all repos — mgba @ f35136f8814b74518a3a0ba2d39f3b70876f3f3d

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QMutexLocker>
 16#include <QResizeEvent>
 17#include <QScreen>
 18#include <QTimer>
 19#include <QWindow>
 20
 21#include <mgba/core/core.h>
 22#include <mgba-util/math.h>
 23#ifdef BUILD_GL
 24#include "platform/opengl/gl.h"
 25#endif
 26#ifdef BUILD_GLES2
 27#include "platform/opengl/gles2.h"
 28#ifdef _WIN32
 29#include <epoxy/wgl.h>
 30#endif
 31#endif
 32
 33using namespace QGBA;
 34
 35DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 36	: Display(parent)
 37	, m_gl(nullptr)
 38{
 39	setAttribute(Qt::WA_NativeWindow);
 40	windowHandle()->create();
 41
 42	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 43	// need to make sure it's initialized to nullptr before we assign the new object to it
 44	m_gl = new QOpenGLContext;
 45	m_gl->setFormat(format);
 46	m_gl->create();
 47
 48	m_gl->makeCurrent(windowHandle());
 49#if defined(_WIN32) && defined(USE_EPOXY)
 50	epoxy_handle_external_wglMakeCurrent();
 51#endif
 52	auto version = m_gl->format().version();
 53	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 54
 55	int forceVersion = 0;
 56	if (format.majorVersion() < 2) {
 57		forceVersion = 1;
 58	}
 59
 60	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 61		QSurfaceFormat newFormat(format);
 62		newFormat.setVersion(1, 4);
 63		forceVersion = 1;
 64		m_gl->setFormat(newFormat);
 65		m_gl->create();
 66	}
 67
 68	m_painter = new PainterGL(windowHandle(), m_gl, forceVersion);
 69}
 70
 71DisplayGL::~DisplayGL() {
 72	stopDrawing();
 73	delete m_painter;
 74	delete m_gl;
 75}
 76
 77bool DisplayGL::supportsShaders() const {
 78	return m_painter->supportsShaders();
 79}
 80
 81VideoShader* DisplayGL::shaders() {
 82	VideoShader* shaders = nullptr;
 83	if (m_drawThread) {
 84		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 85	} else {
 86		shaders = m_painter->shaders();
 87	}
 88	return shaders;
 89}
 90
 91void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 92	if (m_drawThread) {
 93		return;
 94	}
 95	m_isDrawing = true;
 96	m_painter->setContext(controller);
 97	m_painter->setMessagePainter(messagePainter());
 98	m_context = controller;
 99	m_painter->resize(size());
100	m_drawThread = new QThread(this);
101	m_drawThread->setObjectName("Painter Thread");
102	m_gl->doneCurrent();
103	m_gl->moveToThread(m_drawThread);
104	m_painter->moveToThread(m_drawThread);
105	if (videoProxy()) {
106		videoProxy()->moveToThread(m_drawThread);
107	}
108	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
109	m_drawThread->start();
110
111	lockAspectRatio(isAspectRatioLocked());
112	lockIntegerScaling(isIntegerScalingLocked());
113	interframeBlending(hasInterframeBlending());
114	showOSDMessages(isShowOSD());
115	filter(isFiltered());
116#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
117	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
118#else
119	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
120#endif
121	resizePainter();
122	setUpdatesEnabled(false);
123}
124
125void DisplayGL::stopDrawing() {
126	if (m_drawThread) {
127		m_isDrawing = false;
128		CoreController::Interrupter interrupter(m_context);
129		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
130		m_drawThread->exit();
131		m_drawThread->wait();
132		m_drawThread = nullptr;
133
134		m_gl->makeCurrent(windowHandle());
135#if defined(_WIN32) && defined(USE_EPOXY)
136		epoxy_handle_external_wglMakeCurrent();
137#endif
138		setUpdatesEnabled(true);
139	}
140	m_context.reset();
141}
142
143void DisplayGL::pauseDrawing() {
144	if (m_drawThread) {
145		m_isDrawing = false;
146		CoreController::Interrupter interrupter(m_context);
147		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
148		setUpdatesEnabled(true);
149	}
150}
151
152void DisplayGL::unpauseDrawing() {
153	if (m_drawThread) {
154		m_isDrawing = true;
155		CoreController::Interrupter interrupter(m_context);
156		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
157		setUpdatesEnabled(false);
158	}
159}
160
161void DisplayGL::forceDraw() {
162	if (m_drawThread) {
163		QMetaObject::invokeMethod(m_painter, "forceDraw");
164	}
165}
166
167void DisplayGL::lockAspectRatio(bool lock) {
168	Display::lockAspectRatio(lock);
169	if (m_drawThread) {
170		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
171	}
172}
173
174void DisplayGL::lockIntegerScaling(bool lock) {
175	Display::lockIntegerScaling(lock);
176	if (m_drawThread) {
177		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
178	}
179}
180
181void DisplayGL::interframeBlending(bool enable) {
182	Display::interframeBlending(enable);
183	if (m_drawThread) {
184		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
185	}
186}
187
188void DisplayGL::showOSDMessages(bool enable) {
189	Display::showOSDMessages(enable);
190	if (m_drawThread) {
191		QMetaObject::invokeMethod(m_painter, "showOSD", Q_ARG(bool, enable));
192	}
193}
194
195void DisplayGL::filter(bool filter) {
196	Display::filter(filter);
197	if (m_drawThread) {
198		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
199	}
200}
201
202void DisplayGL::framePosted() {
203	if (m_drawThread) {
204		m_painter->enqueue(m_context->drawContext());
205		QMetaObject::invokeMethod(m_painter, "draw");
206	}
207}
208
209void DisplayGL::setShaders(struct VDir* shaders) {
210	if (m_drawThread) {
211		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
212	} else {
213		m_painter->setShaders(shaders);
214	}
215}
216
217void DisplayGL::clearShaders() {
218	QMetaObject::invokeMethod(m_painter, "clearShaders");
219}
220
221
222void DisplayGL::resizeContext() {
223	if (m_drawThread) {
224		m_isDrawing = false;
225		CoreController::Interrupter interrupter(m_context);
226		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
227	}
228}
229
230void DisplayGL::resizeEvent(QResizeEvent* event) {
231	Display::resizeEvent(event);
232	resizePainter();
233}
234
235void DisplayGL::resizePainter() {
236	if (m_drawThread) {
237		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
238	}
239}
240
241void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
242	Display::setVideoProxy(proxy);
243	if (m_drawThread && proxy) {
244		proxy->moveToThread(m_drawThread);
245	}
246	m_painter->setVideoProxy(proxy);
247}
248
249int DisplayGL::framebufferHandle() {
250	return m_painter->glTex();
251}
252
253PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
254	: m_gl(parent)
255	, m_surface(surface)
256{
257#ifdef BUILD_GL
258	mGLContext* glBackend;
259#endif
260#ifdef BUILD_GLES2
261	mGLES2Context* gl2Backend;
262#endif
263
264	m_gl->makeCurrent(m_surface);
265	m_window = new QOpenGLPaintDevice;
266#if defined(_WIN32) && defined(USE_EPOXY)
267	epoxy_handle_external_wglMakeCurrent();
268#endif
269
270#ifdef BUILD_GLES2
271	auto version = m_gl->format().version();
272	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
273	if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
274		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
275		mGLES2ContextCreate(gl2Backend);
276		m_backend = &gl2Backend->d;
277		m_supportsShaders = true;
278	}
279#endif
280
281#ifdef BUILD_GL
282	 if (!m_backend) {
283		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
284		mGLContextCreate(glBackend);
285		m_backend = &glBackend->d;
286		m_supportsShaders = false;
287	}
288#endif
289	m_backend->swap = [](VideoBackend* v) {
290		PainterGL* painter = static_cast<PainterGL*>(v->user);
291		if (!painter->m_gl->isValid()) {
292			return;
293		}
294		painter->m_gl->swapBuffers(painter->m_surface);
295		painter->m_gl->makeCurrent(painter->m_surface);
296#if defined(_WIN32) && defined(USE_EPOXY)
297		epoxy_handle_external_wglMakeCurrent();
298#endif
299	};
300
301	m_backend->init(m_backend, 0);
302#ifdef BUILD_GLES2
303	if (m_supportsShaders) {
304		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
305	}
306#endif
307
308	m_backend->user = this;
309	m_backend->filter = false;
310	m_backend->lockAspectRatio = false;
311	m_backend->interframeBlending = false;
312
313	for (int i = 0; i < 2; ++i) {
314		m_free.append(new uint32_t[1024 * 2048]);
315	}
316}
317
318PainterGL::~PainterGL() {
319	while (!m_queue.isEmpty()) {
320		delete[] m_queue.dequeue();
321	}
322	for (auto item : m_free) {
323		delete[] item;
324	}
325	m_gl->makeCurrent(m_surface);
326#if defined(_WIN32) && defined(USE_EPOXY)
327	epoxy_handle_external_wglMakeCurrent();
328#endif
329#ifdef BUILD_GLES2
330	if (m_shader.passes) {
331		mGLES2ShaderFree(&m_shader);
332	}
333#endif
334	m_backend->deinit(m_backend);
335	m_gl->doneCurrent();
336	free(m_backend);
337	m_backend = nullptr;
338	delete m_window;
339}
340
341void PainterGL::setContext(std::shared_ptr<CoreController> context) {
342	m_context = context;
343	resizeContext();
344}
345
346void PainterGL::resizeContext() {
347	if (!m_context) {
348		return;
349	}
350
351	QSize size = m_context->screenDimensions();
352	m_backend->setDimensions(m_backend, size.width(), size.height());
353}
354
355void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
356	m_messagePainter = messagePainter;
357}
358
359void PainterGL::resize(const QSize& size) {
360	m_size = size;
361	m_window->setSize(m_size);
362	if (m_started && !m_active) {
363		forceDraw();
364	}
365}
366
367void PainterGL::lockAspectRatio(bool lock) {
368	m_backend->lockAspectRatio = lock;
369	resize(m_size);
370}
371
372void PainterGL::lockIntegerScaling(bool lock) {
373	m_backend->lockIntegerScaling = lock;
374	resize(m_size);
375}
376
377void PainterGL::interframeBlending(bool enable) {
378	m_backend->interframeBlending = enable;
379}
380
381void PainterGL::showOSD(bool enable) {
382	m_showOSD = enable;
383}
384
385void PainterGL::filter(bool filter) {
386	m_backend->filter = filter;
387	if (m_started && !m_active) {
388		forceDraw();
389	}
390}
391
392void PainterGL::start() {
393	m_gl->makeCurrent(m_surface);
394#if defined(_WIN32) && defined(USE_EPOXY)
395	epoxy_handle_external_wglMakeCurrent();
396#endif
397
398#ifdef BUILD_GLES2
399	if (m_supportsShaders && m_shader.passes) {
400		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
401	}
402#endif
403
404	m_active = true;
405	m_started = true;
406}
407
408void PainterGL::draw() {
409	if (!m_active || m_queue.isEmpty()) {
410		return;
411	}
412	mCoreSync* sync = &m_context->thread()->impl->sync;
413	mCoreSyncWaitFrameStart(sync);
414	dequeue();
415	if (!m_delayTimer.isValid()) {
416		m_delayTimer.start();
417	} else if (sync->audioWait || sync->videoFrameWait) {
418		while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) {
419			QThread::usleep(500);
420		}
421		m_delayTimer.restart();
422	}
423	mCoreSyncWaitFrameEnd(sync);
424
425	forceDraw();
426}
427
428void PainterGL::forceDraw() {
429	m_painter.begin(m_window);
430	performDraw();
431	m_painter.end();
432	if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) {
433		if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) {
434			return;
435		}
436		m_delayTimer.restart();
437	}
438	m_backend->swap(m_backend);
439}
440
441void PainterGL::stop() {
442	m_active = false;
443	m_started = false;
444	dequeueAll();
445	m_backend->clear(m_backend);
446	m_backend->swap(m_backend);
447	if (m_videoProxy) {
448		m_videoProxy->reset();
449	}
450	m_gl->doneCurrent();
451	m_gl->moveToThread(m_surface->thread());
452	m_context.reset();
453	moveToThread(m_gl->thread());
454	if (m_videoProxy) {
455		m_videoProxy->moveToThread(m_gl->thread());
456	}
457}
458
459void PainterGL::pause() {
460	m_active = false;
461}
462
463void PainterGL::unpause() {
464	m_active = true;
465}
466
467void PainterGL::performDraw() {
468	m_painter.beginNativePainting();
469	float r = m_surface->devicePixelRatio();
470	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
471	m_backend->drawFrame(m_backend);
472	m_painter.endNativePainting();
473	if (m_showOSD && m_messagePainter) {
474		m_messagePainter->paint(&m_painter);
475	}
476}
477
478void PainterGL::enqueue(const uint32_t* backing) {
479	m_mutex.lock();
480	uint32_t* buffer = nullptr;
481	if (backing) {
482		if (m_free.isEmpty()) {
483			buffer = m_queue.dequeue();
484		} else {
485			buffer = m_free.takeLast();
486		}
487		QSize size = m_context->screenDimensions();
488		memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
489	}
490	m_queue.enqueue(buffer);
491	m_mutex.unlock();
492}
493
494void PainterGL::dequeue() {
495	m_mutex.lock();
496	if (m_queue.isEmpty()) {
497		m_mutex.unlock();
498		return;
499	}
500	uint32_t* buffer = m_queue.dequeue();
501	if (buffer) {
502		m_backend->postFrame(m_backend, buffer);
503		m_free.append(buffer);
504	}
505	m_mutex.unlock();
506}
507
508void PainterGL::dequeueAll() {
509	uint32_t* buffer = 0;
510	m_mutex.lock();
511	while (!m_queue.isEmpty()) {
512		buffer = m_queue.dequeue();
513		if (buffer) {
514			m_free.append(buffer);
515		}
516	}
517	if (buffer) {
518		m_backend->postFrame(m_backend, buffer);
519	}
520	m_mutex.unlock();
521}
522
523void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
524	m_videoProxy = proxy;
525}
526
527void PainterGL::setShaders(struct VDir* dir) {
528	if (!supportsShaders()) {
529		return;
530	}
531#ifdef BUILD_GLES2
532	if (!m_started) {
533		m_gl->makeCurrent(m_surface);
534#if defined(_WIN32) && defined(USE_EPOXY)
535		epoxy_handle_external_wglMakeCurrent();
536#endif
537	}
538	if (m_shader.passes) {
539		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
540		mGLES2ShaderFree(&m_shader);
541	}
542	mGLES2ShaderLoad(&m_shader, dir);
543	if (m_started) {
544		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
545	} else {
546		m_gl->doneCurrent();
547	}
548#endif
549}
550
551void PainterGL::clearShaders() {
552	if (!supportsShaders()) {
553		return;
554	}
555#ifdef BUILD_GLES2
556	if (m_shader.passes) {
557		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
558		mGLES2ShaderFree(&m_shader);
559	}
560#endif
561}
562
563VideoShader* PainterGL::shaders() {
564	return &m_shader;
565}
566
567int PainterGL::glTex() {
568#ifdef BUILD_GLES2
569	if (supportsShaders()) {
570		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
571		return gl2Backend->tex;
572	}
573#endif
574#ifdef BUILD_GL
575	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
576	return glBackend->tex[0];
577#else
578	return -1;
579#endif
580}
581
582#endif