all repos — mgba @ f388d65f5fcac60a3b34253d22538b09d62fc9ad

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7Bugfixes:
  8 - SDL: Fix axes being mapped wrong
  9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 10 - Util: Fix realloc semantics in utf16to8
 11Misc:
 12 - 3DS: Use blip_add_delta_fast for a small speed improvement
 13 - OpenGL: Log shader compilation failure
 14 - Qt: Remove some C99isms from C++ code
 15 - Windows: Add native VDir support
 16 - All: Add QUIET parameter to silence CMake
 17 - ARM7: Support forcing Thumb mode via MSR
 18 - ARM7: Flush prefetch cache when loading CPSR via MSR
 19 - OpenGL: Add texSize uniform
 20 - ARM7: Clean up instruction decoding for future expandability
 21 - Qt: Make -g flag work in Qt build
 22 - Qt: Simplify OpenGL context creation
 23 - Debugger: Support register and memory writes via GDB stub
 24
 250.4.1: (2016-07-11)
 26Bugfixes:
 27 - All: Fix several file handle leaks
 28 - All: Fix instruction tables getting zeroed when linking sometimes
 29 - ARM7: Fix flags on SBC/RSC
 30 - ARM7: Fix setting spsr privilege bits when spsr is empty
 31 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 32 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 33 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 34 - GBA Memory: Fix executing code from OBJ region of VRAM
 35 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 36 - GBA Serialize: Fix loading savegames from savestates
 37 - OpenGL: Correct boolean vector strcmp strings for uniforms
 38 - Qt: Fix sending gameStopped twice
 39 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 40 - Qt: Fix initial state of key mapping
 41 - Qt: Initialize m_useBios
 42 - SDL: Fix joystick initialization on BSD
 43 - SDL: Fix potential joystick crash in games with rumble
 44 - SDL: Fix SDL 1.2 build
 45 - SDL: Fix sporadic crash when deinitializing audio
 46 - Shaders: Fix AGS-001 shader with some bad drivers
 47 - Util: Use closesocket on Windows
 48 - Util: Fix socket bind addresses
 49 - VFS: Fix reading 7z archives without rewinding first
 50 - VFS: VFileFromFD should not open directories
 51 - Wii: Fix tilting direction
 52 - Util: Fix realloc semantics in utf16to8
 53Misc:
 54 - All: Allow use of external minizip library
 55 - Debugger: CLI debugger now exits when end-of-stream is reached
 56 - FFmpeg: Update dependencies on Ubuntu
 57 - GBA: Slightly optimize GBAProcessEvents
 58 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 59 - GBA Video: Null renderer should return proper register values
 60 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 61 - Qt: Add preset for DualShock 4
 62 - Qt: Update 360 input profile on OS X to reflect newer drivers
 63 - Qt: Remove use of NaN
 64 - Qt: Canonicalize file paths when loading games
 65 - Qt: Add refresh button to controller editing
 66 - SDL: Remove default gamepad mappings
 67 - Util: Fix intermittent build failure on OS X
 68 - VFS: VFile.sync now updates modified time
 69
 700.4.0: (2016-02-02)
 71Features:
 72 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 73 - I/O viewer
 74 - Booting of multiboot images
 75 - Customization of GIF recording
 76 - Libretro: Cheat code support
 77 - Support for GLSL shaders
 78 - ROM information view
 79 - Support for VBA-style cheat codes
 80 - Savestates now store creation timestamps
 81 - Key autofire
 82 - Libretro: Allow blocking opposing directional input
 83 - OpenEmu core for OS X
 84 - Libretro: Settings for using BIOS and skipping intro
 85 - Libretro: Customizable idle loop removal
 86 - Implemented cycle counting for sprite rendering
 87 - Cleaner, unified settings window
 88 - Added a setting for pausing when the emulator is not in focus
 89 - Customizable paths for save games, save states, screenshots and patches
 90 - Controller hotplugging
 91 - Ability to store save games and active cheats within savestates
 92Bugfixes:
 93 - ARM7: Fix sign of unaligned LDRSH
 94 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 95 - Debugger: Fix watchpoints in gdb
 96 - GBA: Fix warnings when creating and loading savestates
 97 - GBA: Fix Iridion II savetype
 98 - GBA BIOS: Fix misaligned CpuSet
 99 - GBA Cheats: Fix cheats setting the Action Replay version
100 - GBA Hardware: Fix GPIO on big endian
101 - GBA Memory: Fix DMA register writing behavior
102 - GBA Memory: Fix DMAs triggering two cycles early
103 - Libretro: Fix aspect ratio
104 - Qt: Fix some potential crashes with the gamepad mapping
105 - Qt: Fix keys being mapped incorrectly when loading configuration file
106 - Util: Fix PowerPC PNG read/write pixel order
107 - Util: Fix excessive memory allocation when decoding a PNG
108 - VFS: Fix VFileReadline and remove _vfdReadline
109Misc:
110 - All: Improved PowerPC support
111 - All: Fix some undefined behavior warnings
112 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
113 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
114 - GBA: Implement bad I/O register loading
115 - GBA: Allow jumping to OAM and palette RAM
116 - GBA BIOS: Finish implementing RegisterRamReset
117 - GBA Config: Add "override" layer for better one-time configuration
118 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
119 - GBA Memory: Use a dynamically sized mask for ROM memory
120 - GBA Memory: Implement several unimplemented memory access types
121 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
122 - GBA RR: Starting from savestate now embeds the savegame
123 - GBA RR: Add preliminary SRAM support for VBM loading
124 - GBA RR: Add support for resets in movies
125 - GBA Video: Remove lastHblank, as it is implied
126 - Libretro: Use anonymous memory mappers for large blocks of memory
127 - Libretro: Add install target for libretro core
128 - Qt: Window size command line options are now supported
129 - Qt: Increase usability of key mapper
130 - Qt: Add 'Apply' button to settings window
131 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
132 - Qt: Allow use of modifier keys as input
133 - Qt: Optimize log viewer
134 - Qt: Added button for breaking into the GDB debugger
135 - Qt: Add box for showing duration of rewind
136 - SDL: Support fullscreen in SDL 1.2
137 - SDL: Allow GBASDLAudio to be used without a thread context
138 - Util: Use VFile for configuration
139 - Util: Add MutexTryLock
140
1410.3.2: (2015-12-16)
142Bugfixes:
143 - ARM7: Fix STRT/STRBT
144 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
145 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
146 - Libretro: Fix problems with rumble not turning off
147 - GBA: Fix idle skip state being retained between games
148 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
149 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
150 - GBA BIOS: Fix Sqrt sign
151 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
152 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
153 - GBA Memory: Fix DMA behavior for SRAM accesses
154 - GBA Memory: Fix Store8 to OBJ VRAM
155 - GBA Memory: Fix alignment of LDM/STM on SRAM
156 - GBA Memory: Fix unaligned out-of-bounds ROM loads
157 - GBA Memory: Fix timing of DMAs
158 - GBA Video: Fix _mix for 15-bit color
159 - GBA Video: Fix OAM and palette initialization
160 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
161 - Qt: Use safer isLoaded check in GameController
162 - Qt: Fix a race condition in PainterGL that could lead to a crash
163 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
164 - Qt: Fix font size in memory viewer
165 - Qt: Fix a crash in the memory viewer
166 - Qt: Add additional checks in CheatModel to prevent crashes
167 - Qt: Fix race condition with setting sample rate
168 - Qt: Fix crash when closing multiplayer windows
169 - Qt: Fix resetting while paused
170Misc:
171 - GBA Audio: Implement missing flags on SOUNDCNT_X register
172 - Qt: Add mute option to menu
173
1740.3.1: (2015-10-24)
175Bugfixes:
176 - ARM7: Fix instruction decoding of Thumb shifts
177 - GBA: Deinit savegame when unloading a ROM
178 - GBA: Fix BIOS check on big endian
179 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
180 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
181 - GBA Audio: Fix audio channels being silenced at the wrong time
182 - GBA Memory: Fix bad BIOS Load16 on big endian
183 - GBA Memory: Fix bad Load8 on big endian
184 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
185 - GBA Video: Fix edge case with sprite blend modes and semitransparency
186 - GBA Video: Fix objwin and blending interaction on sprites
187 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
188 - Libretro: Fix a memory leak with the render buffer
189 - Qt: Windows no longer spawn in the top left on first launch
190 - Qt: Fix install path of XDG desktop file with DESTDIR
191 - Qt: Fix drag and drop on Windows
192 - Qt: Reenable double buffering, as disabling it broke some Windows configs
193 - VFS: Fix return values of VFileFILE.read and .write
194Misc:
195 - All: Reset next event to cycles instead of zero to interrupt
196 - All: Add --version flag
197 - ARM7: Force disable LTO on two files to work around a GCC bug
198 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
199 - GBA: Better memory handling with PNG savestates
200 - GBA: Additional savestate sanity checks
201 - GBA: Check for cycle count being too high
202 - GBA Audio: Allow GBAAVStream to have no video callback
203 - GBA BIOS: Implement RegisterRamReset for SIO registers
204 - Qt: Remove useless help icons in dialogs
205 - Qt: Prevent savestate window from opening while in multiplayer
206 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
207 - Qt: Dropping multiplayer windows works more cleanly now
208
2090.3.0: (2015-08-16)
210Features:
211 - Ability to hide individual background layers, or OBJs
212 - Ability to mute individual audio channels
213 - Palette viewer and exporter
214 - Volume control
215 - More shortcuts are editable (e.g. quick save/load)
216 - Rewind now shows the frame after rewinding
217 - Import/Export of GameShark/Action Replay snapshots
218 - Add "Step backwards" item for single increment rewind
219 - Deadzone estimation for game controllers
220 - Analog inputs can be used for shortcuts
221 - Menu items for specific solar sensor brightness levels
222 - Remappable controls for tilt and gyroscope sensors
223 - Status messages for actions taken while a game is running (e.g. save/load state)
224 - Memory inspector
225 - Screensaver can now be suspended while a game is running
226 - Load/save the most recent savestate slot
227 - Support varible speed (PWM) rumble
228 - Ability to cap fast forward speed
229 - Finer control over FPS target
230 - Holdable shortcut for rewinding one frame at a time
231 - Ability to boot directly into the BIOS
232 - Preliminary support for yanking out the game pak while a game is running
233 - Thumb-drive mode by putting a file called portable.ini in the same folder
234 - Configurable display driver, between software and OpenGL
235 - Undo-able savestate loading and saving
236 - Controller profiles now store shortcut settings
237 - Default controller profiles for several common controllers
238 - Libretro now supports BIOS, rumble and solar sensor
239 - Implement BIOS call Stop, for sleep mode
240 - Automatically load patches, if found
241 - Improved video synchronization
242 - Configurable audio output sample rate
243Bugfixes:
244 - ARM7: Fix SWI and IRQ timings
245 - ARM7: Fix Thumb MUL timing
246 - ARM7: Fix timing of multiplies to use N cycles
247 - ARM7: ARMHotplugDetach should call deinit
248 - Debugger: Fix use-after-free in breakpoint clearing code
249 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
250 - GBA: Cap audio FIFO read size during deserialization
251 - GBA: Check for corrupted savestates when loading
252 - GBA: Check for improperly sized savestates when loading
253 - GBA: Check for savestates made from differently sized ROMs
254 - GBA: Fix calls to endian-independent loadstores
255 - GBA: Fix timing of reading from timer registers
256 - GBA: Ensure cycles never go negative
257 - GBA Audio: Force audio FIFOs to 32-bit
258 - GBA Audio: Fix audio pitch changing when adjusting buffer size
259 - GBA Audio: Fix sample order in audio channel 3
260 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
261 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
262 - GBA Memory: Improve Thumb open bus behavior
263 - GBA Memory: Fix potential DMA issue when loading a savestate
264 - GBA Memory: Fix load/store multiple video memory waitstates
265 - GBA SIO: Fix reseting when there are SIO devices attached
266 - GBA Video: Blended sprites should never have other effects applied
267 - GBA Video: Fix out-of-bounds tiles in mosaic
268 - GBA Video: Fix windows not affecting sprites
269 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
270 - GBA Video: Fix timing on first scanline
271 - Qt: Better cleanup when a game crashes
272 - Qt: Fix open ROM dialog filtering for archive formats
273 - Qt: Cap the maximum number of multiplayer windows
274 - Qt: Fix maximum year in sensor override
275 - Qt: Fix window being too tall after exiting fullscreen
276 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
277 - Qt: Fix analog buttons not getting unmapped
278 - Qt: Fix passing command line options
279 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
280 - SDL: Fix SDL build when OpenGL is missing
281 - Util: Allow loading IPS patches that grow the ROM
282 - VFS: Fix resource leaks if some allocations fail
283 - VFS: Fix line-reading to return proper values
284 - Video: Fix an issue with very long filenames
285 - Util: Fix formatting of floats
286Misc:
287 - All: Add --help flag for command line programs
288 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
289 - All: Enable static linking for Windows
290 - All: Enable static linking for OS X
291 - All: Threads are now named
292 - All: Proper handling of Unicode file paths
293 - ARM7: Add emulation for Undefined CPU mode
294 - ARM7: Reduce the size of the Thumb instruction table
295 - GBA: Add status log level
296 - GBA: GBARewind now returns how many states it has rewound
297 - GBA: SIO logging layer
298 - GBA BIOS: Stub out SoundBias
299 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
300 - GBA: Don't include GBACLIDebugger struct unless needed
301 - GBA: Savedata is now synced shortly after data finishes being written
302 - GBA: Process multiple timer events at once, if necessary
303 - GBA Audio: Implement audio reset for channels A/B
304 - GBA Audio: Process multiple audio events at once, if necessary
305 - GBA Hardware: Backport generic RTC source into core
306 - GBA Input: Allow axes and buttons to be mapped to the same key
307 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
308 - GBA SIO: Add a dummy driver for Normal mode
309 - GBA Thread: Add functionality for running callbacks on the GBA thread
310 - GBA Thread: Split GBASync into a separate file
311 - GBA Video: Refactor software renderer into separate files
312 - GBA Video: Slightly optimize mode 0 mosaic rendering
313 - Debugger: Free watchpoints in addition to breakpoints
314 - Qt: Handle saving input settings better
315 - Qt: Move GL frame drawing back onto its own thread
316 - Qt: Fast forward (held) option moved from Other to Emulation menu
317 - Qt: Show version info in window title
318 - Qt: Migrate multiplayer window handling into GBAApp
319 - Qt: Unified file opening and saving with last location
320 - Qt: Fix windows being resizable when they shouldn't have been
321 - Qt: Only hide cursor in full screen
322 - Qt: Replace pause-after-frame mutex with an atomic
323 - Qt: Add application icon and XDG desktop files
324 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
325 - Qt: Don't save window size when entering fullscreen
326 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
327 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
328 - Qt: Increase usability of key mapper
329 - Qt: Show checkmark for window sizes
330 - Qt: Set window path to loaded ROM
331 - Perf: Ability to load savestates immediately on launch
332 - SDL: Properly check for initialization
333 - SDL: Clean up initialization functions
334 - SDL: Clean up GL context
335 - Util: Allow disabling the threading code entirely
336 - VFS: Add sync method to force syncing with backing
337
3380.2.1: (2015-05-13)
339Bugfixes:
340 - All: Fix sanitize-deb script not cleaning up after itself
341 - All: Fix dependencies for libavcodec on Debian-derived platforms
342 - ARM7: Handle writeback for PC in addressing modes 2 and 3
343 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
344 - ARM7: Fix ARM multiply instructions when PC is a destination register
345 - Debugger: Fix use-after-free in breakpoint clearing code
346 - Debugger: Fix boundary conditions in tab completion
347 - GBA: Fix timers not updating timing when writing to only the reload register
348 - GBA: Fix rewind boundary conditions
349 - GBA: Add initial I/O register settings for background matrix registers
350 - GBA: Fix hang when loading a savestate if sync to video is enabled
351 - GBA: Handle out-of-bounds I/O access
352 - GBA: Fix bounds-checking on EEPROM access
353 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
354 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
355 - GBA Memory: Allow SRAM to be 64kB
356 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
357 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
358 - GBA Video: Fix second frame mode 5
359 - Perf: Fix race condition if a game crashes immediately on start
360 - Qt: Fix Display object leak when closing a window
361 - Qt: Fix .deb dependencies
362 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
363 - Qt: Fix window not regaining focus after exiting savestate window
364 - Qt: Fix regression where video would not record if the game had already started
365 - Qt: Fix potential crash if a gamepad causes focus to change
366 - Qt: Fix controller axis querying
367 - Qt: Fix multiplayer windows opening as the wrong size
368 - Qt: Fix controllers sometimes not loading the right profile
369 - SDL: Fix boundary conditions for joystick adjustments
370 - SDL: Allocate properly sized input maps
371 - SDL: Fix potential build issues when Qt and SDL2 are in use
372 - Util: Fix resource leak in UTF-8 handling code
373 - Util: Fix a null-pointer issue when attempting to delete a key
374 - VFS: Fix resource leaks if some allocations fail
375 - Video: Fix an issue with very long filenames
376Misc:
377 - GBA Memory: Soft-crash if jumping past the end of a ROM
378 - Qt: Show multiplayer numbers in window title
379 - Qt: Solar sensor can have shortcuts set
380
3810.2.0: (2015-04-03)
382Features:
383 - Support for gamepad axes, e.g. analog sticks or triggers
384 - Add scale presets for up to 6x
385 - Settings window
386 - Bilinear resampling option
387 - Add option to skip BIOS start screen
388 - List of recently opened games
389 - Support for games using the Solar Sensor
390 - Better audio resampling via blip-buf
391 - Game Pak overrides dialog for setting savetype and sensor values
392 - Support for games using the tilt sensor
393 - Remappable shortcuts for keyboard and gamepad
394 - Rewinding of emulation
395 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
396 - Support IPv6
397 - Save directory of last loaded file
398 - Support BPS patches
399 - Automatically detect and optimize out idle loops
400 - Configurable game overrides
401 - Support loading 7-Zip files
402 - Drag and drop game loading
403 - Cheat code support
404 - Runtime configurable audio driver
405 - Libretro core for use with RetroArch and other front-ends
406 - Controller profiles for setting different bindings for different controllers
407 - Ability to lock aspect ratio
408 - Local link cable support
409 - Ability to switch which game controller is in use per instance
410 - Ability to prevent opposing directional input
411 - Warning dialog if an unimplemented BIOS feature is called
412 - Debugger: Add CLI "frame", frame advance command
413 - Debugger: Add CLI functions for writing to memory
414 - Debugger: Add CLI functions for examining memory regions
415 - Debugger: Add CLI function for writing a register
416Bugfixes:
417 - ARM7: Extend prefetch by one stage
418 - ARM7: Fix cycle counting for loads
419 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
420 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
421 - GBA: Initialize gba.sync to null
422 - GBA: Fix timer initialization
423 - GBA Audio: Support 16-bit writes to FIFO audio
424 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
425 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
426 - GBA BIOS: Fix BIOS prefetch after reset
427 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
428 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
429 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
430 - GBA Memory: Fix I cycles that had been moved to ARM7 core
431 - GBA Memory: Fix cycle counting for 32-bit load/stores
432 - GBA RR: Fix fallthrough error when reading tags from a movie
433 - GBA Thread: Fix possible hang when loading an archive
434 - GBA Thread: Fix possible deadlock in video sync
435 - Perf: Fix crash when the GBA thread fails to start
436 - Qt: Fix crash starting a GDB stub if a game isn't loaded
437 - Qt: Fix crash when adjusting settings after closing a game
438 - Qt: Fix crash when starting GDB stub after closing a game
439 - Qt: Fix patch loading while a game is running
440 - Qt: Fix crash when loading a game after stopping GDB server
441 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
442 - Qt: Fix crash when attempting to pause if a game is not running
443 - SDL: Properly clean up if a game doesn't launch
444 - Util: Fix sockets on Windows
445Misc:
446 - All: Enable link-time optimization
447 - Debugger: Watchpoints now work on STM/LDM instructions
448 - Debugger: Clean up GDB stub network interfacing
449 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
450 - Debugger: Merge Thumb BL instructions when disassembling
451 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
452 - Debugger: Watchpoints now report address watched (fixes #68)
453 - Debugger: Add support for soft breakpoints
454 - Debugger: Make I/O register names be addresses instead of values
455 - Debugger: Rename read/write commands
456 - GBA: Improve accuracy of event timing
457 - GBA: Add API for getting Configuration structs for overrides and input
458 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
459 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
460 - GBA: Move A/V stream interface into core
461 - GBA: Savestates now take into account savedata state machines (fixes #109)
462 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
463 - GBA Memory: Simplify memory API and use fixed bus width
464 - GBA Thread: Make GBASyncWaitFrameStart time out
465 - GBA Video: Start video at the last scanline instead of the first
466 - Qt: Optimize logo drawing
467 - Qt: Move frame upload back onto main thread
468 - Qt: Remember window position
469 - Qt: Double-clicking on the window toggles full screen
470 - Util: Use proper locale for reading and writing float values
471
4720.1.1: (2015-01-24)
473Bugfixes:
474 - ARM7: Fix LDM writeback to a register already written
475 - GBA: Fix timers 2 and 3 updating incorrectly
476 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
477 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
478 - GBA Audio: Properly initialize audio FIFO channels
479 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
480 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
481 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
482 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
483 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
484 - GBA BIOS: Fix HuffUnComp boundary conditions
485 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
486 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
487 - GBA Memory: Filter out top nybble of DMA addresses
488 - GBA Memory: Properly bounds-check VRAM accesses
489 - GBA Memory: Fix initial DMA state
490 - GBA Thread: Allow halted games to exit cleanly
491 - GBA Video: Fix blend issues with obscured middle layers
492 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
493 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
494 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
495 - GBA Video: Fix sprite boundary conditions with mosaic
496 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
497 - Qt: Fix issue with set frame sizes being the wrong height
498 - Qt: Fix emulator crashing when full screen if a game is not running
499 - Qt: Fix window focus issues
500 - Qt: Properly set default video recording settings
501 - Qt: Fix a race condition when a game crashes immediately
502 - Qt: Fix some cases where key mapping can break if focus is adjusted
503 - Qt: Fix crash if a game pauses before any frames are shown
504 - Debugger: Negative PC-relative loads now properly subtract the offset
505 - Debugger: Align PC-relative loads in Thumb
506 - Debugger: Fix watchpoints triggering too late
507 - Debugger: Fix binary print putting spaces between digits
508 - Video: Ensure FFmpeg encoder has audio frames
509 - Video: Fix uncompressed PCM audio recording
510 - Video: Fix FFmpeg crashing when the file extension is wrong
511 - Util: Fix SOCKET_FAILED macro
512Misc:
513 - GBA: Exit cleanly on FATAL if the port supports it
514 - GBA Memory: Implement 16- and 32-bit loads from SRAM
515 - Qt: Disable sync to video by default
516 - Qt: Handle a game crash without crashing
517 - Qt: Set default log level to FATAL, ERROR and WARN
518 - Qt: Clarify some phrasing in the menus
519 - Qt: Clear active buttons when focus is lost
520
5210.1.0: (2014-12-13)
522 - Initial release