all repos — mgba @ f247d3b337835cf29dd6d678fb7b3afa2086cbeb

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "CheatsView.h"
  24#include "ConfigController.h"
  25#include "DebuggerConsole.h"
  26#include "DebuggerConsoleController.h"
  27#include "Display.h"
  28#include "GameController.h"
  29#include "GBAApp.h"
  30#include "GDBController.h"
  31#include "GDBWindow.h"
  32#include "GIFView.h"
  33#include "InputModel.h"
  34#include "IOViewer.h"
  35#include "LoadSaveState.h"
  36#include "LogView.h"
  37#include "MultiplayerController.h"
  38#include "MemorySearch.h"
  39#include "MemoryView.h"
  40#include "OverrideView.h"
  41#include "ObjView.h"
  42#include "PaletteView.h"
  43#include "ROMInfo.h"
  44#include "SensorView.h"
  45#include "SettingsView.h"
  46#include "ShaderSelector.h"
  47#include "TileView.h"
  48#include "VideoView.h"
  49
  50#include <mgba/core/version.h>
  51#ifdef M_CORE_GB
  52#include <mgba/internal/gb/gb.h>
  53#include <mgba/internal/gb/input.h>
  54#include <mgba/internal/gb/video.h>
  55#endif
  56#ifdef M_CORE_GBA
  57#include <mgba/internal/gba/gba.h>
  58#include <mgba/internal/gba/input.h>
  59#include <mgba/internal/gba/video.h>
  60#endif
  61#include <mgba/feature/commandline.h>
  62#include "feature/sqlite3/no-intro.h"
  63#include <mgba-util/vfs.h>
  64
  65using namespace QGBA;
  66
  67Window::Window(ConfigController* config, int playerId, QWidget* parent)
  68	: QMainWindow(parent)
  69	, m_logView(new LogView(&m_log))
  70	, m_screenWidget(new WindowBackground())
  71	, m_config(config)
  72	, m_inputController(playerId, this)
  73{
  74	setFocusPolicy(Qt::StrongFocus);
  75	setAcceptDrops(true);
  76	setAttribute(Qt::WA_DeleteOnClose);
  77	m_controller = new GameController(this);
  78	m_controller->setInputController(&m_inputController);
  79	updateTitle();
  80
  81	m_display = Display::create(this);
  82	m_shaderView = new ShaderSelector(m_display, m_config);
  83
  84	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  85	m_logo = m_logo; // Free memory left over in old pixmap
  86
  87	m_screenWidget->setMinimumSize(m_display->minimumSize());
  88	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  89	int i = 2;
  90	QVariant multiplier = m_config->getOption("scaleMultiplier");
  91	if (!multiplier.isNull()) {
  92		m_savedScale = multiplier.toInt();
  93		i = m_savedScale;
  94	}
  95#ifdef USE_SQLITE3
  96	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
  97	ConfigOption* showLibrary = m_config->addOption("showLibrary");
  98	showLibrary->connect([this](const QVariant& value) {
  99		if (value.toBool()) {
 100			if (m_controller->isLoaded()) {
 101				m_screenWidget->layout()->addWidget(m_libraryView);
 102			} else {
 103				attachWidget(m_libraryView);
 104			}
 105		} else {
 106			detachWidget(m_libraryView);
 107		}
 108	}, this);
 109	m_config->updateOption("showLibrary");
 110	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 111	libraryStyle->connect([this](const QVariant& value) {
 112		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 113	}, this);
 114	m_config->updateOption("libraryStyle");
 115
 116	connect(m_libraryView, &LibraryController::startGame, [this]() {
 117		VFile* output = m_libraryView->selectedVFile();
 118		if (output) {
 119			QPair<QString, QString> path = m_libraryView->selectedPath();
 120			m_controller->loadGame(output, path.second, path.first);
 121		}
 122	});
 123#elif defined(M_CORE_GBA)
 124	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 125#endif
 126	m_screenWidget->setPixmap(m_logo);
 127	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 128	m_screenWidget->setLockIntegerScaling(false);
 129	setCentralWidget(m_screenWidget);
 130
 131	connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
 132	connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
 133	connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
 134	connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
 135	connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
 136	connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
 137	connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
 138	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 139		unsigned width, height;
 140		context->core->desiredVideoDimensions(context->core, &width, &height);
 141		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 142		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 143		QPixmap pixmap;
 144		pixmap.convertFromImage(currentImage);
 145		m_screenWidget->setPixmap(pixmap);
 146		m_screenWidget->setLockAspectRatio(width, height);
 147	});
 148	connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
 149#ifndef Q_OS_MAC
 150	connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
 151	connect(m_controller, &GameController::gameUnpaused, [this]() {
 152		if(isFullScreen()) {
 153			menuBar()->hide();
 154		}
 155	});
 156#endif
 157	connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
 158	connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
 159	connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
 160	connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
 161	connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
 162	connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
 163	connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
 164	connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
 165	connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
 166	connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
 167	connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
 168	connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
 169	connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
 170	connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
 171	connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
 172	connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
 173	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 174	connect(this, &Window::shutdown, m_shaderView, &QWidget::hide);
 175	connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
 176	connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
 177	connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
 178	connect(&m_inputController, &InputController::keyPressed, m_controller, &GameController::keyPressed);
 179	connect(&m_inputController, &InputController::keyReleased, m_controller, &GameController::keyReleased);
 180	connect(&m_inputController, &InputController::keyAutofire, m_controller, &GameController::setAutofire);
 181	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 182	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 183	connect(m_display, &Display::hideCursor, [this]() {
 184		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 185			m_screenWidget->setCursor(Qt::BlankCursor);
 186		}
 187	});
 188	connect(m_display, &Display::showCursor, [this]() {
 189		m_screenWidget->unsetCursor();
 190	});
 191
 192	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 193	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 194	m_focusCheck.setInterval(200);
 195
 196	setupMenu(menuBar());
 197
 198#ifdef M_CORE_GBA
 199	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 200#endif
 201#ifdef M_CORE_GB
 202	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 203#endif
 204}
 205
 206Window::~Window() {
 207	delete m_logView;
 208
 209#ifdef USE_FFMPEG
 210	delete m_videoView;
 211#endif
 212
 213#ifdef USE_MAGICK
 214	delete m_gifView;
 215#endif
 216
 217#ifdef USE_SQLITE3
 218	delete m_libraryView;
 219#endif
 220}
 221
 222void Window::argumentsPassed(mArguments* args) {
 223	loadConfig();
 224
 225	if (args->patch) {
 226		m_controller->loadPatch(args->patch);
 227	}
 228
 229	if (args->fname) {
 230		m_controller->loadGame(args->fname);
 231	}
 232
 233#ifdef USE_GDB_STUB
 234	if (args->debuggerType == DEBUGGER_GDB) {
 235		if (!m_gdbController) {
 236			m_gdbController = new GDBController(m_controller, this);
 237			m_gdbController->listen();
 238		}
 239	}
 240#endif
 241}
 242
 243void Window::resizeFrame(const QSize& size) {
 244	QSize newSize(size);
 245#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 246	newSize /= m_screenWidget->devicePixelRatioF();
 247#endif
 248	m_screenWidget->setSizeHint(newSize);
 249	newSize -= m_screenWidget->size();
 250	newSize += this->size();
 251	resize(newSize);
 252}
 253
 254void Window::setConfig(ConfigController* config) {
 255	m_config = config;
 256}
 257
 258void Window::loadConfig() {
 259	const mCoreOptions* opts = m_config->options();
 260	reloadConfig();
 261
 262	// TODO: Move these to ConfigController
 263	if (opts->fpsTarget) {
 264		emit fpsTargetChanged(opts->fpsTarget);
 265	}
 266
 267	if (opts->audioBuffers) {
 268		emit audioBufferSamplesChanged(opts->audioBuffers);
 269	}
 270
 271	if (opts->sampleRate) {
 272		emit sampleRateChanged(opts->sampleRate);
 273	}
 274
 275	if (opts->width && opts->height) {
 276		resizeFrame(QSize(opts->width, opts->height));
 277	}
 278
 279	if (opts->fullscreen) {
 280		enterFullScreen();
 281	}
 282
 283	if (opts->shader) {
 284		struct VDir* shader = VDirOpen(opts->shader);
 285		if (shader) {
 286			m_display->setShaders(shader);
 287			m_shaderView->refreshShaders();
 288			shader->close(shader);
 289		}
 290	}
 291
 292	m_mruFiles = m_config->getMRU();
 293	updateMRU();
 294
 295	m_inputController.setConfiguration(m_config);
 296	m_controller->setUseBIOS(opts->useBios);
 297}
 298
 299void Window::reloadConfig() {
 300	const mCoreOptions* opts = m_config->options();
 301
 302	m_log.setLevels(opts->logLevel);
 303
 304	m_controller->setConfig(m_config->config());
 305	m_display->lockAspectRatio(opts->lockAspectRatio);
 306	m_display->filter(opts->resampleVideo);
 307
 308	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 309}
 310
 311void Window::saveConfig() {
 312	m_inputController.saveConfiguration();
 313	m_config->write();
 314}
 315
 316QString Window::getFilters() const {
 317	QStringList filters;
 318	QStringList formats;
 319
 320#ifdef M_CORE_GBA
 321	QStringList gbaFormats{
 322		"*.gba",
 323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 324		"*.zip",
 325#endif
 326#ifdef USE_LZMA
 327		"*.7z",
 328#endif
 329		"*.agb",
 330		"*.mb",
 331		"*.rom",
 332		"*.bin"};
 333	formats.append(gbaFormats);
 334	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 335#endif
 336
 337#ifdef M_CORE_GB
 338	QStringList gbFormats{
 339		"*.gb",
 340		"*.gbc",
 341#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 342		"*.zip",
 343#endif
 344#ifdef USE_LZMA
 345		"*.7z",
 346#endif
 347		"*.rom",
 348		"*.bin"};
 349	formats.append(gbFormats);
 350	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 351#endif
 352
 353	formats.removeDuplicates();
 354	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 355	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 356	return filters.join(";;");
 357}
 358
 359QString Window::getFiltersArchive() const {
 360	QStringList filters;
 361
 362	QStringList formats{
 363#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 364		"*.zip",
 365#endif
 366#ifdef USE_LZMA
 367		"*.7z",
 368#endif
 369	};
 370	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 371	return filters.join(";;");
 372}
 373
 374void Window::selectROM() {
 375	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 376	if (!filename.isEmpty()) {
 377		m_controller->loadGame(filename);
 378	}
 379}
 380
 381#ifdef USE_SQLITE3
 382void Window::selectROMInArchive() {
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 384	if (filename.isEmpty()) {
 385		return;
 386	}
 387	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 388	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 389		VFile* output = archiveInspector->selectedVFile();
 390		QPair<QString, QString> path = archiveInspector->selectedPath();
 391		if (output) {
 392			m_controller->loadGame(output, path.second, path.first);
 393		}
 394		archiveInspector->close();
 395	});
 396	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 397	archiveInspector->show();
 398}
 399
 400void Window::addDirToLibrary() {
 401	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 402	if (filename.isEmpty()) {
 403		return;
 404	}
 405	m_libraryView->addDirectory(filename);
 406}
 407#endif
 408
 409void Window::replaceROM() {
 410	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 411	if (!filename.isEmpty()) {
 412		m_controller->replaceGame(filename);
 413	}
 414}
 415
 416void Window::selectSave(bool temporary) {
 417	QStringList formats{"*.sav"};
 418	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 419	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 420	if (!filename.isEmpty()) {
 421		m_controller->loadSave(filename, temporary);
 422	}
 423}
 424
 425void Window::multiplayerChanged() {
 426	int attached = 1;
 427	MultiplayerController* multiplayer = m_controller->multiplayerController();
 428	if (multiplayer) {
 429		attached = multiplayer->attached();
 430	}
 431	if (m_controller->isLoaded()) {
 432		for (QAction* action : m_nonMpActions) {
 433			action->setDisabled(attached > 1);
 434		}
 435	}
 436}
 437
 438void Window::selectPatch() {
 439	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 440	if (!filename.isEmpty()) {
 441		m_controller->loadPatch(filename);
 442	}
 443}
 444
 445void Window::openView(QWidget* widget) {
 446	connect(this, &Window::shutdown, widget, &QWidget::close);
 447	connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
 448	widget->setAttribute(Qt::WA_DeleteOnClose);
 449	widget->show();
 450}
 451
 452void Window::importSharkport() {
 453	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 454	if (!filename.isEmpty()) {
 455		m_controller->importSharkport(filename);
 456	}
 457}
 458
 459void Window::exportSharkport() {
 460	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 461	if (!filename.isEmpty()) {
 462		m_controller->exportSharkport(filename);
 463	}
 464}
 465
 466void Window::openSettingsWindow() {
 467	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController);
 468	connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
 469	connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
 470	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
 471	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 472	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 473	openView(settingsWindow);
 474}
 475
 476void Window::openAboutScreen() {
 477	AboutScreen* about = new AboutScreen();
 478	openView(about);
 479}
 480
 481void Window::startVideoLog() {
 482	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 483	if (!filename.isEmpty()) {
 484		m_controller->startVideoLog(filename);
 485	}
 486}
 487
 488template <typename T, typename A>
 489std::function<void()> Window::openTView(A arg) {
 490	return [=]() {
 491		T* view = new T(m_controller, arg);
 492		openView(view);
 493	};
 494}
 495
 496template <typename T>
 497std::function<void()> Window::openTView() {
 498	return [=]() {
 499		T* view = new T(m_controller);
 500		openView(view);
 501	};
 502}
 503
 504#ifdef USE_FFMPEG
 505void Window::openVideoWindow() {
 506	if (!m_videoView) {
 507		m_videoView = new VideoView();
 508		connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
 509		connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
 510		connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
 511		connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
 512		connect(m_controller, &GameController::gameStarted, [this]() {
 513			m_videoView->setNativeResolution(m_controller->screenDimensions());
 514		});
 515		if (m_controller->isLoaded()) {
 516			m_videoView->setNativeResolution(m_controller->screenDimensions());
 517		}
 518		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 519	}
 520	m_videoView->show();
 521}
 522#endif
 523
 524#ifdef USE_MAGICK
 525void Window::openGIFWindow() {
 526	if (!m_gifView) {
 527		m_gifView = new GIFView();
 528		connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
 529		connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
 530		connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
 531		connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
 532		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 533	}
 534	m_gifView->show();
 535}
 536#endif
 537
 538#ifdef USE_GDB_STUB
 539void Window::gdbOpen() {
 540	if (!m_gdbController) {
 541		m_gdbController = new GDBController(m_controller, this);
 542	}
 543	GDBWindow* window = new GDBWindow(m_gdbController);
 544	openView(window);
 545}
 546#endif
 547
 548#ifdef USE_DEBUGGERS
 549void Window::consoleOpen() {
 550	if (!m_console) {
 551		m_console = new DebuggerConsoleController(m_controller, this);
 552	}
 553	DebuggerConsole* window = new DebuggerConsole(m_console);
 554	openView(window);
 555}
 556#endif
 557
 558void Window::resizeEvent(QResizeEvent* event) {
 559	if (!isFullScreen()) {
 560		m_config->setOption("height", m_screenWidget->height());
 561		m_config->setOption("width", m_screenWidget->width());
 562	}
 563
 564	int factor = 0;
 565	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 566	if (m_controller->isLoaded()) {
 567		size = m_controller->screenDimensions();
 568	}
 569	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 570	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 571		factor = m_screenWidget->width() / size.width();
 572	} else {
 573		m_savedScale = 0;
 574	}
 575	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 576		bool enableSignals = iter.value()->blockSignals(true);
 577		iter.value()->setChecked(iter.key() == factor);
 578		iter.value()->blockSignals(enableSignals);
 579	}
 580
 581	m_config->setOption("fullscreen", isFullScreen());
 582}
 583
 584void Window::showEvent(QShowEvent* event) {
 585	if (m_wasOpened) {
 586		return;
 587	}
 588	m_wasOpened = true;
 589	resizeFrame(m_screenWidget->sizeHint());
 590	QVariant windowPos = m_config->getQtOption("windowPos");
 591	if (!windowPos.isNull()) {
 592		move(windowPos.toPoint());
 593	} else {
 594		QRect rect = frameGeometry();
 595		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 596		move(rect.topLeft());
 597	}
 598	if (m_fullscreenOnStart) {
 599		enterFullScreen();
 600		m_fullscreenOnStart = false;
 601	}
 602}
 603
 604void Window::closeEvent(QCloseEvent* event) {
 605	emit shutdown();
 606	m_config->setQtOption("windowPos", pos());
 607
 608	if (m_savedScale > 0) {
 609		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 610		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 611	}
 612	saveConfig();
 613	QMainWindow::closeEvent(event);
 614}
 615
 616void Window::focusInEvent(QFocusEvent*) {
 617	m_display->forceDraw();
 618}
 619
 620void Window::focusOutEvent(QFocusEvent*) {
 621	m_controller->setTurbo(false, false);
 622	m_controller->stopRewinding();
 623	m_controller->clearKeys();
 624}
 625
 626void Window::dragEnterEvent(QDragEnterEvent* event) {
 627	if (event->mimeData()->hasFormat("text/uri-list")) {
 628		event->acceptProposedAction();
 629	}
 630}
 631
 632void Window::dropEvent(QDropEvent* event) {
 633	QString uris = event->mimeData()->data("text/uri-list");
 634	uris = uris.trimmed();
 635	if (uris.contains("\n")) {
 636		// Only one file please
 637		return;
 638	}
 639	QUrl url(uris);
 640	if (!url.isLocalFile()) {
 641		// No remote loading
 642		return;
 643	}
 644	event->accept();
 645	m_controller->loadGame(url.toLocalFile());
 646}
 647
 648void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 649	if (event->button() != Qt::LeftButton) {
 650		return;
 651	}
 652	toggleFullScreen();
 653}
 654
 655void Window::enterFullScreen() {
 656	if (!isVisible()) {
 657		m_fullscreenOnStart = true;
 658		return;
 659	}
 660	if (isFullScreen()) {
 661		return;
 662	}
 663	showFullScreen();
 664#ifndef Q_OS_MAC
 665	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 666		menuBar()->hide();
 667	}
 668#endif
 669}
 670
 671void Window::exitFullScreen() {
 672	if (!isFullScreen()) {
 673		return;
 674	}
 675	m_screenWidget->unsetCursor();
 676	menuBar()->show();
 677	showNormal();
 678}
 679
 680void Window::toggleFullScreen() {
 681	if (isFullScreen()) {
 682		exitFullScreen();
 683	} else {
 684		enterFullScreen();
 685	}
 686}
 687
 688void Window::gameStarted(mCoreThread* context, const QString& fname) {
 689	MutexLock(&context->stateMutex);
 690	if (context->state < THREAD_EXITING) {
 691		emit startDrawing(context);
 692	} else {
 693		MutexUnlock(&context->stateMutex);
 694		return;
 695	}
 696	MutexUnlock(&context->stateMutex);
 697	for (QAction* action : m_gameActions) {
 698		action->setDisabled(false);
 699	}
 700#ifdef M_CORE_GBA
 701	for (QAction* action : m_gbaActions) {
 702		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 703	}
 704#endif
 705	multiplayerChanged();
 706	if (!fname.isEmpty()) {
 707		setWindowFilePath(fname);
 708		appendMRU(fname);
 709	}
 710	updateTitle();
 711	unsigned width, height;
 712	context->core->desiredVideoDimensions(context->core, &width, &height);
 713	m_display->setMinimumSize(width, height);
 714	m_screenWidget->setMinimumSize(m_display->minimumSize());
 715	m_config->updateOption("lockIntegerScaling");
 716	if (m_savedScale > 0) {
 717		resizeFrame(QSize(width, height) * m_savedScale);
 718	}
 719	attachWidget(m_display);
 720
 721#ifndef Q_OS_MAC
 722	if (isFullScreen()) {
 723		menuBar()->hide();
 724	}
 725#endif
 726
 727	m_hitUnimplementedBiosCall = false;
 728	m_fpsTimer.start();
 729	m_focusCheck.start();
 730
 731	m_controller->threadInterrupt();
 732	if (m_controller->isLoaded()) {
 733		m_inputController.setPlatform(m_controller->platform());
 734
 735		mCore* core = m_controller->thread()->core;
 736		const mCoreChannelInfo* videoLayers;
 737		const mCoreChannelInfo* audioChannels;
 738		size_t nVideo = core->listVideoLayers(core, &videoLayers);
 739		size_t nAudio = core->listAudioChannels(core, &audioChannels);
 740
 741		if (nVideo) {
 742			for (size_t i = 0; i < nVideo; ++i) {
 743				QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 744				action->setCheckable(true);
 745				action->setChecked(true);
 746				connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 747					m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
 748				});
 749				m_videoLayers->addAction(action);
 750			}
 751		}
 752		if (nAudio) {
 753			for (size_t i = 0; i < nAudio; ++i) {
 754				QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 755				action->setCheckable(true);
 756				action->setChecked(true);
 757				connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 758					m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
 759				});
 760				m_audioChannels->addAction(action);
 761			}
 762		}
 763	}
 764	m_controller->threadContinue();
 765}
 766
 767void Window::gameStopped() {
 768#ifdef M_CORE_GBA
 769	for (QAction* action : m_gbaActions) {
 770		action->setDisabled(false);
 771	}
 772#endif
 773	for (QAction* action : m_gameActions) {
 774		action->setDisabled(true);
 775	}
 776	setWindowFilePath(QString());
 777	updateTitle();
 778	detachWidget(m_display);
 779	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 780	m_screenWidget->setLockIntegerScaling(false);
 781	m_screenWidget->setPixmap(m_logo);
 782	m_screenWidget->unsetCursor();
 783#ifdef M_CORE_GB
 784	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 785#elif defined(M_CORE_GBA)
 786	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 787#endif
 788	m_screenWidget->setMinimumSize(m_display->minimumSize());
 789
 790	m_videoLayers->clear();
 791	m_audioChannels->clear();
 792
 793	m_fpsTimer.stop();
 794	m_focusCheck.stop();
 795}
 796
 797void Window::gameCrashed(const QString& errorMessage) {
 798	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 799	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 800	                                     QMessageBox::Ok, this, Qt::Sheet);
 801	crash->setAttribute(Qt::WA_DeleteOnClose);
 802	crash->show();
 803}
 804
 805void Window::gameFailed() {
 806	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 807	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 808	                                    QMessageBox::Ok, this, Qt::Sheet);
 809	fail->setAttribute(Qt::WA_DeleteOnClose);
 810	fail->show();
 811}
 812
 813void Window::unimplementedBiosCall(int call) {
 814	if (m_hitUnimplementedBiosCall) {
 815		return;
 816	}
 817	m_hitUnimplementedBiosCall = true;
 818
 819	QMessageBox* fail = new QMessageBox(
 820	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 821	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 822	    QMessageBox::Ok, this, Qt::Sheet);
 823	fail->setAttribute(Qt::WA_DeleteOnClose);
 824	fail->show();
 825}
 826
 827void Window::tryMakePortable() {
 828	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 829	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 830	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 831	confirm->setAttribute(Qt::WA_DeleteOnClose);
 832	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 833	confirm->show();
 834}
 835
 836void Window::mustRestart() {
 837	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 838	                                      tr("Some changes will not take effect until the emulator is restarted."),
 839	                                      QMessageBox::Ok, this, Qt::Sheet);
 840	dialog->setAttribute(Qt::WA_DeleteOnClose);
 841	dialog->show();
 842}
 843
 844void Window::recordFrame() {
 845	m_frameList.append(QDateTime::currentDateTime());
 846	while (m_frameList.count() > FRAME_LIST_SIZE) {
 847		m_frameList.removeFirst();
 848	}
 849}
 850
 851void Window::showFPS() {
 852	if (m_frameList.isEmpty()) {
 853		updateTitle();
 854		return;
 855	}
 856	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 857	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 858	fps = round(fps) / 10.f;
 859	updateTitle(fps);
 860}
 861
 862void Window::updateTitle(float fps) {
 863	QString title;
 864
 865	m_controller->threadInterrupt();
 866	if (m_controller->isLoaded()) {
 867		const NoIntroDB* db = GBAApp::app()->gameDB();
 868		NoIntroGame game{};
 869		uint32_t crc32 = 0;
 870		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 871
 872		char gameTitle[17] = { '\0' };
 873		mCore* core = m_controller->thread()->core;
 874		core->getGameTitle(core, gameTitle);
 875		title = gameTitle;
 876
 877#ifdef USE_SQLITE3
 878		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 879			title = QLatin1String(game.name);
 880		}
 881#endif
 882	}
 883	MultiplayerController* multiplayer = m_controller->multiplayerController();
 884	if (multiplayer && multiplayer->attached() > 1) {
 885		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 886		for (QAction* action : m_nonMpActions) {
 887			action->setDisabled(true);
 888		}
 889	} else if (m_controller->isLoaded()) {
 890		for (QAction* action : m_nonMpActions) {
 891			action->setDisabled(false);
 892		}
 893	}
 894	m_controller->threadContinue();
 895	if (title.isNull()) {
 896		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 897	} else if (fps < 0) {
 898		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 899	} else {
 900		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 901	}
 902}
 903
 904void Window::openStateWindow(LoadSave ls) {
 905	if (m_stateWindow) {
 906		return;
 907	}
 908	MultiplayerController* multiplayer = m_controller->multiplayerController();
 909	if (multiplayer && multiplayer->attached() > 1) {
 910		return;
 911	}
 912	bool wasPaused = m_controller->isPaused();
 913	m_stateWindow = new LoadSaveState(m_controller);
 914	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
 915	connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
 916	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 917		detachWidget(m_stateWindow);
 918		m_stateWindow = nullptr;
 919		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 920	});
 921	if (!wasPaused) {
 922		m_controller->setPaused(true);
 923		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 924	}
 925	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 926	m_stateWindow->setMode(ls);
 927	attachWidget(m_stateWindow);
 928}
 929
 930void Window::setupMenu(QMenuBar* menubar) {
 931	menubar->clear();
 932	installEventFilter(&m_inputController);
 933
 934	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 935	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 936	                    "loadROM");
 937#ifdef USE_SQLITE3
 938	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 939	                    "loadROMInArchive");
 940	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 941	                    "addDirToLibrary");
 942#endif
 943
 944	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 945	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 946	m_gameActions.append(loadTemporarySave);
 947	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 948
 949	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 950
 951	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 952	connect(bootBIOS, &QAction::triggered, [this]() {
 953		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
 954		m_controller->bootBIOS();
 955	});
 956	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 957
 958	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 959
 960	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 961	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 962	m_gameActions.append(romInfo);
 963	addControlledAction(fileMenu, romInfo, "romInfo");
 964
 965	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 966
 967	fileMenu->addSeparator();
 968
 969	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 970
 971	fileMenu->addSeparator();
 972
 973	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 974	loadState->setShortcut(tr("F10"));
 975	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 976	m_gameActions.append(loadState);
 977	m_nonMpActions.append(loadState);
 978	addControlledAction(fileMenu, loadState, "loadState");
 979
 980	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 981	saveState->setShortcut(tr("Shift+F10"));
 982	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 983	m_gameActions.append(saveState);
 984	m_nonMpActions.append(saveState);
 985	addControlledAction(fileMenu, saveState, "saveState");
 986
 987	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 988	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 989
 990	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 991	connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
 992	m_gameActions.append(quickLoad);
 993	m_nonMpActions.append(quickLoad);
 994	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 995
 996	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 997	connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
 998	m_gameActions.append(quickSave);
 999	m_nonMpActions.append(quickSave);
1000	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1001
1002	quickLoadMenu->addSeparator();
1003	quickSaveMenu->addSeparator();
1004
1005	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1006	undoLoadState->setShortcut(tr("F11"));
1007	connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1008	m_gameActions.append(undoLoadState);
1009	m_nonMpActions.append(undoLoadState);
1010	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1011
1012	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1013	undoSaveState->setShortcut(tr("Shift+F11"));
1014	connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1015	m_gameActions.append(undoSaveState);
1016	m_nonMpActions.append(undoSaveState);
1017	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1018
1019	quickLoadMenu->addSeparator();
1020	quickSaveMenu->addSeparator();
1021
1022	int i;
1023	for (i = 1; i < 10; ++i) {
1024		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1025		quickLoad->setShortcut(tr("F%1").arg(i));
1026		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1027		m_gameActions.append(quickLoad);
1028		m_nonMpActions.append(quickLoad);
1029		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1030
1031		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1032		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1033		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1034		m_gameActions.append(quickSave);
1035		m_nonMpActions.append(quickSave);
1036		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1037	}
1038
1039#ifdef M_CORE_GBA
1040	fileMenu->addSeparator();
1041	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1042	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1043	m_gameActions.append(importShark);
1044	m_gbaActions.append(importShark);
1045	addControlledAction(fileMenu, importShark, "importShark");
1046
1047	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1048	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1049	m_gameActions.append(exportShark);
1050	m_gbaActions.append(exportShark);
1051	addControlledAction(fileMenu, exportShark, "exportShark");
1052#endif
1053
1054	fileMenu->addSeparator();
1055	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1056	connect(m_multiWindow, &QAction::triggered, [this]() {
1057		GBAApp::app()->newWindow();
1058	});
1059	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1060
1061#ifndef Q_OS_MAC
1062	fileMenu->addSeparator();
1063#endif
1064
1065	QAction* about = new QAction(tr("About"), fileMenu);
1066	connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1067	fileMenu->addAction(about);
1068
1069#ifndef Q_OS_MAC
1070	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1071#endif
1072
1073	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1074	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1075	reset->setShortcut(tr("Ctrl+R"));
1076	connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1077	m_gameActions.append(reset);
1078	addControlledAction(emulationMenu, reset, "reset");
1079
1080	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1081	connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1082	m_gameActions.append(shutdown);
1083	addControlledAction(emulationMenu, shutdown, "shutdown");
1084
1085#ifdef M_CORE_GBA
1086	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1087	connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1088	m_gameActions.append(yank);
1089	m_gbaActions.append(yank);
1090	addControlledAction(emulationMenu, yank, "yank");
1091#endif
1092	emulationMenu->addSeparator();
1093
1094	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1095	pause->setChecked(false);
1096	pause->setCheckable(true);
1097	pause->setShortcut(tr("Ctrl+P"));
1098	connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1099	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1100		pause->setChecked(true);
1101	});
1102	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1103	m_gameActions.append(pause);
1104	addControlledAction(emulationMenu, pause, "pause");
1105
1106	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1107	frameAdvance->setShortcut(tr("Ctrl+N"));
1108	connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1109	m_gameActions.append(frameAdvance);
1110	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1111
1112	emulationMenu->addSeparator();
1113
1114	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1115		m_controller->setTurbo(true, false);
1116	}, [this]() {
1117		m_controller->setTurbo(false, false);
1118	}), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1119
1120	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1121	turbo->setCheckable(true);
1122	turbo->setChecked(false);
1123	turbo->setShortcut(tr("Shift+Tab"));
1124	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1125	addControlledAction(emulationMenu, turbo, "fastForward");
1126
1127	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1128	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1129	ffspeed->connect([this](const QVariant& value) {
1130		m_controller->setTurboSpeed(value.toFloat());
1131	}, this);
1132	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1133	ffspeed->setValue(QVariant(-1.0f));
1134	ffspeedMenu->addSeparator();
1135	for (i = 2; i < 11; ++i) {
1136		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1137	}
1138	m_config->updateOption("fastForwardRatio");
1139
1140	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1141		m_controller->startRewinding();
1142	}, [this]() {
1143		m_controller->stopRewinding();
1144	}), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1145
1146	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1147	rewind->setShortcut(tr("~"));
1148	connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1149	m_gameActions.append(rewind);
1150	m_nonMpActions.append(rewind);
1151	addControlledAction(emulationMenu, rewind, "rewind");
1152
1153	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1154	frameRewind->setShortcut(tr("Ctrl+B"));
1155	connect(frameRewind, &QAction::triggered, [this] () {
1156		m_controller->rewind(1);
1157	});
1158	m_gameActions.append(frameRewind);
1159	m_nonMpActions.append(frameRewind);
1160	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1161
1162	ConfigOption* videoSync = m_config->addOption("videoSync");
1163	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1164	videoSync->connect([this](const QVariant& value) {
1165		m_controller->setVideoSync(value.toBool());
1166	}, this);
1167	m_config->updateOption("videoSync");
1168
1169	ConfigOption* audioSync = m_config->addOption("audioSync");
1170	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1171	audioSync->connect([this](const QVariant& value) {
1172		m_controller->setAudioSync(value.toBool());
1173	}, this);
1174	m_config->updateOption("audioSync");
1175
1176	emulationMenu->addSeparator();
1177
1178	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1179	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1180	connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1181	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1182
1183	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1184	connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1185	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1186
1187	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1188	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1189	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1190
1191	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1192	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1193	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1194
1195	solarMenu->addSeparator();
1196	for (int i = 0; i <= 10; ++i) {
1197		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1198		connect(setSolar, &QAction::triggered, [this, i]() {
1199			m_controller->setLuminanceLevel(i);
1200		});
1201		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1202	}
1203
1204	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1205	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1206	for (int i = 1; i <= 6; ++i) {
1207		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1208		setSize->setCheckable(true);
1209		if (m_savedScale == i) {
1210			setSize->setChecked(true);
1211		}
1212		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1213			showNormal();
1214			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1215			if (m_controller->isLoaded()) {
1216				size = m_controller->screenDimensions();
1217			}
1218			size *= i;
1219			m_savedScale = i;
1220			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1221			resizeFrame(size);
1222			bool enableSignals = setSize->blockSignals(true);
1223			setSize->setChecked(true);
1224			setSize->blockSignals(enableSignals);
1225		});
1226		m_frameSizes[i] = setSize;
1227		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1228	}
1229	QKeySequence fullscreenKeys;
1230#ifdef Q_OS_WIN
1231	fullscreenKeys = QKeySequence("Alt+Return");
1232#else
1233	fullscreenKeys = QKeySequence("Ctrl+F");
1234#endif
1235	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1236
1237	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1238	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1239	lockAspectRatio->connect([this](const QVariant& value) {
1240		m_display->lockAspectRatio(value.toBool());
1241	}, this);
1242	m_config->updateOption("lockAspectRatio");
1243
1244	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1245	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1246	lockIntegerScaling->connect([this](const QVariant& value) {
1247		m_display->lockIntegerScaling(value.toBool());
1248		if (m_controller->isLoaded()) {
1249			m_screenWidget->setLockIntegerScaling(value.toBool());
1250		}
1251	}, this);
1252	m_config->updateOption("lockIntegerScaling");
1253
1254	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1255	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1256	resampleVideo->connect([this](const QVariant& value) {
1257		m_display->filter(value.toBool());
1258	}, this);
1259	m_config->updateOption("resampleVideo");
1260
1261	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1262	ConfigOption* skip = m_config->addOption("frameskip");
1263	skip->connect([this](const QVariant& value) {
1264		reloadConfig();
1265	}, this);
1266	for (int i = 0; i <= 10; ++i) {
1267		skip->addValue(QString::number(i), i, skipMenu);
1268	}
1269	m_config->updateOption("frameskip");
1270
1271	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1272	connect(shaderView, &QAction::triggered, m_shaderView, &QWidget::show);
1273	if (!m_display->supportsShaders()) {
1274		shaderView->setEnabled(false);
1275	}
1276	addControlledAction(avMenu, shaderView, "shaderSelector");
1277
1278	avMenu->addSeparator();
1279
1280	ConfigOption* mute = m_config->addOption("mute");
1281	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1282	mute->connect([this](const QVariant& value) {
1283		reloadConfig();
1284	}, this);
1285	m_config->updateOption("mute");
1286	addControlledAction(avMenu, muteAction, "mute");
1287
1288	QMenu* target = avMenu->addMenu(tr("FPS target"));
1289	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1290	fpsTargetOption->connect([this](const QVariant& value) {
1291		emit fpsTargetChanged(value.toFloat());
1292	}, this);
1293	fpsTargetOption->addValue(tr("15"), 15, target);
1294	fpsTargetOption->addValue(tr("30"), 30, target);
1295	fpsTargetOption->addValue(tr("45"), 45, target);
1296	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1297	fpsTargetOption->addValue(tr("60"), 60, target);
1298	fpsTargetOption->addValue(tr("90"), 90, target);
1299	fpsTargetOption->addValue(tr("120"), 120, target);
1300	fpsTargetOption->addValue(tr("240"), 240, target);
1301	m_config->updateOption("fpsTarget");
1302
1303#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1304	avMenu->addSeparator();
1305#endif
1306
1307#ifdef USE_PNG
1308	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1309	screenshot->setShortcut(tr("F12"));
1310	connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1311	m_gameActions.append(screenshot);
1312	addControlledAction(avMenu, screenshot, "screenshot");
1313#endif
1314
1315#ifdef USE_FFMPEG
1316	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1317	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1318	addControlledAction(avMenu, recordOutput, "recordOutput");
1319	m_gameActions.append(recordOutput);
1320#endif
1321
1322#ifdef USE_MAGICK
1323	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1324	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1325	addControlledAction(avMenu, recordGIF, "recordGIF");
1326#endif
1327
1328	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1329	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1330	addControlledAction(avMenu, recordVL, "recordVL");
1331	m_gameActions.append(recordVL);
1332
1333	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1334	connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1335	addControlledAction(avMenu, stopVL, "stopVL");
1336	m_gameActions.append(stopVL);
1337
1338	avMenu->addSeparator();
1339	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1340	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1341
1342	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1343	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1344	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1345	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1346
1347	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1348	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1349	addControlledAction(toolsMenu, overrides, "overrideWindow");
1350
1351	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1352	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1353	addControlledAction(toolsMenu, sensors, "sensorWindow");
1354
1355	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1356	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1357	m_gameActions.append(cheats);
1358	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1359
1360	toolsMenu->addSeparator();
1361	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1362	                    "settings");
1363
1364	toolsMenu->addSeparator();
1365
1366#ifdef USE_DEBUGGERS
1367	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1368	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1369	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1370#endif
1371
1372#ifdef USE_GDB_STUB
1373	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1374	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1375	m_gbaActions.append(gdbWindow);
1376	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1377#endif
1378	toolsMenu->addSeparator();
1379
1380	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1381	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1382	m_gameActions.append(paletteView);
1383	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1384
1385	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1386	connect(objView, &QAction::triggered, openTView<ObjView>());
1387	m_gameActions.append(objView);
1388	addControlledAction(toolsMenu, objView, "spriteWindow");
1389
1390	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1391	connect(tileView, &QAction::triggered, openTView<TileView>());
1392	m_gameActions.append(tileView);
1393	addControlledAction(toolsMenu, tileView, "tileWindow");
1394
1395	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1396	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1397	m_gameActions.append(memoryView);
1398	addControlledAction(toolsMenu, memoryView, "memoryView");
1399
1400	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1401	connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1402	m_gameActions.append(memorySearch);
1403	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1404
1405#ifdef M_CORE_GBA
1406	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1407	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1408	m_gameActions.append(ioViewer);
1409	m_gbaActions.append(ioViewer);
1410	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1411#endif
1412
1413	ConfigOption* skipBios = m_config->addOption("skipBios");
1414	skipBios->connect([this](const QVariant& value) {
1415		reloadConfig();
1416	}, this);
1417
1418	ConfigOption* useBios = m_config->addOption("useBios");
1419	useBios->connect([this](const QVariant& value) {
1420		m_controller->setUseBIOS(value.toBool());
1421	}, this);
1422
1423	ConfigOption* buffers = m_config->addOption("audioBuffers");
1424	buffers->connect([this](const QVariant& value) {
1425		emit audioBufferSamplesChanged(value.toInt());
1426	}, this);
1427
1428	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1429	sampleRate->connect([this](const QVariant& value) {
1430		emit sampleRateChanged(value.toUInt());
1431	}, this);
1432
1433	ConfigOption* volume = m_config->addOption("volume");
1434	volume->connect([this](const QVariant& value) {
1435		reloadConfig();
1436	}, this);
1437
1438	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1439	rewindEnable->connect([this](const QVariant& value) {
1440		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1441	}, this);
1442
1443	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1444	rewindBufferCapacity->connect([this](const QVariant& value) {
1445		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1446	}, this);
1447
1448	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1449	rewindBufferCapacity->connect([this](const QVariant& value) {
1450		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1451	}, this);
1452
1453	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1454	allowOpposingDirections->connect([this](const QVariant& value) {
1455		m_inputController.setAllowOpposing(value.toBool());
1456	}, this);
1457
1458	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1459	saveStateExtdata->connect([this](const QVariant& value) {
1460		m_controller->setSaveStateExtdata(value.toInt());
1461	}, this);
1462	m_config->updateOption("saveStateExtdata");
1463
1464	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1465	loadStateExtdata->connect([this](const QVariant& value) {
1466		m_controller->setLoadStateExtdata(value.toInt());
1467	}, this);
1468	m_config->updateOption("loadStateExtdata");
1469
1470	ConfigOption* preload = m_config->addOption("preload");
1471	preload->connect([this](const QVariant& value) {
1472		m_controller->setPreload(value.toBool());
1473	}, this);
1474	m_config->updateOption("preload");
1475
1476	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1477	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1478	exitFullScreen->setShortcut(QKeySequence("Esc"));
1479	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1480
1481	for (QAction* action : m_gameActions) {
1482		action->setDisabled(true);
1483	}
1484
1485	m_inputController.rebuildIndex();
1486}
1487
1488void Window::attachWidget(QWidget* widget) {
1489	m_screenWidget->layout()->addWidget(widget);
1490	m_screenWidget->unsetCursor();
1491	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1492}
1493
1494void Window::detachWidget(QWidget* widget) {
1495	m_screenWidget->layout()->removeWidget(widget);
1496}
1497
1498void Window::appendMRU(const QString& fname) {
1499	int index = m_mruFiles.indexOf(fname);
1500	if (index >= 0) {
1501		m_mruFiles.removeAt(index);
1502	}
1503	m_mruFiles.prepend(fname);
1504	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1505		m_mruFiles.removeLast();
1506	}
1507	updateMRU();
1508}
1509
1510void Window::updateMRU() {
1511	if (!m_mruMenu) {
1512		return;
1513	}
1514	for (QAction* action : m_mruMenu->actions()) {
1515		delete action;
1516	}
1517	m_mruMenu->clear();
1518	int i = 0;
1519	for (const QString& file : m_mruFiles) {
1520		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1521		item->setShortcut(QString("Ctrl+%1").arg(i));
1522		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1523		m_mruMenu->addAction(item);
1524		++i;
1525	}
1526	m_config->setMRU(m_mruFiles);
1527	m_config->write();
1528	m_mruMenu->setEnabled(i > 0);
1529}
1530
1531QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1532	addHiddenAction(menu, action, name);
1533	menu->addAction(action);
1534	return action;
1535}
1536
1537QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1538	m_inputController.inputIndex()->addItem(action, name, menu);
1539	action->setShortcutContext(Qt::WidgetShortcut);
1540	addAction(action);
1541	return action;
1542}
1543
1544void Window::focusCheck() {
1545	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1546		return;
1547	}
1548	if (QGuiApplication::focusWindow() && m_autoresume) {
1549		m_controller->setPaused(false);
1550		m_autoresume = false;
1551	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1552		m_autoresume = true;
1553		m_controller->setPaused(true);
1554	}
1555}
1556
1557WindowBackground::WindowBackground(QWidget* parent)
1558	: QLabel(parent)
1559{
1560	setLayout(new QStackedLayout());
1561	layout()->setContentsMargins(0, 0, 0, 0);
1562	setAlignment(Qt::AlignCenter);
1563}
1564
1565void WindowBackground::setSizeHint(const QSize& hint) {
1566	m_sizeHint = hint;
1567}
1568
1569QSize WindowBackground::sizeHint() const {
1570	return m_sizeHint;
1571}
1572
1573void WindowBackground::setLockAspectRatio(int width, int height) {
1574	m_aspectWidth = width;
1575	m_aspectHeight = height;
1576}
1577
1578void WindowBackground::setLockIntegerScaling(bool lock) {
1579	m_lockIntegerScaling = lock;
1580}
1581
1582void WindowBackground::paintEvent(QPaintEvent*) {
1583	const QPixmap* logo = pixmap();
1584	if (!logo) {
1585		return;
1586	}
1587	QPainter painter(this);
1588	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1589	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1590	QSize s = size();
1591	QSize ds = s;
1592	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1593		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1594	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1595		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1596	}
1597	if (m_lockIntegerScaling) {
1598		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1599		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1600	}
1601	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1602	QRect full(origin, ds);
1603	painter.drawPixmap(full, *logo);
1604}