all repos — mgba @ f25486eca3b6e8d1e56c507e25f994e189f0848c

mGBA Game Boy Advance Emulator

src/platform/wii/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#define asm __asm__
  7
  8#include <fat.h>
  9#include <gccore.h>
 10#include <malloc.h>
 11#include <wiiuse/wpad.h>
 12
 13#include "util/common.h"
 14
 15#include "gba/renderers/video-software.h"
 16#include "gba/context/context.h"
 17#include "gba/gui/gui-runner.h"
 18#include "util/gui.h"
 19#include "util/gui/file-select.h"
 20#include "util/gui/font.h"
 21#include "util/vfs.h"
 22
 23#define SAMPLES 1024
 24
 25static void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
 26
 27static void _audioDMA(void);
 28static void _setRumble(struct GBARumble* rumble, int enable);
 29static void _sampleRotation(struct GBARotationSource* source);
 30static int32_t _readTiltX(struct GBARotationSource* source);
 31static int32_t _readTiltY(struct GBARotationSource* source);
 32static int32_t _readGyroZ(struct GBARotationSource* source);
 33
 34static void _drawStart(void);
 35static void _drawEnd(void);
 36static uint32_t _pollInput(void);
 37static enum GUICursorState _pollCursor(int* x, int* y);
 38static void _guiPrepare(void);
 39static void _guiFinish(void);
 40
 41static void _setup(struct GBAGUIRunner* runner);
 42static void _gameLoaded(struct GBAGUIRunner* runner);
 43static void _gameUnloaded(struct GBAGUIRunner* runner);
 44static void _drawFrame(struct GBAGUIRunner* runner, bool faded);
 45static uint16_t _pollGameInput(struct GBAGUIRunner* runner);
 46
 47static struct GBAVideoSoftwareRenderer renderer;
 48static struct GBARumble rumble;
 49static struct GBARotationSource rotation;
 50static FILE* logfile;
 51static GXRModeObj* mode;
 52static Mtx model, view, modelview;
 53static uint16_t* texmem;
 54static GXTexObj tex;
 55static int32_t tiltX;
 56static int32_t tiltY;
 57static int32_t gyroZ;
 58
 59static void* framebuffer[2];
 60static int whichFb = 0;
 61
 62static struct GBAStereoSample audioBuffer[3][SAMPLES] __attribute__((__aligned__(32)));
 63static volatile size_t audioBufferSize = 0;
 64static volatile int currentAudioBuffer = 0;
 65
 66static struct GUIFont* font;
 67
 68int main() {
 69	VIDEO_Init();
 70	PAD_Init();
 71	WPAD_Init();
 72	WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR);
 73	AUDIO_Init(0);
 74	AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
 75	AUDIO_RegisterDMACallback(_audioDMA);
 76
 77	memset(audioBuffer, 0, sizeof(audioBuffer));
 78
 79#if !defined(COLOR_16_BIT) && !defined(COLOR_5_6_5)
 80#error This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
 81#endif
 82
 83	mode = VIDEO_GetPreferredMode(0);
 84	framebuffer[0] = SYS_AllocateFramebuffer(mode);
 85	framebuffer[1] = SYS_AllocateFramebuffer(mode);
 86
 87	VIDEO_Configure(mode);
 88	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
 89	VIDEO_SetBlack(FALSE);
 90	VIDEO_Flush();
 91	VIDEO_WaitVSync();
 92	if (mode->viTVMode & VI_NON_INTERLACE) {
 93		VIDEO_WaitVSync();
 94	}
 95
 96	GXColor bg = { 0, 0, 0, 0xFF };
 97	void* fifo = memalign(32, 0x40000);
 98	memset(fifo, 0, 0x40000);
 99	GX_Init(fifo, 0x40000);
100	GX_SetCopyClear(bg, 0x00FFFFFF);
101	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
102
103	f32 yscale = GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight);
104	u32 xfbHeight = GX_SetDispCopyYScale(yscale);
105	GX_SetScissor(0, 0, mode->viWidth, mode->viWidth);
106	GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight);
107	GX_SetDispCopyDst(mode->fbWidth, xfbHeight);
108	GX_SetCopyFilter(mode->aa, mode->sample_pattern, GX_TRUE, mode->vfilter);
109	GX_SetFieldMode(mode->field_rendering, ((mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
110
111	GX_SetCullMode(GX_CULL_NONE);
112	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
113	GX_SetDispCopyGamma(GX_GM_1_0);
114
115	GX_ClearVtxDesc();
116	GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
117	GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
118	GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
119
120	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
121	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
122	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
123
124	GX_SetNumChans(1);
125	GX_SetNumTexGens(1);
126	GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
127	GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
128
129	GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
130	GX_InvVtxCache();
131	GX_InvalidateTexAll();
132
133	guVector cam = { 0.0f, 0.0f, 0.0f };
134	guVector up = { 0.0f, 1.0f, 0.0f };
135	guVector look = { 0.0f, 0.0f, -1.0f };
136	guLookAt(view, &cam, &up, &look);
137
138	guMtxIdentity(model);
139	guMtxTransApply(model, model, 0.0f, 0.0f, -6.0f);
140	guMtxConcat(view, model, modelview);
141	GX_LoadPosMtxImm(modelview, GX_PNMTX0);
142
143	texmem = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
144	memset(texmem, 0, 256 * 256 * BYTES_PER_PIXEL);
145	GX_InitTexObj(&tex, texmem, 256, 256, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
146
147	font = GUIFontCreate();
148
149	fatInitDefault();
150
151	logfile = fopen("/mgba.log", "w");
152
153	rumble.setRumble = _setRumble;
154
155	rotation.sample = _sampleRotation;
156	rotation.readTiltX = _readTiltX;
157	rotation.readTiltY = _readTiltY;
158	rotation.readGyroZ = _readGyroZ;
159
160	struct GBAGUIRunner runner = {
161		.params = {
162			352, 230,
163			font, "/",
164			_drawStart, _drawEnd,
165			_pollInput, _pollCursor,
166			_guiPrepare, _guiFinish,
167
168			GUI_PARAMS_TRAIL
169		},
170		.setup = _setup,
171		.teardown = 0,
172		.gameLoaded = _gameLoaded,
173		.gameUnloaded = _gameUnloaded,
174		.prepareForFrame = 0,
175		.drawFrame = _drawFrame,
176		.paused = _gameUnloaded,
177		.unpaused = 0,
178		.pollGameInput = _pollGameInput
179	};
180	GBAGUIInit(&runner, 0);
181	GBAGUIRunloop(&runner);
182	GBAGUIDeinit(&runner);
183
184	fclose(logfile);
185	free(fifo);
186
187	free(renderer.outputBuffer);
188	GUIFontDestroy(font);
189
190	return 0;
191}
192
193void GBAWiiLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
194	UNUSED(thread);
195	UNUSED(level);
196	if (!logfile) {
197		return;
198	}
199	vfprintf(logfile, format, args);
200	fprintf(logfile, "\n");
201	fflush(logfile);
202}
203
204static void _audioDMA(void) {
205	if (!audioBufferSize) {
206		return;
207	}
208	DCFlushRange(audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
209	AUDIO_InitDMA((u32) audioBuffer[currentAudioBuffer], audioBufferSize * sizeof(struct GBAStereoSample));
210	currentAudioBuffer = (currentAudioBuffer + 1) % 3;
211	audioBufferSize = 0;
212}
213
214static void _drawStart(void) {
215	VIDEO_WaitVSync();
216	GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
217	GX_SetColorUpdate(GX_TRUE);
218
219	GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
220}
221
222static void _drawEnd(void) {
223	GX_DrawDone();
224
225	whichFb = !whichFb;
226
227	GX_CopyDisp(framebuffer[whichFb], GX_TRUE);
228	VIDEO_SetNextFramebuffer(framebuffer[whichFb]);
229	VIDEO_Flush();
230}
231
232static uint32_t _pollInput(void) {
233	PAD_ScanPads();
234	u16 padkeys = PAD_ButtonsHeld(0);
235
236	WPAD_ScanPads();
237	u32 wiiPad = WPAD_ButtonsHeld(0);
238	u32 ext = 0;
239	WPAD_Probe(0, &ext);
240
241	int keys = 0;
242	int x = PAD_StickX(0);
243	int y = PAD_StickY(0);
244	if (x < -0x40) {
245		keys |= 1 << GUI_INPUT_LEFT;
246	}
247	if (x > 0x40) {
248		keys |= 1 << GUI_INPUT_RIGHT;
249	}
250	if (y < -0x40) {
251		keys |= 1 << GUI_INPUT_DOWN;
252	}
253	if (y > 0x40) {
254		keys |= 1 << GUI_INPUT_UP;
255	}
256	if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) || 
257	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) {
258		keys |= 1 << GUI_INPUT_SELECT;
259	}
260	if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) || (wiiPad & WPAD_BUTTON_B) ||
261	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) {
262		keys |= 1 << GUI_INPUT_BACK;
263	}
264	if ((padkeys & PAD_TRIGGER_Z) || (wiiPad & WPAD_BUTTON_HOME) ||
265	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_HOME)))) {
266		keys |= 1 << GUI_INPUT_CANCEL;
267	}
268	if ((padkeys & PAD_BUTTON_LEFT)|| (wiiPad & WPAD_BUTTON_UP) ||
269	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) {
270		keys |= 1 << GUI_INPUT_LEFT;
271	}
272	if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) ||
273	   ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) {
274		keys |= 1 << GUI_INPUT_RIGHT;
275	}
276	if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) ||
277	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) {
278		keys |= 1 << GUI_INPUT_UP;
279	}
280	if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) ||
281	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) {
282		keys |= 1 << GUI_INPUT_DOWN;
283	}
284	return keys;
285}
286
287static enum GUICursorState _pollCursor(int* x, int* y) {
288	ir_t ir;
289	WPAD_IR(0, &ir);
290	if (!ir.smooth_valid) {
291		return GUI_CURSOR_NOT_PRESENT;
292	}
293	*x = ir.sx;
294	*y = ir.sy;
295	WPAD_ScanPads();
296	u32 wiiPad = WPAD_ButtonsHeld(0);
297	if (wiiPad & WPAD_BUTTON_A) {
298		return GUI_CURSOR_DOWN;
299	}
300	return GUI_CURSOR_UP;
301}
302
303void _guiPrepare(void) {
304	Mtx44 proj;
305	guOrtho(proj, -20, 240, 0, 352, 0, 300);
306	GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
307}
308
309void _guiFinish(void) {
310	Mtx44 proj;
311	guOrtho(proj, -10, VIDEO_VERTICAL_PIXELS + 10, 0, VIDEO_HORIZONTAL_PIXELS, 0, 300);
312	GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
313}
314
315void _setup(struct GBAGUIRunner* runner) {
316	struct GBAOptions opts = {
317		.useBios = true,
318		.logLevel = 0,
319		.idleOptimization = IDLE_LOOP_DETECT
320	};
321	GBAConfigLoadDefaults(&runner->context.config, &opts);
322	runner->context.gba->logHandler = GBAWiiLog;
323	runner->context.gba->rumble = &rumble;
324	runner->context.gba->rotationSource = &rotation;
325
326	GBAVideoSoftwareRendererCreate(&renderer);
327	renderer.outputBuffer = memalign(32, 256 * 256 * BYTES_PER_PIXEL);
328	renderer.outputBufferStride = 256;
329	runner->context.renderer = &renderer.d;
330
331	GBAAudioResizeBuffer(&runner->context.gba->audio, SAMPLES);
332
333#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
334	double ratio = GBAAudioCalculateRatio(1, 60 / 1.001, 1);
335	blip_set_rates(runner->context.gba->audio.left,  GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
336	blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
337#endif
338}
339
340void _gameUnloaded(struct GBAGUIRunner* runner) {
341	UNUSED(runner);
342	AUDIO_StopDMA();
343}
344
345void _gameLoaded(struct GBAGUIRunner* runner) {
346	if (runner->context.gba->memory.hw.devices & HW_GYRO) {
347		int i;
348		for (i = 0; i < 6; ++i) {
349			u32 result = WPAD_SetMotionPlus(0, 1);
350			if (result == WPAD_ERR_NONE) {
351				break;
352			}
353			sleep(1);
354		}
355	}
356}
357
358void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
359#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
360	int available = blip_samples_avail(runner->context.gba->audio.left);
361	if (available + audioBufferSize > SAMPLES) {
362		available = SAMPLES - audioBufferSize;
363	}
364	available &= ~((32 / sizeof(struct GBAStereoSample)) - 1); // Force align to 32 bytes
365	if (available > 0) {
366		blip_read_samples(runner->context.gba->audio.left, &audioBuffer[currentAudioBuffer][audioBufferSize].left, available, true);
367		blip_read_samples(runner->context.gba->audio.right, &audioBuffer[currentAudioBuffer][audioBufferSize].right, available, true);
368		audioBufferSize += available;
369	}
370	if (audioBufferSize == SAMPLES && !AUDIO_GetDMAEnableFlag()) {
371		_audioDMA();
372		AUDIO_StartDMA();
373	}
374#endif
375
376	uint32_t color = 0xFFFFFF3F;
377	if (!faded) {
378		color |= 0xC0;
379	}
380	size_t x, y;
381	uint64_t* texdest = (uint64_t*) texmem;
382	uint64_t* texsrc = (uint64_t*) renderer.outputBuffer;
383	for (y = 0; y < VIDEO_VERTICAL_PIXELS; y += 4) {
384		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS >> 2; ++x) {
385			texdest[0 + x * 4 + y * 64] = texsrc[0   + x + y * 64];
386			texdest[1 + x * 4 + y * 64] = texsrc[64  + x + y * 64];
387			texdest[2 + x * 4 + y * 64] = texsrc[128 + x + y * 64];
388			texdest[3 + x * 4 + y * 64] = texsrc[192 + x + y * 64];
389		}
390	}
391	DCFlushRange(texdest, 256 * 256 * BYTES_PER_PIXEL);
392
393	if (faded) {
394		GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
395	} else {
396		GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP);
397	}
398	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
399	GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
400	GX_InvalidateTexAll();
401	GX_LoadTexObj(&tex, GX_TEXMAP0);
402
403	GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
404	GX_Position2s16(0, 256);
405	GX_Color1u32(color);
406	GX_TexCoord2s16(0, 1);
407
408	GX_Position2s16(256, 256);
409	GX_Color1u32(color);
410	GX_TexCoord2s16(1, 1);
411
412	GX_Position2s16(256, 0);
413	GX_Color1u32(color);
414	GX_TexCoord2s16(1, 0);
415
416	GX_Position2s16(0, 0);
417	GX_Color1u32(color);
418	GX_TexCoord2s16(0, 0);
419	GX_End();
420}
421
422uint16_t _pollGameInput(struct GBAGUIRunner* runner) {
423	UNUSED(runner);
424	PAD_ScanPads();
425	u16 padkeys = PAD_ButtonsHeld(0);
426	WPAD_ScanPads();
427	u32 wiiPad = WPAD_ButtonsHeld(0);
428	u32 ext = 0;
429	uint16_t keys = 0;
430	WPAD_Probe(0, &ext);
431
432	if ((padkeys & PAD_BUTTON_A) || (wiiPad & WPAD_BUTTON_2) || 
433	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y)))) {
434		keys |= 1 << GBA_KEY_A;
435	}
436	if ((padkeys & PAD_BUTTON_B) || (wiiPad & WPAD_BUTTON_1) ||
437	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & (WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X)))) {
438		keys |= 1 << GBA_KEY_B;
439	}
440	if ((padkeys & PAD_TRIGGER_L) || (wiiPad & WPAD_BUTTON_B) ||
441	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_FULL_L))) {
442		keys |= 1 << GBA_KEY_L;
443	}
444	if ((padkeys & PAD_TRIGGER_R) || (wiiPad & WPAD_BUTTON_A) ||
445	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_FULL_R))) {
446		keys |= 1 << GBA_KEY_R;
447	}
448	if ((padkeys & PAD_BUTTON_START) || (wiiPad & WPAD_BUTTON_PLUS) ||
449	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_PLUS))) {
450		keys |= 1 << GBA_KEY_START;
451	}
452	if ((padkeys & (PAD_BUTTON_X | PAD_BUTTON_Y)) || (wiiPad & WPAD_BUTTON_MINUS) ||
453	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_MINUS))) {
454		keys |= 1 << GBA_KEY_SELECT;
455	}
456	if ((padkeys & PAD_BUTTON_LEFT) || (wiiPad & WPAD_BUTTON_UP) ||
457	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_LEFT))) {
458		keys |= 1 << GBA_KEY_LEFT;
459	}
460	if ((padkeys & PAD_BUTTON_RIGHT) || (wiiPad & WPAD_BUTTON_DOWN) ||
461	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_RIGHT))) {
462		keys |= 1 << GBA_KEY_RIGHT;
463	}
464	if ((padkeys & PAD_BUTTON_UP) || (wiiPad & WPAD_BUTTON_RIGHT) ||
465	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_UP))) {
466		keys |= 1 << GBA_KEY_UP;
467	}
468	if ((padkeys & PAD_BUTTON_DOWN) || (wiiPad & WPAD_BUTTON_LEFT) ||
469	    ((ext == WPAD_EXP_CLASSIC) && (wiiPad & WPAD_CLASSIC_BUTTON_DOWN))) {
470		keys |= 1 << GBA_KEY_DOWN;
471	}
472	int x = PAD_StickX(0);
473	int y = PAD_StickY(0);
474	if (x < -0x40) {
475		keys |= 1 << GBA_KEY_LEFT;
476	}
477	if (x > 0x40) {
478		keys |= 1 << GBA_KEY_RIGHT;
479	}
480	if (y < -0x40) {
481		keys |= 1 << GBA_KEY_DOWN;
482	}
483	if (y > 0x40) {
484		keys |= 1 << GBA_KEY_UP;
485	}
486	return keys;
487}
488
489void _setRumble(struct GBARumble* rumble, int enable) {
490	UNUSED(rumble);
491	WPAD_Rumble(0, enable);
492	if (enable) {
493		PAD_ControlMotor(0, PAD_MOTOR_RUMBLE);
494	} else {
495		PAD_ControlMotor(0, PAD_MOTOR_STOP);
496	}
497}
498
499void _sampleRotation(struct GBARotationSource* source) {
500	UNUSED(source);
501	vec3w_t accel;
502	WPAD_Accel(0, &accel);
503	// These are swapped
504	tiltX = (accel.y - 0x1EA) << 22;
505	tiltY = (accel.x - 0x1EA) << 22;
506
507	// This doesn't seem to work at all with -TR remotes
508	struct expansion_t exp;
509	WPAD_Expansion(0, &exp);
510	if (exp.type != EXP_MOTION_PLUS) {
511		return;
512	}
513	gyroZ = exp.mp.rz - 0x1FA0;
514	gyroZ <<= 18;
515}
516
517int32_t _readTiltX(struct GBARotationSource* source) {
518	UNUSED(source);
519	return tiltX;
520}
521
522int32_t _readTiltY(struct GBARotationSource* source) {
523	UNUSED(source);
524	return tiltY;
525}
526
527int32_t _readGyroZ(struct GBARotationSource* source) {
528	UNUSED(source);
529	return gyroZ;
530}