all repos — mgba @ f420232bbf7c487f3432edeb1f01e1c6c0af3a81

mGBA Game Boy Advance Emulator

src/gba/gba-thread.c (view raw)

  1#include "gba-thread.h"
  2
  3#include "arm.h"
  4#include "gba.h"
  5#include "gba-serialize.h"
  6
  7#include "debugger/debugger.h"
  8
  9#include "util/patch.h"
 10
 11#include <signal.h>
 12
 13#ifdef USE_PTHREADS
 14static pthread_key_t _contextKey;
 15static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 16
 17static void _createTLS(void) {
 18	pthread_key_create(&_contextKey, 0);
 19}
 20#else
 21static DWORD _contextKey;
 22static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 23
 24static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 25	(void) (once);
 26	(void) (param);
 27	(void) (context);
 28	_contextKey = TlsAlloc();
 29	return TRUE;
 30}
 31#endif
 32
 33static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, int broadcast) {
 34	MutexLock(&threadContext->stateMutex);
 35	threadContext->state = newState;
 36	if (broadcast) {
 37		ConditionWake(&threadContext->stateCond);
 38	}
 39	MutexUnlock(&threadContext->stateMutex);
 40}
 41
 42static void _waitOnInterrupt(struct GBAThread* threadContext) {
 43	while (threadContext->state == THREAD_INTERRUPTED) {
 44		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 45	}
 46}
 47
 48static THREAD_ENTRY _GBAThreadRun(void* context) {
 49#ifdef USE_PTHREADS
 50	pthread_once(&_contextOnce, _createTLS);
 51#else
 52	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
 53#endif
 54
 55	struct GBA gba;
 56	struct ARMCore cpu;
 57	struct Patch patch;
 58	struct GBAThread* threadContext = context;
 59	struct ARMComponent* components[1] = {};
 60	int numComponents = 0;
 61	char* savedata = 0;
 62
 63	if (threadContext->debugger) {
 64		components[numComponents] = &threadContext->debugger->d;
 65		++numComponents;
 66	}
 67
 68#if !defined(_WIN32) && defined(USE_PTHREADS)
 69	sigset_t signals;
 70	sigemptyset(&signals);
 71	pthread_sigmask(SIG_SETMASK, &signals, 0);
 72#endif
 73
 74	gba.logHandler = threadContext->logHandler;
 75	GBACreate(&gba);
 76	ARMSetComponents(&cpu, &gba.d, numComponents, components);
 77	ARMInit(&cpu);
 78	ARMReset(&cpu);
 79	threadContext->gba = &gba;
 80	gba.sync = &threadContext->sync;
 81	gba.logLevel = threadContext->logLevel;
 82#ifdef USE_PTHREADS
 83	pthread_setspecific(_contextKey, threadContext);
 84#else
 85	TlsSetValue(_contextKey, threadContext);
 86#endif
 87	if (threadContext->renderer) {
 88		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
 89	}
 90
 91	if (threadContext->fd >= 0) {
 92		if (threadContext->fname) {
 93			char* dotPoint = strrchr(threadContext->fname, '.');
 94			if (dotPoint > strrchr(threadContext->fname, '/') && dotPoint[1] && dotPoint[2] && dotPoint[3]) {
 95				savedata = strdup(threadContext->fname);
 96				dotPoint = strrchr(savedata, '.');
 97				dotPoint[1] = 's';
 98				dotPoint[2] = 'a';
 99				dotPoint[3] = 'v';
100				dotPoint[4] = '\0';
101			} else if (dotPoint) {
102				savedata = malloc((dotPoint - threadContext->fname + 5) * sizeof(char));
103				strncpy(savedata, threadContext->fname, dotPoint - threadContext->fname + 1);
104				strcat(savedata, "sav");
105			} else {
106				savedata = malloc(strlen(threadContext->fname + 5));
107				strcpy(savedata, threadContext->fname);
108				strcat(savedata, "sav");
109			}
110		}
111		gba.savefile = savedata;
112		GBALoadROM(&gba, threadContext->fd, threadContext->fname);
113		if (threadContext->biosFd >= 0) {
114			GBALoadBIOS(&gba, threadContext->biosFd);
115		}
116
117		if (threadContext->patchFd >= 0 && loadPatch(threadContext->patchFd, &patch)) {
118			GBAApplyPatch(&gba, &patch);
119		}
120	}
121
122	if (threadContext->debugger) {
123		GBAAttachDebugger(&gba, threadContext->debugger);
124		ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED);
125	}
126
127	GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
128
129	gba.keySource = &threadContext->activeKeys;
130
131	if (threadContext->startCallback) {
132		threadContext->startCallback(threadContext);
133	}
134
135	_changeState(threadContext, THREAD_RUNNING, 1);
136
137	while (threadContext->state < THREAD_EXITING) {
138		if (threadContext->debugger) {
139			struct ARMDebugger* debugger = threadContext->debugger;
140			ARMDebuggerRun(debugger);
141			if (debugger->state == DEBUGGER_SHUTDOWN) {
142				_changeState(threadContext, THREAD_EXITING, 0);
143			}
144		} else {
145			while (threadContext->state == THREAD_RUNNING) {
146				ARMRun(&cpu);
147			}
148		}
149		MutexLock(&threadContext->stateMutex);
150		while (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_INTERRUPTED) {
151			ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
152		}
153		MutexUnlock(&threadContext->stateMutex);
154	}
155
156	while (threadContext->state != THREAD_SHUTDOWN) {
157		_changeState(threadContext, THREAD_SHUTDOWN, 0);
158	}
159
160	if (threadContext->cleanCallback) {
161		threadContext->cleanCallback(threadContext);
162	}
163
164	threadContext->gba = 0;
165	ARMDeinit(&cpu);
166	GBADestroy(&gba);
167
168	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
169	ConditionWake(&threadContext->sync.audioRequiredCond);
170	free(savedata);
171
172	return 0;
173}
174
175void GBAMapOptionsToContext(struct StartupOptions* opts, struct GBAThread* threadContext) {
176	threadContext->fd = opts->fd;
177	threadContext->fname = opts->fname;
178	threadContext->biosFd = opts->biosFd;
179	threadContext->patchFd = opts->patchFd;
180	threadContext->frameskip = opts->frameskip;
181	threadContext->logLevel = opts->logLevel;
182	threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
183	threadContext->rewindBufferInterval = opts->rewindBufferInterval;
184}
185
186int GBAThreadStart(struct GBAThread* threadContext) {
187	// TODO: error check
188	threadContext->activeKeys = 0;
189	threadContext->state = THREAD_INITIALIZED;
190	threadContext->sync.videoFrameOn = 1;
191	threadContext->sync.videoFrameSkip = 0;
192
193	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
194	threadContext->rewindBufferSize = 0;
195	if (threadContext->rewindBufferCapacity) {
196		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(void*));
197	} else {
198		threadContext->rewindBuffer = 0;
199	}
200
201	MutexInit(&threadContext->stateMutex);
202	ConditionInit(&threadContext->stateCond);
203
204	MutexInit(&threadContext->sync.videoFrameMutex);
205	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
206	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
207	MutexInit(&threadContext->sync.audioBufferMutex);
208	ConditionInit(&threadContext->sync.audioRequiredCond);
209
210#ifndef _WIN32
211	sigset_t signals;
212	sigemptyset(&signals);
213	sigaddset(&signals, SIGINT);
214	sigaddset(&signals, SIGTRAP);
215	pthread_sigmask(SIG_BLOCK, &signals, 0);
216#endif
217
218	MutexLock(&threadContext->stateMutex);
219	ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
220	while (threadContext->state < THREAD_RUNNING) {
221		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
222	}
223	MutexUnlock(&threadContext->stateMutex);
224
225	return 0;
226}
227
228int GBAThreadHasStarted(struct GBAThread* threadContext) {
229	int hasStarted;
230	MutexLock(&threadContext->stateMutex);
231	hasStarted = threadContext->state > THREAD_INITIALIZED;
232	MutexUnlock(&threadContext->stateMutex);
233	return hasStarted;
234}
235
236void GBAThreadEnd(struct GBAThread* threadContext) {
237	MutexLock(&threadContext->stateMutex);
238	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
239		threadContext->debugger->state = DEBUGGER_EXITING;
240	}
241	threadContext->state = THREAD_EXITING;
242	MutexUnlock(&threadContext->stateMutex);
243	MutexLock(&threadContext->sync.audioBufferMutex);
244	threadContext->sync.audioWait = 0;
245	ConditionWake(&threadContext->sync.audioRequiredCond);
246	MutexUnlock(&threadContext->sync.audioBufferMutex);
247}
248
249void GBAThreadJoin(struct GBAThread* threadContext) {
250	MutexLock(&threadContext->sync.videoFrameMutex);
251	threadContext->sync.videoFrameWait = 0;
252	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
253	MutexUnlock(&threadContext->sync.videoFrameMutex);
254
255	ThreadJoin(threadContext->thread);
256
257	MutexDeinit(&threadContext->stateMutex);
258	ConditionDeinit(&threadContext->stateCond);
259
260	MutexDeinit(&threadContext->sync.videoFrameMutex);
261	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
262	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
263	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
264	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
265
266	ConditionWake(&threadContext->sync.audioRequiredCond);
267	ConditionDeinit(&threadContext->sync.audioRequiredCond);
268	MutexDeinit(&threadContext->sync.audioBufferMutex);
269
270	int i;
271	for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
272		if (threadContext->rewindBuffer[i]) {
273			GBADeallocateState(threadContext->rewindBuffer[i]);
274		}
275	}
276	free(threadContext->rewindBuffer);
277}
278
279void GBAThreadInterrupt(struct GBAThread* threadContext) {
280	MutexLock(&threadContext->stateMutex);
281	_waitOnInterrupt(threadContext);
282	threadContext->savedState = threadContext->state;
283	threadContext->state = THREAD_INTERRUPTED;
284	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
285		threadContext->debugger->state = DEBUGGER_EXITING;
286	}
287	MutexUnlock(&threadContext->stateMutex);
288}
289
290void GBAThreadContinue(struct GBAThread* threadContext) {
291	_changeState(threadContext, threadContext->savedState, 1);
292}
293
294void GBAThreadPause(struct GBAThread* threadContext) {
295	int frameOn = 1;
296	MutexLock(&threadContext->stateMutex);
297	_waitOnInterrupt(threadContext);
298	if (threadContext->state == THREAD_RUNNING) {
299		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
300			threadContext->debugger->state = DEBUGGER_EXITING;
301		}
302		threadContext->state = THREAD_PAUSED;
303		frameOn = 0;
304	}
305	MutexUnlock(&threadContext->stateMutex);
306	MutexLock(&threadContext->sync.videoFrameMutex);
307	if (frameOn != threadContext->sync.videoFrameOn) {
308		threadContext->sync.videoFrameOn = frameOn;
309		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
310	}
311	MutexUnlock(&threadContext->sync.videoFrameMutex);
312}
313
314void GBAThreadUnpause(struct GBAThread* threadContext) {
315	int frameOn = 1;
316	MutexLock(&threadContext->stateMutex);
317	_waitOnInterrupt(threadContext);
318	if (threadContext->state == THREAD_PAUSED) {
319		threadContext->state = THREAD_RUNNING;
320		ConditionWake(&threadContext->stateCond);
321	}
322	MutexUnlock(&threadContext->stateMutex);
323	MutexLock(&threadContext->sync.videoFrameMutex);
324	if (frameOn != threadContext->sync.videoFrameOn) {
325		threadContext->sync.videoFrameOn = frameOn;
326		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
327	}
328	MutexUnlock(&threadContext->sync.videoFrameMutex);
329}
330
331int GBAThreadIsPaused(struct GBAThread* threadContext) {
332	int isPaused;
333	MutexLock(&threadContext->stateMutex);
334	_waitOnInterrupt(threadContext);
335	isPaused = threadContext->state == THREAD_PAUSED;
336	MutexUnlock(&threadContext->stateMutex);
337	return isPaused;
338}
339
340void GBAThreadTogglePause(struct GBAThread* threadContext) {
341	int frameOn = 1;
342	MutexLock(&threadContext->stateMutex);
343	_waitOnInterrupt(threadContext);
344	if (threadContext->state == THREAD_PAUSED) {
345		threadContext->state = THREAD_RUNNING;
346		ConditionWake(&threadContext->stateCond);
347	} else if (threadContext->state == THREAD_RUNNING) {
348		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
349			threadContext->debugger->state = DEBUGGER_EXITING;
350		}
351		threadContext->state = THREAD_PAUSED;
352		frameOn = 0;
353	}
354	MutexUnlock(&threadContext->stateMutex);
355	MutexLock(&threadContext->sync.videoFrameMutex);
356	if (frameOn != threadContext->sync.videoFrameOn) {
357		threadContext->sync.videoFrameOn = frameOn;
358		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
359	}
360	MutexUnlock(&threadContext->sync.videoFrameMutex);
361}
362
363#ifdef USE_PTHREADS
364struct GBAThread* GBAThreadGetContext(void) {
365	pthread_once(&_contextOnce, _createTLS);
366	return pthread_getspecific(_contextKey);
367}
368#else
369struct GBAThread* GBAThreadGetContext(void) {
370	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
371	return TlsGetValue(_contextKey);
372}
373#endif
374
375void GBASyncPostFrame(struct GBASync* sync) {
376	if (!sync) {
377		return;
378	}
379
380	MutexLock(&sync->videoFrameMutex);
381	++sync->videoFramePending;
382	--sync->videoFrameSkip;
383	if (sync->videoFrameSkip < 0) {
384		ConditionWake(&sync->videoFrameAvailableCond);
385		while (sync->videoFrameWait && sync->videoFramePending) {
386			ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
387		}
388	}
389	MutexUnlock(&sync->videoFrameMutex);
390
391	struct GBAThread* thread = GBAThreadGetContext();
392	if (thread->rewindBuffer) {
393		--thread->rewindBufferNext;
394		if (thread->rewindBufferNext <= 0) {
395			thread->rewindBufferNext = thread->rewindBufferInterval;
396			GBARecordFrame(thread);
397		}
398	}
399	if (thread->frameCallback) {
400		thread->frameCallback(thread);
401	}
402}
403
404int GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
405	if (!sync) {
406		return 1;
407	}
408
409	MutexLock(&sync->videoFrameMutex);
410	ConditionWake(&sync->videoFrameRequiredCond);
411	if (!sync->videoFrameOn) {
412		return 0;
413	}
414	ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
415	sync->videoFramePending = 0;
416	sync->videoFrameSkip = frameskip;
417	return 1;
418}
419
420void GBASyncWaitFrameEnd(struct GBASync* sync) {
421	if (!sync) {
422		return;
423	}
424
425	MutexUnlock(&sync->videoFrameMutex);
426}
427
428int GBASyncDrawingFrame(struct GBASync* sync) {
429	return sync->videoFrameSkip <= 0;
430}
431
432void GBASyncProduceAudio(struct GBASync* sync, int wait) {
433	if (sync->audioWait && wait) {
434		// TODO loop properly in event of spurious wakeups
435		ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
436	}
437	MutexUnlock(&sync->audioBufferMutex);
438}
439
440void GBASyncLockAudio(struct GBASync* sync) {
441	MutexLock(&sync->audioBufferMutex);
442}
443
444void GBASyncConsumeAudio(struct GBASync* sync) {
445	ConditionWake(&sync->audioRequiredCond);
446	MutexUnlock(&sync->audioBufferMutex);
447}