src/platform/sdl/sdl-events.c (view raw)
1#include "sdl-events.h"
2
3#include "debugger/debugger.h"
4#include "gba-io.h"
5#include "gba-rr.h"
6#include "gba-serialize.h"
7#include "gba-video.h"
8#include "renderers/video-software.h"
9#include "util/vfs.h"
10
11#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
12#define GUI_MOD KMOD_GUI
13#else
14#define GUI_MOD KMOD_CTRL
15#endif
16
17#define SDL_BINDING_KEY 0x53444C4B
18#define SDL_BINDING_BUTTON 0x53444C42
19
20bool GBASDLInitEvents(struct GBASDLEvents* context) {
21 if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
22 return false;
23 }
24 SDL_JoystickEventState(SDL_ENABLE);
25 context->joystick = SDL_JoystickOpen(0);
26#if !SDL_VERSION_ATLEAST(2, 0, 0)
27 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
28#endif
29
30 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_z, GBA_KEY_A);
31 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_x, GBA_KEY_B);
32 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
33 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
34 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
35 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
36 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
37 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
38 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
39 GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
40
41 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 2, GBA_KEY_A);
42 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 1, GBA_KEY_B);
43 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 6, GBA_KEY_L);
44 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 7, GBA_KEY_R);
45 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 8, GBA_KEY_START);
46 GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 9, GBA_KEY_SELECT);
47 return true;
48}
49
50void GBASDLDeinitEvents(struct GBASDLEvents* context) {
51 SDL_JoystickClose(context->joystick);
52 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
53}
54
55static void _pauseAfterFrame(struct GBAThread* context) {
56 context->frameCallback = 0;
57 GBAThreadPauseFromThread(context);
58}
59
60static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_KeyboardEvent* event) {
61 enum GBAKey key = GBA_KEY_NONE;
62 if (!event->keysym.mod) {
63 key = GBAInputMapKey(&context->inputMap, SDL_BINDING_KEY, event->keysym.sym);
64 }
65 if (key != GBA_KEY_NONE) {
66 if (event->type == SDL_KEYDOWN) {
67 context->activeKeys |= 1 << key;
68 } else {
69 context->activeKeys &= ~(1 << key);
70 }
71 return;
72 }
73 switch (event->keysym.sym) {
74 case SDLK_F11:
75 if (event->type == SDL_KEYDOWN && context->debugger) {
76 ARMDebuggerEnter(context->debugger, DEBUGGER_ENTER_MANUAL);
77 }
78 return;
79 case SDLK_F12:
80 if (event->type == SDL_KEYDOWN) {
81 GBAThreadInterrupt(context);
82 GBAThreadTakeScreenshot(context);
83 GBAThreadContinue(context);
84 }
85 return;
86 case SDLK_TAB:
87 context->sync.audioWait = event->type != SDL_KEYDOWN;
88 return;
89 case SDLK_LEFTBRACKET:
90 GBAThreadInterrupt(context);
91 GBARewind(context, 10);
92 GBAThreadContinue(context);
93 return;
94 case SDLK_ESCAPE:
95 GBAThreadInterrupt(context);
96 if (context->gba->rr) {
97 GBARRStopPlaying(context->gba->rr);
98 GBARRStopRecording(context->gba->rr);
99 }
100 GBAThreadContinue(context);
101 return;
102 default:
103 if (event->type == SDL_KEYDOWN) {
104 if (event->keysym.mod & GUI_MOD) {
105 switch (event->keysym.sym) {
106#if SDL_VERSION_ATLEAST(2, 0, 0)
107 case SDLK_f:
108 SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
109 sdlContext->fullscreen = !sdlContext->fullscreen;
110 sdlContext->windowUpdated = 1;
111 break;
112#endif
113 case SDLK_p:
114 GBAThreadTogglePause(context);
115 break;
116 case SDLK_n:
117 GBAThreadPause(context);
118 context->frameCallback = _pauseAfterFrame;
119 GBAThreadUnpause(context);
120 break;
121 case SDLK_r:
122 GBAThreadReset(context);
123 break;
124 case SDLK_t:
125 if (context->gba->rr) {
126 GBAThreadReset(context);
127 GBAThreadInterrupt(context);
128 GBARRContextCreate(context->gba);
129 GBARRSetStream(context->gba->rr, context->stateDir);
130 GBARRStopPlaying(context->gba->rr);
131 GBARRStartRecording(context->gba->rr);
132 GBAThreadContinue(context);
133 }
134 break;
135 case SDLK_y:
136 if (context->gba->rr) {
137 GBAThreadReset(context);
138 GBAThreadInterrupt(context);
139 GBARRContextCreate(context->gba);
140 GBARRSetStream(context->gba->rr, context->stateDir);
141 GBARRStopRecording(context->gba->rr);
142 GBARRStartPlaying(context->gba->rr, event->keysym.mod & KMOD_SHIFT);
143 GBAThreadContinue(context);
144 }
145 break;
146 default:
147 break;
148 }
149 }
150 if (event->keysym.mod & KMOD_SHIFT) {
151 switch (event->keysym.sym) {
152 case SDLK_F1:
153 case SDLK_F2:
154 case SDLK_F3:
155 case SDLK_F4:
156 case SDLK_F5:
157 case SDLK_F6:
158 case SDLK_F7:
159 case SDLK_F8:
160 case SDLK_F9:
161 case SDLK_F10:
162 GBAThreadInterrupt(context);
163 GBASaveState(context->gba, context->stateDir, event->keysym.sym - SDLK_F1, true);
164 GBAThreadContinue(context);
165 break;
166 default:
167 break;
168 }
169 } else {
170 switch (event->keysym.sym) {
171 case SDLK_F1:
172 case SDLK_F2:
173 case SDLK_F3:
174 case SDLK_F4:
175 case SDLK_F5:
176 case SDLK_F6:
177 case SDLK_F7:
178 case SDLK_F8:
179 case SDLK_F9:
180 case SDLK_F10:
181 GBAThreadInterrupt(context);
182 GBALoadState(context->gba, context->stateDir, event->keysym.sym - SDLK_F1);
183 GBAThreadContinue(context);
184 break;
185 default:
186 break;
187 }
188 }
189 }
190 return;
191 }
192}
193
194static void _GBASDLHandleJoyButton(struct GBAThread* context, const struct SDL_JoyButtonEvent* event) {
195 enum GBAKey key = 0;
196 key = GBAInputMapKey(&context->inputMap, SDL_BINDING_BUTTON, event->button);
197 if (key == GBA_KEY_NONE) {
198 return;
199 }
200
201 if (event->type == SDL_JOYBUTTONDOWN) {
202 context->activeKeys |= 1 << key;
203 } else {
204 context->activeKeys &= ~(1 << key);
205 }
206}
207
208static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyHatEvent* event) {
209 enum GBAKey key = 0;
210
211 if (event->value & SDL_HAT_UP) {
212 key |= 1 << GBA_KEY_UP;
213 }
214 if (event->value & SDL_HAT_LEFT) {
215 key |= 1 << GBA_KEY_LEFT;
216 }
217 if (event->value & SDL_HAT_DOWN) {
218 key |= 1 << GBA_KEY_DOWN;
219 }
220 if (event->value & SDL_HAT_RIGHT) {
221 key |= 1 << GBA_KEY_RIGHT;
222 }
223
224 context->activeKeys &= ~((1 << GBA_KEY_UP) | (1 << GBA_KEY_LEFT) | (1 << GBA_KEY_DOWN) | (1 << GBA_KEY_RIGHT));
225 context->activeKeys |= key;
226}
227
228#if SDL_VERSION_ATLEAST(2, 0, 0)
229static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_WindowEvent* event) {
230 UNUSED(context);
231 switch (event->event) {
232 case SDL_WINDOWEVENT_SIZE_CHANGED:
233 sdlContext->windowUpdated = 1;
234 break;
235 }
236}
237#endif
238
239void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event) {
240 switch (event->type) {
241 case SDL_QUIT:
242 GBAThreadEnd(context);
243 break;
244#if SDL_VERSION_ATLEAST(2, 0, 0)
245 case SDL_WINDOWEVENT:
246 _GBASDLHandleWindowEvent(context, sdlContext, &event->window);
247 break;
248#endif
249 case SDL_KEYDOWN:
250 case SDL_KEYUP:
251 _GBASDLHandleKeypress(context, sdlContext, &event->key);
252 break;
253 case SDL_JOYBUTTONDOWN:
254 case SDL_JOYBUTTONUP:
255 _GBASDLHandleJoyButton(context, &event->jbutton);
256 break;
257 case SDL_JOYHATMOTION:
258 _GBASDLHandleJoyHat(context, &event->jhat);
259 }
260}