS X
879 - VFS: VFile.sync now updates modified time
880
8810.4.0: (2016-02-02)
882Features:
883 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
884 - I/O viewer
885 - Booting of multiboot images
886 - Customization of GIF recording
887 - Libretro: Cheat code support
888 - Support for GLSL shaders
889 - ROM information view
890 - Support for VBA-style cheat codes
891 - Savestates now store creation timestamps
892 - Key autofire
893 - Libretro: Allow blocking opposing directional input
894 - OpenEmu core for OS X
895 - Libretro: Settings for using BIOS and skipping intro
896 - Libretro: Customizable idle loop removal
897 - Implemented cycle counting for sprite rendering
898 - Cleaner, unified settings window
899 - Added a setting for pausing when the emulator is not in focus
900 - Customizable paths for save games, save states, screenshots and patches
901 - Controller hotplugging
902 - Ability to store save games and active cheats within savestates
903Bugfixes:
904 - ARM7: Fix sign of unaligned LDRSH
905 - ARM7: Fix decoding of some ARM ALU instructions with shifters
906 - Debugger: Fix watchpoints in gdb
907 - GBA: Fix warnings when creating and loading savestates
908 - GBA: Fix Iridion II savetype
909 - GBA BIOS: Fix misaligned CpuSet
910 - GBA Cheats: Fix cheats setting the Action Replay version
911 - GBA Hardware: Fix GPIO on big endian
912 - GBA Memory: Fix DMA register writing behavior
913 - GBA Memory: Fix DMAs triggering two cycles early
914 - Libretro: Fix aspect ratio
915 - Qt: Fix some potential crashes with the gamepad mapping
916 - Qt: Fix keys being mapped incorrectly when loading configuration file
917 - Util: Fix PowerPC PNG read/write pixel order
918 - Util: Fix excessive memory allocation when decoding a PNG
919 - VFS: Fix VFileReadline and remove _vfdReadline
920Misc:
921 - All: Improved PowerPC support
922 - All: Fix some undefined behavior warnings
923 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
924 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
925 - GBA: Implement bad I/O register loading
926 - GBA: Allow jumping to OAM and palette RAM
927 - GBA BIOS: Finish implementing RegisterRamReset
928 - GBA Config: Add "override" layer for better one-time configuration
929 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
930 - GBA Memory: Use a dynamically sized mask for ROM memory
931 - GBA Memory: Implement several unimplemented memory access types
932 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
933 - GBA RR: Starting from savestate now embeds the savegame
934 - GBA RR: Add preliminary SRAM support for VBM loading
935 - GBA RR: Add support for resets in movies
936 - GBA Video: Remove lastHblank, as it is implied
937 - Libretro: Use anonymous memory mappers for large blocks of memory
938 - Libretro: Add install target for libretro core
939 - Qt: Window size command line options are now supported
940 - Qt: Increase usability of key mapper
941 - Qt: Add 'Apply' button to settings window
942 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
943 - Qt: Allow use of modifier keys as input
944 - Qt: Optimize log viewer
945 - Qt: Added button for breaking into the GDB debugger
946 - Qt: Add box for showing duration of rewind
947 - SDL: Support fullscreen in SDL 1.2
948 - SDL: Allow GBASDLAudio to be used without a thread context
949 - Util: Use VFile for configuration
950 - Util: Add MutexTryLock
951
9520.3.2: (2015-12-16)
953Bugfixes:
954 - ARM7: Fix STRT/STRBT
955 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
956 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
957 - Libretro: Fix problems with rumble not turning off
958 - GBA: Fix idle skip state being retained between games
959 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
960 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
961 - GBA BIOS: Fix Sqrt sign
962 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
963 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
964 - GBA Memory: Fix DMA behavior for SRAM accesses
965 - GBA Memory: Fix Store8 to OBJ VRAM
966 - GBA Memory: Fix alignment of LDM/STM on SRAM
967 - GBA Memory: Fix unaligned out-of-bounds ROM loads
968 - GBA Memory: Fix timing of DMAs
969 - GBA Video: Fix _mix for 15-bit color
970 - GBA Video: Fix OAM and palette initialization
971 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
972 - Qt: Use safer isLoaded check in GameController
973 - Qt: Fix a race condition in PainterGL that could lead to a crash
974 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
975 - Qt: Fix font size in memory viewer
976 - Qt: Fix a crash in the memory viewer
977 - Qt: Add additional checks in CheatModel to prevent crashes
978 - Qt: Fix race condition with setting sample rate
979 - Qt: Fix crash when closing multiplayer windows
980 - Qt: Fix resetting while paused
981Misc:
982 - GBA Audio: Implement missing flags on SOUNDCNT_X register
983 - Qt: Add mute option to menu
984
9850.3.1: (2015-10-24)
986Bugfixes:
987 - ARM7: Fix instruction decoding of Thumb shifts
988 - GBA: Deinit savegame when unloading a ROM
989 - GBA: Fix BIOS check on big endian
990 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
991 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
992 - GBA Audio: Fix audio channels being silenced at the wrong time
993 - GBA Memory: Fix bad BIOS Load16 on big endian
994 - GBA Memory: Fix bad Load8 on big endian
995 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
996 - GBA Video: Fix edge case with sprite blend modes and semitransparency
997 - GBA Video: Fix objwin and blending interaction on sprites
998 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
999 - Libretro: Fix a memory leak with the render buffer
1000 - Qt: Windows no longer spawn in the top left on first launch
1001 - Qt: Fix install path of XDG desktop file with DESTDIR
1002 - Qt: Fix drag and drop on Windows
1003 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1004 - VFS: Fix return values of VFileFILE.read and .write
1005Misc:
1006 - All: Reset next event to cycles instead of zero to interrupt
1007 - All: Add --version flag
1008 - ARM7: Force disable LTO on two files to work around a GCC bug
1009 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1010 - GBA: Better memory handling with PNG savestates
1011 - GBA: Additional savestate sanity checks
1012 - GBA: Check for cycle count being too high
1013 - GBA Audio: Allow GBAAVStream to have no video callback
1014 - GBA BIOS: Implement RegisterRamReset for SIO registers
1015 - Qt: Remove useless help icons in dialogs
1016 - Qt: Prevent savestate window from opening while in multiplayer
1017 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1018 - Qt: Dropping multiplayer windows works more cleanly now
1019
10200.3.0: (2015-08-16)
1021Features:
1022 - Ability to hide individual background layers, or OBJs
1023 - Ability to mute individual audio channels
1024 - Palette viewer and exporter
1025 - Volume control
1026 - More shortcuts are editable (e.g. quick save/load)
1027 - Rewind now shows the frame after rewinding
1028 - Import/Export of GameShark/Action Replay snapshots
1029 - Add "Step backwards" item for single increment rewind
1030 - Deadzone estimation for game controllers
1031 - Analog inputs can be used for shortcuts
1032 - Menu items for specific solar sensor brightness levels
1033 - Remappable controls for tilt and gyroscope sensors
1034 - Status messages for actions taken while a game is running (e.g. save/load state)
1035 - Memory inspector
1036 - Screensaver can now be suspended while a game is running
1037 - Load/save the most recent savestate slot
1038 - Support varible speed (PWM) rumble
1039 - Ability to cap fast forward speed
1040 - Finer control over FPS target
1041 - Holdable shortcut for rewinding one frame at a time
1042 - Ability to boot directly into the BIOS
1043 - Preliminary support for yanking out the game pak while a game is running
1044 - Thumb-drive mode by putting a file called portable.ini in the same folder
1045 - Configurable display driver, between software and OpenGL
1046 - Undo-able savestate loading and saving
1047 - Controller profiles now store shortcut settings
1048 - Default controller profiles for several common controllers
1049 - Libretro now supports BIOS, rumble and solar sensor
1050 - Implement BIOS call Stop, for sleep mode
1051 - Automatically load patches, if found
1052 - Improved video synchronization
1053 - Configurable audio output sample rate
1054Bugfixes:
1055 - ARM7: Fix SWI and IRQ timings
1056 - ARM7: Fix Thumb MUL timing
1057 - ARM7: Fix timing of multiplies to use N cycles
1058 - ARM7: ARMHotplugDetach should call deinit
1059 - Debugger: Fix use-after-free in breakpoint clearing code
1060 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1061 - GBA: Cap audio FIFO read size during deserialization
1062 - GBA: Check for corrupted savestates when loading
1063 - GBA: Check for improperly sized savestates when loading
1064 - GBA: Check for savestates made from differently sized ROMs
1065 - GBA: Fix calls to endian-independent loadstores
1066 - GBA: Fix timing of reading from timer registers
1067 - GBA: Ensure cycles never go negative
1068 - GBA Audio: Force audio FIFOs to 32-bit
1069 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1070 - GBA Audio: Fix sample order in audio channel 3
1071 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1072 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1073 - GBA Memory: Improve Thumb open bus behavior
1074 - GBA Memory: Fix potential DMA issue when loading a savestate
1075 - GBA Memory: Fix load/store multiple video memory waitstates
1076 - GBA SIO: Fix reseting when there are SIO devices attached
1077 - GBA Video: Blended sprites should never have other effects applied
1078 - GBA Video: Fix out-of-bounds tiles in mosaic
1079 - GBA Video: Fix windows not affecting sprites
1080 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1081 - GBA Video: Fix timing on first scanline
1082 - Qt: Better cleanup when a game crashes
1083 - Qt: Fix open ROM dialog filtering for archive formats
1084 - Qt: Cap the maximum number of multiplayer windows
1085 - Qt: Fix maximum year in sensor override
1086 - Qt: Fix window being too tall after exiting fullscreen
1087 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1088 - Qt: Fix analog buttons not getting unmapped
1089 - Qt: Fix passing command line options
1090 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1091 - SDL: Fix SDL build when OpenGL is missing
1092 - Util: Allow loading IPS patches that grow the ROM
1093 - VFS: Fix resource leaks if some allocations fail
1094 - VFS: Fix line-reading to return proper values
1095 - Video: Fix an issue with very long filenames
1096 - Util: Fix formatting of floats
1097Misc:
1098 - All: Add --help flag for command line programs
1099 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1100 - All: Enable static linking for Windows
1101 - All: Enable static linking for OS X
1102 - All: Threads are now named
1103 - All: Proper handling of Unicode file paths
1104 - ARM7: Add emulation for Undefined CPU mode
1105 - ARM7: Reduce the size of the Thumb instruction table
1106 - GBA: Add status log level
1107 - GBA: GBARewind now returns how many states it has rewound
1108 - GBA: SIO logging layer
1109 - GBA BIOS: Stub out SoundBias
1110 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1111 - GBA: Don't include GBACLIDebugger struct unless needed
1112 - GBA: Savedata is now synced shortly after data finishes being written
1113 - GBA: Process multiple timer events at once, if necessary
1114 - GBA Audio: Implement audio reset for channels A/B
1115 - GBA Audio: Process multiple audio events at once, if necessary
1116 - GBA Hardware: Backport generic RTC source into core
1117 - GBA Input: Allow axes and buttons to be mapped to the same key
1118 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1119 - GBA SIO: Add a dummy driver for Normal mode
1120 - GBA Thread: Add functionality for running callbacks on the GBA thread
1121 - GBA Thread: Split GBASync into a separate file
1122 - GBA Video: Refactor software renderer into separate files
1123 - GBA Video: Slightly optimize mode 0 mosaic rendering
1124 - Debugger: Free watchpoints in addition to breakpoints
1125 - Qt: Handle saving input settings better
1126 - Qt: Move GL frame drawing back onto its own thread
1127 - Qt: Fast forward (held) option moved from Other to Emulation menu
1128 - Qt: Show version info in window title
1129 - Qt: Migrate multiplayer window handling into GBAApp
1130 - Qt: Unified file opening and saving with last location
1131 - Qt: Fix windows being resizable when they shouldn't have been
1132 - Qt: Only hide cursor in full screen
1133 - Qt: Replace pause-after-frame mutex with an atomic
1134 - Qt: Add application icon and XDG desktop files
1135 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1136 - Qt: Don't save window size when entering fullscreen
1137 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1138 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1139 - Qt: Increase usability of key mapper
1140 - Qt: Show checkmark for window sizes
1141 - Qt: Set window path to loaded ROM
1142 - Perf: Ability to load savestates immediately on launch
1143 - SDL: Properly check for initialization
1144 - SDL: Clean up initialization functions
1145 - SDL: Clean up GL context
1146 - Util: Allow disabling the threading code entirely
1147 - VFS: Add sync method to force syncing with backing
1148
11490.2.1: (2015-05-13)
1150Bugfixes:
1151 - All: Fix sanitize-deb script not cleaning up after itself
1152 - All: Fix dependencies for libavcodec on Debian-derived platforms
1153 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1154 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1155 - ARM7: Fix ARM multiply instructions when PC is a destination register
1156 - Debugger: Fix use-after-free in breakpoint clearing code
1157 - Debugger: Fix boundary conditions in tab completion
1158 - GBA: Fix timers not updating timing when writing to only the reload register
1159 - GBA: Fix rewind boundary conditions
1160 - GBA: Add initial I/O register settings for background matrix registers
1161 - GBA: Fix hang when loading a savestate if sync to video is enabled
1162 - GBA: Handle out-of-bounds I/O access
1163 - GBA: Fix bounds-checking on EEPROM access
1164 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1165 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1166 - GBA Memory: Allow SRAM to be 64kB
1167 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1168 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1169 - GBA Video: Fix second frame mode 5
1170 - Perf: Fix race condition if a game crashes immediately on start
1171 - Qt: Fix Display object leak when closing a window
1172 - Qt: Fix .deb dependencies
1173 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1174 - Qt: Fix window not regaining focus after exiting savestate window
1175 - Qt: Fix regression where video would not record if the game had already started
1176 - Qt: Fix potential crash if a gamepad causes focus to change
1177 - Qt: Fix controller axis querying
1178 - Qt: Fix multiplayer windows opening as the wrong size
1179 - Qt: Fix controllers sometimes not loading the right profile
1180 - SDL: Fix boundary conditions for joystick adjustments
1181 - SDL: Allocate properly sized input maps
1182 - SDL: Fix potential build issues when Qt and SDL2 are in use
1183 - Util: Fix resource leak in UTF-8 handling code
1184 - Util: Fix a null-pointer issue when attempting to delete a key
1185 - VFS: Fix resource leaks if some allocations fail
1186 - Video: Fix an issue with very long filenames
1187Misc:
1188 - GBA Memory: Soft-crash if jumping past the end of a ROM
1189 - Qt: Show multiplayer numbers in window title
1190 - Qt: Solar sensor can have shortcuts set
1191
11920.2.0: (2015-04-03)
1193Features:
1194 - Support for gamepad axes, e.g. analog sticks or triggers
1195 - Add scale presets for up to 6x
1196 - Settings window
1197 - Bilinear resampling option
1198 - Add option to skip BIOS start screen
1199 - List of recently opened games
1200 - Support for games using the Solar Sensor
1201 - Better audio resampling via blip-buf
1202 - Game Pak overrides dialog for setting savetype and sensor values
1203 - Support for games using the tilt sensor
1204 - Remappable shortcuts for keyboard and gamepad
1205 - Rewinding of emulation
1206 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1207 - Support IPv6
1208 - Save directory of last loaded file
1209 - Support BPS patches
1210 - Automatically detect and optimize out idle loops
1211 - Configurable game overrides
1212 - Support loading 7-Zip files
1213 - Drag and drop game loading
1214 - Cheat code support
1215 - Runtime configurable audio driver
1216 - Libretro core for use with RetroArch and other front-ends
1217 - Controller profiles for setting different bindings for different controllers
1218 - Ability to lock aspect ratio
1219 - Local link cable support
1220 - Ability to switch which game controller is in use per instance
1221 - Ability to prevent opposing directional input
1222 - Warning dialog if an unimplemented BIOS feature is called
1223 - Debugger: Add CLI "frame", frame advance command
1224 - Debugger: Add CLI functions for writing to memory
1225 - Debugger: Add CLI functions for examining memory regions
1226 - Debugger: Add CLI function for writing a register
1227Bugfixes:
1228 - ARM7: Extend prefetch by one stage
1229 - ARM7: Fix cycle counting for loads
1230 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1231 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1232 - GBA: Initialize gba.sync to null
1233 - GBA: Fix timer initialization
1234 - GBA Audio: Support 16-bit writes to FIFO audio
1235 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1236 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1237 - GBA BIOS: Fix BIOS prefetch after reset
1238 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1239 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1240 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1241 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1242 - GBA Memory: Fix cycle counting for 32-bit load/stores
1243 - GBA RR: Fix fallthrough error when reading tags from a movie
1244 - GBA Thread: Fix possible hang when loading an archive
1245 - GBA Thread: Fix possible deadlock in video sync
1246 - Perf: Fix crash when the GBA thread fails to start
1247 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1248 - Qt: Fix crash when adjusting settings after closing a game
1249 - Qt: Fix crash when starting GDB stub after closing a game
1250 - Qt: Fix patch loading while a game is running
1251 - Qt: Fix crash when loading a game after stopping GDB server
1252 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1253 - Qt: Fix crash when attempting to pause if a game is not running
1254 - SDL: Properly clean up if a game doesn't launch
1255 - Util: Fix sockets on Windows
1256Misc:
1257 - All: Enable link-time optimization
1258 - Debugger: Watchpoints now work on STM/LDM instructions
1259 - Debugger: Clean up GDB stub network interfacing
1260 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1261 - Debugger: Merge Thumb BL instructions when disassembling
1262 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1263 - Debugger: Watchpoints now report address watched (fixes #68)
1264 - Debugger: Add support for soft breakpoints
1265 - Debugger: Make I/O register names be addresses instead of values
1266 - Debugger: Rename read/write commands
1267 - GBA: Improve accuracy of event timing
1268 - GBA: Add API for getting Configuration structs for overrides and input
1269 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1270 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1271 - GBA: Move A/V stream interface into core
1272 - GBA: Savestates now take into account savedata state machines (fixes #109)
1273 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1274 - GBA Memory: Simplify memory API and use fixed bus width
1275 - GBA Thread: Make GBASyncWaitFrameStart time out
1276 - GBA Video: Start video at the last scanline instead of the first
1277 - Qt: Optimize logo drawing
1278 - Qt: Move frame upload back onto main thread
1279 - Qt: Remember window position
1280 - Qt: Double-clicking on the window toggles full screen
1281 - Util: Use proper locale for reading and writing float values
1282
12830.1.1: (2015-01-24)
1284Bugfixes:
1285 - ARM7: Fix LDM writeback to a register already written
1286 - GBA: Fix timers 2 and 3 updating incorrectly
1287 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1288 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1289 - GBA Audio: Properly initialize audio FIFO channels
1290 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1291 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1292 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1293 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1294 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1295 - GBA BIOS: Fix HuffUnComp boundary conditions
1296 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1297 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1298 - GBA Memory: Filter out top nybble of DMA addresses
1299 - GBA Memory: Properly bounds-check VRAM accesses
1300 - GBA Memory: Fix initial DMA state
1301 - GBA Thread: Allow halted games to exit cleanly
1302 - GBA Video: Fix blend issues with obscured middle layers
1303 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1304 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1305 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1306 - GBA Video: Fix sprite boundary conditions with mosaic
1307 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1308 - Qt: Fix issue with set frame sizes being the wrong height
1309 - Qt: Fix emulator crashing when full screen if a game is not running
1310 - Qt: Fix window focus issues
1311 - Qt: Properly set default video recording settings
1312 - Qt: Fix a race condition when a game crashes immediately
1313 - Qt: Fix some cases where key mapping can break if focus is adjusted
1314 - Qt: Fix crash if a game pauses before any frames are shown
1315 - Debugger: Negative PC-relative loads now properly subtract the offset
1316 - Debugger: Align PC-relative loads in Thumb
1317 - Debugger: Fix watchpoints triggering too late
1318 - Debugger: Fix binary print putting spaces between digits
1319 - Video: Ensure FFmpeg encoder has audio frames
1320 - Video: Fix uncompressed PCM audio recording
1321 - Video: Fix FFmpeg crashing when the file extension is wrong
1322 - Util: Fix SOCKET_FAILED macro
1323Misc:
1324 - GBA: Exit cleanly on FATAL if the port supports it
1325 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1326 - Qt: Disable sync to video by default
1327 - Qt: Handle a game crash without crashing
1328 - Qt: Set default log level to FATAL, ERROR and WARN
1329 - Qt: Clarify some phrasing in the menus
1330 - Qt: Clear active buttons when focus is lost
1331
13320.1.0: (2014-12-13)
1333 - Initial release