#include "debugger.h" #include "gba-thread.h" #include "gba.h" #include "renderers/video-glsl.h" #include #ifdef __APPLE__ #include #else #include #endif #include #include #include #include #include static int _GBASDLInit(void); static void _GBASDLDeinit(void); static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer); static void _GBASDLHandleKeypress(struct GBAThread* context, const struct SDL_KeyboardEvent* event); int main(int argc, char** argv) { const char* fname = "test.rom"; if (argc > 1) { fname = argv[1]; } int fd = open(fname, O_RDONLY); if (fd < 0) { return 1; } struct GBAThread context; struct GBAVideoGLSLRenderer renderer; if (!_GBASDLInit()) { return 1; } GBAVideoGLSLRendererCreate(&renderer); context.fd = fd; context.renderer = &renderer.d; GBAThreadStart(&context); _GBASDLRunloop(&context, &renderer); GBAThreadJoin(&context); close(fd); _GBASDLDeinit(); return 0; } static int _GBASDLInit() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { return 0; } SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_SetVideoMode(240, 160, 32, SDL_OPENGL); glViewport(0, 0, 240, 160); return 1; } static void _GBASDLRunloop(struct GBAThread* context, struct GBAVideoGLSLRenderer* renderer) { SDL_Event event; glEnable(GL_TEXTURE_2D); while (context->started && context->debugger->state != DEBUGGER_EXITING) { GBAVideoGLSLRendererProcessEvents(renderer); pthread_mutex_lock(&renderer->mutex); if (renderer->d.framesPending) { renderer->d.framesPending = 0; pthread_mutex_unlock(&renderer->mutex); SDL_GL_SwapBuffers(); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: // FIXME: this isn't thread-safe context->debugger->state = DEBUGGER_EXITING; break; case SDL_KEYDOWN: case SDL_KEYUP: _GBASDLHandleKeypress(context, &event.key); break; } } pthread_mutex_lock(&renderer->mutex); pthread_cond_broadcast(&renderer->downCond); } else { pthread_cond_broadcast(&renderer->downCond); pthread_cond_wait(&renderer->upCond, &renderer->mutex); } pthread_mutex_unlock(&renderer->mutex); } } static void _GBASDLDeinit() { SDL_Quit(); } static void _GBASDLHandleKeypress(struct GBAThread* context, const struct SDL_KeyboardEvent* event) { enum GBAKey key = 0; switch (event->keysym.sym) { case SDLK_z: key = GBA_KEY_A; break; case SDLK_x: key = GBA_KEY_B; break; case SDLK_a: key = GBA_KEY_L; break; case SDLK_s: key = GBA_KEY_R; break; case SDLK_RETURN: key = GBA_KEY_START; break; case SDLK_BACKSPACE: key = GBA_KEY_SELECT; break; case SDLK_UP: key = GBA_KEY_UP; break; case SDLK_DOWN: key = GBA_KEY_DOWN; break; case SDLK_LEFT: key = GBA_KEY_LEFT; break; case SDLK_RIGHT: key = GBA_KEY_RIGHT; break; case SDLK_TAB: context->renderer->turbo = !context->renderer->turbo; return; default: return; } if (event->type == SDL_KEYDOWN) { context->activeKeys |= 1 << key; } else { context->activeKeys &= ~(1 << key); } }