CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5Bugfixes:
6 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
7 - GBA: Reset now reloads multiboot ROMs
8 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
9 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
10 - Qt: Fix tile and sprite views not always displaying at first
11 - GBA Memory: Fix a few AGBPrint crashes
12 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
13 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
14 - Qt: Fix audio context holding onto closed game controller
15 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
16 - GBA SIO: Prevent writing read-only multiplayer bits
17 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
18 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
19 - Python: Fix crash when deleting files owned by library
20Misc:
21 - GBA Savedata: EEPROM performance fixes
22 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
23 - GB Memory: Support running from blocked memory
24 - Qt: Don't unload ROM immediately if it crashes
25 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
26 - Debugger: Add breakpoint and watchpoint listing
27
280.7.0: (2019-01-26)
29Features:
30 - ELF support
31 - Game Boy Camera support
32 - Qt: Set default Game Boy colors
33 - Game Boy Printer support
34 - Super Game Boy support
35 - Customizable autofire speed
36 - Ability to set default Game Boy model
37 - Map viewer
38 - Automatic cheat loading and saving
39 - GameShark and Action Replay button support
40 - AGBPrint support
41 - Debugger: Conditional breakpoints and watchpoints
42 - Ability to select GB/GBC/SGB BIOS on console ports
43 - Optional automatic state saving/loading
44 - Access to ur0 and uma0 partitions on the Vita
45 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
46 - GBA: ARMIPS/A22i-style and ELF symbol table support
47 - Initial Switch port
48Bugfixes:
49 - ARM: Fix MSR when T bit is set
50 - Core: Fix audio sync breaking when interrupted
51 - Core: Fix ordering events when scheduling during events
52 - FFmpeg: Fix encoding audio/video queue issues
53 - GB: Revamp IRQ handling based on new information
54 - GB: Fix IRQ disabling on the same T-cycle as an assert
55 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
56 - GB Audio: Clock frame events on DIV
57 - GB Audio: Fix channel 3 reset value
58 - GB Audio: Fix channel 4 initial LFSR
59 - GB Audio: Fix channel 1, 2 and 4 reset timing
60 - GB I/O: DMA register is R/W
61 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
62 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
63 - GB, GBA Savedata: Fix unmasking savedata crash
64 - GB Serialize: Fix audio state loading
65 - GB Serialize: Fix game title check
66 - GB Serialize: Fix IRQ pending/EI pending confusion
67 - GB Timer: Minor accuracy improvements
68 - GB Video: Fix dot clock timing being slightly wrong
69 - GB Video: Fix loading states while in mode 3
70 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
71 - GB Video: Fix SCX timing
72 - GB, GBA Video: Don't call finishFrame twice in thread proxy
73 - GBA: Reset WAITCNT properly
74 - GBA BIOS: Fix BitUnPack final byte
75 - GBA BIOS: Fix BitUnPack narrowing
76 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
77 - GBA DMA: Fix temporal sorting of DMAs of different priorities
78 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
79 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
80 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
81 - GBA Savedata: Fix savedata modified time updating when read-only
82 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
83 - GBA Serialize: Fix loading states in Hblank
84 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
85 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
86 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
87 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
88 - GBA Video: Start timing mid-scanline when skipping BIOS
89 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
90 - GBA Video: Make layer disabling work consistently
91 - PSP2: Fix more issues causing poor audio
92 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
93 - Qt: Improve FPS timer stability
94 - Util: Fix wrapping edge cases in RingFIFO
95Misc:
96 - 3DS: Remove deprecated CSND interface
97 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
98 - Core: Remove broken option for whether rewinding restores save games
99 - Feature: Added loading savestates from command line
100 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
101 - FFmpeg: Support lossless h.264 encoding
102 - FFmpeg: Support lossless VP9 encoding
103 - GBA Cheats: Allow multiple ROM patches in the same slot
104 - GB: Skip BIOS option now works
105 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
106 - GB Audio: Improved audio quality
107 - GB, GBA Audio: Increase max audio volume
108 - GB MBC: Remove erroneous bank 0 wrapping
109 - GB Video: Darken colors in GBA mode
110 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
111 - GBA: Implement display start DMAs
112 - GBA: Improve multiboot image detection
113 - GBA Memory: 64 MiB GBA Video cartridge support
114 - GBA Savedata: Remove ability to disable realistic timing
115 - GBA Timer: Use global cycles for timers
116 - Libretro: Add frameskip option
117 - mGUI: Add fast forward toggle
118 - PSP2: Use system enter key by default
119 - Python: Integrate tests from cinema test suite
120 - Qt: Redo GameController into multiple classes
121 - Qt: Prevent window from being created off-screen
122 - Qt: Add option to disable FPS display
123 - Qt: Options to mess around with layer placement
124 - Qt: Add load alternate save option
125 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
126 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
127 - Test: Restructure test suite into multiple executables
128 - Util: Don't build crc32 if the function already exists
129 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
130Changes from beta 1:
131Features:
132 - Libretro: Add Game Boy cheat support
133 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
134 - Switch: Rumble support
135 - Switch: Rotation support
136 - Switch: Screen stretching options
137 - Qt: State file load/save menu options
138 - Windows installer
139 - Tile viewer now has adjustable width
140 - Python: Experimental audio API
141Bugfixes:
142 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
143 - Core: Remember to deinit proxy ring FIFO
144 - Core: Reroot timing list when (de)scheduling
145 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
146 - GB MBC: Fix MBC30 SRAM
147 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
148 - GB Video: Fix SGB border hole size
149 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
150 - GBA: Fix GB Player features
151 - GBA I/O: SOUNDCNT_HI is readable when sound is off
152 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
153 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
154 - Libretro: Fix adding codes with hooks
155 - PSP2: Fix audio crackling after fast forward
156 - PSP2: Fix audio crackling when buffer is full
157 - Qt: Fix jumbled background when paused
158 - Qt: Fix FPS counter on Windows
159 - Qt: Fix focus issues with load/save state overlay
160 - Switch: Fix incorrect mapping for fast forward cap
161 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
162 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
163 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
164 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
165 - Qt: Ensure FATAL logs reach log view
166 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
167Misc:
168 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
169 - Debugger: Minor text fixes
170 - Debugger: Readability improvements (fixes mgba.io/i/1238)
171 - GB: Improved SGB2 support
172 - GB Audio: Skip frame if enabled when clock is high
173 - Libretro: Reduce rumble callbacks
174 - mGUI: Add SGB border configuration option
175 - mGUI: Add support for different settings types
176 - Python: Minor API improvements
177 - Qt: Ensure camera image is valid
178 - Qt: Debugger console history
179 - Qt: Detect presence of GL_ARB_framebuffer_object
180 - Qt: Minor memory view tweaks
181 - Res: Improve modeling of AGB/AGS screen in shaders
182 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
183 - Wii: Expose stretch configuration in settings
184 - Wii: Stretch now sets pixel-accurate mode size cap
185
1860.7 beta 1: (2018-09-24)
187- Initial beta for 0.7
188
1890.6.3: (2018-04-14)
190Bugfixes:
191 - GB Audio: Revert unsigned audio changes
192 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
193 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
194
1950.6.2: (2018-04-03)
196Bugfixes:
197 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
198 - 3DS: Fix opening files in directory names with trailing slashes
199 - LR35902: Fix watchpoints not reporting new value
200 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
201 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
202 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
203 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
204 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
205 - GBA: Fix SharkPort saves for EEPROM games
206 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
207 - GBA BIOS: Fix incorrect exit condition in LZ77
208 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
209 - GBA Cheats: Fix slide codes not initializing properly
210 - GBA DMA: ROM reads are forced to increment
211 - GBA Hardware: RTC accuracy improvements
212 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
213 - GBA Memory: Fix copy-on-write memory leak
214 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
215 - GBA Savedata: Fix crash when resizing flash
216 - GBA Video: Force align 256-color tiles
217 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
218 - PSP2: Fix issues causing poor audio
219 - Python: Fix package directory
220 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
221 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
222 - Wii: Fix screen tear when unpausing
223 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
224Misc:
225 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
226 - GB MBC: Remove erroneous bank 0 wrapping
227 - GBA: Improve multiboot image detection
228 - PSP2: Use system enter key by default
229
2300.6.1: (2017-10-01)
231Bugfixes:
232 - GB, GBA: Fix crashes when attempting to identify null VFiles
233 - GB, GBA: Fix sync to video with frameskip
234 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
235 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
236 - GB Core: Fix palette loading when loading a foreign config
237 - GB MBC: Pocket Cam memory should be accessible without enabling
238 - GB MBC: Fix SRAM sizes 4 and 5
239 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
240 - GB MBC: Fix RTC loading when file size is off
241 - GB Memory: Initialize peripheral pointers
242 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
243 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
244 - GB Memory: Actually load latch time from savestate
245 - GB Serialize: Fix deserializing video STAT
246 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
247 - GB Video: Fix potential hang when ending mode 0
248 - GB Video: Fix read mode when enabling LCD
249 - GBA: Reset active region as needed when loading a ROM
250 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
251 - GBA BIOS: Use core's VRAM variable instead of renderer's
252 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
253 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
254 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
255 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
256 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
257 - Python: Fix importing .gb or .gba before .core
258 - Qt: Fix command line debugger closing second game
259 - Qt: Fix LOG argument order
260 - Qt: Fix timezone issues with time overrides
261 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
262 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
263Misc:
264 - CMake: Fix CPack dependencies for libpng 1.6
265 - GBA: Detect hardware for Pokémon FireRed ROM hacks
266 - GBA Cheats: Improve detection of raw cheats
267 - Qt: Don't rebuild library view if style hasn't changed
268 - Qt: Allow overrides to be saved before a game is loaded
269 - Qt: Hide mouse immediately when loading
270 - SDL: Fix 2.0.5 build on macOS under some circumstances
271 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
272
2730.6.0: (2017-07-16)
274Features:
275 - Library view
276 - Sprite viewer
277 - Debugging console
278 - Improved memory viewer
279 - Memory search
280 - Command line ability to override configuration values
281 - Add option to allow preloading the entire ROM before running
282 - Add option for whether rewinding restores save games
283 - Savestates now contain any RTC override data
284 - Add option to lock video to integer scaling
285 - LR35902: Watchpoints
286 - LR35902/GB-Z80 disassembler
287 - GB: Tile viewer
288 - GB: Video/audio channel enabling/disabling
289 - GB: Symbol table support
290 - GB MBC: Add MBC1 multicart support
291 - GBA: Support printing debug strings from inside a game
292 - GBA: Better cheat type autodetection
293 - Implement keypad interrupts
294 - Configuration of gamepad hats
295 - Video log recording for testing and bug reporting
296 - Debugger: Segment/bank support
297 - Debugger: Execution tracing
298 - Qt: German translation (by Lothar Serra Mari)
299 - Qt: Spanish translation (by Kevin López)
300 - Qt: Italian translation (by theheroGAC)
301Bugfixes:
302 - ARM7: Fix MLA/*MULL/*MLAL timing
303 - Core: Fix crash with rewind if savestates shrink
304 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
305 - Core: Fix directory sets crashing on close if base isn't properly detached
306 - FFmpeg: Fix overflow and general issues with audio encoding
307 - GB: Fix flickering when screen is strobed quickly
308 - GB: Fix STAT blocking
309 - GB MBC: Fix ROM bank overflows getting set to bank 0
310 - GB MBC: Fix swapping carts not detect new MBC
311 - GB Timer: Improve DIV reset behavior
312 - GB Timer: Fix DIV batching if TAC changes
313 - GB Video: Reset renderer when loading state
314 - GBA: Fix multiboot ROM loading
315 - GBA: Fix multiboot loading resulting in too small WRAM
316 - GBA BIOS: Implement BitUnPack
317 - GBA BIOS: Fix ArcTan sign in HLE BIOS
318 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
319 - GBA BIOS: Fix INT_MIN/-1 crash
320 - GBA Hardware: Fix crash if a savestate lies about game hardware
321 - GBA I/O: Handle audio registers specially when deserializing
322 - GBA Memory: Improve initial skipped BIOS state
323 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
324 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
325 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
326 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
327 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
328 - LR35902: Fix core never exiting with certain event patterns
329 - LR35902: Fix pc overflowing current region off-by-one
330 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
331 - OpenGL: Fix some shaders causing offset graphics
332 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
333 - Qt: Fix window icon being stretched
334 - Qt: Fix data directory path
335 - Qt: Fix timing issues on high refresh rate monitors
336 - Qt: Fix linking after some windows have been closed
337 - Qt: Fix crash when changing audio settings after a game is closed
338 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
339 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
340 - Qt: Fix game unpausing after frame advancing and refocusing
341 - SDL: Fix game crash check
342 - SDL: Fix race condition with audio thread when starting
343 - SDL: Fix showing version number
344 - Test: Fix crash when loading invalid file
345 - Test: Fix crash when fuzzing fails to load a file
346 - Test: Don't rely on core for frames elapsed
347 - Test: Fix crash when loading invalid file
348 - Test: Fix crash when fuzzing fails to load a file
349 - Tools: Fix recurring multiple times over the same library
350 - Util: Fix overflow when loading invalid UPS patches
351 - Util: Fix highest-fd socket not being returned by SocketAccept
352 - Windows: Fix VDir.rewind
353Misc:
354 - All: Add C++ header guards
355 - All: Move time.h include to common.h
356 - 3DS, PSP2, Wii: Last directory loaded is saved
357 - CMake: Add ability to just print version string
358 - Core: New, faster event timing subsystem
359 - Core: Clean up some thread state checks
360 - Core: Add generic checksum function
361 - Core: Cores can now have multiple sets of callbacks
362 - Core: Restore sleep callback
363 - Core: Move rewind diffing to its own thread
364 - Core: Ability to enumerate and modify video and audio channels
365 - Core: List memory segments in the core
366 - Core: Move savestate creation time to extdata
367 - Core: Config values can now be hexadecimal
368 - Core: Improved threading interrupted detection
369 - Debugger: Modularize CLI debugger
370 - Debugger: Make building with debugging aspects optional
371 - Debugger: Add functions for read- or write-only watchpoints
372 - Debugger: Make attaching a backend idempotent
373 - Debugger: Add mDebuggerRunFrame convenience function
374 - Feature: Move game database from flatfile to SQLite3
375 - Feature: Support ImageMagick 7
376 - Feature: Make -l option explicit
377 - FFmpeg: Return false if a file fails to open
378 - FFmpeg: Force MP4 files to YUV420P
379 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
380 - GB: Reset with initial state of DIV register
381 - GB MBC: New MBC7 implementation
382 - GB Audio: Simplify envelope code
383 - GB Audio: Improve initial envelope samples
384 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
385 - GB Video: Improved video timings
386 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
387 - GBA, GB: ROM is now unloaded if a patch is applied
388 - GBA DMA: Refactor DMA out of memory.c
389 - GBA DMA: Move DMAs to using absolute timing
390 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
391 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
392 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
393 - GBA Memory: Support reading/writing POSTFLG
394 - GBA Memory: Remove unused prefetch cruft
395 - GBA Timer: Improve accuracy of timers
396 - GBA Video: Clean up unused timers
397 - GBA Video: Allow multiple handles into the same tile cache
398 - GBA Video, GB Video: Colors are now fully scaled
399 - GBA Video: Optimize when BLD* registers are written frequently
400 - OpenGL: Add xBR-lv2 shader
401 - Qt: Move last directory setting from qt.ini to config.ini
402 - Qt: Improved HiDPI support
403 - Qt: Expose configuration directory
404 - Qt: Merge "Save" and "OK" buttons in shader options
405 - Qt: Automatically load controller profile when plugged in
406 - Qt: Rename "Resample video" option to "Bilinear filtering"
407 - Qt: Remove audio thread
408 - Qt: Remove audio buffer sizing in AudioProcessorQt
409 - Qt: Re-enable QtMultimedia on Windows
410 - Qt: Make "Mute" able to be bound to a key
411 - Qt: Add .gb/.gbc files to the extension list in Info.plist
412 - Qt: Relax hard dependency on OpenGL
413 - Qt: Better highlight active key in control binding
414 - SDL: Remove scancode key input
415 - SDL: Automatically map controllers when plugged in
416 - Test: Add a basic test suite
417 - Util: Add size counting to Table
418 - Util: Add 8-bit PNG write support
419 - Util: Tune patch-fast extent sizes
420 - VFS: Call msync when syncing mapped data
421 - VFS: Allow truncating memory chunk VFiles
422 - VFS: Fix some minor VFile issues with FILEs
423 - VFS: Optimize expanding in-memory files
424 - VFS: Add VFileFIFO for operating on circle buffers
425Changes from beta 1:
426Features:
427 - Qt: Italian translation (by theheroGAC)
428 - Qt: Updated German translation
429Bugfixes:
430 - GB Audio: Fix incorrect channel 4 iteration
431 - GB Audio: Fix zombie mode bit masking
432 - GB Serialize: Fix timer serialization
433 - GB Video: Fix LYC regression
434 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
435 - GBA Timer: Fix count-up timing overflowing timer 3
436 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
437 - Qt: Fix memory search close button (fixes mgba.io/i/769)
438 - Qt: Fix window icon being stretched
439 - Qt: Fix initial window size (fixes mgba.io/i/766)
440 - Qt: Fix data directory path
441 - Qt: Fix controls not saving on non-SDL builds
442 - Qt: Fix translation initialization (fixes mgba.io/i/776)
443 - Qt: Fix patch loading while a game is running
444 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
445 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
446 - Qt: Fix GL-less build
447 - Qt: Fix Software renderer not handling alpha bits properly
448 - Qt: Fix screen background improperly stretching
449 - SDL: Fix cheats not loading
450Misc:
451 - GB Serialize: Add MBC state serialization
452 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
453 - GBA Timer: Improve accuracy of timers
454 - PSP2: Update toolchain to use vita.cmake
455 - Qt: Add language selector
456 - Qt: Minor test fixes
457 - Qt: Move shader settings into main settings window
458 - Qt: Dismiss game crashing/failing dialogs when a new game loads
459 - Qt: Properly ship Qt translations
460 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
461
4620.6 beta 1: (2017-06-29)
463 - Initial beta for 0.6
464
4650.5.2: (2016-12-31)
466Bugfixes:
467 - All: Fix fullscreen config option being ignored
468 - ARM7: PSR mode bits should not get sign extended
469 - GB: Fix audio not being deinitialized
470 - GB: Fix crash when masking savedata
471 - GB: Properly initialize sramRealVf variable
472 - GB Audio: Fix serialization of channel 3 and NR52 properties
473 - GB Audio: Reset envelope timer when reseting sound channel
474 - GB MBC: Fix SRAM dangling pointer with RTC games
475 - GB MBC: Fix initializing MBC when no ROM is loaded
476 - GB Memory: Fix patching ROM bank 0
477 - GB Memory: Fix starting HDMAs during mode 0
478 - GB Memory: Fix HDMA5 value after DMA completes
479 - GB Video: Initialize LCDC in renderer
480 - GB Video: Hblank IRQs should mask LYC=LY IRQs
481 - GBA: Fix IRQs firing after already being cleared
482 - GBA: Only unhalt CPU if appropriate bit is set in IE
483 - GBA: Add savegame override for Crash Bandicoot 2
484 - GBA BIOS: Fix MidiKey2Freq BIOS reads
485 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
486 - GBA Cheats: Fix GameShark ROM patches
487 - GBA I/O: Mask off WAITCNT bits that cannot be written
488 - GBA Memory: Fix misaligned BIOS reads
489 - GBA Memory: Fix VCOUNT being writable
490 - GBA Video: Fix out of bounds sprite transforms
491 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
492 - Libretro: Fix disabling BIOS
493 - Libretro: Fix Game Boy savestates and audio
494 - Qt: Fix changing resolution of software renderer
495 - Qt: Fix setting overrides
496 - Qt: Fix cut off tiles and alignment issues in tile viewer
497 - Qt: Only reset window dimensions when first shown
498 - Qt: Fix Qt Multimedia audio driver on big endian
499 - Qt: Fix Apply button for key and controller configurations
500 - VFS: Fix resizing memory chunks when not needed
501 - Windows: Fix Unicode directory handling
502Misc:
503 - GB, GBA: Prevent loading null ROMs
504 - GB Audio: Initialize wave RAM to GBC values
505 - GB Memory: Reset ROM bank when loading a ROM
506 - PSP2: Improved controller rumble
507
5080.5.1: (2016-10-05)
509Bugfixes:
510 - Core: Fix importing save games as read-only
511 - FFmpeg: Fix encoding AAC
512 - GB: Fix invalid STOP behavior on Game Boy Color
513 - GB: Initialize audio properly
514 - GB: Properly clear KEY1 bit 0 when switching speeds
515 - GB: Properly unload save files when unloading a ROM
516 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
517 - GB MBC: Fix MBC7 when size is incorrectly specified
518 - GB MBC: Fix RTC access when no save file is loaded
519 - GB SIO: Don't auto-clock external shift clock
520 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
521 - GB Video: Fix video frames getting missed when LCDC is off
522 - GB Video: Clear screen when LCDC is off
523 - GBA Cheats: Fix holding onto pointers that may get invalidated
524 - GBA Cheats: Fix key-activated CodeBreaker cheats
525 - GBA Cheats: Fix uninitialized memory getting freed when saving
526 - GBA Hardware: Improve Game Boy Player rumble behavior
527 - GBA Memory: Fix several unused I/O register read values
528 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
529 - LR35902: Fix events running with the wrong cycle active
530 - Qt: Fix "close" button on Overrides view
531 - Qt: Fix saving overrides
532 - Qt: Fix directory set unloading when replacing the ROM
533 - Qt: Fix patch loading
534 - Qt: Fix crash when saving an override if a game isn't loaded
535 - Qt: Fix showing default display driver as OpenGL (force 1.x)
536 - SDL: Attach rumble in SDL frontend
537 - Util: Fix PNG identification on files too small to be a PNG
538Misc:
539 - All: Only update version info if needed
540 - All: Split out install locations for Libretro and OpenEmu
541 - FFmpeg: Encoding cleanup
542 - GB: Reset active region when reloading ROM
543 - GB Memory: Initialize RAM pattern for GBC
544 - GB Video: Improved video timings
545 - Qt: Manage window sizes slightly better
546 - Qt: Remember scale option independent of core dimensions
547
5480.5.0: (2016-09-19)
549Features:
550 - Game Boy support
551 - Support for encrypted CodeBreaker GBA cheats
552 - Emulation of Vast Fame protected GBA carts (taizou)
553 - Tile viewer
554 - Threaded rendering mode
555 - Libretro: Memory map and achievement support (leiradel)
556 - GUI: Add UI control remapping
557 - GUI: Add fast-forward
558 - Wii: 240p support
559 - 3DS: Adjustable screen darkening
560 - Ability to temporarily load a savegame
561 - Load specific files out of archives
562 - Automatic BIOS detection
563Bugfixes:
564 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
565 - Debugger: Fix GDB breakpoints
566 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
567 - GBA: Fix filehandle leak with savegames
568 - GBA: Timer 0 cannot be count up
569 - GBA: Count up timers should not count themselves
570 - GBA Memory: Fix mirror on non-overdumped Classic NES games
571 - GBA Memory: Fix ldm {pc}
572 - GBA Savedata: Fix savedata sync timer
573 - GBA Savedata: Only unmap savedata if present
574 - GBA Serialize: Savestates now properly store prefetch
575 - GBA Video: WIN0/1 take priority over OBJWIN
576 - GBA Video: Fix out-of-order OBJWIN
577 - PSP2: Fix GPU crash while exiting
578 - PSP2: Fix VSync
579 - PSP2: Fix accelerometer range
580 - PSP2: Actually load screen mode setting
581 - PSP2: Fix gyroscope direction
582 - PSP2: Delete threads after they return
583 - PSP2: Fix mapping/unmapping from not at 0
584 - Qt: Fix bug in software renderer scaling
585 - Qt: Fix hanging key press after disabling autofire
586 - Qt: Fix being unable to pause manually when using auto-pausing
587 - SDL: Fix axes being mapped wrong
588 - Util: Fix realloc semantics in utf16to8
589 - Util: Fix inserting too many items into a hash table
590 - VFS: Fix uninitialized varaible reading from 7z
591 - VFS: Fix reading multiple files from a 7z archive
592 - Wii: Fix framelimiting after a slowdown
593 - Wii: Fix garbage flash at startup
594Misc:
595 - 3DS: Use blip_add_delta_fast for a small speed improvement
596 - 3DS: Allow UTF-16 filenames
597 - 3DS: Port to using citro3D
598 - 3DS: Use system font for menus
599 - 3DS: Attempt to use Core 2 for threads
600 - 3DS: Adjustable filering
601 - 3DS: 3D banner
602 - All: Add QUIET parameter to silence CMake
603 - All: Faster memory read/write
604 - ARM7: Support forcing Thumb mode via MSR
605 - ARM7: Flush prefetch cache when loading CPSR via MSR
606 - ARM7: Clean up instruction decoding for future expandability
607 - Debugger: Support register and memory writes via GDB stub
608 - Debugger: Add software breakpoint support to gdb
609 - FFmpeg: Full support for libavcodec 56+
610 - GBA: Better debug logging if event processing breaks
611 - GBA Audio: Force audio DMAs to not increment destination
612 - GBA BIOS: Use custom ArcTan, not relying on OS
613 - GBA Hardware: Clean up dead code in GBP
614 - GBA Memory: Optimize stalling behavior
615 - GBA Memory: Optimize Load-/StoreMultiple
616 - GBA Savedata: Add realistic timing for EEPROM
617 - GBA Serialize: Savestates now store if CPU was halted
618 - GBA Video: Remove old slow path fallback
619 - GBA Video: Optimize sprite drawing
620 - GBA Video: Optimize mode 0 rendering
621 - GBA Video: Optimize compositing cases slightly
622 - GUI: Screenshot dimensions are now passed through
623 - GUI: Add back logging
624 - GUI: Only reload config if manually saved
625 - GUI: Increase scrolling speed
626 - OpenGL: Log shader compilation failure
627 - OpenGL: Add texSize uniform
628 - Qt: Make -g flag work in Qt build
629 - Qt: Simplify OpenGL context creation
630 - Qt: Thread startup improvements
631 - Qt: Make audio channel/video layer options shortcut mappable
632 - Qt: Remove some C99isms from C++ code
633 - Qt: Remove default autofire mappings
634 - Qt: Make reseting when pasued frame-accurate
635 - Qt: Rearchitect game closing codepath
636 - PSP2: Use system font for menus
637 - PSP2: Add rumble for PS TV
638 - PSP2: Add fit-to-height screen mode
639 - PSP2: Sync files per descriptor
640 - PSP2: Allow UTF-8 filenames
641 - PSP2: Screenshots are now saved into the Photo Gallery
642 - PSP2: Stop underclocking when menuing
643 - SDL: Increase default audio buffer size to 1024 samples
644 - SDL: More responsive rumble
645 - Util: Add Vector GetConstPointer
646 - Util: Add rtrim
647 - Util: Add endswith
648 - VFS: Improve zip file detection
649 - Wii: Add pixelated resample filter
650 - Windows: Add native VDir support
651 - Util: Add PRIz macro for libc versions that don't support %z
652
6530.4.1: (2016-07-11)
654Bugfixes:
655 - All: Fix several file handle leaks
656 - All: Fix instruction tables getting zeroed when linking sometimes
657 - ARM7: Fix flags on SBC/RSC
658 - ARM7: Fix setting spsr privilege bits when spsr is empty
659 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
660 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
661 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
662 - GBA Memory: Fix executing code from OBJ region of VRAM
663 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
664 - GBA Serialize: Fix loading savegames from savestates
665 - OpenGL: Correct boolean vector strcmp strings for uniforms
666 - Qt: Fix sending gameStopped twice
667 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
668 - Qt: Fix initial state of key mapping
669 - Qt: Initialize m_useBios
670 - SDL: Fix joystick initialization on BSD
671 - SDL: Fix potential joystick crash in games with rumble
672 - SDL: Fix SDL 1.2 build
673 - SDL: Fix sporadic crash when deinitializing audio
674 - Shaders: Fix AGS-001 shader with some bad drivers
675 - Util: Use closesocket on Windows
676 - Util: Fix socket bind addresses
677 - VFS: Fix reading 7z archives without rewinding first
678 - VFS: VFileFromFD should not open directories
679 - Wii: Fix tilting direction
680 - Util: Fix realloc semantics in utf16to8
681Misc:
682 - All: Allow use of external minizip library
683 - Debugger: CLI debugger now exits when end-of-stream is reached
684 - FFmpeg: Update dependencies on Ubuntu
685 - GBA: Slightly optimize GBAProcessEvents
686 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
687 - GBA Video: Null renderer should return proper register values
688 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
689 - Qt: Add preset for DualShock 4
690 - Qt: Update 360 input profile on OS X to reflect newer drivers
691 - Qt: Remove use of NaN
692 - Qt: Canonicalize file paths when loading games
693 - Qt: Add refresh button to controller editing
694 - SDL: Remove default gamepad mappings
695 - Util: Fix intermittent build failure on OS X
696 - VFS: VFile.sync now updates modified time
697
6980.4.0: (2016-02-02)
699Features:
700 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
701 - I/O viewer
702 - Booting of multiboot images
703 - Customization of GIF recording
704 - Libretro: Cheat code support
705 - Support for GLSL shaders
706 - ROM information view
707 - Support for VBA-style cheat codes
708 - Savestates now store creation timestamps
709 - Key autofire
710 - Libretro: Allow blocking opposing directional input
711 - OpenEmu core for OS X
712 - Libretro: Settings for using BIOS and skipping intro
713 - Libretro: Customizable idle loop removal
714 - Implemented cycle counting for sprite rendering
715 - Cleaner, unified settings window
716 - Added a setting for pausing when the emulator is not in focus
717 - Customizable paths for save games, save states, screenshots and patches
718 - Controller hotplugging
719 - Ability to store save games and active cheats within savestates
720Bugfixes:
721 - ARM7: Fix sign of unaligned LDRSH
722 - ARM7: Fix decoding of some ARM ALU instructions with shifters
723 - Debugger: Fix watchpoints in gdb
724 - GBA: Fix warnings when creating and loading savestates
725 - GBA: Fix Iridion II savetype
726 - GBA BIOS: Fix misaligned CpuSet
727 - GBA Cheats: Fix cheats setting the Action Replay version
728 - GBA Hardware: Fix GPIO on big endian
729 - GBA Memory: Fix DMA register writing behavior
730 - GBA Memory: Fix DMAs triggering two cycles early
731 - Libretro: Fix aspect ratio
732 - Qt: Fix some potential crashes with the gamepad mapping
733 - Qt: Fix keys being mapped incorrectly when loading configuration file
734 - Util: Fix PowerPC PNG read/write pixel order
735 - Util: Fix excessive memory allocation when decoding a PNG
736 - VFS: Fix VFileReadline and remove _vfdReadline
737Misc:
738 - All: Improved PowerPC support
739 - All: Fix some undefined behavior warnings
740 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
741 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
742 - GBA: Implement bad I/O register loading
743 - GBA: Allow jumping to OAM and palette RAM
744 - GBA BIOS: Finish implementing RegisterRamReset
745 - GBA Config: Add "override" layer for better one-time configuration
746 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
747 - GBA Memory: Use a dynamically sized mask for ROM memory
748 - GBA Memory: Implement several unimplemented memory access types
749 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
750 - GBA RR: Starting from savestate now embeds the savegame
751 - GBA RR: Add preliminary SRAM support for VBM loading
752 - GBA RR: Add support for resets in movies
753 - GBA Video: Remove lastHblank, as it is implied
754 - Libretro: Use anonymous memory mappers for large blocks of memory
755 - Libretro: Add install target for libretro core
756 - Qt: Window size command line options are now supported
757 - Qt: Increase usability of key mapper
758 - Qt: Add 'Apply' button to settings window
759 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
760 - Qt: Allow use of modifier keys as input
761 - Qt: Optimize log viewer
762 - Qt: Added button for breaking into the GDB debugger
763 - Qt: Add box for showing duration of rewind
764 - SDL: Support fullscreen in SDL 1.2
765 - SDL: Allow GBASDLAudio to be used without a thread context
766 - Util: Use VFile for configuration
767 - Util: Add MutexTryLock
768
7690.3.2: (2015-12-16)
770Bugfixes:
771 - ARM7: Fix STRT/STRBT
772 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
773 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
774 - Libretro: Fix problems with rumble not turning off
775 - GBA: Fix idle skip state being retained between games
776 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
777 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
778 - GBA BIOS: Fix Sqrt sign
779 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
780 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
781 - GBA Memory: Fix DMA behavior for SRAM accesses
782 - GBA Memory: Fix Store8 to OBJ VRAM
783 - GBA Memory: Fix alignment of LDM/STM on SRAM
784 - GBA Memory: Fix unaligned out-of-bounds ROM loads
785 - GBA Memory: Fix timing of DMAs
786 - GBA Video: Fix _mix for 15-bit color
787 - GBA Video: Fix OAM and palette initialization
788 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
789 - Qt: Use safer isLoaded check in GameController
790 - Qt: Fix a race condition in PainterGL that could lead to a crash
791 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
792 - Qt: Fix font size in memory viewer
793 - Qt: Fix a crash in the memory viewer
794 - Qt: Add additional checks in CheatModel to prevent crashes
795 - Qt: Fix race condition with setting sample rate
796 - Qt: Fix crash when closing multiplayer windows
797 - Qt: Fix resetting while paused
798Misc:
799 - GBA Audio: Implement missing flags on SOUNDCNT_X register
800 - Qt: Add mute option to menu
801
8020.3.1: (2015-10-24)
803Bugfixes:
804 - ARM7: Fix instruction decoding of Thumb shifts
805 - GBA: Deinit savegame when unloading a ROM
806 - GBA: Fix BIOS check on big endian
807 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
808 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
809 - GBA Audio: Fix audio channels being silenced at the wrong time
810 - GBA Memory: Fix bad BIOS Load16 on big endian
811 - GBA Memory: Fix bad Load8 on big endian
812 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
813 - GBA Video: Fix edge case with sprite blend modes and semitransparency
814 - GBA Video: Fix objwin and blending interaction on sprites
815 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
816 - Libretro: Fix a memory leak with the render buffer
817 - Qt: Windows no longer spawn in the top left on first launch
818 - Qt: Fix install path of XDG desktop file with DESTDIR
819 - Qt: Fix drag and drop on Windows
820 - Qt: Reenable double buffering, as disabling it broke some Windows configs
821 - VFS: Fix return values of VFileFILE.read and .write
822Misc:
823 - All: Reset next event to cycles instead of zero to interrupt
824 - All: Add --version flag
825 - ARM7: Force disable LTO on two files to work around a GCC bug
826 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
827 - GBA: Better memory handling with PNG savestates
828 - GBA: Additional savestate sanity checks
829 - GBA: Check for cycle count being too high
830 - GBA Audio: Allow GBAAVStream to have no video callback
831 - GBA BIOS: Implement RegisterRamReset for SIO registers
832 - Qt: Remove useless help icons in dialogs
833 - Qt: Prevent savestate window from opening while in multiplayer
834 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
835 - Qt: Dropping multiplayer windows works more cleanly now
836
8370.3.0: (2015-08-16)
838Features:
839 - Ability to hide individual background layers, or OBJs
840 - Ability to mute individual audio channels
841 - Palette viewer and exporter
842 - Volume control
843 - More shortcuts are editable (e.g. quick save/load)
844 - Rewind now shows the frame after rewinding
845 - Import/Export of GameShark/Action Replay snapshots
846 - Add "Step backwards" item for single increment rewind
847 - Deadzone estimation for game controllers
848 - Analog inputs can be used for shortcuts
849 - Menu items for specific solar sensor brightness levels
850 - Remappable controls for tilt and gyroscope sensors
851 - Status messages for actions taken while a game is running (e.g. save/load state)
852 - Memory inspector
853 - Screensaver can now be suspended while a game is running
854 - Load/save the most recent savestate slot
855 - Support varible speed (PWM) rumble
856 - Ability to cap fast forward speed
857 - Finer control over FPS target
858 - Holdable shortcut for rewinding one frame at a time
859 - Ability to boot directly into the BIOS
860 - Preliminary support for yanking out the game pak while a game is running
861 - Thumb-drive mode by putting a file called portable.ini in the same folder
862 - Configurable display driver, between software and OpenGL
863 - Undo-able savestate loading and saving
864 - Controller profiles now store shortcut settings
865 - Default controller profiles for several common controllers
866 - Libretro now supports BIOS, rumble and solar sensor
867 - Implement BIOS call Stop, for sleep mode
868 - Automatically load patches, if found
869 - Improved video synchronization
870 - Configurable audio output sample rate
871Bugfixes:
872 - ARM7: Fix SWI and IRQ timings
873 - ARM7: Fix Thumb MUL timing
874 - ARM7: Fix timing of multiplies to use N cycles
875 - ARM7: ARMHotplugDetach should call deinit
876 - Debugger: Fix use-after-free in breakpoint clearing code
877 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
878 - GBA: Cap audio FIFO read size during deserialization
879 - GBA: Check for corrupted savestates when loading
880 - GBA: Check for improperly sized savestates when loading
881 - GBA: Check for savestates made from differently sized ROMs
882 - GBA: Fix calls to endian-independent loadstores
883 - GBA: Fix timing of reading from timer registers
884 - GBA: Ensure cycles never go negative
885 - GBA Audio: Force audio FIFOs to 32-bit
886 - GBA Audio: Fix audio pitch changing when adjusting buffer size
887 - GBA Audio: Fix sample order in audio channel 3
888 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
889 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
890 - GBA Memory: Improve Thumb open bus behavior
891 - GBA Memory: Fix potential DMA issue when loading a savestate
892 - GBA Memory: Fix load/store multiple video memory waitstates
893 - GBA SIO: Fix reseting when there are SIO devices attached
894 - GBA Video: Blended sprites should never have other effects applied
895 - GBA Video: Fix out-of-bounds tiles in mosaic
896 - GBA Video: Fix windows not affecting sprites
897 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
898 - GBA Video: Fix timing on first scanline
899 - Qt: Better cleanup when a game crashes
900 - Qt: Fix open ROM dialog filtering for archive formats
901 - Qt: Cap the maximum number of multiplayer windows
902 - Qt: Fix maximum year in sensor override
903 - Qt: Fix window being too tall after exiting fullscreen
904 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
905 - Qt: Fix analog buttons not getting unmapped
906 - Qt: Fix passing command line options
907 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
908 - SDL: Fix SDL build when OpenGL is missing
909 - Util: Allow loading IPS patches that grow the ROM
910 - VFS: Fix resource leaks if some allocations fail
911 - VFS: Fix line-reading to return proper values
912 - Video: Fix an issue with very long filenames
913 - Util: Fix formatting of floats
914Misc:
915 - All: Add --help flag for command line programs
916 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
917 - All: Enable static linking for Windows
918 - All: Enable static linking for OS X
919 - All: Threads are now named
920 - All: Proper handling of Unicode file paths
921 - ARM7: Add emulation for Undefined CPU mode
922 - ARM7: Reduce the size of the Thumb instruction table
923 - GBA: Add status log level
924 - GBA: GBARewind now returns how many states it has rewound
925 - GBA: SIO logging layer
926 - GBA BIOS: Stub out SoundBias
927 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
928 - GBA: Don't include GBACLIDebugger struct unless needed
929 - GBA: Savedata is now synced shortly after data finishes being written
930 - GBA: Process multiple timer events at once, if necessary
931 - GBA Audio: Implement audio reset for channels A/B
932 - GBA Audio: Process multiple audio events at once, if necessary
933 - GBA Hardware: Backport generic RTC source into core
934 - GBA Input: Allow axes and buttons to be mapped to the same key
935 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
936 - GBA SIO: Add a dummy driver for Normal mode
937 - GBA Thread: Add functionality for running callbacks on the GBA thread
938 - GBA Thread: Split GBASync into a separate file
939 - GBA Video: Refactor software renderer into separate files
940 - GBA Video: Slightly optimize mode 0 mosaic rendering
941 - Debugger: Free watchpoints in addition to breakpoints
942 - Qt: Handle saving input settings better
943 - Qt: Move GL frame drawing back onto its own thread
944 - Qt: Fast forward (held) option moved from Other to Emulation menu
945 - Qt: Show version info in window title
946 - Qt: Migrate multiplayer window handling into GBAApp
947 - Qt: Unified file opening and saving with last location
948 - Qt: Fix windows being resizable when they shouldn't have been
949 - Qt: Only hide cursor in full screen
950 - Qt: Replace pause-after-frame mutex with an atomic
951 - Qt: Add application icon and XDG desktop files
952 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
953 - Qt: Don't save window size when entering fullscreen
954 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
955 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
956 - Qt: Increase usability of key mapper
957 - Qt: Show checkmark for window sizes
958 - Qt: Set window path to loaded ROM
959 - Perf: Ability to load savestates immediately on launch
960 - SDL: Properly check for initialization
961 - SDL: Clean up initialization functions
962 - SDL: Clean up GL context
963 - Util: Allow disabling the threading code entirely
964 - VFS: Add sync method to force syncing with backing
965
9660.2.1: (2015-05-13)
967Bugfixes:
968 - All: Fix sanitize-deb script not cleaning up after itself
969 - All: Fix dependencies for libavcodec on Debian-derived platforms
970 - ARM7: Handle writeback for PC in addressing modes 2 and 3
971 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
972 - ARM7: Fix ARM multiply instructions when PC is a destination register
973 - Debugger: Fix use-after-free in breakpoint clearing code
974 - Debugger: Fix boundary conditions in tab completion
975 - GBA: Fix timers not updating timing when writing to only the reload register
976 - GBA: Fix rewind boundary conditions
977 - GBA: Add initial I/O register settings for background matrix registers
978 - GBA: Fix hang when loading a savestate if sync to video is enabled
979 - GBA: Handle out-of-bounds I/O access
980 - GBA: Fix bounds-checking on EEPROM access
981 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
982 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
983 - GBA Memory: Allow SRAM to be 64kB
984 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
985 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
986 - GBA Video: Fix second frame mode 5
987 - Perf: Fix race condition if a game crashes immediately on start
988 - Qt: Fix Display object leak when closing a window
989 - Qt: Fix .deb dependencies
990 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
991 - Qt: Fix window not regaining focus after exiting savestate window
992 - Qt: Fix regression where video would not record if the game had already started
993 - Qt: Fix potential crash if a gamepad causes focus to change
994 - Qt: Fix controller axis querying
995 - Qt: Fix multiplayer windows opening as the wrong size
996 - Qt: Fix controllers sometimes not loading the right profile
997 - SDL: Fix boundary conditions for joystick adjustments
998 - SDL: Allocate properly sized input maps
999 - SDL: Fix potential build issues when Qt and SDL2 are in use
1000 - Util: Fix resource leak in UTF-8 handling code
1001 - Util: Fix a null-pointer issue when attempting to delete a key
1002 - VFS: Fix resource leaks if some allocations fail
1003 - Video: Fix an issue with very long filenames
1004Misc:
1005 - GBA Memory: Soft-crash if jumping past the end of a ROM
1006 - Qt: Show multiplayer numbers in window title
1007 - Qt: Solar sensor can have shortcuts set
1008
10090.2.0: (2015-04-03)
1010Features:
1011 - Support for gamepad axes, e.g. analog sticks or triggers
1012 - Add scale presets for up to 6x
1013 - Settings window
1014 - Bilinear resampling option
1015 - Add option to skip BIOS start screen
1016 - List of recently opened games
1017 - Support for games using the Solar Sensor
1018 - Better audio resampling via blip-buf
1019 - Game Pak overrides dialog for setting savetype and sensor values
1020 - Support for games using the tilt sensor
1021 - Remappable shortcuts for keyboard and gamepad
1022 - Rewinding of emulation
1023 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1024 - Support IPv6
1025 - Save directory of last loaded file
1026 - Support BPS patches
1027 - Automatically detect and optimize out idle loops
1028 - Configurable game overrides
1029 - Support loading 7-Zip files
1030 - Drag and drop game loading
1031 - Cheat code support
1032 - Runtime configurable audio driver
1033 - Libretro core for use with RetroArch and other front-ends
1034 - Controller profiles for setting different bindings for different controllers
1035 - Ability to lock aspect ratio
1036 - Local link cable support
1037 - Ability to switch which game controller is in use per instance
1038 - Ability to prevent opposing directional input
1039 - Warning dialog if an unimplemented BIOS feature is called
1040 - Debugger: Add CLI "frame", frame advance command
1041 - Debugger: Add CLI functions for writing to memory
1042 - Debugger: Add CLI functions for examining memory regions
1043 - Debugger: Add CLI function for writing a register
1044Bugfixes:
1045 - ARM7: Extend prefetch by one stage
1046 - ARM7: Fix cycle counting for loads
1047 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1048 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1049 - GBA: Initialize gba.sync to null
1050 - GBA: Fix timer initialization
1051 - GBA Audio: Support 16-bit writes to FIFO audio
1052 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1053 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1054 - GBA BIOS: Fix BIOS prefetch after reset
1055 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1056 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1057 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1058 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1059 - GBA Memory: Fix cycle counting for 32-bit load/stores
1060 - GBA RR: Fix fallthrough error when reading tags from a movie
1061 - GBA Thread: Fix possible hang when loading an archive
1062 - GBA Thread: Fix possible deadlock in video sync
1063 - Perf: Fix crash when the GBA thread fails to start
1064 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1065 - Qt: Fix crash when adjusting settings after closing a game
1066 - Qt: Fix crash when starting GDB stub after closing a game
1067 - Qt: Fix patch loading while a game is running
1068 - Qt: Fix crash when loading a game after stopping GDB server
1069 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1070 - Qt: Fix crash when attempting to pause if a game is not running
1071 - SDL: Properly clean up if a game doesn't launch
1072 - Util: Fix sockets on Windows
1073Misc:
1074 - All: Enable link-time optimization
1075 - Debugger: Watchpoints now work on STM/LDM instructions
1076 - Debugger: Clean up GDB stub network interfacing
1077 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1078 - Debugger: Merge Thumb BL instructions when disassembling
1079 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1080 - Debugger: Watchpoints now report address watched (fixes #68)
1081 - Debugger: Add support for soft breakpoints
1082 - Debugger: Make I/O register names be addresses instead of values
1083 - Debugger: Rename read/write commands
1084 - GBA: Improve accuracy of event timing
1085 - GBA: Add API for getting Configuration structs for overrides and input
1086 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1087 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1088 - GBA: Move A/V stream interface into core
1089 - GBA: Savestates now take into account savedata state machines (fixes #109)
1090 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1091 - GBA Memory: Simplify memory API and use fixed bus width
1092 - GBA Thread: Make GBASyncWaitFrameStart time out
1093 - GBA Video: Start video at the last scanline instead of the first
1094 - Qt: Optimize logo drawing
1095 - Qt: Move frame upload back onto main thread
1096 - Qt: Remember window position
1097 - Qt: Double-clicking on the window toggles full screen
1098 - Util: Use proper locale for reading and writing float values
1099
11000.1.1: (2015-01-24)
1101Bugfixes:
1102 - ARM7: Fix LDM writeback to a register already written
1103 - GBA: Fix timers 2 and 3 updating incorrectly
1104 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1105 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1106 - GBA Audio: Properly initialize audio FIFO channels
1107 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1108 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1109 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1110 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1111 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1112 - GBA BIOS: Fix HuffUnComp boundary conditions
1113 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1114 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1115 - GBA Memory: Filter out top nybble of DMA addresses
1116 - GBA Memory: Properly bounds-check VRAM accesses
1117 - GBA Memory: Fix initial DMA state
1118 - GBA Thread: Allow halted games to exit cleanly
1119 - GBA Video: Fix blend issues with obscured middle layers
1120 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1121 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1122 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1123 - GBA Video: Fix sprite boundary conditions with mosaic
1124 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1125 - Qt: Fix issue with set frame sizes being the wrong height
1126 - Qt: Fix emulator crashing when full screen if a game is not running
1127 - Qt: Fix window focus issues
1128 - Qt: Properly set default video recording settings
1129 - Qt: Fix a race condition when a game crashes immediately
1130 - Qt: Fix some cases where key mapping can break if focus is adjusted
1131 - Qt: Fix crash if a game pauses before any frames are shown
1132 - Debugger: Negative PC-relative loads now properly subtract the offset
1133 - Debugger: Align PC-relative loads in Thumb
1134 - Debugger: Fix watchpoints triggering too late
1135 - Debugger: Fix binary print putting spaces between digits
1136 - Video: Ensure FFmpeg encoder has audio frames
1137 - Video: Fix uncompressed PCM audio recording
1138 - Video: Fix FFmpeg crashing when the file extension is wrong
1139 - Util: Fix SOCKET_FAILED macro
1140Misc:
1141 - GBA: Exit cleanly on FATAL if the port supports it
1142 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1143 - Qt: Disable sync to video by default
1144 - Qt: Handle a game crash without crashing
1145 - Qt: Set default log level to FATAL, ERROR and WARN
1146 - Qt: Clarify some phrasing in the menus
1147 - Qt: Clear active buttons when focus is lost
1148
11490.1.0: (2014-12-13)
1150 - Initial release