src/platform/qt/GBAApp.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GBAApp.h"
7
8#include "AudioProcessor.h"
9#include "CoreController.h"
10#include "CoreManager.h"
11#include "ConfigController.h"
12#include "Display.h"
13#include "Window.h"
14#include "VFileDevice.h"
15
16#include <QFileInfo>
17#include <QFileOpenEvent>
18#include <QIcon>
19
20#include <mgba-util/socket.h>
21#include <mgba-util/vfs.h>
22
23#ifdef USE_SQLITE3
24#include "feature/sqlite3/no-intro.h"
25#endif
26
27using namespace QGBA;
28
29static GBAApp* g_app = nullptr;
30
31mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
32
33GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
34 : QApplication(argc, argv)
35 , m_configController(config)
36{
37 g_app = this;
38
39#ifdef BUILD_SDL
40 SDL_Init(SDL_INIT_NOPARACHUTE);
41#endif
42
43 SocketSubsystemInit();
44 qRegisterMetaType<const uint32_t*>("const uint32_t*");
45 qRegisterMetaType<mCoreThread*>("mCoreThread*");
46
47 if (!m_configController->getQtOption("displayDriver").isNull()) {
48 Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
49 }
50
51 reloadGameDB();
52
53 m_manager.setConfig(m_configController->config());
54 m_manager.setMultiplayerController(&m_multiplayer);
55
56 if (!m_configController->getQtOption("audioDriver").isNull()) {
57 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
58 }
59
60 connect(this, &GBAApp::aboutToQuit, this, &GBAApp::cleanup);
61}
62
63void GBAApp::cleanup() {
64 m_workerThreads.waitForDone();
65
66 while (!m_workerJobs.isEmpty()) {
67 finishJob(m_workerJobs.firstKey());
68 }
69
70#ifdef USE_SQLITE3
71 if (m_db) {
72 NoIntroDBDestroy(m_db);
73 }
74#endif
75}
76
77bool GBAApp::event(QEvent* event) {
78 if (event->type() == QEvent::FileOpen) {
79 CoreController* core = m_manager.loadGame(static_cast<QFileOpenEvent*>(event)->file());
80 m_windows[0]->setController(core, static_cast<QFileOpenEvent*>(event)->file());
81 return true;
82 }
83 return QApplication::event(event);
84}
85
86Window* GBAApp::newWindow() {
87 if (m_windows.count() >= MAX_GBAS) {
88 return nullptr;
89 }
90 Window* w = new Window(&m_manager, m_configController, m_multiplayer.attached());
91 int windowId = m_multiplayer.attached();
92 connect(w, &Window::destroyed, [this, w]() {
93 m_windows.removeAll(w);
94 for (Window* w : m_windows) {
95 w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
96 }
97 });
98 m_windows.append(w);
99 w->setAttribute(Qt::WA_DeleteOnClose);
100 w->loadConfig();
101 w->show();
102 w->multiplayerChanged();
103 for (Window* w : m_windows) {
104 w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
105 }
106 return w;
107}
108
109GBAApp* GBAApp::app() {
110 return g_app;
111}
112
113void GBAApp::pauseAll(QList<Window*>* paused) {
114 for (auto& window : m_windows) {
115 if (!window->controller() || window->controller()->isPaused()) {
116 continue;
117 }
118 window->controller()->setPaused(true);
119 paused->append(window);
120 }
121}
122
123void GBAApp::continueAll(const QList<Window*>& paused) {
124 for (auto& window : paused) {
125 if (window->controller()) {
126 window->controller()->setPaused(false);
127 }
128 }
129}
130
131QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
132 QList<Window*> paused;
133 pauseAll(&paused);
134 QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
135 continueAll(paused);
136 if (!filename.isEmpty()) {
137 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
138 }
139 return filename;
140}
141
142QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
143 QList<Window*> paused;
144 pauseAll(&paused);
145 QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
146 continueAll(paused);
147 if (!filename.isEmpty()) {
148 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
149 }
150 return filename;
151}
152
153QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title) {
154 QList<Window*> paused;
155 pauseAll(&paused);
156 QString filename = QFileDialog::getExistingDirectory(owner, title, m_configController->getOption("lastDirectory"));
157 continueAll(paused);
158 if (!filename.isEmpty()) {
159 m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
160 }
161 return filename;
162}
163
164QString GBAApp::dataDir() {
165#ifdef DATADIR
166 QString path = QString::fromUtf8(DATADIR);
167#else
168 QString path = QCoreApplication::applicationDirPath();
169#ifdef Q_OS_MAC
170 path += QLatin1String("/../Resources");
171#endif
172#endif
173 return path;
174}
175
176#ifdef USE_SQLITE3
177bool GBAApp::reloadGameDB() {
178 NoIntroDB* db = nullptr;
179 db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
180 if (db && m_db) {
181 NoIntroDBDestroy(m_db);
182 }
183 if (db) {
184 std::shared_ptr<GameDBParser> parser = std::make_shared<GameDBParser>(db);
185 submitWorkerJob(std::bind(&GameDBParser::parseNoIntroDB, parser));
186 m_db = db;
187 return true;
188 }
189 return false;
190}
191#else
192bool GBAApp::reloadGameDB() {
193 return false;
194}
195#endif
196
197qint64 GBAApp::submitWorkerJob(std::function<void ()> job, std::function<void ()> callback) {
198 return submitWorkerJob(job, nullptr, callback);
199}
200
201qint64 GBAApp::submitWorkerJob(std::function<void ()> job, QObject* context, std::function<void ()> callback) {
202 qint64 jobId = m_nextJob;
203 ++m_nextJob;
204 WorkerJob* jobRunnable = new WorkerJob(jobId, job, this);
205 m_workerJobs.insert(jobId, jobRunnable);
206 if (callback) {
207 waitOnJob(jobId, context, callback);
208 }
209 m_workerThreads.start(jobRunnable);
210 return jobId;
211}
212
213bool GBAApp::removeWorkerJob(qint64 jobId) {
214 for (auto& job : m_workerJobCallbacks.values(jobId)) {
215 disconnect(job);
216 }
217 m_workerJobCallbacks.remove(jobId);
218 if (!m_workerJobs.contains(jobId)) {
219 return true;
220 }
221 bool success = false;
222#if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0))
223 success = m_workerThreads.tryTake(m_workerJobs[jobId]);
224#endif
225 if (success) {
226 m_workerJobs.remove(jobId);
227 }
228 return success;
229}
230
231
232bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function<void ()> callback) {
233 if (!m_workerJobs.contains(jobId)) {
234 return false;
235 }
236 if (!context) {
237 context = this;
238 }
239 QMetaObject::Connection connection = connect(this, &GBAApp::jobFinished, context, [jobId, callback](qint64 testedJobId) {
240 if (jobId != testedJobId) {
241 return;
242 }
243 callback();
244 });
245 m_workerJobCallbacks.insert(m_nextJob, connection);
246 return true;
247}
248
249void GBAApp::finishJob(qint64 jobId) {
250 m_workerJobs.remove(jobId);
251 emit jobFinished(jobId);
252 m_workerJobCallbacks.remove(jobId);
253}
254
255GBAApp::WorkerJob::WorkerJob(qint64 id, std::function<void ()> job, GBAApp* owner)
256 : m_id(id)
257 , m_job(job)
258 , m_owner(owner)
259{
260 setAutoDelete(true);
261}
262
263void GBAApp::WorkerJob::run() {
264 m_job();
265 QMetaObject::invokeMethod(m_owner, "finishJob", Q_ARG(qint64, m_id));
266}
267
268#ifdef USE_SQLITE3
269GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
270 : QObject(parent)
271 , m_db(db)
272{
273 // Nothing to do
274}
275
276void GameDBParser::parseNoIntroDB() {
277 VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
278 if (vf) {
279 NoIntroDBLoadClrMamePro(m_db, vf);
280 vf->close(vf);
281 }
282}
283
284#endif