CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18 - GB: Fix invalid STOP behavior on Game Boy Color
19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
20 - SDL: Attach rumble in SDL frontend
21 - GBA Hardware: Improve Game Boy Player rumble behavior
22Misc:
23 - All: Only update version info if needed
24 - FFmpeg: Encoding cleanup
25 - GB Memory: Initialize RAM pattern for GBC
26 - SDL: Remove scancode key input
27 - GB Video: Improved video timings
28
290.5.0: (2016-09-19)
30Features:
31 - Game Boy support
32 - Support for encrypted CodeBreaker GBA cheats
33 - Emulation of Vast Fame protected GBA carts (taizou)
34 - Tile viewer
35 - Threaded rendering mode
36 - Libretro: Memory map and achievement support (leiradel)
37 - GUI: Add UI control remapping
38 - GUI: Add fast-forward
39 - Wii: 240p support
40 - 3DS: Adjustable screen darkening
41 - Ability to temporarily load a savegame
42 - Load specific files out of archives
43 - Automatic BIOS detection
44Bugfixes:
45 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
46 - Debugger: Fix GDB breakpoints
47 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
48 - GBA: Fix filehandle leak with savegames
49 - GBA: Timer 0 cannot be count up
50 - GBA: Count up timers should not count themselves
51 - GBA Memory: Fix mirror on non-overdumped Classic NES games
52 - GBA Memory: Fix ldm {pc}
53 - GBA Savedata: Fix savedata sync timer
54 - GBA Savedata: Only unmap savedata if present
55 - GBA Serialize: Savestates now properly store prefetch
56 - GBA Video: WIN0/1 take priority over OBJWIN
57 - GBA Video: Fix out-of-order OBJWIN
58 - PSP2: Fix GPU crash while exiting
59 - PSP2: Fix VSync
60 - PSP2: Fix accelerometer range
61 - PSP2: Actually load screen mode setting
62 - PSP2: Fix gyroscope direction
63 - PSP2: Delete threads after they return
64 - PSP2: Fix mapping/unmapping from not at 0
65 - Qt: Fix bug in software renderer scaling
66 - Qt: Fix hanging key press after disabling autofire
67 - Qt: Fix being unable to pause manually when using auto-pausing
68 - SDL: Fix axes being mapped wrong
69 - Util: Fix realloc semantics in utf16to8
70 - Util: Fix inserting too many items into a hash table
71 - VFS: Fix uninitialized varaible reading from 7z
72 - VFS: Fix reading multiple files from a 7z archive
73 - Wii: Fix framelimiting after a slowdown
74 - Wii: Fix garbage flash at startup
75Misc:
76 - 3DS: Use blip_add_delta_fast for a small speed improvement
77 - 3DS: Allow UTF-16 filenames
78 - 3DS: Port to using citro3D
79 - 3DS: Use system font for menus
80 - 3DS: Attempt to use Core 2 for threads
81 - 3DS: Adjustable filering
82 - 3DS: 3D banner
83 - All: Add QUIET parameter to silence CMake
84 - All: Faster memory read/write
85 - ARM7: Support forcing Thumb mode via MSR
86 - ARM7: Flush prefetch cache when loading CPSR via MSR
87 - ARM7: Clean up instruction decoding for future expandability
88 - Debugger: Support register and memory writes via GDB stub
89 - Debugger: Add software breakpoint support to gdb
90 - FFmpeg: Full support for libavcodec 56+
91 - GBA: Better debug logging if event processing breaks
92 - GBA Audio: Force audio DMAs to not increment destination
93 - GBA BIOS: Use custom ArcTan, not relying on OS
94 - GBA Hardware: Clean up dead code in GBP
95 - GBA Memory: Optimize stalling behavior
96 - GBA Memory: Optimize Load-/StoreMultiple
97 - GBA Savedata: Add realistic timing for EEPROM
98 - GBA Serialize: Savestates now store if CPU was halted
99 - GBA Video: Remove old slow path fallback
100 - GBA Video: Optimize sprite drawing
101 - GBA Video: Optimize mode 0 rendering
102 - GBA Video: Optimize compositing cases slightly
103 - GUI: Screenshot dimensions are now passed through
104 - GUI: Add back logging
105 - GUI: Only reload config if manually saved
106 - GUI: Increase scrolling speed
107 - OpenGL: Log shader compilation failure
108 - OpenGL: Add texSize uniform
109 - Qt: Make -g flag work in Qt build
110 - Qt: Simplify OpenGL context creation
111 - Qt: Thread startup improvements
112 - Qt: Make audio channel/video layer options shortcut mappable
113 - Qt: Remove some C99isms from C++ code
114 - Qt: Remove default autofire mappings
115 - Qt: Make reseting when pasued frame-accurate
116 - Qt: Rearchitect game closing codepath
117 - PSP2: Use system font for menus
118 - PSP2: Add rumble for PS TV
119 - PSP2: Add fit-to-height screen mode
120 - PSP2: Sync files per descriptor
121 - PSP2: Allow UTF-8 filenames
122 - PSP2: Screenshots are now saved into the Photo Gallery
123 - PSP2: Stop underclocking when menuing
124 - SDL: Increase default audio buffer size to 1024 samples
125 - SDL: More responsive rumble
126 - Util: Add Vector GetConstPointer
127 - Util: Add rtrim
128 - Util: Add endswith
129 - VFS: Improve zip file detection
130 - Wii: Add pixelated resample filter
131 - Windows: Add native VDir support
132 - Util: Add PRIz macro for libc versions that don't support %z
133
1340.4.1: (2016-07-11)
135Bugfixes:
136 - All: Fix several file handle leaks
137 - All: Fix instruction tables getting zeroed when linking sometimes
138 - ARM7: Fix flags on SBC/RSC
139 - ARM7: Fix setting spsr privilege bits when spsr is empty
140 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
141 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
142 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
143 - GBA Memory: Fix executing code from OBJ region of VRAM
144 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
145 - GBA Serialize: Fix loading savegames from savestates
146 - OpenGL: Correct boolean vector strcmp strings for uniforms
147 - Qt: Fix sending gameStopped twice
148 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
149 - Qt: Fix initial state of key mapping
150 - Qt: Initialize m_useBios
151 - SDL: Fix joystick initialization on BSD
152 - SDL: Fix potential joystick crash in games with rumble
153 - SDL: Fix SDL 1.2 build
154 - SDL: Fix sporadic crash when deinitializing audio
155 - Shaders: Fix AGS-001 shader with some bad drivers
156 - Util: Use closesocket on Windows
157 - Util: Fix socket bind addresses
158 - VFS: Fix reading 7z archives without rewinding first
159 - VFS: VFileFromFD should not open directories
160 - Wii: Fix tilting direction
161 - Util: Fix realloc semantics in utf16to8
162Misc:
163 - All: Allow use of external minizip library
164 - Debugger: CLI debugger now exits when end-of-stream is reached
165 - FFmpeg: Update dependencies on Ubuntu
166 - GBA: Slightly optimize GBAProcessEvents
167 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
168 - GBA Video: Null renderer should return proper register values
169 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
170 - Qt: Add preset for DualShock 4
171 - Qt: Update 360 input profile on OS X to reflect newer drivers
172 - Qt: Remove use of NaN
173 - Qt: Canonicalize file paths when loading games
174 - Qt: Add refresh button to controller editing
175 - SDL: Remove default gamepad mappings
176 - Util: Fix intermittent build failure on OS X
177 - VFS: VFile.sync now updates modified time
178
1790.4.0: (2016-02-02)
180Features:
181 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
182 - I/O viewer
183 - Booting of multiboot images
184 - Customization of GIF recording
185 - Libretro: Cheat code support
186 - Support for GLSL shaders
187 - ROM information view
188 - Support for VBA-style cheat codes
189 - Savestates now store creation timestamps
190 - Key autofire
191 - Libretro: Allow blocking opposing directional input
192 - OpenEmu core for OS X
193 - Libretro: Settings for using BIOS and skipping intro
194 - Libretro: Customizable idle loop removal
195 - Implemented cycle counting for sprite rendering
196 - Cleaner, unified settings window
197 - Added a setting for pausing when the emulator is not in focus
198 - Customizable paths for save games, save states, screenshots and patches
199 - Controller hotplugging
200 - Ability to store save games and active cheats within savestates
201Bugfixes:
202 - ARM7: Fix sign of unaligned LDRSH
203 - ARM7: Fix decoding of some ARM ALU instructions with shifters
204 - Debugger: Fix watchpoints in gdb
205 - GBA: Fix warnings when creating and loading savestates
206 - GBA: Fix Iridion II savetype
207 - GBA BIOS: Fix misaligned CpuSet
208 - GBA Cheats: Fix cheats setting the Action Replay version
209 - GBA Hardware: Fix GPIO on big endian
210 - GBA Memory: Fix DMA register writing behavior
211 - GBA Memory: Fix DMAs triggering two cycles early
212 - Libretro: Fix aspect ratio
213 - Qt: Fix some potential crashes with the gamepad mapping
214 - Qt: Fix keys being mapped incorrectly when loading configuration file
215 - Util: Fix PowerPC PNG read/write pixel order
216 - Util: Fix excessive memory allocation when decoding a PNG
217 - VFS: Fix VFileReadline and remove _vfdReadline
218Misc:
219 - All: Improved PowerPC support
220 - All: Fix some undefined behavior warnings
221 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
222 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
223 - GBA: Implement bad I/O register loading
224 - GBA: Allow jumping to OAM and palette RAM
225 - GBA BIOS: Finish implementing RegisterRamReset
226 - GBA Config: Add "override" layer for better one-time configuration
227 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
228 - GBA Memory: Use a dynamically sized mask for ROM memory
229 - GBA Memory: Implement several unimplemented memory access types
230 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
231 - GBA RR: Starting from savestate now embeds the savegame
232 - GBA RR: Add preliminary SRAM support for VBM loading
233 - GBA RR: Add support for resets in movies
234 - GBA Video: Remove lastHblank, as it is implied
235 - Libretro: Use anonymous memory mappers for large blocks of memory
236 - Libretro: Add install target for libretro core
237 - Qt: Window size command line options are now supported
238 - Qt: Increase usability of key mapper
239 - Qt: Add 'Apply' button to settings window
240 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
241 - Qt: Allow use of modifier keys as input
242 - Qt: Optimize log viewer
243 - Qt: Added button for breaking into the GDB debugger
244 - Qt: Add box for showing duration of rewind
245 - SDL: Support fullscreen in SDL 1.2
246 - SDL: Allow GBASDLAudio to be used without a thread context
247 - Util: Use VFile for configuration
248 - Util: Add MutexTryLock
249
2500.3.2: (2015-12-16)
251Bugfixes:
252 - ARM7: Fix STRT/STRBT
253 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
254 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
255 - Libretro: Fix problems with rumble not turning off
256 - GBA: Fix idle skip state being retained between games
257 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
258 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
259 - GBA BIOS: Fix Sqrt sign
260 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
261 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
262 - GBA Memory: Fix DMA behavior for SRAM accesses
263 - GBA Memory: Fix Store8 to OBJ VRAM
264 - GBA Memory: Fix alignment of LDM/STM on SRAM
265 - GBA Memory: Fix unaligned out-of-bounds ROM loads
266 - GBA Memory: Fix timing of DMAs
267 - GBA Video: Fix _mix for 15-bit color
268 - GBA Video: Fix OAM and palette initialization
269 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
270 - Qt: Use safer isLoaded check in GameController
271 - Qt: Fix a race condition in PainterGL that could lead to a crash
272 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
273 - Qt: Fix font size in memory viewer
274 - Qt: Fix a crash in the memory viewer
275 - Qt: Add additional checks in CheatModel to prevent crashes
276 - Qt: Fix race condition with setting sample rate
277 - Qt: Fix crash when closing multiplayer windows
278 - Qt: Fix resetting while paused
279Misc:
280 - GBA Audio: Implement missing flags on SOUNDCNT_X register
281 - Qt: Add mute option to menu
282
2830.3.1: (2015-10-24)
284Bugfixes:
285 - ARM7: Fix instruction decoding of Thumb shifts
286 - GBA: Deinit savegame when unloading a ROM
287 - GBA: Fix BIOS check on big endian
288 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
289 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
290 - GBA Audio: Fix audio channels being silenced at the wrong time
291 - GBA Memory: Fix bad BIOS Load16 on big endian
292 - GBA Memory: Fix bad Load8 on big endian
293 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
294 - GBA Video: Fix edge case with sprite blend modes and semitransparency
295 - GBA Video: Fix objwin and blending interaction on sprites
296 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
297 - Libretro: Fix a memory leak with the render buffer
298 - Qt: Windows no longer spawn in the top left on first launch
299 - Qt: Fix install path of XDG desktop file with DESTDIR
300 - Qt: Fix drag and drop on Windows
301 - Qt: Reenable double buffering, as disabling it broke some Windows configs
302 - VFS: Fix return values of VFileFILE.read and .write
303Misc:
304 - All: Reset next event to cycles instead of zero to interrupt
305 - All: Add --version flag
306 - ARM7: Force disable LTO on two files to work around a GCC bug
307 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
308 - GBA: Better memory handling with PNG savestates
309 - GBA: Additional savestate sanity checks
310 - GBA: Check for cycle count being too high
311 - GBA Audio: Allow GBAAVStream to have no video callback
312 - GBA BIOS: Implement RegisterRamReset for SIO registers
313 - Qt: Remove useless help icons in dialogs
314 - Qt: Prevent savestate window from opening while in multiplayer
315 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
316 - Qt: Dropping multiplayer windows works more cleanly now
317
3180.3.0: (2015-08-16)
319Features:
320 - Ability to hide individual background layers, or OBJs
321 - Ability to mute individual audio channels
322 - Palette viewer and exporter
323 - Volume control
324 - More shortcuts are editable (e.g. quick save/load)
325 - Rewind now shows the frame after rewinding
326 - Import/Export of GameShark/Action Replay snapshots
327 - Add "Step backwards" item for single increment rewind
328 - Deadzone estimation for game controllers
329 - Analog inputs can be used for shortcuts
330 - Menu items for specific solar sensor brightness levels
331 - Remappable controls for tilt and gyroscope sensors
332 - Status messages for actions taken while a game is running (e.g. save/load state)
333 - Memory inspector
334 - Screensaver can now be suspended while a game is running
335 - Load/save the most recent savestate slot
336 - Support varible speed (PWM) rumble
337 - Ability to cap fast forward speed
338 - Finer control over FPS target
339 - Holdable shortcut for rewinding one frame at a time
340 - Ability to boot directly into the BIOS
341 - Preliminary support for yanking out the game pak while a game is running
342 - Thumb-drive mode by putting a file called portable.ini in the same folder
343 - Configurable display driver, between software and OpenGL
344 - Undo-able savestate loading and saving
345 - Controller profiles now store shortcut settings
346 - Default controller profiles for several common controllers
347 - Libretro now supports BIOS, rumble and solar sensor
348 - Implement BIOS call Stop, for sleep mode
349 - Automatically load patches, if found
350 - Improved video synchronization
351 - Configurable audio output sample rate
352Bugfixes:
353 - ARM7: Fix SWI and IRQ timings
354 - ARM7: Fix Thumb MUL timing
355 - ARM7: Fix timing of multiplies to use N cycles
356 - ARM7: ARMHotplugDetach should call deinit
357 - Debugger: Fix use-after-free in breakpoint clearing code
358 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
359 - GBA: Cap audio FIFO read size during deserialization
360 - GBA: Check for corrupted savestates when loading
361 - GBA: Check for improperly sized savestates when loading
362 - GBA: Check for savestates made from differently sized ROMs
363 - GBA: Fix calls to endian-independent loadstores
364 - GBA: Fix timing of reading from timer registers
365 - GBA: Ensure cycles never go negative
366 - GBA Audio: Force audio FIFOs to 32-bit
367 - GBA Audio: Fix audio pitch changing when adjusting buffer size
368 - GBA Audio: Fix sample order in audio channel 3
369 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
370 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
371 - GBA Memory: Improve Thumb open bus behavior
372 - GBA Memory: Fix potential DMA issue when loading a savestate
373 - GBA Memory: Fix load/store multiple video memory waitstates
374 - GBA SIO: Fix reseting when there are SIO devices attached
375 - GBA Video: Blended sprites should never have other effects applied
376 - GBA Video: Fix out-of-bounds tiles in mosaic
377 - GBA Video: Fix windows not affecting sprites
378 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
379 - GBA Video: Fix timing on first scanline
380 - Qt: Better cleanup when a game crashes
381 - Qt: Fix open ROM dialog filtering for archive formats
382 - Qt: Cap the maximum number of multiplayer windows
383 - Qt: Fix maximum year in sensor override
384 - Qt: Fix window being too tall after exiting fullscreen
385 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
386 - Qt: Fix analog buttons not getting unmapped
387 - Qt: Fix passing command line options
388 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
389 - SDL: Fix SDL build when OpenGL is missing
390 - Util: Allow loading IPS patches that grow the ROM
391 - VFS: Fix resource leaks if some allocations fail
392 - VFS: Fix line-reading to return proper values
393 - Video: Fix an issue with very long filenames
394 - Util: Fix formatting of floats
395Misc:
396 - All: Add --help flag for command line programs
397 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
398 - All: Enable static linking for Windows
399 - All: Enable static linking for OS X
400 - All: Threads are now named
401 - All: Proper handling of Unicode file paths
402 - ARM7: Add emulation for Undefined CPU mode
403 - ARM7: Reduce the size of the Thumb instruction table
404 - GBA: Add status log level
405 - GBA: GBARewind now returns how many states it has rewound
406 - GBA: SIO logging layer
407 - GBA BIOS: Stub out SoundBias
408 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
409 - GBA: Don't include GBACLIDebugger struct unless needed
410 - GBA: Savedata is now synced shortly after data finishes being written
411 - GBA: Process multiple timer events at once, if necessary
412 - GBA Audio: Implement audio reset for channels A/B
413 - GBA Audio: Process multiple audio events at once, if necessary
414 - GBA Hardware: Backport generic RTC source into core
415 - GBA Input: Allow axes and buttons to be mapped to the same key
416 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
417 - GBA SIO: Add a dummy driver for Normal mode
418 - GBA Thread: Add functionality for running callbacks on the GBA thread
419 - GBA Thread: Split GBASync into a separate file
420 - GBA Video: Refactor software renderer into separate files
421 - GBA Video: Slightly optimize mode 0 mosaic rendering
422 - Debugger: Free watchpoints in addition to breakpoints
423 - Qt: Handle saving input settings better
424 - Qt: Move GL frame drawing back onto its own thread
425 - Qt: Fast forward (held) option moved from Other to Emulation menu
426 - Qt: Show version info in window title
427 - Qt: Migrate multiplayer window handling into GBAApp
428 - Qt: Unified file opening and saving with last location
429 - Qt: Fix windows being resizable when they shouldn't have been
430 - Qt: Only hide cursor in full screen
431 - Qt: Replace pause-after-frame mutex with an atomic
432 - Qt: Add application icon and XDG desktop files
433 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
434 - Qt: Don't save window size when entering fullscreen
435 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
436 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
437 - Qt: Increase usability of key mapper
438 - Qt: Show checkmark for window sizes
439 - Qt: Set window path to loaded ROM
440 - Perf: Ability to load savestates immediately on launch
441 - SDL: Properly check for initialization
442 - SDL: Clean up initialization functions
443 - SDL: Clean up GL context
444 - Util: Allow disabling the threading code entirely
445 - VFS: Add sync method to force syncing with backing
446
4470.2.1: (2015-05-13)
448Bugfixes:
449 - All: Fix sanitize-deb script not cleaning up after itself
450 - All: Fix dependencies for libavcodec on Debian-derived platforms
451 - ARM7: Handle writeback for PC in addressing modes 2 and 3
452 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
453 - ARM7: Fix ARM multiply instructions when PC is a destination register
454 - Debugger: Fix use-after-free in breakpoint clearing code
455 - Debugger: Fix boundary conditions in tab completion
456 - GBA: Fix timers not updating timing when writing to only the reload register
457 - GBA: Fix rewind boundary conditions
458 - GBA: Add initial I/O register settings for background matrix registers
459 - GBA: Fix hang when loading a savestate if sync to video is enabled
460 - GBA: Handle out-of-bounds I/O access
461 - GBA: Fix bounds-checking on EEPROM access
462 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
463 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
464 - GBA Memory: Allow SRAM to be 64kB
465 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
466 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
467 - GBA Video: Fix second frame mode 5
468 - Perf: Fix race condition if a game crashes immediately on start
469 - Qt: Fix Display object leak when closing a window
470 - Qt: Fix .deb dependencies
471 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
472 - Qt: Fix window not regaining focus after exiting savestate window
473 - Qt: Fix regression where video would not record if the game had already started
474 - Qt: Fix potential crash if a gamepad causes focus to change
475 - Qt: Fix controller axis querying
476 - Qt: Fix multiplayer windows opening as the wrong size
477 - Qt: Fix controllers sometimes not loading the right profile
478 - SDL: Fix boundary conditions for joystick adjustments
479 - SDL: Allocate properly sized input maps
480 - SDL: Fix potential build issues when Qt and SDL2 are in use
481 - Util: Fix resource leak in UTF-8 handling code
482 - Util: Fix a null-pointer issue when attempting to delete a key
483 - VFS: Fix resource leaks if some allocations fail
484 - Video: Fix an issue with very long filenames
485Misc:
486 - GBA Memory: Soft-crash if jumping past the end of a ROM
487 - Qt: Show multiplayer numbers in window title
488 - Qt: Solar sensor can have shortcuts set
489
4900.2.0: (2015-04-03)
491Features:
492 - Support for gamepad axes, e.g. analog sticks or triggers
493 - Add scale presets for up to 6x
494 - Settings window
495 - Bilinear resampling option
496 - Add option to skip BIOS start screen
497 - List of recently opened games
498 - Support for games using the Solar Sensor
499 - Better audio resampling via blip-buf
500 - Game Pak overrides dialog for setting savetype and sensor values
501 - Support for games using the tilt sensor
502 - Remappable shortcuts for keyboard and gamepad
503 - Rewinding of emulation
504 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
505 - Support IPv6
506 - Save directory of last loaded file
507 - Support BPS patches
508 - Automatically detect and optimize out idle loops
509 - Configurable game overrides
510 - Support loading 7-Zip files
511 - Drag and drop game loading
512 - Cheat code support
513 - Runtime configurable audio driver
514 - Libretro core for use with RetroArch and other front-ends
515 - Controller profiles for setting different bindings for different controllers
516 - Ability to lock aspect ratio
517 - Local link cable support
518 - Ability to switch which game controller is in use per instance
519 - Ability to prevent opposing directional input
520 - Warning dialog if an unimplemented BIOS feature is called
521 - Debugger: Add CLI "frame", frame advance command
522 - Debugger: Add CLI functions for writing to memory
523 - Debugger: Add CLI functions for examining memory regions
524 - Debugger: Add CLI function for writing a register
525Bugfixes:
526 - ARM7: Extend prefetch by one stage
527 - ARM7: Fix cycle counting for loads
528 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
529 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
530 - GBA: Initialize gba.sync to null
531 - GBA: Fix timer initialization
532 - GBA Audio: Support 16-bit writes to FIFO audio
533 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
534 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
535 - GBA BIOS: Fix BIOS prefetch after reset
536 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
537 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
538 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
539 - GBA Memory: Fix I cycles that had been moved to ARM7 core
540 - GBA Memory: Fix cycle counting for 32-bit load/stores
541 - GBA RR: Fix fallthrough error when reading tags from a movie
542 - GBA Thread: Fix possible hang when loading an archive
543 - GBA Thread: Fix possible deadlock in video sync
544 - Perf: Fix crash when the GBA thread fails to start
545 - Qt: Fix crash starting a GDB stub if a game isn't loaded
546 - Qt: Fix crash when adjusting settings after closing a game
547 - Qt: Fix crash when starting GDB stub after closing a game
548 - Qt: Fix patch loading while a game is running
549 - Qt: Fix crash when loading a game after stopping GDB server
550 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
551 - Qt: Fix crash when attempting to pause if a game is not running
552 - SDL: Properly clean up if a game doesn't launch
553 - Util: Fix sockets on Windows
554Misc:
555 - All: Enable link-time optimization
556 - Debugger: Watchpoints now work on STM/LDM instructions
557 - Debugger: Clean up GDB stub network interfacing
558 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
559 - Debugger: Merge Thumb BL instructions when disassembling
560 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
561 - Debugger: Watchpoints now report address watched (fixes #68)
562 - Debugger: Add support for soft breakpoints
563 - Debugger: Make I/O register names be addresses instead of values
564 - Debugger: Rename read/write commands
565 - GBA: Improve accuracy of event timing
566 - GBA: Add API for getting Configuration structs for overrides and input
567 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
568 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
569 - GBA: Move A/V stream interface into core
570 - GBA: Savestates now take into account savedata state machines (fixes #109)
571 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
572 - GBA Memory: Simplify memory API and use fixed bus width
573 - GBA Thread: Make GBASyncWaitFrameStart time out
574 - GBA Video: Start video at the last scanline instead of the first
575 - Qt: Optimize logo drawing
576 - Qt: Move frame upload back onto main thread
577 - Qt: Remember window position
578 - Qt: Double-clicking on the window toggles full screen
579 - Util: Use proper locale for reading and writing float values
580
5810.1.1: (2015-01-24)
582Bugfixes:
583 - ARM7: Fix LDM writeback to a register already written
584 - GBA: Fix timers 2 and 3 updating incorrectly
585 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
586 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
587 - GBA Audio: Properly initialize audio FIFO channels
588 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
589 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
590 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
591 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
592 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
593 - GBA BIOS: Fix HuffUnComp boundary conditions
594 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
595 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
596 - GBA Memory: Filter out top nybble of DMA addresses
597 - GBA Memory: Properly bounds-check VRAM accesses
598 - GBA Memory: Fix initial DMA state
599 - GBA Thread: Allow halted games to exit cleanly
600 - GBA Video: Fix blend issues with obscured middle layers
601 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
602 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
603 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
604 - GBA Video: Fix sprite boundary conditions with mosaic
605 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
606 - Qt: Fix issue with set frame sizes being the wrong height
607 - Qt: Fix emulator crashing when full screen if a game is not running
608 - Qt: Fix window focus issues
609 - Qt: Properly set default video recording settings
610 - Qt: Fix a race condition when a game crashes immediately
611 - Qt: Fix some cases where key mapping can break if focus is adjusted
612 - Qt: Fix crash if a game pauses before any frames are shown
613 - Debugger: Negative PC-relative loads now properly subtract the offset
614 - Debugger: Align PC-relative loads in Thumb
615 - Debugger: Fix watchpoints triggering too late
616 - Debugger: Fix binary print putting spaces between digits
617 - Video: Ensure FFmpeg encoder has audio frames
618 - Video: Fix uncompressed PCM audio recording
619 - Video: Fix FFmpeg crashing when the file extension is wrong
620 - Util: Fix SOCKET_FAILED macro
621Misc:
622 - GBA: Exit cleanly on FATAL if the port supports it
623 - GBA Memory: Implement 16- and 32-bit loads from SRAM
624 - Qt: Disable sync to video by default
625 - Qt: Handle a game crash without crashing
626 - Qt: Set default log level to FATAL, ERROR and WARN
627 - Qt: Clarify some phrasing in the menus
628 - Qt: Clear active buttons when focus is lost
629
6300.1.0: (2014-12-13)
631 - Initial release