all repos — mgba @ f36a74759a291b63520eaabf853025ffbd221c80

mGBA Game Boy Advance Emulator

src/gba/gba.c (view raw)

  1#include "gba.h"
  2
  3#include "gba-bios.h"
  4#include "gba-io.h"
  5#include "gba-rr.h"
  6#include "gba-sio.h"
  7#include "gba-thread.h"
  8
  9#include "util/crc32.h"
 10#include "util/memory.h"
 11#include "util/patch.h"
 12#include "util/vfs.h"
 13
 14const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000;
 15const uint32_t GBA_COMPONENT_MAGIC = 0x1000000;
 16
 17static const size_t GBA_ROM_MAGIC_OFFSET = 2;
 18static const uint8_t GBA_ROM_MAGIC[] = { 0x00, 0xEA };
 19
 20enum {
 21	SP_BASE_SYSTEM = 0x03FFFF00,
 22	SP_BASE_IRQ = 0x03FFFFA0,
 23	SP_BASE_SUPERVISOR = 0x03FFFFE0
 24};
 25
 26struct GBACartridgeOverride {
 27	const char id[4];
 28	enum SavedataType type;
 29	int gpio;
 30	uint32_t busyLoop;
 31};
 32
 33static const struct GBACartridgeOverride _overrides[] = {
 34	// Boktai: The Sun is in Your Hand
 35	{ "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 36	{ "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 37
 38	// Boktai 2: Solar Boy Django
 39	{ "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 40	{ "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 41
 42	// Drill Dozer
 43	{ "V49J", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 44	{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 45
 46	// Final Fantasy Tactics Advance
 47	{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
 48
 49	// Mega Man Battle Network
 50	{ "AREE", SAVEDATA_SRAM, GPIO_NONE, 0x800032E },
 51
 52	// Pokemon Ruby
 53	{ "AXVJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 54	{ "AXVE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 55	{ "AXVP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 56	{ "AXVI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 57	{ "AXVS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 58	{ "AXVD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 59	{ "AXVF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 60
 61	// Pokemon Sapphire
 62	{ "AXPJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 63	{ "AXPE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 64	{ "AXPP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 65	{ "AXPI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 66	{ "AXPS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 67	{ "AXPD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 68	{ "AXPF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 69
 70	// Pokemon Emerald
 71	{ "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 72	{ "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 73	{ "BPEP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 74	{ "BPEI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 75	{ "BPES", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 76	{ "BPED", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 77	{ "BPEF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 78
 79	// Pokemon FireRed
 80	{ "BPRJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 81	{ "BPRE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 82	{ "BPRP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 83
 84	// Pokemon LeafGreen
 85	{ "BPGJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 86	{ "BPGE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 87	{ "BPGP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 88
 89	// RockMan EXE 4.5 - Real Operation
 90	{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
 91
 92	// Super Mario Advance 4
 93	{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 94	{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 95	{ "AX4P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 96
 97	// Wario Ware Twisted
 98	{ "RZWJ", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
 99	{ "RZWE", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
100	{ "RZWP", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
101
102	{ { 0, 0, 0, 0 }, 0, 0, -1 }
103};
104
105static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component);
106static void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh);
107static void GBAProcessEvents(struct ARMCore* cpu);
108static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles);
109static void GBAHitStub(struct ARMCore* cpu, uint32_t opcode);
110static void GBAIllegal(struct ARMCore* cpu, uint32_t opcode);
111
112static void _checkOverrides(struct GBA* gba, uint32_t code);
113
114void GBACreate(struct GBA* gba) {
115	gba->d.id = GBA_COMPONENT_MAGIC;
116	gba->d.init = GBAInit;
117	gba->d.deinit = 0;
118}
119
120static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
121	struct GBA* gba = (struct GBA*) component;
122	gba->cpu = cpu;
123	gba->debugger = 0;
124
125	GBAInterruptHandlerInit(&cpu->irqh);
126	GBAMemoryInit(gba);
127	GBASavedataInit(&gba->memory.savedata, 0);
128
129	gba->video.p = gba;
130	GBAVideoInit(&gba->video);
131
132	gba->audio.p = gba;
133	GBAAudioInit(&gba->audio, GBA_AUDIO_SAMPLES);
134
135	GBAIOInit(gba);
136
137	gba->sio.p = gba;
138	GBASIOInit(&gba->sio);
139
140	gba->timersEnabled = 0;
141	memset(gba->timers, 0, sizeof(gba->timers));
142
143	gba->springIRQ = 0;
144	gba->keySource = 0;
145	gba->rotationSource = 0;
146	gba->rumble = 0;
147	gba->rr = 0;
148
149	gba->romVf = 0;
150	gba->biosVf = 0;
151
152	gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
153
154	gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
155
156	gba->busyLoop = -1;
157}
158
159void GBADestroy(struct GBA* gba) {
160	if (gba->pristineRom == gba->memory.rom) {
161		gba->memory.rom = 0;
162	}
163
164	if (gba->romVf) {
165		gba->romVf->unmap(gba->romVf, gba->pristineRom, gba->pristineRomSize);
166	}
167
168	if (gba->biosVf) {
169		gba->biosVf->unmap(gba->biosVf, gba->memory.bios, SIZE_BIOS);
170	}
171
172	GBAMemoryDeinit(gba);
173	GBAVideoDeinit(&gba->video);
174	GBAAudioDeinit(&gba->audio);
175	GBARRContextDestroy(gba);
176}
177
178void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh) {
179	irqh->reset = GBAReset;
180	irqh->processEvents = GBAProcessEvents;
181	irqh->swi16 = GBASwi16;
182	irqh->swi32 = GBASwi32;
183	irqh->hitIllegal = GBAIllegal;
184	irqh->readCPSR = GBATestIRQ;
185	irqh->hitStub = GBAHitStub;
186}
187
188void GBAReset(struct ARMCore* cpu) {
189	ARMSetPrivilegeMode(cpu, MODE_IRQ);
190	cpu->gprs[ARM_SP] = SP_BASE_IRQ;
191	ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR);
192	cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR;
193	ARMSetPrivilegeMode(cpu, MODE_SYSTEM);
194	cpu->gprs[ARM_SP] = SP_BASE_SYSTEM;
195
196	struct GBA* gba = (struct GBA*) cpu->master;
197	if (!GBARRIsPlaying(gba->rr) && !GBARRIsRecording(gba->rr)) {
198		GBASavedataUnmask(&gba->memory.savedata);
199	}
200	GBAMemoryReset(gba);
201	GBAVideoReset(&gba->video);
202	GBAAudioReset(&gba->audio);
203	GBAIOInit(gba);
204}
205
206static void GBAProcessEvents(struct ARMCore* cpu) {
207	do {
208		struct GBA* gba = (struct GBA*) cpu->master;
209		int32_t cycles = cpu->cycles;
210		int32_t nextEvent = INT_MAX;
211		int32_t testEvent;
212
213		gba->bus = cpu->prefetch;
214		if (cpu->executionMode == MODE_THUMB) {
215			gba->bus |= cpu->prefetch << 16;
216		}
217
218		if (gba->springIRQ) {
219			ARMRaiseIRQ(cpu);
220			gba->springIRQ = 0;
221		}
222
223		testEvent = GBAVideoProcessEvents(&gba->video, cycles);
224		if (testEvent < nextEvent) {
225			nextEvent = testEvent;
226		}
227
228		testEvent = GBAAudioProcessEvents(&gba->audio, cycles);
229		if (testEvent < nextEvent) {
230			nextEvent = testEvent;
231		}
232
233		testEvent = GBATimersProcessEvents(gba, cycles);
234		if (testEvent < nextEvent) {
235			nextEvent = testEvent;
236		}
237
238		testEvent = GBAMemoryRunDMAs(gba, cycles);
239		if (testEvent < nextEvent) {
240			nextEvent = testEvent;
241		}
242
243		testEvent = GBASIOProcessEvents(&gba->sio, cycles);
244		if (testEvent < nextEvent) {
245			nextEvent = testEvent;
246		}
247
248		cpu->cycles -= cycles;
249		cpu->nextEvent = nextEvent;
250
251		if (cpu->halted) {
252			cpu->cycles = cpu->nextEvent;
253		}
254	} while (cpu->cycles >= cpu->nextEvent);
255}
256
257static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) {
258	int32_t nextEvent = INT_MAX;
259	if (gba->timersEnabled) {
260		struct GBATimer* timer;
261		struct GBATimer* nextTimer;
262
263		timer = &gba->timers[0];
264		if (timer->enable) {
265			timer->nextEvent -= cycles;
266			timer->lastEvent -= cycles;
267			if (timer->nextEvent <= 0) {
268				timer->lastEvent = timer->nextEvent;
269				timer->nextEvent += timer->overflowInterval;
270				gba->memory.io[REG_TM0CNT_LO >> 1] = timer->reload;
271				timer->oldReload = timer->reload;
272
273				if (timer->doIrq) {
274					GBARaiseIRQ(gba, IRQ_TIMER0);
275				}
276
277				if (gba->audio.enable) {
278					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 0) {
279						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
280					}
281
282					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 0) {
283						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
284					}
285				}
286
287				nextTimer = &gba->timers[1];
288				if (nextTimer->countUp) {
289					++gba->memory.io[REG_TM1CNT_LO >> 1];
290					if (!gba->memory.io[REG_TM1CNT_LO >> 1]) {
291						nextTimer->nextEvent = 0;
292					}
293				}
294			}
295			nextEvent = timer->nextEvent;
296		}
297
298		timer = &gba->timers[1];
299		if (timer->enable) {
300			timer->nextEvent -= cycles;
301			timer->lastEvent -= cycles;
302			if (timer->nextEvent <= 0) {
303				timer->lastEvent = timer->nextEvent;
304				timer->nextEvent += timer->overflowInterval;
305				gba->memory.io[REG_TM1CNT_LO >> 1] = timer->reload;
306				timer->oldReload = timer->reload;
307
308				if (timer->doIrq) {
309					GBARaiseIRQ(gba, IRQ_TIMER1);
310				}
311
312				if (gba->audio.enable) {
313					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 1) {
314						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
315					}
316
317					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 1) {
318						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
319					}
320				}
321
322				if (timer->countUp) {
323					timer->nextEvent = INT_MAX;
324				}
325
326				nextTimer = &gba->timers[2];
327				if (nextTimer->countUp) {
328					++gba->memory.io[REG_TM2CNT_LO >> 1];
329					if (!gba->memory.io[REG_TM2CNT_LO >> 1]) {
330						nextTimer->nextEvent = 0;
331					}
332				}
333			}
334			if (timer->nextEvent < nextEvent) {
335				nextEvent = timer->nextEvent;
336			}
337		}
338
339		timer = &gba->timers[2];
340		if (timer->enable) {
341			timer->nextEvent -= cycles;
342			timer->lastEvent -= cycles;
343			nextEvent = timer->nextEvent;
344			if (timer->nextEvent <= 0) {
345				timer->lastEvent = timer->nextEvent;
346				timer->nextEvent += timer->overflowInterval;
347				gba->memory.io[REG_TM2CNT_LO >> 1] = timer->reload;
348				timer->oldReload = timer->reload;
349
350				if (timer->doIrq) {
351					GBARaiseIRQ(gba, IRQ_TIMER2);
352				}
353
354				if (timer->countUp) {
355					timer->nextEvent = INT_MAX;
356				}
357
358				nextTimer = &gba->timers[3];
359				if (nextTimer->countUp) {
360					++gba->memory.io[REG_TM3CNT_LO >> 1];
361					if (!gba->memory.io[REG_TM3CNT_LO >> 1]) {
362						nextTimer->nextEvent = 0;
363					}
364				}
365			}
366			if (timer->nextEvent < nextEvent) {
367				nextEvent = timer->nextEvent;
368			}
369		}
370
371		timer = &gba->timers[3];
372		if (timer->enable) {
373			timer->nextEvent -= cycles;
374			timer->lastEvent -= cycles;
375			nextEvent = timer->nextEvent;
376			if (timer->nextEvent <= 0) {
377				timer->lastEvent = timer->nextEvent;
378				timer->nextEvent += timer->overflowInterval;
379				gba->memory.io[REG_TM3CNT_LO >> 1] = timer->reload;
380				timer->oldReload = timer->reload;
381
382				if (timer->doIrq) {
383					GBARaiseIRQ(gba, IRQ_TIMER3);
384				}
385
386				if (timer->countUp) {
387					timer->nextEvent = INT_MAX;
388				}
389			}
390			if (timer->nextEvent < nextEvent) {
391				nextEvent = timer->nextEvent;
392			}
393		}
394	}
395	return nextEvent;
396}
397
398void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) {
399	gba->debugger = debugger;
400}
401
402void GBADetachDebugger(struct GBA* gba) {
403	gba->debugger = 0;
404}
405
406void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname) {
407	gba->romVf = vf;
408	gba->pristineRomSize = vf->seek(vf, 0, SEEK_END);
409	vf->seek(vf, 0, SEEK_SET);
410	gba->pristineRom = vf->map(vf, SIZE_CART0, MAP_READ);
411	gba->memory.rom = gba->pristineRom;
412	gba->activeFile = fname;
413	gba->memory.romSize = gba->pristineRomSize;
414	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
415	GBASavedataInit(&gba->memory.savedata, sav);
416	GBAGPIOInit(&gba->memory.gpio, &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1]);
417	_checkOverrides(gba, ((struct GBACartridge*) gba->memory.rom)->id);
418	// TODO: error check
419}
420
421void GBALoadBIOS(struct GBA* gba, struct VFile* vf) {
422	gba->biosVf = vf;
423	gba->memory.bios = vf->map(vf, SIZE_BIOS, MAP_READ);
424	gba->memory.fullBios = 1;
425	uint32_t checksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
426	GBALog(gba, GBA_LOG_DEBUG, "BIOS Checksum: 0x%X", checksum);
427	if (checksum == GBA_BIOS_CHECKSUM) {
428		GBALog(gba, GBA_LOG_INFO, "Official GBA BIOS detected");
429	} else if (checksum == GBA_DS_BIOS_CHECKSUM) {
430		GBALog(gba, GBA_LOG_INFO, "Official GBA (DS) BIOS detected");
431	} else {
432		GBALog(gba, GBA_LOG_WARN, "BIOS checksum incorrect");
433	}
434	gba->biosChecksum = checksum;
435	if (gba->memory.activeRegion == REGION_BIOS) {
436		gba->cpu->memory.activeRegion = gba->memory.bios;
437	}
438	// TODO: error check
439}
440
441void GBAApplyPatch(struct GBA* gba, struct Patch* patch) {
442	size_t patchedSize = patch->outputSize(patch, gba->memory.romSize);
443	if (!patchedSize) {
444		return;
445	}
446	gba->memory.rom = anonymousMemoryMap(patchedSize);
447	memcpy(gba->memory.rom, gba->pristineRom, gba->memory.romSize > patchedSize ? patchedSize : gba->memory.romSize);
448	if (!patch->applyPatch(patch, gba->memory.rom, patchedSize)) {
449		mappedMemoryFree(gba->memory.rom, patchedSize);
450		gba->memory.rom = gba->pristineRom;
451		return;
452	}
453	gba->memory.romSize = patchedSize;
454	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
455}
456
457void GBATimerUpdateRegister(struct GBA* gba, int timer) {
458	struct GBATimer* currentTimer = &gba->timers[timer];
459	if (currentTimer->enable && !currentTimer->countUp) {
460		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> currentTimer->prescaleBits);
461	}
462}
463
464void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
465	gba->timers[timer].reload = reload;
466}
467
468void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
469	struct GBATimer* currentTimer = &gba->timers[timer];
470	GBATimerUpdateRegister(gba, timer);
471
472	int oldPrescale = currentTimer->prescaleBits;
473	switch (control & 0x0003) {
474	case 0x0000:
475		currentTimer->prescaleBits = 0;
476		break;
477	case 0x0001:
478		currentTimer->prescaleBits = 6;
479		break;
480	case 0x0002:
481		currentTimer->prescaleBits = 8;
482		break;
483	case 0x0003:
484		currentTimer->prescaleBits = 10;
485		break;
486	}
487	currentTimer->countUp = !!(control & 0x0004);
488	currentTimer->doIrq = !!(control & 0x0040);
489	currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << currentTimer->prescaleBits;
490	int wasEnabled = currentTimer->enable;
491	currentTimer->enable = !!(control & 0x0080);
492	if (!wasEnabled && currentTimer->enable) {
493		if (!currentTimer->countUp) {
494			currentTimer->nextEvent = gba->cpu->cycles + currentTimer->overflowInterval;
495		} else {
496			currentTimer->nextEvent = INT_MAX;
497		}
498		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload;
499		currentTimer->oldReload = currentTimer->reload;
500		currentTimer->lastEvent = 0;
501		gba->timersEnabled |= 1 << timer;
502	} else if (wasEnabled && !currentTimer->enable) {
503		if (!currentTimer->countUp) {
504			gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> oldPrescale);
505		}
506		gba->timersEnabled &= ~(1 << timer);
507	} else if (currentTimer->prescaleBits != oldPrescale && !currentTimer->countUp) {
508		// FIXME: this might be before present
509		currentTimer->nextEvent = currentTimer->lastEvent + currentTimer->overflowInterval;
510	}
511
512	if (currentTimer->nextEvent < gba->cpu->nextEvent) {
513		gba->cpu->nextEvent = currentTimer->nextEvent;
514	}
515};
516
517void GBAWriteIE(struct GBA* gba, uint16_t value) {
518	if (value & (1 << IRQ_KEYPAD)) {
519		GBALog(gba, GBA_LOG_STUB, "Keypad interrupts not implemented");
520	}
521
522	if (value & (1 << IRQ_GAMEPAK)) {
523		GBALog(gba, GBA_LOG_STUB, "Gamepak interrupts not implemented");
524	}
525
526	if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) {
527		ARMRaiseIRQ(gba->cpu);
528	}
529}
530
531void GBAWriteIME(struct GBA* gba, uint16_t value) {
532	if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
533		ARMRaiseIRQ(gba->cpu);
534	}
535}
536
537void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
538	gba->memory.io[REG_IF >> 1] |= 1 << irq;
539	gba->cpu->halted = 0;
540
541	if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
542		ARMRaiseIRQ(gba->cpu);
543	}
544}
545
546void GBATestIRQ(struct ARMCore* cpu) {
547	struct GBA* gba = (struct GBA*) cpu->master;
548	if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
549		gba->springIRQ = 1;
550		gba->cpu->nextEvent = 0;
551	}
552}
553
554void GBAHalt(struct GBA* gba) {
555	gba->cpu->nextEvent = 0;
556	gba->cpu->halted = 1;
557}
558
559static void _GBAVLog(struct GBA* gba, enum GBALogLevel level, const char* format, va_list args) {
560	struct GBAThread* threadContext = GBAThreadGetContext();
561	if (threadContext) {
562		if (!gba) {
563			gba = threadContext->gba;
564		}
565	}
566
567	if (gba && !(level & gba->logLevel) && level != GBA_LOG_FATAL) {
568		return;
569	}
570
571	if (threadContext && threadContext->logHandler) {
572		threadContext->logHandler(threadContext, level, format, args);
573		return;
574	}
575
576	vprintf(format, args);
577	printf("\n");
578
579	if (level == GBA_LOG_FATAL) {
580		abort();
581	}
582}
583
584void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...) {
585	va_list args;
586	va_start(args, format);
587	_GBAVLog(gba, level, format, args);
588	va_end(args);
589}
590
591void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...) {
592	struct GBA* gba = 0;
593	if (debugger->cpu) {
594		gba = (struct GBA*) debugger->cpu->master;
595	}
596
597	enum GBALogLevel gbaLevel;
598	switch (level) {
599	default: // Avoids compiler warning
600	case DEBUGGER_LOG_DEBUG:
601		gbaLevel = GBA_LOG_DEBUG;
602		break;
603	case DEBUGGER_LOG_INFO:
604		gbaLevel = GBA_LOG_INFO;
605		break;
606	case DEBUGGER_LOG_WARN:
607		gbaLevel = GBA_LOG_WARN;
608		break;
609	case DEBUGGER_LOG_ERROR:
610		gbaLevel = GBA_LOG_ERROR;
611		break;
612	}
613	va_list args;
614	va_start(args, format);
615	_GBAVLog(gba, gbaLevel, format, args);
616	va_end(args);
617}
618
619bool GBAIsROM(struct VFile* vf) {
620	if (vf->seek(vf, GBA_ROM_MAGIC_OFFSET, SEEK_SET) < 0) {
621		return false;
622	}
623	uint8_t signature[sizeof(GBA_ROM_MAGIC)];
624	if (vf->read(vf, &signature, sizeof(signature)) != sizeof(signature)) {
625		return false;
626	}
627	return memcmp(signature, GBA_ROM_MAGIC, sizeof(signature)) == 0;
628}
629
630void GBAGetGameCode(struct GBA* gba, char* out) {
631	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->id, 4);
632}
633
634void GBAGetGameTitle(struct GBA* gba, char* out) {
635	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->title, 12);
636}
637
638void GBAHitStub(struct ARMCore* cpu, uint32_t opcode) {
639	struct GBA* gba = (struct GBA*) cpu->master;
640	enum GBALogLevel level = GBA_LOG_FATAL;
641	if (gba->debugger) {
642		level = GBA_LOG_STUB;
643		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
644	}
645	GBALog(gba, level, "Stub opcode: %08x", opcode);
646}
647
648void GBAIllegal(struct ARMCore* cpu, uint32_t opcode) {
649	struct GBA* gba = (struct GBA*) cpu->master;
650	GBALog(gba, GBA_LOG_WARN, "Illegal opcode: %08x", opcode);
651	if (gba->debugger) {
652		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
653	}
654}
655
656void _checkOverrides(struct GBA* gba, uint32_t id) {
657	int i;
658	gba->busyLoop = -1;
659	if ((id & 0xFF) == 'F') {
660		GBALog(gba, GBA_LOG_DEBUG, "Found Classic NES Series game, using EEPROM saves");
661		GBASavedataInitEEPROM(&gba->memory.savedata);
662		return;
663	}
664	for (i = 0; _overrides[i].id[0]; ++i) {
665		const uint32_t* overrideId = (const uint32_t*) _overrides[i].id;
666		if (*overrideId == id) {
667			GBALog(gba, GBA_LOG_DEBUG, "Found override for game %s!", _overrides[i].id);
668			switch (_overrides[i].type) {
669				case SAVEDATA_FLASH512:
670				case SAVEDATA_FLASH1M:
671					gba->memory.savedata.type = _overrides[i].type;
672					GBASavedataInitFlash(&gba->memory.savedata);
673					break;
674				case SAVEDATA_EEPROM:
675					GBASavedataInitEEPROM(&gba->memory.savedata);
676					break;
677				case SAVEDATA_SRAM:
678					GBASavedataInitSRAM(&gba->memory.savedata);
679					break;
680				case SAVEDATA_NONE:
681					break;
682			}
683
684			if (_overrides[i].gpio & GPIO_RTC) {
685				GBAGPIOInitRTC(&gba->memory.gpio);
686			}
687
688			if (_overrides[i].gpio & GPIO_GYRO) {
689				GBAGPIOInitGyro(&gba->memory.gpio);
690			}
691
692			if (_overrides[i].gpio & GPIO_RUMBLE) {
693				GBAGPIOInitRumble(&gba->memory.gpio);
694			}
695
696			gba->busyLoop = _overrides[i].busyLoop;
697			return;
698		}
699	}
700}