CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24Bugfixes:
25 - ARM7: Fix SWI and IRQ timings
26 - GBA Audio: Force audio FIFOs to 32-bit
27 - GBA Memory: Improve Thumb open bus behavior
28 - VFS: Fix resource leaks if some allocations fail
29 - Video: Fix an issue with very long filenames
30 - GBA Video: Blended sprites should never have other effects applied
31 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
32 - Qt: Better cleanup when a game crashes
33 - Qt: Fix open ROM dialog filtering for archive formats
34 - ARM7: Fix Thumb MUL timing
35 - Qt: Cap the maximum number of multiplayer windows
36 - Qt: Fix maximum year in sensor override
37 - GBA: Cap audio FIFO read size during deserialization
38 - GBA: Check for corrupted savestates when loading
39 - GBA: Check for improperly sized savestates when loading
40 - GBA: Check for savestates made from differently sized ROMs
41 - GBA Video: Fix out-of-bounds tiles in mosaic
42 - GBA Memory: Fix potential DMA issue when loading a savestate
43 - GBA Audio: Fix audio pitch changing when adjusting buffer size
44 - SDL: Fix SDL build when OpenGL is missing
45Misc:
46 - Qt: Handle saving input settings better
47 - Debugger: Free watchpoints in addition to breakpoints
48 - Qt: Move GL frame drawing back onto its own thread
49 - GBA: Add status log level
50 - GBA Thread: Add functionality for running callbacks on the GBA thread
51 - Qt: Fast forward (held) option moved from Other to Emulation menu
52 - All: Add --help flag for command line programs
53 - Qt: Show version info in window title
54 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
55 - GBA SIO: Add a dummy driver for Normal mode
56 - GBA: GBARewind now returns how many states it has rewound
57 - All: Enable static linking for Windows
58 - All: Enable static linking for OS X
59 - Qt: Migrate multiplayer window handling into GBAApp
60 - Qt: Unified file opening and saving with last location
61 - Qt: Fix windows being resizable when they shouldn't have been
62 - Qt: Only hide cursor in full screen
63 - Perf: Ability to load savestates immediately on launch
64 - Qt: Replace pause-after-frame mutex with an atomic
65 - Util: Allow disabling the threading code entirely
66 - GBA: SIO logging layer
67 - Qt: Add application icon and XDG desktop files
68 - GBA Thread: Split GBASync into a separate file
69
700.2.1: (2015-05-13)
71Bugfixes:
72 - All: Fix sanitize-deb script not cleaning up after itself
73 - All: Fix dependencies for libavcodec on Debian-derived platforms
74 - ARM7: Handle writeback for PC in addressing modes 2 and 3
75 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
76 - ARM7: Fix ARM multiply instructions when PC is a destination register
77 - Debugger: Fix use-after-free in breakpoint clearing code
78 - Debugger: Fix boundary conditions in tab completion
79 - GBA: Fix timers not updating timing when writing to only the reload register
80 - GBA: Fix rewind boundary conditions
81 - GBA: Add initial I/O register settings for background matrix registers
82 - GBA: Fix hang when loading a savestate if sync to video is enabled
83 - GBA: Handle out-of-bounds I/O access
84 - GBA: Fix bounds-checking on EEPROM access
85 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
86 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
87 - GBA Memory: Allow SRAM to be 64kB
88 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
89 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
90 - GBA Video: Fix second frame mode 5
91 - Perf: Fix race condition if a game crashes immediately on start
92 - Qt: Fix Display object leak when closing a window
93 - Qt: Fix .deb dependencies
94 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
95 - Qt: Fix window not regaining focus after exiting savestate window
96 - Qt: Fix regression where video would not record if the game had already started
97 - Qt: Fix potential crash if a gamepad causes focus to change
98 - Qt: Fix controller axis querying
99 - Qt: Fix multiplayer windows opening as the wrong size
100 - Qt: Fix controllers sometimes not loading the right profile
101 - SDL: Fix boundary conditions for joystick adjustments
102 - SDL: Allocate properly sized input maps
103 - SDL: Fix potential build issues when Qt and SDL2 are in use
104 - Util: Fix resource leak in UTF-8 handling code
105 - Util: Fix a null-pointer issue when attempting to delete a key
106 - VFS: Fix resource leaks if some allocations fail
107 - Video: Fix an issue with very long filenames
108Misc:
109 - GBA Memory: Soft-crash if jumping past the end of a ROM
110 - Qt: Show multiplayer numbers in window title
111 - Qt: Solar sensor can have shortcuts set
112
1130.2.0: (2015-04-03)
114Features:
115 - Support for gamepad axes, e.g. analog sticks or triggers
116 - Add scale presets for up to 6x
117 - Settings window
118 - Bilinear resampling option
119 - Add option to skip BIOS start screen
120 - List of recently opened games
121 - Support for games using the Solar Sensor
122 - Better audio resampling via blip-buf
123 - Game Pak overrides dialog for setting savetype and sensor values
124 - Support for games using the tilt sensor
125 - Remappable shortcuts for keyboard and gamepad
126 - Rewinding of emulation
127 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
128 - Support IPv6
129 - Save directory of last loaded file
130 - Support BPS patches
131 - Automatically detect and optimize out idle loops
132 - Configurable game overrides
133 - Support loading 7-Zip files
134 - Drag and drop game loading
135 - Cheat code support
136 - Runtime configurable audio driver
137 - Libretro core for use with RetroArch and other front-ends
138 - Controller profiles for setting different bindings for different controllers
139 - Ability to lock aspect ratio
140 - Local link cable support
141 - Ability to switch which game controller is in use per instance
142 - Ability to prevent opposing directional input
143 - Warning dialog if an unimplemented BIOS feature is called
144 - Debugger: Add CLI "frame", frame advance command
145 - Debugger: Add CLI functions for writing to memory
146 - Debugger: Add CLI functions for examining memory regions
147 - Debugger: Add CLI function for writing a register
148Bugfixes:
149 - ARM7: Extend prefetch by one stage
150 - ARM7: Fix cycle counting for loads
151 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
152 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
153 - GBA: Initialize gba.sync to null
154 - GBA: Fix timer initialization
155 - GBA Audio: Support 16-bit writes to FIFO audio
156 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
157 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
158 - GBA BIOS: Fix BIOS prefetch after reset
159 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
160 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
161 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
162 - GBA Memory: Fix I cycles that had been moved to ARM7 core
163 - GBA Memory: Fix cycle counting for 32-bit load/stores
164 - GBA RR: Fix fallthrough error when reading tags from a movie
165 - GBA Thread: Fix possible hang when loading an archive
166 - GBA Thread: Fix possible deadlock in video sync
167 - Perf: Fix crash when the GBA thread fails to start
168 - Qt: Fix crash starting a GDB stub if a game isn't loaded
169 - Qt: Fix crash when adjusting settings after closing a game
170 - Qt: Fix crash when starting GDB stub after closing a game
171 - Qt: Fix patch loading while a game is running
172 - Qt: Fix crash when loading a game after stopping GDB server
173 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
174 - Qt: Fix crash when attempting to pause if a game is not running
175 - SDL: Properly clean up if a game doesn't launch
176 - Util: Fix sockets on Windows
177Misc:
178 - All: Enable link-time optimization
179 - Debugger: Watchpoints now work on STM/LDM instructions
180 - Debugger: Clean up GDB stub network interfacing
181 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
182 - Debugger: Merge Thumb BL instructions when disassembling
183 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
184 - Debugger: Watchpoints now report address watched (fixes #68)
185 - Debugger: Add support for soft breakpoints
186 - Debugger: Make I/O register names be addresses instead of values
187 - Debugger: Rename read/write commands
188 - GBA: Improve accuracy of event timing
189 - GBA: Add API for getting Configuration structs for overrides and input
190 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
191 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
192 - GBA: Move A/V stream interface into core
193 - GBA: Savestates now take into account savedata state machines (fixes #109)
194 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
195 - GBA Memory: Simplify memory API and use fixed bus width
196 - GBA Thread: Make GBASyncWaitFrameStart time out
197 - GBA Video: Start video at the last scanline instead of the first
198 - Qt: Optimize logo drawing
199 - Qt: Move frame upload back onto main thread
200 - Qt: Remember window position
201 - Qt: Double-clicking on the window toggles full screen
202 - Util: Use proper locale for reading and writing float values
203
2040.1.1: (2015-01-24)
205Bugfixes:
206 - ARM7: Fix LDM writeback to a register already written
207 - GBA: Fix timers 2 and 3 updating incorrectly
208 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
209 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
210 - GBA Audio: Properly initialize audio FIFO channels
211 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
212 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
213 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
214 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
215 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
216 - GBA BIOS: Fix HuffUnComp boundary conditions
217 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
218 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
219 - GBA Memory: Filter out top nybble of DMA addresses
220 - GBA Memory: Properly bounds-check VRAM accesses
221 - GBA Memory: Fix initial DMA state
222 - GBA Thread: Allow halted games to exit cleanly
223 - GBA Video: Fix blend issues with obscured middle layers
224 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
225 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
226 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
227 - GBA Video: Fix sprite boundary conditions with mosaic
228 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
229 - Qt: Fix issue with set frame sizes being the wrong height
230 - Qt: Fix emulator crashing when full screen if a game is not running
231 - Qt: Fix window focus issues
232 - Qt: Properly set default video recording settings
233 - Qt: Fix a race condition when a game crashes immediately
234 - Qt: Fix some cases where key mapping can break if focus is adjusted
235 - Qt: Fix crash if a game pauses before any frames are shown
236 - Debugger: Negative PC-relative loads now properly subtract the offset
237 - Debugger: Align PC-relative loads in Thumb
238 - Debugger: Fix watchpoints triggering too late
239 - Debugger: Fix binary print putting spaces between digits
240 - Video: Ensure FFmpeg encoder has audio frames
241 - Video: Fix uncompressed PCM audio recording
242 - Video: Fix FFmpeg crashing when the file extension is wrong
243 - Util: Fix SOCKET_FAILED macro
244Misc:
245 - GBA: Exit cleanly on FATAL if the port supports it
246 - GBA Memory: Implement 16- and 32-bit loads from SRAM
247 - Qt: Disable sync to video by default
248 - Qt: Handle a game crash without crashing
249 - Qt: Set default log level to FATAL, ERROR and WARN
250 - Qt: Clarify some phrasing in the menus
251 - Qt: Clear active buttons when focus is lost
252
2530.1.0: (2014-12-13)
254 - Initial release