src/platform/qt/GameController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_GAME_CONTROLLER
7#define QGBA_GAME_CONTROLLER
8
9#include <QFile>
10#include <QImage>
11#include <QObject>
12#include <QMutex>
13#include <QString>
14
15#include <memory>
16
17extern "C" {
18#include "gba/cheats.h"
19#include "gba/hardware.h"
20#include "gba/supervisor/thread.h"
21#ifdef BUILD_SDL
22#include "sdl-events.h"
23#endif
24}
25
26struct GBAAudio;
27struct GBAOptions;
28struct GBAVideoSoftwareRenderer;
29struct Configuration;
30
31class QThread;
32
33namespace QGBA {
34
35class AudioProcessor;
36class InputController;
37class MultiplayerController;
38
39class GameController : public QObject {
40Q_OBJECT
41
42public:
43 static const bool VIDEO_SYNC = false;
44 static const bool AUDIO_SYNC = true;
45
46 GameController(QObject* parent = nullptr);
47 ~GameController();
48
49 const uint32_t* drawContext() const { return m_drawContext; }
50 GBAThread* thread() { return &m_threadContext; }
51 GBACheatDevice* cheatDevice() { return &m_cheatDevice; }
52
53 void threadInterrupt();
54 void threadContinue();
55
56 bool isPaused();
57 bool isLoaded() { return m_gameOpen; }
58
59 bool audioSync() const { return m_audioSync; }
60 bool videoSync() const { return m_videoSync; }
61
62 void setInputController(InputController* controller) { m_inputController = controller; }
63 void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
64
65 void setMultiplayerController(std::shared_ptr<MultiplayerController> controller);
66 std::shared_ptr<MultiplayerController> multiplayerController() { return m_multiplayer; }
67 void clearMultiplayerController();
68
69 void setOverride(const GBACartridgeOverride& override);
70 void clearOverride() { m_threadContext.hasOverride = false; }
71
72 void setOptions(const GBAOptions*);
73
74#ifdef USE_GDB_STUB
75 ARMDebugger* debugger();
76 void setDebugger(ARMDebugger*);
77#endif
78
79signals:
80 void frameAvailable(const uint32_t*);
81 void gameStarted(GBAThread*);
82 void gameStopped(GBAThread*);
83 void gamePaused(GBAThread*);
84 void gameUnpaused(GBAThread*);
85 void gameCrashed(const QString& errorMessage);
86 void gameFailed();
87 void stateLoaded(GBAThread*);
88 void unimplementedBiosCall(int);
89
90 void luminanceValueChanged(int);
91
92 void postLog(int level, const QString& log);
93
94public slots:
95 void loadGame(const QString& path, bool dirmode = false);
96 void loadBIOS(const QString& path);
97 void setSkipBIOS(bool);
98 void setUseBIOS(bool);
99 void loadPatch(const QString& path);
100 void openGame();
101 void closeGame();
102 void setPaused(bool paused);
103 void reset();
104 void frameAdvance();
105 void setRewind(bool enable, int capacity, int interval);
106 void rewind(int states = 0);
107 void keyPressed(int key);
108 void keyReleased(int key);
109 void clearKeys();
110 void setAudioBufferSamples(int samples);
111 void setFPSTarget(float fps);
112 void loadState(int slot);
113 void saveState(int slot);
114 void setVideoSync(bool);
115 void setAudioSync(bool);
116 void setFrameskip(int);
117 void setTurbo(bool, bool forced = true);
118 void setAVStream(GBAAVStream*);
119 void clearAVStream();
120 void reloadAudioDriver();
121
122#ifdef USE_PNG
123 void screenshot();
124#endif
125
126 void setLuminanceValue(uint8_t value);
127 uint8_t luminanceValue() const { return m_luxValue; }
128 void setLuminanceLevel(int level);
129 void increaseLuminanceLevel() { setLuminanceLevel(m_luxLevel + 1); }
130 void decreaseLuminanceLevel() { setLuminanceLevel(m_luxLevel - 1); }
131
132 void setRealTime();
133 void setFixedTime(const QDateTime& time);
134 void setFakeEpoch(const QDateTime& time);
135
136 void setLogLevel(int);
137 void enableLogLevel(int);
138 void disableLogLevel(int);
139
140private slots:
141 void crashGame(const QString& crashMessage);
142
143#ifdef BUILD_SDL
144 void testSDLEvents();
145
146private:
147 GBASDLEvents m_sdlEvents;
148 int m_activeButtons;
149#endif
150
151private:
152 void updateKeys();
153 void redoSamples(int samples);
154
155 uint32_t* m_drawContext;
156 GBAThread m_threadContext;
157 GBAVideoSoftwareRenderer* m_renderer;
158 GBACheatDevice m_cheatDevice;
159 int m_activeKeys;
160 int m_inactiveKeys;
161 int m_logLevels;
162
163 bool m_gameOpen;
164 bool m_dirmode;
165
166 QString m_fname;
167 QString m_bios;
168 bool m_useBios;
169 QString m_patch;
170
171 QThread* m_audioThread;
172 AudioProcessor* m_audioProcessor;
173
174 QMutex m_pauseMutex;
175 bool m_pauseAfterFrame;
176
177 bool m_videoSync;
178 bool m_audioSync;
179 bool m_turbo;
180 bool m_turboForced;
181
182 InputController* m_inputController;
183 std::shared_ptr<MultiplayerController> m_multiplayer;
184
185 struct GameControllerLux : GBALuminanceSource {
186 GameController* p;
187 uint8_t value;
188 } m_lux;
189 uint8_t m_luxValue;
190 int m_luxLevel;
191
192 static const int LUX_LEVELS[10];
193
194 struct GameControllerRTC : GBARTCSource {
195 GameController* p;
196 enum {
197 NO_OVERRIDE,
198 FIXED,
199 FAKE_EPOCH
200 } override;
201 int64_t value;
202 } m_rtc;
203};
204
205}
206
207#endif