all repos — mgba @ f3b66397a2a598e5cfb63acd0c0b84f5796d0802

mGBA Game Boy Advance Emulator

src/platform/qt/ObjView.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_OBJ_VIEW
 7#define QGBA_OBJ_VIEW
 8
 9#include "AssetView.h"
10#include "GameController.h"
11
12#include "ui_ObjView.h"
13
14#include <mgba/core/tile-cache.h>
15
16namespace QGBA {
17
18class ObjView : public AssetView {
19Q_OBJECT
20
21public:
22	ObjView(GameController* controller, QWidget* parent = nullptr);
23
24private slots:
25	void selectObj(int);
26	void translateIndex(int);
27
28private:
29#ifdef M_CORE_GBA
30	void updateTilesGBA(bool force) override;
31#endif
32#ifdef M_CORE_GB
33	void updateTilesGB(bool force) override;
34#endif
35
36	Ui::ObjView m_ui;
37
38	GameController* m_controller;
39	mTileCacheEntry m_tileStatus[1024 * 32]; // TODO: Correct size
40	int m_objId;
41	struct ObjInfo {
42		unsigned tile;
43		unsigned width;
44		unsigned height;
45		unsigned stride;
46
47		bool operator!=(const ObjInfo&);
48	} m_objInfo;
49
50	int m_tileOffset;
51};
52
53}
54
55#endif