CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13Emulation fixes:
14 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
15 - GBA: Reset now reloads multiboot ROMs
16 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
17 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
18 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
19 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
20Other fixes:
21 - Qt: Fix some Qt display driver race conditions
22 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
23Misc:
24 - GBA Savedata: EEPROM performance fixes
25 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
26 - GB Memory: Support running from blocked memory
27 - Qt: Don't unload ROM immediately if it crashes
28 - Debugger: Add breakpoint and watchpoint listing
29 - LR35902: Support PC-relative opcode decoding
30 - Qt: Support switching webcams
31 - Core: Add keysRead callback
32 - Qt: Cap window size on start to monitor size
33 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
34 - Debugger: Make tracing compatible with breakpoints/watchpoints
35 - Debugger: Print breakpoint/watchpoint number when inserting
36 - Qt: Open a message box for Qt frontend errors
37 - GBA Video: Clean up dead code in sprite rendering loop
38 - FFmpeg: Support audio-only recording
39 - Qt: Increase maximum magnifications and scaling
40 - Qt: Add native FPS button to settings view
41 - Qt: Improve sync code
42
430.7.2: (2019-05-25)
44Emulation fixes:
45 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
46 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
47 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
48 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
49 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
50 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
51 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
52 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
53 - GBA Video: Fix scanline cache with scale factor change edge cases
54 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
55 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/9)
56Other fixes:
57 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
58 - All: Fix several memory leaks
59 - GB Core: Fix toggling WIN and OBJ being swapped
60 - GBA: Fix skipping BIOS on irregularly sized ROMs
61 - CMake: Fix .deb imagemagick dependencies
62 - FFmpeg: Improve initialization reliability and cleanup
63 - FFmpeg: Fix audio conversion producing gaps
64 - LR35902: Fix disassembly of several CB-prefix instructions
65 - LR35902: Fix trailing whitespace in disassembly
66 - Qt: More app metadata fixes
67 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
68 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
69 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
70 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
71 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
72 - Qt: Fix bounded fast forward with Qt Multimedia
73 - Qt: Fix saving settings with native FPS target
74 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
75Misc:
76 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
77 - Qt: Improve camera initialization
78 - Vita: Improved frame drawing speed
79
800.7.1: (2019-02-24)
81Bugfixes:
82 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
83 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
84 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
85 - GB, GBA Serialize: Fix loading two states in a row
86 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
87 - GBA DMA: Fix Display Start DMAs
88 - GBA DMA: Fix DMA start/end timing
89 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
90 - GBA Memory: Fix a few AGBPrint crashes
91 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
92 - GBA SIO: Prevent writing read-only multiplayer bits
93 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
94 - Python: Fix crash when deleting files owned by library
95 - Python: Make sure GB link object isn't GC'd before GB object
96 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
97 - Qt: Fix tile and sprite views not always displaying at first
98 - Qt: Fix audio context holding onto closed game controller
99 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
100 - Qt: Fix window icon on X11
101 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
102 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
103 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
104Misc:
105 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
106 - Qt: Updated Italian translation (by Vecna)
107
1080.7.0: (2019-01-26)
109Features:
110 - ELF support
111 - Game Boy Camera support
112 - Qt: Set default Game Boy colors
113 - Game Boy Printer support
114 - Super Game Boy support
115 - Customizable autofire speed
116 - Ability to set default Game Boy model
117 - Map viewer
118 - Automatic cheat loading and saving
119 - GameShark and Action Replay button support
120 - AGBPrint support
121 - Debugger: Conditional breakpoints and watchpoints
122 - Ability to select GB/GBC/SGB BIOS on console ports
123 - Optional automatic state saving/loading
124 - Access to ur0 and uma0 partitions on the Vita
125 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
126 - GBA: ARMIPS/A22i-style and ELF symbol table support
127 - Initial Switch port
128Bugfixes:
129 - ARM: Fix MSR when T bit is set
130 - Core: Fix audio sync breaking when interrupted
131 - Core: Fix ordering events when scheduling during events
132 - FFmpeg: Fix encoding audio/video queue issues
133 - GB: Revamp IRQ handling based on new information
134 - GB: Fix IRQ disabling on the same T-cycle as an assert
135 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
136 - GB Audio: Clock frame events on DIV
137 - GB Audio: Fix channel 3 reset value
138 - GB Audio: Fix channel 4 initial LFSR
139 - GB Audio: Fix channel 1, 2 and 4 reset timing
140 - GB I/O: DMA register is R/W
141 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
142 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
143 - GB, GBA Savedata: Fix unmasking savedata crash
144 - GB Serialize: Fix audio state loading
145 - GB Serialize: Fix game title check
146 - GB Serialize: Fix IRQ pending/EI pending confusion
147 - GB Timer: Minor accuracy improvements
148 - GB Video: Fix dot clock timing being slightly wrong
149 - GB Video: Fix loading states while in mode 3
150 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
151 - GB Video: Fix SCX timing
152 - GB, GBA Video: Don't call finishFrame twice in thread proxy
153 - GBA: Reset WAITCNT properly
154 - GBA BIOS: Fix BitUnPack final byte
155 - GBA BIOS: Fix BitUnPack narrowing
156 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
157 - GBA DMA: Fix temporal sorting of DMAs of different priorities
158 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
159 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
160 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
161 - GBA Savedata: Fix savedata modified time updating when read-only
162 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
163 - GBA Serialize: Fix loading states in Hblank
164 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
165 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
166 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
167 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
168 - GBA Video: Start timing mid-scanline when skipping BIOS
169 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
170 - GBA Video: Make layer disabling work consistently
171 - PSP2: Fix more issues causing poor audio
172 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
173 - Qt: Improve FPS timer stability
174 - Util: Fix wrapping edge cases in RingFIFO
175Misc:
176 - 3DS: Remove deprecated CSND interface
177 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
178 - Core: Remove broken option for whether rewinding restores save games
179 - Feature: Added loading savestates from command line
180 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
181 - FFmpeg: Support lossless h.264 encoding
182 - FFmpeg: Support lossless VP9 encoding
183 - GBA Cheats: Allow multiple ROM patches in the same slot
184 - GB: Skip BIOS option now works
185 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
186 - GB Audio: Improved audio quality
187 - GB, GBA Audio: Increase max audio volume
188 - GB MBC: Remove erroneous bank 0 wrapping
189 - GB Video: Darken colors in GBA mode
190 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
191 - GBA: Implement display start DMAs
192 - GBA: Improve multiboot image detection
193 - GBA Memory: 64 MiB GBA Video cartridge support
194 - GBA Savedata: Remove ability to disable realistic timing
195 - GBA Timer: Use global cycles for timers
196 - Libretro: Add frameskip option
197 - mGUI: Add fast forward toggle
198 - PSP2: Use system enter key by default
199 - Python: Integrate tests from cinema test suite
200 - Qt: Redo GameController into multiple classes
201 - Qt: Prevent window from being created off-screen
202 - Qt: Add option to disable FPS display
203 - Qt: Options to mess around with layer placement
204 - Qt: Add load alternate save option
205 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
206 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
207 - Test: Restructure test suite into multiple executables
208 - Util: Don't build crc32 if the function already exists
209 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
210Changes from beta 1:
211Features:
212 - Libretro: Add Game Boy cheat support
213 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
214 - Switch: Rumble support
215 - Switch: Rotation support
216 - Switch: Screen stretching options
217 - Qt: State file load/save menu options
218 - Windows installer
219 - Tile viewer now has adjustable width
220 - Python: Experimental audio API
221Bugfixes:
222 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
223 - Core: Remember to deinit proxy ring FIFO
224 - Core: Reroot timing list when (de)scheduling
225 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
226 - GB MBC: Fix MBC30 SRAM
227 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
228 - GB Video: Fix SGB border hole size
229 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
230 - GBA: Fix GB Player features
231 - GBA I/O: SOUNDCNT_HI is readable when sound is off
232 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
233 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
234 - Libretro: Fix adding codes with hooks
235 - PSP2: Fix audio crackling after fast forward
236 - PSP2: Fix audio crackling when buffer is full
237 - Qt: Fix jumbled background when paused
238 - Qt: Fix FPS counter on Windows
239 - Qt: Fix focus issues with load/save state overlay
240 - Switch: Fix incorrect mapping for fast forward cap
241 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
242 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
243 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
244 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
245 - Qt: Ensure FATAL logs reach log view
246 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
247Misc:
248 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
249 - Debugger: Minor text fixes
250 - Debugger: Readability improvements (fixes mgba.io/i/1238)
251 - GB: Improved SGB2 support
252 - GB Audio: Skip frame if enabled when clock is high
253 - Libretro: Reduce rumble callbacks
254 - mGUI: Add SGB border configuration option
255 - mGUI: Add support for different settings types
256 - Python: Minor API improvements
257 - Qt: Ensure camera image is valid
258 - Qt: Debugger console history
259 - Qt: Detect presence of GL_ARB_framebuffer_object
260 - Qt: Minor memory view tweaks
261 - Res: Improve modeling of AGB/AGS screen in shaders
262 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
263 - Wii: Expose stretch configuration in settings
264 - Wii: Stretch now sets pixel-accurate mode size cap
265
2660.7 beta 1: (2018-09-24)
267- Initial beta for 0.7
268
2690.6.3: (2018-04-14)
270Bugfixes:
271 - GB Audio: Revert unsigned audio changes
272 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
273 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
274
2750.6.2: (2018-04-03)
276Bugfixes:
277 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
278 - 3DS: Fix opening files in directory names with trailing slashes
279 - LR35902: Fix watchpoints not reporting new value
280 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
281 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
282 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
283 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
284 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
285 - GBA: Fix SharkPort saves for EEPROM games
286 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
287 - GBA BIOS: Fix incorrect exit condition in LZ77
288 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
289 - GBA Cheats: Fix slide codes not initializing properly
290 - GBA DMA: ROM reads are forced to increment
291 - GBA Hardware: RTC accuracy improvements
292 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
293 - GBA Memory: Fix copy-on-write memory leak
294 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
295 - GBA Savedata: Fix crash when resizing flash
296 - GBA Video: Force align 256-color tiles
297 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
298 - PSP2: Fix issues causing poor audio
299 - Python: Fix package directory
300 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
301 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
302 - Wii: Fix screen tear when unpausing
303 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
304Misc:
305 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
306 - GB MBC: Remove erroneous bank 0 wrapping
307 - GBA: Improve multiboot image detection
308 - PSP2: Use system enter key by default
309
3100.6.1: (2017-10-01)
311Bugfixes:
312 - GB, GBA: Fix crashes when attempting to identify null VFiles
313 - GB, GBA: Fix sync to video with frameskip
314 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
315 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
316 - GB Core: Fix palette loading when loading a foreign config
317 - GB MBC: Pocket Cam memory should be accessible without enabling
318 - GB MBC: Fix SRAM sizes 4 and 5
319 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
320 - GB MBC: Fix RTC loading when file size is off
321 - GB Memory: Initialize peripheral pointers
322 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
323 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
324 - GB Memory: Actually load latch time from savestate
325 - GB Serialize: Fix deserializing video STAT
326 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
327 - GB Video: Fix potential hang when ending mode 0
328 - GB Video: Fix read mode when enabling LCD
329 - GBA: Reset active region as needed when loading a ROM
330 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
331 - GBA BIOS: Use core's VRAM variable instead of renderer's
332 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
333 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
334 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
335 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
336 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
337 - Python: Fix importing .gb or .gba before .core
338 - Qt: Fix command line debugger closing second game
339 - Qt: Fix LOG argument order
340 - Qt: Fix timezone issues with time overrides
341 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
342 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
343Misc:
344 - CMake: Fix CPack dependencies for libpng 1.6
345 - GBA: Detect hardware for Pokémon FireRed ROM hacks
346 - GBA Cheats: Improve detection of raw cheats
347 - Qt: Don't rebuild library view if style hasn't changed
348 - Qt: Allow overrides to be saved before a game is loaded
349 - Qt: Hide mouse immediately when loading
350 - SDL: Fix 2.0.5 build on macOS under some circumstances
351 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
352
3530.6.0: (2017-07-16)
354Features:
355 - Library view
356 - Sprite viewer
357 - Debugging console
358 - Improved memory viewer
359 - Memory search
360 - Command line ability to override configuration values
361 - Add option to allow preloading the entire ROM before running
362 - Add option for whether rewinding restores save games
363 - Savestates now contain any RTC override data
364 - Add option to lock video to integer scaling
365 - LR35902: Watchpoints
366 - LR35902/GB-Z80 disassembler
367 - GB: Tile viewer
368 - GB: Video/audio channel enabling/disabling
369 - GB: Symbol table support
370 - GB MBC: Add MBC1 multicart support
371 - GBA: Support printing debug strings from inside a game
372 - GBA: Better cheat type autodetection
373 - Implement keypad interrupts
374 - Configuration of gamepad hats
375 - Video log recording for testing and bug reporting
376 - Debugger: Segment/bank support
377 - Debugger: Execution tracing
378 - Qt: German translation (by Lothar Serra Mari)
379 - Qt: Spanish translation (by Kevin López)
380 - Qt: Italian translation (by theheroGAC)
381Bugfixes:
382 - ARM7: Fix MLA/*MULL/*MLAL timing
383 - Core: Fix crash with rewind if savestates shrink
384 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
385 - Core: Fix directory sets crashing on close if base isn't properly detached
386 - FFmpeg: Fix overflow and general issues with audio encoding
387 - GB: Fix flickering when screen is strobed quickly
388 - GB: Fix STAT blocking
389 - GB MBC: Fix ROM bank overflows getting set to bank 0
390 - GB MBC: Fix swapping carts not detect new MBC
391 - GB Timer: Improve DIV reset behavior
392 - GB Timer: Fix DIV batching if TAC changes
393 - GB Video: Reset renderer when loading state
394 - GBA: Fix multiboot ROM loading
395 - GBA: Fix multiboot loading resulting in too small WRAM
396 - GBA BIOS: Implement BitUnPack
397 - GBA BIOS: Fix ArcTan sign in HLE BIOS
398 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
399 - GBA BIOS: Fix INT_MIN/-1 crash
400 - GBA Hardware: Fix crash if a savestate lies about game hardware
401 - GBA I/O: Handle audio registers specially when deserializing
402 - GBA Memory: Improve initial skipped BIOS state
403 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
404 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
405 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
406 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
407 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
408 - LR35902: Fix core never exiting with certain event patterns
409 - LR35902: Fix pc overflowing current region off-by-one
410 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
411 - OpenGL: Fix some shaders causing offset graphics
412 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
413 - Qt: Fix window icon being stretched
414 - Qt: Fix data directory path
415 - Qt: Fix timing issues on high refresh rate monitors
416 - Qt: Fix linking after some windows have been closed
417 - Qt: Fix crash when changing audio settings after a game is closed
418 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
419 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
420 - Qt: Fix game unpausing after frame advancing and refocusing
421 - SDL: Fix game crash check
422 - SDL: Fix race condition with audio thread when starting
423 - SDL: Fix showing version number
424 - Test: Fix crash when loading invalid file
425 - Test: Fix crash when fuzzing fails to load a file
426 - Test: Don't rely on core for frames elapsed
427 - Test: Fix crash when loading invalid file
428 - Test: Fix crash when fuzzing fails to load a file
429 - Tools: Fix recurring multiple times over the same library
430 - Util: Fix overflow when loading invalid UPS patches
431 - Util: Fix highest-fd socket not being returned by SocketAccept
432 - Windows: Fix VDir.rewind
433Misc:
434 - All: Add C++ header guards
435 - All: Move time.h include to common.h
436 - 3DS, PSP2, Wii: Last directory loaded is saved
437 - CMake: Add ability to just print version string
438 - Core: New, faster event timing subsystem
439 - Core: Clean up some thread state checks
440 - Core: Add generic checksum function
441 - Core: Cores can now have multiple sets of callbacks
442 - Core: Restore sleep callback
443 - Core: Move rewind diffing to its own thread
444 - Core: Ability to enumerate and modify video and audio channels
445 - Core: List memory segments in the core
446 - Core: Move savestate creation time to extdata
447 - Core: Config values can now be hexadecimal
448 - Core: Improved threading interrupted detection
449 - Debugger: Modularize CLI debugger
450 - Debugger: Make building with debugging aspects optional
451 - Debugger: Add functions for read- or write-only watchpoints
452 - Debugger: Make attaching a backend idempotent
453 - Debugger: Add mDebuggerRunFrame convenience function
454 - Feature: Move game database from flatfile to SQLite3
455 - Feature: Support ImageMagick 7
456 - Feature: Make -l option explicit
457 - FFmpeg: Return false if a file fails to open
458 - FFmpeg: Force MP4 files to YUV420P
459 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
460 - GB: Reset with initial state of DIV register
461 - GB MBC: New MBC7 implementation
462 - GB Audio: Simplify envelope code
463 - GB Audio: Improve initial envelope samples
464 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
465 - GB Video: Improved video timings
466 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
467 - GBA, GB: ROM is now unloaded if a patch is applied
468 - GBA DMA: Refactor DMA out of memory.c
469 - GBA DMA: Move DMAs to using absolute timing
470 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
471 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
472 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
473 - GBA Memory: Support reading/writing POSTFLG
474 - GBA Memory: Remove unused prefetch cruft
475 - GBA Timer: Improve accuracy of timers
476 - GBA Video: Clean up unused timers
477 - GBA Video: Allow multiple handles into the same tile cache
478 - GBA Video, GB Video: Colors are now fully scaled
479 - GBA Video: Optimize when BLD* registers are written frequently
480 - OpenGL: Add xBR-lv2 shader
481 - Qt: Move last directory setting from qt.ini to config.ini
482 - Qt: Improved HiDPI support
483 - Qt: Expose configuration directory
484 - Qt: Merge "Save" and "OK" buttons in shader options
485 - Qt: Automatically load controller profile when plugged in
486 - Qt: Rename "Resample video" option to "Bilinear filtering"
487 - Qt: Remove audio thread
488 - Qt: Remove audio buffer sizing in AudioProcessorQt
489 - Qt: Re-enable QtMultimedia on Windows
490 - Qt: Make "Mute" able to be bound to a key
491 - Qt: Add .gb/.gbc files to the extension list in Info.plist
492 - Qt: Relax hard dependency on OpenGL
493 - Qt: Better highlight active key in control binding
494 - SDL: Remove scancode key input
495 - SDL: Automatically map controllers when plugged in
496 - Test: Add a basic test suite
497 - Util: Add size counting to Table
498 - Util: Add 8-bit PNG write support
499 - Util: Tune patch-fast extent sizes
500 - VFS: Call msync when syncing mapped data
501 - VFS: Allow truncating memory chunk VFiles
502 - VFS: Fix some minor VFile issues with FILEs
503 - VFS: Optimize expanding in-memory files
504 - VFS: Add VFileFIFO for operating on circle buffers
505Changes from beta 1:
506Features:
507 - Qt: Italian translation (by theheroGAC)
508 - Qt: Updated German translation
509Bugfixes:
510 - GB Audio: Fix incorrect channel 4 iteration
511 - GB Audio: Fix zombie mode bit masking
512 - GB Serialize: Fix timer serialization
513 - GB Video: Fix LYC regression
514 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
515 - GBA Timer: Fix count-up timing overflowing timer 3
516 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
517 - Qt: Fix memory search close button (fixes mgba.io/i/769)
518 - Qt: Fix window icon being stretched
519 - Qt: Fix initial window size (fixes mgba.io/i/766)
520 - Qt: Fix data directory path
521 - Qt: Fix controls not saving on non-SDL builds
522 - Qt: Fix translation initialization (fixes mgba.io/i/776)
523 - Qt: Fix patch loading while a game is running
524 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
525 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
526 - Qt: Fix GL-less build
527 - Qt: Fix Software renderer not handling alpha bits properly
528 - Qt: Fix screen background improperly stretching
529 - SDL: Fix cheats not loading
530Misc:
531 - GB Serialize: Add MBC state serialization
532 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
533 - GBA Timer: Improve accuracy of timers
534 - PSP2: Update toolchain to use vita.cmake
535 - Qt: Add language selector
536 - Qt: Minor test fixes
537 - Qt: Move shader settings into main settings window
538 - Qt: Dismiss game crashing/failing dialogs when a new game loads
539 - Qt: Properly ship Qt translations
540 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
541
5420.6 beta 1: (2017-06-29)
543 - Initial beta for 0.6
544
5450.5.2: (2016-12-31)
546Bugfixes:
547 - All: Fix fullscreen config option being ignored
548 - ARM7: PSR mode bits should not get sign extended
549 - GB: Fix audio not being deinitialized
550 - GB: Fix crash when masking savedata
551 - GB: Properly initialize sramRealVf variable
552 - GB Audio: Fix serialization of channel 3 and NR52 properties
553 - GB Audio: Reset envelope timer when reseting sound channel
554 - GB MBC: Fix SRAM dangling pointer with RTC games
555 - GB MBC: Fix initializing MBC when no ROM is loaded
556 - GB Memory: Fix patching ROM bank 0
557 - GB Memory: Fix starting HDMAs during mode 0
558 - GB Memory: Fix HDMA5 value after DMA completes
559 - GB Video: Initialize LCDC in renderer
560 - GB Video: Hblank IRQs should mask LYC=LY IRQs
561 - GBA: Fix IRQs firing after already being cleared
562 - GBA: Only unhalt CPU if appropriate bit is set in IE
563 - GBA: Add savegame override for Crash Bandicoot 2
564 - GBA BIOS: Fix MidiKey2Freq BIOS reads
565 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
566 - GBA Cheats: Fix GameShark ROM patches
567 - GBA I/O: Mask off WAITCNT bits that cannot be written
568 - GBA Memory: Fix misaligned BIOS reads
569 - GBA Memory: Fix VCOUNT being writable
570 - GBA Video: Fix out of bounds sprite transforms
571 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
572 - Libretro: Fix disabling BIOS
573 - Libretro: Fix Game Boy savestates and audio
574 - Qt: Fix changing resolution of software renderer
575 - Qt: Fix setting overrides
576 - Qt: Fix cut off tiles and alignment issues in tile viewer
577 - Qt: Only reset window dimensions when first shown
578 - Qt: Fix Qt Multimedia audio driver on big endian
579 - Qt: Fix Apply button for key and controller configurations
580 - VFS: Fix resizing memory chunks when not needed
581 - Windows: Fix Unicode directory handling
582Misc:
583 - GB, GBA: Prevent loading null ROMs
584 - GB Audio: Initialize wave RAM to GBC values
585 - GB Memory: Reset ROM bank when loading a ROM
586 - PSP2: Improved controller rumble
587
5880.5.1: (2016-10-05)
589Bugfixes:
590 - Core: Fix importing save games as read-only
591 - FFmpeg: Fix encoding AAC
592 - GB: Fix invalid STOP behavior on Game Boy Color
593 - GB: Initialize audio properly
594 - GB: Properly clear KEY1 bit 0 when switching speeds
595 - GB: Properly unload save files when unloading a ROM
596 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
597 - GB MBC: Fix MBC7 when size is incorrectly specified
598 - GB MBC: Fix RTC access when no save file is loaded
599 - GB SIO: Don't auto-clock external shift clock
600 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
601 - GB Video: Fix video frames getting missed when LCDC is off
602 - GB Video: Clear screen when LCDC is off
603 - GBA Cheats: Fix holding onto pointers that may get invalidated
604 - GBA Cheats: Fix key-activated CodeBreaker cheats
605 - GBA Cheats: Fix uninitialized memory getting freed when saving
606 - GBA Hardware: Improve Game Boy Player rumble behavior
607 - GBA Memory: Fix several unused I/O register read values
608 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
609 - LR35902: Fix events running with the wrong cycle active
610 - Qt: Fix "close" button on Overrides view
611 - Qt: Fix saving overrides
612 - Qt: Fix directory set unloading when replacing the ROM
613 - Qt: Fix patch loading
614 - Qt: Fix crash when saving an override if a game isn't loaded
615 - Qt: Fix showing default display driver as OpenGL (force 1.x)
616 - SDL: Attach rumble in SDL frontend
617 - Util: Fix PNG identification on files too small to be a PNG
618Misc:
619 - All: Only update version info if needed
620 - All: Split out install locations for Libretro and OpenEmu
621 - FFmpeg: Encoding cleanup
622 - GB: Reset active region when reloading ROM
623 - GB Memory: Initialize RAM pattern for GBC
624 - GB Video: Improved video timings
625 - Qt: Manage window sizes slightly better
626 - Qt: Remember scale option independent of core dimensions
627
6280.5.0: (2016-09-19)
629Features:
630 - Game Boy support
631 - Support for encrypted CodeBreaker GBA cheats
632 - Emulation of Vast Fame protected GBA carts (taizou)
633 - Tile viewer
634 - Threaded rendering mode
635 - Libretro: Memory map and achievement support (leiradel)
636 - GUI: Add UI control remapping
637 - GUI: Add fast-forward
638 - Wii: 240p support
639 - 3DS: Adjustable screen darkening
640 - Ability to temporarily load a savegame
641 - Load specific files out of archives
642 - Automatic BIOS detection
643Bugfixes:
644 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
645 - Debugger: Fix GDB breakpoints
646 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
647 - GBA: Fix filehandle leak with savegames
648 - GBA: Timer 0 cannot be count up
649 - GBA: Count up timers should not count themselves
650 - GBA Memory: Fix mirror on non-overdumped Classic NES games
651 - GBA Memory: Fix ldm {pc}
652 - GBA Savedata: Fix savedata sync timer
653 - GBA Savedata: Only unmap savedata if present
654 - GBA Serialize: Savestates now properly store prefetch
655 - GBA Video: WIN0/1 take priority over OBJWIN
656 - GBA Video: Fix out-of-order OBJWIN
657 - PSP2: Fix GPU crash while exiting
658 - PSP2: Fix VSync
659 - PSP2: Fix accelerometer range
660 - PSP2: Actually load screen mode setting
661 - PSP2: Fix gyroscope direction
662 - PSP2: Delete threads after they return
663 - PSP2: Fix mapping/unmapping from not at 0
664 - Qt: Fix bug in software renderer scaling
665 - Qt: Fix hanging key press after disabling autofire
666 - Qt: Fix being unable to pause manually when using auto-pausing
667 - SDL: Fix axes being mapped wrong
668 - Util: Fix realloc semantics in utf16to8
669 - Util: Fix inserting too many items into a hash table
670 - VFS: Fix uninitialized varaible reading from 7z
671 - VFS: Fix reading multiple files from a 7z archive
672 - Wii: Fix framelimiting after a slowdown
673 - Wii: Fix garbage flash at startup
674Misc:
675 - 3DS: Use blip_add_delta_fast for a small speed improvement
676 - 3DS: Allow UTF-16 filenames
677 - 3DS: Port to using citro3D
678 - 3DS: Use system font for menus
679 - 3DS: Attempt to use Core 2 for threads
680 - 3DS: Adjustable filering
681 - 3DS: 3D banner
682 - All: Add QUIET parameter to silence CMake
683 - All: Faster memory read/write
684 - ARM7: Support forcing Thumb mode via MSR
685 - ARM7: Flush prefetch cache when loading CPSR via MSR
686 - ARM7: Clean up instruction decoding for future expandability
687 - Debugger: Support register and memory writes via GDB stub
688 - Debugger: Add software breakpoint support to gdb
689 - FFmpeg: Full support for libavcodec 56+
690 - GBA: Better debug logging if event processing breaks
691 - GBA Audio: Force audio DMAs to not increment destination
692 - GBA BIOS: Use custom ArcTan, not relying on OS
693 - GBA Hardware: Clean up dead code in GBP
694 - GBA Memory: Optimize stalling behavior
695 - GBA Memory: Optimize Load-/StoreMultiple
696 - GBA Savedata: Add realistic timing for EEPROM
697 - GBA Serialize: Savestates now store if CPU was halted
698 - GBA Video: Remove old slow path fallback
699 - GBA Video: Optimize sprite drawing
700 - GBA Video: Optimize mode 0 rendering
701 - GBA Video: Optimize compositing cases slightly
702 - GUI: Screenshot dimensions are now passed through
703 - GUI: Add back logging
704 - GUI: Only reload config if manually saved
705 - GUI: Increase scrolling speed
706 - OpenGL: Log shader compilation failure
707 - OpenGL: Add texSize uniform
708 - Qt: Make -g flag work in Qt build
709 - Qt: Simplify OpenGL context creation
710 - Qt: Thread startup improvements
711 - Qt: Make audio channel/video layer options shortcut mappable
712 - Qt: Remove some C99isms from C++ code
713 - Qt: Remove default autofire mappings
714 - Qt: Make reseting when pasued frame-accurate
715 - Qt: Rearchitect game closing codepath
716 - PSP2: Use system font for menus
717 - PSP2: Add rumble for PS TV
718 - PSP2: Add fit-to-height screen mode
719 - PSP2: Sync files per descriptor
720 - PSP2: Allow UTF-8 filenames
721 - PSP2: Screenshots are now saved into the Photo Gallery
722 - PSP2: Stop underclocking when menuing
723 - SDL: Increase default audio buffer size to 1024 samples
724 - SDL: More responsive rumble
725 - Util: Add Vector GetConstPointer
726 - Util: Add rtrim
727 - Util: Add endswith
728 - VFS: Improve zip file detection
729 - Wii: Add pixelated resample filter
730 - Windows: Add native VDir support
731 - Util: Add PRIz macro for libc versions that don't support %z
732
7330.4.1: (2016-07-11)
734Bugfixes:
735 - All: Fix several file handle leaks
736 - All: Fix instruction tables getting zeroed when linking sometimes
737 - ARM7: Fix flags on SBC/RSC
738 - ARM7: Fix setting spsr privilege bits when spsr is empty
739 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
740 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
741 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
742 - GBA Memory: Fix executing code from OBJ region of VRAM
743 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
744 - GBA Serialize: Fix loading savegames from savestates
745 - OpenGL: Correct boolean vector strcmp strings for uniforms
746 - Qt: Fix sending gameStopped twice
747 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
748 - Qt: Fix initial state of key mapping
749 - Qt: Initialize m_useBios
750 - SDL: Fix joystick initialization on BSD
751 - SDL: Fix potential joystick crash in games with rumble
752 - SDL: Fix SDL 1.2 build
753 - SDL: Fix sporadic crash when deinitializing audio
754 - Shaders: Fix AGS-001 shader with some bad drivers
755 - Util: Use closesocket on Windows
756 - Util: Fix socket bind addresses
757 - VFS: Fix reading 7z archives without rewinding first
758 - VFS: VFileFromFD should not open directories
759 - Wii: Fix tilting direction
760 - Util: Fix realloc semantics in utf16to8
761Misc:
762 - All: Allow use of external minizip library
763 - Debugger: CLI debugger now exits when end-of-stream is reached
764 - FFmpeg: Update dependencies on Ubuntu
765 - GBA: Slightly optimize GBAProcessEvents
766 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
767 - GBA Video: Null renderer should return proper register values
768 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
769 - Qt: Add preset for DualShock 4
770 - Qt: Update 360 input profile on OS X to reflect newer drivers
771 - Qt: Remove use of NaN
772 - Qt: Canonicalize file paths when loading games
773 - Qt: Add refresh button to controller editing
774 - SDL: Remove default gamepad mappings
775 - Util: Fix intermittent build failure on OS X
776 - VFS: VFile.sync now updates modified time
777
7780.4.0: (2016-02-02)
779Features:
780 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
781 - I/O viewer
782 - Booting of multiboot images
783 - Customization of GIF recording
784 - Libretro: Cheat code support
785 - Support for GLSL shaders
786 - ROM information view
787 - Support for VBA-style cheat codes
788 - Savestates now store creation timestamps
789 - Key autofire
790 - Libretro: Allow blocking opposing directional input
791 - OpenEmu core for OS X
792 - Libretro: Settings for using BIOS and skipping intro
793 - Libretro: Customizable idle loop removal
794 - Implemented cycle counting for sprite rendering
795 - Cleaner, unified settings window
796 - Added a setting for pausing when the emulator is not in focus
797 - Customizable paths for save games, save states, screenshots and patches
798 - Controller hotplugging
799 - Ability to store save games and active cheats within savestates
800Bugfixes:
801 - ARM7: Fix sign of unaligned LDRSH
802 - ARM7: Fix decoding of some ARM ALU instructions with shifters
803 - Debugger: Fix watchpoints in gdb
804 - GBA: Fix warnings when creating and loading savestates
805 - GBA: Fix Iridion II savetype
806 - GBA BIOS: Fix misaligned CpuSet
807 - GBA Cheats: Fix cheats setting the Action Replay version
808 - GBA Hardware: Fix GPIO on big endian
809 - GBA Memory: Fix DMA register writing behavior
810 - GBA Memory: Fix DMAs triggering two cycles early
811 - Libretro: Fix aspect ratio
812 - Qt: Fix some potential crashes with the gamepad mapping
813 - Qt: Fix keys being mapped incorrectly when loading configuration file
814 - Util: Fix PowerPC PNG read/write pixel order
815 - Util: Fix excessive memory allocation when decoding a PNG
816 - VFS: Fix VFileReadline and remove _vfdReadline
817Misc:
818 - All: Improved PowerPC support
819 - All: Fix some undefined behavior warnings
820 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
821 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
822 - GBA: Implement bad I/O register loading
823 - GBA: Allow jumping to OAM and palette RAM
824 - GBA BIOS: Finish implementing RegisterRamReset
825 - GBA Config: Add "override" layer for better one-time configuration
826 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
827 - GBA Memory: Use a dynamically sized mask for ROM memory
828 - GBA Memory: Implement several unimplemented memory access types
829 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
830 - GBA RR: Starting from savestate now embeds the savegame
831 - GBA RR: Add preliminary SRAM support for VBM loading
832 - GBA RR: Add support for resets in movies
833 - GBA Video: Remove lastHblank, as it is implied
834 - Libretro: Use anonymous memory mappers for large blocks of memory
835 - Libretro: Add install target for libretro core
836 - Qt: Window size command line options are now supported
837 - Qt: Increase usability of key mapper
838 - Qt: Add 'Apply' button to settings window
839 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
840 - Qt: Allow use of modifier keys as input
841 - Qt: Optimize log viewer
842 - Qt: Added button for breaking into the GDB debugger
843 - Qt: Add box for showing duration of rewind
844 - SDL: Support fullscreen in SDL 1.2
845 - SDL: Allow GBASDLAudio to be used without a thread context
846 - Util: Use VFile for configuration
847 - Util: Add MutexTryLock
848
8490.3.2: (2015-12-16)
850Bugfixes:
851 - ARM7: Fix STRT/STRBT
852 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
853 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
854 - Libretro: Fix problems with rumble not turning off
855 - GBA: Fix idle skip state being retained between games
856 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
857 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
858 - GBA BIOS: Fix Sqrt sign
859 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
860 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
861 - GBA Memory: Fix DMA behavior for SRAM accesses
862 - GBA Memory: Fix Store8 to OBJ VRAM
863 - GBA Memory: Fix alignment of LDM/STM on SRAM
864 - GBA Memory: Fix unaligned out-of-bounds ROM loads
865 - GBA Memory: Fix timing of DMAs
866 - GBA Video: Fix _mix for 15-bit color
867 - GBA Video: Fix OAM and palette initialization
868 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
869 - Qt: Use safer isLoaded check in GameController
870 - Qt: Fix a race condition in PainterGL that could lead to a crash
871 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
872 - Qt: Fix font size in memory viewer
873 - Qt: Fix a crash in the memory viewer
874 - Qt: Add additional checks in CheatModel to prevent crashes
875 - Qt: Fix race condition with setting sample rate
876 - Qt: Fix crash when closing multiplayer windows
877 - Qt: Fix resetting while paused
878Misc:
879 - GBA Audio: Implement missing flags on SOUNDCNT_X register
880 - Qt: Add mute option to menu
881
8820.3.1: (2015-10-24)
883Bugfixes:
884 - ARM7: Fix instruction decoding of Thumb shifts
885 - GBA: Deinit savegame when unloading a ROM
886 - GBA: Fix BIOS check on big endian
887 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
888 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
889 - GBA Audio: Fix audio channels being silenced at the wrong time
890 - GBA Memory: Fix bad BIOS Load16 on big endian
891 - GBA Memory: Fix bad Load8 on big endian
892 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
893 - GBA Video: Fix edge case with sprite blend modes and semitransparency
894 - GBA Video: Fix objwin and blending interaction on sprites
895 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
896 - Libretro: Fix a memory leak with the render buffer
897 - Qt: Windows no longer spawn in the top left on first launch
898 - Qt: Fix install path of XDG desktop file with DESTDIR
899 - Qt: Fix drag and drop on Windows
900 - Qt: Reenable double buffering, as disabling it broke some Windows configs
901 - VFS: Fix return values of VFileFILE.read and .write
902Misc:
903 - All: Reset next event to cycles instead of zero to interrupt
904 - All: Add --version flag
905 - ARM7: Force disable LTO on two files to work around a GCC bug
906 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
907 - GBA: Better memory handling with PNG savestates
908 - GBA: Additional savestate sanity checks
909 - GBA: Check for cycle count being too high
910 - GBA Audio: Allow GBAAVStream to have no video callback
911 - GBA BIOS: Implement RegisterRamReset for SIO registers
912 - Qt: Remove useless help icons in dialogs
913 - Qt: Prevent savestate window from opening while in multiplayer
914 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
915 - Qt: Dropping multiplayer windows works more cleanly now
916
9170.3.0: (2015-08-16)
918Features:
919 - Ability to hide individual background layers, or OBJs
920 - Ability to mute individual audio channels
921 - Palette viewer and exporter
922 - Volume control
923 - More shortcuts are editable (e.g. quick save/load)
924 - Rewind now shows the frame after rewinding
925 - Import/Export of GameShark/Action Replay snapshots
926 - Add "Step backwards" item for single increment rewind
927 - Deadzone estimation for game controllers
928 - Analog inputs can be used for shortcuts
929 - Menu items for specific solar sensor brightness levels
930 - Remappable controls for tilt and gyroscope sensors
931 - Status messages for actions taken while a game is running (e.g. save/load state)
932 - Memory inspector
933 - Screensaver can now be suspended while a game is running
934 - Load/save the most recent savestate slot
935 - Support varible speed (PWM) rumble
936 - Ability to cap fast forward speed
937 - Finer control over FPS target
938 - Holdable shortcut for rewinding one frame at a time
939 - Ability to boot directly into the BIOS
940 - Preliminary support for yanking out the game pak while a game is running
941 - Thumb-drive mode by putting a file called portable.ini in the same folder
942 - Configurable display driver, between software and OpenGL
943 - Undo-able savestate loading and saving
944 - Controller profiles now store shortcut settings
945 - Default controller profiles for several common controllers
946 - Libretro now supports BIOS, rumble and solar sensor
947 - Implement BIOS call Stop, for sleep mode
948 - Automatically load patches, if found
949 - Improved video synchronization
950 - Configurable audio output sample rate
951Bugfixes:
952 - ARM7: Fix SWI and IRQ timings
953 - ARM7: Fix Thumb MUL timing
954 - ARM7: Fix timing of multiplies to use N cycles
955 - ARM7: ARMHotplugDetach should call deinit
956 - Debugger: Fix use-after-free in breakpoint clearing code
957 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
958 - GBA: Cap audio FIFO read size during deserialization
959 - GBA: Check for corrupted savestates when loading
960 - GBA: Check for improperly sized savestates when loading
961 - GBA: Check for savestates made from differently sized ROMs
962 - GBA: Fix calls to endian-independent loadstores
963 - GBA: Fix timing of reading from timer registers
964 - GBA: Ensure cycles never go negative
965 - GBA Audio: Force audio FIFOs to 32-bit
966 - GBA Audio: Fix audio pitch changing when adjusting buffer size
967 - GBA Audio: Fix sample order in audio channel 3
968 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
969 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
970 - GBA Memory: Improve Thumb open bus behavior
971 - GBA Memory: Fix potential DMA issue when loading a savestate
972 - GBA Memory: Fix load/store multiple video memory waitstates
973 - GBA SIO: Fix reseting when there are SIO devices attached
974 - GBA Video: Blended sprites should never have other effects applied
975 - GBA Video: Fix out-of-bounds tiles in mosaic
976 - GBA Video: Fix windows not affecting sprites
977 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
978 - GBA Video: Fix timing on first scanline
979 - Qt: Better cleanup when a game crashes
980 - Qt: Fix open ROM dialog filtering for archive formats
981 - Qt: Cap the maximum number of multiplayer windows
982 - Qt: Fix maximum year in sensor override
983 - Qt: Fix window being too tall after exiting fullscreen
984 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
985 - Qt: Fix analog buttons not getting unmapped
986 - Qt: Fix passing command line options
987 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
988 - SDL: Fix SDL build when OpenGL is missing
989 - Util: Allow loading IPS patches that grow the ROM
990 - VFS: Fix resource leaks if some allocations fail
991 - VFS: Fix line-reading to return proper values
992 - Video: Fix an issue with very long filenames
993 - Util: Fix formatting of floats
994Misc:
995 - All: Add --help flag for command line programs
996 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
997 - All: Enable static linking for Windows
998 - All: Enable static linking for OS X
999 - All: Threads are now named
1000 - All: Proper handling of Unicode file paths
1001 - ARM7: Add emulation for Undefined CPU mode
1002 - ARM7: Reduce the size of the Thumb instruction table
1003 - GBA: Add status log level
1004 - GBA: GBARewind now returns how many states it has rewound
1005 - GBA: SIO logging layer
1006 - GBA BIOS: Stub out SoundBias
1007 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1008 - GBA: Don't include GBACLIDebugger struct unless needed
1009 - GBA: Savedata is now synced shortly after data finishes being written
1010 - GBA: Process multiple timer events at once, if necessary
1011 - GBA Audio: Implement audio reset for channels A/B
1012 - GBA Audio: Process multiple audio events at once, if necessary
1013 - GBA Hardware: Backport generic RTC source into core
1014 - GBA Input: Allow axes and buttons to be mapped to the same key
1015 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1016 - GBA SIO: Add a dummy driver for Normal mode
1017 - GBA Thread: Add functionality for running callbacks on the GBA thread
1018 - GBA Thread: Split GBASync into a separate file
1019 - GBA Video: Refactor software renderer into separate files
1020 - GBA Video: Slightly optimize mode 0 mosaic rendering
1021 - Debugger: Free watchpoints in addition to breakpoints
1022 - Qt: Handle saving input settings better
1023 - Qt: Move GL frame drawing back onto its own thread
1024 - Qt: Fast forward (held) option moved from Other to Emulation menu
1025 - Qt: Show version info in window title
1026 - Qt: Migrate multiplayer window handling into GBAApp
1027 - Qt: Unified file opening and saving with last location
1028 - Qt: Fix windows being resizable when they shouldn't have been
1029 - Qt: Only hide cursor in full screen
1030 - Qt: Replace pause-after-frame mutex with an atomic
1031 - Qt: Add application icon and XDG desktop files
1032 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1033 - Qt: Don't save window size when entering fullscreen
1034 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1035 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1036 - Qt: Increase usability of key mapper
1037 - Qt: Show checkmark for window sizes
1038 - Qt: Set window path to loaded ROM
1039 - Perf: Ability to load savestates immediately on launch
1040 - SDL: Properly check for initialization
1041 - SDL: Clean up initialization functions
1042 - SDL: Clean up GL context
1043 - Util: Allow disabling the threading code entirely
1044 - VFS: Add sync method to force syncing with backing
1045
10460.2.1: (2015-05-13)
1047Bugfixes:
1048 - All: Fix sanitize-deb script not cleaning up after itself
1049 - All: Fix dependencies for libavcodec on Debian-derived platforms
1050 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1051 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1052 - ARM7: Fix ARM multiply instructions when PC is a destination register
1053 - Debugger: Fix use-after-free in breakpoint clearing code
1054 - Debugger: Fix boundary conditions in tab completion
1055 - GBA: Fix timers not updating timing when writing to only the reload register
1056 - GBA: Fix rewind boundary conditions
1057 - GBA: Add initial I/O register settings for background matrix registers
1058 - GBA: Fix hang when loading a savestate if sync to video is enabled
1059 - GBA: Handle out-of-bounds I/O access
1060 - GBA: Fix bounds-checking on EEPROM access
1061 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1062 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1063 - GBA Memory: Allow SRAM to be 64kB
1064 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1065 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1066 - GBA Video: Fix second frame mode 5
1067 - Perf: Fix race condition if a game crashes immediately on start
1068 - Qt: Fix Display object leak when closing a window
1069 - Qt: Fix .deb dependencies
1070 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1071 - Qt: Fix window not regaining focus after exiting savestate window
1072 - Qt: Fix regression where video would not record if the game had already started
1073 - Qt: Fix potential crash if a gamepad causes focus to change
1074 - Qt: Fix controller axis querying
1075 - Qt: Fix multiplayer windows opening as the wrong size
1076 - Qt: Fix controllers sometimes not loading the right profile
1077 - SDL: Fix boundary conditions for joystick adjustments
1078 - SDL: Allocate properly sized input maps
1079 - SDL: Fix potential build issues when Qt and SDL2 are in use
1080 - Util: Fix resource leak in UTF-8 handling code
1081 - Util: Fix a null-pointer issue when attempting to delete a key
1082 - VFS: Fix resource leaks if some allocations fail
1083 - Video: Fix an issue with very long filenames
1084Misc:
1085 - GBA Memory: Soft-crash if jumping past the end of a ROM
1086 - Qt: Show multiplayer numbers in window title
1087 - Qt: Solar sensor can have shortcuts set
1088
10890.2.0: (2015-04-03)
1090Features:
1091 - Support for gamepad axes, e.g. analog sticks or triggers
1092 - Add scale presets for up to 6x
1093 - Settings window
1094 - Bilinear resampling option
1095 - Add option to skip BIOS start screen
1096 - List of recently opened games
1097 - Support for games using the Solar Sensor
1098 - Better audio resampling via blip-buf
1099 - Game Pak overrides dialog for setting savetype and sensor values
1100 - Support for games using the tilt sensor
1101 - Remappable shortcuts for keyboard and gamepad
1102 - Rewinding of emulation
1103 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1104 - Support IPv6
1105 - Save directory of last loaded file
1106 - Support BPS patches
1107 - Automatically detect and optimize out idle loops
1108 - Configurable game overrides
1109 - Support loading 7-Zip files
1110 - Drag and drop game loading
1111 - Cheat code support
1112 - Runtime configurable audio driver
1113 - Libretro core for use with RetroArch and other front-ends
1114 - Controller profiles for setting different bindings for different controllers
1115 - Ability to lock aspect ratio
1116 - Local link cable support
1117 - Ability to switch which game controller is in use per instance
1118 - Ability to prevent opposing directional input
1119 - Warning dialog if an unimplemented BIOS feature is called
1120 - Debugger: Add CLI "frame", frame advance command
1121 - Debugger: Add CLI functions for writing to memory
1122 - Debugger: Add CLI functions for examining memory regions
1123 - Debugger: Add CLI function for writing a register
1124Bugfixes:
1125 - ARM7: Extend prefetch by one stage
1126 - ARM7: Fix cycle counting for loads
1127 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1128 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1129 - GBA: Initialize gba.sync to null
1130 - GBA: Fix timer initialization
1131 - GBA Audio: Support 16-bit writes to FIFO audio
1132 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1133 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1134 - GBA BIOS: Fix BIOS prefetch after reset
1135 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1136 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1137 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1138 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1139 - GBA Memory: Fix cycle counting for 32-bit load/stores
1140 - GBA RR: Fix fallthrough error when reading tags from a movie
1141 - GBA Thread: Fix possible hang when loading an archive
1142 - GBA Thread: Fix possible deadlock in video sync
1143 - Perf: Fix crash when the GBA thread fails to start
1144 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1145 - Qt: Fix crash when adjusting settings after closing a game
1146 - Qt: Fix crash when starting GDB stub after closing a game
1147 - Qt: Fix patch loading while a game is running
1148 - Qt: Fix crash when loading a game after stopping GDB server
1149 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1150 - Qt: Fix crash when attempting to pause if a game is not running
1151 - SDL: Properly clean up if a game doesn't launch
1152 - Util: Fix sockets on Windows
1153Misc:
1154 - All: Enable link-time optimization
1155 - Debugger: Watchpoints now work on STM/LDM instructions
1156 - Debugger: Clean up GDB stub network interfacing
1157 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1158 - Debugger: Merge Thumb BL instructions when disassembling
1159 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1160 - Debugger: Watchpoints now report address watched (fixes #68)
1161 - Debugger: Add support for soft breakpoints
1162 - Debugger: Make I/O register names be addresses instead of values
1163 - Debugger: Rename read/write commands
1164 - GBA: Improve accuracy of event timing
1165 - GBA: Add API for getting Configuration structs for overrides and input
1166 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1167 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1168 - GBA: Move A/V stream interface into core
1169 - GBA: Savestates now take into account savedata state machines (fixes #109)
1170 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1171 - GBA Memory: Simplify memory API and use fixed bus width
1172 - GBA Thread: Make GBASyncWaitFrameStart time out
1173 - GBA Video: Start video at the last scanline instead of the first
1174 - Qt: Optimize logo drawing
1175 - Qt: Move frame upload back onto main thread
1176 - Qt: Remember window position
1177 - Qt: Double-clicking on the window toggles full screen
1178 - Util: Use proper locale for reading and writing float values
1179
11800.1.1: (2015-01-24)
1181Bugfixes:
1182 - ARM7: Fix LDM writeback to a register already written
1183 - GBA: Fix timers 2 and 3 updating incorrectly
1184 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1185 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1186 - GBA Audio: Properly initialize audio FIFO channels
1187 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1188 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1189 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1190 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1191 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1192 - GBA BIOS: Fix HuffUnComp boundary conditions
1193 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1194 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1195 - GBA Memory: Filter out top nybble of DMA addresses
1196 - GBA Memory: Properly bounds-check VRAM accesses
1197 - GBA Memory: Fix initial DMA state
1198 - GBA Thread: Allow halted games to exit cleanly
1199 - GBA Video: Fix blend issues with obscured middle layers
1200 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1201 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1202 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1203 - GBA Video: Fix sprite boundary conditions with mosaic
1204 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1205 - Qt: Fix issue with set frame sizes being the wrong height
1206 - Qt: Fix emulator crashing when full screen if a game is not running
1207 - Qt: Fix window focus issues
1208 - Qt: Properly set default video recording settings
1209 - Qt: Fix a race condition when a game crashes immediately
1210 - Qt: Fix some cases where key mapping can break if focus is adjusted
1211 - Qt: Fix crash if a game pauses before any frames are shown
1212 - Debugger: Negative PC-relative loads now properly subtract the offset
1213 - Debugger: Align PC-relative loads in Thumb
1214 - Debugger: Fix watchpoints triggering too late
1215 - Debugger: Fix binary print putting spaces between digits
1216 - Video: Ensure FFmpeg encoder has audio frames
1217 - Video: Fix uncompressed PCM audio recording
1218 - Video: Fix FFmpeg crashing when the file extension is wrong
1219 - Util: Fix SOCKET_FAILED macro
1220Misc:
1221 - GBA: Exit cleanly on FATAL if the port supports it
1222 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1223 - Qt: Disable sync to video by default
1224 - Qt: Handle a game crash without crashing
1225 - Qt: Set default log level to FATAL, ERROR and WARN
1226 - Qt: Clarify some phrasing in the menus
1227 - Qt: Clear active buttons when focus is lost
1228
12290.1.0: (2014-12-13)
1230 - Initial release